$18.00
$24.00

Every Man Needs A Shed

Life and games (but mostly games) from Tony Boydell: Independent UK games designer, self-confessed Agricola-holic and Carl Chudyk fan-boy. www.surprisedstaregames.co.uk

1 , 2 , 3 , 4 , 5  Next »  [159]

Recommend
39 
 Thumb up
5.00
 tip
 Hide

"I'm as mad as hell, and I'm not going to take this anymore."

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
It was all musical bedrooms at the B&B, with me spending the first night in '1' (a full square acre of roman blinds, too many bloody cushions) and last night in '4' (overlooks the bins and thinks it's a beach hut but has a lovely big bath). Availing myself of the steamy, body-dunking opportunity I immersed my aching cadaver, dressed all casual and bim-bim-bimbled along the sunny-setting Llandudno promenade - and the less glamourous A55 - to Prestatyn-based gaming.

It was a busy one, all blokes together, with Philip, Lee, Mark, Dean, Paulo (no, not THAT one) and new conscript Ed. A four and a three was the split, so while Paulo, Lee and Mark scurried off with Thebes, the rest of us played a teaching game (for them, not me) of Snowdonia. Philip had taken one of the remarkably-priced (£36) UKGE bargain packs and was keen to get a first proper play (as was Dean, who'd jumped in at the deep end last year and given A Nice Cup of Tea a blind go).


Philip beat me. By 14 points.


We were done in 65 minutes, so - next - we plumped for Dean's copy of the splendid Mr Gil Hova's The Networks:


Film at 11...but there's a lot of good stuff comin' up first!


In summary: You have three evening timeslots (8PM, 9PM and 10PM) and you need to fill them with programmes. Programmes score points at the end of each Season (round) with diminishing returns as the game progresses and so will need replacing. Programmes cost money and so do the stars that you need to complete them; the stars, in turn, may be able to boost the core programme idea with their own special appeal, of course. Advertising brings in dribs-and-drabs of cash to pay the ongoing costs of your schedule and may also be a per-requisite for getting programmes made in the first place! So, how is this all achieved? With cards, of course; with stylishly illustrated and wittily titled cards - who could deny the appeal of a programme called 'An Hour of Shouting' or 'Old People Complaining About Things'? I know I couldn't.

You buy cards, take cards (actors, advertisers, programmes and/or special network cards), swap items in to (and out of) your evening's schedule and then - when everyone has passed - score a fat wedge of points for your troubles. Even though Dean gave quite a cursory rules overview, any queries or confusions were resolved within the first round and it was plain (if, for me, destined for last place) sailing from then on! Tremendous fun, nice tension and lots of good (but not paralysing) decisions: I wish I had my own copy.

Two involving games down and it was still only just gone 9PM so, with the other table just, fortuitously, rounding off the UK version of King of Siam, it seemed appropriate to gather together for a run at Knit Wit:


It's that fucking game again.


Hoping to have learned something from last Friday's debacle, I explained the rules and we got going. Apart from Dean's obsessive preoccupation with corpses, it was a good-natured game with several (more controlled, properly resolved) 'disputes' and actually made it to the end without someone (me) tipping the table - this is partly because everyone was less beery/shouty than Friday and partly because it was a full-size pool table and they're prolapse-inducingly heavy! I think Paul won on points but Philip took the moral victory with his answer for something young and dry, to which he'd noted: "A baby in a towel". Awwwwwwwwwwwwwwww! You can hear the ovaries exploding with delight all around the World, can't you?! Messy...

By the way, if you want to hear Gil talking more about The Networks and, indeed, a bit about Knit Wit too, then why not spend a cheerful 38 minutes here:



P.S. This is how to REALLY play Knit Wit:


Spoiler (click to reveal)


Hurts.

So.

Good!


Twitter Facebook
9 Comments
Today 6:30 am
Post Rolls
  • [+] Dice rolls
Recommend
46 
 Thumb up
 tip
 Hide

Kicking against the pricks

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
The road approaching Carmarthen is a dual carriageway (2 lanes in either direction, just in case the International audience falters at this point) and has a number of horrible side-roads that don't elegantly 'slip lane' themselves in to the 'flow' but, instead, allow idiots to join traffic with no discernible pause or notice. On a couple of occasions now, I have been subjected to a sudden penetrative manouvre and have needed to swerve in to the 'fast' lane to avoid being 'nosed in the panels'.

Yesterday morning, as the great Welsh travelogue unfolded, such an event occurred again and my quickfire escape impeded the blindly-accelerating path of a fully-loaded BMW saloon; instead of understanding my predicament, the driver elected to honk his horn loudly-and-repeatedly and flash his lights. The customary response to such behaviour is a vigorous and anatomically-generous 'waggling wank' gesture and thus did I deliver. Then, for the rest of the 8 mile or so approach to Carmarthenshire's capital town, the BMW dropped - and hung - right behind me, the driver 'glaring' through his bird-shitted windscreen in anger and constipation. Prick.

A morning's work complete, I was back on the road again and - as promised last time - I stopped at the intriguing castle just outside Blaenau Ffestiniog:


Dolwyddelan Castle


Also pulling up for a breather was a cheery Australian chap and we chatted briefly while the blood returned to our drive-weary legs; he's only been in Wales for a couple of days and was very much enjoying the rusticness/rusticity/rusticful nature of the Country. What delightful company, albeit for 10 or so minutes, and then it was time to get back on the road.

With no gaming and no 'senior manager supper' to attend, I plumped for a cinema trip and - being a fan of (almost) all things sci-fi - my £9.80 was donated to Independence Day: Resurgence.


The same, only bigger.


I chose myself a lone seat at the very back of the screen and was just settling in to the adverts when a party-of-four arrived and asked me to move along...out of MY seat so they could all sit together! My first response was a grouchy and stubborn '..but this is MY seat!'; however, no sooner had this ungracious response left my mouth than I added '...but I'll move along one anyway'. The couple to my right tutted at my one-seat-closer approach; they tutted once more when, shortly afterward, three young (unaccompanied) teens loudly bounced in to the seats in front, spilling popcorn and light from their activated mobile phones all around.

The film commences; it is - no surprises, no spoilers - dumb and noisy and stupid and overblown and cliché-ridden and noisy. I emphasize 'noisy' because the teens were fidgeting and pissing around...but never more annoyingly or loudly than the fuss that was being projected on screen. The tutting increased, as did the hissed 'Shut up!'s and the rolling-of-eyes; a pair of old ladies had also joined in, having decided the youth of today needed a good dressing down. In a strange twist of fate, the "grown ups" were now - in their teen-directed impotent rage - making more bloody noise and being more distracting than the youngsters! As an entirely-expected plot twist developed before our maxi-screened eyes, 'grown up' on my right marched off in to the foyer to collect 'the Manager'; they returned, chastised one of the three tikes, and everyone returned to their seats suitably chastened / pleased with themselves - the old ladies taking a final opportunity to waggle their justified fingers: pricks!

The kids weren't THAT bad...and it's not like we were watching anything remotely important in the first place! ID:R is a lumbering, preposterous Summer blockbuster that reminds you of loads of other (much better) sci-fi movies, offers nothing new but is - in the final analysis - a bit of daft fun.

And I think the children enjoyed it too, despite the unacceptable behaviour from the adults pricks around them.
Twitter Facebook
16 Comments
Wed Jun 29, 2016 6:30 am
Post Rolls
  • [+] Dice rolls
Recommend
51 
 Thumb up
1.00
 tip
 Hide

Gloaty McGloatface

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
Today is another travellin' day: south-west to Carmarthen then North to Llandudno. The Vale of Neath was particularly picturesque at 0700HRS with a crowd of giant windmills stood-still in the mist:


The Vale of Neath (this morning, er...)


Cutting across country, I popped in on my Dad, Brother and Sister in Aberaeron for a cuppa:


Painted houses and painted boats. And honey ice-cream on the Quay.


Back on the road and up the coast, skirting around Aberystwyth and within calling distance of Aberdovey (on the other side of the Estuary):


Usually espied from a distance.


...through Machynlleth and up the valley:


Fighter pilots like to fly lower than the road level.


...to Dolgellau:


Never stopped here...not starting today.


...then Blaenau Ffestinog:


Slate.


...Betws-y-Coed:


The Waterloo Bridge.


...and Llandudno:


(Temporary) Home, Sweet (Temporary) Home (again)


I may pop to the cinema tonight to see Independence Day: Resurgence; something noisy and ugly to wipe this beauty from my ears and eyes?
Twitter Facebook
9 Comments
Tue Jun 28, 2016 11:31 am
Post Rolls
  • [+] Dice rolls
Recommend
45 
 Thumb up
 tip
 Hide

Road Rage

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
After almost a month - and thanks to a miserably-dour Sunday morning - we, that's me and the boys, managed to get Thunder Road to the (kitchen) table complete with a speed metal soundtrack courtesy of Benedict's iPod! The first thing I noted, having skimmed through the bijou rulebook, is that this £15 gem from the UKGE 'Bring & Buy' is actually AT LEAST THREE COPIES of Thunder Road! That's right: the 'normal' game comes with one-each of the 4, 5 and 6 point vehicles and a helicopter in four colours, 8 'wrecks', six dice (3 yellow, 2 red and 1 black) and just the two boards...whereas, I've got six boards, six extra dice and more than 20 extra vehicles!

Anyway, enough of my gloating; we played two games, lasting about 15 minutes each, with Arthur and (then) Benedict victorious:


The Road


Utter Car-nage!


In summary: You roll dice and then allocate pips to your cars; you can land exactly on another car's space (RAM), pull up behind them to SHOOT or just engage the nitro and hare off down the road itself. You can ram neutral wrecks and/or take a pop at other players with your helicopter. When a car 'goes off the end' of the second (front) board, everything on the 'rear' board is removed from the game and it's lifted over the top and placed 'in front' to continue the neverending track. The last player with any non-wrecked vehicles is the winner!

It's heaps of (scrap-metal) fun! Buzzing the chopper over the heads of your opponents, engaging pedal-to-metal and streaking off with the turbo-charger is brilliant. And the whole thing comes-and-goes in a palette-pleasingly brief period: a unanimous hit for the Boydell boys!



In other news, we managed a couple of further diversions in the stormy bits of Saturday:


Arthur & Me: I play this all the time on my phone but Arthur managed to ALMOST break 100 on his first ever try!



Some Swedish Roll-and-Move silliness - apparently we, and Richard Branson (yes, him!) are the only people in the UK to have a copy!
Twitter Facebook
5 Comments
Mon Jun 27, 2016 6:35 am
Post Rolls
  • [+] Dice rolls
Recommend
39 
 Thumb up
 tip
 Hide

Stranger Danger?!

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
A SpiderSense-tingling Sunday Snippet


Yesterday there was an 'open day' at a local Christian Adventure Centre and, because they're caring, they lay on a shuttle bus service between the Town and the venue. Arthur and I spotted it setting off on yet another 'loop' as we walked in to Newent to get sweets (and browse the Charity Shops):



Could this be any MORE sinister?
#lookedgoodonpaper #spaedoman
Twitter Facebook
6 Comments
Sun Jun 26, 2016 6:30 am
Post Rolls
  • [+] Dice rolls
Recommend
47 
 Thumb up
 tip
 Hide

Knitwiticulture

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
The stars had aligned, yesterday evening, such that
a) I didn't have to pick Fred up from Gloucester at 11PM (which usually cuts my Friday night gaming short), and
b) Benedict wanted to come along with me.

The latter presented the usual 'do we have anything for five?' problem, given that this was a last minute decision and 'the others' had packed for four; fortuitously (because I planned it that way), I did remember to put some emergency fayre in to the car, including Notre Dame:


No Ifs, no Buts: a bona fide classic.


Ben's early 'Garden' fill, followed by Becky and John continuously passing him 'VP' actions during the drafts, seemed to set him in an unassailable lead as he repeatedly 'play a card, score 7 VPs'-ed. My own 'cube-light' approach ie. bouncing peeps around the district rather than recruiting lots more, combined with a turbo-charged Wagon, netted a phat wedge of points (note, above, the THREE 4vp messages!) and the win. Benedict's first game had him languishing a long way back but he suffered a little from rat anxiety...and his old Dad drafting the good stuff before it got to him.

With ND for five done-and-dusted in under the hour, Ben proferred - and we keenly accepted - his recently-muled-from-UKGE-by-yours-truly copy of Viticulture Essential Edition:



In summary: it's a worker placement game where rounds are split in to two pools of action spaces: Spring and Autumn; the Spring actions are all about sowing crops, building your vineyards buildings and earning a bit of cash while the Autumn actions are about harvesting grapes, training new workers (family growth), making and selling wine. VPs come from conditional one-off action cards and from selling wine. When someone scores on - or passed - a trigger value (20), you finish the current year and see who's got the most points.

Viticulture exudes a pleasant, gentle atmosphere while playing and is certainly one of the less-brutal WP-ers; this is because one of your workers, 'the Papa', can use any occupied space so you're always guaranteed one action you definitely want every year. I managed an early sprint in to the lead (orange) - thanks to some nice bonus cards (visitors) - and cemented a 'to the end of the scoring track' win with a couple of high-value Wine Orders; although, it DID seem like everyone was going to score big simultaneously in one explosive, game-ending year...a bit like what happens in Guildhall and others.

Aside: I am avoiding the copious, chortling references to the turn order 'Cockerel' pieces because it's tiresome. Funny, but tiresome.


You can tell it's a Jamie 'stretched' KS game because of all the custom wooden sculpts! Lovely, but a BIT over-the-top?


Two engrossing games ticked off, it was time for something (I had expected to be) lighter; indeed, the first two pegged words boded (bade?) well for sniggerific fun:


Oh dear.


But. Do you remember me mentioning 'simmering' earlier in the week? Well, the EU Referendum result has done nothing to turn down the heat inducted in to my soul and a general feeling of hollowness and disbelief has now joined the overcrowded emotional party. Unfortunately for those around me, I find myself occasionally venting like a geyser (or should that be Geezer?). I'm sure it will be much more entertainingly (and archly) described by young Ben on the Ross-on-Wye board gamers blog, but suffice it to say that a little too much exhuberant 'shouting down' of one of mine & Becky's Knit Wit answers had me scraping the components off the table and back in to the box before we'd score even half of the answers. I really couldn't face more of that kind of thing yet, even as I was sliding the box back in to it's sleeve, I was regretting it; but, hey, it was too late to turn back (a bit like the EU referendum) so, instead, I threw myself (with over-compensatory gusto) in to Becky's suggested replacement/alternative Codenames:


The usual blah-blah.


There were, as usual some comic moments at the expense of Jobbers' almost-wilful clueing obscurity but, for me, the best was glancing over to see Ben and Becky cuddling up on the other side of the table in a rare (and delightful) public display of affection. My hissy fit was, then, the only off-colour moment in an otherwise bright evening. I am sorry.
Twitter Facebook
6 Comments
Sat Jun 25, 2016 11:01 am
Post Rolls
  • [+] Dice rolls
Recommend
51 
 Thumb up
6.00
 tip
 Hide

Playing with oneself

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
Hi everyone!

Below are the latest, available-for-playtest solo player rules for Guilds of London, as developed by (the splendid) Mr Ricky Royal and myself; if any of you are so inclined, it would be wonderful if you could give them a go and provide your feedback on the Forum thread on the GoL page!



Thanks, in advance,
Ricky & Tony

Guilds of London Solo Rules

In the solo game you will be the 1st Player, and the 2nd Player will be "Boris". You will always be 1st player.

Setup:
As per the 2­ player game, but only place two (2) neutral (black) liveryman pawns on the game board and do not give Boris any cards.

All of Boris's liverymen start in the Guildhall (​you can place them off to the side of the board if you prefer, where their occupation of the Guildhall is implied​). NOTE: Boris can never run out of liverymen, so use those of the other colours from the supply if necessary.

Seed the Guilds with Neutrals, as follows:
If the plantation is Virginia, place 1 neutral (black) liveryman pawn on each of the 6 lowest-numbered guilds;
If the plantation is Ulster, place 1 neutral (black) liveryman pawn on each of the 6 highest-numbered Guilds.

Player Turns:
Play your turn, as usual.

On Boris's turn (reminder: always the last turn of the Round), draw and discard 3 cards from the top of the action card deck in turn. Place 1 of Boris's liverymen on the next face-­up guild or special building of that suit, proceeding from left to right, top to bottom, starting with the guild occupied by Beadle, looping back to the guild in the top­left corner if necessary.

End of Round Phase:
Just as in the 2­ player game, you resolve tiles during even­-numbered rounds only. However​,any neutral liveryman pawns on a tile prior to Negotiation add one (1) to the majority value ​required ​to resolve that tile, BUT do not themselves count towards satisfying the majority value of the tile prior to Negotiation!

thumbsup The 'standing' neutrals add one to the required number but do not count toward that number! Your neutrals behave as usual.

If Boris wins control of a Tile then reward Boris with the tile's victory points. Boris does not need to place masters on a controlled guild. Boris is also entitled to the 2nd place reward when YOU win a tile, if he has liverymen on that tile.

thumbsup Boris is only ever awarded VPs.
thumbsup Boris does not place Masters on resolved tiles


Before the completion of every End of Round Phase, after resolution checks (and any resolutions) in even-numbered rounds and at the end of every odd-numbered round, flip the tile where the Beadle stands and reward Boris with the tile's 1st place VPs (note: your liverymen are not entitled to a 2nd place reward from this tile) THEN move the Beadle to a new tile, as usual, ready for the next round.

thumbsup Every round, the Beadle's tile is flipped if not resolved normally

Growth Phase:
Just as in a regular game, there will only be a Growth phase at the end of rounds with a grey space on the round track (every 4th round). The only thing that happens during this phase is the resolution of the Plantation tile:
If there are NO liverymen on the Plantation then Boris wins it, gaining 7VPs from Virginia or the 2nd place reward of 3VPs if the plantation was Ulster; then flip the plantation tile.
If there is just ONE liveryman on the Plantation then no one wins it, and Boris takes the 2nd place reward of 3VPs; then flip the plantation tile and return the liveryman back to the general supply.
­ If you have TWO OR MORE liverymen on the plantation you win it (gaining the 1st place reward) and flip it, returning all liverymen back to the general supply, as indicated.

Check for end of game:
The game ends if the round marker has reached number ten (10) on it's track OR if all tiles have been resolved OR if there is no numbered tile for the Beadle to move to.

thumbsup There are three ways the game can end

Winning the Game:
At the end of the game, you win if your final score (​after adding any mayoral reward bonuses and guild master adjacency​) is greater than Boris' final score (​Boris does ​not ​get a bonus for guild master adjacency​).

thumbsup Boris does not score for adjacency
Twitter Facebook
8 Comments
Fri Jun 24, 2016 10:30 am
Post Rolls
  • [+] Dice rolls
Recommend
122 
 Thumb up
3.00
 tip
 Hide

Out is the new In

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
Something properly-gamerish later but, for now, simply this:



#brexit #stupidfuckingstupid
Twitter Facebook
81 Comments
Fri Jun 24, 2016 7:24 am
Post Rolls
  • [+] Dice rolls
Recommend
62 
 Thumb up
 tip
 Hide

Gotta Keep Moving

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
I may be jumping the gun here but since the UK Games Expo - and a conversation with long-time gaming pal Iain - I've been thinking about an expansion for Guilds of London. "Good God, man! It's only JUST come out!" you might well exclaim but, given the gestation period of the average Ludus Boydellae, this might be exactly the right time to start! Young Iain sent me a fulsome email with lots of interesting ideas but they were pushing the game in to territories TOO new and TOO different (at least for now) BUT there were the seeds of one theme at least: The Inns of Court.

The Inns of Court in London are the professional associations for barristers in England and Wales. All such barristers must belong to one such association. They have supervisory and disciplinary functions over their members. The Inns also provide libraries, dining facilities and professional accommodation. Each also has a church or chapel attached to it and is a self-contained precinct where barristers traditionally train and practise...

There are FOUR Inns: Lincoln's Inn, Gray's Inn, Middle Temple and Inner Temple; as pompous and self-important as the Guilds, the Inns should make a juicy addition to GoL shenanigans:


Four Inns, four inn-teresting bonuses!


The coin icon represents - er - gold coins; they fit nicely on to the tile punchsheet, five at a time, and are exactly what they suggest: money to pay the cost of card effects. If you pay without having to spend other cards, then you have more cards left in hand and more combos to save up for and execute! This is going to be awesome...and, probably, UTTERLY BROKEN!



Now, if you stare long and hard at the full set of Guild tiles, you will notice that we have a 'gap' in configuration that needs an expansion to fill: 'three symbol-ed Guilds':


Ten combinations, ten powerful tiles!


Like their two-symbol-ed cousins, the triples offer a string of rewards for the victor, as well as a choice of Master's symbol; for second place, a counter (both physically and conceptually) to the dread neutral liverymen in the form of 'Ban Chits' (an ugly name at the moment) - these may be played on to a tile (for free) at the start of resolution and prevent the use of neutral liverymen completely on that tile (both the proper Tony use and the Carebear version too!)



Finally, for THIS preview/discussion/toe-in-the-water-dippage, you're all just getting acquainted with Virginia (US) and Ulster (Ireland) but I've been playing with the bloomin' things for YEARS, so no expansion would be complete without a couple of new overseas destinations:



Of course there should be more Mayoral Rewards, more action cards for the main deck, proper Official solo rules, maybe an official Carebear variant (see the Ham's Law thread) and goodness knows what else! I am as light as a feather, I am as happy as an angel, I am as merry as a schoolboy. I am as giddy as a drunken man!

Twitter Facebook
12 Comments
Thu Jun 23, 2016 6:23 am
Post Rolls
  • [+] Dice rolls
Recommend
51 
 Thumb up
 tip
 Hide

Just a Jeuxgolo!

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
flag msg tools
designer
mbmbmbmbmb
I love this song and, in particular, this energetic tongue-in-cheek rendition. On my Stag Night (July, 1992), our group had ended up - 'vigorously-refreshed' - in a Cheltenham nightclub and my Best Man requested it of the DJ; as it began, we were all linked, arms-across-shoulders, and Can-Can-ing around the polished laminate floor...within a further 30 seconds, the ENTIRE SODDING ROOM was doing it too: an enormous, high-kicking, bellowing snake! It was bloody marvellous!

So, today, by way of something to cheer me us up, I give you the back-combed and splendid nincompoop that is David Lee Roth:

Twitter Facebook
8 Comments
Wed Jun 22, 2016 8:55 am
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [159]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.