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Snapshots from JMcL63's lands of adventure (Go to Blogger to find RD/KA! in all its fully-illustrated technicolour glory- jmcl63.blogspot.com).

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On 'The Russian Front- a hit of that digital rush

John McLintock
Scotland
Glasgow
Lanarkshire
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Opening the offensive
I said back in June that I was "going to master the first Operation on CCIII:TRF if it kills me". I procrastinated, as is my wont but eventually got down a couple of weeks ago to 'Blitzkreig: the War Begins', which links together the first 3 maps with which I am well familiar from previous battles with Close Combat: The Russian Front. I felt a bit intrepid: five days across 3 maps with a campaign system metagame of whose workings I have the barest clue- a whole new level of digital gaming ambition for yours truly. Sure, I can win the first map on autopilot, probably the second one too, but what unknown equipment might the Russians bring to the table, and what about factors like attrition, and resting and refitting? I could soon find my small platoon sorely depleted.
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Sun Sep 29, 2013 1:47 pm
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Analogue gamer finally grokks digital? #2. In which, getting neither rules nor manual, I am confounded

John McLintock
Scotland
Glasgow
Lanarkshire
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Analogue and digital: opposing skill sets?
Fundamental property or fleeting perception?

Far from original, my closing remarks last time echo truisms familiar from many online discussions of, eg. how to get more younger people to play wargames (a common enough theme on the BGG Wargames subforum). Once this notion rears its head in any thread it won’t be long before someone observes that the ‘plug-and-play’ nature of computer games’ has ‘spoiled’ younger people when it comes to reading rules for a game, especially those more-or-less complex ones you’ll find in ‘heavy duty’ wargames. And these are games like, eg. the 32 pages of detailed case point of Unhappy king Charles or the similar 28 pages of Twilight Struggle — ie. average complexity medium-sized wargames with clear and concise rules — not ASL’s legendary monumental tome or some such monstrosity.

The basic disconnect

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Fri Jun 21, 2013 3:21 pm
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Analogue gamer finally grokks digital? #1. In which I neither got nor 'get' computer games

John McLintock
Scotland
Glasgow
Lanarkshire
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My sorry excuse for a computer game collection…
Give me the damn instruction manual!

I noted the paucity of my digital gaming experience last September in my review of Death Ray Manta. Getting a bit more precise: as far as I can remember I’ve only ever owned 5 or 6 computer games, and only 5 which I can remember for sure:-
- Quake 2: played a few times but abandoned in frustration when I couldn’t get past the first level (I ended up running around banging on the walls hoping to find the secrets I knew I hadn’t uncovered).
- Abe’s Oddysee: this charmed me but otherwise ditto because I couldn’t solve the problems of the more difficult screens- running around in endless frustrated circles was no fun, however cute.
- Close Combat III: The Russian Front: my most-played computer game and my favourite, naturally enough- abandoned after I'd played the scenarios when I couldn’t fathom the campaign game.
- Panzer General 3D Assault: played once or twice- meh, I'd rather'd've had a rulebook, and probably a map, counters and a FtF opponent to boot.
- Combat Mission: Shock Force: out of the shrink, but otherwise the CD-ROM hasn’t even been inserted into the computer.
Of all of these I still own the wargames.
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Tue Jun 18, 2013 10:53 pm
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'Death Ray Manta': indie, still psychedelic after all these years

John McLintock
Scotland
Glasgow
Lanarkshire
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“Like, cosmic, man!”
The origin of Death Ray Manta
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Wed Sep 12, 2012 10:37 am
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