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Thunder Alley

A behind the scenes look at a new take on racing. Follow the progress of this brand new game right here.

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Process-Prototype Art

Jeff Horger
United States
Columbus
Ohio
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So I must first let everyone know that I am no artist. I like art, I know what I like and it would be fantastic for designing games if I was artistic. However, it is not to be. That said I try to make my prototypes as functional as possible for people to playtest and to show to publishers. This week, I have downloaded some new tools to work with and try to amp up my prototypes. The art is still not professional quality nor is it even high school quality but it is something for people to look at and see what I have in mind for the final versions of my games.

Last week I started working on revising the tracks for Thunder Alley using these new programs. I think the revised versions of these tracks look pretty good and hopefully you understand that I am making every effort to show you what I think these games can become. For me, I look at my contribution to a game as the man behind the scenes. I enjoy solving problems, creating fun systems and innovative mechanics. I also fully expect to share the spotlight on any game with the artist.

So I am trying to give everyone a look into my mind for a glimpse of what I hope my games will look like, but you should always keep in mind that a real artist will have a blank canvas to work with and I look forward to seeing what he will do with the final version.
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Thu Sep 6, 2012 10:23 pm
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Road Course

Jeff Horger
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Today's job, complete the road course. Done, not great but done.

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Thu Aug 30, 2012 3:04 pm
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Buckeye Game Fest

Jeff Horger
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We just wanted to get the news out that Carla & I will be at Buckeye Game Fest next month with all of our P500 games. So if you are planning to attend, stop by and give the new games a shot.
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Wed Aug 29, 2012 10:18 pm
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Short Track

Jeff Horger
United States
Columbus
Ohio
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Today I managed to complete a rough image of the short track for plat testing. Again I expect a real artist will do a much better job for the final version.

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Tue Aug 28, 2012 11:20 pm
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Triangle Track

Jeff Horger
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Columbus
Ohio
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I finished the revised and updated Triangle Track today. Thought you might want to see what four hours of feeble graphic work looks like.
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Tue Aug 28, 2012 1:01 am
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Replay Turn 1, Pink

Jeff Horger
United States
Columbus
Ohio
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Pink Player Card 1


Pink does not want to get car #43 too separated from the pack and so selects to play a pursuit card "Stay with the Pack." Pink will push #2 right up into the back of the pack and push the entire outer land with him. Hopefully yellow will reciprocate by not leaving #43 behind later. Sometimes you need to work together to stay up with the pack. 43 will move six spaces straight ahead. Coming into the backstretch pink decides to choose the middle lane and as the cars dump out pink ends up in a great spot as car #40 has the potential of making a move to the outside if the right people provide help.


Because the card has a white bar across the top, a green fuel token in placed on car #43's team card representing a possible fuel shortage for the car.

I have set up a Facebook page for Thunder Alley here: http://www.facebook.com/pages/Thunder-Alley/128422033924619

As always you can pre-order this game from the GMT P500 page: http://www.gmtgames.com/p-359-thunder-alley.aspx
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Mon Aug 27, 2012 5:17 pm
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Replay 1 Turn Black 63

Jeff Horger
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Ohio
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Black Card 1

Black chooses to activate car #63 using an Teamwork card. The card gives black 4 Movement points to use for one car and then another three to use for another car on his team. This card is a Draft Movement card so when it begins moving, unless it goes straight inside it will be linked with Blue car #13. However since it is coming out of a turn and has two possible lanes to choose from it will slip inside of Pink #43 and link up with the cars in the middle lane.

Black then chooses car #61 to activate with the additional 3 Draft Movement Points. 61 has a choice of the inside or outside lane and elects to take the inside line and not push the leaders ahead any more. The race has now tightened up considerably.

Because the card has a white bar across the top, no wear token is accrued by either car. Slow and steady going for Black.

I have set up a Facebook page for Thunder Alley here: http://www.facebook.com/pages/Thunder-Alley/128422033924619

As always you can pre-order this game from the GMT P500 page: http://www.gmtgames.com/p-359-thunder-alley.aspx
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Wed Aug 15, 2012 3:07 pm
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Replay Turn 1: Green Car 1

Jeff Horger
United States
Columbus
Ohio
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Green Card 1
Green chooses to activate car #33 using an Oversteer card. The card gives green 5 Movement points to use. By selecting the Pursuit Movement card, green will leave all cars behind it and only follow those cars in front of it. #33 begins with a lateral displacement of Car #2 which costs 2 Movement Points. This forces Yellow #2 back one space since it is against the wall and cannot be pushed further out. When #2 has to go back it also forces all cars behind it back 1 space. #33 then continues its move by moving forward 3 spaces and pushing the entire line ahead its remaining 3 spaces.

At the end of the movement, #33 is required (by the card text) to move inside 1 lane for free. However the space is blocked by an opposing car. #33 may not move inside and the turn is over.

Pursuit Movement: A car linked with cars in front of it (only) it may move all of those cars in a continuous line at a cost of 1 Movement Point per space. Cars behind the active car are ignored completely. Once a draft line is started, the active car may not leave that line.

Car #33 will receive a blue wear token as the color strip across the top is blue.

I have set up a Facebook page for Thunder Alley here: http://www.facebook.com/pages/Thunder-Alley/128422033924619

As always you can pre-order this game from the GMT P500 page: http://www.gmtgames.com/p-359-thunder-alley.aspx
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Mon Aug 6, 2012 4:36 pm
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Turn 1 Blue

Jeff Horger
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I guess I lost the red turn. So we will pick up with Blue turn.

Blue Card 1
Blue chooses to play a Rubbin' is Racin' card for car #13. The goal is for the last-place car to catch up with the pack and stay in touch. A car that gets left behind is quickly in trouble and on the short track it is when a car that is left behind is at its most vulnerable.


Draft Movement: A car linked with cars in front or behind it may move all of those cars in a continuous line. Once a draft line is started, the active car may not leave that line.

Car #13 will not receive any wear token as the color strip across the top is white. Car 13 will move 4 spaces along the path indicated by arrows and push all of the cars ahead of it in a line.
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Mon Jul 16, 2012 1:19 am
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Turn 1-Yellow 1

Jeff Horger
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Expect these turn replays to be pretty long and interspersed with pictures.

Play will begin with the player in pole position (yellow) and moves around the table. Each player has 4 cards and will play 3 in a turn. This post will cover the first play from each team.

Yellow Card 1
In Hand: Fast Pace, Floor It, Watch the Gauge & Making a Move
Yellow chooses to activate car #3 with the Fast Pace card. The speed is 7 and the car will use Pursuit Movement.


Pursuit Movement: A car linked with cars in front of it may move all of those cars in a continuous line. Cars behind it will not be moved.

Car #3 will then receive a black tire token as indicated by the color strip across the top of the card. I chose this card so that yellow's last place car can push the pole-sitting car forward and then in front of the outside lane.
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Wed Jul 4, 2012 12:41 am
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