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Deck Spotlight - Shaper Darwin

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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Note: I wrote this during Creation & Control, didn't realize it wasn't published.

Let's talk Shaper Darwin. I've had good success with this in C&C thanks to the added speed of Self-Modifying Code. But as with all Shaper decks, which are hardest to build and play (since it's harder to luck into a win like with Noise or Criminal), I see a lot of things others are doing wrong.

The weaknesses of Shaper Darwin and what needs to be addressed:

a) Have a plan for when the Corp clears viruses. This can mean taking 8 credits with Magnum Opus, trashing Corp economy assets for fun, or installing R&D Interface. More importantly, you need surprises to break in during the Darwin recharge period. This deck uses Surge, The Helpful AI (only because I couldn't spare the influence, plus it also helps Femme Fatale), The Personal Touch and Test Run - Femme Fatale as backups during the recharge period.

b) Have a plan for super-advanced Ice Wall. This deck packs 2 Femme Fatales, which you should milk with Test Run for as long as possible. Nobody is going to drop more than 1 over-advanced Ice Wall on you. The Femmes also help against tricky high-strength ice like Tollbooth.

c) Slow setup if you don't do it right. Don't do Test Run for Magnum Opus unless you really, really can't draw into it naturally. Save Test Run for emergencies and Femme Fatale.

d) Too expensive to run. This deck uses recurring credits and E3 Feedback Implants to fund 1-2 remote-server or multiple-R&D Interface runs per turn.

e) Replicator. I included this in my Future Proof version but with C&C, there are too many good in-faction options to justify using Replicator. The first copy of each hardware in this deck is the most important, not the second or third, so it's not needed. Deck-thinning aspects are negligible when used with Quality Time and Diesel, especially since you often don't want to install the hardware before drawing.

The strengths of Shaper Darwin

1) You only need to get 2 cards out to apply pressure to all remote and central servers: Darwin and Magnum Opus, and you can sit back and watch the Corp squirm. Diesel, Quality Time and Self-Modifying Code help get you there. Try to get Darwin out first since there's only 1 copy vs. 3 copies of Magnum Opus. Cyberfeeder is the 3rd piece that makes life a little easier.

That's it really, for the unique niche of Shaper Darwin. The rest of the deck is about converting its weaknesses into strengths.

This deck is for Kate, since you don't need the extra MU (Chaos Theory) with an AI breaker, and her ability is crucial in getting going early, whereupon it fires nearly every turn.

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Thu Oct 17, 2013 6:47 pm
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Play Log for Opening Moves

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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2-1-C001 mbMakN (Tradition) vs. mbNoise (dkavaichan): L 2-8.

2-1-C002 mbMakN (Tradition) vs. mbNoise (dkavaichan): W 0-2 (flatline). He put himself in SEA-SE-SE range early.

2-1-R001 mbChaos (CHAtman) vs. mbMakN (dkavaichan): L 5-4 (flatline).

2-1-R002 mbAndy (The Coven) vs. mbPEvo (madeofmush): W 0-5 (deckout). N. He didn't realize he could trash DLR...

2-1-R003 mbAndy (The Coven) vs. mbBaBW (smoothcriminal): W 0-5 (deckout). He didn't understand what I was doing despite me telling him repeatedly.

2-1-C003 mbMakN (Brute Force) vs. mbWhiz (fortbuild): L 0-7. First piece of Ice I saw was after he got to 6 pts, I believe.

2-1-C004 mbMakN (Brute Force) vs. mbWhiz (fortbuild): W 2-6 (flatline). PSF lock set up with him at 25+ cards, and slooooowly milled him. Had to interrupt sometimes to get Ice like Caduceus rezzed.

2-1-R004 mbAndy (Underworld Empire) vs. mbEthF (running_bear): L 2-7. He had 3 BLs + Adonis in opening hand, so it ended way too fast.

2-1-C005 mbMakN (Brute Force) vs. mbNoise (running_bear) L 0-7. L. Recurring Imp kept trashing econ and couldn't get going. Needed Jackson who didn't show up.

2-1-R005 mbAndy (Underworld Empire) vs. mbMakN (cureo): W 8-6.

2-1-R006 mbAndy (Underworld Empire) vs. mbEthF (kwalker): L 5-8. Combo wasn't set up fast enough. He started flipping through my deck and hand immediately after game ended, which was pretty rude.

2-1-R007 mbAndy (Underworld Empire) vs. mbTWiY (canales): L 2-7. We both played solitaire, as he described.

2-1-R008 mbAndy (Underworld Empire) vs. mbTWiY (canales): W 8-6. Lucky win. Milled down to 8, before had to run. Archives got Iced. Had to find agendas somewhere, and picked the only one out of his hand. He had 3 cards left in deck before Jackson saved the deckout.

2-1-R009 mbChaos (CHAtman) vs. mbTWiY (whofly): L 6-7. RDI came up too late and he scored 3 ASPPs while I kept missing in HQ.

2-1-C006 mbRepP vs. mbNoise (laikal) W 0-0 (flatline). He ran 1st click against HQ, I didn't rez. He ran again because he didn't get to use Imp. Katana to knock him down to 0 cards. I had 2 EMPs and Fetal in hand. He hit one of the Fetals. Sac'd my False Lead to kill.

2-1-C007 mbMakN (Brute Force) vs. mbExile (laikal) W 8-6. Well-timed naked BN hit his Prof Contacts after he saw my Midseason earlier. Then Data Hound trashed his Sahasrara, putting his economy in the dump early, and scaring him to collect credits to overcome Midseason. I hit the stratosphere and baited him with PSF, which he stole. Midseason for 9 tags. He then stole PSF from hand before I could collect the credits to score it. Rebuilt my economy, then Psycho-Beale for 5 pts. Hard-scored an ASPP since he never got more than Medium + Imp to the table (too poor).

2-1-C008 mbRepP (Thrill Kill) vs. mbGabe (smoothcriminal): L 4-7. N. No justice here as he kept missing Snare when running with fewer than 3 cards, then actually managed to steal the 3-pter I was waiting for. Ugh.

2-1-C009 mbRepP (Thrill Kill) vs. mbKit (melee): W 4-4 (flatline). Surprise Archer killed his Gordian + Sucker, leaving only 0-str Atman. I rushed agendas to 5 pts. While trying to score Braintrust, he ran R&D (only one without rezzed Ice), I didn't rez, and he jacked out, so he got to use his Gordian stealth tech on Archer, and had just enough credits to steal it. Very sneaky, just like the stealth theme. Should have rezzed. After I tried to score another agenda, he used Escher to exile Archer to Archives. Now at 5-4 + False Lead. I just needed to top-deck a 3-pter, but with him needing a 3-pter and double RDI lock, this was tricky. What was good for me is he only had 2 cards left in hand + stack. He ran R&D, hit a Fetal, then False Lead + EMP.

2-1-C010 mbRepP (Thrill Kill) vs. mbGabe (Indalamar): W 0-6 (flatline). I couldn't draw into my Siphon protection, and he played it 4 times to get to 50+ credits and leave my defenses a mess. But he got sloppy, hit a Snare on last click with 5 cards, and triple-EMP finished him off.

2-1-C011 mbRepP (Thrill Kill) vs. mbGabe (theparadigm): W 7-3. After getting 2 ERs in my starting hand, I daringly scored one after collecting enough credits. A Braintrust after that. He stole my Fetal before I could set up guaranteed matchpoint. 3-card gambit with a naked Snare, Snare behind Chum-Mine and Braintrust behind double-Himitsu (he didn't draw fast enough and only got Femme and Sneakdoor out). He used Infiltration on the naked Snare, then drew up.

2-1-C012 mbMakN (Brute Force) vs. mbExile (theparadigm): W 7-0. I won the econ war and could Midseason with plenty leftover. He still didn't run, so I chained ASPPs.

2-1-C013 mbRepP (Akitaro Loves Midori) vs. mbExile (theparadigm): W 7-2. I rushed hard to score a PReq early. After he collected 25+ credits with Magnum Opus, he spent a turn on Yog, Ninja and 4-token Atman (for my Eli). Ah, but still no way to break a Chimera.

2-1-C014 mbRepP (Thrill Kill) vs. mbNoise (delfic): W 5-4 (flatline). I raced Braintrust and ER while he was setting Darwinsucker up. EoW and False Lead both behind Ice, and landed EoW but he had Feedback Filter. Then he dangerously ran R&D with few cards and hit a Fetal on last click both times. The 2nd time, I had an EMP in hand and he had 1 card so used the ER token to power-draw into the 2nd EMP.
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Sat Aug 24, 2013 5:16 am
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Berkeley Tournament Report - Aug '13

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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Aug '13 tournament, Creation & Control, finished 10th of 16. Results here.

Brought Andromeda (playing Noise is a heart attack waiting to happen even if I win, and I'm slightly less confident in my Kate Darwin against Weyland), where I simply try to cheese an Indexing-Siphon-Forged Activation Orders opening hand. HB: EtF (Efficiency Committee, ToL, Kaguya) on Corp, which has been solid against Criminal and Anarch, terrible against Shaper. My Andromeda is 6-0 in the OCTGN league and my HB is 11-6, ranking in the top 3, but as I find out again, the quality of play locally is stunning.

Unfortunately, never scored an Efficiency Committee all day, which is crucial. They either got stolen, milled, or I drew them only after the Runner had a full rig.

vs. PaulS, (Andromeda / Weyland: BaBW)

I lost coin-toss and Corp-ed first. My new excuse is if I Corp first, I get demoralized and lose as Runner too

- He got Corroder out first against Ice Wall. He ran remote, I didn't rez Enigma, hoping for him to plant into Rototurret, but he jacked out. I thought he might know what I was up to, but he said he jacked out because he decided it was economy (correct).

- 5-5 and stuck against his full rig. But I was rich, baited him into my remote with Troubleshooter, then Roto'd his Corroder away. By the look on his face, that looked like the only Corroder in his deck. Potential turning point!

- Next turn, he installed E3 and clicked through double-Eli, Ichi, Roto (still had Mimic-sucker). 1 R&D Interface. Blank.

- The one mistake I made that cost me the game (if you want to win as Corp, you have to be flawless). I put Anonymous Tip in here specifically to counter R&D locks, especially in conjunction with Efficiency Committee tokens. So what did I do? I drew (the card he accessed) instead of using Anonymous Tip, forgetting that any agendas I find with Anonymous Tip would be safe in HQ behind Wall of Static (plus his economy had run out) and safe in remote behind Ice Wall (he had full rig up till then, didn't update my 'game state'). Would've drawn into 2 Vitruvius-es, which I could hard-score, or insta-score the next turn.

- Instead, he did R&D again for the win, ahhhh.

L 5-7

I used Indexing and found 4 pts which I stuck at the bottom. Also saw an SE. A few turns later, I went to steal them, and knowingly let myself be poor. He had an Atlas token. I was banking on him not having 2 of SEA-SE-SE in hand, as I greedily stole the 4 pts. Nope, he had it and just the right amount of credits.

Not smart taking risks as the Runner. With the current Runner advantage, only way to lose is to get punished for risks, and I was.

L 4-2 (flatline)

+0

vs. SeanF, DrTall (Kate / NBN: Making News)

Corp first.

- I hard-scored the first 3 pts, including Gila.

- Trick of Light for the 5th pt. This made him think that my HQ was full, so I ended his Nerve Agent run, and installed an Eli there to reinforce that perception. He crashed his economy to find that I only had insta-score tricks in hand.

- I had Biotic. Archived for Trick of Light just in case I draw into a 4/2 (or so I can draw for 1st click), then he used Clone Chip immediately after that action to kill my Ice Wall (with Grimoire). Doh, nice play I didn't see coming. Should've advanced the Ice Wall first.

- But I luckily topdecked a 3/2 the next turn.

W 7-5

He didn't defend R&D, so Turn 1 Indexing for 3 pts. Turn 2, he didn't defend again, so why not, Indexing again since even if he had nothing, I knew Beanstalk and Hedge Fund were the next 2 cards, and wanted to push them lower. 4 more points.

Why can't all tournament games be like this for me!

W 7-0

+4

vs. DavisK (Noise / Weyland: BaBW)

I ran first.

- He scored Atlas early, no overclock after some deliberation. This probably means he has most of the SEA-SE-SE combo in hand already.

- Early Indexing for 2 pts, plus saw he had SEA + Snare on deck. Careful now.

- There were 2 turns shortly after when he had fewer than 4 credits (I Siphon-ed twice), so I ran HQ hard to flush out the Snare. Unsuccessful. Kept seeing Scorched Earth. Hmm, maybe he has 2.

- He kept installing the Ice I saw in R&D, so it seemed like he had no Ice in hand.

- He double-advanced in 3-ice remote (Posted Bounty sense tingling) when I knew he had no assets/agendas coming, so I dropped the Plascrete I'd been holding. It was a Government Contracts, which apparently I had continually missed in HQ, ugh.

- After collecting the necessary credits, dropped Femme and Indexed. Found 5 pts, had 1 more click to steal 2. Left the remaining 3 pts in slots #3 and #4.

- His turn, he dropped another Ice on R&D, but it was likely the Shadow I left for him in slot #2. Yep. 2 more runs on Shadow-Bastion-Shadow R&D for the win. He had no agendas in HQ.

W 7-5

- I hard-scored two agendas early, but soon floundered against his Crypsis + huge economy. He had to trash Wyldside once and install another later in order to break into remote and steal one.

- My first agenda scored was Vitruvius. Should've tried to overclock it.

- Efficiency Committee and Pet Project got milled, I Archived on Pet Project to score and try and pull EC back, but he stole it from Archives before that, since his Xanadu delayed my scoring of Pet Project (with Biotic, I still needed to rez the Ice Pet Project brings back), and I pulled back an Adonis instead. Now 5-2.

- He interpreted it as a full hand of agendas, and used Nerve Agent on Caduceus HQ. Stole an Efficiency Committee.

- I advanced face-down Ice Wall twice to set up matchpoint.

- He scraped together the credits to run HQ again for 3 accesses, using Clone Chip for Imp (I let him take it back as an honest mistake after he retrieved it upon seeing ToL, since I trust he's a good enough player to know what I was doing and needed to Imp a likely ToL). My hand was Efficiency Committee, Chum, ToL, Accelerated Beta Test, Archived. If he took ABT or ToL, I was in trouble. He found Efficiency Committee (for his 6th pt) and ToL (Imp'd) but not ABT.

- I feigned desperation and installed + 1-advanced an Aggressive Secretary. Blew Crypsis up when he bit.

- Topdecked a 3/2. Clear viruses to save Eli on R&D (Parasite) or set up matchpoint? I chose the latter, using Archived to pull back ToL.

- Did I really do that? Because that'd stupidly tell him the end was nigh if I did. He used Deja Vu to bring Crypsis back and run Archives for 3 pts and the win.

L 5-9

+2

vs. Anthony, asroybal (Andromeda / NBN: Making News)

I used Corp first

- Initial hand had only ABT for agenda, but no Ice. Unacceptable against Criminal. New hand had 3 agendas, 2 Ice, and I soon drew into agenda clog so I had 7+ pts sitting in HQ by the end of turn 3, ugh.

- He steadfastly refused to run until he got full rig up, so I scored a naked ABT, and actually triggered it in desperation. Enigma + Ice Wall to defend the Pet Project I had on the table (Naked-installed it before ABT to test the waters, 1 pt no biggie). I also dumped an Efficiency Committee in Archives to desperation.

- He completed his full rig then and stole the Pet Project.

- Nifty play where stuck against a full rig, I 2-advanced Gila, masquerading it as an Aggressive Secretary, since I only had 3 pts (4 would be a different story). No biggie if he stole it either, since I only have two 1-pt agendas in deck, and he already stole 1, so this wouldn't help him win the game. He didn't run, so I scored it for my 3rd point.

- Biotic for the 5th point. Then Archived for it. I only had a 4/2 in hand. By now, he had stolen the 2 pts in Archives and was at 6.

- He had R&D Interface set up and found the last points there on his first run. Really, I still have agenda points in R&D?? R&D still had over 25 cards and already 14 agenda points had been accounted for. Sigh.

L 5-7

Full of mistakes and bad plays by me, which usually happens last game of tournament and after I lose the first match.

- Stole a Breaking News early with Inside Job.

- Stole an AstroScript with Same Old Inside Job.

- I couldn't get in again after another install (unfortunately, this was because I pointed out that I forgot to discard down to 5 last turn, but he felt like my 6 cards in hand were a result of clicking to draw first, so I didn't have enough clicks + credits to Same Old Inside Job, gahh was tired), drew up, loaded Kati and discarded my only other Kati from hand, just before realizing "wait, Breaking News + kill Kati!". Yep, it was, 6 credits on there gone. Uh oh. Kati is the best protection against Midseason Replacements, which I'd seen in a Desperado-Sucker Archives run.

- Let him use Melange to soar up to 30+ credits despite having the tools to trash it at the 15+ stage. Thought he'd eventually start rushing again (I kept my tools in hand), but forgot that he was playing Midseason. I've been playing against too many NBN rush decks lately.

- Eventually trashed it after I realized. Ugh.

- Naked install. No way I could beat Midseason. Still ran it. If I had run Archives before that, I'd see Psycho and know he has combo in hand (Midseason + Psycho), but maybe I'd still do it since maybe he didn't have the right agenda. It was a PSF, 5th point. I ran Archives, hoping he'd dumped agendas in there to Midseason me. Nope.

- Midseason for 18 tags, Psycho-Beale for 6 pts.

- I should have Siphoned him repeatedly down to size, or used Indexing to try and score 4 pts at once.

L 5-8

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Mon Aug 19, 2013 9:36 pm
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First Impressions for Creation & Control

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
mbmbmbmbmb
Preliminary results.

This post will either be updated later or link to a more updated one. Subscribe if you're interested.

1. First Impressions

1. HB Bioroid 2.0s are scary. Now we know who controls the spice. A single successfully activated Melange Mining Corp can spell the beginning of the perpetual cycle, as HB can now rez their scary 2.0s and lock you out of Melange, and Melange keeps the cash flowing in to rez more Bioroid 2.0s. This means every unadvanced card is a threat against HB now, which means you have to run every defended remote server (even if the score is 0-0). They've become like NBN (of AstroScript fame) in this regard. This also means Edge of World, Snare and decoy assets will rear their ugly head, if you also want to add Jinteki flavor. Efficiency Committee, Mandatory Upgrades and (if you dare to run it on the miniscule chance it's useful) Director Haas make it even easier to jump-start Melange.

E3 Feedback Implants isn't that effective against 2.0s either. The best counter is Deus X! Previously too expensive to break things you could've broken anyway, it's near-indispensable against 2.0s, especially with Shaper Heap-recursion tricks.

2. Jinteki flatline is scarier than before. Moreso than Gila Hands Arcology either replacing False Lead or supplementing it (if you want to go for the long, take 1 net damage every time you steal by 1-pt agenda' route), or Thomas Haas being sneaky and letting you activate Snare! and other ambushes unexpectedly, Cerebral Overwriter is a total game-changer for Jinteki. Previously, you could run any naked remote with advancement tokens as long as you didn't care too much about your programs or cards in your Grip. Now, the threat of Cerebral Overwriter makes running on advanced remotes a perpetual risk.

3. Atman-Datasucker everywhere, especially in Shaper. 'Nuff said.

4. The Professor is super-fun and is almost a whole new game by himself. Unlike other Runners, you cannot come in with a preset strategy to deal with HB/Weyland/NBN/Jinteki etc, but you have to follow what your cards tell you and be nimble, since there are so many 1-of programs in your deck. This makes every single game play differently, with a totally different rig. It's also a headache keeping track of your Heap, sort it nicely! The first time you trash all your programs with Freelance Coding Contract, it feels simultaneously liberating and wrong at the same time.

5. As for the rest, Kit is very solid and versatile (and loves being an Escher and doing the Same Old Thing on solid Shaper events), though just go Criminal if you want to riff on a denial/ice-destruction theme, have not seen anything where Exile is significantly, uniquely advantaged over Kate or The Professor; NEXT Design provides an alternative ID to rushing agendas and makes great use of Minelayer; Noise can do some good stuff with Clone Chip, but his ignore-remotes thing doesn't go well against HB, plus all those Datasucker splashes make Corps think about defending all 3 central servers now; Kate makes a triumphant comeback; Chaos Theory's ability is more about the +1 MU instead of speed, since Self-Modifying Code is speed personified, plus such a headache keeping it to 40 cards for her now since there are so many Shaper cards; Criminals do the Same Old Thing of course, lots of Dirty Laundry flying around but I'm unmoved (I also don't like Easy Mark). NBN didn't seem to get any unique advantage, HB and Jinteki PE are happy as mentioned above while JintekiRP gets Minelayer. WeylandBaBW loves Successful Demonstration while WeylandBWBI might be the best-equipped against Atman-Datasucker

What's Hotter (from previous sets)
Datasucker - Near-universal splash now, as it combos with Atman and helps with Clone Chip and Self-Modifying Code surprises
Deus X - To face bioroid 2.0s, especially with Heap-recursion
The Maker's Eye - Indexing killed TME, in my opinion. But Kit has given a reason to pack it in addition to Indexing.
E3 Feedback Implants - Not as good against 2.0s, but still good against 1.0s, plus counters Oversight AI and Bioroid Efficiency Research on Janus and 2.0s. Vital for Darwin now.
Faerie - One of the best ways to counter a Janus 1.0 that has been rezzed with Oversight AI or Bioroid Efficiency Research
Public Sympathy - Auto-include in anything that uses Stimhack to flash-install via Personal Workshop, Self-Modifying Code and Clone Chip, and almost reaching Plascrete-ubiquity with all the brain damage flying around.
Janus 1.0 - So many ways to rez it cheaply now. Combos with Sentinel Defense Program or softens runner up for a Snare/Junebug later.
Mandatory Upgrades - Runner can no longer ignore HB un-advanced asset/upgrade regardless of the score. How about make them afraid of a 3-token asset (regardless of the score) after you let this sit for 1 turn? Salt with the new ambushes.
Melange Mining Corp - Covered in point #1.

(added from Comments)
Corporate Troubleshooter - Hello Atman-Datasucker

What's Not as Hot
Morning Star - That didn't last long. After resurging in Future Proof thanks to Eli 1.0, HB can now mix in Heimdall 2.0 (instead of the weak Heimdall 1.0) to join Weyland in mocking this breaker again. Test Run - Scavenge helps though.
Femme Fatale - The list of anti-FF workarounds grows. Add HB's bioroid-recycling abilities (Director Haas' Pet Project, Howler) to Midori and Security Subcontract. Test Run - Scavenge helps though.
Armitage Codebusting - Daily Casts has encroached upon its card-slots, though it's more of a supplement/more-options thing instead of total replacement.

2. Total

W L % % flatline
Total 33 23 59%
C 11 13 46% 18%
R 22 10 69% 40%


Expect Runner and Corp win% to diverge as others and I stop testing Shapers and go back to Noise/Criminal.

3. By Opponent's ID

W L % %flat AP-Win AP-Lose
mb Noise 0 3 0% N/A N/A 2.0
mb Andy 4 3 57% 0% 3.3 4.0
mb Gabe 0 1 0% N/A N/A 2.0
mb Chaos 2 0 100% 50% 5.0 N/A
mb Mac 3 4 43% 0% 1.0 4.8
mb Kit 1 2 33% 0% 6.0 4.5
mb Prof 1 0 100% 100% 4.0 N/A

mb EthF 7 4 64% 25% 4.1 3.5
mb StrT 2 0 100% N/A 1.0 N/A
mb CusB 3 0 100% 3.0 N/A
mb NexD 3 1 75% 2.3 0.0
mb PEvo 3 2 60% 100% 4.0 0.5
mb RepP 3 0 100% N/A 4.7 N/A
mb MakN 1 2 33% 0% 3.0 5.0
mb BaBW 0 1 0% 100% N/A 1.0


4. By Deck Used

ID W L % AP-Win AP-Lose Deck
mb Prof 7 3 70% 2.3 1.3 Superspy (follow your cards)
mb Kit 5 2 71% 4.2 4.5 Scrambler (denial/ice-destruction)
mb Mac 5 2 71% 4.4 3.5 Evolved (Darwin)
mb Mac 2 0 100% 3.0 N/A The Cloud (lean rig)
mb Kit 2 1 67% 3.5 0.0 Possessed (Anarch & Atman)
mb Noise 1 1 50% 4.0 1.0 Hurricane (Clone Chip - SMC test, no Workshop)
mb Gabe 0 1 0% N/A 5.0 Hit-and-Run (Datasucker)

mb BaBW 2 0 100% 4.5 N/A Build It Fast (Speed)
mb RepP 1 0 100% 1.0 N/A Akitaro Loves Midori (HB-lite, deep remote)
mb EthF 4 2 67% 5.0 5.0 Unholy Alliance (Giant Ice, Jinteki ambushes)
mb NexD 6 7 46% 3.0 3.4 Rush 1.0 (Small Ice)
mb CusB 0 2 0% N/A 2.0 Massive Dynamic (Midseason)
mb CusB 0 2 0% N/A 5.0 The Wheel (Giant Central Ice, Horizontal)
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Thu Aug 1, 2013 10:11 pm
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Play Log for Creation & Control

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
badge
Let the Lord of Chaos rule.
mbmbmbmbmb
As usual, this post is continually updated till the end of the data pack generation. You can see play logs for previous generations here.

2-0-R001 mbKIT (Scrambler) vs. mbEthF (rippman): W 10-4. Turn 1 Indexing for 2 pts. He had Heimdall 2.0 and Eli 2.0 out while I had Snowball. Siphon when it was stupid. Waited too long for my Dagger when I should've just charged. Escher to jumble Ice allowed me to steal a PReq in remote that would've won him the game. Then after he set up match point again, I was too poor, so Maker's Eye and got winning agenda there.

2-0-R002 mbMAC (Evolved) vs. mbEthF (rippman): W 8-4. Turn 1 Indexing for 2 pts. Bogged down in using Self-Modifying Code for M.O. (think I need Daily Casts). R&D Interface got me another agenda. Then after he went for matchpoint, I used Infiltration to find PReq. Double Test Run against Heimdall 1.0 and Bastion, which he thought I couldn't break after clearing viruses a turn earlier.

2-0-R003 mbNOI (Hurricane) vs. mbEthF (rippman): W 9-4. He got to 4, then looked like he was waiting for agendas after installing a SanSan. I sacrificed my Darwin and Djinn to Ichi in order to steal his winning PReq. He defended Archives more as I kept milling (down to 9 cards), then I tore down Archer and Medium for 6 pts. Salvage was pretty useless here since I got Aesop turn 1. Daily Casts should help.

2-0-R004 mbMAC (The Cloud) vs. mbCusB (varthanna): W 7-2. Turn 1 Indexing for 2 pts. He only drew Tollbooth early, so I kept running HQ and remotes for agendas. Think I used Escher to move his Tollbooth.

2-0-R005 mbKIT (Scrambler) vs. mbCusB (varthanna): W 7-4. I drew into my full rig, and Self-Modifying Code was used only to get a Cloak. I got 4 pts off Indexing - Maker's Eye on later turn. Was ready for the Same Old Thing, when he 1-advanced a card. I feared Biotic for 3-pt agenda, so ran, and barely broke Tollbooth + Ichi for the win (I was right).

2-0-C001 mbCusB (Massive Dynamic) vs. mbNOI (varthanna): L 2-8. Hmm this was a mess, didn't have BER in here yet had Janus and Heimdall 2.0. Not enough economy. Landed Midseason for 7 tags, but chose to score Vitru instead of Psycho. And didn't overclock it enough (only by 2), since I had 3 agendas stuck together and 2 fell into Archives. So when he later ran Archives, I had to retrieve 2 agendas instead of agenda + Psycho. He soon ran HQ for the win.

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Decks for Future Proof - Corporation

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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A reference for the arsenal of decks I built and use for OCTGN play.

Corporation
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Wed Jul 24, 2013 11:04 pm
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Results for Future Proof

David F
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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Results for Future Proof month. I made my way back to Netrunner and OCTGN after skipping out Humanity's Shadow entirely due to work and travel, and got in a ton of plays thanks to the long wait for Creation and Control.

Here are stats from my plays so far; will do a final update after my last Future Proof play.

1. Overall

Type W L % % flatline
total Total 212 81 72%
C 95 52 65% 42%
R 117 29 80% 31%

exp Total 158 73 68%
C 67 48 58% 43%
R 91 25 78% 28%

league Total 22 12 65%
C 7 8 47% 0%
R 15 4 79% 0%

tourna. Total 10 7 59%
C 3 5 38%
R 7 2 78%


'exp' is my performance against experienced opponents. I tag an opponent as inexperienced if he does things like leave himself open to Scorched Earth every turn, asks basic questions about rules, plays Inside Job for a single access on HQ/R&D without a plan, triggers Accelerated Beta Test when he has no reason to, fails to appropriately rez assets or throw credits away on traces when I play Account Siphon etc...

'league' is my performance in the BGG OCTGN League, which took place in the beginning of the data pack release.

With every step up in competition, my win% as Runner continued to hover around 80% while my win% for Corp nosedived.

2. By Opponent ID Used

Not breaking out my plays by my ID this time, since I have enough data to look at performance of individual decks, and I ran multiple decks for each ID.

All Games Experienced only
Opp. ID W L Win% Flat% AP-Win AP-Loss W L Win% Flat% AP-Win AP-Loss

mb NOI 18 13 58% 28% 2.6 3.5 10 11 48% 40% 2.2 3.4
mb WHI 13 4 76% 15% 2.0 2.3 10 4 71% 20% 2.0 2.3
mb AND 6 18 25% 33% 4.0 2.6 6 16 27% 33% 4.0 2.0
mb GAB 18 9 67% 44% 2.8 1.9 11 9 55% 55% 3.2 1.9
mb CHA 18 5 78% 44% 2.4 3.6 14 5 74% 43% 2.3 3.6
mb KAT 22 3 88% 64% 2.1 3.7 16 3 84% 56% 1.6 3.7

mb EthF 24 8 75% 13% 3.3 1.9 11 5 69% 0% 3.4 2.2
mb StrT 5 0 100% N/A 3.0 N/A 4 0 100% 0% 2.8 N/A
mb PEvo 17 1 94% 100% 2.2 4.0 13 1 93% 8% 2.3 4.0
mb RepP 13 2 87% 100% 2.1 5.0 12 1 92% 8% 2.1 4.0
mb MakN 18 7 72% 29% 2.7 2.4 18 7 72% 11% 2.7 2.4
mb TWiY 11 6 65% 17% 3.4 3.2 9 6 60% 11% 3.0 3.2
mb BWBI 8 0 100% N/A 1.1 N/A 5 0 100% 0% 1.4 N/A
mb BaBW 13 3 81% 33% 3.2 3.3 11 3 79% 9% 3.0 3.3


If you believe that this is a truly random sampling of OCTGN opponents, this provides a preliminary picture of faction strengths. In reality though, it gets distorted by who's testing decks for the first time and who's tuning something he's used for weeks. There could also be other underlying biases, like "newbies tend to like Kate" or "high % of newbies play Jinteki after reading hollis' article" (but seemingly didn't read the strategy section, zing!).

AP-Win means agenda points the opponent scored when I won; AP-Lose means agenda points I scored when I lost. You want a high # for AP-Win and low # for AP-Lose. If confused, simply look at Andromeda's or HB's #s to orient yourself. As expected, Noise and Kate concede a lot of points in wins and score few points in defeats, while Criminal and Kate are opposite. NBN: TWiY and Weyland: BaBW are interesting cases that score a lot in defeats and concede a lot in wins; not bad choices in a Runner-dominated tournament environment.

On my Corp side, my performance against Andromeda was absolutely dismal, while I did well against Gabriel. Ate Whizzard, Chaos Theory and Kate for breakfast, lunch and dinner, though I don't believe they're weak, they just take more thought to build and play. I've seen too many bad Kate decks, while any 'bad' Criminal deck (if it exists) can still win via some early luck.

As Runner, I harvested bad HB (note the drop-off between All and Experienced Only) and all Jinteki decks. NBN has given me the hardest time. The threat of Midseason Replacements often scares me from being too aggressive early if I can't get the economy, then the Astroscripts start chaining, especially for The World is Yours.

3. By Deck Used

All Games
ID W L % AP-win AP-lose Deck
mb AND 24 2 92% 2.3 1.5 Streaker
mb AND 27 6 82% 1.5 4.0 Hit-and-Run
mb NOI 20 4 83% 3.9 2.5 DoS Attack
mb KAT 13 3 81% 2.5 2.3 Evolved
mb WHI 7 2 78% 3.3 2.0 Survivor
mb CHA 7 2 78% 4.3 2.0 Turbo Rex
mb KAT 7 3 70% 3.0 3.0 The Cloud
mb GAB 3 0 100% 3.3 N/A Hit-and-Run 2
mb NOI 5 3 63% 4.0 2.7 Solo Destruction
mb KAT 1 3 25% 6.0 3.0 Insomniac

mb RepP 27 17 61% 2.6 2.7 Akitaro Loves Midori
mb TWiY 10 5 67% 1.8 3.4 Speed Kills
mb TWiY 8 3 73% 3.0 1.3 No Really, It's Yours
mb MakN 5 0 100% 3.0 N/A Naked Force
mb BWBI 8 3 73% 1.6 2.0 Hit Squad
mb MakN 4 0 100% 3.3 N/A News Never Sleeps 2
mb MakN 7 3 70% 1.6 4.3 Never Advance
mb TWiY 3 0 100% 3.7 N/A Rush
mb MakN 4 2 67% 5.0 5.0 Brute Force
mb BaBW 7 5 58% 0.6 3.4 Build It Fast
mb BaBW 1 0 100% 0.0 N/A Kamikaze
mb MakN 1 0 100% 5.0 N/A Systems Overload
mb TWiY 1 1 50% 0.0 6.0 variant of llulien's Never Advance
mb RepP 5 6 45% 3.2 1.4 Constrictor
mb TWiY 0 4 0% N/A 1.0 News Never Sleeps


AP-Win means agenda points opponent scores when I win and AP-Lose means agenda points I score when I lose. Low/High is good. Once again, check Andromeda row 2 to orient yourself (1.5, 4.0).

I think I've played at a higher-than-average level with Kate and JintekiRP. I've fashioned the latter as an anti-Criminal deck, and think it's better than the stats show, since I made many tweaks and many mistakes with it. Still, like any other Corp against Criminal, draw too many agendas at the start and you're dead.

4. Faction-Specific Matchups

%/# = win % / # of plays in this match-up
Opponent >>> EthF StrT PEvo RepP MakN TWiY BWBI BaBW
NOI 60%/5 N/A 100%/3 75%/4 67%/6 60%/5 100%/1 100%/2
WHI 100%/4 N/A N/A N/A 100%/1 50%/2 N/A 50%/2
GAB 100%/1 100%/1 100%/1 N/A N/A N/A N/A N/A
AND 92%/12 100%/2 100%/9 100%/7 75%/12 60%/5 100%/4 80%/10
Kate 67%/3 100%/2 100%/4 100%/3 40%/5 60%/5 100%/2 50%/4
Chaos 75%/4 N/A 0%/1 N/A 100%/2 100%/1 100%/1 N/A


%/# = win % / # of plays in this match-up
Opponent >>> NOI WHI GAB AND Kate Chaos
EthF N/A 0%/1 N/A N/A 100%/1 N/A
StrT N/A N/A N/A N/A N/A 0%/1
PEvo N/A N/A N/A N/A N/A N/A
RepP 36%/11 88%/8 63%/8 25%/12 78%/9 86%/7
MakN 63%/8 83%/6 100%/2 0%/1 100%/4 100%/5
TWiY 86%/7 N/A 43%/7 38%/8 88%/8 60%/5
BWBI 100%/1 N/A 83%/6 0%/2 100%/2 75%/4
BaBW 50%/4 50%/2 75%/4 0%/1 100%/1 100%/1


All my power runner IDs (Noise, Andromeda, Kate) struggled against NBN.

My JintekiRP struggled against Noise since its weakness is central-server pressure, where nobody is better than Noise. The dwindling popularity of Wyldside also took away an advantage RP had before. Mysteriously performs much better against Gabriel than Andromeda. I'd like to think Andromeda put out more early pressure, but really I think all the good Criminal players have switched to Andromeda. Gabriel decks I've seen tend to use pretty archaic stuff (Ninja, Aurora, Peacock, Gordian Blade??).
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Mon Jul 22, 2013 11:49 pm
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Decks for Future Proof - Runner

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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A reference for the arsenal of decks I built and use for OCTGN play.

Runner

1. mbAndromeda - Streaker

Events
Account Siphon x3
Inside Job x3
Emergency Shutdown x3

Vamp x1
Indexing x3
Sure Gamble x3

Hardware
Cortez Chip x3
Doppelganger x2
E3 Feedback Implants x2

Plascrete Carapace x2

Programs
Snitch x3
Sneakdoor Beta x2
Crescentus x2

Crypsis x3

Resources
Bank Job x3
Xanadu x2
Armitage Codebusting x3
Kati Jones x2

Also known as "Managing Corporate Finances for them". This originated as a fun deck in A Study in Static, taking the economic denial theme to the extreme, but has had so many complementary parts added by subsequent data packs that this is now powerful in its own right. If the Corp is broke, it can't do anything.

Criminal is strong early and weak late, so shove everything to the early game, and drag the game out for the Corp. There is no traditional mid- or late-game for the Corp with this deck. Games almost always end with deep servers with unrezzed Ice and the Corp at 0 credits, i.e. even worse than starting position. It puts the pressure on the Corp to install and rez the appropriate Ice and the appropriate number of Ice (since stacking Ice only bankrupts the Corp some more).

Criminal afterthoughts like Cortez Chip, Snitch and Doppelganger are synergized, and have essential roles within the deck. Snitch allows you to know the Corp inside-out and where their weaknesses are (their most expensive Ice, which you will troll with Emergency Shutdown, and to know if your run events will be successful), and to time the rezzing and derezzing of Ice for him. You manage his finances, not he. The jack-out ability is also important, since you need to gather information, but you don't always want the Corp to rez Ice early; you want him to try and rez it when he's broke. Cortez Chips are timed to coincide with the Snitched information, and are devastastingly powerful when you know when to use them. Doppelganger because in this iteration, it doesn't matter how many credits you have, only how much the Corp does. When the Corp is broke and unable to rez Ice, you need to squeeze as many runs in there as possible before he recovers. It also combos well with run events, Crescentus, Snitch and Bank Job.

Awesome help from Future Proof in the form of Indexing for easy R&D pressure (previously used Medium) and Xanadu, which is a huge consistent drain on the Corp economy. With Xanadu, even cheap Ice like Ice Wall and Pop-Up Window can be overcome.

No breakers are needed, since the Corp always has a weakness somewhere in the early game. Crypsis is only there to fund Account Siphon runs, and is only installed as a last resort when too many Ice are rezzed in key positions.

No Forged Activation Orders or Parasite since a destroyed Ice is no different from an Ice that cannot be rezzed. It's tempting to use them to destroy Pop-Up Window and Ice Wall, but you might guess wrong with the former and there are far better ways to spend influence with the latter.

E3 is important since everybody splashes Eli, sometimes Ichi.

This is a newbie-friendly deck, since Snitch takes out the guesswork, you don't have to get bogged down by ice and icebreaker types, every card has a straightforward use toward the denial theme, and there are no tutors like Djinn, Special Order, Test Run (the most intimidating cards for newbies).



2. mbAndromeda - Hit-and-Run

Events
Account Siphon x3
Emergency Shutdown x3
Forged Activation Orders x2
Inside Job x3
Special Order x3

Stimhack x1
Indexing x3
Sure Gamble x3

Hardware
Desperado x3
Plascrete Carapace x2

Programs
Faerie x2
Femme Fatale x1
Sneakdoor Beta x1

Corroder x1
Datasucker x2
Yog.0 x1

Crypsis x2

Resources
Bank Job x2
Compromised Employee x3

Armitage Codebusting x2
Kati Jones x2



I ported my balanced Gabe build (using Datasucker) to Andromeda, and this is my version of the most notorious deck type currently. I like that Andromeda's ID ability is maximized immediately, whereas for Gabe, the Corp is already defending HQ anyway for fear of Account Siphon.

Gabe offers two advantages: Corp can't quite as afford to keep mystery Ice on HQ unrezzed, and he's better equipped to use Sneakdoor Beta. This deck can be ported back to Gabe by taking out Compromised Employee x3 for a 3rd copy of Faerie, 2nd copy of Sneakdoor Beta and 3rd copy of Armitage Codebusting.

Any Corp that draws agendas late can solve this. But if the Corp has a bad early draw, nobody's better at the 7-0 win.

All my Criminal decks use Indexing for maximum early aggression. The extra 3 influence compared to The Maker's Eye or R&D Interface is well worth it. Get both Indexing or Account Siphon in your opening 9-card hand, and the Corp slides down a rabbit hole if he didn't draw more than 1 piece of early Ice.


3. mbNoise - DoS Attack
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Play Log for Future Proof - Part 2

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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There's a limit on the length of a blog post!

1-6-R067 mbWHI (Vamper) vs. mbMakN (Kweku): W 10-4. He iced HQ and R&D 2-deep, and we both collected credits. Good early draw got Darwin set up with Cyberfeeders. I stole naked agendas but took a lot of credits to avoid Midseason. Combo going halfway where I'd give myself a tag off his tracer, DLR twice, then remove tag. I kept this going far longer than it should, after I got to 6-0, since I wanted to deck. But with him at 7 cards, he set up matchpoint, and I was forced to double-run on 11-card Archives for the win (to beat Ash).

1-6-R068 mbAND (Streaker) vs. mbStrT (lordsson): W 6-0 (concede). He ran big bioroids, and installed a ton of Ice, so I trashed all his economy, and Shutdown the few he did manage to rez. After 30+ turns of being broke, he finally gave up, exposed all his Ice and left in a huff.

1-6-R069 mbAND (Streaker) vs. mbPEvo (dukem): W 8-2. He ran an interesting DRT deck. Stopped my 1st-turn Siphon thanks to Private Contracts, but that's ok since I want the Corp broke. Promptly accessed a Snare which he couldn't trigger (Jinteki's weakness against Crim: rezzing assets to soften Siphon stops Snare from triggering). After Snitching only Hunter on R&D, Indexing for 4 pts. 2 pts off a random HQ access when I was simply getting mileage out of Doppelganger. He used another Private Contracts and a Melange to break out of the economic hole and install + rez a WoT each on HQ and R&D. I used Crypsis, saved up for a big Indexing run on last click, and after seeing the winning agenda there, Doppelganger to throw all my money into taking it.

1-6-C070 mbMakN (Never Advance) vs. mbKAT (rippman): W 3-3 (flatline). I defended MMC behind Data Raven 1st turn, and he charged through it. On hindsight, I should've traced 1 less, so he had the agony over matching and having no credits to trash MMC, or not matching and still getting the token. Instead, I guaranteed the token. Think he forgot about my 2 recurring credits. Anyway, he set up R&D Interfaces while I set up PopUp + Flare on HQ and R&D, and I looked out for opportunities to bait a kill with the help of Snare (was usually 1 credit short or he had 1 card too many). He didn't play any breakers except Creeper so I scored PSF after reinforcing the remote with Wall. Next turn, used the Data Raven counter, SE In hand and PSFx2 for flatline. N. His deck took too long to set up, bringing in hardware, Underworld, 4 link, Pawnshop etc.

1-6-C071 mbRepP (Akitaro Loves Midori) vs. mbKAT (rippman): W 7-2. Beautiful setup mid-game with Ichi defending HQ and R&D, and PopUps on the outside of all centrals. Later a 3rd Ice (Viper) on R&D after he went into R&D Interface. I scored all agendas behind Chum + naughty-naughty. He took too long to set up again, and only breaker was Creeper, which was atrocious against Ichi. N. Great 1st-turn play where I installed Ichi on R&D and trashed the MO I expected.

1-6-C072 mbRepP (Akitaro Loves Midori) vs. mbGAB (jabeal01): W 4-4 (flatline). My first Whirlpool kill! My anti-Criminal tech has finally come together. Pulled off after he couldn't get into my 4-deep R&D. Eli on all centrals stood up well to E3 and Shutdown. My Chum-Chimera defended MMC, which I didn't use much thanks to 2 PADs. He kept running and trashing economy even though I got to 15+ credits, and never found the barrier-breaker. He also couldn't break any of my code gates with Yog.

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Card Lists

David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
mbmbmbmbmb
To facilitate future card list theories:

Set ID Faction Type Title
Core 1 Anarch Identity Noise: Hacker Extraordinaire
Core 2 Anarch Event Deja Vu
Core 3 Anarch Event Demolition Run
Core 4 Anarch Event Stimhack
Core 5 Anarch Hardware Cyberfeeder
Core 6 Anarch Hardware ♦ Grimoire
Core 7 Anarch Program Corroder
Core 8 Anarch Program Datasucker
Core 9 Anarch Program Djinn
Core 10 Anarch Program Medium
Core 11 Anarch Program Mimic
Core 12 Anarch Program Parasite
Core 13 Anarch Program Wyrm
Core 14 Anarch Program Yog.0
Core 15 Anarch Resource ♦ Ice Carver
Core 16 Anarch Resource ♦ Wyldside
Core 17 Criminal Identity Gabriel Santiago: Consummate Professional
Core 18 Criminal Event Account Siphon
Core 19 Criminal Event Easy Mark
Core 20 Criminal Event Forged Activation Orders
Core 21 Criminal Event Inside Job
Core 22 Criminal Event Special Order
Core 23 Criminal Hardware Lemuria Codecracker
Core 24 Criminal Hardware ♦ Desperado
Core 25 Criminal Program Aurora
Core 26 Criminal Program Femme Fatale
Core 27 Criminal Program Ninja
Core 28 Criminal Program Sneakdoor Beta
Core 29 Criminal Resource Bank Job
Core 30 Criminal Resource Crash Space
Core 31 Criminal Resource Data Dealer
Core 32 Criminal Resource Decoy
Core 33 Shaper Identity Kate "Mac" McCaffrey: Digital Tinker
Core 34 Shaper Event Diesel
Core 35 Shaper Event Modded
Core 36 Shaper Event The Maker's Eye
Core 37 Shaper Event Tinkering
Core 38 Shaper Hardware Akamatsu Mem Chip
Core 39 Shaper Hardware Rabbit Hole
Core 40 Shaper Hardware The Personal Touch
Core 41 Shaper Hardware ♦ The Toolbox
Core 42 Shaper Program Battering Ram
Core 43 Shaper Program Gordian Blade
Core 44 Shaper Program Magnum Opus
Core 45 Shaper Program Net Shield
Core 46 Shaper Program Pipeline
Core 47 Shaper Resource ♦ Aesop's Pawnshop
Core 48 Shaper Resource Sacrificial Construct
Core 49 Neutral Event Infiltration
Core 50 Neutral Event Sure Gamble
Core 51 Neutral Program Crypsis
Core 52 Neutral Resource Access to Globalsec
Core 53 Neutral Resource Armitage Codebusting
Core 54 HB Identity Haas-Bioroid: Engineering the Future
Core 55 HB Agenda Accelerated Beta Test
Core 56 HB Asset Adonis Campaign
Core 57 HB Asset Aggressive Secretary
Core 58 HB Operation Archived Memories
Core 59 HB Operation Biotic Labor
Core 60 HB Operation Shipment from MirrorMorph
Core 61 HB ICE Heimdall 1.0
Core 62 HB ICE Ichi 1.0
Core 63 HB ICE Viktor 1.0
Core 64 HB ICE Rototurret
Core 65 HB Upgrade Corporate Troubleshooter
Core 66 HB Upgrade Experiential Data
Core 67 Jinteki Identity Jinteki: Personal Evolution
Core 68 Jinteki Agenda Nisei MK II
Core 69 Jinteki Asset Project Junebug
Core 70 Jinteki Asset Snare!
Core 71 Jinteki Asset Zaibatsu Loyalty
Core 72 Jinteki Operation Neural EMP
Core 73 Jinteki Operation Precognition
Core 74 Jinteki ICE Cell Portal
Core 75 Jinteki ICE Chum
Core 76 Jinteki ICE Data Mine
Core 77 Jinteki ICE Neural Katana
Core 78 Jinteki ICE Wall of Thorns
Core 79 Jinteki Upgrade ♦ Akitaro Watanabe
Core 80 NBN Identity NBN: Making News
Core 81 NBN Agenda AstroScript Pilot Program
Core 82 NBN Agenda Breaking News
Core 83 NBN Operation Anonymous Tip
Core 84 NBN Operation Closed Accounts
Core 85 NBN Operation Psychographics
Core 86 NBN Operation SEA Source
Core 87 NBN Asset Ghost Branch
Core 88 NBN ICE Data Raven
Core 89 NBN ICE Matrix Analyzer
Core 90 NBN ICE Tollbooth
Core 91 NBN Upgrade Red Herrings
Core 92 NBN Upgrade SanSan City Grid
Core 93 Weyland Identity Weyland Consortium: Building a Better World
Core 94 Weyland Agenda Hostile Takeover
Core 95 Weyland Agenda Posted Bounty
Core 96 Weyland Asset Security Subcontract
Core 97 Weyland Operation Aggressive Negotiation
Core 98 Weyland Operation Beanstalk Royalties
Core 99 Weyland Operation Scorched Earth
Core 100 Weyland Operation Shipment from Kaguya
Core 101 Weyland ICE Archer
Core 102 Weyland ICE Hadrian's Wall
Core 103 Weyland ICE Ice Wall
Core 104 Weyland ICE Shadow
Core 105 Weyland Upgrade Research Station
Core 106 Neutral Agenda Priority Requisition
Core 107 Neutral Agenda Private Security Force
Core 108 Neutral Asset Melange Mining Corp
Core 109 Neutral Asset PAD Campaign
Core 110 Neutral Operation Hedge Fund
Core 111 Neutral ICE Enigma
Core 112 Neutral ICE Hunter
Core 113 Neutral ICE Wall of Static
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