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GamesByRich.com: Classic Games Redefined blog

This is the blog formally known as Docreason's Designer HQ (the rest TBD). It focuses the thoughts of the design process of Rich Hutnik and other things Rich, gaming related (pretty much), finds interesting. The change in name reflects a bit of a change in focus and branding.

Archive for game design

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Trying to create a viable market for chess variant equipment.

Richard Hutnik
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I started a thread on the abstract games forum on here, to discuss this. I am having ideas on how to do this, and welcome input. Please go here for the discussion:

https://boardgamegeek.com/article/24272009

I have a number of ideas I am looking to implement, to enable this to be so. Again, check the thread out.
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Mon Nov 21, 2016 1:04 am
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Inspired by Really Bad Chess, I push Formations Chess even further.

Richard Hutnik
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New York
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This is my entry on the idea:
https://boardgamegeek.com/article/24036576#24036576

The short is, allow one player to set up any mix of pieces on each of the 3 rows, for each color (each side gets its own side of the board), and then the other player picks whatever side to play. I am going to really let this go by removing the piece mix limit. You can even add variant pieces into the mix.

More information on Really Bad Chess can be found here:
http://reallybadchess.com/

I am looking to end up working up the rules more, and end up having it as its own entry. This is a framework to allow about any Chess variant pieces integrated into an 8x8 board.
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Tue Oct 25, 2016 3:37 am
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Idea for taking Faiduitti's Terra and make it cooperative turned competitive game.

Richard Hutnik
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I was kicking around doing a Zombie economic game, where players run a commune and work together, but then if the colony failed, they would turn into competitors. The inspiration is Jamestown. However, for me to get this to work, would require a lot of work, and I want to see if the concept would work well enough, so I ended up deciding I would try to do a variant on Terra by Bruno Faiduitti. I posted it as a variant:
https://boardgamegeek.com/thread/1649387/variant-have-cooper...

It needs to be playtested, but that is the idea. If there is something there, then I would look to press on about it.
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Thu Oct 6, 2016 2:48 am
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Initial set of rules for Trick'in the grid (positional trick-taking game) are now up.

Richard Hutnik
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You can see them here:

https://boardgamegeek.com/thread/1604705/initial-attempt-wri...

I will look to do an updated version sometime, with possibly some diagrams, and upload it sometime. I just wanted to get something now.
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Tue Jul 12, 2016 10:18 pm
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I finally have some thoughts on the game 504, and why I stopped playing (for now)

Richard Hutnik
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I was going to wait until I played each module in each slot, but I had to stop. I post about the experience here:

https://boardgamegeek.com/thread/1598026/theory-vs-reality-t...

I try to make sense of what I saw with the game 504. Feel free to comment there. Pretty much I deal with the difference between reality and theory in the post.
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Tue Jun 28, 2016 7:25 pm
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Dice Beads, and an idea for a game...

Richard Hutnik
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So, the story is that I manage to get two games with wood cubes, on small side, and decided to put them in the same container, in my car. Well, I ended up having one of the cubes flipped out and got lost under the seat. I then needed to get replacement part. I couldn't find cubes. So, I decided to look for square beads that would fit. In my search for the replacement beads, I found square beads in the forum of dice:

http://www.joann.com/darice-12mm-dice-beads-70pk-multi/76986...



I am now also having the idea for a game where dice are used as good for trading.

I think these beads are really cool actually, I am seeing a number of uses for them.
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Tue May 24, 2016 9:08 pm
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One player Werewolf! I have an idea on how to do it.

Richard Hutnik
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I was given a tormenting challenge by someone (I would name them, if they want to be known) to do a one player version of the game Werewolf. It was thrown out there and my mind latched onto it. Well, I think i know how to do it. And now, I will press on with it. Will see how it goes.
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Tue May 24, 2016 9:04 pm
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I am working on a trick-taking game with positional play on a board.

Richard Hutnik
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Imagine trying to combine trick-taking normally seen with cards, with positional play as in a pure abstract strategy game. High Hand is one game that inspired this some, but not with trick-taking. I am working on this, and need to balance some things.

I started a thread on it in the abstract games section, if you want to comment there on it. The thread is here:

https://boardgamegeek.com/thread/1568591/i-am-working-trick-...

I had been wanting to combine the two concepts for awhile now. I figured I would try something out and post about it once I got some playtesting in, which I did. I still have more to work on.

The entry for the game I had in mind is here on BGG:
Trick'in the grid
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Sun May 1, 2016 3:24 am
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Ideas for 2 player and solitaire boardgame version of MULE are up.

Richard Hutnik
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I posted them in this thread here:

http://boardgamegeek.com/article/22412374#22412374
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Sat Apr 16, 2016 3:54 am
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I am kicking around a scenario for 504 inspired by the game Dark Tower.

Richard Hutnik
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Dark Tower is a classic electronics game, where you went questing to get items and build an army so you can defeat the center tower and win the game. Inspired by that, I am kicking around ideas for a Dark Tower inspired scenario for 504. I welcome input on this. Please comment in the thread below on ideas:

https://boardgamegeek.com/article/21432726

The game has priv cards that can work as artifacts, and units that can represent different parts of the game. I think there is enough there. It is just a matter of getting the right bits together.
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Sat Jan 9, 2016 2:16 pm
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