The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

The Game is the Thing

A blog about all things boardgaming.

Recommend
22 
 Thumb up
 tip
 Thumb up

Designer Notes....Gotta Lov'em

Tom Stearns
United States
Houston
Texas
Avatar
mbmbmbmbmb
Does anybody read designer notes at the back of rule books anymore? I have noticed that many new games lack designer notes all together. One of the things I loved about Dean Essig games were the designer notes.

A brief check of 3 of my latest acquisitions from GMT Games, Normandy '44, Clash of Monarchs and The Conquerors: Alexander the Great revealed that 2 of the 3 had designer notes. Normandy 44 had a brief 1 1/2 page designer notes section. Clash of Monarchs was by far the most detailed. Alexander had none. COM and NORM44 have detailed examples of play that go on for pages. TC:AtG has examples through out the rules.

I love designer notes. Many times I skip reading the rules and head straight for the back of the rule book to find them. After reading the rules, they really help clarify aspects of the rules that may be confusing. Putting them into a context of reasoning. Avalon Hill and SPI were really good at including detailed designer notes for their games. For me they also give insight about how best to approach a game. If playing a game with an unfamiliar system or about an unfamiliar battle or campaign, designer notes can guide you through the learning process. Lose a game because you had bad strategy, okay; but lose a game because you made mistakes related to the system or mechanics, well that is just plain unacceptable.

In my opinion, the advent of CDG's calls for a return to detailed designer notes. One of the reason's I don't enjoy Dominion is you have to have an understanding of how the card combinations interact. You can only learn this through experience. If I am not going to play it 100 times, then I am always going to be behind the eight ball against most other players of the game. One friend asked me before we began playing if I had played Magic: The Gathering CCG. I said no. He said well, too bad because that would help you play this game better. Now with the CDG's I notice that the rules include detailed information about the cards in the game, their description and their relation to real life events. What I don't see is much information about how they are best utilized, in combination with units or other cards.

Some people will say that they don't want to know up front. They want to learn through play of the game. Some of these games are not quick playing (see COM). I don't want to spend an entire day or weekend playing a game, only to learn I screwed up my game play. Give me more to work with. I'm not asking for it on a silver platter. Just give me more information about card interaction. I saw on COM forumn a question about not rolling well with the play of the Karl von Zinzendorf card and how it will effect the economy of Austria. How can you know what strategy to utilize in the game without better information about how the cards impact the strategy?

A big thank you to the publishers and designers who continue to give us designer notes at the back of the rule books.
Twitter Facebook
16 Comments
Fri Feb 18, 2011 6:15 pm
Recommend
9 
 Thumb up
 tip
 Thumb up

You've Got Mail!

Tom Stearns
United States
Houston
Texas
Avatar
mbmbmbmbmb
I love getting mail these days. Having discovered the joy of Math Trades a year ago, the daily trek to the mail box has evolved into a highly anticipated, intoxicating event. The weeks I know I have nothing coming are close to depressing. The times when my mailbox contains more than one box is euphoric.

This week is a great example. First was the arrival of the "big ass box". This was a combo Math Trade plus an extra trade on the side.
This delivery was held up last week by the snow storms that came through the midwest. What was in this large box of joy you ask? Tide of Iron, new in shrink, which I picked up because my middle son has grown to love playing miniatures at game conventions. I don't have the income or talent to create ny own metal armies. This game allows us to play miniatures style game at home. Besides we both love WW2 themed games. Also in the box was a used copy of Fortress Europa. I owned this game back in college. Not sure what happened to it but I'm glad to have it again. Lastly the box contained an unpunched copy of Soldier Raj. I have Soldier Emperor as well that I can pair with this to create a real world wide conflict of the Napoleonic era.

Three games in one big package would normally be enough to satisfy me. This week however brought more joy. I found a brand new copy of Normandy '44 at NWS.Online for a very good price. I snatched it up, along with Enlightened Warlords: A Player's Guide to Soldier Kings. This arrived yesterday. Normandy 44 may be my favorite war game right now. I had played a few turns into a couple of games on Vassal and really enjoy the system. Easy enough to learn and play without feeling like it's dumbed down. It satisfies the grognard in me.

So the count is 4 games and a strategy guide in one week. Is that enough for one week? Am I being greedy expecting more? Tomorrow I am expecting a game I have had on my wish list since I first discovered BGG over a year ago. Antike. This is the last game to be delivered from the most recent Math Trade. The owner had left on a business trip right after the results were posted. I have waited two weeks since the results were posted to get this baby. Scratch one big one off my wish list.

This week would have been awesome just getting Normandy 44 and Antike. Throw in the big box of goodies and it is off the charts!

Can't wait to play them!
Twitter Facebook
3 Comments
Thu Feb 17, 2011 10:12 pm

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.