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Snapshots from JMcL63's lands of adventure (Go to Blogger to find RD/KA! in all its fully-illustrated technicolour glory- jmcl63.blogspot.com).

Archive for Euros

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In the eye of the storm: June gaming roundup

John McLintock
Scotland
Glasgow
Lanarkshire
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More games than you can shake a stick at
June saw a glut of games after the recent months’ paltry pickings I noted a few weeks ago- a total of 21 games played in 15 sessions. The Saturday crew turned up again for the first time in several months, and Przemek made a return appearance too. But it was 13 games of Combat Commander which turned regular hearty fare into a veritable whirlwind of boardgaming, thanks largely to the enthusiasm with which Gav and Liam took to the game after I’d managed to persuade them to give it a go: fully 10 of those games were games of CC against Gav and Liam.

Alien wars and other inhumanities
Eclipse: new gaming horizons in the penumbra

I picked up a copy of this hot new 4X multiplayer game (eXplore, eXpand, eXploit, eXterminate) early in 2012. It was an instant hit with my players and has seen play matched in recent years only by Battlestar Galactica and Cosmic Encounter, a fact that is all the more noteworthy when you consider that Eclipse is a pretty intense game which can take as long as 4 hours or more when you’re not familiar with it. This familiarity has to be hard-won by repeated play and the Saturday crew have proved willing to play often enough to achieve that. So when we got together for our first Saturday games group in some 6 months, everyone was keen for another adventure in space, and I was primed to introduce the new material from the game’s first boxed expansion- Eclipse: Rise of the Ancients.Read more »
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Fri Jul 5, 2013 1:26 pm
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Analogue gamer finally grokks digital? #2. In which, getting neither rules nor manual, I am confounded

John McLintock
Scotland
Glasgow
Lanarkshire
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Analogue and digital: opposing skill sets?
Fundamental property or fleeting perception?

Far from original, my closing remarks last time echo truisms familiar from many online discussions of, eg. how to get more younger people to play wargames (a common enough theme on the BGG Wargames subforum). Once this notion rears its head in any thread it won’t be long before someone observes that the ‘plug-and-play’ nature of computer games’ has ‘spoiled’ younger people when it comes to reading rules for a game, especially those more-or-less complex ones you’ll find in ‘heavy duty’ wargames. And these are games like, eg. the 32 pages of detailed case point of Unhappy king Charles or the similar 28 pages of Twilight Struggle — ie. average complexity medium-sized wargames with clear and concise rules — not ASL’s legendary monumental tome or some such monstrosity.

The basic disconnect

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Fri Jun 21, 2013 3:21 pm
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September games round-up: not writing, gaming!

John McLintock
Scotland
Glasgow
Lanarkshire
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Getting back on track
Write-ups of gaming sessions have been a staple here at RD/KA! since the earliest days (the first use of the ‘got game’ label dates to my 5th post back in August 2005, and the label itself is second only to ‘boardgames’ as the most used label). As well as being satisfying to write, these posts have also driven the development of my use of graphics on the blog, which in turn means that they have been the engine of my learning how to use the GIMP. These posts don’t come without their problems:
- They’ve taken ever longer to prepare the more graphic-intensive they’ve become.
- Writing them is very much ‘of the moment’; ie. they have to be written very soon after the gaming session, when my memory is fresh.
- Taking notes during a game- for the sake of adding detail to a session write-up, can be more than just distracting: it can also disrupt my enjoyment of a game and my attention to the flow of the game- at the expense of my decision-making.
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Thu Oct 18, 2012 1:17 am
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A bit of this and a bit of that

John McLintock
Scotland
Glasgow
Lanarkshire
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Technical problems stop the Panzers in their tracks
Badger came round last night for what was supposed to be another session of Fighting Formations and perhaps some Combat Commander. Unfortunately events were to intervene in the form of the shiny new desktop PC which I had taken delivery of just the previous day. I hadn't had time to set everything up that Thursday, so on the Friday I decided just to wait for Badger's arrival so that he could offer his assistance. It's not that I'm a complete tech-idiot or anything but there are always risks associated with transferring your old system to a new machine, so I felt it would be useful to have Badger on hand.

Just as well too it turned out.

It all began when I foolishly simply yanked the USB connector for my external hard drive from its socket in the back of my old machine. When I had the new computer all set up, it kept telling me that I had to format the external hard drive, on which is stored all the work I've done in more than 10 years. You can imagine then, dear readers, how I was feeling at that point. Badger leapt into the breach and, a quick internet search later, he had diagnosed the problem: namely that I had forgotten to 'safely remove' the external hard drive. Apparently it's rare that this will produce problems which, to be blunt, was little comfort for me at that moment.
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Sun Jul 10, 2011 12:12 am
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The long dark night of the dice rolls #2: light at the end of the tunnel

John McLintock
Scotland
Glasgow
Lanarkshire
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I wrote last time about some of the highlights in recent multiplayer gaming. Today, I'm going to look back at some of the 2-player fun I've been having. When the Sunday sessions dried up I came to realise that the last couple of months of Sunday gaming had been slightly frustrating: we'd been playing too many light Euros. It's not that I don't like these games- I do; it's just that I wanted some meatier fare, with the lighter games filling their proper role, namely filler. I'm pleased to say that I've managed in the past couple of months to satisfy this desire to a significant extent.

Combat Commander
Regular readers won't be surprised that Badger and I have been keeping up our regular Combat Commander games. We've mostly being playing our way through the Combat Commander Battle Pack #3: Normandy. The scenarios start at the beginning, with Operation Deadstick- the Ox and Bucks' coup de main at the Bénouville (later Pegasus) Bridge in the early minutes of June 6th 1944; and finish at the end, with the 1st Polish Armoured Division's stand on Hill 262 ('The mace') during the battle of the Falaise pocket in late August. In between there are beaches to fight your way off of, beachhead fortifications to overcome, lots of bocage to fight your way through, villages to capture, and a couple of scenarios featuring French Resistance forces to boot.

BP#3 includes 4 new double-sided maps; new special rules for the beaches and for bocage country- including a nice new set of night rules; a sheet of new counters; and a campaign game. All in all an excellent expansion which has been pleasing other CC:E fans as much as it pleased Badger and I.
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Wed Jul 6, 2011 6:00 am
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The long dark night of the dice rolls #1: a little light relief

John McLintock
Scotland
Glasgow
Lanarkshire
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I've been following some of the blogs here lately and have noticed a few are reposted from externally-hosted blogs. In for a penny I decided, so here is my first posting of RD/KA!@BGG. Enjoy! goo

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Ivanhoe, Ivanhoe and yet more bloody Ivanhoe!
I mentioned a week past Tuesday that I've played hundreds of games during the months of my depression, nearly 600 in fact. Still getting back into the swing of things here at RD/KA! as I am, I thought I'd run through some of the highlights of that epic series of games, and cast a quick eye over some other games which I've bought recently.

The impressive statistic of nearly 600 games played since last September is put in its proper context by the fact that more than half of those were games of Ivanhoe. My neighbour Liam (last seen swigging wine at Sioux's gallery launch in May last year) came round on xmas eve keen to play a game to which he'd taken an instant liking way back in October 2009. We played a 24-game session. And so began a marathon run of 325 games, all but 9 of which were played in the 6 months up to May. That's averaging 14 games/week, in a couple of sessions each week. Whew!

I've written before about how much I like Ivanhoe. I still like it, but I never would've imagined that there could come a point when I'd be scunnered at the suggestion of playing again. That point came sometime in May I seem to recall, when we played 12 sessions. Luckily something came along to break Liam from his obsession with Ivanhoe before I broke down completely!
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Tue Jul 5, 2011 2:58 am
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