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The Superfly Circus on Boardgamegeek!

My site, The Superfly Circus, was on hiatus for almost a month, and in the meantime I pondered what I could do to take it to the next level. I already reprint my review articles here at BGG, but I wanted to do something more. So, I'm posting my articles here at this blog area at BGG so that you don't miss a moment of the madness.

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iOS Spotlight: Battle Fleet - Dreadfleet Meets Axis And Allies War At Sea

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That's right...another instance that Superfly Circus is hooking people up with info straight from the center ring itself...
www.superflycircus.blogspot.com





Now that I've finally advanced out of the dark ages and gotten an iPad and iPhone, I've realized that there's a veritable sea of amazing board game ports and strategy games out there to waste time with. I'm firmly of a mind that eventually, all games will become digital, with only the most afflicted of Luddites still having the cardboard versions.

I've heard arguments that cardboard versions will never go away, with the least compelling being that people in the same room will always trump online games. Personally, I think it's a load of BS because virtually all ports to iOS of any note have both hot-seat, wi-fi, and/or online versions, so technically, a bunch of guys with iPads (or one iPad passed between them) can all get together on Sundays and sit at the same game table and play the same games they always have, but without the need for 20 minutes of setup, 20 minutes of tear down, and an hour of time savings on doing all the rather pedestrian "upkeep" required when playing many of the more complex board games that exist. I mean, how awesome would it be to play Command & Colors: Ancients just as easily with a guy from next door as it would be to play with a guy who actually lives in Rome? Without taking three hours to apply stickers to blocks, and for 40$ or so less? Epic.


Anyhow, due to my belief that the proliferation of tablet computing will change the face of board gaming irrevocably, I will be doing some spotlight articles on new and upcoming games that I think have promise and should be supported by board gamers. But anyone can review any old crappy iOS game, so I'm only reviewing the ones that you probably haven't heard of, and that are in the nascent stages so that you can support them on the ground floor so they can have the means necessary and, really, a good reason to further develop the game.

This first article is about a really inexpensive, yet truly entertaining game called Battle Fleet. It's available in the App Store for about three bucks, and while it's a little rough around the edges regarding some bugs, the developer is committed to developing the game to its fullest potential.


It's a bit like the old "Scorched Earth" PC game from the 90s, where you choose your weapon, give an angle and a power setting, and fire away, but it's far more than that. It has a nice variety of ships such as cruisers, destroyers, battleships, and carriers, each with their own speeds, damage levels, and weapons slots. I've been playing it for around a month now, I guess, and I'm still enjoying it, which is tough for a ADD-prone guy like me.

The game comes with two campaigns with absolutely no historical reference, one US campaign that is around ten missions long, and another Japanese campaign that is half the length, but is under further development as I write this. Additionally, there is a PvP hot-seat mode, which allows two players to duke it out on the high seas using a maximum point value used to buy ships. Ships are selected, with a current maximum of three per side, and then a wide range of weapons may be loaded into the available slots of each ship.


Additionally, there are "Command Cards" which are collectible on islands around the battle map, each of which provide powerful and quite differing boons to the players. One gives you a precise range and angle from a ship to a target, another allows you to call in an air strike upon an area of the sea, while yet another allows you to sabotage an enemy ship, thereby causing that ship to lose its turn at a time of your choosing. It's a great little adder to the game's strategy, and it's always fun to pick up a card mid-game and get a nice bump that could potentially tip the balance of power slightly in your favor. For those who want less luck involved, though, you can disable Command Cards in the setup menu.

Some of the finer points in the game that really set off the mood is that all of the mission briefings and commands are spoken in the native language as well as written on the placard that pops up on the screen. This means that when you play the Japanese campaign, you can actually hear the mission briefing in Japanese while reading along in English, and when you select a ship in-game, you're met with either an American saying, "Yes Sir?" or a Japanese commander giving one of several responses in his native tongue. It's those little things that make the game just feel right for a World War II war game.

Another really cool thing I really enjoy about this game is that the soundtrack has a "John Williams" quality about it, in that it really helps keep the tension going a bit. I almost always turn music off in video games, but this is an exception. Another great thing is that, like the old Star Trek simulator BEGIN, there are range rings shown that help you estimate range.

The graphics are really sharp to begin with, but the developer is currently overhauling the backgrounds as there have been some complaints that it's a little too bland. I didn't think so, but I can see why some people would. Also, they are going to be expanding both the US and Japanese mission portfolios with extra campaigns, more surface ship types as well as other, alternative craft, different weapons, and a host of new mission types including raiding a land-based airfield.


Now it would be unfair of me to exclude a couple of niggles that I have with the application. There's a couple of minor bugs that can be painful, such as a "Player X's Turn" placard not going away for a turn, which leads to basically not being able to take a good turn. It is very seldom seen, and I have yet to be able to replicate it in any repeatable way, but it does exist. The most annoying thing about the game, which isn't really all that annoying, is that when you place weapons on ships in multiplayer mode, sometimes the touch-sensing isn't all that hot, so you may have to take a couple tries to place weapons.

Finally, and most crucial, the multiplayer mode currently only has a "let's kill each other's ships" mode, and I'd like to see some mission-based modes where two players can duke it out using one of the campaign missions, or ideally, go through an entire campaign together on opposing sides. There is no online multiplayer yet, which is the one thing this game will really need to have in order to be competitive in the game market. The developer is already working on all of these things, so I am hopeful, and he has a blog where he posts updates and whatnot on a semi-regular basis.

At the end of the day, if you're a sucker for seaborne turn-based war games, this is a great start. I recommend it, even with the bugs, because it has given me more playtime than many other games at much higher price tags, including Xbox and Wii games. It's $3.00, people, so get behind this app, and let's get the developer the means and motivation to expand this from a great, truly fun app into an exceptional app, which I truly believe it can be. Eventually, asynchronous games will become available, and we can all play together, which is what this hobby is all about. Until then, I'll just have to settle for wiping out my friends locally.

Why Battle Fleet Makes Me Bleed Salt Water:
- Crisp ship graphics and easy-to-use menus make it a fun
- Exciting soundtrack makes you feel a little patriotic, even if you're Japanese
- Simple interface and well-devised game play allow for lots of replayability
- Strategy is not limited to "Aim, Fire. Aim, Fire" as movement and position count
- For less than a pack of smokes, you get a bunch of game play and fun


Why Battle Fleet Sinks:
- Underdeveloped multiplayer and a lack of online multiplayer hurts the game
- Some annoying bugs still remain, but are being worked on currently
- The Japanese campaign is very short, and much harder than the American one

Overall:
This has provided me with more entertainment value than a lot of the other games I've played. While it's not as polished as some, the developer is committed to the title and I've had many conversations about what he has in store for the game. This is a chance to get in on the ground floor!


Rating:
3.75/5 Stars


Learn more about this game at http://www.BattleFleetGame.com/


There's a trailer, too!


And, for a limited time, and first-come-first-served, if you're looking to become a serious play tester for iPad or Mac to help him work out the bugs, get a free copy by contacting JJ at:
jj -a t- iphonestrategygames =d o t= com
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Wed May 9, 2012 8:15 pm
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Board Games: Commodity Trading Vs. Hobby Vs. Addiction

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I've been thinking quite a bit lately about games as they sit on the shelf, collecting dust, as less of a "durable good" or "commodity" as much as "collector's item". What I mean by this is that, as I'm sure you know, most games have a short lifespan of "buzz" on the Internet, then appear to ride off into the sunset. I'm not sure that they end up being shelved indefinitely, but they certainly don't command the attention as they did when they were all fresh and new. Maybe that's just human nature, to want to play with the new, shiny toy even though the one you got last week is still in perfect working order and just as awesome as it was when you clicked "buy it now" two weeks back. But maybe it's not. Maybe it's because the allure isn't a "new game to play" as much as "getting something new" and having something to look forward to.


But let's start with the original thought: What is the useful lifespan of a board game? I used to think, probably in a minority opinion, that games are to be kept and played often rather than played a lot for a short period and then shelved, only to be re-investigated sparingly to quench a particular hankering. But now that I'm laid up, and my friends are pretty much out of action or disinterested, I'm starting to see things from the perspective of someone who doesn't value the idea of getting new games often, but from someone who wants to play games that I have, and enjoy, more often. Because I've been playing video games more often, I've started comparing board games to other types of interactive entertainment, and the realization has been pretty eye opening.


When you look at a video game, especially an RPG game, for instance, there's maybe one or two "plays to completion" in the game. That said, with each play consuming 20 hours or more, and 100 hours or more in some cases, the fifty bones you drop on a video game may be better spent than the fifty you spent on a boardgame that will be played an average of 10 times before shelving it, with each play being two hours. The difference is that with video games, you generally play the hell out of them until completion, whereas with a board game, you'll likely play it four or five times in rapid succession, then sporadically, and then rarely after, if ever again. I'm not even sure that this has to do with the quality of a game as much as the human condition, especially when it comes to collectors and OCD completists.


Then look at a first person shooter, like Halo was or like Battlefield 3 or COD: Black Ops is. People spend hundreds of hours a MONTH playing those games, and honestly, I'd say it's more in line with a boardgame since they're both forms of entertainment that require other people to utilize. So, when looked at under that lens, you can see that board games are not nearly the value, when looked at from a use perspective, as some of these games might be. I mean, even the most die-hard Heroscape guy can't say that he plays Heroscape as much as a FPS enthusiast plays online shooters. Thus, it's certainly arguable that the board game hobby itself isn't about the actual play value as much as the collecting aspect, and certainly not about the lifespan of a board game as a durable good.


Let's go back and take a look at board games when viewed as a durable good. What is the lifespan of a game? And should it be judged by that? At what point does one accept that they will never play a game again and the only reason it's still sitting on the shelf is sentimentality? I'm not very sentimental or nostalgic in this regard, so as a pragmatist, it's a very, very short time for most of my games. Some games, though, such as El Grande or Space Hulk, have such a high probability of being played that I cannot envision arbitrarily dismissing them.


By that rationale, I'd have to say that for most games, their viable lifespan is not all that long. As noted, this doesn't include a very few games, arguably "the classics" or games you particularly love, that may see use for years and years. And in my research for this article, which was comprised of talking to a great many folks without telling them why I was asking the question, it appears that I am correct in assuming that "value" isn't the real motivator, and that people hold onto games not primarily based on their interest in playing the game a lot. Primarily, the motivation they almost universally offered was that they wanted the 'experience' of playing the new game.


What this exercise has shown me is that my original view that a board game is really not that different from other forms of entertainment as I once thought. You go out and buy a DVD not because you plan to watch it four hundred times, but because you believe that you will watch it enough times in the long-term to justify its price, and you want it to always be available to you. You buy video games going into it for the experience as well, not really taking into consideration how long the game will last, or how much value-per-hour you're going to receive for your money.


So it's not really about the value of the game as far as how many times you will play it, it's about feeding your desire to have something available to you, on demand, and the experience. Boil that down, and it appears to be about instant gratification. But with board games, it seems, the mental justification often is there for the purpose of allowing the purchase rather than justifying it based on value terms. In other words, the person getting the game has no real anticipation of playing it so many times that it would justify the purchase, but simply owning it is justification and reward in and of itself.


What I find interesting about board game collecting, or should I say collectors, are the parallels to substance addiction. I've talked to, and read Internet forum posts from, ample people who brag about ordering something online and how the waiting is unbearable; how they look outside at the post box, praying their wee parcel of goodness will appear. It's akin to the guy who calls his dealer up looking to score, and how he can't wait for the black-on-black Maxima with 20" rims to appear in his driveway. Continuing with the corollary, the game will most certainly prove to be a short-term fix, like that eight ball of coke, because before long, the "new game smell" will have worn thin, and the guy will be back at BGG researching the next purchase to ease their need for a new game. If you then pair that with the desire for the "experience", irrespective of the value received or the cost, it really starts looking like an addiction.


I'd point out that there's nothing wrong with this in and of itself for many people. People tend to need something to do with their time, and collecting boardgames is certainly far less destructive than drug use, or at least to one's health. But what I am saying is that, like drug use, the enjoyment tends to manifest more in the researching and collecting than the playing. Sure, playing the game is great fun, but the fact that the game gets stale so quickly and becomes perpetually shelved so soon after purchase would support the idea that "having something to look forward to" vis-a-vis waiting for a parcel to arrive is the real draw. Sort of like a kid's anticipation before Christmas, waiting for the special day that they can open the presents. It's not so much the present as the anticipation and the act of opening it.


So, the question then becomes, does the quality of the game really matter all that much, in the long run? There are some truly great games out there, but there's far more games being churned out by the Euromills that are simply re-themed versions of other games with almost identical mechanics, or worse, the nebulously themed mash-up games. Yet, these games seem to be consistent sellers just as the great games are, although their buzz dies on the vine far sooner than a good game's buzz would.


If the draw is in the collecting, and the anticipation, then the answer becomes clear: a great game will see the table more often, but in the grand scheme of things, mediocre games that are played 5 times and then sent to the bench are just as intrinsically valuable because they feed the need to collect, or the need to perpetually anticipate an inbound game. Maybe the "bragging rights" of having a great game on your shelf is nice, but were it the primary motivator, people would have nothing but the greats, with the chaff being sold or donated off, which is simply not the case with many, many board gamers.


But let's get back to the idea of collection versus playability...if a game is poor or average, and so many games are superior, why keep them? Why have a collection in the mid hundreds if the games will very likely never see a table again? This is the one thing I just can't seem to figure out. Maybe it's the pain of having to sell and ship games, maybe it's the unappealing idea of spending money on something and then selling it for less shortly thereafter.


Maybe it's because the only viable alternative is BoardGameExchange, where you can rent them. There simply is no "Gamestop" for Board Games as of yet. Some FLGS stores provide a buy-back service, but again, this isn't utilized often because every FLGS I've been to, and there have been a great many of them, there is almost never much "used game" inventory with respect to board games. A lot of Magic cards and miniatures, but very few boardgames. Thus, I'm let to believe that the demand for such a service doesn't truly exist, or all FLGS would be doing it, and it would be the norm.


This is compounded by the fact that unlike video games, boardgames are far more expensive to dispose of via the same means normally available to other entertainment venues. Shipping them is expensive, which is hampered by the fact that most online sellers offer free freight upon initial purchase, and therefore upon sale, the price must generally be exponentially decreased in order to attract buyers. It's a real pisser, in short. Sure, few games will actually appreciate, but those games are generally the ones that the original purchaser is most inclined to keep.


Even when you consider trading games online, there are significant barriers as you are losing the price of the initial purchase, the initial shipping price, and then the price to ship the game to another person, all of which adds up to a snowballing financial loss for each game that is traded. There are obvious deterrents to buying mediocre games, available for all to see, yet people for some reason are compelled to continue buying crap games by the bushel, only to perpetually store them.


Whatever the case may be, it surely appears to an outside observer that boardgame collecting is just as addictive as crack or tobacco, and provide the same fix as a junkie gets with virtually the same cycle: the continual craving for more, the anticipation of the arrival, the use which results in euphoria, and then, finally, the crave hits again and the 'user' goes back out 'doctor shopping' on BGG to find their next fix.


But, the question remains: If it's not an addiction or mental issue, why would one continually buy mediocre games and shelve them, knowing they'll be hard to sell and thus will cause financial loss? Why not simply buy only the best games, and forgo the poor ones? The only conclusion I can come up with is that it is indeed either an addiction or mental disorder along the lines of 'hoarding'. I'm sure there's a minority of aficionados who want, for idealistic reasons, to collect every single boardgame ever made, but I'd argue that it's a very, very small and quiet minority. The majority just seem to want more and more, and it doesn't matter how much the games get played or how fun they are.


This idea is cemented by the fact that I cannot tell you how many people I know that have bought hundreds of dollars in games that are sitting, right now, on their shelves with the shrink wrap still on them. And it's likely that they will ALWAYS sit there, with the shrink on. So, what purpose could that serve? If you buy something and haven't even bothered to open it a year later, let alone actually use it, it's a good bet that you might have an addiction. Now, I'm not saying that EVERYONE is like this. I know plenty of people that use weed or drink a lot, and are productive people that aren't addicted. What I am saying is that there's a definite subculture of addicts, or at least those who exhibit addictive behavior. I think it's fair to say that this is the core constituency of "The Cult Of The New".


My conclusion really comes down to the idea that boardgames, more so than video games, are not actually a durable good or commodity. They are, for many hobby gamers, a consumable item prone to few uses before being discarded, but that happens to be collectible. Sort of like a Pez dispenser, really; they're used several times, then set aside as a decoration. But for other folks, the game will sit on a shelf for many, many moons, maybe even in the shrink wrap having never been played, because the goal may never have been to play the game at all; that was the simply subtext to justify the purchase. The real goal was to have something 'precious' sit on your doorstep when you come home. In both cases, though, the useful lifespan of virtually all boardgames is incredibly short, and the fact that the game sits eternally on a shelf makes it no less discarded, it simply redefines the garbage bin.
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Fri Jan 6, 2012 9:45 pm
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BGG Advertising Roman Orgies? Seriously?

SuperflyCircus Pete
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OK, I've been lectured for a few weeks over some of the language and metaphors listed on my Risk Legacy game review. I can handle that, whatevers. I'm me, you're you, life goes on. Change the channel.

But where is the outrage about this advert as shown innumerable times on BGG's front page? I mean WTF? A brother like me can't say "fuck" but it's OK to have a half-naked chick inviting you to click in between her breasts to engage in a Roman Orgy? If you have that little blue 't' microbadge and said a damned thing to me, but not to an admin about this, I think you seriously need to revisit your commitment to that little blue lowercase 't' that you're so proud of.

Here's a snapshot of that ad, which I'm sure you've seen since I've been blistered by it on three seperate logins today:

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Wed Dec 21, 2011 7:37 pm
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The Superfly Circus GenCon 2011 Special Edition Magazine

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I'm back from GenCon, and because I love my readers so very much, I took the time to go the extra mile. Not only did I do my usual write-up, I did it in e-magazine format!

You seriously need to check out all the crazy shit I saw at GenCon this year, and there's all kinds of photos, news, and articles within to help you understand just how awesome the trip can be.

Highlights include:
Quarriors
Star Trek: Fleet Captain
Fantasy Flight
Wizards of the Coast
Alderac Entertainment Group
"The Afterparties" and barhopping in Indianapolis
The People Of GenCon
Dungeon Crawlers
The "You Stink And You're Foul" Campaign
....and much, much more.

Best part, it's completely free.

Download the 20 MB extravaganza here:
http://www.box.net/shared/hmjx4xxl8xi9ddxnbeyu

For those whose corporate masters block Box, try my site where it has an embedded viewer:
http://superflycircus.blogspot.com/2011/08/superfly-circus-g...
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Wed Aug 10, 2011 7:01 pm
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Kickstarter Spotlight: Travesty Games

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This week, since the wife is out of town tending to her very sick grandmother, I haven't had too much time to play games. I've got 3 games on the review schedule, but I simply can't get people together to play them for a second or third time, respectively. Suffice to say that one of them will knock your socks off and the other will have you soiling yourself with laughter, at least until the jokes wear thin.

So, this lunch hour I've decided to start yet another little Circus venture, where I show you some games that you likely have never, and arguably would never, have heard of. These games are from relatively unknown, or at least underrealized, companies that are making their livings by trying to get funding through Kickstarter, the newest way for companies to attract investments in small increments based upon a sort of preorder system.

This week's game company is Travesty Games, a small and relatively unknown publisher that got its start on Kickstarter and has successfully produced a handful of imaginative and rather diabolical games. Just my kind of folks.

Travesty Games is an odd bird, and that's why I've been subtly stalking them for a while. The boys over there, Gil and Adam, have a good sense of humor and I, as a proponent of all things humorous, appreciated their "Vision" page on their website:

"Our goal is to make stuff so awesome that your skin flies off your body.

Or to put it another way, our goal is to make stuff so awesome that it’ll make you run into the forest, where a turkey will fly into your mouth and you will jump up into a tree. And I’m not talking about some little tree either. I’m talking about a Redwood or something.

And that’s how angry that makes me."


So far, my skin is still intact, but I've had skin cancer and so I stay out of the sun to avoid burns and subsequent peeling. Maybe I'm the outlier. To be fair, though, I've only read rules and checked their press releases, so perhaps I've just not been exposed to their games long enough to have my skin etched from my body as they so hope. Anyhow, they have three really interesting products, one of which has just successfully been funded by Kickstarter supporters.


The first game is PsiDuel, a card game that allows you to take the role of a psionic superdude (or superbabe, as it were) to psychically kick the piss out of your opponent. The card art is really nice, and the layout of the cards is actually really appealing to me. So appealing, in fact, that I asked Gil to send me a copy for review, which he has kindly done. So you'll be hearing more about it very soon.
http://www.travestygames.com/?page_id=21


The second game is KillBall, which is a cross between soccer and the French revolution, and it's played by clones. There's goals on either side of the board, and the goal mechanisms aren't all that smart, so you can score by putting a ball in the goal, or alternatively, by severing an enemy player's head and putting it in the goal instead. Not only that, but you can regrow clones, which squirt out of little chutes and can re-enter play. In short, heads will roll. It's a neat looking and quite clever dicefest, and although the art is black and white, it's still a pretty cool chit and counter type game.
http://www.travestygames.com/?page_id=18


The last game these guys are currently publishing is a cool dungeon crawler called Deathfear. It's not your standard fare, though, as it comes with a twist: the object isn't to kill some nameless, faceless monster and emerge a champion, it's to BECOME the nameless, faceless monster before your opponents, and then bust their shit loose. You hunt the dungeon for demon parts, and once you've gotten them all, you become that demon and then seek to devour your former running mates.
http://www.kickstarter.com/projects/travestygames/deathfearT...'s a promotional video that comes with the game, apparently, and you have to check it out. It reminds me of the video that comes with Dragonstrike on VHS...it's a riot.

http://www.kickstarter.com/projects/travestygames/deathfear/...

I just started looking at this game very recently, and they just hit their mark on Kickstarter, which guarantees that the game will be published. It's currently on a fast-track to get printed before GenCon, and these boys will be there in the dealer hall at booth 757, giving demos of PsiDuel, from what I understand. Get over and show them some love, check out their stuff, and see if there's something there for you.

Check out the Travesty games site at www.travestygames.com for more information on their stuff!
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Thu Jul 14, 2011 3:01 am
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A Journey Of Self Realization In Gaming, Or, "Sick Of The Same Old Sh*t"

SuperflyCircus Pete
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This tirade was originally spawned by the devils at The Superfly Circus ( www.superflycircus.blogspot.com). You will likely be offended by the content, and I really can't help that. This is the truth, as I see it, and if you disagree, well, change the channel or call me nasty names. Either way, until someone gets pissed enough to change things, we're going to have more and more subpar games printed every year until everything implodes under the weight of the hobby's current state of abject mediocrity.

If you want to comment, do so at the Circus where I can call you nasty names back and not be banned. I'm a free speech libertarian, so give me your best.



Well, I've had ample time to reflect on games this month, and it was primarily because I'm in the process of cleaning up my Man Cave (...or Dude Dungeon if you prefer) for the purposes of having a huge 6 player Heroscape game. In the process, I was reorganizing my games, and it hit me that there are certain games that I simply don't have. That being said, I'd almost rather have my scrotum crushed by an air conditioner that fell from a skyscraper than have them.

The reason I say this is that no matter how compelling the gameplay, how clever the mechanics, and how highly rated the game may be by those who enjoy, above all else, such amazing feats as moving a quarter-inch brown cube from a pile (arguably the slave pens) onto a map representing Puerto Rico, if the theme is garbage I'm going to have a hell of a time wanting to play it repeatedly. Where's the fun in that? It seems to me that these games generally end up as dick-measuring contests by potentially unimaginative people who yearn to prove to their slide-rule using peers that they are, indeed, the smartest Mensa member in the room.

To those who think these games have compelling themes, I loudly proclaim: "Fuck That Shit." I'm sorry, but if you think that managing the power grid of Germany or scheduling shipping containers is fun, chances are that you and I will never see eye to eye. In my world, being a merchant of the middle ages, hustling corn husks between the farm and the market is about as compelling to me as having every single ass hair ripped from the root by an Epilady. Sure, I loved "The Darjeeling Limited" and "Lady In The Water", but if I had my druthers, I'm watching "Aliens" or "Conan The Barbarian" instead nine times out of ten.

So, seeing as I'm here, let's talk about theme a bit.

First, what the fuck is going on with games these days? Most of the drivel that is being produced for the Board Game Geek crowd of late seems to come in two flavors: games that involve farming or production of some kind, or games that are total knock-offs of someone else's work. Seriously, you think Hollywood has plumb run out of new ideas, take a look at our hobby. It's the same old shit, redone over and over, ad infinitum. If I see another damned Zombie game where a small group of survivors have to escape peril through swarms of the undead, I may slice my fucking balls off and sing showtunes in front of city hall until I bleed out.

Same with production games where the pinnacle achievement is growing and selling shit (oh, wait, let's not forget the shipping the shit you grew variant! BRILLIANT!). Or, wow, set collection games. There's a new one. If I wanted to play an Old Maid or Go Fish variant, I'd just play Old Maid or Go Fish. Worker placement is another pet peeve, because I can't think of many things less interesting than putting a little cube somewhere that represents a person in some manner of indentured servitude, be it serf, slave, or subject. Where's all the new stuff?


Back to theme, though, in my little tirade here, what the hell is going on with the damned Renaissance? Why is that so compelling to so many people? Do we really want to relive plague, death by dysentary and cholera, and wars that lasted 30 years? Or how about tripe like Fresco, where the object is to mix paints? Fuck that, if I want to mix paints, I'll do it, and I'll go even further by actually painting something. Like maybe a ultra bad-ass pewter miniature resembling some nightmare creature eating the white meat off of a damsel in distress!


I just don't get it. Maybe people are just boring these days, or maybe the advent of the internet visual media has completely dumbed down peoples' ability to use their imagination. How many shipping games do we need? How many Pillars of the Earth building games does the world really need? Why on God's green Earth do we need another game about farming or medieval life? I mean, seriously....WHAT THE FUCK?


Theme matters to a lot of people. Games like Ascending Empires, where varied interstellar races beat the piss (or whatever liquid non-humans excrete) out of each other, are compelling. They make you WANT to play the game. Games like Road Kill Rally, where the racing aspect is less important than running over grandmothers pushing strollers, are irreverant and fun, and although the theme is a bit dispicable, at least they're compelling. It's not enough anymore to simply pick a theme out of the old playbook, tack on some mechanics that may or may not work well together, and then hire an artist to make it all look fancypants. If you do, you'll do it at your own peril because I'm not fucking buying it. God forbid I do get a hold of it, because your ears will be on fire from the review I'm going to write and whose wrath I'll personally deliver to 10,000 readers in the first month of publication.

I'm not saying that some of the new "thematic games" ( which incidentally, I refer to as "games that may actually be fun" ) have to be completely original themes to be good. I really like Battleship Galaxies, and I think it may well become a fan favorite, but it really is just another "space dudes in space shooting space weapons at other dudes in space" when you boil it down to the base. The difference, my dear friends, is that Hasbro took the time to flesh out the story, build some characters in, and then explain the whole thing to players so that they had a reference point. As I noted in another article, the imagining of a universe or setting, and then building the game, from bottom to top, around that setting, is the hallmark of a great game.

Games like the new Chaostle, while I don't know that much about it, are compelling because there's something new there. I want to know more about it, and that's saying something because there's so few games these days that actually make me want to click on a couple of links to learn more about them. I'm not saying Chaostle is a great game, because I don't know yet, but I will tell you that it has an integral theme, great visuals, and a backstory, and all of this adds up to something that has the potential to be fun.

To be great, as I've said before, requires a rare crossroads of integral, interesting theme, great mechanics, good pacing, and most of all, an assload of fun gameplay. There are very, very few games that I consider to be truly great, but I can point to all of them and they have precisely that rare mix of elements, hence my reasoning that these games have risen above the chaff to become legendary, in my mind, at least.

While it's true that some games have such novel concepts that they can ride on that alone, they are the rarity. Dominion, for example, has almost no noticable theme and could've been about buying various quantities of dope from Columbian and Afghani dealers, or alternatively could've been about amassing different tiers of out of print board games in a basement. The result would've been the same, because at the time, this style of game didn't exist. Dominion was so novel that many were OK to look past the obviously pasted-on theme and saw it for what they saw it for: a neat new game design. Personally, I owned it for a month, played the shit out of it, and then realized that it was ultimately a very boring multiplayer solitaire game, and I subsequently gave it away. But that's because it wasn't about Space Marines collecting the ears (or whatever) off of Genestealers, right?


So, in conclusion, I sure wish game designers would focus more on getting cool games out there that have nothing to do with shipping corn to some island I don't give a fuck about, or games that involve having fistfuls of cards that are supposed to make me feel like some sort of land baron. Stop trying to be "Dominion with a theme" because you can't. Ascencion of the Godslayer, Nightfall, Thunderstone.....whatever. They're all trying to trump the original, and you really can't. All you can do is hope to ride the sea of mediocrity and sell as many games as you can until it subsides and sanity kicks back in.


Be original in design, and stop trying to knock off other people's shit. I know that virtually all games are derivative of another game design, but you can certainly mix it up. Talisman does the same thing Prophecy does, essentially, but they are very different game designs. Earth Reborn does what Tannhauser does, but again, very different paths between A and B. Come up with a cool theme that hasn't been done not only to death, but to death, reborn, and to death again. Take that theme, and wrap around its magnificence a great story, some great art, compelling, fun mechanics and gameplay that are absolutely soaked in the pickle juice that is your awesome theme, and then playtest the shit out of it so that it doesn't disappoint. Then, alone, you have a shot at greatness, unless you're very lucky.


There's just not enough "new" games out there that are worth buying, and quite frankly, I was wholeheartedly unimpressed with the big-box offerings at Origins. The highlight with all the buzz was yet another snoozefest Knizia math game that happens to have Captain Kirk in it is a completely epic failure in judgement and execution. So much could've been done with that license, especially with the skill at minis games Wizkids has, yet they found a way to totally fuck it up. Seriously, is this all we, as a colletive group, have to offer the world?

I hope "Wild" Bill Shatner kicks ol Wizkids hard in the balls for that one....whomever decided Star Trek and Knizia in the same sentence would be a good idea really should go back to barber college or whatever the hell they did before signing up at Wizards. What a shame. And things like this are so much more often the story than the story of triumphing over all odds and creating a totally awesome game like Omen: A Reign of War. And guess what: John Clowdus doesn't have Wizkids money, Knizia name recognition, or Star Trek fanbois to work with, either. So stop blaming the market for your failures, bitches, and start sacking up. Make great products that are loaded with fun and stop relying on the same people with the same old ideas. There's a lot of fresh ideas out there, I know it, but they're buried under the weight of the old guard and the marketing giants that get all the press.

Alright, I'm done, go back to your regularly scheduled programming. I'm going back to playing Heroscape and waiting for my Hirst Arts molds to come in so I can pimp out my Epic Duels set....you know...a FUN game?
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Sat Jul 2, 2011 8:07 pm
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Origins Game Fair Wrapup - It's Aptly Named When You Consider Darwin's Book

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This article was originally published on The Superfly Circus, and it contains stuff from publishers you may not know about. You want news about FFG and those sorts, go check out the Opinionated Gamers or The Dice Tower. I went there to show the little guys some love this year, and that's what this article is about.
www.superflycircus.blogspot.com



Sometimes you wake up with a hangover from drinking too much, but this week, I'm going to be dealing with something far more sinister. It's like a "life hangover" from being drunk with fun; coming down from the last two weeks may prove to be worse than coming down from an ecstasy-and-crack-fuelled adventure at a nudist nymphomaniacs convention. Well, maybe, anyhow.

It all started with a joke from a buddy of mine who does it for a living: An arctic baby seal walks into a bar. The bartender asks "What'll it be?" The seal responds, "Anything but a Canadian Club!" Cue rimshot and commentary about the veal and tipping waitresses. It ended with red eyes, 4 hours of sleep, and a deep sense of dread for the timeframe between this very moment, as I'm writing this, and the first day of GenCon.

Well, I'd better back up and explain what the deal is. I am coming off of one of the best two-week stints ever, and it just ended with my participation in the Origins Game Fair in Columbus, OH. After reading the aforementioned joke on my buddy's Facebook page, I got in the car and headed to the airport at high speed as I had to head to Colorado for a class at the School of Mines in Golden. I was already running late, as usual. I realized five miles into my jaunt that I had forgotten my laptop, so I pulled a 30-MPH E-brake U-turn in the middle of the road, speeding back to the crib at 90 to get my forgotten lifeline to the universe. Kiss the wife again, kiss the babies, and out the door I went. Didn't even get a ticket, and I really should've.

There was a choice parking spot when I got there, but unsurprisingly, I was still pretty late to the ticket desk, and I got there just in time to have the kiosk tell me that I was too late to check in. I spoke to "Bob", a very nice Delta counter guy at the Cincinnati Airport. He asked if I had any heart problems, to which I responed with a quite quizzical "no", and he then replied that I should run my ass to the gate, like NOW. So I did. I was there just in time to sweat on a large Latin gentleman who really should've had 2 seats and a grandmotherly older lady who had the aisle. 2 hours later I was wheels-down in Denver, having done all the backlogged work I had to get done on the plane. I get to the shuttle, and they headed for the rentals the moment I got there.

There was no line at the rental place, and no traffic on the way to Golden. I showed up in time for a wonderful catered lunch and small talk with collegues and friends. The following presentations in the class were exceptional, and even the hotel room afterward was nice. Things just couldn't go wrong for me. It was the beginning of a charmed life.

After three days in Denver, I was anxiously awaiting the drive home because a really good friend of mine who some of my readers may know, Rychean from Heroscapers (Mark), the God Emperor of Heroscape Himself, was going to be sitting at my house as he had flown into Cincinnati at 3:30 and caught a cab to the house. I got home wihtout delay, and sure as snow melts in summer, there was my beautiful wife, my wonderful kids, and my dear friend to greet me. Hugs and kisses ensued (family, not Mark) and the adventure began.

The reason he had flown in, I might note, is that the following day we were going to head to Origins in Columbus. For the uninitiated, it's one of the oldest board game industry trade fairs in the United States. We had planned to be there at 10AM to meet up with the Heroscapers from the area and play some tournaments, but I was there for darker purpose, to be sure. I had to cause some trouble to someone, and I had to score some free stuff. Oh, and I had to see some seriously freaky people.


I spent that night drinking with my amazing wife, Mark, and some good friends who happen to be neighbors, introducing him to playing Epic Duels on Halo terrain, which he is now completely and hopelessly addicted to, and talking about the adventure to come. It was a blast, and so much so that I forgot to pack a Heroscape army or two. So, suffice to say, I thought I would be hosed.

Now it wasn't all fun and games because I had some work to do in Columbus in the morning, so I headed to my appointments while Mark did his thing, and later we'd hook back up at the convention. It's the story of my life: work always gets in the way of fun, just as it did at Trashfest. We entered the center and I was told that a 5$ pass would get me into the dealer hall, but to actually play in any games, I'd need the 35$ deal. What a crock of shit. Anyhow, 35$ later, I was back on the road to go buy some metal waste.


After the sales calls and a conference call around noon, I was back in the center and prepped for epic warfare against the masses. I toured the halls and it was surprisingly well laid out, with really not a lot of people there for a Friday. I spotted some folks I knew at the Dealer Hall, and hung for a while catching up with friends. Had I not promised my wife I'd not buy a single game while I was there since I just dropped 150$ on Hirst Arts molds, I would've bought Ascending Empires right then and there at the Z-Man booth, which was dead in the front of the hall where you couldn't miss it.

Cruising around the hall I saw all sorts of costumed folks, but not nearly as many as I'd been expecting. The theme of the fair this year was 'Steampunk' and therefore everyone seemed to be dressed as Menonites or something, sans Everett Koop chinstrap, wearing bowler hats and the apparently mandatory set of goggles sitting above the rim. The ladies were all wearing '50s era Victorian dresses and knee high boots and bustiers, for the most part. For something with "punk" in the name, there were a hell of a lot of conformists there because they all seemed to look exactly the same, as if there is only one way to be a steampunk guy/gal. But what the hell do I know, I'm just some writer guy.

Speaking of the gals, there were thankfully few morbidly obese women pouring out of too-small lingerie model outfits. I'm not going to belabor this as my dear friend Matt Loter would call me a "mysogynist cancer who should just die" were I to do so, but I will say that there were more fit, reasonably attractive folks on scene than I ever would've expected. I was pleasantly surprised, to say the least.

The one crime against humanity that was there was a menace to eyesight who was apparently trying to rope people to the Mechwarrior Simulator video game booths by wearing what can only be possibly described as Victorian slut gear. We're talking a bustier that hid only areola, holey fishnets (I can only assume they were runs from being 4 sizes too small) and the worst thing, an incredibly short mini skirt that she must've shaved to wear, and I don't mean her legs. Looking like that, the only ring I can envision a man putting on her finger would be at Burger King, and made of onion, battered, and deep fried. I'll never understand it.

What marketing school did these idiots go to? I'd bet she was really nice, and had she dressed like a person, and not a disgusting object, I'd totally have talked to those guys and got the scoop about their products. But now they get nothing but shame and infamy.

The sad fact is that I had to walk past this ode to absurdity every time I went from the dealer hall to the Miniatures room or Board room, and it produced the opposite result I think they had intended. I didn't look anywhere near that area of the building, nor would I unless there was a person on fire, screaming prayers or venom loud enough to catch my attention. I'm not much on sexualizing women for the purposes of selling something as I think people are, or at least should be, smarter than to buy something because some super model chick is standing around asking you to. All in all, it was a very mellow, conservative place to chill out, and I was quite thankful for that.

Moving on to the stuff you really want to know about, there were SO MANY GAMES in the halls. Not a whole lot of new stuff, but a lot of cool stuff. I tried hard to get out of the mainstream and showcase stuff that you've never seen or heard of before, because any douchebag reporter can tell you about what Z-Man or FFG have going on. I'm the guy who tells you about the supercool stuff you'd otherwise not know about, making you marginally as informed as I am, and able to totally brag to your friends about how in-the-know you are. Well, maybe, anyhow.

The first person I went to see was my buddy Steve Avery, the nicest guy on the planet, who was working the Tom Vasel Dice Tower booth. Apparently Tom is really pushing to get his Podcast subscriptions going, and he was handing out Dice Tower Podcast ribbons like they were going out of style. Tom shook my hand, then recoiled in horror when he saw my name badge. He noted "Ah, I know that name, I know it very well." It was at that point I realized he may not like me, and he never looked me in the eye after that.


That being said, he had a pile of games donated from various people for his newly founded Jack Vasel Memorial Fund. It's a charity that helps gamers in times of need, and it's a hell of a great way to honor his son. Tom and I may not see eye to eye on things, but I'll tell you straight-up that you're not going to find someone who is as truly good-natured and caring as he appears to be.

Check out his charity at http://jackvasel.org/ and donate to the cause. Don't talk about it, don't think about it. Just go there and donate what you can, even if it's a dollar, because there's a lot of people out there who need help these days, and if this is the only kind thing you ever do in your life, when you get to the day of judgement this might be the difference between being judged as a lifelong, unrepentant scoundrel or being someone who maybe actually did care about something, even just once.


Moving on, I went to go check out Small Box Games, where my buddy John Clowdus was selling games like it was the last day on earth. I personally saw him sell maybe 15 copies of Omen, which indicates to me that if you didn't buy it, you're a moron. His lovely wife was working the booth with him, and she proved yet again that behind every successful man is a strong woman telling him what to do. We had tons of laughs and loved every minute of our visit. The short version is that if you haven't met John and his wife, you're totally missing out. Truly the salt of the earth.


Right next door to their booth was the newly founded Chivalry Games booth. They have a product called Chaostle, which is one of the prettiest games I've ever seen. The plastics and board are amazing, and for the price of $55 bucks they were selling it for, I was a fool to not pick one up. I was just afraid my wife would murder me if I did, so I didn't. The short version here is that it's a bit of a dungeon crawl but with a racing aspect, sort of, and it's one of the more interesting things I saw during my trip. Coincidentally, this guy used to do pewter work but got out of it, and so I talked to him on a professional note about doing some business! Small world.

Here's another pic of Chaostle:



So, right across the aisle from this gorgeous thing was a booth with another start-up company, and while their game is far less gorgeous, it was interesting nonetheless. Age of Dinosaurs is a game akin to Settlers, but instead of building a colony, you're essentially trying to become a dominant force in the mid-Jurassic period. The mechanics involve trying to keep the parents alive long enough for your eggs to hatch, and thus you have both egg resources and various types of plant to manage in order to be successful. The game sounded incredibly neat, and the guy who was pitching it, the designer, was truly fun to talk to due to his super energy level and enthusiasm about his game. It takes big, brass balls to do something like this, so at least give the guy some love and take a look when more info is available at http://www.theageofdinosaurs.com/.

Here's the game on the table:



Now moving onward, I headed to Plaid Hat games to chat with Colby about Dungeon Run and the new Summoner Wars Master Set. After talking for a few minutes, he exclaimed that he'd sold fully half of the games he brought with him on the FIRST DAY. Very excited that he's going to be around for a while in the boardgame biz. We also chatted about Dungeon Run, where he was doing demos on a prototype board. I sat in and played for 20 minutes and it's exactly my kind of game. Keep your eyes open at http://www.plaidhatgames.com/ for this, because it's got the backstabbery of Cosmic Encounter or Diplomacy, but wrapped up in a co-op dungeon crawl. Great, and I mean GREAT, artwork, models, and everything. It's a fantastic product and I can't wait until Colby sends me one....hint...hint...

Here's the demo game we played of Dungeon Run:



Next stop for me was unplanned, but I simply had to take a look once I saw what Todd Boyce, the owner of Ninja Magic, had sitting before him. These were some of the most stunning little miniature space ships I've ever seen. Had I not promised to spend nothing on product, I would've bought them all for Battleship Galaxies customs. In fact, I asked for his card and I'm sending the info to my buddy at Hasbro so they don't have to reinvent the wheel, potentially, on sculptures. Outstanding stuff! These even have magnetic bases with knurls so they lock in a direction when you shift them in a facing. Check his stuff out at www.ninjamagic.com because it's brilliant. It may be the coolest spaceship stuff I've ever seen, and these photos simply do not do justice:





Now after chatting with him for 20 minutes or so, I saw the Battlestations booth next door and decided to chat up the guys over there and learn more about what they had. Turns out that it's a half RPG, half board game hybrid that sounds absolutely outstanding. The concept is that you take on missions, with a GM-style referee running the game and at least one other person playing through a scenario. There's tons of unique races, all with individual ship styles and racial attributes, and the game is played on both a star map for manoeuvering, but on tile-based spaceships. There's the usual shooting at ships in space as well as damage control, repelling boarders via battles inside the ships on the tiles. It's an amazing-sounding game system, and it's apparently been around a while, although nobody seems to cover it anymore. Check them out at http://www.battlestations.info/


I'd have loved to talk with them all day because they were so incredibly interesting, and so enthusiastic about the game, but I was running late for my first Heroscape event. I tripped over to the Miniatures hall, where they were playing all kinds of games. Wizards didn't have too much of a presence there, with few Star Wars Minis or D&D events going that were immediately apparent, but there were an assload of pirate-themed games, with ship sizes going from the pocket-model little guys all the way up to foot-long galleons sailing felt seas.

One of the most impressive things I saw, being a total Star Wars nut, was some game that a group of guys were playing on what can only be described as the single neatest full-scale Star Wars setup I've ever seen. I have no idea what game it was, and I have no idea how to play, but I was taken aback by the absolute coolness that this game exuded. Suffice to say, by the time I saw this and eyeballed the setup, Endor and its Ewok populace was completely fucked.


I was finally to the Heroscapers table, which had maybe 24 maps all set up. If you have never played Heroscape, first, I pity you, but it takes maybe 20 minutes to set up a map, even with keen instructions. Heroscapers are a selfless lot, by and large, and to go through all this trouble for what amounted to 10 people to play...that's some love right there.


As noted earlier, I forgot my stuff, but as usual, Mark packed way more than he planned to play with as he is perhaps the single most indecisive human that has ever existed. Luckily, one of the organizers, David Lefton, was kind enough to bring an entire crate of stuff and I chose a mish-mash of figures to use. Some Heroscape champions were there as well, so I figured I'd better just hope for the best.

I played four games and, unlike the norm for me, I only lost once. No, I wasn't playing against the infirm or children. It wasn't enough, though, and Mark ended up winning something, but since he has more Heroscape product on the shelf than Hasbro at this point, he gave me his prize, a Castle set. This is why Mark is the man.

After this, we headed back to the dealer hall for a minute, then got out of there. It occurred to us that we'd better get a hotel, so I called around. Apparently the area hotels hold rooms for business people that aren't offered to tourists, because the minute I told the Mariott folks I was there on business, the room I was told didn't exist by the receptionist magically became available when the reservations desk lady came on board, and it was twenty bones cheaper. We ended up smuggling the games that we brought up to the room, and proceeded to play X-Bugs and a whole assload of Epic Duels.


We asked Chelsea, the attendant at the desk, where we should eat, and she not only turned us onto "The Elevator", but gave us a 10% off coupon. It was just up the road, and it was a microbrewery, so it was a total win. Thanks, Chelsea. Anyhow, the Elevator Xtra was absolutely lovely, although the fish I had was far less than satisfying. I had the beer before I ate, so technically, I gave them the benefit of the doubt and they failed. Mark's tenderloin steak was nice, or so he said, and of the two beers he tried, only one was to his liking.

We ran out of smokes (although when I say "we" I mean "me" since he only smokes when I'm around...bad influence that I am) and then walked for blocks trying to find a convenience store. As is typical, we ran into a state employee who spoke little english to give me directions, which he needed to call headquarters to get. It was at this point we turned around and got my car from the valet, drove 2 miles to a Shell station, and fed my nicotene monster.


Back at the hotel, we were back to Epic Duels. What a hell of a game. Hasbro should be slapped upside its head for not reprinting this one, because it may be the second best game they've ever produced, after Heroscape. As noted, I play this game with Halo Interactive Strategy Boardgame terrain, which totally makes Epic Duels the fun-fest that it was born to be. It also finally repurposes the Halo stuff, since playing that game is nearly as fun as being sodomized by a baseball bat wrapped in barbed wire.

The next morning we awoke at about eight in the morning, after about five hours sleep. We got Triple-Essed (Shit, Shower, Shave) and got out of the room, packing all of our games with us. The first Heroscape event was at ten, and there was no way we were going to miss it. Before heading over, though, I went to harass John Clowdus and realized that I had missed the booth of one of the biggest hucksters in the game business, MayDay Games.

Mark had gone on ahead, so I grabbed a badge from an unspecified individual and went over to check out their Crokinole offerings. Not surprisingly, they had the best ones on the tables, but they had a sign with "slightly used" boards for $70.00. Guess he learned that bait and switching people is not only immoral, it's illegal. Anyhow, the tables were full and it was at this moment I said, rather loudly, "Hey, aren't these the douchebags that were knowingly shipping bad boards to people? Why would you ever buy anything from these pukes?" All eyes turned to me, then to the booth guys. Laughing, I strolled on without looking back. It was almost time to meet Mark at the Miniatures room, so I went onward to play some Heroscape.

As usual, I got my ass kicked. I dropped out early to go hang out at the booths in the dealer hall and to find a game that my buddy was hunting for: The Dealer McDope Dealing Game. Unfortunately, there were no copies around the entire place, so of course I texted him to tell him that I had found it, but for $100.00, and to drop what he was doing and come over to buy it before someone else did. I let him call about three times before answering to tell him I was just yanking his chain. He was not amused.


I went back and checked on Plaid Hat as well as Small Box, and as expected, their piles of product were greatly diminished. I decided to head over to the Board Game Exchange booth to harrass David Muta, the founder, and his trusty sidekick, Jim O'Brien. They said that they had signed up a ton of people, and that they brokered a bunch of deals with publishers. Suffice to say, if you haven't signed up yet, you just don't understand how much money you will save. Their booth had some of the funniest signage I've ever seen; check out the pic below and look at the sign on the upper right side.


Chatting with David was a blast, and he explained that he couldn't hang the previous night because he was absolutely wasted. He looks like a total drunken frat-boy if you just took him at first glance, but he's actually a really smart, funny guy who loves games and just got sick of buying crap, just like I did. Definitely check them out at http://www.boardgameexchange.com/.


Right next door was an older guy sitting in a wheelchair, wearing a pith hat. As I walked by him I had to laugh because I noticed that he was holding an Obama Tax Poker Game, a game called Prison Bitch, another called Gang War, and finally, Mohammed Old Maid which is made up of a deck of 72 virgins, some of which are transvestites. His company's motto is even "We Intend To Offend - Free Speech Should Be Fun!" My kind of dude. So, I chatted with him for twenty minutes or so and he explained that he is an absurdist playwright, and had a stroke which put him in his current seating arrangement. Totally great sense of humor, and after he explained Prison Bitch and Gang War, I wished I hadn't promised to not buy anything. They looked like a riot. Check them out at http://www.pigz.biz/ and don't have a drink in your hand when you do. May cost you a keyboard.

Here's my newfound hero and his booth:



The next contestant on "The Booth Is Right" was not on my radar until I saw someone that closely resembled some of the folks down the road from me. The company is called "Gut Bustin' Games" and they have released three games and one expansion so far, the most notable being "The Redneck Life". They have a new game out called "O Gnome You Don't", which is both beautiful and absolutely loaded with screwage, and when I demoed it I wanted to buy it immediately. It's cute outward appearance belies its pure evil heart.

Anyhow, I chatted with the founder, Lisa Steenson, who explained that they're out of Portland, Oregon, and that they're selling tens of thousands of copies of The Redneck Life out of Targets, Wal-Marts and at conventions. It is a linear game where players run through the life of a redneck, with the goal being ending up with the most money, the least in debt to Uncle Clem's payday loan place, have the least litt'luns, and have the most teeth. All of your stats are tracked on a sheet of paper and you get to name each child you have, with slots for about 20 kids on each sheet.

I had to look twice because while the board looked very, very plain, the real magic was in the houses and cars in the game. Each is a photograph of a total hillbilly vehicle or place of residence, and each is funnier than the last. While I know for sure this will never be a hobby gamer's favorite, it's a great game to play with out-of-town relatives. I got a review copy from Lisa, so I'll be reviewing it. I will tell you that after one play, I can say that I've rarely laughed as hard as I have playing this game. It's a total riot. Check it out at http://www.gutbustinggames.com/, and keep and eye on O Gnome You Don't, because it's really nasty fun.


It was almost time to go, but as I was walking to the front, a guy from Eagle Games started hawking the new Defenders of the Realm miniatures and expansions at me. I hadn't heard squat about this, but after looking at it all, I cannot imagine why you'd not want to get them. At five bones a piece, they're on par with FFG's Arkham Horror Investigators, but at the show I could get both the full game AND all of the painted minis for $60. What an ass I am for making a promise to the wife not to buy anything. This was, hands down, the deal of the show. Check them out at http://www.eaglegames.com/ and they have an online store to get them all!


I decided to stop one last place before I was finished, and it was back near Chivalry Games and Small Box. It was the Fireside Games booth. For those of you who don't know them, they're the folks behind the amazing Castle Panic. They're releasing their first expansion, The Wizard's Tower, and it sounds amazing. I love that game and while I traded it off long ago because I got offered a deal I couldn't refuse I am going to definately buy this one again because it's a household fave, and with the expansion adding spells and other cool mechanics, it's a must have. I even got a bookmark that can be played in-game as a card! Check these fine folks out at http://www.firesidegames.com/, and if you've never played Castle Panic, you're really, really missing out.


The last thing I'm going to note is that at the Board Room, where you can borrow games, there was a bunch of guys playing Battleship Galaxies! They said they loved it, and one of them actually knew who I was. I contemplated offering to sign his boobs, but I decided against. I asked to take a pic, and to the left you can see them battling it out, ISN versus Wretch, right there at Origins.

Now, you're probably looking at the title and wondering what the hell Darwin has to do with Origins. Well, there was a Red Cross blood donation drive there on-site, and there was at one point a substantial line. I can only infer that the reason for this is that gamers have finally figured out that they can't break the stereotype easily, so they've decided to infect the rest of the planet with their blood, therefore making everyone, at least in a small way, a gamer, with gamer's blood raging through their veins. The species of gamer shall live on.

Thanks to all of my readers for totally ignoring me during the show; I was expecting legions of rabid fans tearing my clothes off to sell on Ebay, but instead was met by a bunch of great people, a bunch of great games, and one hell of a long story to tell. See you at GenCon, where I'll be GMing the Heroscape Championship and be doing demos of Battleship Galaxies!
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Mon Jun 27, 2011 9:02 pm
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The Game Giveaway.....more information

SuperflyCircus Pete
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Well, I've gotten 10 responses and 4 new members on my site, The Superfly Circus ( www.superflycircus.blogspot.com) and so far many have been good, but I think that there's a hell of a shot for someone to come in and take the big prize.

Head on over to The Superfly Circus, subscribe, and send an email to me with your most, or least, favorite article and why you loved/hated it. That's all it takes to get an entry.

See here for the official rules, and I have at least 3 games to be won!

http://superflycircus.blogspot.com/2011/05/second-quarterly-...
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Tue May 24, 2011 1:56 pm
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The Circus' second quarterly game giveaway...

SuperflyCircus Pete
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For my first post on this blog, I'm going to go ahead and announce to you all that I will be doing my second quarterly game giveaway (read: making room for new games) for all my subscribers at www.superflycircus.blogspot.com.

For those of you who have no idea what a "Superfly Circus" is, allow me to give you the brief update:


I review games, most of which I buy, and I give an unbiased and totally subjective review of the games. Some are scathing, some are loaded with praise. All are different from what you might generally read.

I play with 2 regular game groups in my area, and I travel extensively so I bring games to the outside world for testing as well. The short version is that I play with all kinds of people all over North America and I play virtually anything that is put in front of me. While I favor Ameritrash, I like Eurotripe games almost as much, with my all-time favorites being games like Space Hulk and El Grande, if you can wrap your head around that. I just love games.

My reviwing procedure is as follows, and is never deviated from:
1. Must play any game at least 3 times before reviewing.
2. Must play any game with at least 4 different people before reviewing (where applicable).
3. I am the God Emperor For Life at The Circus, and as such while I will report how others felt about the game, my ratings are of my own choosing.
4. If you don't like the review I wrote, or are offended, well, sorry about that but don't expect that I'll change.

Now for the fun stuff: I will be giving 3 games from my collection, to be announced later, to 3 randomly selected people. "Random, you say? Do you use a computer or something?" No. I do not. When I say 'random' I MEAN random. Here's a link to the last one I ran, and the next one will most certainly be just as insane:
http://superflycircus.blogspot.com/2011/02/contest-winnersre...

So, thanks for your time, and keep reading!

EDIT: I've changed course on the "random" thing. I was going to use some Tannerite explosive targets, but I've decided that feedback will be more fun.

See here for the rules:
http://superflycircus.blogspot.com/2011/05/second-quarterly-...
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Wed May 18, 2011 6:24 pm

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