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GamesByRich.com: Classic Games Redefined blog

This is the blog formally known as Docreason's Designer HQ (the rest TBD). It focuses the thoughts of the design process of Rich Hutnik and other things Rich, gaming related (pretty much), finds interesting. The change in name reflects a bit of a change in focus and branding.

Archive for game design

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Dice Beads, and an idea for a game...

Richard Hutnik
United States
Albany
New York
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So, the story is that I manage to get two games with wood cubes, on small side, and decided to put them in the same container, in my car. Well, I ended up having one of the cubes flipped out and got lost under the seat. I then needed to get replacement part. I couldn't find cubes. So, I decided to look for square beads that would fit. In my search for the replacement beads, I found square beads in the forum of dice:

http://www.joann.com/darice-12mm-dice-beads-70pk-multi/76986...



I am now also having the idea for a game where dice are used as good for trading.

I think these beads are really cool actually, I am seeing a number of uses for them.
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Tue May 24, 2016 9:08 pm
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One player Werewolf! I have an idea on how to do it.

Richard Hutnik
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I was given a tormenting challenge by someone (I would name them, if they want to be known) to do a one player version of the game Werewolf. It was thrown out there and my mind latched onto it. Well, I think i know how to do it. And now, I will press on with it. Will see how it goes.
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Tue May 24, 2016 9:04 pm
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I am working on a trick-taking game with positional play on a board.

Richard Hutnik
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Imagine trying to combine trick-taking normally seen with cards, with positional play as in a pure abstract strategy game. High Hand is one game that inspired this some, but not with trick-taking. I am working on this, and need to balance some things.

I started a thread on it in the abstract games section, if you want to comment there on it. The thread is here:

https://boardgamegeek.com/thread/1568591/i-am-working-trick-...

I had been wanting to combine the two concepts for awhile now. I figured I would try something out and post about it once I got some playtesting in, which I did. I still have more to work on.

The entry for the game I had in mind is here on BGG:
Trick'in the grid
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Sun May 1, 2016 3:24 am
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Ideas for 2 player and solitaire boardgame version of MULE are up.

Richard Hutnik
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I posted them in this thread here:

http://boardgamegeek.com/article/22412374#22412374
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Sat Apr 16, 2016 3:54 am
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I am kicking around a scenario for 504 inspired by the game Dark Tower.

Richard Hutnik
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Dark Tower is a classic electronics game, where you went questing to get items and build an army so you can defeat the center tower and win the game. Inspired by that, I am kicking around ideas for a Dark Tower inspired scenario for 504. I welcome input on this. Please comment in the thread below on ideas:

https://boardgamegeek.com/article/21432726

The game has priv cards that can work as artifacts, and units that can represent different parts of the game. I think there is enough there. It is just a matter of getting the right bits together.
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Sat Jan 9, 2016 2:16 pm
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I updated the rules for reneging and leading Hearts, at Trollin'

Richard Hutnik
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The details are here:

https://boardgamegeek.com/thread/1455631/added-rules-regardi...

This should make it a bit easier for a player to be able to be able to pull off Trollin'.

I am busy with the relocation, so my posting is limited on here.
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Sat Oct 17, 2015 11:18 pm
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An article I wrote on game variants will be in Fall 2015 issue of Casual Game Insider magazine

Richard Hutnik
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Just a head's up. The main part of the title is "House Rules".

For more information on the issue containing the article, check here:

http://casualgamerevolution.com/magazine/issues/cgi13-tiny-e...
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Sun Oct 11, 2015 8:57 pm
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Trollin'... Now with 48 action cards.

Richard Hutnik
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As of now, I am up to 48 action cards. I am still playtesting a base 10-15 cards, so will see how it goes.
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Sun Sep 20, 2015 4:30 am
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Status report on playtesting the action cards for Trollin' (up for more playtesters)

Richard Hutnik
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So, I tried the some of the action cards out solitaire, 2 players and also with 3. I did the game with 4+, without the cards, and it went well. So, time to try single player and a few others. I did cap off the cards used for a game to 10, which seemed to work well. In addition, I am using chips to track what cards were played. By having the chips equal the number of cards in play, and using them as a timing mechanism, issues of game length work out. I also have a limit of a card being only used once per game (there is one card that allows players to score one point each time played on, and it can be played on more than once in a game).

Overall the concept went really well, with the cards adding another dimension to the game. I do need a bunch more playtesting and ironing out how the cards work. For example, one thing I found is what I thought a cool power of a Sock Puppet card giving a player a second hand just didn't work. It got changed to a player having the option to score no points for the round.

Well, on to more playtesting and so on. Hopefully I can get some more playtesting in with the game.

So, all I can say is I could be up for some people who want to playtest. I could get you the cards, and you could print out and try it. I would be up also for input into other things also. My goal is to go commercial with the cards. I am thinking of having a base set of maybe 15 action cards for the game, and then do an expansion with a bunch more and equipment for 5-6 players. I am currently up to 40 cards to try out.
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Fri Sep 18, 2015 6:42 am
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Example of action card for Trollin'

Richard Hutnik
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This is one of the action cards I am working on for the game Trollin':

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Tue Sep 15, 2015 5:05 pm
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