My Turn Yet?

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Rhyming and Stealing on the Colt Express (Snap Judgement)

My Turn Yet?
United States
Kirkland
WA
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Colt Express (a Snap Judgement review)
Overall:

With a 3D train as the board, this game was on the radar early. When I heard it had programmed movement, I was even more excited.

Here's my snap judgement review:

The Colt Express wanders through the Great Marble desert
Givens:
- I love trains. I have had 3 large N-scale layouts in my house.
- I like gimmicky games/boards (ie: Tzolk'in gears, Niagara's waterfall, Survive's sinking island)
- I'm a computer programmer.

With that in mind, lets go to my snap judgement.

Board


Positives:
I love the train cars and locomotive. The 3D board really adds to the theme and ambiance of the game, giving you the feel of riding a train, running along the roof and stealing loot from the passengers.

Negatives:
I have big hands. The size of the assembled train cars often made it hard to pick up loot or get a hold of your meeple when they were inside the car.
This would often cause the cars to come uncoupled, and a couple of times the cars would come apart or dump their contents.
Also, many of the promotional pictures of the game have the train on a play-mat or board that is not included in the box. While this isn't a major issue, I would have liked to have it as well. (I know its available in the BGG Store)

Bits


Positives:
The cards were a good quality, the cardboard was thick and the art was nice and suited the theme.
I liked the added extras, like the cactus and distant mountains (although they were just fluff). It helped add ambiance to the board.
The box was nicely done and held the assembled train cars well(see below).

Negatives:
The box has places for the cars and the engine, but they seem to stick up a little bit higher than the dividers and I worry that they will get smashed by the box cover.
Also, the extraneous bits (cacti, mountains, etc) don't really have a place to go in the box, unless you take them apart each time you put them away.

Game Play


Positives:
I like the twist that came with programming you movement where everyone could see what was coming. It provided for a lot of anticipation and finger pointing as you knew who was (possibly) going to shoot who as the cards were laid down.
I found the deck building mechanic to be a nice addition, although I think it could have been better (*see below).

Negatives:
While the deck building mechanic provided for some interesting choices, I have two main issues with it:
1) Several turns I drew a hand that didn't allow me to pick up money. This stopped me from scoring and there was nothing I could do about it.
2) Bullet cards were an interesting addition, making often limiting my choices. I liked that aspect, but with no way to rid them from my deck, I was left with several rounds where I could do nothing to gain points.
Both of these issues may be fixed by playing the "advanced" rules. I will try that next game. However, as is, the luck factor is a big negative without some ability to mitigate.

Finally, I was noticing that all games are five rounds, even with 6 players. This means that the 6th player will never be "first player". Wouldn't it have been better to make the game 4-6 rounds, depending on player count?
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Tue Jan 20, 2015 6:57 pm
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It's getting hot in herre, so...

My Turn Yet?
United States
Kirkland
WA
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Scoville! (a Snap Judgement review)
Overall:

It finally arrived a couple of nights ago and sat on the counter and taunted me while I attended to family and volunteer time. Finally I was able to open it up after 9:00 when the family had gone to bed.

I quickly punched the boards, sorted and bagged all the bits. I read through the rules and got right to a two player (solo) learning game.





Here's my snap judgement review:

Givens:
- I am a Tasty Minstrel Games fanboy. I will gladly play almost any of their games.
- I rank Belfort in my top ten and really enjoy the artwork from Josh Cappel

With that in mind, lets go to my snap judgement.


Picking a plethora of pretty peppers!
Board


Positives:
The board is large and pleasing to the eye. I really like that it is four pieces and held together by puzzle like connections, rather than a multi-fold board.
The layout is easy to understand and not so busy as to distract from game play.

Negatives:
Several times I had places where the peppers didn't fit or were rather snug in the cut-outs in the field.
As a fan of Belfort, I was expecting to find lots of little easter eggs in the art. A cursory glance revealed nothing of the sort.

Bits


Positives:
Wow! Actual peppers pieces (not just cubes), and they're different size based on the rarity.
The cards are nice quality and easily readable.
I was nicely surprised to find the screens to be thick cardboard, not just thin sheets (think Archipelago)
Everything fits in the box well.
Negatives:
Several different card sizes make sleeving the game a problem.

Game Play


Positives:
Some hard choices made game play intriguing.
(2 player game) Whether to go first or second, whether to plant first or harvest first makes me think that bidding on turn order will be a very important part of the game.
I thought that getting the black, white and ghost peppers was important, but it turns out that planning for recipes is more important.
I look forward to playing with more people.

Negatives:
In the two player game, I was focused on finishing recipes and so I never made it out of the morning.
Is money only good for bidding on turn order (and VP)? In a 2 player game, there were times when one player had lots. I could see that being frustrating for the other player.
It seemed like there should be a way to trade one color pepper for another color of the same level. Much of the game went by without blue peppers available, even though they were the required peppers for the market and the recipes.
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Fri Jan 9, 2015 8:59 pm
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2015 Happy New Year!

My Turn Yet?
United States
Kirkland
WA
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Visit me at http://myturnyet.tumblr.com/
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Happy New Year! I hope that the new year brings continued health, happiness and board gaming.

I was surprised to find that I already have a 2015 badge (although the $5 monthly came out on the 1st...). I'm not sure I like the color, but I'm not going to complain too much.

Also, I am jumping into the new year with the 10x10 Challenge. I didn't do this last year and was a bit bummed that I didn't.
You can check out my progress and comment on this geeklist.

Santa was real nice to me this year. My BGG Secret Santa brought me Bora Bora and my Monday Nighters and More Secret Santa brought me Trajan. Whoo-hoo! Awesome Feld goodness.

Santa also left Star Wars: Imperial Assault under the tree and while I haven't played it yet, I have started painting the minis.


Once I'm finished with the painting and satisfied, I'll upload the images to the gallery. Until then you can get previews on my tumblr account.

Enjoy.
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Fri Jan 2, 2015 8:50 pm
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