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Surya's game blah blah

My initial impressions on games I recently played for the first time

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Among Nobles and Cargotrain

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Among Nobles
tl;dr: good but slightly repetitive

A couple of years ago games about generations where very novel. These days we see more of them and so far most of them have been quite solid. And so is this one.
The system where certain traits are inherited from parents is quite nifty and leads to interesting choices.
The fact that you can choose the gender and traits (from the available cards) does make the game slightly unthematic, but if it was random, the game would probably be too random as well. It didn't bother me.
My biggest gripe with the game was that towards the end we all had a feeling of 'ok, lets do yet another round'. I guess making the game shorter might make certain strategies harder to pull off, but it did feel like it repeated just too long.

Initial rating: 6.7/10
BGG scale: 6/10

Cargotrain
tl;dr: enjoyable but a bit too long

A very tactical, not a strategic game. It's quite simple and a solid design, but it does go on for a bit too long. And by too long I don't mean the play time is too long, it just gets a bit repetitive after a while.
Oh yeah, and couldn't they find some other colors than brown and orange?
Not bad, but I can't really recommend this.

Initial rating: 6.3/10
BGG scale: 6/10
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Fri May 27, 2016 4:05 pm
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My Village, Buttons and Cacao

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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My Village
tl;dr: fun variation

I haven't played Village a lot, but when playing this game I did see a number of shared elements. But this is a nice medium weight strategy game that can stand on it's own. And there are some elements that are quite different from the other game, so it's not a case of 'which of the 2 should I get'. They're different enough.
In any case, I enjoyed playing this game. It's not too complex, it doesn't take too long, but it does offer some fun strategic or tactical choices.

Initial rating: 7/10
BGG scale: 7/10

Buttons
tl;dr: Qwixx but different with buttons

Like Qwixx? Want more of the same but different? You could play this, you'll probably like it as well!
I didn't dislike this at all, but I do feel it's a lesser take on the concept. The amount of luck seems higher, it's harder to control.

Initial rating: 6.3/10
BGG scale: 6/10

Cacao
tl;dr: fine family game

A family friendly tile laying game. I don't personally see the need for more takes on the genre, but that doesn't mean this game isn't worth playing. Like most games in the genre the rules are easy to digest and strategic options don't fly all over the place. But there are a couple of different strategies to explain. Some of them might not be as viable as others, but from this first play I can't say that for certain.
Anyway, it's a solid enough and not boring. In fact, it's rather enjoyable, just very unexceptional.

Initial rating: 6.5/10
BGG scale: 6/10
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Fri May 27, 2016 11:27 am
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Antarctica, Cornwall and Snowdonia: Trans-Australian Railway

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Antarctica
tl;dr: fine but a bit too long

This is a medium weight euro like there are so many on the market. The rules are quite streamlined, it is well produced, it remixes mostly stuff we've seen many times before. So in that regard this game doesn't stand out at all. The theme is slightly original but also unimportant. The artwork is attractive.
So everything is very average (but on this scale, average is good). So the only way to stand out is by doing what the others do but better. Unfortunately that is not the case. It does everything perfectly average. Except that the game goes on for slightly too long.
So yeah, not bad, but it doesn't stand out and there are better alternatives. Man, we are so spoilt with excellent games!

Initial rating: 6.4/10
BGG scale: 6/10

Cornwall
tl;dr: it's a tile laying game!

It must be really hard to make a tile laying game that's not a Carcassonne rip-off. And by that I don't mean it actually rips it off, but that it feels very much like a different take on that game. Place a tile on your turn, use your pieces to score the different features on those tiles in different ways. It's a tried and tested formula and it works well. This game just does more of the same we've seen before. And again it works well, but it doesn't bring anything new or exceptional.

Initial rating: 6.7/10
BGG scale: 6/10

Snowdonia: Trans-Australian Railway & The Daffodil Line
tl;dr: a new way to fuck with our minds

Yep, these scenarios for Snowdonia keep on taking the game we know and love and changing it just a bit. But those small changes change the way in which you have to play massively. I felt like this scenario made the game less family friendly (the base game is quite easy to digest I find). It certainly is interesting. I quite liked it!

Initial rating: 7.5/10
BGG scale: 8/10
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Tue May 10, 2016 2:32 pm
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Quadropolis and Signorie

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Quadropolis
tl;dr: solid family friendly strategy game

I've only played the 'expert' version, but I was explained the differences. It sounds like the 'family' version mostly takes away options from the players to make the game easier to grasp and shorter.
Without those limitations, the game is on the lighter side of the strategy game spectrum, but I still consider it a strategy game, not a family game.
Anyhow. The rules are easy to understand and the strategies to pursue are plentiful. Some turns choices can be quite hard. Good stuff.
And like most Days of Wonder games, this is very well put together again. And I was glad to see it was printed in Germany.

Score: 7.2/10
BGG scale: 7/10

Signorie
tl;dr: dry as a desert but very good

This is definitely a What's Your Game? game. The graphic design gives it away, but other than that, it is yet an other deep strategy game that is very dry and has dice.
After the explanation of the rules everything was clear, except I had no clue of what to do to be successful in the game. By the second round things started becoming clear though, so it was enjoyable to explore those options.
There is a certain amount of luck. The flags for the male and female members you can send to the board can come out in a very unlucky way, and the dice can screw you over if you're out of a certain gender and really need those, but strategy is certainly what the game is all about.
Very solid, but very, very, very, VERY dry!

Initial rating: 7.2/10
BGG scale: 7/10
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Sun May 8, 2016 7:37 pm
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Dynasties and A Game of Gnomes

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Dynasties: Heirate & Herrsche
tl;dr: solid euro

I saw some comments that this game is too random. I'm not sure why they say that. Like any area majority game, things can change rather quickly, but the only real random element is what cubes come on the boats and the dice, which never hurt you, they only give you stuff you want.
In any case, this is a nice game like so many HiG titles. Well designed, good art, good components, plays well, good strategy without being too complex. The only real knock I can think of is that it doesn't feel that original, but it works great, so I'll forgive it for that.

Initial rating: 7.2/10
BGG scale: 7/10

A Game of Gnomes
tl;dr: mediocre, over priced, over produced and not all that pretty

Fragor is know for it's great overproduced bits. They are not known for outstanding game play but most of their games are quite playable. I thought they had outdone themselves with Spellbound with those huge player pieces. This game contains an even bigger piece: the mountain. And there's also some player figures and other bits in resin. Too bad the paint job is low quality and the result is that they don't look all that pretty. On top of that the art work of the other bits isn't great and the graphic design, while functional enough, is god awful to look at.
OK on to game play: it's OK. It works. It's easy enough to understand, not as clunky as some of their other designs and it doesn't outstay it's welcome.
In the end this is a very mediocre game with nice sculpts that I didn't find attractive. And way overpriced.
Oh, and did I mention that that ridiculous mountain blocks the view for different parts of the board and isn't necessary at all.

Initial rating: 6.2/10
BGG scale: 5/10
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Sat May 7, 2016 1:11 pm
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Bretagne, Catacombs and Bezzerwizzer

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Bretagne
tl;dr: good strategy game!

This is one of those games that got great responses at Spiel 2015, but it wasn't actually available until a while later. But I finally got to try it. And I must say: this is a very solid game. There are few things you learn on your first play that will improve your score in the next games, but overall rules complexity is average and the icons are quite clear, so there isn't too much of a learning curve.
I quite enjoyed this and look forward to trying it more.

Initial rating: 7.3/10
BGG scale: 7/10

Catacombs (third edition)
tl;dr: fun but too long

I guess the best description is: Crokinole meets Descent. A dungeon crawl where the monsters are flicking disks. Good fun, but I did feel it went on for a bit too long. Also, as someone who sees theme as a method of making rules easier to digest, I don't really see the added value over Crokinole, so I'd rather play that. It is cheaper though, but still not cheap at all.

Initial rating: 6.5/10
BGG scale: 6/10

Bezzerwizzer
tl;dr: fine, except for that one thing

I had heard good things about this trivia game. It's not my favorite genre, but I don't mind playing them usually.
I would say: this is like Trivial Pursuit without the board. Also, you can choose what categories you will score more for. And that's a good addition to the genre.
The only real problem I had with the game is the stealing of categories. If someone steals your top category and gives one you suck at, you're screwed and there's little you can do to remedy it.
I would play it again, but not with the stealing.

Initial rating: 6.3/10
BGG scale: 6/10
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Sat Apr 30, 2016 11:09 am
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Ships and Ravenous River

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Ships
tl;dr: the Martin we know and love

Some people see this game as a return to form for Martin Wallace. But I don't agree, as he never really stopped making these kinds of games, it's just that we saw less of them for a bit. But he was always working on them.
I played the prototype for this game twice in February 2014 (so that's 2 years ago!) and liked it a lot. I don't remember exactly, but if I'm not mistaken the game that was published is really close to that version. The basics are certainly the same.
In any case this is one of his strategic euros that made me fall in love with his designs. Deep strategies with lots of choices and moving elements that make the game very challenging.
In our first 3 player game I was running away with the victory. I did have the feeling I still had to work hard to keep it that way, but each turn I was able to keep my lead. I'm not sure if that was due to my superior strategy (it probably was, you know me whistle) or the game that has a weird cadence to it with 3. Time will tell, but we all really liked the mechanisms and strategies. So very good, with an asterisk.

Initial rating: 7.5/10
BGG scale: 8/10

Ravenous River
tl;dr: ok chaosfest

This is one of those games where the playfield can be completely different from one turn to an other. So your level of control is rather low. You can still do cool moves, but that doesn't mean they will have the lasting effect you're hoping for.
But it doesn't take too long, so it's fine.
It's one of those games that works but I don't think I would ever print this if I was a publisher. It just doesn't stand out in any way.

Initial rating: 6.2/10
BGG scale: 6/10
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Sat Apr 2, 2016 1:59 pm
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West of Africa and Expo 1906

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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West of Africa
tl;dr: pleasant but too long

And by too long I don't mean play time, but rounds. In the third last round of the game it was clear how the game would end and what the outcome would be, so the last rounds we went through the motions to finish the game and get an extra point here or there, but the result was the same. So that was less then stellar. Which is a shame, because what came before that was quite enjoyable. The mechanisms are nice, the choices feel like they matter... but once the building opportunities run out, there's no real extra room for scoring big. So my biggest quibble with the game is that there's only one real strategy to pursue: build as much as possible. All other ways of scoring are vastly inferior. I prefer games where there are different ways of scoring and winning.
Maybe the round issue was the result of playing this game with 5 and maybe the game is better with less, but that won't take away my other reservations I have about this game. But I enjoyed playing this for the most part.

Initial rating: 6.8/10
BGG scale: 6/10

Expo 1906
tl;dr: that's a lot of brown!

Yes, so this game is very brown and certainly could have looked more attractive. But looks aside, how does it play, you wonder? So did I. The answer is: quite well. This is quite a decent though pretty abstract strategy game.
There are a bunch of different components and mechanisms that interlock quite nicely.
That being said: I wasn't blown away and while the game is worth playing, I did feel like it could have used a bit more development to balance the different elements a bit more.

Initial rating: 6.6/10
BGG scale: 6/10
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Wed Mar 23, 2016 9:32 pm
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Above and Below and Shakespeare

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Above and Below
tl;dr: enjoyable and approachable

This is sort of a worker placement game. You have a number of workers (with different skills) and actions. You decide which workers to assign to which action. The main action is to go on adventures, but there's also resource and worker recruitment elements that can't be ignored. The adventures have you roll a die to determine a random encounter from a big flip book, sort of like in Tales of the Arabian Nights. The biggest difference is that in that game is that the paragraphs depend on your character and current situation, so there is sort of a thread that sort of makes sense. In Above and Below the paragraphs are just random, only based on a card and a roll, so there is no line that moves from one to an other. So in that regard Tales of the Arabian Nights does a better job. But this game is a better game as it is way more controllable. There is an actual game. I see Tales of the Arabian Nights more as an activity as there is so little control. So don't get these two games confused. They are very different but they share one common idea.
In the end I quite like this game. It's approachable and challenging and doesn't outstay it's welcome.

Initial rating: 7.3/10
BGG scale: 7/10

Shakespeare
tl;dr: enjoyable Euro

Worker placement, engine building, nice artwork, what's not to love? Not much to be fair. This game is very well designed and developed. It is approachable with nice meaningful choices and a nicely flowing game play.
In fact I don't really have anything negative to say about this game. I liked mostly everything about it, so the only thing missing is that I didn't love any of it. But if not loving but simply liking everything is the worst you can say about a game, you have a decent game

Initial rating: 7.3/10
BGG scale: 7/10
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Fri Mar 4, 2016 3:50 pm
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Favor of the Pharaoh, Celestia and Elfenroads

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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Favor of the Pharaoh
tl;dr: the same but different

I've always liked To Court the King, so when this reimaging with more variation was announced, it went on my 'want to play list' right away. I didn't buy it because I already own the original and wanted to make sure I wanted to own both. Some people I know loved it, some thought the extra stuff made it a bit too much and took away from the charm of the original. So I was a bit hesitant.
I now finally got the chance to play it and indeed, apart from some small rules changes and more variation, it's basically the same game. The variation that is added is very nice, and the different dice do have an impact on strategy. So that's all very nice. All in all it felt very similar to the original, even with all the variation. Yes, the dice and abilities are different, but the feel is the same. I don't think it takes away from the charm of the original, but I also feel it doesn't add enough to own both. If I didn't have the original, I probably would get this.

Initial rating: 7.3/10
BGG scale: 7/10

Celestia
tl;dr: nice push your luck game

In this game the pushing your luck comes from your choice on each move to drop out and get the current (smaller) reward, or risking it all for a potential bigger reward in the future. Great, light fun. And it doesn't take too long. And it has nice artwork.
No, I have nothing to add to this, it's enjoyable.

Initial rating: 6.8/10
BGG scale: 6/10

Elfenroads
tl;dr: familiar

I had played Elfenland once about 10 years ago, so I didn't remember much when this hit the table.
So the main mechanism in this game is that first players decide what routes have what requirements from travelling and then they play cards to actually travel those routes, placing markers along the way, and the goal is to have the most markers.
The system works very well and is both simple and enjoyable. It's not groundbreaking, though it might have been when it first came to market. Today it feels friendly and familiar. Nice

Initial rating: 7/10
BGG scale: 7/10
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Fri Feb 19, 2016 11:58 am
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