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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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First Look: Clash Royale

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Clash Royale
Availability: iOS, Android
Price: Free (with IAP)
Store Links: App Store, Google Play

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Sat Mar 12, 2016 5:03 pm
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App News: Hearthstone Welcomes the Old Gods, Plague Inc. Heads to Tabletops, an Update From North Star, and more...

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Blizzard Announces Latest Hearthstone Expansion, Whispers of the Old Gods
One day, Blizzard will stop knowing how to print money. But, to quote Aragorn, it is not this day. Earlier today Blizzard Entertainment announced the latest expansion for their collectible cash cow, Hearthstone: Heroes of Warcraft. It's called Whispers of the Old Gods and brings a Lovecraftian vibe to the card-based battler.

The expansion will bring over 130 new cards to the game including four "god" cards. We only know about the first one, C'Thun, and his cultists who can buff him regardless of where he is at the table. In your hand? Buffed. Still in your deck? Buffed. On the table? Do I need to answer?



The other gods will be revealed over the next month or so at the Old Gods webpage. The expansion itself will not be going live until late April/early May. Like they did with Grand Tournament, you can pre-order 50 packs of new cards for $50 starting on March 14.

Hearthstone is available for iOS Universal, Android, and Kindle.





Disease Simulation, Plague Inc., Making Its Way to Cardboard
It's not too often we get to talk about a game going in reverse. That is, instead of adorning our tabletops and then getting ported to digital, starting life as a video game and then moving to cardboard. The anti-Pandemic, Plague Inc. is doing just that later this year.

We don't know a lot about it other than it's coming to Kickstarter in about a month and you can sign up for more information from Ndemic Creations at their website. Oh, and whatever is currently at the game's page here at BGG, which isn't much, yet.

As usual, we'll let you know when we dig a little deeper. For now, know that they're expecting to release the game in 2016.





North Star Updates Us on Evolution and More
Earlier this week I spoke with Scott Rencher at North Star Games, LLC. The last time we spoke with them, their digital department was just getting started and up to speed. Things have changed.

Their fledgling digital group has gone from zero to eight developers in the last year. They increasing quality level of apps has forced them to really take a look at digital Evolution and make sure it meets everyone's lofty expectations for board game apps. In that vein, it will have a full 3D interface, skill based matchmaking, a learn by doing tutorial, and fantastic visuals with a distinct watercolor look.

No screenshots to show yet (they're holding off until they get a trailer together), but they did send some images from Evolution along. Take a gander and keep an eye open for some real info about Evolution in a few months.





Warhammer 40K: Armageddon Gets its Final Expansion, Golgotha
One of the better wargames on the App Store, especially if you're a Warhammer 40,000 fan, is Warhammer 40,000: Armageddon. It's already had four previous content expansions and just received its fifth and final expansion yesterday.

The latest expansion is called Golgotha and takes place 50 years after the Second War of Armageddon. In it, Thraka has moved to the titular planet to create a new WAAGH!, but you play as Yarrick who's hot on his heels and ready to end the fighting once and for all.

The new expansion contains ten new scenarios and introduces the Mordian Iron Guard as new units for you to lead.

Warhammer 40K: Armageddon is available for PC for $40 or iPad for $20. All the previous IAP have been put on sale for the PC version, so they're only $3/each. The iPad expansions are all still $5/each. Golgotha is $5 on both.
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Fri Mar 11, 2016 9:04 pm
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First Look: I Keep Having This Dream

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I Keep Having This Dream
Availability: iOS
Price: $1.99
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Wed Mar 9, 2016 3:00 pm
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App News: Steam Gets Updated to v2.0, Tabletopia Begins iPad Prototype and more...

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Steam Gets Update to Version 2.0
If you would have told me two years ago that I'd someday have two Martin Wallace games on my iPad, I'd have thought you slipped and struck your head. Yet, here we are, in 2016 and I have both Brass and Steam: Rails To Riches taking up valuable space on my tablet.

When they released last November, I gave the nod to Brass only because of it's inclusion of online multiplayer. Still, Steam was a fairly tremendous port that, other than online play, lacked only a few things: more maps and the Basic rules. Yesterday, Steam received a major update which didn't bring multiplayer, but it did bring the Basic rules.

That's not all:

Acram wrote:
In version 2.0 we've added:

* basic rules implementation
* new animations
* bug fixes and improved UI
* 1 free map gift for everyone!


They failed to mention that they also released a new map, the digital-only map of Carcassonne. That is, the southwestern part of France and northeastern part of Spain. You will get that free map as well, and it depends on if you bought the previously available Europe map or not. If you haven't bought the Europe map yet, then that map will be free. If you've bought it, then the new Carcassonne map will be free.

I spoke with Acram yesterday as well and they mentioned that their next tasks involve online multiplayer and porting the game to PC/Mac/Linux. We'll let you know more about that as we dig.

You can pick up Steam for iOS Universal and Android for $5. It also just released for Kindle and you can grab it from the Amazon Appstore for $7.



Tabletopia Begins iPad Prototyping
I haven't talked much about the much-hyped virtual tabletop, Tabletopia here at iOS Board Games. Part of it has to do with being a skeptic. I'm trying to not squee too much, and then find out that it's not quite as easy to use as I'd hoped.

That said, it is coming to both iOS and Android at some point in 2016 and it sure looks nice. Tabletopia allows you to play over 200 board games (and it will be much more by the time it hits iOS, I'm sure) online. What's shocking is just how awesome it all looks. Game modules have the blessing of the publishers, so they all have the original art and look like you just opened the box.

In an update last week, the developers mention that Tabletopia should be moving to Steam Early Access around the end of the month and that they've begun work on the iPad version as well.

Tabletopia wrote:
We are glad to announce that we are nearing the finish line for our launch on Steam, and you can join our page in the Steam Store! Early Access will have some very important new features like player-matching, etc.
We also now have more than 200 games in our catalog and have run the first prototype of Tabletopia on iPad…

And last but not least, we informed you one month ago that we have finished the migration to Unity 5. This will enable a WebGL version of our game client (Unity’s alternative to run games over Web) and means that it will work on other browsers such as Chrome, Edge and Opera.
This is not only the only first steps for a WebGL version of our game client, but it is also the fastest way to get Tabletopia on iOS and Android devices. We have already started work in this direction.


Now, if they could only get Food Chain Magnate and The Gallerist I'll never have to leave my house again.



Faeria Meshes CCG and Board Games, Coming to iOS/Android
On the nudging of a friend, I started playing a new CCG that just hit Steam Early Access last week. It's a game called Faëria and I was immediately sucked in. I meant to only dabble so I could write a post, but ended up playing for over an hour.

Underneath the hood, this is a fairly standard CCG. You're battling another player, you each have a certain number of HP, and you summon creatures onto a battlefield to take out your opponent. The difference here is that you create the battlefield as you play. Each turn you're allowed to place terrain onto a hex grid creating a world in which to summon your creatures. You can only summon to your own tiles, so you need to strategically plan how and where to place tiles to get your creatures as close to the enemy as possible in the shortest number of moves. Also, around the board are resources you can gather with your troops. Mana is called faeria and you only receive 3 each turn. If you have creatures next to faeria wells, however, you get extra mana. You can also carryover your mana from turn to turn.

It's an incredibly fun game and available now via Steam Early Access. It's also coming to iOS and Android down the road with full cross-platform play.





New Details Emerge for Two Rooms and a Boom
After our announcement of the upcoming digital version of Two Rooms and a Boom, a few questions lingered. Lucky for us, designer Alan Gerding was willing to share what he knows.

Quote:
iOS Board Games: You mention it's going to be "downloadable". I'm guessing you mean it will be a native iOS/Android app?

Alan Gerding: Yes, we believe so. We are still looking at a late summer, early fall release, but our current plans are to port it from being a web-based app to having a native iOs/Android app conveniently installed on your personal mobile device. The reason being for ease of accessibility, even when offline.


iOSBG: Would the cardless app completely replace the cards? So, each player would be assigned their role on their device rather than cardboard?

AG: That is exactly correct. When a user goes to the website http://tworoomsapp.com they are asked if they would like to host a new game or join a game. Hosting a new game provides you with a code to share with your friends (similar to JackBox.Tv or the Spyfall web-app). The host user waits for players to join into the virtual lobby, and only the host has the option to start games, select which character cards are in the game, and can control the round number and time. Once the host user begins the game, all players are randomly dealt a character card. Touch the screen once and the screen hides everything but your "color," touch the screen again and the entire character role and description reappear. This allows players to be able to play the game without the need of cards, and also allows for "color shares" and "card shares" (amongst other functions found in the tabletop version).

iOSBG: That makes sense, but you also mention it can be used as a Host Helper app...what exactly would that entail?

AG: Eventually, users will not only have the option to play a "Cardless" game requiring all players to have a smartphone, but also the option to play with the cards. The version of the app we are calling the "Host Helper" app. The plan is to have this be a dream come true for anyone hosting the tabletop version of Two Rooms and a Boom. The "Host Helper" will provide the host with script prompts to follow to aid in teaching the game, running the game, and announcing winners at the end of the game. Both the "Host Helper" and the "Cardless" apps will provide players with an in-game Character Guide, appropriate hostage numbers per round based on player count, and large/obvious timers for quick reference of how much is left in the round.


There you have it. We'll keep up with Two Rooms and where it's headed and keep passing along the info to you!



Get Out and Vote!
If you haven't noticed (Card Crawl), the Golden Geek Awards are upon us (Card Crawl). If you scroll down a bit in the rather lengthy (Card Crawl) list that Aldie has put together (Card Crawl) you'll find a list of Best Mobile/Handheld Games. I'm not going to tell you what to vote for (Card Crawl), but you might be able to guess my favorite (Card Crawl).

Head on over and vote for your favorite (Card Crawl) and may the best app (Card Crawl) win.
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First Look: Glass Road

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Glass Road
Availability: iPad, Android
Price: $4.99
Store Links: App Store
Google Play


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Fri Mar 4, 2016 3:00 pm
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App News: Twilight Struggle Gets Dated, Patchwork Patched, HexWar Opens 1775 and Great War Beta Signups, Posthuman Going Digital and more...

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Twilight Struggle Coming to PC/Mac in March, iPad Version in April
We haven't had much news from the folks at Playdek about the much anticipated port of Twilight Struggle, but earlier this week I spoke with Playdek who told me that they're aiming for a March release of the PC/Mac version, with the iPad version shortly thereafter, namely, April.

We should be getting an official update soon, hopefully this week, which will fill us in on the current state of AI and more. We'll let you know when that lands.



Glass Road Releasing This Week
It's been a bumpy road for Uwe Rosenberg's Glass Road. Announced as coming in November, the game was rejected by Apple but we didn't know why. After three months of silence, developer Smart and Smarty finally let us know that the app was resubmitted nearly two weeks ago.

Well, Apple accepted it this time around and it's being released this Thursday!

Brad's already looking at it, so expect a video looksee fairly soon after release.



Patchwork Gets Patched
Uwe Rosenberg's Patchwork The Game was released last week and it turned out to be a pretty decent implementation of the 2-player quilt-building romp. It wasn't perfect, however. There were some major issues with the online system with games disappearing and notifications not being particularly notable.

DIGIDICED must have been anticipating complaints, as a patch landed before the app reached its one-week birthday. What does the patch address? Blurb time:

DIGIDICED wrote:
Hotfix Update
- fixed the "titanic" bug causing pieces to behave strangely when rotated with gestures.
- fixed the pass 2 play mode so that the buttons are now substracted from the correct players.
- sorted the running games so that the active games appear at the top.
- added the possibility to see both boards next to each other at the end of the game.
- changed the way dragging of the pieces works to make it easier to see the piece you are placing.
... and lots of minor bug fixes


From what I've heard online play is actually quite smooth now. So, have at it. You can pick it up for iOS Universal or Android and it will run you $3.



HexWar Opens Beta Signups for 1775: Rebellion and The Great War
One of the games I cannot wait to get my hands on is Academy Games' take on the American Revolution, 1775: Rebellion. It's being ported by HexWar, but other than an alpha screenshot last November we haven't heard much.

Things are changing. Yesterday they opened up signups to help with the beta not just for 1775: Rebellion, but also their port of Richard Borg's latest Command & Colors game, The Great War. The 1775 beta signup can be found in this thread, whereas The Great War signup can be found here.

HexWar also just revealed their new engine which will allow them to take their older titles, which were Mac and iOS only, and have them work on PCs. Not only will the new engine allow PC versions of their titles, but it will also enable them to add things like online multiplayer to their older games as well. The first game to be released is Tank Battle: 1944 which went live on Steam today. You can pick it up and all 90 DLC missions for only $10.



Mighty Box Bringing Posthuman to Digital
Okay, that title is a bit misleading. Mighty Box is bringing Posthuman to life, but not as a direct port of the board game. Instead, we're getting Posthuman: Sanctuary, a mix of interactive fiction and a roguelike that looks pretty darn amazing.

If you're not familiar with Posthuman, basically humans used science to give some humans mutant abilities...basically trying to make super-humans. It worked and the first thing they decided was that the rest of us normals needed to die. The boardgame has you traversing a random world running into other players and mutants who could infect you with their mutant powers. If enough of them infected you, you could switch sides and become a mutant hunting down the other players.

The video game appears to follow the basic premise, although it's a solitary affair in which you need to control the main character and interact with followers and mutants on the road to Sanctuary. It's done in a comic-book fashion and looks cool.

Posthuman: Sanctuary is currently on Kickstarter trying to raise money for a PC/Mac/Linux release. What the Kickstarter doesn't mention, but what Mighty Box told us, is that a mobile version is also planned.

Head over to the Kickstarter and check it out. They have 28 days to go and are only about $29K short of their funding goal. Check out the trailer...like I said, it looks pretty darn amazing.





Two Rooms and a Boom Coming to a Mobile Device Near You
Hidden-role/party game Two Rooms and a Boom doesn't seem like the kind of game that would work on a mobile device, unless you do it correctly. It sounds like Tuesday Knight Games are doing it correctly.

Two Rooms and a Boom is coming to mobile as a companion app, or as a way to play the game without the physical version. That said, everyone still needs to be in the same area to play with the phone taking over the role of the cards. What's the big deal? Well, first of all, the cardboard version is sold out everywhere, so this will give players unable to get a physical copy the means to play 2RaaB. Secondly, the app will do more than just mimic a piece of cardstock:

Tuesday Knight wrote:
-Smooth official looking graphics
-Optional musical timer tracks (by various artists)
-Optional end of round timer effects (vibration, sounds, lights, etc.)
-Downloadable, thus not on a web browser.
-In game access to the character guide.
-Nominated leaders will have additional effects on their phone, making their position obvious to other players in their room.


There's already an online version that you can use inside a browser which you can find here. It's still in beta, but Tuesday Knight would love to get some feedback on it: contact@TuesdayKnightGames.com.

We don't have a lot more information than that, but we'll pass along whatever we find down the road.



Tsuro Going Worldwide
When Tsuro released a few weeks ago, it was a pretty great implementation of the app. The only downsides we heard about were that it only seemed to be available in English speaking countries and that the online component was tied to Facebook, meaning no matches against anyone but Facebook friends.

Thunderbox Entertainment has been listening. Last night they contacted me with information that an update should be going live this Thursday which will add localization for French, German, Italian, and Spanish. A Welsh localization is coming soon as well. That means that the app will be launching globally on iOS and Android this week.

Thunderbox also mentioned that they've been following the comments here at iOS Board Games and BGG in general closely and are considering new multiplayer options in the future based on the feedback they're seeing. That's right, we're an army.

If you live in certain countries (that speak mainly English) you can download Tsuro for iOS Universal for $4.





Wartile Looks Like HeroScape and is On Kickstarter
I was informed of Wartile only this morning and it only took one glance at the screenshots to know that I wanted to play this game. It looks like Heroscape, but only as I pictured it in my dreams. Seriously, this is one beautiful game.

The difference between Wartile and HeroScape is that Wartile isn't a turn-based affair but plays out in real time. How that all works is a mystery at this point, but did I mention that it looks really, really cool?

Developer Playwood Games is launching a Kickstarter today to bring Wartile to PC/Mac/Linux in late 2016. Lucky for us, a tablet version is also on the table and set to follow shortly thereafter.

Watch out for the Kickstarter for this one. In the meantime, take a look at these screens.


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First Look: Patchwork

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Patchwork
Availability: iOS Universal,
Price: $2.99
Store Links: App Store
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Tue Mar 1, 2016 3:00 pm
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App News: Making Fun Loses Dominion, Werewolf Mafia App Facilitates Werewolf Across Devices, and No 7 Wonders News

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Making Fun Loses Dominion License, with Rio Grande Moving to New Dev in 2017
We don't know much about this other than this which was posted nearly a month ago on the Making Fun forums by their CEO, John Welch:

John Walsh wrote:
Making Fun will manage Dominion Online through December 31, 2016. That is when the license granted by Rio Grande Games expires, and Donald X. and Rio Grande Games have decided to not renew it. We understand that they have engaged a different developer to create a new Dominion Online for 2017, and that development started several months ago. Donald and Jay from Rio Grande Games told me that they intend to offer it immediately after our license expires on December 31, 2016, so there will be a continuation of service for players.

If you purchase or have already purchased a Dominion expansion set in v1 or v2 you will also have it in the new 2017 Dominion experience. Just as we honored all v1 purchases in our new v2, Donald and Jay have committed to honoring your previous purchases in their new version.

I can't tell you much beyond this because I have no information about the new version. I can tell you what we will do in 2016 and for the transition. Our team has been working hard to implement the Adventures expansion set. We expect it to be functionally complete in a few weeks, after which we will have a period of testing and then release in March. Adventures will be our last major new feature for v2 of Dominion; starting on big new things just doesn't make sense since the license is not being renewed after December.

Beyond launching Adventures, mostly what we will be focusing on in 2016 is providing a dependable environment for Dominion game play. We will continue to run the servers and respond to player issues so you have an enjoyable experience through our remaining time running the service. In particular, we look forward to receiving your feedback on Adventures when it releases so we can fix bugs that might slip through and so we can optimize the AI for solo play.

Making Fun will do our part to provide a smooth transition for players. We will provide the Dominion database to Donald and Jay and/or their new developer to allow them to preserve your player name and login information, understand your purchase history, and, if they choose to use it, your game play history, saved kingdoms, etc. We do NOT store ANY payment information in our database, so that is not something we can or would share.

We are proud of our work on v2 of Dominion Online, and we look forward to providing you a great service right to the end of our contract period.


So, Making Fun is out of the loop after December and we have a mystery developer taking over the reins. I thought we were done with Dominion news, but it looks like we might just be getting (re)started.



Werewolf Mafia App Allows Werewolf Play Across Multiple Devices
Reader Nick Tobias sent us word of an app he released last weekend called Werewolf Mafia. This is an app which 5-30 players can use to play a game of Werewolf when they're all in the same location. "Big deal," I hear you saying, "We've been able to do that for 30 years with cardboard!" True enough. That said, this app does a bit more, and it sounds pretty cool:

Nick Tobias wrote:
1. The night phase soundscape not only hides player noise but makes you really feel like you're in the middle of a miniature village. The village starts off noisy, but as more and more people get lynched/eaten, the village gets quieter and quieter.

2. It's a narrator's dream. The narrator has a fairness indicator for setting up a fair game (which actually does some pretty complex calculations), a timer, the ability to change day/night phases on everyone else's phones with the tap of a button and the ability to kill players at will. There's also a nightly script and a list of everyone's identities to help.

3. New elements. For example, there are optional scenarios that add a twist to the game, such as random events causing mayhem in the village every day. These are often directed towards particular players in the game. There's also an original role called the Loudmouth, a villager who proclaims the Seer's identity to everyone upon leaving the village.

4. Many versions of Mafia / Werwolf are pretty dark. Often I get a shock just picking up a card and seeing a scary looking werewolf. Some people don't like playing Werewolf because it's too ominous and stressful. Werewolf Mafia uses a cartoony theme that is light and playful, and some of the nighttime sounds are funny. This really lifts the mood of the game - it's very atmospheric, but still lighthearted.

5. Setting up a game is easy - you don't even need to connect to a WiFi network or enter a keycode. Games are set up using GPS to minimize the effort involved and to get games up and running fast. Also, narrator preferences are remembered for next time.

6. After receiving their card, players never need to touch their phone at all (other than in the first game they ever play). The narrator handles all of the technology logistics. I really wanted the focus of werewolf to remain on the players and their interactions rather than to be on the technology. Werewolf Mafia just makes it easier to have fair and interesting games and adds to the overall atmosphere.


The app is completely free and ad-free as well, so it wouldn't hurt to give it a go next time you get your friends together for a little Werewolf. It's available for both iOS and Android.



Just In Case You Were Wondering, There's No 7 Wonders News
Normally, I wouldn't post about a game for which we have no news, but the lack of news coming from Asmodee Digital about 7 Wonders for the last couple years has been staggering. Therefore, when I saw this Tweet from them I laughed.



You don't say....
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Fri Feb 26, 2016 8:56 pm
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App News: Glass Road Resurfaces, Talisman: Horus Heresy Released on Steam, Humble Bundle and Pathfinder Make a Nice Couple

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Glass Road Submitted to Apple, Delay Explained
One of the most oft asked questions we get (after the 7 Wonders pining, of course) is what happened to the digital version of Glass Road? Back in November, release was imminent but since then it's been radio silence and we've heard nothing of the app's whereabouts. Until yesterday, that is.

Developer Smart and Smarty hit us up with an explanation of Glass Road's disappearance as well as news that all the issues have been fixed and an updated version has been submitted to Apple.

What issues, you ask?

Smart and Smarty wrote:
We had problems with the 64bit support, which is now mandatory for new applications in the Apple appstore. So we had to refactor the project and upgrade it to a newer version of Unity which resulted many memory leak and code compiling issues. We couldn't estimate how much work did it take to fix these issues, but now it seems everything is fine.


With any luck, Glass Road should be on our iPads and Android tablets within a couple weeks. The game will have solo play vs. AI as well as online multiplayer. We'll let you know when it drops.





Nomad Games Releases Talisman: The Horus Heresy on Steam
While it might look like Fantasy Flight Games' Talisman/Warhammer mashup, Relic, the latest from Nomad Games (II) is its own beast. It's called Talisman: The Horus Heresy and features something we never saw in vanilla Talisman, teamwork.

In Talisman: THH, players can play as villains or heroes from the Horus Heresy and command one of 18 Space Marine legions. Each side will have 2 players, and you can work together (and fight together) to take down your opponents. You probably have questions. Luckily, Nomad has answers:

Nomad Games wrote:

What is Talisman: The Horus Heresy?
Building on the popular ruleset of Talisman, Talisman: The Horus Heresy (T:THH) swaps the fantasy settings for the grim, dark future of the Warhammer 40,000 universe. Instead of Elves, Dragons and magic spells, T:THH consists of Space Marines, Titans and Stratagems. Players control powerful Warlords on a mission to defeat Horus the Warmaster or The False Emperor. Warlords move around a digital map of the galaxy, growing more powerful as they encounter dangerous enemies and build their Legion to an almost unstoppable force.

How is Talisman: The Horus Heresy different to Talisman: Digital Edition?
Although the same basic ruleset is used for both games, T:THH introduces many new exciting features, such as team-play, a new XP system, new endings and streamlined rules.

How replayable is the game?
Each game of T:THH is completely different, giving a different experience and outcome every time. Every Warlord has his own set of statistics and special abilities, and the decks of card encounters in the game almost twice the size of the standard Talisman base game deck.

How does the Warhammer 40k setting affect the game?
There are two opposing allegiances in T:THH – Loyalists and Traitors. Each Warlord player will be on one side or the other, and will never switch sides. Every game is 1v1 or 2v2, with the team-play becoming an important element of 2v2 games. Warlords roam the galaxy map and can travel to iconic locations in the Warhammer 40k universe, such as Prospero, The Maelstrom and Luna. The final, climactic battle aboard the Vengeful Spirit replaces Talisman’s Crown of Command, which sees the Loyalist and Traitor Warlords join in a huge battle against the opposing forces.

How long is a game of Talisman: The Horus Heresy?
Talisman is renowned for long gaming sessions, and this is something we’ve looked at closely with T:THH. Online games with 4 players take between 1 and 2 hours, and offline games with 4 players can be finished in around 50 minutes. Online and offline games can be saved and returned to later.

What gameplay modes are included?
Offline and online play for 1-4 players. Players can be human or AI controlled, meaning two players can play together on a team against two of their friends or take on the AI. Players can level-up their Warlords and unlock special equipment and other bonuses for use in future games.
A global leaderboard allows the best players to show-off their victories.

What’s included at launch and will there be expansions?
The initial release will include the full game, which is 10 playable Warlords plus a large selection of Praetors. Also included is a large deck of encounters and Stratagems (magic spell equivalent). Additional Warlord packs will be available, with two released at launch, offering two extra characters per pack plus even more encounters which are added to the base game. Iconic battles from The Horus Heresy will also be re-created as expansion packs in the coming year.


Talisman: The Horus Heresy is out now for PC/Mac on Steam and is currently running for $22.49 due to a 10%-off sale at launch. It's coming for iOS and Android later this spring.





Humble Bundle Offering Massive Pathfinder Bundle
PDFs for role-playing games isn't really in the iOS Board Games wheelhouse, but who cares. This is an incredible deal, so we're rolling with it.

Humble Bundle is a seller of video games (and other stuff, as you'll soon see) where they let you pay what you want, with part of the sale going to charity. Starting today, they have teamed up with Paizo Publishing to bring us a massive collection of Pathfinder Roleplaying Game PDFs and more. What are they offering? Take a look:

Humble Bundle wrote:
HUMBLE RPG BOOK BUNDLE: PATHFINDER

FREE
• Pathfinder Player Companion: Inner Sea Primer
• Pathfinder Society Roleplaying Guild Guide

CORE
• Core Rulebook
• GameMastery Guide
• Beginner Box (PDF)
• Player Character Folio
• GM Screen
• Advanced Class Guide
• Adventure Path #97 (HR 1): In Hell's Bright Shadow

BEAT THE AVERAGE
• Pathfinder Campaign Setting: Inner Sea World Guide
• Strategy Guide
• Bestiary
• Ultimate Equipment
• Advanced Player's Guide
• PF Society Scenario 7-01: Between the Lines
• Adventure Path #98 (HR 2): Turn of the Torrent

PAY AT LEAST $15
• Ultimate Magic
• Ultimate Campaign
• Ultimate Combat
• Bestiary 2
• Adventure Path #99 (HR 3): Dance of the Damned
• Campaign Setting: Iron Gods Poster Map Folio
• Pathfinder Society Scenarios 6-01–6-23 (23 Adventures!)

PAY AT LEAST $25
• Beginner Box (Physical)


That's right, if you pay $25 you'll not only get a truckload of PDFs, but also a physical copy of Pathfinder Roleplaying Game: Beginner Box.

All told, this is $350 worth of Pathfinder goodness. Even better, a chunk of the money made during this campaign (which only lasts until March 9) goes toward the Cystic Fibrosis Foundation.

Paizo's getting even more involved with the whole thing, launching their Twitch stream that will be filled with Paizo folks running through Pathfinder material and also teaching you how to play the game.

The bundle is available right now, so head on over and check it out.
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Wed Feb 24, 2016 7:00 pm
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Preview: Pathfinder Adventure Card Game

Brad Cummings
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We don’t often do previews here on BGG, but, I guess, we also don’t often see a game with the level of reach and anticipation that Pathfinder Adventure card game seems to have. And, you’ll be glad to hear, for good reason.

There is a term Dave and I throw around on occasion, “marriage killer.” This is a digital board game that we feel is the answer to all our digital gaming prayers. It is a game that offers hours and hours of gameplay, a game that is perfect solo or has an amazing online system, a game that we love and can see singing on mobile platforms. So far, Pathfinder Adventure Card Game seems to check most of these boxes.



In the preview, I’ve been able to play through the initial set of scenarios found in the box. This included chasing down a brigand, stopping a poisoner, and challenging a dragon. There was also a brief tutorial featuring prebuilt characters and a fairly simple mission. As I’ve not played much of Pathfinder Adventure Card Game in physical forum (blasphemy, I know) this tutorial was essential for me. I am happy to report that apart from one or two minor exceptions, I was able to pick up the game rather quickly.



While the game does seem to follow the physical rules pretty closely, it does limit you to two characters and defines them for you, a rogue and a cleric. I hope this will open up upon further play-throughs, but for now the characters they give you are good places to start. Each character plays differently and they teach about different approaches to solve encounters.



Each scenario has been book ended with narrative segments to really give you a complete RPG experience. Obsidian seems to have really leaned in to the video game nature when they can. This is also reflected in the UI which does a pretty admirable job of information managements considering all the little bits that need to be tracked. I think you’ll be impressed.



As mentioned, the game starts you out with the first formal set of scenarios. Adventure packs will be IAP, though the price is not 100% known (its says $0.99 each right now, but there is no way to know if that will stick). It took me somewhere around 3 to 5 hours to play the initial batch of content and I am itching to get my hands on more. There has been talk that there will be a season pass for Rise of the Runelords, but more details on that will be coming later. For now it seems like a pretty straightforward model and one that will provide you options.



I’ve really enjoyed my time with Pathfinder Adventure Card Game so far and would love to stop writing so I can go play some more. Honestly, I think we are all in for a great surprise next month. Stay tuned for this one!
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47 Comments
Tue Feb 23, 2016 3:00 pm
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