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Combat Commander: RSG radio variant reprised

John McLintock
Scotland
Glasgow
Lanarkshire
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This is just not on chaps
I wrote back in December 2008 about my frustration with the way that Combat Commander: Mediterrean’s updated Random Scenario Generator allows only the attacker to start with a radio. This just didn’t work for me at a basic level of historical authenticity. My general reading has taught me that the German army used their company and battalion 81mm mortars as immediate on-call defensive artillery fire. And George R. Blackburn’s monumental The Guns of War is chock full of examples of British and Commonwealth forces in Europe in 1944-45 using artillery directed by an attached Forward Observation Officer to break up attacks in progress. So I just can’t go along with the idea that defenders can only get access to radios via the Reinforcement event, which has a mere 3% chance even with the Americans for whom it is most likely.

All that said I could see that the essential issue was simple enough: while it was plain that either the attacker or the defender starting with a radio worked well enough, making radios available to both sides risks turning the game into a rather uninteresting exchange of big guns: the choice being mutually available, escalation would be very tempting because why not, after all? The idea that the points cost alone of selecting a radio would be sufficient disincentive just didn’t add up for me. More important perhaps is the fact that most of the ‘Artillery Request’ cards are also prime ‘Defender Only’ actions; eg. 6/9 in the American deck, including the 2 ‘Hidden Wire’ actions. On the other hand though, 6/9 ‘Artillery Request’ cards in the American deck are ‘Dig In’ or ‘Hidden Entrenchment’ actions. It is easy to imagine how keen a defender with a radio would be to use these for the artillery strikes. So the alternative uses of the defender’s ‘Artillery Request’ cards strike me as little more of disincentive for artillery escalation than does the points cost.
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Tue Jul 16, 2013 10:22 am
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To tweak perfection?

John McLintock
Scotland
Glasgow
Lanarkshire
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"Roll dice and kick ass!"
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Old news is good news
Word broke on the internet some weeks ago of news that at first sight seemed almost too good to be true: Valley Games have acquired the rights to Up Front and are working with designer Courtney Allen on a new edition, to be funded via Kickstarter later this year for a planned publication date in 2013. The initial excitement felt by fans of this all-time classic will have been quickly tempered by healthy scepticism upon all-too-immediate recall of the vapourware that was MMP’s ill-fated Up Front 2000. The lapse- in March 2011, of MMP’s licence with Hasbro was nothing less than a mercy killing. No one really believed anymore that MMP were going to bring this one home, and I’m sure I’m not the only one who’s ultimately relieved that some of MMP’s more esoteric suggestions for their new edition of Up Front (first announced in an ad in ASL Journal #2) didn’t see the light of day.
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Tue Oct 9, 2012 5:07 pm
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