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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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Never going back?

Bobby Warren
United States
Glendale
Arizona
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I was recently contacted and asked to join a Valley-wide DreadBall league.

I declined, in large part because I am still cheesed at Mantic for their poor packing, piss poor customer service when dealing with missing things for Deadzone, and the out-and-out lies told on KS campaigns that were never addressed. (Has anyone ever seen differently-colored plastic factions for Deadzone as promised on the KS campaign page?)

Okay, so the rant is done. One small paragraph, so I must be getting better.

I began to think about other reasons why I didn't want to play, and the biggest is that the league system just doesn't work in the real world away from pub and game club meeting days that just focus on one game. In other words, like nothing I've ever experienced. The game is awesome. It's a quick, simple-to-learn game which feels like a fast and furious sports game is unfolding in front of the players. The first eight teams are fairly well balanced (we haven't played with any of the later ones) and there is little player down time because of the interaction during turns.

The rules for experience are decent, but the initial death rules were way too penalizing. Some of the experience combos feel like they can be hard to beat, but they still don't create auto-wins for their teams and there were some rules fixes for living or dying in one of the expansion books which were a little better.

The use of hired guns/MVPs/ringers/star players is where the league rules really starts to falter. In the published rules, everyone is supposed to get together, figure out who they are playing, then bid on the services of the MVPs for a single game. The reason it is done after figuring out the matches is that players with the weaker teams will get some virtual cash which they might be able to spend on the available MVPs or a random one-use player.

That means that everyone participating has to be together and ready to play at the same time. Forget real life with jobs, wives, girlfriends (maybe all three at once!) and/or kids. Playing the game is supposed to be the most important thing, which is completely unrealistic.

I suspect the leagues we've had might have done better if there were effective ways of handling the MVPs. It's possible that DreadBall Xtreme might address issue, but the game has died in my group and I can't see myself having the energy to expend on getting it played. Mike and I will likely play one-off games, but the chances of having another league is zilch.
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5 Comments
Thu Jul 24, 2014 3:15 am
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Kickstarter update: the ones which aren't (fully-)delivered

Bobby Warren
United States
Glendale
Arizona
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Generally speaking the things which I have received after backing on Kickstarter have been okay with some being exceptional, and one being utter, useless crap of "mythic" proportions.

The latest surprise was Kaosball, which is a heck of a lot more fun than I thought it would be. I wish I had backed it to get all the teams and am really hoping a couple of the ones I am missing get released soon to the public.

I also really liked Galaxy Defenders more than I thought I would and am looking forward to the Kickstarter for the expansions which should be happening soon.

These are my currently undelivered Kickstarter projects.

Relic Knights

=> Kickstarter Link
Date Funded: 09/09/2012
Month Promised: May 2013
Date Received/Target Date: June 2014
Delivery Status: Late
Comments: These should be shipping soon. It's going to be more than a year late and I've lost interest in it. Maybe getting it in hand will rekindle my interest.


Airborne In Your Pocket

=> Kickstarter Link
Date Funded: 09/12/2012
Month Promised: March 2013
Date Received/Target Date: Summer 2014
Delivery Status: Late
Comments: I still have hope, though backing it for life was a mistake.


Through the Breach: A Malifaux Roleplaying Game

=> Kickstarter Link
Date Funded: 11/28/2012
Month Promised: September 2013
Date Received/Target Date: June 2014
Delivery Status: Late
Comments: The books are done and will be going out to backers soon.


Up Front

=> Kickstarter Link
Date Funded: 01/02/2013
Month Promised: June 2013
Date Received/Target Date: March 2014
Delivery Status: Late
Comments: I still hope it will make it out to backers this year.


Myth

=> Kickstarter Link
Date Funded: 04/24/2013
Month Promised: January 2014
Date Received/Target Date: 3/20/14
Delivery Status: Incomplete and Late
Comments: The single most disappointing piece-of-crap game delivered yet. I sold my copy and just want them to actually deliver the second batch so I can be done with the publisher and their behavior of ignoring and actually insulting backers.


Deadzone

=> Kickstarter Link
Date Funded: 06/02/2013
Month Promised: December 2013
Date Received/Target Date: 12/9/13
Delivery Status: Late
Comments: Who knew someone would pass Mantic as the worst company to deal with concerning Kickstarters? I got my replacement parts more than five months after reporting the missing pieces. Still no second shipment. We've also not been playing because of a rules question that i asked which was never officially answered. We had people agree with me and disagree, so I wasn't keen on asking to play and I found out that is why Mike's also not been asking to play.


Warmachine: Tactics

=> Kickstarter Link
Date Funded: 08/09/2013
Month Promised: August 2014
Date Received/Target Date: August 2014
Delivery Status: On Time
Comments: The extra stuff is out. Still waiting on the game being released.


Dungeon Roll: Winter Promo Pack

=> Kickstarter Link
Date Funded: 11/18/2013
Month Promised: February 2014
Date Received/Target Date: February 2014
Delivery Status: Late
Comments: TMG is behind and we haven't had an update in about a month.


Shadows of Brimstone

=> Kickstarter Link
Date Funded: 11/24/2013
Month Promised: August 2014
Date Received/Target Date: August 2014
Delivery Status: On Time
Comments: Maybe the cooperative adventure game which Myth should have been? I backed to get both the starter games and all the free extra bonus items.


Roll Through the Ages: The Iron Age

=> Kickstarter Link
Date Funded: 12/12/2013
Month Promised: June 2014
Date Received/Target Date: June 2014
Delivery Status: On Time
Comments: Looking forward to this. I have a feeling it might be a short time late -- possibly July.


Among the Stars: The Promos

=> Kickstarter Link
Date Funded: 02/28/2014
Month Promised: June 2014
Date Received/Target Date: June 2014
Delivery Status: On Time
Comments: I backed this to get the promos, Among the Stars and The Ambassadors.


Viticulture: Tuscany

=> Kickstarter Link
Date Funded: 04/09/2014
Month Promised: November 2014
Date Received/Target Date: November 2014
Delivery Status: On Time
Comments: I had picked up the game, but sold it since it was for all intents and purposes a beta edition. I liked it enough and immediately backed the new edition with all the expansions.


Super Dungeon Explore: Forgotten King

=> Kickstarter Link
Date Funded: 04/16/2014
Month Promised: December 2014
Date Received/Target Date: December 2014
Delivery Status: On Time
Comments: I was hesitant to back this, but the extras made it hard to pass up, especially since they are automating the bad guys and the players will be fully cooperating against the bad guys.


Among the Stars: Reprint

=> Kickstarter Link
Date Funded: 05/05/2014
Month Promised: September 2014
Date Received/Target Date: September 2014
Delivery Status: On Time
Comments: This came quickly on the heels of The Promos and I backed it to get some of the extras, specifically the coins and the tuck boxes.


Dragon Slayer

=> Kickstarter Link
Date Funded: 05/06/2014
Month Promised: August 2014
Date Received/Target Date: August 2014
Delivery Status: On Time
Comments: It looks like fun.


Custom Game Dice: Dungeon Dice Official Boosted Level Dice
=> Kickstarter Link
Date Funded: 05/11/2014
Month Promised: October 2014
Date Received/Target Date: October 2014
Delivery Status: On Time
Comments: I backed this to get boosted level dice for Dungeon Dice which was one of the reward levels.


Castle Dice: More Castles!

=> Kickstarter Link
Date Funded: 06/02/2014
Month Promised: December 2014
Date Received/Target Date: December 2014
Delivery Status: On Time
Comments: Even though I haven't played the game a lot I like it enough to get the expansion, which doesn't have an entry in BGG at this point.


Dungeon Dice: Guilds

=> Kickstarter Link
Date Funded: 06/19/2014
Month Promised: February 2015
Date Received/Target Date: February 2015
Delivery Status: On Time
Comments: I backed this on the first day because I wanted to help unlock the extra dice. Since there is no box I may end up dropping it because I really hate the storage bag and the only way I have to vote is with my dollars.
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Wed May 14, 2014 3:15 am
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Mantic drops the ball again, and again

Bobby Warren
United States
Glendale
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How would you feel if you backed a Kickstarter project for three copies of a game and a bunch of extras and ended up only getting one of the games? You fill out the form the company has set up for missing and damaged parts and don't hear back for over a month. When you do hear from the company, it is a mass update to everyone who has missing or damaged parts that the backers have a few weeks to fill out the missing parts form and that the company won't even look at them until then. They will then place an order to get the missing parts and when they get them they will distribute the missing parts in the with the second shipment which looks to be at least three months after receiving the incomplete shipment. That's Mantic and one of the customers from the Deadzone Kickstarter campaign, and he's not the only one missing entire games and has not had them replaced.

cedric Gras in the comments on Update 128 of the KS campaign wrote:
@Mantic: Why waiting so long for the missing part...
I'm on a suppression team (3 boxed game) with friends and only get one box....
We were happy to get this before Christmas, but now we are very disappointed...
We spend more than $1.100 on this Kickstarter, we was hoping a little bit more from you...

Oh, and before replacements for missing items are sent out, they are going to ask for more money from the second survey in case backers want to add more items.

Back in November, I posted a thread where I stated "Why DreadBall caused me to drop support for Mars Attacks". My contention was they have grown too fast and they were more interested in getting things out on time instead of shipping them correctly the first time. Now this.

Mantic sent out lots of Deadzone packages which were poorly packed. The anecdotal evidence indicates that a significant number of the packages were mis-packed. Besides being rushed to meet a deadline with so many packages, the packing of of the figures leaves much to be desired as well. They toss in a bunch of unlabeled plastic baggies with various figures into a box and it takes forever to sort through them when the package arrives. It has to be easy to pull the wrong baggie when putting together packages to ship. Even with that, there seem to be a lot of errors this time.

Understaffed and over-promised?

My conclusion? Nothing has changed. Mantic is still too focused on being on time over being right.

I will go back to the missing hard plastic Enforcers to make this point.

Mantic posted in Kickstarter update 117 wrote:
In Update 103 the plan was to take the basic troops for the Enforcers - Rifles, Assault Blades and Heavy Weapons – from the Enforcer Faction Starter and tool them as a multi-part hard plastic kit instead of resin plastic. This new kit would have still made the same models, but would have used the different plastic. As we are still waiting on the results of the zombie tooling, we are now past the point where we can get this tooled in time for the initial launch.

However, we don’t want to have to delay the launch for not having the basic Enforcer troops, so to replace the four models that would have come in the original promise (the three figures with heavy rifles and one of the figures with an assault blade) I am going to add a free pack of 5 resin-plastic Enforcers to every Kickstarter Enforcer Faction Starter (including the Faction Starter included with the pledge levels) allowing you to get on with playing the game immediately without having to wait for the new sprued plastic figures to arrive.

When I mentioned this as an issue in the Mars Attacks thread, Mantic's James Hewitt responded:

JamesMHewitt wrote:
This is an example of us focussing on quality rather than hitting a deadline - which a lot of people are calling for! We want to make sure we get them right. Our solution was to give everyone free models in the meantime, which hasn't been unpopular!

... and...
JamesMHewitt wrote:
When we started out, we were using Renedra (a miniatures tooling company), but we were doing much smaller quantities than we are doing now. We've had to investigate alternative avenues to produce the amount we have to now, and we're working on bringing the quality back up to where it was. We *think* we've cracked it now, but we're waiting to see how the Deadzone zombie plastics come out before we say it's good enough.

The thing is the people over at Outlaw Miniatures were able to produce several hard plastic sprues for their Wild West Exodus Kickstarter campaign and they are a company which is new to the process. Yeah, they delivered a couple of months late, but they delivered what they promised. You would think that a company with years of experience creating hard plastic figures would be able to develop two sprues (the Enforcers and some Plague Zombies) in a similar amount of time if they were well-run and/or properly staffed for their workload.

Maybe if Mantic had the proper staffing levels to handle their workload they could either meet their deadlines or produce what they promised. In the case of Deadzone, neither happened. They were unable to deliver the promised figures from the basic game in the time promised. They also failed to meet the deadline for a lot of us.

How can you say you met a deadline when the product to supply the backers is not available for several months after the initial shipment, like cedric Gras' above? Maybe if they kept items they sent into the retail chains as "Pre-Release Edition" they would have been able to send out the missing games and parts to those who don't have what they already paid for?

Oh, and the "Pre-Release Edition" has the incorrect contents listed on the box because of the substitution of the Enforcers. I wonder how long it will take for the people who bought those boxes to get the corrected pieces?

Misleading backers, lying, or incompetence

Besides the multitude of mis-packed packages, there is also the curious case of the second Sorak. the Kickstarter indicated that the Rebs faction starter would come with two Sorak Troopers and the graphic even showed two different, painted poses. When the backers started getting their chaotic packages of unlabeled baggies, it was noted that there was only one Sorak Trooper included. After a while, Mantic CEO Ronnie Renton posted in a video that this was because of the sprues laid out and they made the decision to include another Human Trooper in its place. Of course they forgot to tell anyone about it until the packages shipped.

Then there are two metal mercenary figures. One of my biggest complaints about the DreadBall Kickstarter was Mantic decided to make some of the season three figures out of metal after the Kickstarter ended. They did the same thing here, though with just a couple of mercenaries. This even though the Kickstarter page FAQ says:

Kickstarter Project FAQ: Are the miniatures pre-assembled and/or pre-painted? wrote:
Regardless of which reward level you choose, the miniatures will be supplied in coloured plastic - a different colour for each faction. They are not painted unless you select one of the reward levels from Central Command upwards.

The miniatures are also supplied in component form, with the exception of the Scientist reward level. As an entry level board game, the miniatures in this package are pre-assembled.


It looks like they promised all plastic miniatures and, on top of that, plastic which is specifically colored for the faction. Neither happened.

So what is this? Lying? Incompetence? Poor over-site of the marketing people?

Either way it is disheartening. I can't imagine anything will entice me to back another Mantic game.

"We screwed up but we want you to commit more money before we fix it!"

As I said above, they are going to be sending out a new survey in the next couple of weeks asking backers if they want to commit to getting add-ons from the campaign. Most reasonable people would wonder if I was misunderstanding something. They said:

mantic posted in Kickstarter update 128 wrote:
Missing Bits Survey

If you got your package for Christmas or have received it and not opened it yet (and if not, why not?!) you’ve got until the 31st January to fill out the missing bits survey and let us know if there’s anything missing:

http://bit.ly/1dyMkWa

Once this deadline has passed we will:

- Close the survey

- Correlate your enquiry against your order

- Order Stock

- Wait for stock to arrive

- Work out an efficient shipping method.

We want to do this is an organized, professional manner, and the shipping date will depend on the volume of entries.

Remember, you’ve got until the 31st January to fill it out!

You know, if they were organized and professional maybe they would have had fewer mis-packed packages and would have been able to fix their errors with the stock in-house before now. You'd think that missing items from packages would have been left in the warehouse to fulfill the requests when the backers started reporting the missing items?

The worst part is that Mantic has been silent on the issue. They haven't posted a response on either update announcing the plan or in the general Deadzone project comments since December 18. You can see the comments they have posted here: http://www.kickstarter.com/profile/1744629938/comments

All this, and I haven't even brought up how they completely screwed their Canadian backers because they didn't seem to realize that the packages they would be sending out were too big for standard Royal Mail shipping, which was promised. They ended up having to be shipped via another format (courier mail?) which gets transferred to FedEx in Canada. FedEx then charges additional broker fees which the backers have to pay to get their packages.

The end...

The sad thing about this is I am probably going to order a few more things because I like the game. I know I won't be ordering as much as I might have if there hadn't been these issues. Here's hoping that I get the missing 40 mm bases I was shorted before too long so I can play with the figures I do have. I sent my initial missing list on 12/12/13. How long do you think it will be before I get the replacement 40 mm bases, Rebs baggie (w/2 figures), missing extra Enforcer Missile Launcher, and missing scenery sprues? It's been almost six weeks and I'm betting we're looking at another two or three months at least.

I don't know how the Kings of War shipping has gone, but I suspect the random bags of plastic thrown into a box probably caused similar issues. I hope those backers at least get the product they paid for without too much delay and there are less problems than with Deadzone.

On the other hand, everyone should say a prayer for the Mars Attacks backers.

A DreadBall post script

Yeah, yeah, I should shut up already, but...

I hate Mantic's metal and their cutting and casting leaves figures that do not go together easily so I took them up when they offered to replace the DreadBall metal figures with plastics. The deal was the metals had to shipped back to Mantic and then they would send out plastic replacements. I kept the Zees because and shipped back the other three metal teams. It cost me $22.30 to ship them back. They offered to send me some product for that and I got some extra Robots for the game.

A friend of mine said he would only ship Priority Mail with a tracking number because he had been burned in the past shipping things overseas. Mantic's response was that he should keep the metals and they sent out his replacements right away. I had to wait a month until my slow-boat package made it to them.
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Wed Jan 22, 2014 6:07 am
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Games Played in December 2013

Bobby Warren
United States
Glendale
Arizona
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It's the end of the year as we know it, and I feel fine. Mostly...

I didn't get to play any Warmachine or Hordes played this month, though I did get in a couple of games of Deadzone.

There were several older games that I really wanted to play in December that didn't get played, including Castles of Burgundy, Fresco, Keltis, Kingsburg, and Notre Dame. I hope I will play several of these in the next couple of months.

This month I played 32 games a total of 50 times and recorded playing five expansions once each during three different games. I played seven of the games in November. Seven of the games and two of the expansions were new to me.

7 Wonders
Times Played: 3
Last Month Played: 7/13
My Rating: 8

The first game was with five players and the end of the table that Nick and I occupied was the weakest. The other three all were within a few points of each other.

Games two and three were with four players and still without expansions.


Airlines Europe
Times Played: 1
Last Month Played: 7/11
My Rating: 8

Wow. Two years since we played this. Mike brought this along to the Game Depot and we were joined by Kevin and Nick. I missed a couple of rules but Kevin used the player aide to figure out the errors so they didn't impact the game. I did my best to get out as many stocks as I could initially and was the first to grab some Abacus stock and get it out for the first scoring.

The end game really dragged because there was a lot of blue stock available but no one had built the airline up and it was not likely anyone would take control of it from Mike. In the end, I was the winner and I think Mike finished second, which is to be expected since the two of us played both this and Union Pacific.


BattleLore (Second Edition)
Times Played: 1
Last Month Played: New to me
My Rating: 8

The changes to the game are all positive. The set-up using the decoy cards and scenario selection cards are a great idea as well. The miniatures are nice and the game is very expandable, both by expanding the two factions in the game and adding more factions. I would play this just about any time.

Mike played the Daqan Lords and I played the Uthuk Y’llan.


Blueprints
Times Played: 2
Last Month Played: New to me
My Rating: 3

After playing it once, I thought this game was missing something. During the second playing of the game Mike realized we were playing for the wrong goal. We played for the best total building score over the three rounds and not the goal scores. For me, playing for the goals/awards makes it a less-interesting game. It went from something I would have considered getting, but after realizing the "right" way to play is what it is, I would rather play just about any other dice game.


Bruges
Times Played: 1
Last Month Played: 9/13
My Rating: 6

While playing Blueprints wrong was a blessing, playing this with the right number of cards in the decks was better than playing it incorrectly. I like the game but am not sure if the cards which show up might just make it too random to be a game which I would like to own.


Canalis
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike picked this up after reading and watching some reviews and thought we would like it as a two-player game. We made a couple of mistakes but think it will be better if we get the rules right. I think it will be a good three-player game, but with four being able to gamble on seeing another card might not be as viable as I would like. I might pick this up at some point.


Conquest of Planet Earth: The Space Alien Game
Times Played: 1
Last Month Played: 4/13
My Rating: 6

The Trun and the Setaris Kitewings combined their might to easily defeat the puny humans. In other words, Mike and I beat the game for the first time. His forces were stronger and were better able to survive combat. Mine were quicker and more likely to have cards which would help the cause, so it was a good pairing. It's still not a great game, but I enjoy playing it when Mike drags it out.


Coup
Times Played: 2
Last Month Played: New to me
My Rating: 5

Nick brought it out and we played two four-player games and I thought it was an okay game, but it is not my kind of activity.


DC Comics Deck-Building Game
Times Played: 2
Last Month Played: 6/13
My Rating: 7

The week before we played this, Michael suggested the Lord of the Rings: The Fellowship of the Ring Deck-Building Game but there were five of us and we didn't feel like being tortured. I remembered this when selecting games for the following Saturday so I brought the DC Comics Deck-Building Game along just in case there were five of us looking for something quick.

We were looking for something quick and picked this. Nick, Michael, and I played a quick game while waiting for Alex. I was able to use the extra draw ability of the Flash to jump to an early lead, including getting a Heat Vision card, so I was able to cull out some of my cards. I ended up corralling five of the eight super villains which meant it was a pretty one-sided game. It's funny that I brought this in case we had four or five players, like the previous week, and we played with three because Michael didn't bring the Lord of the Rings: The Fellowship of the Ring Deck-Building Game.

The second time we played was a couple of weeks later. Nick, Michael and I played, and we had Aquaman, The Flash, and Green Lantern. I won the game with the Green Lantern.

I would have thought that the Heroes Unite expansion/set would have been out by now.


Deadzone
Times Played: 2
Last Month Played: New to me
My Rating: 7

My first game was against Mike and his Marauders. I played the Enforcer captain, an Enforcer trooper, an Enforcer assault trooper, an Enforcer with a burst laser, and an enforcer with a fusion gun against nine figures, including a ripper suit with HtH weapons.

What I learned first is that some of the missions suck when you have only five figures. For both games, my missions were to capture one location for five points, control two others for two points each, and I would get one point for each Specialist killed. I don't think the Enforcers can win this in most cases until they get a leader that costs significantly less than 29 points.

I learned that Blaze Away is an awesome for keeping enemies down and inactive. I should have taken two Burst Lasers instead of the Fusion Gun.

Mike was able to kill my assault Enforcer, then I stopped focusing on pinning his ripper suit which then moved through my fusion gun, trooper, and captain in one turn and ended the game as Mike gained his 10 VPs as I was going to surrender after the carnage anyway, since all I had was the burst laser yet.

The second game was against Nick playing the Rebs. I switched out the Fusion Gun for a second Burst Laser. Nick set up one cube with four figures and I was able to do lots of damage using the Burst Lasers, though that didn't stop his leader from shaking off being pinned and putting down one of the Burst Lasers. If he didn't put the four models in one cube I wouldn't have had much of a chance to win the scenario. As it was he didn't lose a specialist when I had three figures left and would have won, so we ended up playing to the death. I managed a win because the captain is killer.


Dreadball
Times Played: 1
Last Month Played: 10/13
My Rating: 9

I played against Michael's Forge Father team, the Lambastors. I had a two-point lead and Michael ended his turn with a striker in the threat hexes of two of my jacks, and two of his jacks in the flank rear hexes of the striker. In a delaying tactic, I moved my players in to form a line of five enclosing his line. It was a nice-looking mass of figures which took a couple of turns to clear out. I ended up scoring another two points and then scored a three-pointer the next turn for the decisive victory.

It really was probably the most-competitive lopsided game I've seen played. It could have easily been Michael's game but for the turn of a couple of dice.


Dungeon Roll
Times Played: 1
Last Month Played: 8/13
My Rating: 5

We were talking about this and Mike decided to drag it out and we played a couple of games. He liked it much more, probably because his expectations were lower. My feelings are still pretty much the same. Calling it a push your luck game is wrong. Still, I don't mind playing it because it is quick.


Einfach Genial
Times Played: 1
Last Month Played: 12/11
My Rating: 9

Mike and I played a two-player game. He and I whipped through a quick game and it was fun playing it again.


Eldritch Horror
Times Played: 1
Last Month Played: 11/13
My Rating: 8

Mike, Damian and I played against Azathoth. Mike played Norman Withers, Damian played Jim Culver, and I played Lola Hayes.

We were doing fairly well at first, but then we sputtered when I got Cursed and Damian had a series of horrid rolls in Buenos Aires, causing us to fail and the world to end.

I would prefer to play this more than Arkham Horror to the point where I changed my rating for it from an 8 to a 7 and I rated this an 8.


Eminent Domain
Times Played: 2
Last Month Played: 1/12
My Rating: 7

I hadn't played this in a long, long time and with the expansion coming soon I wanted to get it to the table again. We played a three-player game and then a four-player game with the end-game being three empty piles.

In the first game Nick managed to make a production strategy work. In both games I was the last player in turn order and ended up choosing warfare over colonization because of the choices of the other players and ended up in second place both times. I'm looking forward to the expansion and hope it will be in hand soon.


Flash Point: Fire Rescue
Times Played: 2
Last Month Played: 6/13
My Rating: 9

Played twice in one day without the new expansions with separate groups at separate locations. We won the first game with five players and lost the second game with four players.

My expansions from the Kickstarter were delayed by a shipping snafu but they arrived in the middle of the month.


Hanabi
Times Played: 3
Last Month Played: 9/13
My Rating: 8

I am not good at this. I may not be the worst player, but I am definitely not good.

We played three games. The first two were with three players and we ended up losing both of them. Yes, we lost. The fireworks exploded and killed us.

Alex joined us for the third game and we scored a respectable 19. But we still lost twice. That never happens to people with IQs above a 22.


Keltis: Das Würfelspiel
Times Played: 3
Last Month Played: 11/13
My Rating: 7

Dice!

Beans?

No beans!

After playing it, I thought I should pull out the original board game, or one of its variations, to play.


Lords of Waterdeep
Times Played: 2
Last Month Played: 11/13
My Rating: 7

After playing the iOS version lately, I jumped at the chance to use a Christmas gift certificate to my FLGS to buy this. I know, I know. I said I wouldn't get it because of the crappy box, but the expansion has a regular box which will fit everything, so I will be getting that at some point in the near future.

Alex and Nick hadn't played before and Michael had once when it was released, so I explained it and away we went, pushing colored cubes to fulfill cards. Yeah, some people might say it is thematic, but I call shenanigans. It's as soulless as a career politician.

Michael, Nick and I played a three-player game the following week. I ended up in a spiteful mood because Nick hit me with a mandatory quest because I grabbed a 25-point quest, while Michael had more cubes in his tavern. I threatened him with one back, but it took a couple of turns before I did it. By then He had hit me with a second one. Even though I knew it would probably mean Michael would win, I hit him with two of them. Nick and I ended up with about the same score and Michael beat us by about 20 points.

As worker-placement games go this is about as basic as it gets but it is still really fun to play. I want to get it played a couple more times before getting the expansion.


Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 2
Last Month Played: 11/13
My Rating: 8

I thought I was going to have to write about a horrible loss on my part because I was up by 70 points after three rounds and Mike almost came back and won the game. I think he used some kind of mind tricks on me. Which might be good news, because it implies I have a mind to trick.

Game two was me all the way. I ended the first hand by using an Eliot Ness to flip seven cards which completed three melds for me. Mike ended up going out, but I had a compelling lead and kept it throughout the game and cruised for an easy win. Unlike most months of playing this game with him, I actually dominated.


Pandemic
Times Played: 1
Last Month Played: 9/13
My Rating: 8

Expansion Played: On the Brink

We successfully saved the world at the last second. We lucked out that the last card was the final Epidemic.


Ra: The Dice Game
Times Played: 2
Last Month Played: 9/13
My Rating: 8

The game came down to monuments. Mike had more than me.

The second time we played I scored a lot for the boats every epoch and that pushed me to a huge win.

No one had any beans in either of the games.


Railways of Europe
Times Played: 1
Last Month Played: 11/10
My Rating: 8

There were two service bounties available in the initial card layout. Nick won the first-player auction and I was the next player after him. He grabbed the one for Lisbon (or was it Madrid). I got the one for Naples. I also then built the river route up to Milan to make building into Italy difficult for everyone else. After building to get the service bounty, Nick got involved in the competition to build in Germany and Central Europe with Michael, Nico, and Ben. This left me only marginally in competition in Southern Europe and I pulled away in the last couple of turns for the win.

This map is so much better than the Eastern U.S. map which is too wide open except for the Northeast U.S.


Rampage
Times Played: 1
Last Month Played: New to me
My Rating: 6

I was leaning towards buying this when Nico said he was also thinking of it, and I said, "Do it, and we'll play." We put it together and he, Michael, Nick and I went city destroying.

The rules were unclear on some points, such as what is neighboring and the point of doing things, like dropping a monster on a building. I thought it was an okay dexterity game, but nothing special. The board folds over one of the rubble spaces and I bet that part will eventually come off the board at some point. I'm no longer interested in buying it, but will play it when someone brings it along and wants to play.


Roll Through the Ages
Times Played: 1
Last Month Played: 11/13
My Rating: 7

Another month, another game. After not playing it a while we've played it once a month for the last three months.


San Juan
Times Played: 1
Last Month Played: 5/13
My Rating: 8

A two-player game with Mike. I managed to get an early Library followed by all three monuments. I spent the rest of the game looking for the Triumphal arch, even after mike built one. I didn't see the other, but I did build City Hall, the Palace, and the Guild Hall and managed the victory.


Smash Up
Times Played: 1
Last Month Played: 3/13
My Rating: 7

Expansions played: Awesome Level 9000 & The Obligatory Cthulhu Set.

I picked this up in a math trade and took it to the store. We played and it was the first time I played with more than two players, and four is too many. I thought it might be, but was happy to try it. Nico played the Wizard Pirates, Nick had the Steampunk Martians, Michael had the Dinosaur Cthulhu Cultists, and I had the Trickster Elder Things. When playing with the Madness cards you have to allow for ties because the decks need to be checked for them and any potential negative modifiers. Michael ended up the winner.


Snowdonia
Times Played: 2
Last Month Played: New to me
My Rating: 8

Mike and I learned this as a two-player game using the basic yellow-side of the cards. In our game it took a while before the trains were available to be built so we didn't have a lot of extra actions. We also had a lot of sun so when the events popped up we had a lot of cards claimed by the game. I did really well by being able to build my fifth track card while I had the 40-point bonus for having it. That ended up being the biggest swing in the scoring and I won. If Mike had built the last track he likely would have won.

I then taught it to Ben, Michael, and Nick. I once again managed to get the 40-point contract and worked toward building it. Michael focused on building stations and ended up with the easy victory.

It's a really solid worker placement game with each player having but two workers a turn. The weather mechanism is also well-implemented as it changes the values of some of the actions from turn-to-turn, but the players are able to see what the weather will be the next two turns so they taken by surprise. The game was enjoyed by all and I suspect it will be played a few times over the next year.


Suburbia
Times Played: 2
Last Month Played: 11/13
My Rating: 9

Michael, Nick, and I played a couple of games back-to-back.

In the first game one of the public goals was the most black buildings and my secret goal was the most contiguous black buildings, so I focused on those and managed a fairly comfortable win.

In the second game my secret goal was the fewest green buildings (Capitalist) and I was trying to get the fewest lakes (Aquaphobian) from the public goals. I initially grabbed a Homeowner's Association because it's obvious that anyone will have at least three greens any game. Not Nick. He didn't get his second green one until the last turn and I didn't get that goal, though I was the one with the fewest lakes. Michael won the game and I was second and Nick was the one way behind. Yes, I would have won if Nick bought one more green, but I am not bitter...


Sushizock im Gockelwok
Times Played: 1
Last Month Played: 11/11
My Rating: 7

I'm still surprised that this was never released in the U.S. It is a terrific sequel to Heckmeck am Bratwurmeck/Pickomino which uses dice and dominoes which are stacked by the players, but it still different enough to be its own game.


Würfel Bohnanza
Times Played: 2
Last Month Played: 11/13
My Rating: 8

Dice!

Beans!

Bean dice!

That's all I got…


Zooloretto
Times Played: 1
Last Month Played: 2/11
My Rating: 7

Expansions played: Zooloretto XXL, the Petting Zoo.

Mike's been talking about playing this for a while and when Hilary joins us we forget about playing it. This time I remembered to mention it and we all had fun playing this for the first time in over two years. With all the expansions out there we still only used two of them. XXL really just lengthens the game a little while the Petting Zoo mini expansion allows the players to make money with the baby animals.
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Wed Jan 1, 2014 3:15 am
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Assembling Deadzone and the rants that inspires...

Bobby Warren
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Glendale
Arizona
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What started out as a post talking about building the figures for Deadzone and getting to play it soon turned into more complaining about Mantic's choices.

I've been building minis and playing mini games on and off for 20 years. In the past year I've built 12 teams for DreadBall, some of them more than once, which is probably nearing 200 figures now, four factions for Deadzone, which is about 65 or 70 figures at this point, as well as many figures for Warmachine and Hordes, Dystopian Legions (which we need to play, Mike!), and even a couple of Malifaux figures. I’m not exactly a rookie when it comes to putting figures together. I might complain, but I still like Mantic and have enjoyed the games they make. I just expected better from them than I’ve seen with the last couple of Kickstarter reward shipments.

So on to the free-form train of thought I like to call a blog post. This sure would drive any editor I worked with in college or while interning at a newspaper crazy, I’m sure. And let’s not who it to any English teachers, either, okay?

Over the last couple of weeks I have been putting together my Deadzone figures a few at a time. I started with the Enforcers, which are the faction I plan on playing first. I purchased an Enforcer army box for Warpath last year and I was really disappointed in the quality of those figures. The big problem was the metal bits that were used to enhance the generic “resin plastic” (a.k.a., “restic”) figures. For the most part, these bits did not go together well. Even some expert mufflers on Mantic's forums had a really difficult time making them work. I never finished assembling the figures and only got together one of the ones with metal bits, and even that one probably didn’t go together as intended. One of his arms looks like he’s got a double-jointed elbow and the tiny pistol bit never wanted to stay on the other fist.

I received some more of the plastic figures because Mantic was unable to finish the Enforcers as planned for the Kickstarter release. The plastics are okay but I was hoping for the all-new figures from them when I signed up for the Kickstarter. (They will be replacing these with new figures when they send out the planned second shipment in the spring.) Since I had a bunch of figures mostly built it was easy for me to finish building them and I have a really large force. I even managed to build the tactical flame metal weapon which I didn’t try to assemble last year, so now I have a trooper with a fusion gun which hasn't been released for Deadzone. Yes, even this took some bending and will need some putty to fill in the wrist.

The few new figures that were included are okay, but as with all the restic (and horrid metal) figures I've dealt with by Mantic, the keying for some of the appendages just doesn't work well. I ended up cutting the stems off a couple of the heads and just going them on top instead of trying to make them fit.

When I was just about done, I went back to the army box to look at the all-metal captain. That captain is a bitch to put together because there is no keying or slotting for the arms. Metal does not seem to be Mantic's forte, and their restic is a little better, but still not great. So I have one captain, two missile launchers (I ordered two extras and got one of them), a sniper, an engineer, the fusion gun trooper, seven assault troopers (using all the plastic assault bits from the army set and some extras), three burst lasers, and 10 regular troopers. Of course, being the elite fighting force of the universe, a standard game looks to be about five figures because the captain takes up 29 of the 70 standard points and a standard trooper is ten points.

Next I decided to build the Plague, which are the mutated zombie-like faction. These went together pretty well, though the arms on the level two Plague figures were supposed to be generic. They actually were kind of keyed for a specific body, though the keying was slight. When I tried matching them up to the bodies there would be some gaps if they weren’t matched up like the three in the picture. Other than one stupid pose that has one of the level two Plague figures leaping a barrier, these look pretty good. The leaping one really has no simple way to be attached to the barrier. They left one of the hand slotted, but it's too thin to fit over the barrier. So what are you supposed to do? This highlights one of the issues I'm having with all of their figures and I have had a little more when I get to the Marauders.

The Rebs were the next project. They were one of the two factions for which I ordered the extra booster, the first was the Enforcers. Because of production issues with the Enforcers, that extra booster will be in the next shipment so I have one extended faction.

These mostly went together fairly easily. Luckily we received two of the leader figures instead of the one that we were supposed to get and will come in the retail starters. This is because it was easier for them to pack the figures this way since she is part of one their various baggies that has figures that there are supposed to be two of in the starter. One of mine came with the bent gun, which is a problem with their restic. They cram all the figures and parts in those little baggies, then the baggies get stuffed into the box without any kind of padding or organization. This means that anything that is thin has a good chance of getting bent. I know Mike had some figures that were broke at the legs that he needs to get replaced. The other leader’s gun looks good.

The four flying sentry guns are another problem because they are supposed to sit on a thin stick of this flimsy restic and I just know they will break with even minimal use. I looked at some plastic modeling tubing and brass tubing at the hobby store to slip over the restic rods, but nothing was a good fit. I may try another store to see f maybe they have a better selection, or I might just have to bite the bullet and cut some brass and mount them on that before being able to use them in a game.

There is also a large rebel Teraton figure which has some long, thin blades extending off his weapons. This is on both arms of the figure. Both of my Teraton’s blades are bent and fragile and I suspect they will break off at some point. Other than that they went together pretty well. I was hoping to really like this faction and play them after the Enforcers, but comments I've read and feedback from Mike who has played using them indicates that maybe they need a better leader.

Finally I decided to put the Marauders together. Generally they went together fairly easily, though if you search for “Deadzone Marauder Pyro” online you will see quite a few complaints about how the figure does not go together. His right arm is too short and does not reach the gun. You would think that with plastic casting this wouldn't be an issue, but it is.

The one big issue I have with the Marauders, and with Mantic in general, is highlighted by the ripper gun suits. These are the big Orx that wear heavy power suits with either really big guns or really nasty close-combat weapons. This is the issue I mentioned earlier. You see, you get these figures with all these loose bits but no help in how they should go together. Even their pictures don't always give you a good view of the figures or how the bits go together. With the ripper suits, one of the guys in the picture has a satchel on one of the shoulders. I looked for that bit and it isn't there! With the original plastic Enforcers there is a bag of arms and weapons and the keying is so bad that it took longer to line up the arms on the ten heavy rifles with the troopers and various burst lasers than it took me to build everything in the two-player Warmachin box, which is two leaders, four heavy warjacks, one light warjack, and ten multi-part troopers.

The worst thing they did -- even more heinous than the vaulting Plague figure? It was the dancing Goblin sniper. What does he think he is, and prima donna NFL wide receiver? shake

There are several figures which really would be helped by having multiple angles of them on the website or even in the rules. There is nothing like that whatsoever. Heck, the only reason you know that some of the figures are what they are is because their packing and the baggies was so confusing that they had to post an update about it which told the backers which figures were packed together and how many of each they were supposed to get with the pledges. Up until that point they seemed more interested in spouting off how well they had done at making the deadline and publicizing their other projects than explaining things like changes in what they said we would get versus what we did get. The update indicating what came in which bag and how many of each bag meant it only took an hour, or so, to inventory the figures instead of several hours over seveal nights like the last two DreadBall Kickstarter pledge shipments.

Wow. This turned out to be more of an anti-Mantic rant than I intended. Sure, they’ve made some mistakes but they do try to correct them. I’ve mentioned elsewhere that I think they are spread too thin to do things well and I also believe that maybe they are still trying to run like a mom and pop alternative to GW than a big-time player.* I wish they had focused more of their attention on their production issues and less on running more Kickstarter campaigns which will probably have the same issues when it comes time to ship them.

I still need to build the eight mercenaries that came with my pledge, but it might be a while before I get around to them. I just clipped the modular terrain from the sprues today and still need to clip the connectors as well. It doesn’t sound like terrain will really be modular as advertised, which is okay. The clips are supposed to be a little tight and I can’t imagine they will be any easier to work with once there are three layers of primer, paint, and sealer added to the mix. I hope I am wrong, because I want to order some extra terrain, but I suspect I will stay with what was included in the pledge because I just don't have the room to store a lot of assembled terrain.

Mike and I are going to play on Thursday and I hope to play with Nick on Saturday. The game looks like a blast and the figures do look nice once built. I ordered some d8s direct from Chessex. they shipped late last week and I hope I will have them by Saturday. I would have bought the dice from the Kickstarter, but they went with the swirled colors with gold number ink and I prefer solid colors with either white or black numbers. My FLGS sells individual dice, but getting eight to ten each of three or four different colors in a short time wasn't likely. There just hasn't been a call for bunches of d8s before now.

So that's my ramblings on Deadzone and Mantic. It was supposed be short and sweet. It wasn't...

Merry Christmas!

*Heck, they released new armies for Warpath last year and hinted that the second-version beta rules were close to what they were trying for. Now those plans have been delayed and the small-ish game I bought into when I picked up the Enforcers now sounds like it will be turning into a crowded-table monstrosity like the giant GW mess they look to want to emulate. Though at this rate those plans might change two or three times before they get around to actually producing a real version of the game. I was hoping for a game played on a 4' x 4' table with about 30 to 40 figures a side, which looked to be about what was planned with last year's releases. At least the figures will come in handy for Deadzone. (The 1000-point Enforcer army was 31 figures. Add in small, tactical vehicles and walkers and just about any army could fit into the smaller figure range.)

P.S. Where are the Veer-myn?!?! How can you have a planetary infestation with no sign of the rats?!?!?
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Wed Dec 25, 2013 9:48 am
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Updates on the Kickstarter projects I have backed

Bobby Warren
United States
Glendale
Arizona
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I've really tried to control myself on Kickstarter and though I feel I have done a pretty good job at it, I still ended up backing another eight projects since posting an update in August.

One of the projects which I dropped was Mantic's Mars Attacks: The Miniatures Game (Kickstarter Link). I discussed in this thread why I feel the company might have taken on too much without the resources to stay on top of all their projects. Since receiving the Deadzone shipment, which also has some issues with the content, I can add another reason. I do not like receiving a box with dozens of un-labled bags full of gray plastic figures in multiple parts without any apparent rhyme or reason why the figures were grouped the way they were.

I am a more ardent believer that I would rather a Kickstarter campaign be completed correctly than on time. Mantic's primary goal appears to be getting the project out on time and then correcting any errors later. I'd rather receive a regular communication on status, which includes potential delays than a rushed product. To Mantic's credit, they do what they can to make any errors right and I also hope they iron out the kinks in their production and communication.

Another campaign I recently dropped supporting was the Frigost (Kickstarter Link) expansion for Krosmaster: Arena. This is because I haven't been playing the original game and it looks like the only person I would be playing against already has the game, so I will likely sell off my $300 expenditure of the original game.

Of the 35 (up from 27) projects I've backed, I've received 11 of the games, both of the CDs (and some extra downloads), both the comic book items, and two of the decks of cards. That leaves 14 board games and/or expansions, one video game with some board game rewards, two deck of playing cards, and some nifty challenge coins. I'm also due a few more things for one of the projects which I am counting as being delivered.

Like I said above, I am not too worried about the projects being on time, I just want them done right.

First up are the games, organized by if they are open, delivered, or funded and then by campaign end date. The non-games are at the end with some comments as well:


Still funding – you can pledge now!

Pathfinder Dice Arena
=> Kickstarter Link
Company: Fun to 11
Date Funded: 12/30/2013
Month Promised: August 2014
Date Received/Target Date: August 2014
Project Status: Open
Delivery Status: Unknown
Comments: By the people behind the well-done and quite-fun Castle Dice with the Pathfinder license behind them. I thought for sure this would be doing better than it has, but I still have hope we will reach the level for the expansion before this ends up funding on December 30.


Delivered

Flash Point: Fire Rescue - 2nd Story
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 08/09/2012
Month Promised: October 2012
Date Received/Target Date: 09/29/2012
Project Status: Finished
Delivery Status: Early
Comments: Still being played. More expansions added. More expansions wanted.


Kanzume Goddess
=> Kickstarter Link
Company: Japanime Games
Date Funded: 08/18/2012
Month Promised: September 2012
Date Received/Target Date: 03/13/2013
Project Status: Finished
Delivery Status: Late
Comments: We haven't played it since the two games right after I received it, so it's up for trade.


DreadBall
=> Kickstarter Link
Company: Mantic Games
Date Funded: 09/30/2012
Month Promised: December 2012
Date Received/Target Date: 12/19/2012
Project Status: Finished
Delivery Status: On time
Comments: I got my season three stuff and was one of the people shorted their season 2 upgrades. I also sent back most of my metal figures and feel like Mantic let down their backers by changing the season three upgrades into metal. As I said, I think they are taking on too much for the size of their company. I have been enjoying the game when I do play it and our second league is winding down.


Castle Dice
=> Kickstarter Link
Company: Fun to 11
Date Funded: 11/04/2012
Month Promised: June 2013
Date Received/Target Date: 06/24/2013
Project Status: Finished
Delivery Status: On time
Comments: We've only played it a couple of times. It is something Mike, Nico, and I have all talked about playing again but we haven't pulled it out to play it again. This needs to happen soon.


Drum Roll
=> Kickstarter Link
Company: Artipia Games
Date Funded: 03/10/2013
Month Promised: May 2013
Date Received/Target Date: 08/13/2013
Project Status: Finished
Delivery Status: Late
Comments: We played a couple more games with all the expansion cards except for the Ringmasters from the BGG expansion. It's a good game, though not a great one. I like it much better with the extra cards from the various expansions than without them.


Dungeon Roll
=> Kickstarter Link
Company: Tasty Minstrel
Date Funded: 03/19/2013
Month Promised: August 2013
Date Received/Target Date: 08/05/2013
Project Status: Finished
Delivery Status: On time
Comments: I opened my copy but haven't played it. Some of it is still sealed and I can't see myself opening it to play my copy, yet I backed the Winter Promo Pack.


Small World: Royal Bonus
=> Kickstarter Link
Company: Days of Wonder
Date Funded: 04/10/2013
Month Promised: December 2013
Date Received/Target Date: 9/21/13
Project Status: Finished
Delivery Status: Early
Comments: I got the tiles and got the main game played with the intent of using the new tiles. Of course, I forgot the darned tiles and still haven't played with them.


Flash Point: Fire Rescue - Extreme Danger
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 04/16/2013
Month Promised: October 2013
Date Received/Target Date: 12/13/13
Project Status: Finished
Delivery Status: Late
Comments: I pledged for both Extreme Danger and Dangerous Waters from the campaign and have received them. I just haven't had the chance to play with them yet.


Krosmaster: Arena
=> Kickstarter Link
Company: Japanime
Date Funded: 05/01/2013
Month Promised: June 2013
Date Received/Target Date: 07/31/2013
Project Status: Finished
Delivery Status: Late
Comments: After playing a couple of times I haven't played this again. Mike and I talked about playing again but I haven't gotten in any games in a long, long time. At this point I am leaning towards selling off my game, resin tokens, and metal kama tokens.


Snowdonia
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 05/13/2013
Month Promised: October 2013
Date Received/Target Date: 12/13/13
Project Status: Finished
Delivery Status: Late
Comments: I initially backed just the Jungfraubahn & Mount Washington expansion, but later in the process I had the chance to add the game to my pledge. I received the game and expansion and have played the base game twice so far. It's a great worker placement game which went over well with Mike and also with the Saturday guys.


Finished and waiting for delivery

Relic Knights
=> Kickstarter Link
Company: Cool Mini or Not
Date Funded: 09/09/2012
Month Promised: May 2013
Date Received/Target Date: April 2014
Project Status: Funded
Delivery Status: Late
Comments: Why did I think there would be any communication from Soda Pop? It took them forever to address even simple issues with Super Dungeon Explore and what I've heard about CMoN's lack of communication from their other Kickstarter projects. Their six-month-late November adjusted deadline passed without any adjusted date. Yeah, we got some pictures of minis and a video, but no news on dates. Comments on the campaign page are really negative and I understand their frustration. This has a chance to be a full year late if the minis don't make it by May.


Airborne In Your Pocket
=> Kickstarter Link
Company: Valley Games
Date Funded: 09/12/2012
Month Promised: March 2013
Date Received/Target Date: 2014
Project Status: Funded
Delivery Status: Late
Comments: Still not out. There are still updates trickling out and I still have hope this will make it out. I don't think I will see a value for my lifetime subscription, but I pledged expecting the initial products would make it.


Through the Breach: A Malifaux Role-playing Game
=> Kickstarter Link
Company: Wyrd
Date Funded: 11/28/2012
Month Promised: September 2013
Date Received/Target Date: Summer 2014?
Project Status: Funded
Delivery Status: Late
Comments: My last comment wondered if Malifaux 2.0 delayed this. I guess it did because it is still not out. I haven't really been following the information on the progress, but it sounds like it might need some more time. Maybe by GenCon?


Up Front
=> Kickstarter Link
Company: Valley Games
Date Funded: 01/02/2013
Month Promised: June 2013
Date Received/Target Date: 2014
Project Status: Funded
Delivery Status: Late
Comments: Like Airborne in Your Pocket, updates have been trickling out, but lately we've seen art for several nationalities so it appears to be chugging along. I knew this was a a bit of a risk because of the lawsuit possibilities, but I still hoped it would make it out and still believe it will.


Eminent Domain: Escalation
=> Kickstarter Link
Company: Tasty Minstrel
Date Funded: 04/10/2013
Month Promised: October 2013
Date Received/Target Date: December 2013
Project Status: Funded
Delivery Status: Unknown
Comments: It looks like it is going to be out really soon. We recently played the original game a couple of times on a Saturday and I hope to get in more plays in the near future.

Myth
=> Kickstarter Link
Company: Mercs, LLC
Date Funded: 04/24/2013
Month Promised: January 2014
Date Received/Target Date: Apr-14
Project Status: Funded
Delivery Status: Unknown
Comments: This cooperative game also looks like a blast to play and the mini sculpts they have been showing off look awesome. They were initially looking like we might get it in December, which would be early, but some late delays now have this coming out probably in April.


Galaxy Defenders
=> Kickstarter Link
Company: Ares Games
Date Funded: 05/21/2013
Month Promised: September 2013
Date Received/Target Date: February 2014
Project Status: Funded
Delivery Status: Late
Comments: They didn't make September. The did produce an unboxing video which shows everything in the main box and there is already an iOS app to help with the game -- I think for choosing scenarios and stuff like that. The last note on the comments page indicated an issue with the factory which caused them to miss a shipping window and it should be on the boat soon. It's looking like this will be delivered in February.


Dungeon Dice
=> Kickstarter Link
Company: Potluck Games
Date Funded: 05/25/2013
Month Promised: October 2013
Date Received/Target Date: February 2014
Project Status: Funded
Delivery Status: Late
Comments: This is running late. It's an example of how a projects success can cause delays. One of the comments on the Kickstarter site says, "The delay is because we funded nine times our goal. I had originally blamed it on the factory's estimation, but the fact is that the order is several times larger than they expected."


Deadzone: Contagion
=> Kickstarter Link
Company: Mantic Games
Date Funded: 06/02/2013
Month Promised: December 2013
Date Received/Target Date: December 2013
Project Status: Funded
Delivery Status: Mixed
Comments: I received this with a few minor packing errors. They had delays in the Enforcer figures so we got some Warpath figures to stand in for them until the spring shipment. They once again replaced some plastic figures with metal, though it was only a couple of them.


Kaosball
=> Kickstarter Link
Company: Cool Mini or Not
Date Funded: 06/30/2013
Month Promised: February 2014
Date Received/Target Date: February 2014
Project Status: Funded
Delivery Status: Unknown
Comments: Another CMoN game which means no communication. They might make their deadline as we got an unboxing video in early December and a full game play video in the last few days.


Warmachine: Tactics
=> Kickstarter Link
Company: Privateer Press
Date Funded: 08/09/2013
Month Promised: August 2014
Date Received/Target Date: August 2014
Project Status: Funded
Delivery Status: Unknown
Comments: Physical rewards (a miniature for Warmachine and some cards for Warmachine: High Command) will be out in April. The game is due later in the summer.


Dungeon Roll - Winter Promo Pack
=> Kickstarter Link
Company: Tasty Minstrel
Date Funded: 11/18/2013
Month Promised: February 2014
Date Received/Target Date: February 2014
Project Status: Funded
Delivery Status: Unknown
Comments: Yeah, I am not a fan of the original game, but the cost was reasonable and I don't mind spending money on TMG games because they are seem to be such a well-run company.


Shadows of Brimstone: City of the Ancients and Shadows of Brimstone: Swamps of Death
=> Kickstarter Link
Company: Flying Frog
Date Funded: 11/24/2013
Month Promised: August 2014
Date Received/Target Date: August 2014
Project Status: Funded
Delivery Status: Unknown
Comments: Two boxed games in the same system on the same pledge! What I can't believe is I jumped fully into this game at the Mine Cart level to get both box sets and everything else that was reached by stretch goals. That was not a frugal choice on my part. I really would like to play this now, but I have to wait until August to get it. Mike thinks they will be late, but this is one that I really hope makes its planned release date.


Roll Through the Ages:The Iron Age
=> Kickstarter Link
Company: Gryphon
Date Funded: 12/12/2013
Month Promised: June 2014
Date Received/Target Date: June 2014
Project Status: Funded
Delivery Status: Unknown
Comments: It also includes The Mediterranean Expansion and I spent the extra $5 for the The Late Bronze Age scoring pad.


My backed non-game projects are:

Dark Zoey which became A Voice in the Dark retail copies should be out early next year.
Raven CD/download by Paula Cole. I like the album, though it hasn't become a regular listen. Still, it was nice to fund an independent album by reputable, award-winning artist.
Steampunk Cthulhu playing cards by Nat Iwata which arrived later than promised, but with decent communication, on 8/19/13.
A Voice In The Dark Vol. 2 - Killing Game on time for what I pledged for with artist Larime Taylor's comic now being published.
Elves & Orcs playing cards by the same guy who did the Steampunk Cthulhu cards. Promised for October 2013 but made it on 11/18/2013. Not too bad.
New Constellation CD/download by Toad the Wet Sprocket. The download was available immediately and the CD delivered just fine and the album and EP downloads are awesome.
Evolution Bicycle Playing Cards Deck due in December 2013. These look awesome.
Steampunk Pirates Playing Cards, also by Nat Iwata, due in February 2014, which means I'll see them in March.
Monster Hunter International: Challenge Coins due in January 2014. This campaign was ending right about the time I discovered the books on Audible.com. I backed for multiple coins and I'm putting the PUFF Exempt tag on my Hordes bag.
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Fri Dec 20, 2013 7:19 pm
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DreadBall league re-launch

Bobby Warren
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Glendale
Arizona
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Our first DreadBall league fizzled with three games to go. So this time I decided to play an open format so everyone could play anyone at any time.

Nico bowed out for this season and we added Rob, Eric, Max, Nick, and Charles. Our teams:

. . . .Team (Owner) Race
. Fruity Pebbles (Nick) Human
. Hive Mind (Bobby) Z'zor
. Infesters (Rob) Veer-myn
. Kablamo! (Ben) Marauder
. Kobalt Krushas (Eric) Marauder
. Lambastors (Michael) Forge Father
. Least Resistance (Alex) Judwan
. Max's Forge Fathers (Max) Forge Father
. Pandora Pink (Charles) Void Sirens
. Sippycups of the Damned (Mike) Human


Nine of the teams are painted and nine have been named which is terrific! Just an FYI, the un-named one is not the un-painted one.

We also have seven of the eight teams from the first two seasons represented. Only the Robots were not used. Both Mike and I have them but neither of us wanted to play them at this time. I want to wait until I have a few more figures, which should be soon. Three of the four season one teams are duplicated, showing that old and comfortable flies a little more than new and shiny with these guys.

Our first week was fun and we had three games played. This validated switching the league format because real life interfered with several people being able to make a get-together to play.

I've chatted with a couple of players about getting together to get in a game over the next couple of weeks, and possibly doing a mini gathering where four of use meet and play a couple of games.

Our bare-bones league web site is here: https://sites.google.com/site/gddreadball/

You can see our rules for the league there, if interested.
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Wed Sep 11, 2013 2:20 am
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Games Played in August 2013

Bobby Warren
United States
Glendale
Arizona
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August was a month that saw a lot of new games played, including quite a few that were much better than I thought they would be, and some that were just exceptional. It was also a month with a lot of little rule errors on the new games.

I also got to play some old favorites and got DreadBall back to the table as we prepped for starting the second season of the league and threw in the towel when it came to completing season one.

I played 24 games a total of 48 times and recorded playing a mere two expansions only once each. I played five of the games and one of the expansions in July. Eleven of the games were new to me.

Here is what I played in August:

Archipelago
Times Played: 1
Last Month Played: 7/13
My Rating: 8

Alex, Mike and I played again but we played a short game again. We'd like to play the longer game, but this time Alex had to ditch us to play some LCG which I will not name to prevent me from ragging on it.


Belfort
Times Played: 2
Last Month Played: 7/13
My Rating: 8

I hereby decree that Nick will not be allowed to draw Keep cards ever again. If he does, he must pass them to me and I will give him one of my cards in return.

The next game was without Nick and I saw two Keeps. See? It’s all his fault. Or Ben’s, who used the Wizard’s Guild twice before scoring, grabbing it just before me, and cost me the game because of it. I don’t care that he won. That I didn’t is the crime!

In most seriousness, the one fault I have with the game is that if any player draws a majority of the Keeps they appear to have a distinct advantage. I don't think it is a huge advantage, but I believe it exists.


Descent: Journeys in the Dark (Second Edition)
Times Played: 1
Last Month Played: 7/13
My Rating: 7

We continued the campaign with Mike running the Overlord and me controlling Tomble Burrowell [Thief] & Widow Tarha [Necromancer] and Jerry controlling Syndrael [Knight] & Avric Albright [Disciple].

We played The Cardinal's Plight and ended up losing both the beginning and the finale parts of the scenario. Things are not going well...


Dreadball
Times Played: 2
Last Month Played: 5/13
My Rating: 9

I've been trying to recruit some new players into the league which is going to be starting early in September, so we held a training session which let us teach them the game as well as try out some of the new teams from season 2.

I ended up playing two games against Nick. For the first game he wanted to play the Z'zor, so I played my other painted season 2 team, the Judwan. The starting Judwan and Z'zor teams are not a good match, especially for a learning game. The strength of the Z'zor is their ability to soak up damage and they have useful jacks because of the Slide ability, but they have only one guard. That does not match up with the speed (3+) of the Judwan who are a finesse team that probably needs to be countered by someone that has more than one guard, because if they have all six of their available players on the field they can get to almost any ball at any time. To slow down their 3+ speed the opposing team will need the extra dice a slamming guard gets, or will need to be Forge Fathers with 3+ strength. The Z'zor strikers are also rats in disguise, so the 5+ they need to roll to score makes the match that much more difficult.

On the other hand, the Z'zor and Human game was quite even. The Humans jumped out to an early lead, but the durability of the Z'zor allowed them to come back, though the Humans eventually pulled out the win. Also, if you are thinking about playing the Human females, you will NEED to have numbered figures so you can track which ones have used Running Interference. We used the female figures and played them as the males because I hadn't numbered the team.


Drum Roll
Times Played: 2
Last Month Played: New to me
My Rating: 7

After it arrived in the mail I took it over to Mike's to try it out with two players. It's a fairly simple game, though the rulebook is a little lacking and the iconography might be a little much for some players. I had a hard time deciphering the costs and VP for the Strongman and found a thread discussing it that one of the designers had to answer several questions about it. A quick note about them in the rules would have been nice.

With two players Mike and I both liked the game, but not as much as some of the other new games we've played of late. While it plays fine with two, we both felt like it might play better with three and possibly four since the number of cards which are available to choose from would be greater, and that might increase some of the competition for them.

I then got to play it with Michael and Nick and it definitely is better with three, though we ran out of personnel cards midway through the second round, which limited the number of choices we had even further. After playing it twice I will be adding in the extra cards from the Kickstarter and the Ringmaster expansion, though I am not sure I will use the actual Ringmaster cards.

Rules error: In the second game I forgot to clear the performers and personnel after each show. We also allowed the use of multiple Agents and Personal Assistants on a turn.


Dungeon Roll
Times Played: 5
Last Month Played: New to me
My Rating: 5

Before I had the chance to play this Kickstarted game, Mike had played some solo games and was not all that impressed. I still had hopes I would like the game.

We played two games and I wasn't too terribly impressed either but Mike did enjoy it a little more. I then played some three-player games with Nico and then either Eric or Nick. I found just rolling the dice once and then seeing what monsters come up isn't all that exciting. It's not terrible and I do not feel like I wasted my money, but it's also not something that is likely to have a long life or see dozens of plays in the next couple of months.


Elder Sign
Times Played: 1
Last Month Played: 7/13
My Rating: 8

Expansion Played: Unseen Forces.

Abhoth was too much for Wilson Richards, Jacqueline Fine, and Michael McGlen to defeat and the world ended. Or at least paused until the next adventure in Arkham.


Ginkgopolis
Times Played: 1
Last Month Played: 4/13
My Rating: 6

I had asked to play this again and Nico brought it with him. I do like the game but there is just something about it which feels missing. I can't put my finger on it. I still like it, but it's becoming less and less likely that I will ever end up owning a copy.


Guildhall
Times Played: 4
Last Month Played: 7/13
My Rating: 8

All the games include a mix of the cards from this set and Job Faire.

I will avoid putting the Assassin in the mix of cards if we are playing four players because it slows down the game a bit. I'm also less likely to suggest this with four games because the draw deck and discard piles become too small.


High Command: Warmachine
Times Played: 2
Last Month Played: New to me
My Rating: 6

I've been waiting for this because I dig the Warmachine universe and deck building is a mechanism I enjoy. I would have preferred to see Hordes: High Command first, but this is just fine with me.

Mike and I played it as a two-player game. We didn't play particularly efficiently, forgetting things like trashing a card when shuffling, discarding a card to discard one of the cards available to buy. I had a plan going into the second time we played, but I failed to follow through on it and he beat me handily. I suspect our two faction choices and/or just the decks we chose to mix together both favored him a bit. Learning the factions and combos available seems to be a bigger part of the game than most deck builders, which will mean this is less likely to be played.

I did enjoy the game and definitely need to play it a few more times to get the hang of the cards and how it plays before making a final decision on it.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 6/13
My Rating: 7

Mike and I broke this out as a closer to a long day, and for the month.


Krosmaster: Arena
Times Played: 2
Last Month Played: New to me
My Rating: 8

I was really excited to get this Kickstarted game. Mike and I got our copies on the same day and played it the next day.

Things went a little slow since we were just learning, but we did have a blast. About half way through the game we were commenting on how the resin pieces and metal gallons of glory would have been cool. I checked the price for them and mentioned that the $300 level would have paid for them and the two extra promos. We agreed that we might have backed it at that level. We're such addicts.

The second time we played it went faster. As with the first game we randomly dealt out characters. I managed to pull some combos with my characters and was able to knock out two of his characters and then buy another GG and ended up with a quick and, for Mike, painful win.

Nick and I played a couple of games early one day at the store and he picked it up quickly and beat me down both times. The second game, I made the first kill with Kassius Kaos pinning one of his figures and Puffing him to death. I was not able to take advantage, however, and he came back and pulled out the victory. Four games in and I am really ready to try out the expansions.

Rule error: For the first game I missed the rule which allowed you to collect Kama tokens if you don't assign bonus dice to one of your characters at the beginning of each turn.


Medici
Times Played: 1
Last Month Played: 3/12
My Rating: 9

We had six and Steve brought this along, so we gave it a go. It was a crazy close for the first four places with the final scores being something like 104, 103, 103, and 101, or thereabouts.


Mississippi Queen
Times Played: 1
Last Month Played: 11/04
My Rating: 7

Expansions Played: The Black Rose.

This might be my first recorded playing of The Black Rose, but that only means that I last played it before June 2003. That's a bit of a long time.

I decided to try racing ahead to pick up later passengers, but the first turn in the river really wouldn't work without me slowing down a lot, so I picked up a passenger and was down a bunch of coal. In the end I was last and Michael finished first.

While I really enjoyed playing the game, I wonder if I might be better off selling it since it just doesn't see the light of day anymore?


Robinson Crusoe: Adventure on the Cursed Island
Times Played: 1
Last Month Played: New to me
My Rating: 7 6 5 4

Mike taught this to me and boy, what a long game. He had played it a few times before and still didn't have the rules down. He complained about the rule book and mentioned the 20-page (!) FAQ. Yikes! It's a fairly heavy cooperative game which is rich in theme. However, unlike Pandemic or Flash Point, I can't see wanting to drag it out and play it multiple times in one sitting. The interaction among players is also less important than in some of the other games.

The more I thought about the game we played, the more I began to wonder if the game is only winnable if the dice are favorable? In other words, do the players' other actions, as long as they are fairly competent, really matter? The players have a limited number of actions and a limited time in which to complete the tasks and even if every task is successful it felt like the final goal for the scenario was barely achievable.

In the end, I would contend that you could roll the weather dice the number of times that there are turns, and guess as to whether you would win or lose the game without even taking the really long time it takes to set up and play. As time passed and we discussed the game, my opinion of it continued to drop. While very thematic and wonderfully produce, it just is a solo game and the cooperation and discussion among players is barely needed.

I would play it again, with the right people, but will probably not be asked to since Mike sold his copy a few days later, and I later found out that occasional attendee Greg Pe. also sold his off.

P.S. The pages of the FAQ really do need to be numbered, especially since the table of contents tells you which page to find the topics.


Rise of Augustus
Times Played: 3
Last Month Played: New to me
My Rating: 8

This is really fun filler that jus about anyone can play. I can see why it got consideration for the Spiel des Jahres this past year. It's just a great family game, though some of the penalty cards do seem a little harsh for a family game.


Suburbia
Times Played: 2
Last Month Played: New to me
My Rating: 7

I enjoyed playing this more than I thought I might. I like the way the market works at increasing the value of buildings that are bought. Using hexes for the buildings is another nice feature.

My initial concern with the game is that coming up with a strategy around some initial tiles might not be feasible because of the tiles that will be pulled out of the game.

Nico picked up a copy and we played with four payers with me teaching the game. My hidden goal was to have the most airports and Nico grabbed the first one. I was able to get the second and third ones, which gave me the lead. I waited patiently for the airports in the third stack to arrive and they never did. Both tiles were left out of the game, which worked for me. I also managed to score three of the four public goals and ended up way ahead of the others, who were all close together in the end.

My knowing the flow of the game played a huge part in my having such a lead. If the four of us were to play it again in the near future I suspect the scores would all be closer. This is definitely a game where knowing how it flows helps the experienced players.

Rule Error: When trashing a tile when we built one of the basic ones, we were not paying the cost to trash it based on its position in the queue. This was for the whole game.


Ticket to Ride
Times Played: 1
Last Month Played: 7/12
My Rating: 8

Nick brought his copy since there had been some discussion about the game in the past weeks. We were looking for something which was good for four and this worked. I managed to grab some good routes along the east coast and was the only one who needed to take the I-10 route along the south and ended up with a fairly easy win. part of this is my having played it so much more than any of the others that I instinctively knew which small connections to grab which others would want later in the game and that meant I was able to complete my routes more efficiently.


Trains
Times Played: 3
Last Month Played: New to me
My Rating: 8

A member of the Dominion deck-building family which is really a train/connection game. It does a great job of expanding on the granddaddy of the genre and adding another mechanism while not making it to complex or muddled.

I also played different paths to victory in the first few games. I won both trying to score a maximum number points on the board and then by creating a money engine and buying victory point cards while building a smaller network on the board.

I can see this being expanded with both more board and cards, though I bet just board expansions might be able to add enough variety to the game. I’m really looking forward to seeing what the future of this game is. But even if it isn’t expanded, I think the replayability of just the game as presented is pretty darned good.


Trajan
Times Played: 1
Last Month Played: New to me
My Rating: 8

I finally had the chance to play this. Steve made a first appearance at the Saturday group and he had this along and there were four of us, so I suggested it. He went through the explanation and we dove into it. It was easy to tell who had played before as Steve was getting multiple fishing actions on turns and piling up the cards. My initial concern was getting the demands met so I tried collecting some of the tiles which met them.

I also scored in the Senate three of the four rounds and managed to score all the bonuses. It wasn't enough to overcome Steve's experience and skill and I fell two points behind him in the end, which is a bit of a moral victory in my book. Michael and Nick were not too far behind and they seemed to like it, so I will need to remember to bring my copy soon to get it played again while it is fresh in everyone's mind.

Rule error: A minor one. We dealt out three cards to everyone instead of letting them select draw or select the top one from either discard pile. I guess that is the way Steve's always played and it really isn't much of an issue when three of the four players were brand new.


Tzolk'in: The Mayan Calendar
Times Played: 3
Last Month Played: New to me
My Rating: 7

It's a lot of fun. I really enjoyed the planning of the moves and deciding if you want to add a worker to the wheels or take one off and collect the appropriate reward.

I ended up picking up a copy the following weekend and we played a three-player game with Nico being new to it. I completely mis-timed the first feeding and ended up 12 points in the hole. I did manage to come back from the hole by having enough resources at the end to build two buildings on the last turn to take the lead at the end. Eric and I, who had played the previous weekend, were fairly close and Nico was a fair bit behind. I suspect he'll score better the next time he plays.

One of the things we did was to place the dummy player's temple/technology round markers on the wheels instead of the worker markers. They still filled in the spaces while being less likely to be knocked down.

It should take a couple of plays to get the hang of the timing and the best strategy to get an engine rolling, but the learning games are still fun and competitive.

The next game proved that last statement. We played with three and Nick had not played before and he won. During the game I managed to grab the two "pay one less food to feed all your worker" tiles and didn't have to worry about feeding my peeps. I spent a lot of energy building buildings and felt like I was doing really well, but in the end I had a lot built, and moved up a bit on the technology, but hadn't scored many points. I was about to make a jump in points on the last two turns, but Nick grabbed the starting player marker, advanced the wheel twice, and ended the game before both Eric and I were ready. Tricksy. Very tricksy and false.

Rule errors in the first game: For the first turn or two, we weren't paying the resource cubes to advance up the technology tree. We also weren't counting the technology as cumulative from step to step. We may have also not done the resource rewards for the temples as being cumulative, though I am not sure on that one.


Vegas
Times Played: 1
Last Month Played: 4/13
My Rating: 7

Jerry, Mike and I played this quick filler game after an evening of playing Descent. It's a terrific filler as long as you use the neutral dice variant in the back of the rules.


Völuspá
Times Played: 4
Last Month Played: New to me
My Rating: 7

This is a tile-laying game which scores like Qwirkle but the tiles represent gods and creatures from the Norse myths. Each tile has a special power. There are eight different tiles in the game as well as the first expansion (four more tiles) included in the box.

Mike and I really enjoyed it as a two-player game.

My copy arrived after taking a circuitous route around the continent in a box that the distributor mis-shipped. I taught the game to Eric and Nico. It worked with three players, though Nico took a couple of gambles which didn't pay off and saw Eric and I scoring six then seven points as we had exactly the tiles needed to score the longer rows. I think it works fine with three and suspect that two is still the best number of players.

Rule error: When placing a Fenrir tile we were giving the bonus for other Fenrir tiles just for when the tile was placed. We were not counting the tiles all as the sum of the values of all the Fenrir tiles for the rest of the turns.


Würfel Bohnanza
Times Played: 1
Last Month Played: 6/13
My Rating: 8

Bless-ed caca! I didn't play this at all in July! How the heck did that happen? Well, we're back on the bean bus this month, that's for sure.
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Sun Sep 1, 2013 8:29 am
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Updating my Kickstarter purchases...

Bobby Warren
United States
Glendale
Arizona
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My Kickstarter mania has subsided some since April. I am still checking out new projects, but I am not backing as many and I currently have none which are waiting to be funded.

I suspect that the backlash of people's unrealistic expectations might also stop some of the campaigns from funding so much. It's funny to see complaints based on expectations which come from backers not inferring things from the campaign versus what is promised. I bet it is not a blast for the project organizers, however.

Of the 27 (up from 22) projects I've backed, I've received seven of the games, one of the CDs (though the download of the second was already sent), both the comic book items, and one of the decks of cards. That leaves 14 games, one deck of playing cards, and the second CD. Some have been late, some are going to be late, and some might be early.

The non-game projects are:

Dark Zoey which became A Voice in the Dark delivered on time.
Raven CD/download by Paula Cole delivered on time.
Steampunk Cthulhu playing cards which arrived later than promised, but with decent communication, on 8/19/13.
A Voice In The Dark Vol. 2 - Killing Game on time for what I pledged for.
Elves & Orcs playing cards due in October by the same guy who did the Steampunk Cthulhu cards.
New Constellation CD/download by Toad the Wet Sprocket. The download was available immediately and the CD should be along soon.

Here are the games, organized by received/funded and then by campaign end date:

Delivered

Flash Point: Fire Rescue - 2nd Story
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 8/9/12
Month Promised: October 2012
Date Received/Target Date: 9/29/12
Project Status: Finished
Delivery Status: Early


Kanzume Goddess
=> Kickstarter Link
Company: Japanime Games
Date Funded: 8/18/12
Month Promised: September 2012
Date Received/Target Date: 3/13/13
Project Status: Finished
Delivery Status: Late
Comments: Played it a couple of times and wasn't a big fan of the game. Unless Loki is in play it looks like it takes a long, long time, which is too long for what it is.


DreadBall
=> Kickstarter Link
Company: Mantic Games
Date Funded: 9/30/12
Month Promised: December 2012
Date Received/Target Date: 12/19/12
Project Status: Finished/More to Come
Delivery Status: On time
Comments: Season three stuff is coming soon and then it will really be all done.


Castle Dice
=> Kickstarter Link
Company: Fun to 11
Date Funded: 11/4/12
Month Promised: June 2013
Date Received/Target Date: 6/24/13
Project Status: Funded
Delivery Status: On time
Comments: It's a pretty fun game in an odd-sized box. Mike ended up buying a copy after we played my copy because it will play well as a two-player game.


Drum Roll
=> Kickstarter Link
Company: Artipia Games
Date Funded: 3/10/13
Month Promised: May 2013
Date Received/Target Date: 8/13/13
Project Status: Funded
Delivery Status: Late
Comments: So far I have managed to play this once as a two-player game. I suspect it will be more fun with three and hope to play it again. That being said, it is a decent game and I am glad I bought it to have a copy in the group.


Dungeon Roll
=> Kickstarter Link
Company: Tasty Minstrel
Date Funded: 3/19/13
Month Promised: August 2013
Date Received/Target Date: 8/5/13
Project Status: Funded
Delivery Status: On time
Comments: While this may be the best Kickstarter I've participated in from communication to using Amazon to ship the product, the game was a little disappointing. It feels like it needs just one more change to be a really fun game instead of one I will play from time to time.


Krosmaster: Arena
=> Kickstarter Link
Company: Japanime
Date Funded: 5/1/13
Month Promised: June 2013
Date Received/Target Date: 7/31/13
Project Status: Open
Delivery Status: Late
Comments: This is a lot of fun and something I can see playing semi-regularly for a while. I still would like to try a four-player team game out. There have been a lot of complaints about the campaign in the forums, and a lot of them appear to stem from expectations of the backer and not the promises of the campaign. Yeah, their communication could have been better and we still haven't seen how they deal with all the problems some of the backers have had, but I've been happy with what I got vs. what was promised. Remember, Kickstarter is not a discount store.


Finished and waiting for delivery

Relic Knights
=> Kickstarter Link
Company: Cool Mini or Not
Date Funded: 9/9/12
Month Promised: May 2013
Date Received/Target Date: November 2013
Project Status: Funded
Delivery Status: Late
Comments: They still seem to be shooting for a November delivery date, though I am beginning to wonder if they will make it because we're still seeing new sculpts posted. I am really looking forward to this!


Airborne In Your Pocket
=> Kickstarter Link
Company: Valley Games
Date Funded: 9/12/12
Month Promised: March 2013
Date Received/Target Date: November 2013
Project Status: Funded
Delivery Status: Late
Comments: They are now targeting November 2013 as the delivery date, so here's hoping the date is made and that the designer is healthy and the company has their house in order and can be a thriving business from this point on.


Through the Breach: A Malifaux Role-playing Game
=> Kickstarter Link
Company: Wyrd
Date Funded: 11/28/12
Month Promised: September 2013
Date Received/Target Date: September 2013
Project Status: Funded
Delivery Status: Unknown
Comments: I wonder if the release of Malifaux 2.0 will delay this?


Up Front
=> Kickstarter Link
Company: Valley Games
Date Funded: 1/2/13
Month Promised: June 2013
Date Received/Target Date: November 2013
Project Status: Funded
Delivery Status: Likely Late
Comments: Like Airborne in Your Pocket, the updated delivery date is November.


Small World: Royal Bonus
=> Kickstarter Link
Company: Days of Wonder
Date Funded: 4/10/13
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Funded
Delivery Status: Unknown
Comments: It now has a title and its own entry in the BGG database.


Eminent Domain: Escalation
=> Kickstarter Link
Company: Tasty Minstrel
Date Funded: 4/10/13
Month Promised: December 2013
Date Received/Target Date: December 2013
Project Status: Funded
Delivery Status: Unknown
Comments: I've been wanting to play the original game again and just haven't packed it up and taken it to the store to play.


Flash Point: Fire Rescue - Extreme Danger
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 4/16/13
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Funded
Delivery Status: Unknown
Comments: Speaking of good campaigns, Indie does a great job and I expect this to be on time.


Myth
=> Kickstarter Link
Company: Mercs, LLC
Date Funded: 04/24/2013
Month Promised: January 2014
Date Received/Target Date: January 2014
Project Status: Done
Delivery Status: Unknown
Comments:: I ended up backing this co-op dungeon crawl with all the extra characters and game expansions, though I didn't order any of the extra monster minis. If I end up needing more of them I am sure I can figure something out.


Snowdonia
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 05/13/2013
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Done
Delivery Status: Unknown
Comments: I didn't back the game, just the Jungfraubahn & Mount Washington expansion. It closed at a time when I was spending a lot of money and I figured I would get the game from my FLGS when it is released. I wanted to get some of the extras so backing the expansion seemed to be the best way to do this. Being Indie Boards and Cards, I knew I would at least see the expansion on time and that my FLGS will be carrying the game.


Galaxy Defenders
=> Kickstarter Link
Company: Ares Games
Date Funded: 5/21/13
Month Promised: September 2013
Date Received/Target Date: September 2013
Project Status: Open
Delivery Status: Unknown
Comments: I spent a lot on this to get a bunch of the extras which don't look to be released in the future. I don't know if they are going to make the September release date, but I sure hope they do.


Dungeon Dice
=> Kickstarter Link
Company: Potluck Games
Date Funded: 5/25/13
Month Promised: October 2013
Date Received/Target Date: February 2014
Project Status: Open
Delivery Status: Late
Comments: It funded and things looked good for a fairly-timely delivery, but we just got an update that the factory making the dice has delayed the production and not it looks like it might not ship until the end of the year, or even early next year. The publisher is playing it safe and set the new target date to February 2014.


Deadzone: Contagion
=> Kickstarter Link
Company: Mantic Games
Date Funded: 06/02/2013
Month Promised: December 2013
Date Received/Target Date: December 2013
Project Status: Done
Delivery Status: Unknown
Comments: More minis from Mantic. Mike and Rob have played several games using a mock up of the board and proxy minis and they really liked it. Since I ended up with so many extras for DreadBall that I will never use, I decided to be less of a completionist on this game and held off buying everything.


Kaosball
=> Kickstarter Link
Company: Cool Mini or Not
Date Funded: 06/30/2013
Month Promised: February 2014
Date Received/Target Date: February 2014
Project Status: Done
Delivery Status: Unknown
Comments: I bought into this because no one else I knew was doing it and the freebies for backing it were hard to pass up. I am not sure it is going to be a great game, but it looks like it really is worth trying out. Here's hoping I am wrong and we play this one a lot.


Warmachine: Tactics
=> Kickstarter Link
Company: Privateer Press
Date Funded: 08/09/2013
Month Promised: August 2014
Date Received/Target Date: August 2014
Project Status: Done
Delivery Status: Unknown
Comments: It's not turn-based and it plays like one of my favorite minis games? I am in!


Ended up not backing

Guardians Chronicles
=> Kickstarter Link
Company: IELLO
Date Funded: 6/17/13
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Open
Delivery Status: Unknown
Comments: It went on too long and I just wasn't that excited about it, so I decided to drop it. I think the two month window which they had for pledges was too much. It gave me too much time to think about it and the progress was slow.
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Wed Aug 21, 2013 2:30 am
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More Kickstarter talk and a summary of projects I've backed

Bobby Warren
United States
Glendale
Arizona
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Yeah, I'm talking about Kickstarter again.

Before I go on, I highly recommend checking out A Voice In The Dark Vol. 2 - Killing Game by Larime Taylor. He is a disabled artist whose first volume was funded and has been picked up by a comic book company and will see print. If anything, you should check out his web site at larimetaylor.com. How he works and produces it is amazing. Even though I am not a fan of the genre, I backed the first one and have backed this one because I feel Taylor exhibits everything we strive to be when faced with long odds in life. I passed along the first volume to a friend who would enjoy it and will do the same with this one. Now back to games.

I was really excited about Wild West Exodus in my last entry on Kickstarter, but I ended up not backing it because none of my regular miniature game opponents were going to be backing it. Alex is really interested, but as a poor college student he couldn't make the commitment. Plus, he may be moving to Flagstaff for graduate school which means even fewer chances to play.

I do expect we will be picking up the game when it comes out, I just won't be getting multiple factions to a game I haven't played yet like, you know, DreadBall and Relic Knights.

 
There are less than 24 hours left to pledge for Myth. There are a lot of amazing rewards and extras but I am not sure I need to get it. Alex (him again) picked this as something he wanted to back because he is a fan of dungeon crawls. Mike is also thinking about it and I wouldn't be surprised if Nico has backed it. I need to read up on the game tonight and check out the various videos.

From what I've seen, they have been on the ball with their updates and have been very responsive. It's from the same company which produces the miniature game MERCS, which Mike has played and likes so they have a track record of delivering on games with miniatures.

While thinking about a last-minute pledge for Myth, I started looking at the other games I've pledged and their current status.

Below are the game projects I've backed in the past nine months. Besides the comics mentioned above I have also backed a CD, forgot about a second CD until the day after it funded, and a deck of Steampunk Cthulhu playing cards which will be printed by the Bicycle playing card company.

Of the 22 projects I've backed, I've received three of the games, the CD, and first set of comics. That leaves 14 games, the playing cards, and the second comic (which is still being funded). Some have been late, some are going to be late, and some might be early.

Here are the games, organized by received/funded/ongoing and then by campaign end date:

Delivered

Kickstarter Project: Flash Point: Fire Rescue - 2nd Story
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 8/9/12
Month Promised: October 2012
Date Received/Target Date: 9/29/12
Project Status: Finished
Delivery Status: Early
Comments: My first Kickstarter project which made it to me a little earlier than promised. I backed this before it funded, not knowing how fast it would fund. I thought it might be my only board game or expansion I funded, but how I was wrong. I still try to buy most of my games through my FLGS, but some of the deals are too hard to resist.


Kickstarter Project: Kanzume Goddess
=> Kickstarter Link
Company: Japanime Games
Date Funded: 8/18/12
Month Promised: September 2012
Date Received/Target Date: 3/13/13
Project Status: Finished
Delivery Status: Late
Comments: I backed this even though it came in a tin because I am a big fan of Tanto Cuore and it looked like it might not fund. This has a lot of delays but they seem to be learning issues. They appear to have made plans to avoid the same issues with Krosmaster: Arena.


Kickstarter Project: DreadBall
=> Kickstarter Link
Company: Mantic Games
Date Funded: 9/30/12
Month Promised: December 2012
Date Received/Target Date: 12/19/12
Project Status: Finished/More to Come
Delivery Status: On time
Comments: They made their target date for their first shipment but some of the extras promised for the Spring 2013 shipment have been pushed back to the third shipment in the fall. We should be getting our second shipments soon as the minis have started showing up in the warehouse. Overall, this might be the best KS campaign I've been part of to date.


Finished and waiting for delivery

Kickstarter Project: Relic Knights
=> Kickstarter Link
Company: Cool Mini or Not
Date Funded: 9/9/12
Month Promised: May 2013
Date Received/Target Date: November 2013
Project Status: Funded
Delivery Status: Late
Comments: Six weeks of extra time to make the molds delayed the game to November. At least they let us know the first week in April what the new projected date was which is better than waiting until the last minute or waiting past the initial date and letting the natives get restless.


Kickstarter Project: Airborne In Your Pocket
=> Kickstarter Link
Company: Valley Games
Date Funded: 9/12/12
Month Promised: March 2013
Date Received/Target Date: Unknown
Project Status: Funded
Delivery Status: Late
Comments: This one I backed probably as much because I liked D-Day Dice so much and I missed out on backing it. This has been delayed due to designer's real life interfering with game designing as well as a well-publicized lawsuit against the publisher. After what I suspect was a lawsuit-induced period of silence, updates are fairly regular now and I hope it makes it out soon.


Kickstarter Project: Castle Dice
=> Kickstarter Link
Company: Fun to 11
Date Funded: 11/4/12
Month Promised: June 2013
Date Received/Target Date: June 2013
Project Status: Funded
Delivery Status: Unknown
Comments: They seem to be on schedule. Updates every few weeks on status are nice.


Kickstarter Project: Through the Breach: A Malifaux Role-playing Game
=> Kickstarter Link
Company: Wyrd
Date Funded: 11/28/12
Month Promised: September 2013
Date Received/Target Date: September 2013
Project Status: Funded
Delivery Status: Unknown
Comments: Likely the only RPG I will buy for the rest of my life. I wanted to read the background and get the minis associated with the game. I'm a little surprised this is not in the database. (At least I couldn't find it.)


Kickstarter Project: Up Front
=> Kickstarter Link
Company: Valley Games
Date Funded: 1/2/13
Month Promised: June 2013
Date Received/Target Date: Unknown
Project Status: Funded
Delivery Status: Likely Late
Comments: A project I decided to back because of all the great stuff and extra decks that were at a reasonable level. I gave away my copy of Up Front a few years back because I hadn't played it despite owning it for years. There have been a lot of delays due to the primary artist getting ill as well as a well-publicized lawsuit against the publisher have delayed this. Like Airborne in Your Pocket, updates are fairly regular now and I hope it gets an updated delivery date in the near future.


Kickstarter Project: Drum Roll
=> Kickstarter Link
Company: Artipia Games
Date Funded: 3/10/13
Month Promised: May 2013
Date Received/Target Date: May 2013
Project Status: Funded
Delivery Status: Unknown
Comments: I got into this really late because of a post on the BGG news feed introduced me to the game and the campaign. There are a lot of promotional items which are included and the price was good, and I don't think any of my friends backed it, so I did. According to an update, the delivery date might even be sooner than this, though it is almost May.


Kickstarter Project: Dungeon Roll
=> Kickstarter Link
Company: Tasty Minstrel
Date Funded: 3/19/13
Month Promised: August 2013
Date Received/Target Date: August 2013
Project Status: Funded
Delivery Status: Unknown
Comments: I wasn't going to back this just because of the stupid box shape. But the man from Lesser Mesa (which is Lesser Tempe, which is Lesser Phoenix) runs a great campaign and I ended up backing it. It looks to be on time. I still can't believe I backed a game in a treasure-chest-shaped box. The dice kept calling to me. Stupid dice.


Kickstarter Project: Eminent Domain: Escalation
=> Kickstarter Link
Company: Tasty Minstrel
Date Funded: 4/10/13
Month Promised: December 2013
Date Received/Target Date: December 2013
Project Status: Funded
Delivery Status: Unknown
Comments: I think I liked the original game the most out of my friends, so I backed the expansion. This and Dungeon Roll are my first TMG projects and I hope they are on time. I also need to get the original game played again in the near future.


Kickstarter Project: Small World Kickstarter Races
=> Kickstarter Link
Company: Days of Wonder
Date Funded: 4/10/13
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Funded
Delivery Status: Unknown
Comments: No, this isn't a board game. I backed it at the level to get the updated iPad version as well as the extra cardboard races and abilities for the physical game. The races are why I included it. While I will back board and miniature games I can't see myself ever backing a computer game by itself. I like so few of them and they never seem to make it out on time anyway.


Kickstarter Project: Flash Point: Fire Rescue - Extreme Danger
=> Kickstarter Link
Company: Indie Boards and Cards
Date Funded: 4/16/13
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Funded
Delivery Status: Unknown
Comments: I have no reason to expect it this to be anything but on time. Travis from Indie runs great campaigns as well.


Still ongoing

Kickstarter Project: Krosmaster: Arena
=> Kickstarter Link
Company: Japanime
Date Funded: 5/1/13
Month Promised: June 2013
Date Received/Target Date: June 2013
Project Status: Open
Delivery Status: Unknown
Comments: This looks fun and it will not be collectible, like the original version. That is causing a small problem with some of the rewards not being as readily available as you might think they should be. This seems to be because the French publisher and Japanime games does not want to upset the original audience, which seems fair to me. The pledge levels are still very attractive and getting codes to the online game for each character is a plus. It looks to be on time since the game is an English translation of a French game.


Kickstarter Project: Galaxy Defenders
=> Kickstarter Link
Company: Ares Games
Date Funded: 5/21/13
Month Promised: September 2013
Date Received/Target Date: September 2013
Project Status: Open
Delivery Status: Unknown
Comments: Ares is an established company and it has some really successful game. I have backed at a low level to get the updates while I think about this. I am leaning towards backing it because it looks fun and there are some nice stretch goals on the horizon.


Kickstarter Project: Dungeon Dice
=> Kickstarter Link
Company: Potluck Games
Date Funded: 5/25/13
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Open
Delivery Status: Unknown
Comments: It was up earlier in the year with a higher price point and it looked like it wouldn't fund. They pulled the plug on the project and re-launched it a few months later with a lower goal and price point. It looks like they learned a bit more about the production of dice during the first campaign and they reduced the number of players the game can support from four to three players, though one stretch goal is making it a four-player game again. This is one I suspect might run a little late because they are a new and small company, though since they restarted the initial campaign they might have a better idea of how long it will take to get everything done. I sure hope it reaches the level where we get the dice for a fourth player. Yes, this makes three fantasy dice games I've backed in the last six months.


Kickstarter Project: Guardians Chronicles
=> Kickstarter Link
Company: IELLO
Date Funded: 6/17/13
Month Promised: October 2013
Date Received/Target Date: October 2013
Project Status: Open
Delivery Status: Unknown
Comments: Wow, this campaign goes on forever! It looks like a superhero Super Dungeon Explore or Descent. Like Galaxy Defenders, I have backed at a low level to get the updates while I think about this one as well.
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8 Comments
Wed Apr 24, 2013 2:05 am
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