Notes on a Total Conversion

Step-by Step detailing the work I'm doing converting/updating the components on a classic Ameritrash dungeoncrawl.

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The Complete Package.

Justin N
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Edit: The only way to get this project is now via the complete package. Had to delete the individual files to free up some disk space. So, without further ado:

The whole shebang (60MB):
http://dl.dropbox.com/u/51214989/Cadwallon.zip
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Mon Jan 30, 2012 4:18 am
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Pictures of the finished product.

Justin N
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Here they are, some pics of everything printed, cut, glued and bound, along with some pics of the figures I built this edition around.







There's more in my gallery, here on. the 'geek. Sorry for the mediocre quality, they were taken with my cell phone camera.
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Wed Jan 18, 2012 11:36 pm
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Last Piece, for real this time.

Justin N
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This post has been edited to remove links to individual files. To get any part of this project, see this post.



And there it is, the last piece of the game. Of course, you'll need markers of some sort, for XP and Wounds. And dice, but I can't do custom dice (perhaps someday!).



I'll add these links to the 'master list' in the next few days, or possibly make a new "Complete" post and package everything up into one .zip file for easy getting.

Sorry to those of you following this that I regularly take way, way longer with each piece than I say I will. I hope that hasn't been too much of an inconvenience.

Hopefully I'll have the time to build the last few bits of this in the next few days, and put pictures up of how it all looks printed.
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Sat Jan 14, 2012 8:00 pm
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League boards are finished.

Justin N
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This post has been edited to remove links to individual files. To get any part of this project, see this post.

Aaaaaannnnddd... done.



One of the finished boards- The League known as "The Ruby Heart".

Not much changed from the version a couple days ago. Abandoned the 'scrawled notes' bit. Added in the table that was on the originals, and a note reminding players that one of their Leaguers has to have a melee weapon.

Some notes on the design: Everything except the actual character pictures was done by me, with my own scanner, textures, etc. Like I mentioned in the comments thread in they last post, I don't feel like it looks very Rackham I but I think it looks good , so I don't much care. They are actually sized to fit into the plastic frames in the original MC:SotC boardgame, but I doubt I'll do that.They also differ from the originals that you'll need some sort of XP, Health, Money, and Extra Action counters. I'll probably pull something from my (soon to be replaced by 2nd Ed.?) Descent set, or just use wooden blocks, glass beads, etc.

Here's the link to the .pdf- I also added it to the post with all the files from a little while back.


I also just realized I have to make the Darkness Creature reference board. Should be quick- I can copy most of it from the change I made to the Mission book a few days ago.
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Fri Dec 30, 2011 12:21 am
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Last Piece of the game. Maybe.

Justin N
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So then, spurred on by Omnicollective, I'm finally working on the last piece of the game- the League boards. I actually started them a month ago, but was tired and uninspired. I started again this morning, and here's a sample of what I've got so far. Tell me what you think.



With this design, though, I was possibly looking at making counters for gold and XP. Yea or Nay?

EDIT: because my original post was borderline incomprehensible due to weird punctuation. WTF was I smoking?
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Tue Dec 27, 2011 10:01 pm
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A new hosting solution, and a it more.

Justin N
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This post has been edited to remove links to individual files. To get any part of this project, see this post.

Again, sorry to the faithful few who have been following this, for the lack of updates. I finally got the character cards scanned in, and will be finishing the League boards in the next few days. In the meantime, I have a few updates.

Firstly, over at FFG's holiday sale, I see they're selling the painted Cadwallon figures (that I'm using for the free leagues in this game) for cheap. So if you're thinking of building go on over and pick some up. They aren't strictly needed, but the paintjobs aren't completely awful and $30 for 20 figs is ok.



Secondly, I have a new hosting solution, along with a finished version of the Missions book. The new version mostly just fixes a few typos I and adds a cover (seen above). Funny thing about the cover image- it's actually a whole page from the Cadwallon RPG. It originally said "The Rules: Exploration", but I erased the "Rules" bit and added the rest. funny that the picture had an apropos Dirz creature...

The new hosting is a personal drop box account. Still don't know how to get such copyright-violating files here on the 'geek. Others seem to have found a way around it (outright lying about their permissions?), but here we are. The upside is that they shouldn't get deleted from dropbox due to inactivity. Here's the relevant links:
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Tue Nov 29, 2011 12:58 am
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An Apology for Lack of Progress... and a bit more

Justin N
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I This post has been edited to remove links to individual files. To get any part of this project, see this post.

just looked, and realized its been over three weeks since I last posted in here. Work (my real job) has been busy, and just when it calmed down, my computer started to die. It's an ancient Toshiba M200 tablet that I rely on for the graphic design stuff I'm doing here, and it has taken to spontaneously shutting off with no warning. When this happened twice in a row in the middle of building something in Photoshop, I decided it was time to order a new one. Well, that's here now, and I can get back to work. You'll probably see some progress in the next week or so.

That said, here's a few bits to tide you over. The first is the aforementioned 6-up cards for the game. They're a little bigger than the other cards (actual playing-card size). Also in this file is the initiative cards re-formatted to tarot card size. The other file is just the tarot-sized Initiative cards, in case you're interested in them and you don't want to download that whole other thing.

Enjoy.
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Wed Nov 2, 2011 7:39 pm
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Cards

Justin N
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This post has been edited to remove links to individual files. To get any part of this project, see this post.

Ok, then. We're in the home stretch- the cards for the game. While they *are* finished, they still need some more work, at least for me. Let me explain. I tend to use Adobe InDesign to do my layout work, even for cards. I make whatever images I need in PhotoShop, and then place them onto different layers in ID (along with text, etc). I have templates built to layout cards onto perforated card stock from www.plaincards.com (I find their product nice and super easy to use). I wouldn't use the plaincards stuff to make a card game that required lots of shuffling, but for games like this with little of that, they are great. The biggest downside to this method of production is that I don't have individual images of cards, so can't (for example) easily upload them to someplace like artscow.com. It makes it tremendously easy to rearrange things, make global changes to fonts and text size and whatnot, but that other thing, not so much. To get the images below, I had to import the pages of the .pdf into PS and cut out the cards manually. Bleh.

So I did the layout for printing onto 8-up perforated cardstock, and found that I don't have enough sheets of that- all I have left is the 6-up stock. And I swear I checked first, too.

So I have to do some more layout work, moving stuff to the other template, and adding about 5 pages onto the project. That said, most people (kidding myself again that anyone out there is going to go to this much trouble), would probably be happy with the 8-up cards, given that they probably don't use this same product to print onto, and there's more cards-per-sheet than the 6-up ones. It shouldn't take me more than a half hour or so to do the movement- in fact, I probably could have done it instead of writing this blog post, but hey.


Notes on the cards and methods:

Initiative Cards:



You saw these in the Rulebook. Here is one, blown up to full size. I keep thinking that I should modify them to be Tarot-card size, as the deck in Cadwallon is supposed to be their version of a Tarot, and I do have some of the 4-up, Tarot-sized perforated cardstock from plaincards.com. Hmmm. I do like how well this aspect of the Cadwallon mythology meshed up with the system- six suits, six colors, six Leagues, to six different factions in the MC universe, and a solid foundation for them to be friendly rivals in pursuit of a common goal against an evil enemy.

Equipment Cards:



The Cadwallon alternative to the ever-popular Gehenna Pukker. I decided to not try to squeeze images onto the cards for the equipment. I probably could have found things to cut out from various sourcebooks, but just didn't want to bother. Sorry. The card background is my own.

Darkness Events:


Here's a Darkness Event/Reinforcement card, and a bit more about what I was getting to in my last post re:Ranks of Darkness figures. In an effort to make the game slightly less focused on the exact set of figures I've amassed, I decided to just give the figures Ranks instead of actual names. So in MC:SotC, the basic Dark Legion troops were Legionnaires; in my version, they are just referred to as Rank-1. So if someone putting a set together has 12 figures of something else and not the hordes of Rackham Phemera (like I do), they can just use those. Heck, you could just use different-colored groups of meeples if you want. Wouln't be too thematic, but the gameplay's the thing, right? The card background is from some text boxes in the Cadwallon RPG.

That said, the actual Force Cards have pictures and names, like this:

,

and this:

.

I feel like it's a nice compromise, and I get to use the neat sketches of all the figures that are strewn throughout Rackham's books. Luckilly, I didn't even have to scan them in- the .pdfs Rackham put out for each army are very easy to grab the images from. A few of the cards I made super generic- 'Incarnate' for Rank-5 figures (Nepharites). In future installments for the system, I'll probably try to do separate cards for each Incarnate or Rank-6 creature, and possibly special rules for each, or specific sets of Darkness Technology and Darkness Magic for each. So in the version of the campaign against Acheron I've got budding in my head, there'll be a version of the Incarnate card, Darkness Tech and Darkness Magic for Azael The Unfaithful, Rhea de Brisis, The Gorgon, etc.- or, at the very least, a few character-specific cards that get shuffled into their decks.

The last thing I need to do is make the boards for each League, and the reference boards for the various Ranks of Darkness Creatures. I'll admit, I haven't even started them yet, so I have no idea what they'll look like when they're done. I know I need to scan in the cards from Cadwallon: City of Thieves boardgame for the League figures. I hope to do that tomorrow or the next day at work (don't have a working scanner at home). I hope to be done with this phase of the project by next weekend (possibly Tuesday!) and inflict it on my regular gaming group sometime in the next week or two, and then move on to writing a new campaign or two (in the undercity against Acheron, and in the city streets and mansions against the Lahnars).

Wish me luck.
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Mon Oct 10, 2011 4:15 am
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The Exploration of Lab SO-58

Justin N
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This post has been edited to remove links to individual files. To get any part of this project, see this post.

Well, here it is, the 'first' scenario. I think I did ok, with this, but I do feel I was constrained by having to shoehorn the objectives of the MC boardgame into the Cadwallon setting. On some level, I'd hoped to be able to come up with more interesting goals than 'Go into this map and slaughter everything that moves'. On the other hand, I guess that's what the game is about, and on the third hand, I guess that's what Ducal Orders (Secondary Missions) are for. I do hope to prove an a)Coherent, and B)Interesting story the second (and third!) time around. Here's a link to the Scenario book:




It's just the basic book right now- I still need to add a cover and intro page. I'm mulling over alternate optional rules for specific Incarnates (Nepharites), etc. As soon as I get those done, I'll upload a new version and an easily-printable booklet form.

Notes on the design. The page background was entirely me (well, the maps peeking through in the lower corners are Rackham), aping Rackham's style. I had a paper texture and some brushes to weather it up a bit. Put the maps in the corners to fit with the page backgrounds for the Rule book and the Cadwallon RPG. Fonts are the usual Teldegi styles used by RE in pretty much all their products. You'll see some odd references in the text to Rank-X creatures- this is a byproduct of how I handled the Darkness creatures, and I'll talk more about how that works when I detail the cards.

I realized right at the end when putting together the optional scenarios from the MC Brotherhood expansion that I needed a tile number 9. Took me a while to come up with, but I did it. Here's an updated package with all the boards in it, including the new one.




And I mentioned the rulebook a minute ago, so here's a link to the final version of that:



It includes a nice wraparound cover now, and all the stuff I wanted to put in before, fixed some typos, etc. It also has a few blank pages to make the flow and cover look nice. Delete them as you see fit- though I wouldn't recommend deleting them the booklet version. This is as finished as I plan on making it (barring some sort of major error someone points out to me), so download and enjoy.

The game is actually 90% complete now. The cards and player boards need to be finished (the cards are actually done, but more about that later).

I'll be updating the links in the earlier blog posts in a day or two to reflect the finished status of these things.
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Tue Oct 4, 2011 10:23 pm
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Boards

Justin N
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This post has been edited to remove links to individual files. To get any part of this project, see this post.

Ok, so I fibbed a little. I mentioned before that this post would be about the scenario. It's really about the boards. Here's a link to printable versions of each of the board sections. I basically scanned in the board sections from the Hybrid and the Hybrid Expansion 1: Nemesis, cut them up in Photoshop and re-assembled them. The package contains all of them, and they are as finished as I have any desire to make them. The zip is about 5 Mb, and they're saved as 150 dpi jpegs. I still do have 300dpi raw photoshop files that I can supply if anyone is interested in something higher res.


I'll be the first to admit that I'm not the best with PS. Kind of like with painting miniatures, I just don't have the patience anymore for the little bitty details. That said, for the most part, these are pretty good. My biggest problem is that because of the rearranging/combing bits from several tiles, some of the shadows and lighting are kind of weird. Fixing that sort of stuff is really beyond my know-how. Part of it was also the need to make them conform exactly to the board layouts from the original Mutant Chronicles game. Future scenarios using the Cadwallon RPG City Tiles should be a lot less constrained- essentially I plan to just cut 8X8 blocks out of them, and possibly do some minimal rearranging.



I really do like the way most of them turned out, though- Rackham's work shining through. Not even my crappy skills can completely ruin their excellent work. The old MC:SotC are weird bright pastels. While these are excessively bloody and gross, they do provide the excellent atmosphere exploring the lab must entail. They set the mood much, much better. I did enlarge them just a hair. I didn't think about it before now, but that might interfere with using them with the plastic stairs bit from the MC boardgame. Luckily, I din't leave the traditional holes where the plastic stairs go on my tile #8- I put them directly on the board.



The only other problem with them is that the actual grid is pretty vague or non-existent on some parts of the tile. You can usually figure it out on your own based on other squares nearby. This is mostly as they were on the Hybrid tiles. They were dark
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Tue Sep 27, 2011 1:38 am
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