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GamesByRich.com: Classic Games Redefined blog

This is the blog formally known as Docreason's Designer HQ (the rest TBD). It focuses the thoughts of the design process of Rich Hutnik and other things Rich, gaming related (pretty much), finds interesting. The change in name reflects a bit of a change in focus and branding.

Archive for game design

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Ideas for 2 player and solitaire boardgame version of MULE are up.

Richard Hutnik
United States
Albany
New York
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I posted them in this thread here:

http://boardgamegeek.com/article/22412374#22412374
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Sat Apr 16, 2016 3:54 am
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I am kicking around a scenario for 504 inspired by the game Dark Tower.

Richard Hutnik
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Dark Tower is a classic electronics game, where you went questing to get items and build an army so you can defeat the center tower and win the game. Inspired by that, I am kicking around ideas for a Dark Tower inspired scenario for 504. I welcome input on this. Please comment in the thread below on ideas:

https://boardgamegeek.com/article/21432726

The game has priv cards that can work as artifacts, and units that can represent different parts of the game. I think there is enough there. It is just a matter of getting the right bits together.
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Sat Jan 9, 2016 2:16 pm
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I updated the rules for reneging and leading Hearts, at Trollin'

Richard Hutnik
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The details are here:

https://boardgamegeek.com/thread/1455631/added-rules-regardi...

This should make it a bit easier for a player to be able to be able to pull off Trollin'.

I am busy with the relocation, so my posting is limited on here.
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Sat Oct 17, 2015 11:18 pm
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An article I wrote on game variants will be in Fall 2015 issue of Casual Game Insider magazine

Richard Hutnik
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Just a head's up. The main part of the title is "House Rules".

For more information on the issue containing the article, check here:

http://casualgamerevolution.com/magazine/issues/cgi13-tiny-e...
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Sun Oct 11, 2015 8:57 pm
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Trollin'... Now with 48 action cards.

Richard Hutnik
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As of now, I am up to 48 action cards. I am still playtesting a base 10-15 cards, so will see how it goes.
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Sun Sep 20, 2015 4:30 am
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Status report on playtesting the action cards for Trollin' (up for more playtesters)

Richard Hutnik
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So, I tried the some of the action cards out solitaire, 2 players and also with 3. I did the game with 4+, without the cards, and it went well. So, time to try single player and a few others. I did cap off the cards used for a game to 10, which seemed to work well. In addition, I am using chips to track what cards were played. By having the chips equal the number of cards in play, and using them as a timing mechanism, issues of game length work out. I also have a limit of a card being only used once per game (there is one card that allows players to score one point each time played on, and it can be played on more than once in a game).

Overall the concept went really well, with the cards adding another dimension to the game. I do need a bunch more playtesting and ironing out how the cards work. For example, one thing I found is what I thought a cool power of a Sock Puppet card giving a player a second hand just didn't work. It got changed to a player having the option to score no points for the round.

Well, on to more playtesting and so on. Hopefully I can get some more playtesting in with the game.

So, all I can say is I could be up for some people who want to playtest. I could get you the cards, and you could print out and try it. I would be up also for input into other things also. My goal is to go commercial with the cards. I am thinking of having a base set of maybe 15 action cards for the game, and then do an expansion with a bunch more and equipment for 5-6 players. I am currently up to 40 cards to try out.
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Fri Sep 18, 2015 6:42 am
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Example of action card for Trollin'

Richard Hutnik
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This is one of the action cards I am working on for the game Trollin':

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Tue Sep 15, 2015 5:05 pm
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Making Trollin' commercially viable with the use of rule breaking action cards.

Richard Hutnik
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My next step in developing Trollin' is to act action cards players can use to change the rules. I am going to try a bunch out and see how it goes. I am looking to have things like, "You Mad Bro?", "Flamewar" and other actions players can do, as a way to tweak scoring and other parts. Think of powers like in Cosmic Encounter, but not permanent through all hands. The game will be inspired by different areas on the Internet where trolling and flamewars happen. Some cards may offend purists some areas, but it is more like trying to mirror what things represent as a play mechanic that works, that trying to do satire. In short, simulate Internet trolling and flamewars through the use of a trick-taking card mechanic.

Will see how it goes. It goes well, I may have a commercially viable product that plays well. My hope is that the game will end up inspiring people to come up with their own cards.
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Mon Sep 14, 2015 9:58 pm
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Rules change for InVicio

Richard Hutnik
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I had been tweaking InVicio. The rules change:

This is an additional win condition. A player can also win if they occupy 7 of the 12 middle spaces (those not around the edge) of the board. I found it did speed up the game some.
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Mon Sep 7, 2015 1:42 am
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How to play Tit 3 Tat (video)

Richard Hutnik
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This video shows how to play the game. Tit 3 Tat is a 3 player only abstract strategy game on Half a Checkerboard.

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Sat Aug 29, 2015 6:33 pm
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