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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Dominant Species 2.0 Goes Live

David Neumann
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GMT Games Releases Major Update to Dominant Species
It's here. It's finally here.

We've been looking forward to this ever since Dominant Species was released back in October of 2012. It's not that the original release was terrible--it was definitely playable--but the AI wasn't really up to snuff, and there were some odd UI choices. It's taken over 2 years, and multiple developers to get this update released.

So, what's new? Sounds like a perfect time for a blurb:

GMT Games wrote:
Features:

Play against a mix of up to 5 human and/or AI opponents via Solo Play, Pass 'N Play, or a combination of both.
A completely reworked User Interface that makes the game much easier to play
New Pull-Out visual menus that provide quick access to Tile Scoring, Speciation Values, Food Chain, and Dominance Cards.
All New Art from the new version of the boardgames
AI players that are greatly improved from the original version.
A new Undo feature
Autosave and Resume Game
Pinch to zoom and scroll
Context-sensitive help
Color-coded dominance tracking


You'll note that there still isn't online multiplayer, but GMT Games has stated that developer is currently working on another update that will bring online multiplayer into DS.

This update is free for previous owners of the DS app, but if you're new to the whole thing you can get it for iPad over on the App Store. It's currently selling for $7.
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Fri Jun 26, 2015 7:55 pm
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App News: Splendor Details Emerge, Sentinels Sale, Warhammer 40K: Armageddon Comes to iPad and more...

David Neumann
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Asmodee Details Splendor
The biggest news of the last couple weeks--actually, the whole year so far--is that Splendor is heading to mobile. When we posted about it last week, that was really all we knew, but Brad's been hard at work bugging the big wigs at Asmodee, and today we have a little more info. I was going to try and parse all the info in the interview that Brad conducted, but I think it might be better if I just cut/paste the entire thing so that you guys don't miss anything:

Brad: Will is be for iOS Universal or iPad/tablet only? Are there plans for Android?

Asmodee: It's iOS universal, which means it works on both the iPad and the iPhone. And yes, it will be available on Android via the Google Play store on the same day as the iOS version, and on the Amazon Kindle Store shortly afterwards. The PC/Steam version will follow up during this summer

The app adapts itself to the screen ratio automatically. It even provides settings that let you customize the display of in-game elements, like having larger cards or tokens, moving elements a bit to the left or right, or even switching to another font for better readability on very small screens. This is especially important in the Android world, where screen formats vary so much.


B: Can you tell us about the multiplayer options in the game?

A: The game provides a Pass-and-Play mode, up to 4 players. An online multiplayer mode is being currently considered by the development team


B: What kind of solo play options will there be? Are there AI opponents?

A: There are two solo modes. A classic "Against the AI" mode and a new "Challenges" mode.

There are 3 types of AI: Balanced, Opportunistic and Specialized.
One thing you should know is that there is no “silver bullet” with Splendor – which is what makes this game so interesting! In the board game world, every once in a while an expert player would come up with a new “ultimate” strategy. And within a week, another player would explain a counter-attack and tear down the proposed technique.
So Splendor is not a “solved game”. And the various AIs in the digital version are not divided by difficulty levels but by behaviors. These behaviors were inspired by techniques from real-life players. You might beat some behaviors more easily than others. And it could be different for another player.

Challenges offer problems to solve, often with minor rules tweaks, set-up configurations or goals.
What we are trying to accomplish with Challenges are 3 things:
- Fun : have fun exploring alternate possibilities with the Splendor game system
- Mind-teaser : get your brains at work with some simple but sometimes tricky puzzles
- Improve yourself : these Challenges were not designed at random. They were actually developed after watching real-life players play in tournaments, talking to experts, etc. They have a hidden purpose: help you discover some specific techniques that you will be able to re-use in the normal game! Playing these Challenges will take your understanding of the game to the next level.
These Challenges are grouped in themes. You will find 3 packs of them in the game (6 Challenges in each pack). You should expect to see new packs being developed and released later this year after 1.0 ships.
And one last thing: the History-interested among you should read the stories attached to each of theses Challenges. All dated facts are historically accurate, and you will discover some amazing stories from the XV et XVI centuries!



B: Splendor has been praised for its art design. How will you be carrying that over in digital form?

A: We re-used exactly the game graphic materials as the board game: lavish illustrations, cards, tokens, etc.


B: Those chunky poker chips really make Splendor. How will you recreate that tactile feeling in the game?

A: Obviously you won't be able to hold the cool chips in your hand ;-) But you still tap on them to grab them (or do a drag-and-drop in your hand), and you have animations and sound feed-back when you manipulate them. With these animations, we tried to reproduce visually what you experience with the board game.

Brad also tried to pry a release date out of them but, for now, they're not talking. We're hoping to have more information and maybe some screens in the next week or two. If anything else pops up, we'll post it right away.



Sentinels of the Multiverse on Sale
Sentinels of the Multiverse is a fantastic implementation of the cooperative card game, but it's never been on sale since its release last year. It's currently on sale for the PC/Mac version due to the Steam Summer Sale [Actually, it's not. Oops! -Dave], and the guys at Handelabra Games didn't want the tablet players to be left out. So, right now through Sunday, you can pick up Sentinels for only $5. That's 50% off the normal price, so if you don't have the game for iPad or Android yet, now's the time.

In other Sentinels news, the multiplayer update is progressing nicely, as is their work on Sentinels of the Multiverse: Infernal Relics. The Handelabra guys run a Twitch stream every week showing off Sentinels, and lately they've been showing off these new aspects. Take a look at what Handelabra's up to.





Warhammer 40K: Armageddon Landing on iPad Today
Slitherine Software has made some of the greatest wargames for iPad: Battle Academy and Panzer Corps Wehrmacht come to mind. Now, what if they took those games, but set them in the Warhammer 40,000 setting? I'll tell you what happens. Warhammer 40,000: Armageddon happens.

Armageddon has been out on PC for a while now, and has been really well received. It's coming to iPad later today, and will include the Untold Battles DLC.

Armageddon tells the story of the Second War for Armageddon and is a turn-based, hex-based war game. This looks like a good time for a blurb:

Slitherine wrote:
-The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet

-Large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail

-A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists

-Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks

-Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment

-Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka

-Detailed combat model with terrain, weather and morale effects

-300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and Titans.

-20 different units stats, many unique special traits and abilities

-A separate set of maps are designed and balanced specifically for multiplayer via Slitherine's PBEM++ system

-Extensive modding options delivered through a powerful and easy-to-use game editor.


Whew. No way I was typing that all up.

Armageddon will be for iPad only, but they haven't announced a price yet. Considering that both Battle Academy and Panzer Corps are $20, don't be surprised if that holds for Armageddon as well.





Wellington's Victory Released by HexWar
Over the past few months, HexWar has been releasing a ton of titles based on cardboard wargames from Decision Games (I). Their latest released last night and focuses on the Battle of Waterloo, Wellington's Victory: Battle of Waterloo.

Once again, let's blurb it:

HexWar wrote:
At dawn on June 18th, the torrential rain which had soaked the Belgium countryside the previous day began tapering off. Seventy thousand French troops, constituting the bulk of Napoleon’s Armee du Nord, which two days earlier had vanquished the Prussian Army of the Rhine at Ligney, now expected to exploit their initial victory by destroying the unsupported and inexperienced Anglo-Dutch forces which the Duke of Wellington had deployed across the Brussels-Charleroi highway a few miles south of the inconsequential hamlet called Waterloo.

That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.

- Historically accurate game play.
- 7 missions including
- Quatre Bras
- Hougomont
- La Haye Sainte
- Plancenoit
- Waterloo
- Accurate Napoleonic Units;
- Five categories of unit quality.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Map zoom.
- Strategic movement.
- Flank attacks.
- Low Ammo.
- Hours of Gameplay.


All that, and it looks pretty fantastic, too. Wellington's Victory is for iOS Universal and runs $13 on the App Store.





Wars and Battles Expands with the October War
Wars and Battles is a pretty cool game that combines a digital wargame with tabletop aesthetics. It's real selling point, however, is acting as an engine for different wars, regardless of the type of warfare depicted. It was released with Normandy 1944, and we were promised more modern conflicts as well as heading back to the age of Napoleon.

Today, that promise should be partially fulfilled as the first expansion is expected to be released, focusing on the October War of 1973. This is completely different than the Normandy scenario, involving modern aircraft and offering two maps that players will need to control.

That's not all, though. Wars and Battles is also expected to release for Android today as well!

Currently, Wars and Battles is for iPad only and the base game will cost you $7 on the App Store. Not sure how much the October War expansion will cost, but considering Normandy is $10, lets go with that.



Torchlight Mobile Announced for, um, Mobile
Torchlight and Torchlight II are really great games in the action-RPG genre. They could have just been Diablo clones, but instead they brought some real innovation and a different feel to the entire genre.

So, I was pretty excited when I heard that Runic Games was bringing Torchlight to mobile later this year. It's not a port of either of the PC Torchlight games, but an entirely new adventure.

Then, I heard that the game was going to be free-to-play and I became a little nervous. I mean, some games do F2P right, but most aren't what I'd consider fun. It sounds like Torchlight is leaning towards the latter. Touch Arcade got their hands on a copy, and describe the F2P model as having timers and multiple in-game currencies. Blech.

I guess we'll have to wait and see, but my enthusiasm for the project has plummeted.
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Thu Jun 18, 2015 5:55 pm
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App News from E3: Elder Scrolls Legends, Fallout Shelter, Star Wars: Galaxy of Heroes

Brad Cummings
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E3 is the big video gaming event of the year. Generally, the focus is on large console experiences, but as mobile continues to grow, more and more games of our interest are popping up. Here are a few E3 announcements that we should be excited about:




Bethesda Announces Elder Scrolls Legends
Jumping on the Hearthstone bandwagon, Bethesda has announced a free-to-play customizable card game set in the Elder Scrolls Universe. It will be available on iPad and PC. Honestly, there are not many more details known at this time.

The best I can offer is this teaser trailer:







Fallout Shelter Available Now
As part of Bethesda’s Fallout 4 announcement, they also announced the immediate release of Fallout Shelter. You can get it on the App Store now.

I’ve yet to dive in to this game, but so far I have heard interesting things. It seems to be an interesting mix of FTL, Tiny Tower, and survival games. I can’t wait to dive in and will be putting up a review soon. Check out some screenshots below.








Star Wars: Galaxy of Heroes
EA, which is clearly the dark side announced Star Wars: Galaxy of Heroes, a collectible card game, during their mobile games section.

They said very little, but my hope (and the generally attitude in other media) is that this will be more in line with Hearthstone than a Glu game. We will share more details as we have them.
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Tue Jun 16, 2015 4:22 am
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App News: Talisman Digital Edition gets the Sacred Pool

David Neumann
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Talisman: Digital Edition Gets Sacred Pool Expansion
I know there's a lot of hate toward Talisman: Digital Edition, and I get it. I know it's a roll-and-move game. I know there's no real strategy involved. I know games can last an eternity. It's a huge luck-fest, and not the pinnacle of game design. I get it, I swear. Still, I love it on my iPad. I don't know why, but it's one of those board games where I'd never spend the time to set up the cardboard version, but works perfect in short bursts digitally.

Okay, now that I got that out of the way, there's more Talisman now available, as the Talisman (fourth edition): The Sacred Pool Expansion expansion is now live.

The expansion isn't the only thing that's changed, however. They've also updated the app with more save slots and an entire new mode for online play (still no asynchronous so calm down). I'd retype it all here, but their copywriter did such a good job with the iTunes blurb, I'll let them take it away:

The Sacred Pool is here!
The fifth expansion release for Talisman: Digital Edition includes 4 characters, 72 Adventure Cards, 16 Spell Cards, 3 Alternative Endings and two new decks - the Stables deck and the Quest Rewards deck.

Save slots -
You can now keep up to 10 offline saved games.

Sudden Death mode -
The Sudden Death house rule allows the host to choose how many rounds the game will last for. At the end, players receive one point for every Strength and Craft point gained (not from objects or followers), plus one point for each gold, Spell, Follower, Object, Magic Object and Quest Reward they have.

Replacing Quests -
This new house rule gives players the chance to replace their current Warlock Quest, when they are offered a new one.

Many other fixes and improvements!


They've also added a Shaman character which you can buy for $1 with all revenue going to Special Effect, a charity that helps those with disabilities to play games.

Talisman is available for iOS Universal, Android, and Kindle. You can even get it for PC/Mac. It's on sale right now, as are all of the expansions (except Sacred Pool), so now's the time to pick it up if you're at all curious.


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Fri Jun 12, 2015 9:00 pm
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App News: Splendor Coming to Mobile This Summer

David Neumann
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Days of Wonder bringing Splendor to mobile this summer
It's been so long since we've had a major announcement, that I'm not really sure if I remember how to do this. Today, Days of Wonder announced that they are partnering up with Space Cowboys to bring the 2014 SdJ nominee, Splendor to iOS, Android, and Steam.

We don't really know much else about the project right now, other than the release window is "this summer". Also, the fact that it's being developed by Days of Wonder--who've already proven they can rock it on tablets with Ticket to Ride and Small World 2--is a good sign that we'll be having a pretty polished experience once it lands.

As usual, as we dig deeper we'll share whatever we find right here. They sent some images, but no full screenshots. Bummer.


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Wed Jun 10, 2015 7:30 pm
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App News: Hearthstone Digs Deeper Into Your Wallet, Apples to Apples Comes to Apple and more...

David Neumann
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Hearthstone Wants More of Your Money
One of the things that makes Hearthstone: Heroes of Warcraft great is that you can be relatively successful at the game without spending much, if any, money. Sure, dropping $50 on a bunch of packs might give you more options, and quicker, but there are lot of people who play with basic decks and keep getting new cards just by doing Arena runs.

Yesterday, Blizzard Entertainment announced a new way to convince you to drop cash into the game, although this one is also completely unnecessary. They're introducing new hero packs that will basically change the appearance of your in-game avatar and give you some new animations and dialog. The first one being shown off is the new Warrior, Magni Bronzebeard. Now, I repeat, this doesn't change the game itself in any way. All you get is some superficial stuff that changes how the game looks. So, my question to you: how much would you pay for such a thing?



Blizzard thinks you'll pay $10. Yep, two sawbacks. Now, that's not for all nine new, shiny heroes. No, that's $10 per hero, so if you want them all, be ready to shell out just short of a Benjamin.

I really like Hearthstone, but even I think I might pass. But, then again, probably not. I'm such an idiot.



No word on when these will actually be arriving other than "soon". You can pick up Hearthstone for iOS Universal, Android, Kindle, or PC/Mac for free.





Apples to Apples on Apple
While I'd love to take credit for being quick enough to put Apples to Apples along with Apple, I'm not. In fact, the entire thing eluded me until I received a little help from my friends.

Anyway, Mattel just put out a digital version of Apples to Apples on iOS and it's pretty much what you'd expect: a free-to-play game with multiple currencies that isn't very fun to play online because the real fun of games like Apples to Apples is hanging out with your friends and family.

I played a few "games" of it, and it was completely and utterly boring. There's no lobbying the judge to pick certain combos, no talking of any kind. Look, when you pair up "functional" with "Daniel Craig" it's not funny unless the people around the table make it funny (and, even then, you'd have to work at it pretty hard). The digital version just has these pairings which the judge arbitrarily picks, and that it.

If you can't tell, I hated this.

Anyway, it's out there for public consumption. It's polished and shiny, and free to download, so I'm guessing it will shoot up the App Store charts while giving the finger to all the really good digital board games ports looking up at it. Have a good weekend everyone.



Wars and Battles Getting October in June
Wars and Battles was a surprise late last year, mainly because it was actually quite good. The app itself is more of an engine than anything, and the devs have promised to keep releasing new content that will work in this engine. It's kind of like changing cartridges in an old NES. Each "cartridge" will have a different war on it, but they should all play great regardless of the era or type of warfare depicted. Now, we don't know if that's true, yet, as only the first war, Normandy, has been released. We should find out later this month when the second war, October War of 1973, is released.

That's not all, though. Also coming on June 18th will be an Android version of Wars and Battles, with both Normandy and October 1973 available.

If you're a wargamer, give this one a look. Graphically it's pretty sharp and has a distinct tabletop feel. You can pick it up right now for iPad and it will run you $7.
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Fri Jun 5, 2015 6:59 pm
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App News: Gloom Going Digital and Cubus Games Bringing Gothic Horror to Kickstarter

David Neumann
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Digital Version of Gloom Announced
This one is red hot out of the iOS Board Games inbox, but developer Sky Ship Studios just announced that Gloom from designer Keith Baker is going digital.

Initially, it seems like a weird fit, as the hook for the physical version of Gloom is playing around with those cool, transparent plastic cards. I don't think the game will lose a lot in the translation, but when I think of Gloom, those cards are the first things that enter my mind.

We don't know much about this one right now. The trailer shows Windows, Mac, and Linux as platforms, but they're only in pre-production right now, so it's still a long way off. In fact, the announcement was really for a Kickstarter that will be coming this Fall. The amount of money they can raise during the Kickstarter will determine if the game eventually comes to iOS and Android.

I know it's not 7 Wonders, but in these dark and slow-news times, we'll take any ray of sunshine we can get.





Cubus Games Kickstarts The Frankenstein Wars
This is too cool to not talk about. Cubus Games is a developer of digital interactive fiction based in Barcelona. I've loved some of their previous work, with Heavy Metal Thunder being a great gamebook that managed to just be incredibly fun.

Their newest title is The Frankenstein Wars and it has a really cool premise: Victor Frankenstein's secrets of reanimation have been stolen and are being used by factions in 19th century Europe to control the continent. Beside the cool plot, what caught my eye was the presentation on this one. It it just me, or does it look like Cubus is entering inkle territory on this one? Interactive maps, time sensitive objectives, weather effects, and full undead-on-undead armies fighting it out? I'll have all of that, please.

Head over and check out their Kickstarter project. They're looking for just under $9,000 to fund, and are already nearing the $2K mark with 28 days to go.

Also, check out the video below of the cover of the book being speedpainted by artist Rafater. I don't know why, but I could watch stuff like this all day. Probably because it reaffirms how little talent I have. Yay, me! After that is a trailer for The Frankenstein Wars. I watched it, and then went and backed this thing. It's really well done.




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Wed Jun 3, 2015 7:38 pm
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App News: D&D Coming Back to PC, Auro Kickstarting an Expansion, Star Realms in Crisis, and more...

David Neumann
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Sword Coast Legends Coming to PC/Mac/Linux
If you loved the old Infinity Engine games from BioWare back in the day, these are good times. Not only are the original IE games like Baldur's Gate: Enhanced Edition and Icewind Dale being updgraded and re-released, the past year has seen some fantastic CRPGs--Divinity: Original Sin and Pillars of Eternity come to mind--that don't stray far from the IE blueprint.

The problems with these newer games is that they're not Dungeons & Dragons. Part of the fun of those original IE games was that we already knew the rules of D&D going in, and seeing them in action was a glorious revelation.

This fall, Wizards of the Coast is getting a new D&D game on the shelves, and this one looks seeped in IE mechanisms. It's called Sword Coast Legends and is based on the Dungeons & Dragons (5th Edition) ruleset. The cool thing about this is, while there is a lengthy single-player campaign, the real meat will be with one player acting as DM and running up to 4 other players through an adventure. This week, WotC also announced that the game will release simultaneously on PC, Mac, and Linux with full cross-platform play.

The expected release for Sword Coast Legends is Q3 of 2015, and we'll keep you up to date if we hear anything.





Auro Heading to Kickstarter for Expansion
Auro: A Monster-Bumping Adventure was a pretty rock-solid strategy/puzzle game, and Brad loved it. That's not too surprising as its developer is Keith Burgun, who had wowed us with earlier titles like Empire.

Turns out Keith wants to really blow Auro up, and so he's heading to Kickstarter to fund a massive expansion for the game. The expansion wouldn't just add a few new things, but instead would alter the game into something else. Something bigger. Right now, they're saying that the expansion would make Auro more like FTL: Faster Than Light or other, larger roguelikes.

The Kickstarter campaign is looking to raise $32,000 and it just started this morning. Head on over and check out everything that Keith and Dinofarm Games is cooking up.

You can pick up Auro for iOS Universal or Android. Either one will run you $3.





Star Realms Details the Future
Not much here, folks, but with the news being so light of late, I'm willing to post just about anything.

Yesterday we received an email from White Wizard Games detailing all the plaudits that Star Realms and Star Realms: Gambit have gotten over the past year. They also dropped a few nuggets regarding the digital version:

White Wizard Games wrote:
-Coming soon! The ability to play with Gambits only, or with the Ships and Bases from the Gambit Expansion only, or with both!
-Coming soon! Campaign sync across devices.
-Coming soon! Major fix for crashing on Android 5.0 devices
-Coming later this year - Crisis expansions!


So, we're getting more Star Realms later this year. Yup, that's pretty much all we have to go on at this point.

You can pick up Star Realms for iOS and Android for free.





Vietnam '65 Gets Major Update
We don't talk about wargames too often here at iOS Board Games but, like I said, news is really light right now.

Vietnam '65 came out earlier this year from wargame experts, Slitherine Software. It's a slightly different take on war games, in that battlefield positioning takes a back seat to ensuring that the politics are on your side. As such, you're just as concerned with keeping the locals on your side as you are beating the Viet Cong.

It was just updated with a pretty massive update which I will--displaying great talent and skill--now cut and paste for you here:

Slitherine wrote:
New features:
- Fog of war.
- New VO for various events.
- Custom game editor
- Save games naming and deleting
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- Options - Player can choose whether units with current orders are included in the arrow cycling of units still to move
- Units withdirect fire are out of the arrow cycling unless there are targets within their range

Fixes:
- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.

Changes:
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications.
- Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- Custom cursor?

Fixed thumbnails sometimes drawing under labels on map
- Added stroke to zero in typewriter font
- Made H&M effects slightly bigger.
- Villages have portraits too.
- Names stay around with or without hex grid on map
- Swapped hex and menu button positions.
- Removed blocks from cia map texture
- Rains more on Veteran
- US units automatically gather intelligence when starting turn in village.
- Dead units will correctly clear fog.
- Fixed Howitzer shoot animation
- Minor UI fixes for continue mode user experience
- Fixed a number of exploits involving dying US units.
- Unit action buttons arrange along the bottom of the screen.


I don't even know what half that stuff means, but I'm guessing the grognards out there do. You can pick up Vietnam '65 for iPad or for PC on Steam. Either one will cost you $10.


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Wed Jun 3, 2015 4:32 pm
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App News: Solitaire Card Puzzler Card Crawl Getting Major Update

David Neumann
United States
Whitefish Bay
Wisconsin
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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App News




Card Crawl Update Coming Next Week
One of the best games to come out this year has been Card Crawl from Tinytouchtales. Its blend of quick play, strategy, and luck of the draw make it nearly the perfect experience on your phone.

While the game isn't screaming for new content--I'm still having fun with the original cards--an update is exactly what we're getting. It's not a small one, either. The update will bring 10 new special ability cards into the game as well as tweak a bunch of the already existing cards. On top of that, it will add a new Quest system that will allow you to unlock new avatars such as the Assassin, the Archer, and the Woodlouse-Lord (that's not a typo). You can also undertake quests to unlock new dealers such as the Alchemist and the Undead.



On top of that, two new modes will be introduced. Streak mode will unlock when all the special cards have been acquired, and will involved seeing how many successful runs you can string together. The other new mode is Daily Dungeon, which will give all players the same deck to play with and see who can get the daily high scores on the leaderboards.

They've updated some of the card graphics and have also included a new save mode, so that games will not be lost if the game is shut down mid-game. They are also including a new statistics window for stats on your wins and losses for all you number crunchers.



Look for the Card Crawl update to hit on June 11th. Right now, you can pick up Card Crawl for $2 on the App Store, but when the update drops it will go on sale for a few days for only $1. After the sale, however, it's going to jump up to $3, so pick it up before the sale ends on the 14th of June.


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Mon Jun 1, 2015 2:15 pm
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Live Stream: Capitals - Word Battle Game. Watch Now!

Brad Cummings
United States
Connecticut
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Capitals is a fun word game from the mobile gaming giant Nimble Bit. Despite its pedigree, this game seem like a perfect fit for board gamers. Come watch our stream to see what it is all about.

In Capitals each player has a capital on field of letters. You create words by selecting letters to build your territory. The goal is conquer your opponents territory and take their capital. If you are a word game fan, this is worth checking out.



If you can’t make it live on Twitch, be sure to check out the YouTube archive after the fact.
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Fri May 29, 2015 2:00 am
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