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Thoughts about Android:Netrunner

Thoughts about Android:Netrunner -- bullet point style (for personal reference)

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Store Championship Augsburg 4th place decklists

Sebastian Barth
Germany
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Stats
Location: Augsburg
Date: 15.3.2014
Players: 14
Format: 4 rounds of Swiss
Meta: Fear and Loathing


Hi BGG,

another brief tournament summary. This time I needed a small break from Prof and NEXT, so I tried something different:

Omega Kit

identity
Rielle "Kit" Peddler

7 breakers
3x Cyber Cypher
1x Torch
2x Omega
1x Inti

4 programs
2x Parasite
2x Datasucker

20 events
3x Test Run
3x Scavenge
3x Maker's Eye
1x Escher
1x Levy AR Lab Access
3x Diesel
3x Sure Gamble
2x Emergency Shutdown
1x Infiltration

5 hardware
3x Lockpick
2x RD Interface

9 resources
2x Kati Jones
2x New Angeles City Hall
3x Daily Casts
2x Same Old Thing






Weyland Jihad
(basically this)

identity
Weyland: BaBW

10 agendas
3x Hostile Takeover
3x Project Atlas
1x Geothermal Fracking
3x Government Contracts

3 assets
3x Jackson Howard

24 operations
1x SEA Source
3x Scorched Earth
3x Accelerated Diagnostics
3x Power Shutdown
1x Archived Memories
1x Biotic Labor
1x Interns
1x Subliminal Messaging
3x Hedgefund
3x Beanstalk Roaylties
3x Restructure
1x Green Level Clearance

12 Ice
3x Shadow
2x Caduceus
2x Icewall
2x Chimera
1x Archer
2x Bastion






Final thoughts: The Weyland combo is strong, but it often felt very fragile. I got the impression that my opponents could've won with more experience.
The Kit deck was interesting, playing her was fun. I think taking the Test Run + Scavenge route over SMC and Clone Chips was a mistake though, as the big breakers were rarely needed.
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Sun Mar 16, 2014 11:12 am
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Pop-Up Window

Sebastian Barth
Germany
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Pros:
- the first Ice to actually net the corp money immediately
- very taxing compared to the rez cost

Cons:
- the runner doesn't need a breaker at all
- becomes almost useless after a while

Thoughts:
- since PopUp Window doesn't stop the runner it seems most effective on low-impact runs, aka single accesses on a central
- or on a non-agenda remote that might get used more than once, say Adonis Campaign or JACKSON HOWARD
- while on the other hand it has some problems with high-impact runs, think Account Siphon or KEYHOLE
- issue here is that it's usually the runner deciding how much pressure his deck can apply to different serves
- so it's your job as corp to figure out where the runner has the least pressure so your PopUp can actually deter the runner
- or create one of those low-impact (yet useful) remotes yourself
- if you value corp credits more than runner credits, than one could say that PopUp is even more taxing than Enigma (barring Yog.0 anyway, yadda yadda)
- but this only applies, if you have different pieces of Ice that force out a Decoder
- also be aware that there will be a time when the runner (correctly) stops caring about your credit pool
- overall a very solid pieces of Ice, even cheap to splash
- I just think the recent popularity of Keyhole hurt PopUp a bit, because it's now harder to utilize to its fullest

Decoder match up:

Name Cost
Yog.0 0
Zu.13 Keymaster 1
Gordian Blade 1
Crypsis (click) + 1*
Peacock 2*
Wyrm 3*

* barring special circumstances, you rather pay 1 credit instead


Outside View:
- This Just In
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Sat Mar 15, 2014 6:00 am
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Store Championship Münster almost last place decklists ;)

Sebastian Barth
Germany
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Stats
Location: Münster
Date: 2.3.2014
Players: 20
Format: 5 rounds of Swiss
Meta: True Colors


Heya,

ok this was bad, pretty bad. But I'm not skipping on the failures. So here are the lists with very brief game summaries. Did I say it was bad this time? Prof won 3 and NEXT won 1 game, which is enough to make Top16 ^^

The Professor: Keeper of Knowledge (Creation and Control)

Event (15)
3x Diesel (Core Set)
1x Infiltration (Core Set)
1x Levy AR Lab Access (Creation and Control)
2x Scavenge (Creation and Control)
1x Stimhack (Core Set)
3x Sure Gamble (Core Set)
2x Test Run (Cyber Exodus)
2x Tinkering (Core Set)

Hardware (4)
2x Akamatsu Mem Chip (Core Set)
2x Clone Chip (Creation and Control)

Resource (9)
2x Armitage Codebusting (Core Set)
2x Daily Casts (Creation and Control)
1x Kati Jones (Humanity's Shadow)
3x Personal Workshop (Cyber Exodus)
1x Same Old Thing (Creation and Control)

Icebreaker (7)
1x Atman (Creation and Control)
1x Corroder (Core Set) ••
1x Cyber-Cypher (Creation and Control)
1x Faerie (Future Proof) •••
1x Femme Fatale (Core Set)
1x Morning Star (What Lies Ahead) ••••
1x Yog.0 (Core Set)

Program (11)
1x Crescentus (A Study in Static)
1x Datasucker (Core Set)
1x Djinn (Core Set) ••
1x Imp (What Lies Ahead) •••
1x Keyhole (True Colors) •••
1x Magnum Opus (Core Set)
1x Nerve Agent (Cyber Exodus) ••
1x Parasite (Core Set) ••
2x Self-modifying Code (Creation and Control)
1x Sneakdoor Beta (Core Set) •••







NEXT Design: Guarding the Net (Creation and Control)

Agenda (9)
3x Efficiency Committee (Creation and Control)
2x Executive Retreat (Trace Amount)
1x Private Security Force (Core Set)
3x Project Vitruvius (Cyber Exodus)

Upgrade (2)
2x Corporate Troubleshooter (Core Set)

Operation (11)
3x Hedge Fund (Core Set)
3x Shipment from SanSan (Second Thoughts) •••
2x Successful Demonstration (Creation and Control)
3x Sweeps Week (True Colors) ••••• •

Barrier (9)
3x Eli 1.0 (Future Proof)
3x Ice Wall (Core Set) •••
3x Wall of Static (Core Set)

Code Gate (5)
2x Minelayer (Creation and Control)
3x NEXT Bronze (Opening Moves)

Sentry (6)
3x Grim (Opening Moves)
3x Rototurret (Core Set)

ICE (3)
3x Chimera (Cyber Exodus)







Summary: Prof was fine. Solid instead of stellar, still satisfied with that deck. NEXT was super inconsistent, will have to figure out whether deck inherent or bad luck on the day
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Mon Mar 3, 2014 1:01 am
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Dinosaurus

Sebastian Barth
Germany
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Pros:
- two strength and up to two memory is a pretty solid package
- cheapest Shaper console so far

Cons:
- you need to install the Dinosaurus before your breaker, creating significant dependencies
- a couple of Icebreakers don't actually need extra strength in certain matchups

Thoughts:
- I can see two main uses for this card, you either plan to host a specific breaker or you are aiming for a flexible rig
- specific purpose:
-- when using the Dino for a predetermined breaker, you have to find ways to mitigate the timing issue (Dino first, breaker later)
-- you could either delay the Dinosaurus via Personal Workshop
-- or use SCAVENGE to later reinstall and host the breaker on the Dino
-- and since we have no hardware tutors yet, you better bring some card draw or your Dino-less games will suffer
-- the specific purpose is probably the way if you want to "max out" the 2 MU (list of 2MU breakers)
- flexible purpose:
-- when going for the flexible use, you want to have programs hop on and off Dino's back
-- some good cards in that regard are Test Run and Scavenge
-- also one-time breakers like FAERIE
-- with the flexible approach you probably shouldn't care about the memory too much
- some words of caution:
-- Dinosaurus can't host AI-breakers. Have seen a lot of people overlook that clause
-- when the corp trashes your Dino (say FLARE) the hosted program is also gone
-- be aware that adding the cost of Dinosaurus to a breaker upfront(!) is actually pretty expensive
-- sometimes a Personal Touch is all you need and it usually is the more flexible choice
- oh, and did I mention Scavenge already? No? Scavenge is really good with Dinosaurus
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Tue Feb 25, 2014 6:00 am
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Sunset

Sebastian Barth
Germany
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Pros:
- the perfect server setup can really strengthen your defenses
- cheap to splash everywhere

Cons:
- a lot of Ice doesn't really depend on positioning
- and why didn't you put them in the right order in the first place?

Thoughts:
- so how to utilize this weird little card?
- one might use it actively in order to get a good server setup:
-- like Chums and Senseis on the outside
-- Cell Portals and Snowflake on the inside
-- GRIM in front of an ETR Ice rather than behind (preventing hail marys)
- or you can use it passively to defend against some runner threats:
-- annoy KIT with outermost Code Gates
-- make it awkward for ALPHA, OMEGA and maybe Snowball
-- defend against an ESCHER
-- a little protection against Inside Job (and COPYCAT?)
-- also moving PAWN to the outside
-- honestly all those passive uses are pretty niche
- one additional issue: a two Ice server won't need Sunset, because you'd never start the server with the Chum-grade Ice, right?
- this again leaves us with a couple strong implications:
-- you probably want Sunset for it's active usage
-- with a 3+ Ice server, where at least one Ice is so brutal in the right position that Sunset gets "worth it"
-- but 90.774% of positional Ice is Jinteki's and so far they aren't known for huge servers
-- should this ever change then seeing Sunset in a Jinteki deck will likely be followed up with two cards: Akitaro Watanabe (huge sever support) and INAZUMA (brutal Ice in the right position)
-- or the WHIRLPOOL server of death (or both)
-- I think Sunset might have a future out of faction if other corps gain strong positional Ice like CURTAIN WALL
-- this is especially true because Jinteki might be better off with MIDORI anyway
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Mon Feb 24, 2014 6:00 am
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Commercialisation

Sebastian Barth
Germany
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Pros:
- interesting economy card with no upper limit
- cheap to splash everywhere

Cons:
- the upper limit requires a comparable initial investment
- when splashing Commercialisation you are basically forced to import some Weyland advancable Ice as well

Thoughts:
- with three advancements this basically is a Beanstalk Roaylties
- at four you have a better Hedgefund
- fives makes it comparable to RESTRUCTURE and so on and so forth
- BUT each advancement counter did cost you a click and a credit to begin with!
- so you really need to play two Commercialisations to "break even"
- which might be enough, if you get good value out of your advanced Ice
- this leads to some considerations:
-- your Ice needs to be worth advancing four times or more
-- for example CHANGELING makes no sense as a Commercialisation bank
-- you'll have to take your time to advance all this Ice and actually find enough Commercialisations
-- which implies that Commercialisation fits into stall decks
-- and in order to get the most out of it, you should look into some recursion (JACKSON HOWARD is a stall master anyway, isn't he *g*)
- be mindful which Ice to advance heavily, because the ones with additional subroutines are weak to Parasite
- while the others are weak to Femme Fatale (at least they don't get trashed)
- luckily all this points to BECAUSE WE BUILT IT
-- it's a stall ID by definition
-- it encourages you to advance Ice anyway
-- and in the process it lowers your initial costs of advancing
- some other cards that are intersting here:
-- Trick of Light in order to do something different with the counters
-- Matrix Analyzer to get even more advancements (be aware though that the Analyzer cannot spend the BWBI credit)
-- and obviously Corporate Troubleshooter, since you might have some nasty Ice like SWARM and plenty of money
-- when you build a single beacon of magnificient Ice, TENMA LINE could give you a lot of bang for your virtual buck
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Sun Feb 23, 2014 6:00 am
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Store Championship Strasbourg 1st place decklists

Sebastian Barth
Germany
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Stats
Location: Strasbourg
Date: 16.2.2014
Players: 22
Format: 5 rounds of Swiss
Meta: Mala Tempora (aka not even Keyhole yet)


Hi BGG,

this is going to be very brief, but I hope people will find it useful anyway.

I attended a 22-people Store Championship with my Professor and NEXT Design decks, which sounded crazy, but I just had to try them (how else are you going to test them?). After 5 rounds of Swiss the Professor was undefeated and NEXT won 3 out of 5 games giving me 1st place by one prestige.

Without much further ado, the lists:


The Professor: Keeper of Knowledge (Creation and Control)

Event (17)
1x Stimhack (Core Set) •
3x Diesel (Core Set)
2x Tinkering (Core Set)
1x Infiltration (Core Set)
3x Sure Gamble (Core Set)
2x Test Run (Cyber Exodus)
2x Quality Time (Humanity's Shadow)
2x Scavenge (Creation and Control)
1x Levy AR Lab Access (Creation and Control)

Hardware (4)
2x Akamatsu Mem Chip (Core Set)
2x Clone Chip (Creation and Control)

Resource (6)
3x Personal Workshop (Cyber Exodus)
3x Daily Casts (Creation and Control)

Icebreaker (7)
1x Corroder (Core Set)
1x Yog.0 (Core Set)
1x Femme Fatale (Core Set)
1x Morning Star (What Lies Ahead)
1x Faerie (Future Proof)
1x Atman (Creation and Control)
1x Cyber-Cypher (Creation and Control)

Program (11)
1x Datasucker (Core Set)
1x Djinn (Core Set)
1x Medium (Core Set)
1x Parasite (Core Set)
1x Sneakdoor Beta (Core Set)
1x Magnum Opus (Core Set)
1x Imp (What Lies Ahead)
1x Nerve Agent (Cyber Exodus)
1x Crescentus (A Study in Static)
2x Self-modifying Code (Creation and Control)


NEXT Design: Guarding the Net (Creation and Control)

Agenda (10)
2x Accelerated Beta Test (Core Set)
1x Executive Retreat (Trace Amount)
3x Project Vitruvius (Cyber Exodus)
3x Efficiency Committee (Creation and Control)
1x Profiteering (Second Thoughts)

Upgrade (2)
2x Ash 2X3ZB9CY (What Lies Ahead)

Operation (14)
2x Aggressive Negotiation (Core Set) ••
3x Hedge Fund (Core Set)
3x Green Level Clearance (A Study in Static)
3x Successful Demonstration (Creation and Control)
3x Shipment from SanSan (Second Thoughts) •••

Barrier (9)
2x Ice Wall (Core Set) ••
1x Wall of Static (Core Set)
3x Eli 1.0 (Future Proof)
3x Paper Wall (Mala Tempora)

Code Gate (6)
3x Pop-up Window (Cyber Exodus) •••
3x NEXT Bronze (Opening Moves)

Sentry (5)
3x Rototurret (Core Set)
1x Caduceus (What Lies Ahead) ••
1x Grim (Opening Moves)

ICE (3)
3x Chimera (Cyber Exodus)


And a very brief synopsis of the games:

The Professor

vs NEXT Design Rush
struggling a bit for economy while agendas pile up in HQ? Sneakdoor + Nerve Agent ftw

vs Jinteki Trap Game
your early game Ice consists of Neural Katana and Wall of Static? Say Hi to a 3-strength Atman

vs NBN Never Advance
trying to attack my economy and resources? Magnum Opus, gg

vs Weyland Rush with Power Shutdown
playing multiple Hostile Takeovers to fund Archers and Grims? Personal Workshop on fire. Also Faerie plus Crescentus

vs HB:EtF Fast Advance
Having a SanSan ready and a bioroid in front of R&D? Medium plus Imp make sure you don't draw new Ice... nor any agendas


NEXT Design

The games were way more one-dimensional. The gist of it: If I scored an Efficiency Committee early, defending R&D while waiting for Shipment from SanSan was easy. If I didn't I had to get a bit more risky with triggering ABTs or Profiteering plus Ash 2X3ZC9BY. Aggressive Negotiations after an EC is often game winning either searching for the next agenda or Shipment.

Jackson who?

Also playing 10 minute games with NEXT gave the Professor 50 minutes to do his thing *g*
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Mon Feb 17, 2014 2:36 am
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Private Contracts

Sebastian Barth
Germany
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Pros:
- having neutral Econ options broadens the deck building possibilities
- with a 5 trash cost, Private Contracts are likely there to stay

Cons:
- takes a long while to actually turn a profit
- why do you have trashable economy in the first place?

Thoughts:
- after all clicks, cards and credits are accounted for Private Contracts leaves you with +2 CE
- and that's all there is to say really


























- ok, no, not really
- first of all the iconic "+2" card is Hedge Fund, which has a lot of advantages going for it:
-- gives you the money immediately without digging you a tempo hole
-- doesn't take all those extra clicks
-- can't be trashed in the first place
-- synergizes well with JACKSON HOWARD
- so, what has Private Contracts going for it?
-- it has a slightly lower barrier of entry (3 credits instead of 5)
-- it splits your avaible money between two places (which is like the hidden advantage of this card)
-- it also (like all assets) can be used for a Never Advance bluff (in times of Operation based economy this might be worth something)
- hates Whizzard and Imp
- I feel like the money split is the most important and undervalued aspect of this card, because you can utilize this as protection against the dreaded Account Siphon
- you can either rez it during a Siphon run or used a rezzed one to recover faster
- this leads to a couple of strong implications:
-- your deck should not mind a longer game, since clicking Private Contracts takes time
-- in order to work against Siphon, your deck needs to work well in the (roughly) 4-7 credit range
-- which leads to midrange Ice that is also taxing (eg Data Raven, BASTION, Ichi 1.0, not so much Neural Katana or Rototurret)
-- or have "valuable" upgrades like SanSan City Grid
-- or maybe Snare
-- ideally you'd want to have a couple of rez possibilities that bring you to around 2-3 credits during a potential Siphon run denying the runner his credits
-- if they have no Siphon money, trashing gets way more expensive
-- you should probably stay away from traces, because you are working with a constrained budget
-- something like bullying the runner with SanSan City Grid and INTERNS actually sounds like a reasonable way to go
- I really like the thought of a deck that stays fully operational at 4-7 credits, yet doesn't allow a single Account Siphon to connect
- I'm serious, if you are having a hard time with Siphon in your games, this one is worth a try
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Sun Feb 16, 2014 6:00 am
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Nerve Agent

Sebastian Barth
Germany
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Pros:
- making efficient runs via multi-accesses is often a good idea
- and you can make sure to not see the same card twice, like you might over different runs

Cons:
- be careful what you wish for
- HQ digs have an upper limit on their usefulness, unlike Medium

Thoughts:
- be careful, the corp has a much better control over their HQ than their R&D
- so remember that you can always opt to not access the full number of cards!
- this is really important against Jinteki
- I would not advice on piling more virus effects on top of Nerve Agent like PHEROMONES
- usually it's a good idea to take one strategy and focus your efforts
- but the Nerve Agent alone will force the purge or the corp holds nothing in HQ anyway
- the one ID which probably hates Nerve Agent is CEREBRAL IMAGING
- Nerve Agent can give your Imp a wider range of targets, but it is really fun with Demolition Run
- also works well with Sneakdoor Beta
- but all the accesses mean nothing, if the corp is installing agendas the turn they draw them
- which probably suggests that you should look to pressure their remote and/or prevent Fast Advance (THE SOURCE, CHAKANA)
- Nerve Agent also triggers via RAYMOND FLINT, you just don't get extra counters
- this card will get some serious competition with LEGWORK
- I think Whizzard really likes some multi-accesses so his ability can trigger more reliably
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Sat Feb 15, 2014 6:00 am
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Chimera

Sebastian Barth
Germany
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Pros:
- really good early to mid game Ice
- can punish the runner hard for missing a breaker

Cons:
- there's almost no Ice as irrelevant late game as Chimera
- can be a giant money sink for the Corp

Thoughts:
- Chimera is a good protection against one-shot run Events, if you
don't care about single accesses
- aka only rez it when the runner plays Account Siphon/INDEXING
- don't put in on the outside of a server you want to defend, because
the runner can run there each turn draining you 2 credits in the
process
- a Chimera on the inside of a server can be a beautiful thing
though. If the runner spends a lot of credit to get there, paying
two bucks is hardly detrimental
- some cards Chimera dislikes:
-- Parasite! ouch
-- REINA ROJA and her XANADUs. Now we are talking really inefficient
-- Compromised Employee also shifts the equation away from Chimera
-- and basically any AI breaker, even Wyrm
-- ESCHER also is annoying (see point above about Chimera on the outside)
- some cards Chimera likes:
-- program trashers, like GRIM or Aggresive Secretary. Even losing a
single breaker turns Chimera "on" again
-- SUCCESSFUL DEMONSTRATION. Chimera might as well help pay for itself
-- Akitaro Watanabe rezzes Chimera for free, I have no clue how he
does it
-- on a related note: A server consisting of PopUp Window, Chimera and
Akitaro is pretty safe from Econ denial strategies being fully rezzable from zero credits
-- there are actually a couple interesting servers Jinteki can build
with Chimera. Like Chimera + Chum or Chimera + SWORDSMAN
- when activating Chimera there is always the risk that the runner
installs the right breaker and comes again, because the ability
lasts the whole turn
- so ask yourself which is the least likely or most expensive breaker
the runner is missing at the moment


Fracter matchup:

Name Cost
Corroder 1
Snowball 1
Morning Star 1
Aurora 2
Battering Ram 2


Decoder match up:

Name Cost
Yog.0 0
Zu.13 Keymaster 1
Gordian Blade 1
Peacock 2


Killer match up:

Name Cost
Mimic 1
Pipeline 1
Ninja 1
Femme Fatale 1


AI Breaker match up:

Name Cost
Crypsis (click) + 1
Wyrm 3
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Fri Feb 14, 2014 6:00 am
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