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Boardgames To Go

Mark Johnson's occasional and opinionated podcast, Boardgames To Go, now has its own blog on Boardgamegeek.

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BGTG 153 - 100 Great Games, the Top Ten! (with Stephen Glenn & Mark Jackson)

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Stephen Glenn
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Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, these two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated their answers, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:

"a fun list to discuss over coffee & pie."


The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us the breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down a bunch of titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.

...

At long last, here are the Top Ten! As we count them down in reverse order, we stay true to form--having a few personal grumbles about these amazing titles. At the same time, we're honestly respectful and enthusiastic for all of these games. Several of them are in our personal top ten lists, too.

Though this is the end of the list of 100 Great Games, it's not quite the end of this podcast series. We promise to come back one more time for an epilogue episode, one that shares some analysis of the overall list, considers what games only missed the list because they were released post-2012, and what our own votes were. Remember, this list is a compilation of many experienced gamers' input. By now it's pretty obvious that we each have our own personal tastes that differ somewhat. If you have topics you'd like us to cover in the epilogue, let us know.

In my poll associated with the last installment of 100 Great Games, I asked for your favorite Knizia auction game. Of the many options available Ra came out as the clear favorite. As you may have heard last time, Stephen preferred Ra, I went with Medici, and Jackson picked Traumfabrik.

Now that we've reached the top of the list of 100 Great Games, are there ones you thought we missed? Of course that will be true--everyone has different tastes. However, any game released after 2012 didn't even get a chance to be on this list because that's when the project started. Below I've put together a poll of notable titles less than two years old that might have made it onto the 100 Great Games list. It's a tough choice, but which one do you think would've made it on the list? As always, if you've got a good suggestion that's not included in the poll, write it in the comments below. Thanks.




Stephen Glenn's designer page at BGG (Balloon Cup/Piñata, 1st & Goal, You Must Be an Idiot!, Spike, Rattlebones)

Mark Jackson's personal blog

-Mark

P.S. If you want to see the original version of the list these guys made it in 2005, it's still available at 100 Great Games, 2005 Edition (THE ONE HUNDRED).



Poll
Which of these games (which were too new to be included) would push their way onto the 100 Great Games list (displacing others) if we did it again? Vote for as many as you want.
  Probably Maybe Probably not
1960: Making of the President
Android Netrunner
Dominant Species
Dungeon Lords
Hansa Teutonica
Keyflower
Sentinels of the Multiverse
Terra Mystica
Trajan
Tzolkin
Village
Other (comment below)
      65 answers
Poll created by MarkEJohnson





#10 - 7 Wonders
Designer: Antoine Bauza
Artist: Miguel Coimbra
Publisher: Repos Production
Year: 2010





#9 - Acquire
Designer: Sid Sackson
Artist: various
Publisher: 3M, Avalon Hill, Hasbro
Year: 1964





#8 - Magic: The Gathering
Designer: Richard Garfield
Artists: various
Publisher: Wizards of the Coast
Year: 1993





#7 - Race for the Galaxy
Designer: Tom Lehmann
Artists: Martin Hoffmann, Claus Stephan, Mirko Suzuki
Publisher: Rio Grande Games
Year: 2007





#6 - Power Grid
Designer: Friedemann Friese
Artist: Antonio Dessi, Lars-Arne "Maura" Kalusky, Harald Lieske
Publisher: 2F-Spiele, Rio Grande Games
Year: 2004





#5 - Ticket to Ride
Designer: Alan R. Moon
Artists: Cyrille Daujean, Julien Delval
Publisher: Days of Wonder
Year: 2004





#4 - Tichu
Designer: Urs Hostettler
Artists: various
Publisher: Fata Morgana Spiele, ABACUSSPIELE, Rio Grande Games
Year: 2004





#3 - Catan
Designer: Klaus Teuber
Artists: various
Publisher: KOSMOS, Mayfair
Year: 1995





#2 - Puerto Rico
Designer: Andreas Seyfarth
Artist: Franz Vohwinkel
Publisher: Alea, Rio Grande Games
Year: 2002





#1 - Dominion
Designer: Donald X. Vaccarino
Artists: various
Publisher: Rio Grande Games
Year: 2008










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Thu Nov 13, 2014 9:40 pm
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Boardgames To Go/Wargames To Go "meetup" at BGG.con (Friday lunch)

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Friday lunch! Anyone who wants to join should meet at the hotel restaurant at noon. See you there.


BGG.con is just around the corner, and I'm excited to be going back after a long hiatus. Is there interest in a low-key "meetup" for podcast listeners while we're there? I'm just talking about going out to lunch together on Friday, something really easy. Besides myself, some of my frequent guests on the podcast will also be around. So if you want to ask Greg Pettit about his Theme as Metaphor/Narrative ideas, or Dave Gullett about Harry's Grand Slam Baseball, those guys should be around. Of course, those guys have been on other episodes, too. My road trip buddy Dave Arnott will also be at BGG.con, but he's so busy running the Puzzle Hunt that I'm not sure if he can join us. I hope so!


Regardless of the lunch/meetup, if you spot me at the con you should say hi. I guess we all have badges with our familiar avatars on them, but a day or two I'll also be wearing my podcast shirt. I've got the one for BGTG, and expect to have the WGTG one by then, too.


(By the way, I don't always wear glasses. You can also see me in some of the Gamenight! videos with Lincoln, Nikki, Dave, and Aaron. Like this episode for Blueprints, a great game!)

-Mark

P.S. For as long as they last, I'll also have these buttons to give away.

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Thu Oct 30, 2014 6:09 am
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BGTG 152 - Essen (and BGGcon!) Anticipation 2014

Mark Johnson
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Paris
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I don't even know how long I've been doing this. My window-shopping the Essen lists predates this podcast of nine years. Who else fondly remembers Mik Svellov's Brett'n'Board, Ken Tidwell's Game Cabinet, or all the other places we learned about Essen before, during, and after the fair? Now, of course Eric Martin does an amazing job here at BGG with the annual Essen Preview. It has nearly six hundred items when I finally stopped looking on Friday. Wow!

It took me two passes to get through these lists. For some reason, I found a LOT more games that interest me this year. Is that because there are more of the shorter, family strategy games that I like? That might be true. Not that there were a lot of the 45-minute "superfillers," but I think there were more filler/microgames at the low end--under 20 euros, under 30 minutes. The ones that are still Love Letter derivatives about bluffing & hidden identity don't interest me, but there several others. As before, we see more and more offerings from other countries, especially Japan, Korea, and Poland.

My first pass through that megalist came up with 30 I was really excited/curious about, and another 50 that had something that sparked my interest. Though that's 80 games (waaaay too many to discuss on the podcast), that's culling out more than 80% of the titles in the full preview. Then I squeezed it down to ten I put in my companion geeklist, and discuss on this episode, plus several other titles that work their way into the discussion. Wow!



Want to comment about any of these games? Check out the listen-along geeklist I have to accompany this episode.


Also, I can't resist some meta-analysis of the entire list, and how well my previous years' anticipation lists matched what became my keepers from those years.

Finally, this episode anticipates something else, too--my return to BGG.con! I'm so excited about this. I went to the first BGG.con a decade ago, but it's grown & changed quite a bit since that time. I'm coming up to speed with what to expect, doing some planning, but not TOO much. Hopefully I'll meet some listeners and play some games with them when I'm there next month.




Poll
What game are you most excited about for Essen 2014?
What game are you most excited about for Essen 2014? (Yes, you have to pick just one. Though if you pick "Other," please tell us in a comment.)

List of games comes from Daniel's excellent meta-list, http://www.boardgamegeek.com/geeklist/179963/top-50-most-thu...
Panamax
Terra Mystica: Fire & Ice
La Isla
AquaSphere
Fields of Arle
Castles of Mad King Ludwig
Deus
Kanban: Automotive Revolution
Greenland
Other
      77 answers
Poll created by MarkEJohnson


BGTG 152 Geeklist

-Mark




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Tue Oct 14, 2014 6:00 am
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BGTG 151 - Mark Hates Games (with Brian Murray & David Gullett)

Mark Johnson
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"Mark hates games."




Mark Johnson
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Is that true? No, but it's a comment I've heard secondhand more than once! Brian Murray is a great gamer I've met at SoCal Games Days, and through our shared friend Davebo. He's the one who hears me critique a game, or just be completely lukewarm on it, or pick it apart, and thinks that I just don't know how to relax and have a good time with boardgames. Or something like that. I'm probably putting words (the wrong words) in his mouth, but that quote above is 100% from Brian.

So it was time to have him on the podcast. Then his words can come out of his own mouth, and you all can decide what you think about it!

(We recorded this at Dave's house, sitting in his living room during a Sunday in July. Partway through the recording a raven squawks outside, and keeps going for a while. But he eventually stops. Nevermore! Perhaps a more serious concern about the audio is that all three of our voices sound pretty similar. Good luck with that.)

I've never been a Cult of the New guy, but Brian clearly is. Or, as he clarifies, he's a Cult of the New-to-Me guy. Lots of boardgamers are that way. Maybe that's you, too. Not me. I'd much rather play an old favorite. Despite that, I still play a lot of new games. And no matter what Brian says, I love some of them. Lots more are perfectly fine, just ok, but nothing more. I'd probably rate them a 6 on BGG and have no need to play them again. Brian is more likely to enjoy the experience of playing a new game just for its own sake. The excitement of seeing something new, how it's produced, the way it plays, new rules, and all the rest.

The conversation inevitably crosses over into Kickstarter. You can imagine why. If you're excited by the newness of a game, then Kickstarter is heaven. There are so many new games there! But if you're like me, and prefer to wait until a consensus emerges through the community (& marketplace) about the tiny subset of "keeper" games, then Kickstarter doesn't really offer much. Honestly, I'm looking forward to the first "modern classic" that comes out of Kickstarter that even I need to own. It just hasn't happened yet. Call me up in 2016.


On the air, Brian coins a phrase that should enter the standard lexicon of our hobby: Family Math. I love it! The mathematical rationalization a gamer-parent does in his head to justify the expense of a new game. I'll play it with my wife, or with my kids...


What fills our hobby isn't a bunch of people who enjoy playing games. Instead, we're a bunch of people (even old curmudgeons like me) who enjoy learning games. Part of that is the novelty alone, seeing something new. Another big part is the mental challenge/enjoyment of your first chance to figure out a strategy for the new rules & mechanisms of a game. However, sometimes even Cult of New gamers want a chance to dig deeper into a game that rewards repeated play. Exploring more avenues to victory, seeing more of what the game has to offer, or even just the pleasure of starting a game without having to teach the rules. On the subject of newness versus repeated play, Brian and Dave are in one of those groups that started the 10-by-10 challenge at the start of the year: pick 10 games that your group "commits" to playing 10 times each. Even though they didn't stick with it, they explain how it was a useful thing for their group to attempt.

By the way, the games we played together just before turning on the recorder were Timeline: Music & Cinema, Ave Caesar, Powerboats, and 7 Wonders.





Poll
What would you rather play?
The new hotness
An old classic
      89 answers
Poll created by MarkEJohnson



-Mark




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Fri Sep 19, 2014 1:52 am
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Do I have listeners in Sweden? (Or Denmark)

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I'm curious because I'm visiting Stockholm right now. (Växjö and Copenhagen later in the week.) Next I'll go check BGG's listings for gameshops in Stockholm.

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Sat Sep 6, 2014 10:38 pm
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Right place, right time

Mark Johnson
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Ah, the wonders of the modern age! This week I traveled to Rhode Island on a business trip. After posting a joke about distinguishing between Connecticut and RI drivers, gamer Charley Eastman (he of the Little Wooden Cubist podcast that once was) saw my location and suggested we meet in person to play some games. How wonderful! As luck would have it, we were able to make that work. He drove down from the greater Boston area to meet me, we talked about gaming, family, and podcasting, and then we played a couple games.

The only game I had with me is a small, light wargame about the Roman Civil War, called Caesar XL (Victory Point Games). It's definitely a light one. In fact, the "XL" is a play on same-designer Joe Miranda's more famous Napoleon 20 series. Those battle games have no more than 20 counters on the map. Caesar XL has no more than 40 (get it?). Most of the time, a lot less. It's a point-to-point map, as Caesar and Pompey battle it out for supremacy over the Roman world. Rather than just a military game, there's a simple economic system and a way to win a political victory by accumulation of Forum cards and their special conditions (and rewards).

I liked it ok (more than its block game big brother, Julius Caesar, I think), but the dicing to resolve battles was tedious. More than anything, I'm holding out hope that the intermediate and advanced versions of the game will offer more interest than this first outing with the basic rules. There is a whole bit with Barbarians and other counters that we never got to use at all.

In our game, Charley won as Pompey. When our two leaders finally met in battle, he defeated Julius Caesar. Though I promoted Octavian soon enough, the loss of my supreme leader was a heavy blow, and I didn't take enough time to regroup before putting myself in harm's way again.


========================================


Next we played a couple games of Cube Quest. I'd never even heard of this one from Gamewright. That's a company focused on kid & family games for the American mass market. I like what they do, and had never seen them attempt something so big & deluxe as Cube Quest. It's a flicking game with variable units and strategies. Pretty clever. The "mouse pad" playing surfaces, as Charley called them, don't lie flat, but that's actually a GOOD thing. Maybe Gamewright is making lemonade out of lemons, but I thought the waviness of the "terrain" added a lot of interest and challenge to the core dexterity game.

First Charley taught me the basic game, using Grunt defenders and Strikers mostly for attack. Even with just those units, there's a lot to think about in how you initially deploy your units, position them for defense as the game goes on, and make your own attempts to capture the opposing king. True, some shots--intentional or otherwise--have you chasing deflected cubes all over the floor, but that's ok. I appreciate that, like Crokinole, sometimes there is the need to make a shot with power. It's not all about finesse.

For our second game we used several of the more advanced cubes with their own special powers. The Stealth guys were the most fun, though in the end I won our game by old-fashioned brute force, not a trick play.

Thanks again, Charley!

-Mark
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Fri Sep 5, 2014 7:32 pm
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BGTG 150 - 100 Great Games, part 7 (with Stephen Glenn & Mark Jackson)

Mark Johnson
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Stephen Glenn
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Virginia Beach
Virginia
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Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, these two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated their answers, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:

"a fun list to discuss over coffee & pie."


The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us the breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down a bunch of titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.

Here are #11-20 on the list, counted down in reverse order as we discuss them on the podcast. I thought we'd have nothing but praise for all of these highly-ranked games...but perhaps I should've known that that the three of us would take turns expressing reservations about even these amazing games. (It's going to make my upcoming "Mark Hates Games" episode all the more relevant.)

In my poll associated with the last installment of 100 Great Games, I asked about the theming--or lack thereof--in Knizia's landmark cooperative game, Lord of the Rings. The smallest portion felt this was a mechanical, pasted-on theme kind of game. Instead, most felt that the theme does come through from the cooperative gameplay (mechanisms), while several more credited the amazing artwork for evoking the theme.

This time I'm returning to Knizia for the poll. It just worked out that way. We discussed Medici in a previous episode (and I recently played the unfortunately-ugly latest edition), and now Ra has come up. We used to ask ourselves which of Knizia's "auction trilogy" was our favorite (these plus Modern Art). That's what I'm asking here, only Mark Jackson suggested I widen it to include several more of Knizia's excellent auction-based games (including Mark's favorite, as you can hear in the episode). Did I forget to include your favorite? Tell me so in a comment, below.



Stephen Glenn's designer page at BGG (Balloon Cup/Piñata, 1st & Goal, You Must Be an Idiot!)

Mark Jackson's personal blog

-Mark

P.S. If you want to see the original version of the list these guys made it in 2005, it's still available at 100 Great Games, 2005 Edition (THE ONE HUNDRED).



Poll
1. Which Knizia auction game is your favorite?
Modern Art
Medici
High Society
Ra
Traumfabrik (Dream Factory)
Amun-Re
Taj Mahal
Merchants of Amsterdam
Money!
Something else (tell us below)
I don't like any of these
Haven't played enough to pick one
2. How many of the games below (100 Great Games, #11-20) have you played?
0
1
2
3
4
5
6
7
8
9
10
      253 answers
Poll created by MarkEJohnson



#20 - Cosmic Encounter
Designers: Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka
Artists: many…
Publisher: Eon/Fantasy Flight Games
Year: 1977, 2008





#19 - Brass
Designer: Martin Wallace
Artist: Peter Dennis
Publisher: Warfrog Games
Year: 2007





#18 - Through the Ages: A Story of Civilization
Designer: Vlaada Chvátil
Artist: Richard Cortes & Paul Niemeyer
Publisher: Czech Board Games/Eagle Games
Year: 2006





#17 - Carcassonne
Designer: Klaus-Jürgen Wrede
Artist: Doris Matthäus
Publisher: Hans im Glück/Z-Man Games
Year: 2000





#16 - Tigris & Euphrates
Designer: Reiner Knizia
Artists: Doris Mathäus, et al
Publisher: Hans im Glück/Mayfair Games
Year: 1997





#15 - Agricola
Designer: Uwe Rosenberg
Artist: Klemens Franz
Publisher: Lookout Games/Z-Man Games
Year: 2007





#14 - Lost Cities
Designer: Reiner Knizia
Artist: Claus Stephan
Publisher: Kosmos/Rio Grande Games
Year: 1999





#13 - Ra
Designer: Reiner Knizia
Artist: Franz Vohwinkel
Publisher: Alea/Rio Grande Games
Year: 1999





#12 - Steam
Designer: Martin Wallace
Publisher: Warfrog/Mayfair Games
Year: 2002/2009





#11 - The Princes of Florence
Designer: Wolfgang Kramer & Richard Ulrich
Artist: Franz Vohwinkel
Publisher: Alea/Rio Grande Games
Year: 2000










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Wed Sep 3, 2014 10:54 pm
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A couple familiar classics, plus family gaming

Mark Johnson
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I've really enjoyed dropping in on my new Denver friends when on a business trip out here. Last week I got to meet & re-meet those folks, and get two classic games to the table.



You probably know that Medici, on the left, is one of my all-time favorites. Yet I hadn't played in at least a couple years. We had a group of five (a perfect number for this game!), where all others were new to it. This is the first time I'd seen the latest(?) Rio Grande version, and it's just as horrible of a production as I'd feared. The commodities are tiles instead of cards, which actually works worse in gameplay. The wooden markers don't really fit well on the places they're supposed to go on the board. Worst of all, the commodities (5 distinct card suits in the original & best Amigo version, as well as the pretty-good French edition) are 5 INdistinguishable, bland icons. Really horrible, and a travesty to a good game. You'd do better to make your own cards on ArtsCow and construct your own simple board.

In the game I thought I was going to do the horrible thing--teach everyone the game, then wipe the floor with them. Everyone was overbidding, and I got some lucky purchases for cheap or free as they filled their boats. But guess what? Another player shrewdly maxed out one of his suits, scoring the +5 bonus in the second round, and +20 in the third to win the game!

Next up was Liar's Dice, actually the nice, Spiel des Jahres edition called Bluff. This is a classic I've always held at arm's length, probably because I get destroyed by my local friends. Perhaps I'm learning how to play it, or I had a good night. I was still the second person out, but that was better than normal! It was a great finish, typical of this game, where two players with a single die each were able to whittle down the guy with three dice until he dropped out. Then the two remaining ones had their final showdown, which ended when both rolled a star under their cups!


========================================




Back at home, I enjoyed playing some games with family, too. How many remember the one on the left? This is Tally Ho!, a Kosmos 2-player I don't hear much about. I think it's pretty great, though, and Kosmos must've thought so, too--this is actually a reprint of a much older game. I've never seen that original, but this Kosmos/Rio Grande title is one of my keepers. Sure, there's luck in the flip of the tiles, especially the direction of the hunters' guns, but that's what makes it FUN. Also, there's room for a lot of clever positional play with the revealed tiles.

Just last night I finally got to get my deluxe edition of Hanabi to the table. What I really want to do is play this version with domino or mahjong-like tiles OUTdoors, such as by the pool. But it was too hot yesterday. Maybe later. I'd played a bunch of Hanabi with my daughter & her boyfriend earlier this summer, using the cards, of course. After refreshing my wife with the rules (it had been years since she'd played). We looked carefully, but I think I'm lucky--no tiles are marked. (Though I understand the publisher is good about replacements.) We ended up with a score of 19, about what we usually get. Even though the cards are more ergonomic, in some respects, in other ways the tiles are nicer, and the deluxe pieces just add the aesthetic appeal of the game.
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Wed Sep 3, 2014 1:23 am
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BGTG 149 - Modern Microgames (with Jeff Myers)

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Microgames are hot right now. It all "started" with Love Letter, when it burst onto the scene at Essen two years ago. Here was an game that was so inexpensive as to be an impulse-buy, so small it could fit in your pocket, so simple it was easy to teach anyone, and so quick it invited games whenever you had some spare time & friends onhand, like at a restaurant. Suddenly the game was everywhere, re-themes were ubiquitous, and other small games inevitably followed.

The problem with that explanation, of course, is that Love Letter wasn't the first incarnation of a microgame. Far from it. In the days before euros (almost before RPGs), the term "microgame" appeared to describe small format wargames. In fact, I have an early BGTG episode all about those! For some diehards, that term still starts in the late 1970s with pocket-sized hex & counter wargames. Even if that was way before your time, you probably know one example from that era, because Steve Jackson recently republished his landmark title, Ogre. Besides the Kickstarter behemoth, he proudly re-issued the original microgame version of the game, and at the same price! $2.95!

But putting aside the history lesson (and soapbox), it's still true that Love Letter got a lot of attention, and has sparked interest in gamers, designers, and publishers, for new boardgames in a small format. Jeff Myers, of the excellent GameGuyThinks blog, joins me to discuss this topic. This time, I try my best to avoid the trap I usually make for myself: definitions. Though we try to define what microgame means in 2014 a little bit, we don't get bogged down or philosophical on that point. It's more fun to talk about some examples we've played, as well as reconsider some earlier games that might now appear to be microgames. Or are they? To be honest, I don't see a big difference between what we've long called Filler Games and this new crop of Microgames. Not unless there's something magical about having only sixteen cards. Also, the ever-increasing field of Print-n-Play games crosses over to this topic, too. (If you really want to discuss/argue about the definition of microgames, go see manchuwok's geeklist.)

We talk about the new line of modern micros from Chris Handy (his Pack O Game series) and Rob Bartel (his Famous/World's Smallest Sports Games series). There are some good ones in there (I particularly recommend Famous 500, the car-racing game).


Jeff came up with a point system he thinks helps identify microgames. It's semi tongue-in-cheek...but only semi.

+1 30 components or less
+1 20 components or less
+1 10 components or less
+2 Retail package of 20 cubic inches or less
+1 Footprint of 20 square inches or less
+1 Retail price of $20 or less
+1 Retail price of $10 or less
-5 Cards are only component
-5 Micro-version of larger game.

If you score 5 or more points, you may be a microgame.

So what about these?




Links
Rob Bartel's Famous/World's Smallest Sports Games series
Chris Handy's Pack O Game series
BGTG 26 - Microgames
Microgame HQ - the database of older, wargame-style microgames that I worked on in the 90s
Pack O Game kickstarter (ends Aug 30)
Classic Microgames Museum
Crazy Squirrel - Fresno's awesome game store.
Jeff Myers
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California
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GameGuyThinks blog


Poll
What are the important qualities of a modern microgame?
  Very important Kind of important Not that important
Fits in (or almost in) a pocket
Retails for under $20
Plays in 30 minutes or less
Can play on a crowded restaurant table
Has fewer than 20 parts (cards, tokens, etc)
Isn't a small/travel version of larger game
Plays with more than just cards or just dice
      141 answers
Poll created by MarkEJohnson



-Mark




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Mark Johnson's occasional & opinionated podcast about family strategy boardgames
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35 Comments
Wed Aug 27, 2014 6:11 am
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Ideas for an embroidered shirt?

Mark Johnson
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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I'd like to get an embroidered polo shirt for my podcast. Something I'll proudly wear at BGG.con when I go in November. Has anyone done something like this? I'm not setting up a webstore for merchandise--just want to have one "vanity" shirt made for me. Years ago I did this with cafepress.com, but that was one of those "print-on-demand" kind of shirts, not as nice as an embroidered one.

I've found one place that will do just one (another than will do a minimum order of 6), but haven't worked the kinks out yet. I thought someone out there may have some advice for me. Thanks.

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Tue Aug 19, 2014 12:30 am
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