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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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Games Played in November 2016

Bobby Warren
United States
Glendale
Arizona
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I played a little less Warmachine this month and played a lot of new games.

Warmachine was my highest rated game of the month, at a nine, and the lowest rating is a three and came from the first game I’ll be talking about below. That wasn’t the only stinker of the month.

In November I played 26 different games a total of 61 times and five expansions 12 times. Eleven of the games and two of the expansions were new to me, and I played eight of the games and two of the expansions in October. Those played games in November are:

Chariot Race
Times Played: 1
Last Month Played: New to me
My Rating: 3

First up this month is a terrible, not-fun game with sub-par components. It says it is a racing game, but the way to win appears to be by knocking everyone else out of the game. The rules make no sense because going faster, in a race, is always worse for the chariot. at least I was able to commit suicide in the game and walk over and get a drink while the other suckers, err, players, finished the game.

Don’t blame Gryphon for the components. One thing I am sure about is they would never have done something to low-end as the “dashboards” used to track the chariots. I bet that can be blamed on the European publisher. When did American companies care more about the quality of components over German ones?


Clank!
Times Played: 5
Last Month Played: 10/2016
My Rating: 8

We are still enjoying this dungeon crawling deck builder even though I was having way too many dragon attacks. I was having the dragon attack every turn there was a face-up card with the dragon icon, not only the turn that card was turned over. Oops.

The third game was played the right way and it went well. I ended up grabbing both the 25-point and 30-point artifacts with the backpack and key and got out of the dungeon.

The fourth game was against just Nico and he planned on doing the same thing, but was sidetracked when he was able to buy two seven-point VP Secret Tome cards for the same cost as the backpack. He grabbed the 30-point artifact and had been collecting the Secret Tomes, so I ended up getting a backpack and grabbed the 25- and 15-point artifacts. Nico was close to being dragon bait so he got out quickly. I was a couple of turns behind him, but managed to get out and scored a win. The difference being the second artifact I grabbed.

In the last game, Mike grabbed an artifact and made a dash for the exit. I grabbed the 30-point artifact and grabbed as many movement cards as I could. Near the end, I beat a monster and grabbed a gem that generated a lot of clank and that was my undoing. I was killed right before I was about leave the dungeon. I still had enough points to win over Michael, Mike, and Nick.


Colony
Times Played: 2
Last Month Played: New to me
My Rating: 7

It’s a resource management game where the dice are resources that are used to take actions or buy cards which represent buildings. The buildings give more resources or actions that can be taken on a turn.

I played against Mike and then against Nico and T. All-in-all it is a fun game that I look forward to playing again.


Dicey Goblins
Times Played: 1
Last Month Played: New to me
My Rating: 4

Maybe it was just the die rolling, but there was no real tension in the game and we only had one of the six rounds that ended with the dragon attacking. I didn’t think it was that fun.


Dream Home
Times Played: 4
Last Month Played: New to me
My Rating: 7

This is a fun, light drafting game about building your dream house. I bet that is how they came up with the name for the game. Well, maybe I’m 93% sure.

The first time I played was against Mike and Jerry and the second time was against Mike and Damian. Game three was with Mike and Damian again, and game four was with Mike and Michael. I didn’t do too well either game, but enjoyed it. I watched most of a game played by others, and even then my choices seemed poor.

I would have picked this up but it was out of stock and I bought something else. I still might get it at some point, and would happily attempt to play it any time.


Fabled Fruit
Times Played: 3
Last Month Played: New to me
My Rating: 7

It’s an odd game that I just don’t feel like describing. Mike, Hilary, and I played three times, with Mike being the overall winner. We rebooted the set when we were done. The next time we play, we will start over at the beginning and keep track of everything as we try to play through all the cards.


Hare & Tortoise
Times Played: 1
Last Month Played: 1/2014
My Rating: 8

We actually played the newest version of the game, Around the World in 80 Days, which added spaces to the race that brings the number of spaces up from 64 to 80. It also uses cards for the “hare” spaces instead of the die roll from the recent Rio Grande edition. I liked the way the cards were used over the previous card versions I’ve played, though I did not like the hold and play later cards.


Hero Realms
Times Played: 3
Last Month Played: New to me
My Rating: 7

I enjoyed the three playings of this against Nico. I used only the cards from the game box and none of the promos or the class decks. The games went fast, maybe a little too fast for me. So few cards are seen each game that I don’t see wanting to add any more, though I will be adding in the promos soon.


High Score
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

Maybe the guys will stop complaining about my dice rolling after everyone else rolled way off the curve? Nah, I didn’t think so!


Ivanhoe
Times Played: 1
Last Month Played: 2/2010
My Rating: 4

This just has too much down time because players are always passing and waiting for the others to finish.


La Granja: No Siesta!
Times Played: 1
Last Month Played: New to me
My Rating: 6

While I enjoyed this dice game a little more than the board game, it still felt like a soulless Yahtzee clone. Both this and the board game are more procedural than fun. I have always said Edgar Rice Burroughs had one plot that he recycled over and over but made fun. These games are lacking a lot of the fun. They are just “interesting.” This is one I will play some more because it is an interesting enough puzzle.


Masmorra
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

Mike, Jerry, and I played a regular, competitive game of this. Mike opened up a big room on the bottom floor and, just when things got tough for him he switched places with Jerry and that trapped him down there for much of the game. Good times.

The three of us played later in the month with Damian. Being the superior player who knows all, I whined near the end when Damian stole a VP from me in the last round because Mike was closer to him. He said he knew what he as doing, which I loudly doubted. He then stopped Mike from being able to use any abilities, proving a me a loud wrong as he won. I hate being wrong. The times weren’t as good this game.

I am really looking forward to getting my copy when the Kickstarter ships, which I now expect it sometime after the first of the year.


Mystic Vale
Times Played: 2
Last Month Played: 10/2016
My Rating: 7

Expansion Played: Vale of Magic.

Mike and I played a couple of games using the new expansion and we both liked the new cards we saw. When playing with the expansion, my rating is a 7 and without it is a 6.


Oceanos
Times Played: 2
Last Month Played: New to me
My Rating: 7

Another card-drafting game by 7 Wonders designer Antoine Bauza. It’s a fun game that takes up a lot of table space.

Like 7 Wonders there is set collection and improvements to your base. Here is it upgrading your submarine instead of building your wonder. The drafting mechanism and card layout is the real difference. Each player is dealt a number of cards and plays one of them, then gives the rest back to the dealer. the dealer plays one of them, then the next player becomes the dealer. The cards are laid out in rows over three rounds, with each round representing diving deeper and deeper, so the cards from the second round are laid out below the first round’s cards, and the third round’s are laid out under the second.

Each round the players score for the number of different types of fish in a level, up to a maximum determined by the size of their sub, plus a number of points determined by the speed of the sub, minus a random number if they have the most hazards in their row of cards. At the end, they players also score points for the largest contiguous chain of cards with coral and for treasures drawn from a bag by their divers.

I was late to the party to upgrade my sub to be able to score more than the minimum number of fish and thought I was surely doomed to a poor finish. But I managed to connect well-over 10 cards with coral on them and get five treasures at the end of the game, so I scored quite well and finished with the win.

The second game was another five-player game and I was in the running, but I tried to set up so I could get the best chance to get the a treasure chest in line but I couldn’t get one.


Pandemic: The Cure
Times Played: 7
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Experimental Meds for three of the games.

With the Experimental Meds being released, Mike brought this to the table on a Friday night and he, Damian, Jerry, and I lost the base game twice.

Then the next day Nico, Michael, and I played it three times with the expansion and lost twice and just won the last time. Finally, Hilary, Mike, and I lost a couple more games.

The two additional modules make the game harder. The fifth disease has more of a consistent impact on the game play while the hot zones are far more situational.


Paperback
Times Played: 3
Last Month Played: 9/2016
My Rating: 7

After playing this quite a bit using the app on the phone, I decided to go ahead and pick this up. I taught it to Michael and we tied the first game and won the second one. Later in the month, Mike, Hilary, and I played one game and Mike ended up winning that one.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 3
Last Month Played: New to me
My Rating: 8

After abandoning the last set with the group at Mike’s I wasn’t sure we would play again, but the new set is out and we played this. We played the first three scenarios. Damian is playing Simoun the Rogue, Jerry is playing Ahmotep the Magus, Mike is playing Zadim the Slayer, and I am playing Drelm the Cleric.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 3
Last Month Played: 10/2016
My Rating: 8

Expansion Played: The Midnight Isles for all three games.

Michael and I finished off the fourth scenario pack and it was quite challenging. This has been getting better the further along the path we’ve gotten.


Potion Explosion
Times Played: 3
Last Month Played: New to me
My Rating: 7

This is a fun little puzzle and set-collection game with special powers for collecting the right ingredients for finishing types of potions. The cardboard apparatus looks like it might end up being prone to wear and I wondered if there was an MDF one out there. By the time I got home from Mike’s that evening, he found one online at a decent price.

I did end up getting the game, though mine came without the apparatus. I contacted CMON on Monday night, they replied on Tuesday, sent it on Wednesday, and I got it on Friday, just in time to play on Saturday against Michael and Nico. Nico’s comments were along my own in that there was more a game here than appeared at first look.

The following weekend Mike, Michael, Nick and I played. This was Nick’s one allotted win of the month.


Qwixx
Times Played: 2
Last Month Played: 10/2016
My Rating: 8

Expansions Played: Qwixx Gemixxt for one of the games.

Two games. One with an expansion and one without.


Race for the Galaxy
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Xeno Invasion.

We needed a quick game to finish the day, so Michael and I played a game. The Xeno Invasion is the weakest set yet. This might be because we don’t play with the invasion game which neither of us liked.


Roll Player
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Mike and I taught this to Jerry and we all had a really bad game for getting our statistics where they would score and Jerry, the rookie, won.


Snowblind: Race for the Pole
Times Played: 1
Last Month Played: New to me
My Rating: 6

Oy! The numbers on the dice can be hard to read. The are so thick and stylized that they lose some definition at a quick glance and we often confused a “1” for a “7” and vice-versa.

The game was okay. I never felt like I was pushing my luck, which is how Nico described it. I was playing the odds and once the odds weren’t in my favor I stopped. The decisions seemed pretty obvious the whole game. I won by playing it safe, setting up a low-risk return trip, and being the last one on the last turn so I had lots of dice to roll with minimum risk.

I also thought the board was a little small for the components for four players. We often had things bumped just a little and they ended up on lines and we didn’t remember what went where at times. I liked the game and will play it, but was glad I didn’t back it on Kickstarter.


Warmachine
Times Played: 5
Last Month Played: 10/2016
My Rating: 9

I played five games this month. I made blog posts about each battle with the first three games being covered in one post:

• Journeyman league, game 7 against Ben R.’s Circle Orboros.
• Journeyman league, game 8 against Brigham’s Retribution of Scyrah.
• Journeyman league, game 9 against Ben S.’s Retribution of Scyrah.
• Journeyman league, game 10 against Brigham’s Retribution of Scyrah.
• Non-league 50-point game against Ben R.’s Circle Orboros.

The league has been going well and it was also nice to play a game that wasn’t a league game.


Welcome Back to the Dungeon
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Brandon picked this up and was looking to give it a try to see what the differences were, and since I had played it I explained the differences and we played with Buzz, who won.


Zombicide: Black Plague
Times Played: 2
Last Month Played: 9/2016
My Rating: 8

We played the same quest that we lost in September, and that was number seven, “Dead Trail.” This time he added in the heroes from the Special Guest Artist boxes he owns and the Deadeye Walkers, which were nasty, nasty, nasty!

We lost both times.
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Tue Nov 29, 2016 2:40 am
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Games Played in October 2016

Bobby Warren
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Glendale
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It was a busy month. I am running a Warmachine Journeyman league at the Game Depot and got to play seven times during the month. There were some great new games this month as well as some older classics seeing table time.

I got nothing else to add, other than in October I played 30 games a total of 63 times and four expansions ten times. Three of the games and two of the expansions were new to me, and I played seven of the games and one of the expansions in September. Here they are:


10 Days in Europe
Times Played: 4
Last Month Played: 9/2016
My Rating: 8

Two players with Nico. If it is in the game bag it works well as a game while waiting for someone to show, a light game after a heavier game, or to end the day.

I also played three games against Nick and Allison. I should bring one of the other games in the series instead of this one, but it is my favorite.


51st State: Master Set
Times Played: 1
Last Month Played: 8/2016
My Rating: 7

Nico played New York and I played the Merchants Guild and we included the Winter cards. Nico actually ended up making more deals than I did with the Merchants, while I ended up getting out more buildings than he did and that gave me the extra points I needed to pull out a win.


7 Wonders: Duel
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Nico and I played this late one Saturday. I jumped on the science train early and managed to pull off a win with the sciences about 2/3 the way through the third age. Sometimes the game can hinge on how the cards are laid out in the tableau and whether or not you can force your opponent to reveal them so you can draft them.


Big Book of Madness
Times Played: 1
Last Month Played: 7/2016
My Rating: 6

Michael pulled this coop out and we played a four-player game and lost. After the initial excitement generated by the game, I picked up a copy and never played mine. Now I am pretty much done with the need to play the game so I have sold my copy. I am happy to play it when others request it, but I won’t be suggesting it. Michael, Mike, and Rylan own the game and that’s another reason I don’t need to own it.


Clank!
Times Played: 6
Last Month Played: New to me
My Rating: 8

It’s a deck-building game driving a high-level dungeon crawl race to collect treasure before the dragon kills the heroes. There are two different dungeon boards. We played the first game on the easy side and the other two on the harder side.

I picked the game up, Nick, Michael and I played a couple of times. Nick didn’t make it out of the dungeon either time, and none of us made it out the second game, though all three of us scored becuase we had escaped the depths. Mike and I played it a couple more times and then Nick and I played on the last Saturday when it was just the two of us waiting for others to arrive.

The question is whether this game is will it be played for years to come or burn brightly for a couple of months and then disappear?


Coloretto
Times Played: 1
Last Month Played: 1/2011
My Rating: 6

Ashley and Rylan bought this and Rylan brought it on another weekend and I explained the game. The new edition has a new type of wild card which adds more randomness which I am not sure I like, but the game is still fun. Now it is time to introduce to Zooloretto to the new Eurogame players.


Dominion
Times Played: 4
Last Month Played: 6/2015
My Rating: 9

I picked up the update packs for both Dominion and Intrigue recently and Allison had stated she would like to play, so I brought along the base game with the new cards and we played four times. Nick won twice, but the world didn’t end, so that is a good thing.


Finca
Times Played: 1
Last Month Played: 5/2014
My Rating: 8

It was a three player game with the new Nick. I felt like I was having a poor game, but when the scores were tallied at the end I had a huge win. This was likely because I was very familiar with the game and they really weren’t. I need to bring this for a few months so we can get it played some more.


Finstere Flure
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

Listen to Michael. Block me. Then he can win instead. Weak-minded fools.


Heckmeck am Bratwurmeck
Times Played: 1
Last Month Played: 7/2016
My Rating: 8

Hilary, Mike, and I played and the obnoxious one beat the Hilary. Portent or random cooincidence? We’ll know in a few days…


High Score
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

We played this a couple of times with five players because I own two sets.


Medici
Times Played: 1
Last Month Played: 3/2016
My Rating: 9

I was expecting a lot of players on a Saturday and one of them was Rob, who requested a classic auction game. That meant this game was one of the obvious choices.

It was the first time Allison, Nick, and Rylan had played the game while Michael, Rob, and I were experienced with the game. I never did what I thought was really well in any one round, but I had a steady game without a a real bad round. Allison, scored big on a couple of goods the last round and looked to be the winner, but it turns out we tied at 80 points, which is not a very high score. The game changes with the dynamics of the play group and the goods available. This group was a little confrontational with Allison buying up the goods that Nick needed because she could also use them. In other words, good times and a lot of fun!


Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

Mike needed one Ralph Capone to score a complete set, and tried stealing it from my hand since there was only one card left in the draw pile. It was Ralph, successfully hiding from the Feds and Mike didn’t get that bonus for the complete set for that hand. It might have been the difference in the game. Thank goodness that Ralphie was so good at hiding out!


Mystic Vale
Times Played: 2
Last Month Played: 8/2016
My Rating: 6

Nico and I played once on the first Saturday of the month, and then the following week we played with the old Nick who cleaned out clocks. Not that there are clocks in a mystic vale run by druids.


Nations: The Dice Game
Times Played: 1
Last Month Played: 4/2016
My Rating: 6

I whined and moaned when I came back to the table and this had been picked. I did it because I wanted to, and not because of the game chosen. For the first time, I jumped ahead in the book scoring from the beginning and ended up winning the track all four times, which was enough for me to be able to pull out the win. It really is a fun dice game, with ot without me whining about it. shake


Patchwork
Times Played: 1
Last Month Played: 4/2015
My Rating: 7

My second playing. I still scored negative, but a lot closer to zero than before. Mike easily won.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 2
Last Month Played: 7/2016
My Rating: 7

Expansion Played: The Midnight Isles for both games.

Michael and I had the chance to play a couple of games and we started The Midnight Isles adventure pack. We’re a little over half way through the adventure with the new one being released this month. It might take a while before we’re ready to take on the mummies, but it looks like we will try the new one at Mike’s in the near future.


Powerboats
Times Played: 1
Last Month Played: 3/2013
My Rating: 7

There were six of us and Michael suggested this one. Because of a time crunch, we were only able to get through two of the three races and Nick was the winner.

One of the weaknesses of the game is it can be unforgiving and if a player is unlucky or makes a bad decision, they are forced to play out the rest of the race without a chance to catch up, which might take a while. A lot of that depends on the layout of the course and how many tough parts there are in each race. If there is just one, then the error is magnified. If there are multiple places for errors, then the mistake might be rectified.

It is still a fun game but we need to remember not to play it at the end of the day when we might run out of time.


Pursuit of Happiness
Times Played: 2
Last Month Played: New to me
My Rating: 7

We played twice. The first time we played with several things wrong but still liked the game. The second time, I recall we did a little wrong, and it was better. I am looking forward to playing it again but it isn’t something I plan on buying.


Qwixx
Times Played: 4
Last Month Played: 9/2016
My Rating: 8

Expansions Played: Qwixx Gemixxt for three of the games.

This was played four times, with most of them using the mixed-color side of Qwixx Gemixxt.


Ra: The Dice Game
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

Mike and I played a close game. In the third era I was racing up the Nile track and should have taken a flood, but I thought I had more time than I did and got greedy for the extra points. If I had taken the flood I would have won. Instead, he did by getting more monument points at the end of the game.


Roll for the Galaxy
Times Played: 4
Last Month Played: 6/2016
My Rating: 6

Expansion Played: Ambition.

Nico and I played four games at the end of a Saturday when it was just the two of us left. We always enjoy this and the games are pretty quick because we are both familiar with the game.


Roll Player
Times Played: 5
Last Month Played: 9/2016
My Rating: 7

I played the most masculine side of the elves. Yup, the female side. She proved her toughness (i.e., sneakiness) by being a rogue and using her myriad of skills to be the best character generated during the game. Later in the week I ordered a copy of the game for myself.

Nico and I also taught the game to new Nick and I was an evil Orc Paladin with a three Charisma, but I still managed to score 40 points. In the previous two games I did not count my class dice as points and am not sure it was explained that I should, but it is obvious if you look at the scoring order on every character sheet.

We played a third time at the store, and then Mike and I played a couple of times at his place. It’s a fun game that I hope gets played for a while.


Shadows of Brimstone
Times Played: 1
Last Month Played: 9/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Taluva
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Nico and I taught the game to old Nick. As always, we played with 12 tiles per player instead of using all 48.

I was doing really well, and thought I would get the premature victory, but they blocked me quite well and Nico ended up with the win.


Warmachine
Times Played: 7
Last Month Played: 9/2016
My Rating: 9

I played seven games this month. I made blog posts about each one with the last two games being covered in one post:

• Journeyman league, game 1 against Jurt’s Trollbloods.
• Journeyman league, game 2 against Kiernan’s Cygnar.
• Journeyman league, game 3 against Tony’s Skorne.
• Journeyman league, game 4 against Ben’s Circle Orboros.
• A non-league game against Ben’s Circle Orboros.
• Journeyman league, game 5 against Brigham’s Retribution of Scyrah.
• Journeyman league, game 6 against Eric’s Protectorate of Menoth.

So far, the league has been running pretty well. I had hoped everyone would be able to get in more than one game, but interest still seems to be good. Four of the players didn’t get in a game. I was supposed to play one of them, but soemthing came up and I had to cancel the game, and two of the players joined the league late.


Welcome Back to the Dungeon
Times Played: 1
Last Month Played: New to me
My Rating: 7

It’s pretty much the same game as the original, though it adds a deck of specisal cards. Two of them are randomly selected and added to the monster deck and the game is played with them. The heroes looked like they would have a much harder time in the dungeon than the originals, but in action they seemed to do just as well.


World’s Fair 1893
Times Played: 1
Last Month Played: 6/2016
My Rating: 7

I’d asked Nick to bring this along and when he was setting it up, I was talking to someone about the Warmachine Journeyman league, and kind of just jumped in to the game and played from memory, asking a few questions. I screwed up, trying to collect many of one type reward instead of collecting sets of them, so I did not do well. I still enjoyed playing it again and will be happy to play it when it is brought along.


Zombie Dice
Times Played: 2
Last Month Played: 9/2016
My Rating: 8

Expansion played: Zombie Dice 3: School Bus for one of the games.

Bus fast. Zomby too slo.

Shootgunn hirt.


Zooloretto
Times Played: 2
Last Month Played: 12/2013
My Rating: 7

Since we played Coloretto I had to bring out to teach to the newer Eurogamers. Rylan wasn’t there, but Nick and Allison were and we played a couple of times. Even though she won the second game, it didn’t go over as well with Allison and I thought it might. Nick seemed to be okay with the game so I will bring it out at least once more in the near future.
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Wed Nov 2, 2016 7:20 am
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Games Played in September 2016

Bobby Warren
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It’s cooling off here in the desert, which means only one or two days where the temperature is over a 100 and it gets down into the high 70s in the morning. Ahh, the crisp temperatures of the fall! Does anyone have a jacket I can borrow?

I did get a chance to play to play Warmachine in September and have a Journeyman League starting in October.

The lowest rated game of the month was a new-to-me two. My highest ratings this month were a couple of nines, though one of them isn’t reflected on the linked game because the latest edition is still not in the database.

I played 29 different games a total of 37 times and recorded playing one expansion pack twice. Ten of the games were new to me. In August, I played nine of the games and none of the expansions played in September.


10 Days in Europe
Times Played: 2
Last Month Played: 8/2015
My Rating: 8

I taught this to T., Nick D., and Allison, with Michael helping before he had to leave. I mention this because it is important. Allison ended up winning the first game, but she had two ships together. Michael had told her it was okay before he left so I wasn’t able to mock him for that, so I will do it here. still, we counted it as a win because I didn’t add that nugget when explaining the rules. So we played a second time.

In the second game, I only needed one tile to pull off the win after drawing the initial tiles. Nope, I didn’t win. Nick did. I still enjoy playing these games when they hit the table and hope someone picks them up since Out of the Box is no longer publishing.


7 Wonders
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

Two games with six players. The best thing about this game is it does play with that many players and is still quick, and enjoyable. It makes the game harder because it is possible that you will never a type of card you want because of the randomness of a shuffle and the choices of the other players around the table.

Our scores in the two games were in different bands. The first game the winner was the only one to break 50 points and the rest were 42 or less. The next time the winner was above 60 points and three others were in the high 50s, one player in the high 40s, and one scored only 39. I suspect that we all saw more cards we wanted the second game.


Augustus
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Another game that plays well with six and is fairly quick. We played two times and a disturbing trend was noticed. New Nick has started winning games. Sure, it was cute when he won once, but he won two games in a row on the last Saturday of the month. Methinks the universe is going batty! devil


B-Sieged
Times Played: 2
Last Month Played: 4/2016
My Rating: 7

We broke this out again at Mike’s after not playing for a while. The four of us lost the first game, but won the second one. It’s still a really fun tower defense game and it looks like we might break out the expansion for the next game.


Beyond Baker Street
Times Played: 1
Last Month Played: 8/2016
My Rating: 8

The first scenario/case is pretty easy. Last month we beat it at Mike’s and when I introduced the game at the store we beat it pretty easily as well. Next time I will try scenario two and see how much more challenging ti is.


D-Day Dice
Times Played: 1
Last Month Played: 8/2016
My Rating: 6

After losing last month, T., Michael, and I attempted to swarm Gold Beach again and won easily.


Evolution: The Beginning
Times Played: 1
Last Month Played: New to me
My Rating: 6

This is out of alphabetical order with the next one because we played this first.

Mike picked this up at Target because he was looking for a lighter game to play with the kids. He explained it was a streamlined version of Evolution with fewer traits. I liked it and Mike ended up getting the original game and we played that later in the month.


Evolution
Times Played: 2
Last Month Played: New to me
My Rating: 7

The biggest difference between this and Evolution: The Beginning is there are a lot more traits and the amount of available food is determined at the beginning of each round by a number on the cards that the players discard at the beginning. The differences really does change the game and I liked it.

Later in the month, T. was asking about a new game he could get during gaming at the Game Depot, and I thought of this, gave him an idea of how it plays and he picked it up. We ran through the game rules and played.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 7/2016
My Rating: 8

Once more into the breach!

To burn up and die, like a poorly-secured marshmallow on a scout camping trip, that is.


Isle of Skye
Times Played: 2
Last Month Played: 8/2016
My Rating: 7

A couple of games as this is seeing a resurgence these days.


King of Tokyo
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

A few things to remember:

• First, with six players do not tempt fate and stay in Tokyo.
• When you are promised getting six “smacks” if you do tempt fate by staying in Tokyo, believe it!
• Don’t ignore the fat old dude sitting at the end of the table, rolling his sets of twos and threes.
• Don’t mess with Cyber Bunny!


Others: 7 Sins
Times Played: 1
Last Month Played: 8/2016
My Rating: 7

Mike ran Pride with the Corrupted Doctors and we played the “Haven’s Last Stand” scenario on map B.

Damian hadn’t played before, so Mike went over the rules and then Jerry and I joined the game and we went against the sin. It was a really tough scenario, but won the game rather suddenly when we met the second scenario condition and I was just two spaced away from our winning goal: delivering an innocent to our headquarters. Mike had left open and I doubt he would do that if he was more familiar with the scenario goals. So, yes, we kind of lucked into the win.

Every time I have played it I liked it a little more than the last time. Still, I sold my pledge because I wasn’t likely to bring it to the store all that often and it takes up so much space. But I sold it to Brent so I might get to play it on Saturdays on occasion as well as playing it at Mike’s.


Pandemic: Reign of Cthulhu
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

I picked this up the weekend it came out. Michael, Nick R. and I played it twice. We won the first game and lost the second one, which we played with the difficulty made one step harder.

They both liked the game.


Paperback
Times Played: 1
Last Month Played: New to me
My Rating: 6

This is a decent deck-builder that is also a word game. The problem is with some people it might take a long, long time for them to come up with words. When Mike and I played, it was a little slow and I think with three or more players it might be tedious waiting for your turn. Still, if you like word games this might just be the deck-building game for you.

And Mike only won because he was lucky. Not because he’s better at words! shake


Qwixx
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

Expansions Played: Each of the Qwixx Gemixxt sheets once.

I played games using each of the sheets from the expansion once. I definitely prefer the mixed colors sheet over the mixed number-order sheet. Still, both are fun to play with, though Big Points is still the best of the expansions.


Ra: The Dice Game
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Mike and I played this after a few months of not playing. It’s still a good go-to game for us.


Roll Player
Times Played: 1
Last Month Played: New to me
My Rating: 7

Nico’s Kickstarter pledge arrived and he and T. had played it and both wanted it play it at the store. They played with Nick D. and then T. taught it to Michael and I.

The basic idea for the game is that you are trying to create the best RPG character possible. Each round you draft a die that get designated to one of the stats, with each stat getting three dice, and then have the chance to buy a skill, weapon, armor, or trait. The dice are different colors and how they are placed they might end up scoring points based on the color and placement. In the end you will score based on the value of your stats, any special scoring from your cards, having dice of a color associated with your character’s class, and dice color placement in your character stats.

We all really enjoyed playing it.

I thought about backing it when it was on Kickstarter, but didn’t. I kind of wish I had, but will get it when the store gets it in.


San Juan
Times Played: 1
Last Month Played: 8/2016
My Rating: 7

We played a four-player game. This time I saw a Guild Hall early on and focused on getting out production buildings, which is the way to play it. Unlike last game, I saw several end-game buildings during the game, though no Library. I was able to build both the Palace and the Guild Hall and ended up with a fairly comfortable win.


Shadows of Brimstone
Times Played: 1
Last Month Played: 7/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

After missing last month, we started up again at Mike’s with that group. We had to venture into Targa and had several solid combat encounters. We faced off against the various Targa inhabitants, finishing off the scenario against a Targa Guardian with every other indigenous model appearing in small doses as well.

I also received the Cowboy, the Frontier Doc, and the Jargono Native when Mike was kind enough to Sherpa them back from GenCon but didn’t the Saturday group to the table to play so they are still waiting to see some action.


Sushi Go! Party
Times Played: 1
Last Month Played: New to me
My Rating: 8

I like this just a little less than the original game because of the set up and tear down time because of the varied card mix and significantly bigger package. I won’t be picking it up, but would play as long as someone else was responsible for drudge work of the game.

Even with six players, we often didn’t see a good mix of some of the cards, so that is a negative towards wanting to play it a lot.


Targi
Times Played: 1
Last Month Played: New to me
My Rating: 7

This is a very solid, well-designed two player game. I would definitely pick this up if I wasn’t only playing two-player games with Mike, who already has it.


Thief’s Market
Times Played: 1
Last Month Played: New to me
My Rating: 2

What a useless piece of junk this is. It takes everything good an fun there can be in a “divide and choose” game and turns it into a plodding, analysis paralysis exercise that completely random because the available resources each turn are dice and the scoring items, the cards, are also random. This was the most painful gaming experience I’ve had since the initial release of Myth. Myth even had an excuse: it was an undeveloped steaming pile, while this was supposedly play tested and someone thought it would be a good idea to actually publish it.

I’d rate it a “1” except there is actually game play there. It’s not good, but it is there.


Tides of Madness
Times Played: 1
Last Month Played: New to me
My Rating: 7

I liked this a little more than I liked Tides of Time. The Madness mechanism adds just enough additional game play without bogging down the simple basic premise.


Tiny Epic Galaxies
Times Played: 1
Last Month Played: 5/2016
My Rating: 7

Sometimes the dice just don’t like you. But I do like the game enough to back the expansion on Kickstarter.


Via Nebula
Times Played: 1
Last Month Played: New to me
My Rating: 7

It’s a nice, simpler, variation on Steam and I look forward to playing it again.


Warmachine
Times Played: 1
Last Month Played: New to me
My Rating: 9

I finally had the chance to get in a game of the new MK3 version of Warmachine! I played the Protectorate of Menoth using a warjack-heavy list with no combat units against Tony’s Cygnaran heretics.

I do like the new rules and they do make it possible to play with more than one or two warjacks and keep them operating at peak efficiency.

I talked about the game we played in detail in an earlier blog post.

I am also going to be coordinating a Journeyman League at the Game Depot to try and get a community playing at the store.


Würfel Bohnanza
Times Played: 1
Last Month Played: 8/2016
My Rating: 8

To the winner goes the spoils. Err, beans.


Zombicide: Black Plague
Times Played: 1
Last Month Played: 7/2016
My Rating: 8

We played with Mike’s set using some of the group-run characters from the expansions. I was late because of work, but stepped in to one of the characters they were running.

It was a tight scenario and we were thinking we just about turned the corner and were leaning towards winning, when we were overwhelmed. I hope we play it again soon.


Zombie Dice
Times Played: 1
Last Month Played: 8/2016
My Rating: 8

Always a great filler when waiting for someone or for another game to end.
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Sat Oct 1, 2016 7:13 am
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Games Played in August 2016

Bobby Warren
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Glendale
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It was a month of longer games and fewer fillers, so I played a fewer number of games than I usually play. Mike and Damian went to GenCon and brought back some new ones, which were fun.

I tried to get in at least one game of Warmachine, with the Mark 3 rules being out since July (but still not approved in the BGG database), but that didn’t happen. Neither the group at Mike’s nor the group at the store played Shadows of Brimstone this month, which is a first for the year.

The collection has swollen beyond the storage and I definitely need to get rid of some games. I probably should get some games on the BGG marketplace but that takes effort and time I would rather be doing other things. Dang, I am so lazy!

In August I played 18 games a total of 31 times and one expansion one time. Five of the games and none of the expansions were new to me, and I played three of the games in July. That’s a bit surprising.

That’s it’s for the pointless meanderings and now on to the complete drivel!


51st State: Master Set
Times Played: 2
Last Month Played: 7/2016
My Rating: 7

We played the first game with the New Era cards and it was odd. I couldn’t pull actions and kept getting features. T. had actions but didn’t pull a single feature (though he might have had one late.) Nick looked to be the easy winner, having jumped out to an early lead by playing two buildings that gave him VPs for types he had in his state, getting the maximum out of them both for a total of 10 VPs. I was still managing to generate a point here and there, and after he and T. passed on the last turn, I was able to generate just enough to be in a tie with Nick before we counted buildings. I had a couple more than him and ended with a slight win.

The card distribution was wonky as hell. Like I said, I didn’t see but one or two actions until the last turn and T. was feature starved the whole game. I doubt we’ll see another game like that anytime soon.

The second game was with four players and ran more in-line with normal probabilities. T. won this game.


7 Wonders
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

Nick had said he was interested in playing, so I brought this along and we played two games without any of the expansions. I was also a new game for both T. and Rylan.

Michael and I each won once, but the others improved their scores in the second game. The new guys were surprised at how quickly the game played and seemed to enjoy it enough that I will likely keep bringing it. I might add in one of the first two expansions next time, though I seem to be the one who likes Leaders the most and I recall others not liking it, so maybe we’ll just stick to the base game?


Beyond Baker Street
Times Played: 1
Last Month Played: New to me
My Rating: 8

Mike picked this up at GenCon and said it was a fixed Hanabi. I wouldn’t call it fixed, but it is definitely a better game. I picked one up a couple of weeks later at the Game Depot.


Dark Gothic
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

A close three-player game.


D-Day Dice
Times Played: 1
Last Month Played: 7/2015
My Rating: 6

This was the first time that T. has played and he, Michael, and I stormed Gold Beach, but only with a silver, or even bronze, effort as we failed to make it to a single bunker.


Elder Sign
Times Played: 1
Last Month Played: 6/2016
My Rating: 8

Expansion Played: Unseen Forces.

Nick wanted to play, so we faced off against Glaaki, who has a face even a mother can’t love, and kicked his butt into the next dimension.


High Score
Times Played: 1
Last Month Played: 12/2012
My Rating: 8

Wow, I can’t believe I haven’t brought this out to play in almost four years. It was fun, but I have to say I much prefer rolling the dice. I don’t have a chance to second-guess my placement when I do. In the third round this game, I erased a number, and changed its position, but also partially-erased another one which I thought was a nine. It wasn’t. Not that it would have mattered what number it ended up being because I so screwed up the last round that there was no way for me to win.

At least I was in the running until the last round, unlike most of the losers playing! devil


Isle of Skye
Times Played: 1
Last Month Played: 6/2016
My Rating: 7

T. wanted to play this since he picked it up and wanted a rules refresher, so Michael pulled it out and we played a five-player game.

Seriously, people, pay attention to the scoring tiles. Not only is a verbal description given, but the way the tile scores is pretty obvious after the verbal/written description. Not that I ever have that problem! Sheesh!


Masmorra
Times Played: 7
Last Month Played: New to me
My Rating: 8

Mike picked it up at GenCon even though he backed it on Kickstarter because he wanted to play it right away, and I am not complaining. It was a lot of fun, though I can see it not working with groups where players use the cards to attack other players just to pick on one another instead of actually trying to slow down the potential winner. This won’t happen in our groups, so I expect it will be a favorite for a while.

Nico, T., Nick, and I played two more games the following Saturday. Nico picked up his copy from eBay. Like Mike, he was also a backer but wanted to get it right away. So he broke it out and we played. The game is slower than with two. We finished the two games in about three hours which was fine. The first game took longer than the second, which is to be expected since everyone else was playing for the first time.

Then Mike, Jerry and I played later in the month. The first time was a normal game and the second was the cooperative variant. Then the following day, Nico broke it out and we played a couple of five-player cooperative games. I was pleasantly surprised how well the game played with five players. I am not sure I would want to play the basic game with five, but it worked just fine when playing the cooperative version.

I am looking forward to giving it a whirl in the future with more heroes and more monster dice. So the Kickstarter can’t arrive soon enough for me.


Mystic Vale
Times Played: 1
Last Month Played: 7/2015
My Rating: 6

Dave was demoing it during board game day at the Game Depot and he must have played six or seven times over the course of the day. I played with Matthew, who I haven’t seen in ages, Zach, and Dave.

This game suffers the same issue as any of the deck builders with random cards being available. It is possible that games will happen where a player never sees a card they want because they will be bought up by other players before it comes to their turn. This happened to me this game. I would rather play it with fewer players.


Others: 7 Sins
Times Played: 2
Last Month Played: New to me
My Rating: 6

Mike and I took on this game with him reading the rules. I hadn’t read the rules or looked at anything to do with the game play since the Kickstarter.

He set up the basic “Haven’s Last Stand” scenario and ran the forces of Sloth with the Corrupted Nuns helping out the extra-dimensional horrors, and I played the heroes of Alpha Team. About half the way through the game I felt like there was nothing I was going to be able to do to win as Mike kept rolling more and more dice as the sins overwhelmed the heroes.

Most of the map felt pointless and I never got beyond the second tile from the base.

The second game was the same scenario with the other map layout. I like it better because the map allowed us to move around if we chose to. We ended up winning this game, in large part because Thorley was very maxed out on the gear and was nigh-invulnerable, even to huge amounts of dice the sins were throwing at him.

After skimming the forums, I suspect our approach was a little too combat-oriented. I am looking forward to playing the game some more and hope Mike plays a sin other than Sloth with the Corrupted Nuns because I would like to see some more of the options with the game.

I am still likely going to be selling off my pledge when it arrives. I can’t see bringing this on a Saturday and getting it played all that often and it is going to take up a lot of space, which is at a premium right now. It’s the sort of game that might see more play if Michael owned it because he is more aggressive at suggesting games than I am, and he would enjoy playing the sins and beating down everyone else.


Pandemic: Reign of Cthulhu
Times Played: 1
Last Month Played: New to me
My Rating: 7

Another GenCon pick-up by Mike. He, Hilary, and I tried it out and failed most miserably. It will take some getting used to the different strategy necessary to beat this, but it will be fun to explore the game. It is in many ways a simpler, more streamlined design, that works with the theme of the game. Not that it is a deep, thematic game, but it represents what the players are trying to do quite well.


Qwixx
Times Played: 3
Last Month Played: 7/2016
My Rating: 8

Qwixx, quickly played by a quirky quartet. Not quietly.

Nick and I also played one game when I taught it to him and he bought it.


Salvation Road
Times Played: 2
Last Month Played: New to me
My Rating: 6

Another GenCon game for Mike. It’s a decent cooperative game and we lost both times we played.


San Juan
Times Played: 1
Last Month Played: 2/2015
My Rating: 8

This was another game that T. hadn’t played which Michael and I taught him. They got the two Guild Halls and T. was able to get the Library as well. I didn’t see a single six-point building until the end of the game and it wasn’t one that would help me. Still, I was close to the final score that Michael was able to generate with the Guild Hall and might have been able to pull out the game if I had an end-game scoring building.


Welcome to the Dungeon
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Rylan would have won the game if he hadn’t looked at the remaining cards after forgetting to properly use a vorpal weapon. He still ended up with the win a couple of rounds later.

Yeah, Rylan won. We tried to stop it from happening, but failed.

Don’t get cocky, kid!


Würfel Bohnanza
Times Played: 2
Last Month Played: 5/2016
My Rating: 8

More dice rolled, more beans collected, and more hopes dashed by the fickle fate of the bean.


Zombie Dice
Times Played: 1
Last Month Played: 6/2013
My Rating: 8

It was in the bag and we were looking for a quick game to play as others arrived. It fit the bill and hit the table.

As is the case of all these high-skill games, I dominated the rest and came out with a runaway win. shake
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Wed Aug 31, 2016 3:25 am
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Games Played in June 2016

Bobby Warren
United States
Glendale
Arizona
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June may not be over just yet, but I know my gaming for the month is. Mike and I missed playing two-player games a couple of times and one Friday was given up to vacations, but other than that it was a pretty normal month. We had a week of 115 degree temperatures, but that’s Phoenix in the summer. I pity those of you who had 90+ degree heat with real humidity: you people really suffer in comparison!

The lowest rated game of the month was a single six, which is probably more of a seven, so that is great news. My highest rating this month was a tie between two games which both rated a nine.

I played only 26 different games a total of 42 times and recorded playing four expansions five times. Nine(!) of the games and none of the expansions were new to me. In May, I played four of the games and one of the expansions.


51st State: Master Set
Times Played: 3
Last Month Played: New to me
My Rating: 7

Mike taught this to me. He played the Merchant’s Guild and I played New York. We used only the base game cards. I liked this updated version of the game which felt much more like Imperial Settlers than the original version, which I wasn’t a fan of. I ended up with the win, though we played one rule wrong: we converted resources on our cards more than once per turn.

Game two was against Nico, who pre-ordered it and has the extra factions, we also included the New Era cards. I drew Texas to play and, this is something I never thought I would say, Texas sucks. All three of their actions are a one-to-one trade so there is nothing they are exceptional at trading and thus they have no focus. I was also hurt by not drawing many production cards. Nico played the Mutants and he overwhelmed my puny Texans.

The last time of the month was once again against Mike using just the base cards. This time we ended up swapping factions from the previous game. It was also Mike’s third time playing and he still hasn’t played with the right rules. He was not producing with his open production buildings and I was, but we didn’t realize it until near the end of the game. That gave me a huge advantage and I won. Hopefully, the next time he and I play, he’ll play with the right rules.


7 Wonders
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

We played a five-player game with just the base game. I was the only one focused on the green Science cards and managed enough of them, along with a little of everything else to have the best civilization of the bunch.


Animals on Board
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike picked up this portion-splitting game and he, Hilary, and I played it. It was light and fun.


Broom Service
Times Played: 1
Last Month Played: New to me
My Rating: 7

It was one of those days when the temperature was going to settle in around 115 degrees, so not everyone brought games to play since I usually have my bag of games and someone else usually has their games with them. But Nico and Michael weren’t there. Mike was running errands before making to the store and didn’t want his games damaged by the heat*, and Alex didn’t bring anything with him. So the choice in games was limited and I had already pulled out the ones in my bag that would work for three. The Game Depot had a copy of this on sale for $30. I had eyed the game for a while and since we were looking for something to play, I pulled the trigger and bought it.

Mike went over the rules, and he, Rob, and I played using just the basic rules without any of the expanded variants. I liked it, though neither more or less than Witch’s Brew and would like to play it again soon, though I bet I will like it best with three players.

*Yes, extreme heat will warp paper products, melt and warp plastics, and break down glue bonds. Kids, watch your games around heat!


Castles of Burgundy: The Card Game
Times Played: 1
Last Month Played: New to me
My Rating: 8

Nico taught this to Rylan and I. It felt a lot like the original game and takes up a lot more space thank the original. Unfortunately, my FLGS ordered their copies from a distributor that hasn’t come delivered on the order, so I haven’t been able to get a copy of it. I’ll likely pick it up once they get it and I suspect they won’t be using that distributor for board game preorders for a while, if ever.


Elder Sign
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Unseen Forces.

Nico and I played Ashcan Pete and Amanda Sharpe and were quickly devoured by Yig. Yig is freaking everywhere…


Eldritch Horror
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Forsaken Lore for one of the games.

The last two times I played this, we won. But Yig was a terror to face off against, we lost two investigators during the game and didn’t finish even the second mystery before we died. Mike is getting the other small-box expansions to add to his set and I’m looking forward to what they are adding to the game.

Yig should retire.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

We lost because the building crumbled around us before we could rescue enough people.


Gold West
Times Played: 1
Last Month Played: New to me
My Rating: 7

Nico taught this to Nick the New and I. I liked the variable board and ways to collect victory points, but overall there was nothing to make this game stand out. I will play it any time Nico brings it, but can’t see buying or trading for it.


Guildhall Fantasy: Fellowship
Times Played: 1
Last Month Played: New to me
My Rating: 8

We hadn’t played the original game in quite a while and it took some time for us to familiarize ourselves with the rules again. The reference cards are not the best, since the print is so small on them, and that is one down-side to the small footprint of the box. We also had a hard time figuring out what one of the victory point cards meant. There was no key as to what to do with the “X” cards to the player’s guild. We only found it in an example in the rulebook. Sloppy.

I don’t know if I will be picking this, and the other two “new” sets up these sets since I own both the original sets. I can’t see myself plopping down almost $75 (retail) for six new roles and 12 duplicates.


Heckmeck am Bratwurmeck
Times Played: 3
Last Month Played: 4/2016
My Rating: 8

I didn’t pull out the expansion for any of the games since at least one person was new each time. The first game new player was to T. Both he and Michael were dominating early on, but as they started to fail rolls, I was able to make enough to be in the running and eventually pull out the game as it ended.

Game two was teaching it to the new Nick (not to be confused with Nick R. or Nico R.). That game I gathered a huge stack of worms and refused to give them up, as I because the biggest rooster, or cock, if you will, at the table. shake

The third time was with Mike, Paul, and Alex. This game I was putting my worm dominance on the table for all to see. The dice gods are apparently favoring me once again as I won every time this month. In other words, I’m due for a losing streak!


Isle of Skye
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

We were looking for a five-player game, and Michael pulled this out. As I recall, neither T., Alex, nor Brent had played the game in the past. T. ended up with the victory. Michael and I scored close to him until the extra points were counted for the tile bonuses, and he jumped way ahead of us.

I’d play this again with five, but it really is better with fewer people.


La Isla
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike picked this up and we played it. I had heard it was very similar to Bruges, which I thought was a hot mess because the cards could royally screw you. This is a better design and I enjoyed it, though it seemed to end a little quickly with just two players.


Modern Art
Times Played: 1
Last Month Played: 9/2012
My Rating: 9

Rob H. returned from his “exile” in the Bahamas so I had to bring along one of his favorites as he graced us with his presence. I am always happy to play this, and he went over the rules for Nico and Nick. Nick fell prey to the inexperienced player’s trap by buying a few too many of his own paintings, otherwise he might have had the win.

I ended up winning and I think it was because I might have done the better job playing the auctioneer, getting the weak-willed (i.e., everyone else) to bid more on my paintings up for auction that they did on others. Not that I’m conceited, or anything. Nooooo...

This is one of those games that I should try and get played more often than once every four years. Maybe now we’ll see Rob on occasion as he looks for the next weather hot spot to move to, this will happen.


Notre Dame
Times Played: 1
Last Month Played: 2/2014
My Rating: 8

I taught the game without refreshing myself on the rules and I guess my explanation of the Doctor person card wasn’t clear because several people thought it moved the rat token to zero instead of reducing the rats for the round to zero. Michael also thought that and he was the only other who had played before, so I can blame him for this.


Orléans
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Four players, with two new to the game. We had the map fill up way more than I have seen in the past, though there were several available towns in the north at the end of the game. We had all migrated south through various routes and that made it hard for anyone to get all of their guild halls on the board.

I really would like to get my hands on the limited edition, but the price is more than I am willing to pay and I suspect it will continue to rise.


Palaces of Carrara
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

My second playing was just not a fair game. I played against Nick and Nico, who had not played. Nico had watched a play-through of the game and had an idea of how it played, and I explained the game to them, with Nico helping out when I stumbled. I highlighted it was a race to complete various tasks because the game ended quickly and that five points for announcing end game could be very important. It turns out that it wasn’t.

When I called the end of the game, it took them both by surprise. I scored a whopping 148 points, Nico came in second at 67 and he just about doubled Nick, who scored in the neighborhood of 35 points but really didn’t count everything at the end. We played with the three basic goals and drew one of the end-game cards (which allowed each of us to score any two cities at the end).

Luckily, Nico liked the game and I think Nick would play it again.


Pandemic
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Expansion Played: On the Brink.

Usually, when I play at Mike’s he has me set up the decks. This month he did it and both times he put in six epidemic cards. With three players it is usually a losing proposition with six, and with four the chances of winning are slim. Still, I was game and we did lose both games. After playing the second time, I mentioned that it’s always hard to win with six epidemics and Mike said that was the suggested set-up. “No,” I said. “That’s the hardest set-up.” Oops. At least this time it was someone else with the slightly faulty memory. It’s usually me.

It’s still an awesome game and we had fun losing both times, though I suspect we’ll play with five epidemics with four players in the future.


Quarriors!
Times Played: 3
Last Month Played: 6/2014
My Rating: 8

It had been a couple of years since Mike and I had played. We played three games with the same cards.


Qwirkle
Times Played: 1
Last Month Played: 5/2015
My Rating: 8

Mike and I played this and it was great to get it to the table again, especially since I had [played a few games on my phone recently. I need to get it played again.


Roll for the Galaxy
Times Played: 1
Last Month Played: 11/2015
My Rating: 6

Expansion Played: Ambition.

Nico and I sat down to play a game while waiting for others to show on a Saturday, and Nick arrived just as we were setting up, so Nico explained things and we played once. The insert from Broken Token really helps expedite the game set-up and tear down. In the end, Nico had the best galactic empire as the dice were kind to him and he made the best decisions with them.


Rolling America
Times Played: 6
Last Month Played: New to me
My Rating: 7

I learned this from Mike and played it five more times this month, teaching to those who might be interested. I will likely print out the Japan map and maybe some of the others.


Shadows of Brimstone
Times Played: 4
Last Month Played: 5/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

Jerry, Damian, Mike, and I started a new group at Mike’s. We played using the Indian Scout, Saloon Girl, Law Man, and a Bandido. We played the “For a Few Dark Stone More” scenario and won the game. They got to face the Undead Gunslinger for the first time and saw how tough he was. I was just glad not to see the Burrower at the first level. That would have been very bad. Very, very bad.

The second time we played we were tasked with blowing up a mine which had been spitting out horrors that were harassing the local town. We marched into the mine, dynamite charges in hand. There wasn’t too much resistance in the mine, but as we were leaving we were confronted by the Scafford Gang, with the old man at the head of them. That was a tough fight, but we prevailed and got away just as the mine blew.

Meanwhile, at the Game Depot, Arjun, Narani, and Rylan joined me playing the “Swamps of Death” scenario using the Law Man, Bandido, Preacher, and Rancher. We faced only five total enemies during the game in two battles. In our march to and through the swamp-world of Jargono, we only faced a Serpentmen Shaman with a single Serpentmen Guard. When we found the end point, we faced a Goliath and two Swamp Slugs and finished them off for the win.

The following weekend I forgot all the other character sheets, so Arjun, Narani, Alex, and I played using the same group as we went on a “Frozen Expedition” to the Targa Plateau. It was a difficult journey as we were unable to find any clues to what happened to the last expedition until trekking far into that frozen world. When we finally reached out goal, all hell broke loose and the darkness escaped and destroyed the nearest town.

I expect I’ll play this at least four more times in July. We’ll probably play two games at Mike’s and the Game Depot group will probably get in another couple of games, hopefully getting all the characters up to third level.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player when playing at the Game Depot. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Splendor
Times Played: 2
Last Month Played: 5/2016
My Rating: 8

I got in two plays of this during the month and it was nice getting it played a couple of times during the month.


Temporum
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

It’s been a year since we played this and I remember why I didn’t buy it. It’s a solid game, that is well-designed, but now that I am (finally) trying to be more selective in my purchases, this missed out. That being said, I thought for sure there was going to be an expansion for it, but I guess any expansions are lost in the time stream...


World’s Fair 1893
Times Played: 1
Last Month Played: New to me
My Rating: 7

Both Mike and Nick the New bought this the Saturday we didn’t have many games to choose from to play, and Mike also read the rules and explained it to the three of us. It’s another game placing cubes for influence and gathering resources to convert to victory points. Again, nothing special and not something I would buy these days. When anyone suggests it, I will happily play it.
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Wed Jun 29, 2016 10:36 pm
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Games Played in May 2016

Bobby Warren
United States
Glendale
Arizona
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May was a slow month. I played on only one of the four Thursday evenings and missed a couple of Fridays. We had the plague going around. Unlike most of the U.S., we tend to hole up inside in the summer and not the winter because it's freaking hot out.

The lowest rated game of the month was a new one which rated a five and the highest rated game was a nine.

I played only 18 different games a total of 29 times and seven expansions a total of eight times. None of the games were new to me, but two of the expansions were ones I played for the first time. In April, I played seven of the games and one of the expansions which saw table time in May.


Diamant
Times Played: 1
Last Month Played: 6/2015
My Rating: 9

We played the inferior version with tents. I blame the components for my not being on the top of my game.

Yeah, that’s it. The components are to blame.


Dice City
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

Expansion Played: All that Glitters.

Mike and I played with the expansion, which was his first time using it. I ended up winning.


Elder Sign
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

I taught the game to T. Michael and Rylan (who owned the copy), and they, Michael, and I went up against Yig with a crew composed of Dexter Drake, the Magician; Michael McGlen, the Gangster; Harvey Walters, the Professor; and Kate Winthrop, the Scientist. It was Yig and the original game without the expansions, so it was an easy win.


Eldritch Horror
Times Played: 2
Last Month Played: 5/2014
My Rating: 7

Expansion Played: Forsaken Lore for one of the games.

Mike, Jerry, Damian and I played using the Forsaken Lore expansion. Expedition leader, Leo Anderson; Jacqueline Fine, the psychic; Charlie Kane, the politician; and Akachi Onyele, the shaman combined forces on their world-wide trek to beat the forces of the evil Azathoth. They were very successful and it was the first time in five tries that I played the game on the winning side.

The next day at the Game Depot, I pulled out the store’s copy and was joined by Alex, T., Nico, and Rob as we faced off against the great squid face himself! We had Mark Harrigan, the soldier; Akachi Onyele, the shaman; Silas Marsh, the sailor; Trish Scarborough, the spy; and Norman Withers, the astronomer going against the fishy one and his minions. Things looked bleak as we had a hard time gaining traction. Then Scarborough went mad and we recruited former cultist Diana Stanley to our side and we ended up pulling out a close victory and dined on fish and chips to celebrate!

So I was able to play in two victories in a row. I guess this means a dozen losses in a row are in my future?


Fireteam Zero
Times Played: 6
Last Month Played: 4/2016
My Rating: 8

Jerry, Mike, Damian, and I tried three times to successfully complete the Village Recon mission from the “Typhon’s Children” children operation and failed each time.

Later in the month I played it three more times, this time with Alex and Michael and we lost the first two times we tried it, but managed to win the third time in large thanks to timely playing of tactics cards and a little luck.

After playing this really well-designed game so many time over the past five or six weeks, I am a little done with it for a while.


Flip City
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

This might be reaching the played out category here. I didn’t even think about pulling in the Reuse expansion this time since I didn’t want to review the rules and all that were playing had played the base game but not necessarily the expansion.


Imperial Settlers
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

Expansions Played: Why Cant We Be Friends and the Atlanteans.

This is a new favorite for Alex, and we played with all the current cards mixed together because I didn’t remember enough to even think about deck construction. I played the Romans and he played the Barbarians. The tech markers from the Atlanteans sure means a lot more resources end up being available and it helped me cruise to a fairly easy victory because I was able to generate so much stone and coins that building was not difficult at all.


King of Tokyo
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Expansion Played: Power Up! and Halloween.

I hovered around two or three life for much of the game, gaining some more just before being hit and managed to pull out the win.


Quadropolis
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

Mike and I played the basic game, and it was his first game. I ended up with a fairly easy win but that was because I was experienced and focused on the buildings that gave extra VP and that was just a few points less than the margin of victory.


Qwixx
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

Just the base game. I may end up getting a second set since I am almost out of score sheets from the original set. I could use the extra box to store the sheets from the two expansions.


Ra: The Dice Game
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

It might be time to bring out the original game and get it played on a Saturday.


Race for the Galaxy
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Xeno Invasion.

Two games with Michael and Rylan, who hadn’t played before.


Shadows of Brimstone
Times Played: 3
Last Month Played: 4/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

The month started off with Alex and I being the only ones around and so we played a couple of two-player scenarios, with him playing the cantankerous Ol’ Petey, prospector and me playing the mysterious Drifter.

First up was a foray into the mines to stop some fiendish townsman from selling out the locals to a demon from the world of Cynder. We were able to track him down in time to stop the dark deal from being sealed, and the demon slaughtered the miscreant before fleeing back to where he originated.

When we got to the next town, we found a group of corrupt marshals trying to hang an innocent man who they blamed for their nefarious deeds. We decided to save he man. These marshals were tough, but we were able to put down two of the four of them, but before we could free their victim, the floor dropped from the gallows and there was one chance to save him. The Drifter took a shot at the rope and hit it.

Side note: To free the victim, one character could shoot at the rope getting one chance to hit it. Then they had to do six points of damage – usually meaning they needed to roll a six on a standard die. The Prospector can’t use guns and the Drifter didn’t have any way to increase the damage on his shot. The damage roll was a one, but I was able to re-roll the die and it came up a 6!

The victim was freed, but still had to escape without being killed by the remaining varmints. We were able to hold off the marshals while he escaped into the crowd and made it out of town.

Game three was the “Stop the Ritual” fixed-map scenario with Alex again playing Ol’ Petey; me playing Sheriff Roy Coffee, the Law Man; Rylan playing Father Mulcahy, the Preacher; and Michael playing the Orphan we are now calling Wolverine. It wasn’t a quick adventure and things were looking bleak but we prevailed against the horrors in the mines and faced off against the Undead Outlaws for the first time.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Splendor
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

BGG had a contest for Splendor, which got me to thinking about it and I brought it along and got it played one Saturday. I wish it were in a smaller box so it would be easier to pack along, like some of the smaller card games I regularly bring and don’t play. at least I would have it with me.


Take it Easy
Times Played: 2
Last Month Played: 3/2013
My Rating: 7

I taught this version of Geek Bingo to T. Michael, Nico (who I think has played before), and Rob with the Dog. We played twice and easily could have played more but it was time to move on to other games once some others finished their lunch.


Tiny Epic Galaxies
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Michael brought out his copy and we played. I felt the dice were against me, which is not the way things are supposed to happen, so someone obviously had to have done something to taint my dice karma for the game. I need to find a charm to stop that from happening. That, or stop being delusional... shake


Valeria Card Kingdoms
Times Played: 1
Last Month Played: 3/2016
My Rating: 9

It was good to get this to the table again. One of the reasons it didn’t get played last month and the first weekends of May is Alex isn’t a fan. He prefers the simplicity of Machi Koro and I try not to suggest games that I know people don’t like to play. Even if they are wrong-headed and/or delusional.

Once again I included the events and cards from the two mini expansions.


Würfel Bohnanza
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Ugh. What to say, what to say? It’s always difficult coming up with something to say about such a simple game that I’ve played 94 times. So, again, let’s just end the recap with, “Beans!”
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Fri Jun 3, 2016 2:15 am
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Games Played in April 2016

Bobby Warren
United States
Glendale
Arizona
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Yet another cooperative combat game with miniatures was the rage by the end of April. The mutating cowboys saw their world expand tremendously and some old Euro buddies made a come back.

The lowest rated game of the month was a new one which rated a five and the highest rated game was a nine.

I played 24 games a total of 40 times and six expansions a total of eight times. I played three of the games and two of the expansions for the first time. In March I played five of the games and one of the expansions which saw table time this month.

Arcadia Quest
Times Played: 1
Last Month Played: 3/2015
My Rating: 8

We finished the campaign at Mike’s. As a lot of people have said, the last scenario is completely different from the rest of the game and it isn’t a good thing. Oh, it is still fun, but “The Temple of Dawning Twilight” has only one goal and it really eliminates the PvP to a large degree and makes it a race to survive the punishment and get to Lord Fang.

I haven’t read the scenario and don’t know what the other two titles from the second ring give to the player that gets them, but the Warden of Fire from “The Alchemist’s District” and the Rebel Leader from “Red Dawn Square” are both useful. I was the Warden of Fire and was able to freely pick up treasures that the others had to be cautious of because they could would them. It helped a lot, though not enough for me to pull off the win. (In large part because Wisp died while carrying two potions and a high-value treasure chest).

Damian won the last scenario. Mike made a go of it, but Greensleeves had ‘Amnesia’ and thus lost his special ability, which would have let him pull off the win. Instead, Fang was wounded and didn’t recover enough wounds when counter-attacking, so Damian moved in and pounded the pointy-toothed one into the ground for the win. I ended up the campaign being tied with one of the others in claiming each medal, so I feel like I had a very successful campaign.

One thing I would change is my selection of gear. Mike and Damian were rolling insane amounts of defense dice and it might have helped me some in the last scenario if I could have had a few more points. Also, never, ever pass bows to the person playing Greensleeves. Never!


Augustus
Times Played: 1
Last Month Played: 3/2015
My Rating: 8

Super geek bingo!


Automobiles
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Michael, Nico and I played a quick, three-lap race on the Daytona board. Later in the month, the three of us played again, this time with Harrison joining us.


Bottlecap Vikings
Times Played: 1
Last Month Played: New to me
My Rating: 5

Dion got this in the Kickstarter for Orléans and wanted to play. He went over the rules and he and I went through it. It’s a decent enough game, but I don’t know how well it will work with more than two players. With more it feels like it might degenerate into a series of ‘take-that’ moves that will do little more than delay the game.


B-Sieged
Times Played: 1
Last Month Played: 2/2016
My Rating: 7

The group at the Game Depot won the first time we played it. Alex played Kador, the Sorcerer; Michael played Eileen, the Archer; Nico played Osvith, the Paladin; and I played Eivor, the Noble. The game seemed to go over well with the three of them and I hope to have it played semi-regularly at the store.


Castles of Burgundy
Times Played: 1
Last Month Played: 11/2014
My Rating: 8

Nico, Michael and I played this. I had one of the boards from Spielbox and focused on animals, for once, and pretty much ignored the science tiles for most of the game. In the end, I completed all the areas except for one of the animal tiles and the two science areas. I ended up with the win and this is always a really good game to play.


Clocktowers
Times Played: 1
Last Month Played: 2/2006
My Rating: 6

Dion recently acquired this. I hadn’t played it in a long, long time, and remembered that it played really well with two players. I skimmed over the rules, explained it, and we played a game. Dion ended up with the close victory over me and it was a blast playing this again.


Dark Gothic
Times Played: 2
Last Month Played: 8/2015
My Rating: 7

I picked this up after playing the next game. I taught this to the Saturday group and we played it on consecutive weekends. I taught it to Michael, Nico, Alex, and Nick and it went over fairly well with them. I guess I will have to pick up Colonial Horror.


Dark Gothic: Colonial Horror
Times Played: 2
Last Month Played: New / 8/2015
My Rating: 7

Mike and I played Dark Gothic last August and it hasn’t been played since then even though we both liked it quite a bit. This month he broke out this stand-alone/expansion and we got in a couple of games of it as well.

I enjoyed playing the system again and ended up getting the original game at a good price so I could take it along on a Saturday on occasion and if you read just before this, I played that as well.

Dice City
Times Played: 2
Last Month Played: 1/2016
My Rating: 7

Expansion Played: All that Glitters for one of the games.

I didn’t want to integrate the expansion into the game, especially since Alex hadn't played it before.

Later in the day, I was the last one at the store and mixed in the cards from the expansion so the next time we will play with all the buildings from it and some of the ones from the original game.

Later in the month, I was able to play it with the cards I set up after playing last time. I liked the new stuff, though no one really focused on getting gold.


Fireteam Zero
Times Played: 8
Last Month Played: New to me
My Rating: 8

Mike picked up this game which we both looked at when it was on Kickstarter and we played it. After losing the first scenario, we played it again two more times, losing both.

The following weekend, we won the first scenario, then lost the second one twice.

The next day, Alex bought the game. We played twice at the Game Depot then Michael picked it up.

I think it might be a little bit of a hit around here.


Grand Austria Hotel
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

Mike and I played a second time. This time I made sure to concentrate on the Emperor track and scoring at least one of the three Politics cards. Mike got stuck without money like I did in the previous game and I completely dominated the score track.

Mike’s opinion is that the cards can really screw you quite a bit. I don’t think is the case, but can see why he might think that after a couple of games. We’ll see if we play enough for either of us to change our opinions.


Heckmeck am Bratwurmeck
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Heckmeck Extrawurm for one of the games.

We played it once on a Saturday without the new expansion and then again the following weekend with the expansion. We played it slightly wrong, counting the Canned Worm as a worm even when Harrison rolled and saved worms. Still, I think I got enough from out playing to see how it plays. I do like what it adds to the game, though probably with more than three players.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

A game about stones with wood dice? Really? laugh


Nations: The Dice Game
Times Played: 1
Last Month Played: 7/2015
My Rating: 6

Nico brought this along and it was nice to play this again. In the end, I had several re-rolls and needed to get enough food for the bonus points at the end of the last age, but I didn’t get enough for the points. If I did, I would have scored enough points to win.


Pandemic
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

Expansion Played: On the Brink.

After finishing up the Arcadia Quest campaign at Mike’s, we had time to play this. Jerry hadn’t played before, so we explained it and dove into the game. We had three outbreaks almost immediately and things looked really bad. We rallied and managed to control most of the board and find several cures. But all was not well in Whoville that night.

As we approached the end of the game with maybe five or six player turns to go, the purple disease had an outbreak and we ran out of cubes and the world collapsed into virally-induced wasteland.

I am sure glad I have the original edition with the wooden cubes. I have a really hard time telling some of the different translucent cube colors apart while they are on the board, especially black and purple. Red can also be difficult to see when mixed with either of those colors.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Demon’s Heresy for both games.

Michael and I played through, and won, “The Demon’s Redoubt” and “The Fallen Fane” scenarios with Kyra, the Cleric and Crowe, the Bloodrager.


Quadropolis
Times Played: 2
Last Month Played: New to me
My Rating: 7

In the long run, I think the choices are too limited and it might quickly disappear from the tables.


Qwixx
Times Played: 2
Last Month Played: 3/2016
My Rating: 8

Expansion Played: Big Points.

Nico, Michael and I played with his expansion and had a great time playing with the newest score sheets. I did quite well filling in the extra line of the blue and green and scored huge for an easy win. The second game was with Michael, Alex, and Nick and was also a blast. I really like the Big Points expansion.


Ra: The Dice Game
Times Played: 1
Last Month Played: 2/2016
My Rating: 8

This was a quick, low-scoring game that ended up with a one-point difference between the two of us. If my last die I was rolling was a color I could add to a column of monuments I would have won by four points.


Shadows of Brimstone
Times Played: 3
Last Month Played: 3/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as every pack released so far.

The first time was using the new characters which I hadn’t received, but was able to gather all the needed info to play them. It was Alex, Michael, and I, and the characters were hired to explore a mine. We saw a mixture of monsters, both old and new and had a good time with the new characters. It made me even more excited to get my wave 1.5 shipment.

The shipment arrived in time for the second game of the month and Alex and Michael played the Prospector and Orphan again, but I played the Gunslinger instead of the Drifter. The characters ended up in the swamp world of Jargono, looking for a dreaded temple. We did not see any Serpentmen, but did face off against some slugs and ended up being successful. This was the first time we used the new travelling and town rules from the Frontier Town and I think there might be too many encounters designed to solely punish the characters that aren’t part of the normal game play.

By the time the third game came around we had access to all the monster groups from wave 1.5 between what Alex and I were able to assemble. Once again, Alex played the Prospector, while Michael played the Bandido, T. played the U.S. Marshal, and I played the Preacher. This time we were in Jargono and came up against a quite a few Targa Pylons, which was the first time either Alex or I remember facing off against them, and ended against a Guardian of Targa supported by a squad of Custodian robots. We were short on time, so we decided to modify the encounters for travelling to town. Instead of the rules from the Frontier Town we had each character roll a D6 and have an encounter for each 1 to 3 they get. The number of D6s rolled is based on the size of the town: small is one, medium is two, and large is three. Between the four of us we still had five or six encounters on the way to the large town.

I hope to play several times in May and hope to see some more of the new monster types.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Thunderstone Advance
Times Played: 1
Last Month Played: 2/2016 (Thunderstone Advance) and 7/2013 (for the Towers of Ruin and Caverns of Bane sets)
My Rating: 7

Sets used: Towers of Ruin and Caverns of Bane.

I grabbed this off the shelf instead of the World’s Collide box. I wish I owned Root of Corruption to mix in with these cards, but I won’t pay the price it is getting right now.


To Court the King
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

I like this so much more than newer Favor of the Pharaoh and it was fun to play it once again. I should keep it in my game bag since it doesn’t take up that much space.


Würfel Bohnanza
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

The Game Depot needed someone to play a game beginning with a “W” in their attempt to get every game played beginning with every letter of the alphabet during International Tabletop Day, so I pulled this out and we played the game.
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Wed May 4, 2016 7:29 pm
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Games Played in March 2016

Bobby Warren
United States
Glendale
Arizona
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Zombies getting medieval were the rage in January. Last month it was tower defense. This month it was freeing a city from invaders. Each of them is a Cool Mini or Not game and I don’t know exactly what that says about me or my gaming habits.

The lowest rated game of the month was a five and I played one of my mythical tens as well this month.

I played 29 games a total of 43 times and eight expansions only once each. I played five of the games and three of the expansions for the first time. In February, I played six of the games I played this month.


7 Wonders: Duel
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Mike and I played twice. The second time I won by a military victory, which is always a rewarding way to win.


Arcadia Quest
Times Played: 7
Last Month Played: 1/2016
My Rating: 8

Michael, T., Nico and I started a new campaign with the “Brightsun Arena” scenario and then played the “The Moon Gate” scenario.

Michael won both scenarios with his guild of Grom, Seth, and Zazu. My guild is Hobsbawm, Wisp, and Zahra; T’s is Leeroy, Tiaret, and Yun; and Nico’s is McHammer, Nibbles, and Jøhan.

Mike, Jerry, Damian and I also started a campaign. We played the “District of Hammers” scenario, “The Rookery” scenario, and “The Manor” scenario. I won the first two scenarios and Jerry won the third.

Later in the month we played the “Alchemist’s District” and “Red Dawn Square” scenarios, with Damian winning the first and Mike winning the second. We’re all set to play the last scenario in early April

My guild for this campaign is Sting, Queen of the Beggars, and Wisp; Jerry’s is Lydia, Mittens, and the Monkey Queen; Damian’s is Jøhan, the Nameless, and Scarlet; and Mike’s guild is Greensleeves, King of the Thieves, and Smiley Faceless.


Carcassonne
Times Played: 1
Last Month Played: 11/2015
My Rating: 10

Expansion Played: Inns & Cathedrals.

Rylan hadn’t played and it was suggested this would be a good game for he and Ashley, so I pulled out the copy from the Game Depot’s back room which has Inns and Cathedrals included. He picked up on the game quickly and Nico and I got into a pissing match over a largish city and had our figures, including the super meeple, locked out for most of the game. Rylan pulled out the victory and I suspect this classic will end up in another collection at some point.


Citadels
Times Played: 1
Last Month Played: 6/2013
My Rating: 8

I managed to build quite a few large buildings, avoid both the thief and the assassin and pull out an easy win.


Elder Sign
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

Expansions Played: Omens of Ice, Unseen Forces, and Gates of Arkham.

Charlie Kane, the Politician; Lily Chen, the Martial Artist; and Tony Morgan, the Bounty Hunter undertook the threat of Rlim-Shaikorth in the summer. We failed to prevent the end of the world.

I really liked the additions in Omens of Ice and we played a few of the new things a incorrectly but not so much that we would have won this time.


Fast & Furious: Full Throttle
Times Played: 2
Last Month Played: New to me
My Rating: 6

This was quick and light. The real complaint is the tiny spaces on the board and really, really small cars.


Finstere Flure
Times Played: 1
Last Month Played: 8/2015
My Rating: 7

Six of us played and ran from the monster. My purple priests managed to escape first, being naturally disposed to avoiding monsters from the abyss.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

We lost another close game on one of the earlier boards.


Flip City
Times Played: 1
Last Month Played: 2/2016
My Rating: 7

Expansion Played: Reuse expansion.

Well I completely played the Renewal Agency wrong, thinking it gave the three bonus coins when you flipped it from the Renewal Agency back to the Plumber Shop. I don’t know how I messed it up, other than the typical brain damage...


Geschenkt
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

We played with six players for the first time. Reducing the number of chips that players start with really does impact how the game starts. I am not sure I like it with that many and will likely try to find something else to play with six.


Grand Austria Hotel
Times Played: 1
Last Month Played: New to me
My Rating: 7

This is one that I had been interested in. Mike picked it up and we both liked it, even though he totally kicked my ass. It definitely has a learning curve and some people will tend towards severe AP, but it works well as a two player game and we both tend to play quickly.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Dice rolling for mystical stones. Mike’s dice are getting dirty!


Kemet
Times Played: 1
Last Month Played: 10/2013
My Rating: 5

Alex broke this out again and other than he and I, no one had played before. Alex ended up winning fairly easily, though Nico really was close enough that another turn might have had him in a position to contest the game.


King of Tokyo
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Expansion Played: Power Up! and Halloween.

I got greedy and tried staying in Tokyo too long and was the first to die.


Kraftwagen
Times Played: 1
Last Month Played: 1/2016
My Rating: 7

I taught Mike and Damian how to play and it was still a lot of fun. A few years ago I would have bought this, but I can play it enough with Mike and Nico owning it and my full shelves are bursting as it.


Machi Koro
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

I played this once without the expansions. Rylan and Ashley had just bought it so I explained the game and we played.


Medici
Times Played: 1
Last Month Played: 8/2013
My Rating: 9

Nico had said he hadn’t played this, but later said he thought he might have. I decided to bring it along anyway and it worked out because we had five players and this works well for that many.

I was, by far, the most experienced at this game and was cautious buying at the beginning, trying to get a good cargo and focus on two or three goods. I ended up getting the last three items for free at the end of the first year and ended up with the best ship value and scoring points in two or three goods.

Year two was much the same, as I received a successful random lot when I was the last without goods and scored big for the ship value. Year three was successful as I actually bid on some goods and won, but it was enough to keep the lead and win.

The misstep a lot of players make is being too willing to just draw new goods until they get to the maximum number and then send it around for the bid. While it is an auction game, knowing when to stop revealing more goods is as much a part of the game as knowing what to bid.

I am on my third version of the game, having the Rio Grande version with the red box. I replaced the over-sized goods markers with cubes. I might consider replacing it with the Grail Games edition if it is graphically superior as I like having cards instead of drawing the tiles from the bag. The tiles are more difficult to pull the ones which aren’t available for the day without seeing what they are.


Porta Nigra
Times Played: 1
Last Month Played: New to me
My Rating: 6

Mike picked up this Kramer & Kiesling game and we gave a whirl. I thought it was decent enough game, though not as good as I hoped it would be. I think it would be better with more than two of us.


Qwixx
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Big Points.

The Big Points expansion is a lot of fun. It allows the players to duplicate a number that will add to the score of that color and its neighbor (red and yellow or blue and green). I am looking forward to playing it again.


Raj
Times Played: 1
Last Month Played: 4/2014
My Rating: 8

As you might have noticed from the picture, we played the Beat the Buzzard version. It’s easier to carry around because the box is so much smaller from Raj. Maybe I should start referring to the game as Beat the Buzzard since that is the one I am more likely to play?


Shadows of Brimstone
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions and the miniature expansions.

Mike, Damian, and I played a couple of three-player games starting new characters using Mike’s sets with my expansion monsters since Mike is a total slacker and hasn’t built any of them.

Bandido, U.S. Marshal, and Saloon Girl went hunting for Dark Stone and were quite successful. The second mission was a search for a missing Farmer’s son. That one saw the darkness moving steadily towards to the opening of the Mine. It was one step away and we were sure we would lose before finding the end, but had some bad things happen which we were able to weather (i.e., doubles on the hold back the darkness roll), found the child in the presence of a Harbinger and some Hungry Dead. So it became a race to defeat the worst-designed model from the original sets (the wings are unwieldy) against the darkness escaping. Alas, we lost when the darkness escaped.

We faced several of the new monsters, some of them were the first time I’ve seen them. They are all really nice, add variety and are a little tougher. The Void Hounds are especially tough because their defense is equal to the initiative order, so the faster the characters are the harder they are to hurt. I didn’t think about the Dark Stone Shivs I picked up for the Saloon Girl which would have helped beat them down.

The Swamp Slugs were fun to face. It’s too bad that there aren’t more encounter cards for them in the mines. This was also the first time I faced more than one Void Sorcerer. They work quite well and are a nasty, nasty enemy. The only one of the retail-available monsters I don’t recall seeing when playing is the Hell Vermin.


Tiny Epic Galaxies
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

The beginnings of a Tiny Epic month start here with two playings of the best of the games in the series.


Tiny Epic Kingdoms
Times Played: 2
Last Month Played: 11/2014
My Rating: 7

Mike received the second edition from Kickstarter and we tried it a couple of times: once with two players and once with three. I enjoyed this more than the first time we played back in 2014.


Tiny Epic Western
Times Played: 1
Last Month Played: New to me
My Rating: 6

I backed this locally-produced game on Kickstarter and they had a tournament at my FLGS (not that I played) and T got to the finals in the caboose of the Verde Canyon Railroad, which he won. He has production prototypes of all the cards and brought it along to play one Saturday.

I was a little disappointed in it for a few reasons.

1. The wanted card is a random two points at the end of the game that goes to the last player to activate, or the person that beats them in a shootout.

2. The constantly changing buildings make it hard to keep track of the actions available.

3. The print on the cards is small. We played on a 4’ x 4’ area and it was almost impossible to see what the buildings on the other side of the table did.

Some of these issues caused the game to take 90 minutes, which is way too long. I’m still glad I am getting it, but I don’t think it will be something that gets a lot of play from my suggesting it.


Tokaido
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s a quick set-collection game which I think will work a little better with more than three players since some of the locations will have multiple spaces so more than one player will be able to take the action at the same time.


Valeria Card Kingdoms
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

We used the events from the two small expansions for the first time and they worked out really well. They can add a little to the game, but don’t change the game that much. I’m looking forward to using them more.


Vegas
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

Vegas is the name on my copy of the game and that is what I am going to call it! So, there!


Viticulture
Times Played: 1
Last Month Played: 3/2015
My Rating: 7

Argh. Is Stonemaier games trying to copy George Lucas’ meddling in the original series by constantly changing the rules for the game? First there is the original then they decide to change the rules with the second version Kickstarted with the expansion box, and then changed again with the Viticulture Essential Edition, which is what we played this time. So now if you play the game with someone, you might get taught one of three versions of the rules. I don’t see why anyone would ever want to buy one of their games if this is going to be the standard operating procedure with their games.


Zombicide: Black Plague
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Five of us played the “The Shepherds” scenario and we used some of the characters from B-Sieged: Sons of the Abyss thanks to the crossover cards from the Kickstarter for that game.
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Fri Apr 1, 2016 9:40 pm
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Games Played in February 2016

Bobby Warren
United States
Glendale
Arizona
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The zombies were less prevalent this month, though we did face some lava-based monsters while defending a tower six times. Delving into the mines of the old west happened several times and bag racing was also a new and fun game.

The lowest rated game of the month was a six, and there were three of them and they were all new games. I also played three of the games I rate a nine.

I played 22 games a total of 42 times and five expansions nine times. I played five games and four of the expansions for the first time. In January, I played 10 of the games I played this month.


7 Wonders: Duel
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Just one game against Mike.


Automobiles
Times Played: 4
Last Month Played: New to me
My Rating: 7

Mike broke this out and we played a two-player game on the Daytona Beach track.

The play of the game is the player draws seven cubes from their bag that represent actions that can be taken and/or wear on the car. The actions generally move the car along the track, with smaller actions (moving slower) being on the inside of the track and faster actions being on the outside of the track. The car will take a number of wear cubes to add to the bag based on the fastest lane color the car used this turn unless the car end up in a space directly behind another car, then it is drafting and takes no wear.

Wear cubes are much like the waste cards in Trains. They clog up the efficiency of the bag but there are ways to remove them from a player’s inventory of cubes, including passing the turn and putting all drawn wear cubes back into the supply.

Besides the wear cubes there are five different brightly-colored cube piles, as well as white, light gray, dark gray, and black cubes. The five colors abilities are represented by cards and there are four different cards for each color so each game will be different. The white to black cubes represent “gears” and the speed that the car can move. A white cube means move forward into the next adjacent (including diagonal) white space, a black cube means the same for the next black space, etc.

I jumped out to a pretty good lead, but after 2.5 laps in a three lap race my extensive collection of wear caused my car’s efficiency to falter and Mike ended up with the relatively easy win, even though he stopped right before crossing the finish line on the next to last turn.

We played again with Nico and T. a few days later. Nico had played before and the three of us jumped into a race. This time we played with a random assortment of cards and the different cards really do change how the race is ran. I have far fewer issues with wear because of actions that let me remove them and managed to pull out a win. I played it again the following week with T. and Alex.

Finally, we played the Monza track with five players: Michael, T. Nico, and Nick. Designer David Short was in the house and was available for questions and he clarified our questions on movement of the cars. Five players is too many. By the end of the third lap, we ran out of many of the cubes.

One of the cards was a Turbo that lets the car move two light gray spaces plus one for each green cube in each player’s discard pile. I would like to say that I planned to use it to get to an easy victory, but I discovered it accidentally and luckily used it to get a big lead and easily win the game.


B-Sieged: Sons of the Abyss
Times Played: 6
Last Month Played: New to me
My Rating: 7

Mike and I tried it out with four characters and I liked it, though I was disappointed in the quality of the hero sculpts when compared to Blood Rage and Zombicide: Black Plague and the plastic seemed harder and possibly more brittle.

Our first foray was fun but we made a mistake by not having the archer in the group. Including her looked to me to be of the most important character choices since she can hit at range from the beginning.

After we played the official FAQ was released which created some varying levels of play, with the default level in the book being the most difficult.

The rest of the games had Jerry and Damian joining us as we did what we could to fight the forces of evil and prevent them from overtaking the citadel. We failed three times using various characters, but definitely felt we could beat the game and plan on trying again.

A couple weeks later we played two more times, this time using characters from the expansions and the Kickstarter exclusives. We lost the first game and ended up winning the second game.

I am really, really enjoying this. I don’t think it will see a lot of long-term play, but I could see breaking this out on occasion to play it.


Big Book of Madness
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

One four-player game on the easy level and we ended up winning.


Blood Rage
Times Played: 2
Last Month Played: 1/2016
My Rating: 7

Expansion Played: Mystics of Midgard for one of the games.

Mike explained it to Nico and T. and we went a-pillagin’ through the realms of the Norse. Mike has played four or five times, I played just the once, and Nico and T. were playing for just the first time.

Mike scored a lot of points by having his clansmen killed and brought back from Valhalla. T. didn’t seem to be doing well at all, and Nico looked to be in third. When the game ended, Mike won by 20 points and I was another 20, or so, ahead of both Nico and T.

I did have a much better idea what I wanted to accomplish this game and felt like I had a plan. I don’t think I implemented the plan, but I had one.

The next time was with Alex’s set with using some of the promo monsters and the Mystics of Midgard. I had an idea what I might want to do, but failed because the cards didn’t fall my way so no plan existed, so I was nowhere near the highest score.


Epic PVP: Fantasy
Times Played: 1
Last Month Played: 1/2016
My Rating: 7

I had the Dwarf Druid against Nico’s Goblin Paladin. It was the longest game we played. Nico did four damage to me first, but luckily the Dwarf has six wounds and I managed to win against Paladin.


Exxtra
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

This is one that needs a new printing. Every time someone new learns the game, they want a copy. Brandon is looking at making his own copy, including a wood-worked board.


Flip City
Times Played: 1
Last Month Played: 1/2016
My Rating: 7

Maybe we should play with the Office card more often because it does speed the games up?


Geschenkt
Times Played: 3
Last Month Played: 6/2015
My Rating: 9

I picked up a copy so the five of us would have something relatively quick to play. We made it through three games and by the end T. said he would buy the second copy from me so we have yet another convert to this simple, awesome game.


Karuba
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s an advanced version of Take it Easy! where the tiles are placed or discarded to allow one of four figures to move towards their goal.

It’s a fun filler which I’d play any time Mike wants to bring it out.


Kingdom Death: Monster
Times Played: 2
Last Month Played: New to me
My Rating: 6

Alex owns this and taught it to Michael and I. The combat portion of the game is decent enough but the between combat portions are just too involved for me to enjoy it a lot. It feels like a computer game done in analog and more of a solo game than a cooperative game because the characters are so throw-away and not ones that the players can get attached to.

I’ll play in the future and will be interested in seeing how the village develops, but I really can’t see being too involved in the between-adventure stuff because it felt too much like work that the computer should be doing.

I’m also a little apprehensive that the Frontier Town expansion for Shadows of Brimstone will end up doing the same thing to that game, making the between-adventure part take as long as the adventures?


Merchants & Marauders
Times Played: 1
Last Month Played: 4/2013
My Rating: 7

Expansion Played: Seas of Glory.

When the expansion came out I wanted to play this again and it has been a while, but Alex brought it and we played with some of the modules from Seas of Glory. I had a slow start being a merchant and was then caught by a pirate and had to start a new ship and captain. This time, I went pirating and almost caught up in the end, but was still finished a close third out of three.

Hopefully we will play this a little more often.


Orléans
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

This time I decided I was going to work less on automating things and also get some farmers to try and get the money each turn for having the most farmers. The balance of actions I chose seemed to work really well.

I still really enjoy the game and will continue to keep an eye out for the deluxe edition to acquire.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

Expansion Played: Demon’s Heresy.

Michael and I started up the third adventure deck and finished the first scenario, finally getting the chance to cull some of the basic cards.

The group at Mike’s game up on the game completely and he sold his set, so that group is never going to finish playing. We might end up playing the new set when it comes out, but I’d say that is 50%-50%.


Qwixx
Times Played: 2
Last Month Played: 12/2015
My Rating: 8

Two games with five players and I suspect T. ended up buying a copy of the game after playing.


Ra: The Dice Game
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Mike and I played a weird game and but it was still fun and I ended up with a win.


Race for the Galaxy
Times Played: 4
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Xeno Invasion.

Michael broke out the newest expansion and we played a couple of games with just the cards and then a couple more with the Invasion game. The new cards seem okay, but I don’t think I am going to be a fan of the Invasion game. I don’t understand why the player with the lesser military who beats off the invaders ends up getting 2 VP while the highest military, which beats the higher invader gets only 1 VP.


Shadows of Brimstone
Times Played: 3
Last Month Played: 1/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions and the miniature expansions.

A Lawman, an Outlaw, and a Rancher make their way into a mine, run into a void sorcerer, a dozen spiders, and must have thought this won’t be too hard. Then the summoning happens and a serpentmen shaman, six serpentmen warriors, nine tentacles, a handful of hungry dead, and a couple of corpse piles arrive. In other words, they were doomed. All were fortunate enough to have their injuries healed by the Doc.

It’s the first time I can remember having one character run through two scenarios without making it to level two and it happened to both the Rancher and the Outlaw!

In an attempt to gain some experience, the Rancher and Outlaw recruited the Saloon Girl for a hunt for dark stone. This time, they were both successful at getting to level two though the Outlaw was injured in the process. On the way back to town, the Outlaw lost her upgraded pistol to some swarming Hellbats, but luckily the group had found one in the mine.

Finally, the Rancher and Outlaw once again teamed up and this time they had the Indian Scout with them. We played the “Seal the Void Gate” scenario and had to go to the Swamps of Jargono for the final battle. We did end up defeating the Goliath and winning the scenario.

All the characters are at second level and none are at third, though some of them should reach it their next scenario.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Thunderstone Advance
Times Played: 1
Last Month Played: 4/2015
My Rating: 7

Sets used: Worlds Collide, Into the Abyss, and the [thing=140951Starter Set[/thing] in the mix of cards.

I decided to toss in the Starter Set cards before hauling this out. I forgot that Worlds Collide and [/i]Into the Abyss[/i] added fourth level heroes so when we pulled one of the Starter set heroes, they were operating with a little less potential power, which is okay.

I taught the game to T., who caught on pretty well though I suspect the flow of the game took a little longer to understand, so I won. I am sure the next time he plays it will be a different story.


Train Heist
Times Played: 1
Last Month Played: New to me
My Rating: 6

This is a cooperative pick-up-and-deliver game. The players are western Robin Hoods that are boarding a train and grabbing stolen loot from corrupt big wigs and returning it to the people. Also on the train is the sheriff who is in the pocket of these corrupt power brokers.

But this isn’t good ol’ England where the peasants were trusting of the bandits. No, the people are fickle, suspicious and some are even willing to sell out the benefactors if they can make a buck. If the train reaches a town and the players haven’t returned some loot to them since the train’s last visit, someone in town will rat them out, bringing them closer to the hangman’s noose.

I didn’t enjoy playing this as much as I thought I would and Mike felt the same. It’s not a bad game, but we just didn’t have as much fun as we thought we might. I would like to try it with more than two players, but haven’t dragged it along on a Saturday yet.


Valeria Card Kingdoms
Times Played: 3
Last Month Played: 1/2016
My Rating: 9

I am still really enjoying it and picked up at copy at the Game Depot near the end of the month. I also picked up the two promo packs from the BGG store.

We did get to play one game with my set at the end of the month but we didn’t play with the promo packs.


Zombicide Season 2: Prison Outbreak
Times Played: 1
Last Month Played: 11/2012
My Rating: 7

We played the initial training with four survivors and it was a tough go, though once we started driving a police car around we were able to run over many zombies and make it to the door with the key we found and out through the exit.
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Tue Mar 1, 2016 1:45 am
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Games Played in January 2016

Bobby Warren
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Who knew killing Zombies would be so much fun? I spent a lot of time doing that in January and it was a lot of fun.

The lowest rated game of the month was a three and it was new to me. I also played three of the games I rate a nine, including a new one.

I played 32 games a total of 58 times and three expansions six times. I played seven games and one of the expansions for the first time. In December, I played 12 of the games and two of the expansions this month.

7 Wonders
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

We played a four-player game after killing Zombies for much of the day. We didn’t use any of the expansions, and that is okay with me.


7 Wonders: Duel
Times Played: 2
Last Month Played: 12/2015
My Rating: 8

Game one was a tie, which Mike won on the tiebreaker. I had completely forgotten the rule that once one person built all four of their wonders that the other one couldn’t build any more. That could have cost me that game. /me moron.

I won the second time because by the third age, Mike was would have won only he managed to collect enough sciences and I managed to block him from collecting the last one.


Angry Sheep
Times Played: 1
Last Month Played: New to Me
My Rating: 3

What makes me angry is the thought of having to play this pile of sheep poop ever again. Ugh. I “won” because I was the last one to have any sheep left before someone else arrived to play games and Nico and I couldn’t keep any sheep. What a horrible design!


Arcadia Quest
Times Played: 6
Last Month Played: 12/2015
My Rating: 8

Expansions Played: The Nameless Campaign for four of the games.

I started off the month by teaching it to Harrison and Nico. We played the “District of Hammers” scenario and Harrison pulled out the win. The real win in the game was Nico liked it enough to be willing to play a campaign. He’s not a fan of dungeon crawls, such as Shadows of Brimstone, so I was glad he liked this so I can get it played most Saturdays.

On another Saturday I taught Michael and T-Michael (Michael^1 and Michael^2) how to play using the “Brightsun Arena” scenario, which I picked because it is also an easy scenario and I hadn’t played before. We played with the three characters that we were dealt and Michael ended up completing three quests before T-Michael and I were able to. They liked it as well and since the two of them and Nico are some of the most regular Saturday gamers, I bet we’ll get through a campaign or two over time.

Mike, Jerry, and I played four scenarios in a campaign using the Nameless expansion. I won the first three and looked to be running away with the campaign, but they caught up quite a bit in the fourth game.

I was also quite happy to get The Nameless Campaign box from Battle Bin. It doesn’t include the manual, but that can be downloaded. I still would like to get the original Kickstarter characters, but they aren’t as big a deal to me as this was. Though I really would like a Bob and a Pigsy.


Big Book of Madness
Times Played: 4
Last Month Played: 12/2015
My Rating: 8

Three more losses on easy level, this time with four players. Both were close, but in the end the curious kids of a school not called Hogwarts let the madness escape into the world. I then got to play a five-player game and I was part of a win for the first time.


Blood Rage
Times Played: 1
Last Month Played: New to Me
My Rating: 7

Neither Mike nor I had much of an idea of how to play to win the game but we had a good time and really liked the game. I had hoped to play some more, but never did get it to the table. Hopefully, it will get played some more in February.


Cacao
Times Played: 1
Last Month Played: 7/2015
My Rating: 7

Mike, T-Michael, and I played this and I had forgotten how quick this game was.

I was a little too focused on the water track and getting points from temples and ended up not getting enough points by converting coco to points or gold mining during the game to do well.


Dice City
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Mike and I played this again and it was fun as always. We both ordered the Embassy card from BGG and are looking forward to the All That Glitters expansion when it makes it out later this year.


Epic PVP: Fantasy
Times Played: 3
Last Month Played: 11/2015
My Rating: 7

Nico and I played three games, keeping the same race/class combos for all three games. I played the High Elf Ranger and he had the Goblin Rogue. It was a bad match-up for the Goblin.

On the first turn of the second game I had the Hardened Steed card which is a permanent that gives each move with a printed cost of two or less a +1 damage counter. I had two one-cost attacks in my had, so I laid them out and they each would do two wounds if they weren’t able to be blocked. Nico had nothing to block them and I won with the quick strike victory.


Flip City
Times Played: 1
Last Month Played: 9/2015
My Rating: 7

A teaching for T-Michael. He enjoyed it enough to take it home and teach his wife.


Heckmeck am Bratwurmeck
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

I thought the dice were supposed to love me above all others? Stupid worm dice… shake


Istanbul
Times Played: 1
Last Month Played: 8/2015
My Rating: 7

Mike brought this on a Saturday and he, T-Michael, Nick and I gave it a spin with the recommended set-up. It ran smoothly and there was much (some) cursing as players moved to spaces other players wanted before them, blocking them either because they either didn’t have the money to pay the other players or making the space reward too expensive for them.

Mike said he was thinking about picking up the expansion for this and I would play it if he did.


Kraftwagen
Times Played: 1
Last Month Played: 11/2015
My Rating: 7

The technology cards came out in an odd pattern and there wasn’t much engines available and Michael the Second ran away with the chassis upgrade and got way too many points from chassis buyers during the game for anyone to be able to catch him. I tried scoring big on the lowest value buyers, grabbing Opal when he was available, and racing, but couldn’t compete with the shiny exteriors from Michael’s cars. As I recall, Harrison and I were close and Nico, who never was able to focus on anything, came in a distant fourth. It was an odd game.


Mafia de Cuba
Times Played: 1
Last Month Played: New to Me
My Rating: 4

This is not my kind of game, and I agree with Mike that the game really is for the Don player and the other players are just there to entertain him. It’s quick enough that I would play it when Alex asks, but I would try to avoid it.


My Village
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Michael, Nico, and I played it again and I decided to push travelling and it wasn’t enough. Michael ended up with the win. I am now leaning towards not buying it when it is released in the U.S. because Nico and Mike own it and it’s one of those games I don’t ever want to explain.


Njet!
Times Played: 1
Last Month Played: 12/2007
My Rating: 7

I do not like the oversized cards in the new version. Everything else about it is top-notch, but the card size is ridiculous!


Orléans
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

Nico picked up the three promo expansion trios from DLP games and we played using them. One of them scored bonus points for building four or five stations that are connected by waterways, which Nico bought, and that led him to a significant victory. He still would have won without the 15 extra points, but those points made it is a runaway victory. Note to self, build on waterways when someone picks up this tile.


Pandemic: The Cure
Times Played: 1
Last Month Played: 1/2015
My Rating: 8

And this was broken out as I thought I might want to do when I covered , but not by me, by Mike. He, Hilary, and I managed to cure all the diseases with minimal difficulty. I remember when it felt unbeatable.


Ra: The Dice Game
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

This was a long game: In other words, it took about 25 minutes! Mike and I were in a tight scoring battle until the end when we scored the monuments. He ended up beating me by five points in them and pulled out a win by a mere two points.


Race for the Galaxy
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

Expansion Played: Alien Artifacts.

T-Michael hadn’t played, so Michael made sure he brought the player aides from the main game. T had a perfect game for a new player, getting New Sparta to start, a bunch of military cards, including both the Galactic Imperium and the New Galactic Order developments though he didn’t win.


Roll Through the Ages
Times Played: 1
Last Month Played: 6/2014
My Rating: 7

I went through a period of being unable to get workers for my empire, but it wasn’t the worst that happened as Mike suffered from disasters and Hilary just couldn’t generate capital and I ended up with the best of the empires.


Sapiens
Times Played: 2
Last Month Played: 12/2015
My Rating: 7

When Nico found out that Mike and I enjoyed this, he picked it up and I ran through the rules. He and I played a two-player game and I pretty much crushed him. This was because I had a plan and knew how the game was going to develop. At this point I felt like this was one of those games that has a learning step, where new players need to play a game or two to see the in-game thought necessary to do well.

Nico and I played later in the month with Michael and that blew up my assertion that knowing the game was a huge advantage as Michael won the game and I still handily beat Nico.


Scoville
Times Played: 1
Last Month Played: New to Me
My Rating: 6

I had asked Arjun and Narani to bring this along when the made a gaming day and got the chance to play its. It was pretty much what I thought it would be: a game I will play but I don’t need to own. The pepper field mechanism is the one thing that doesn’t quite work right for me.


Shadows of Brimstone
Times Played: 2
Last Month Played: 12/2015
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions and Caverns of Cynder.

I’m tracking one of each hero and asking different people to play them when we get together to play the game. That way, we don’t need specific people around to play specific characters and hopefully we can see most, if not all of them advance to eighth level. The first game for this was last month.

Arjun and Narani brought along their set and they, Michael, and I played the “Hunt for Liquid Dark Stone” scenario from the Caverns of Cynder, which we backers don’t have even though it has been in stores for five or six months. We played the Indian Scout, the Outlaw, the Preacher, and the Rancher.

We made it into Cynder almost right away and didn’t have an encounter with any monsters until we were making our way back, when we had to fight a single Lava Man. The Indian Scout (Narani) was carrying the liquid Dark Stone we recovered, which is like carrying old-fashioned Nitro, and we almost blew up at one point, but we managed to survive a fun scenario. None of our first level characters leveled up, which is unusual for a first scenario, but not seeing any monsters will do that.

The second mission of the month had Michael, Trent, and Alex joining and saw the return of the Preacher and Indian Scout from the last mission team up with the newly-recruited Gunslinger and U.S. Marshal. This time we heard rumors of a fantastical place through a stable door to another world, and went on the “City of the Ancients” scenario.

Things started going really bad when we found the Void Lantern because of the double threes that kept getting rolled which caused the darkness to creep forward two steps every time it was rolled. We did face some new enemies from the boxes that are available (I bought them all and will be selling the extras when my pledge arrives) and they really felt generally tougher, though the real problem were the elite Hellbats with two elite abilities and enhanced combat from the Darkness cards which were in effect.

We ended up losing the adventure and were sent back to town to heal our wounds.


Splendor
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

Always fun though it has been relegated to the pile of games that get played a couple of times a year.


Suburbia
Times Played: 1
Last Month Played: 2/2015
My Rating: 9

Expansion Played: Suburbia, Inc.

I had been playing the Fewest Investment marker goal wrong, and played the game based on my misinterpretation. Because of that my suburb wasn’t the best. Nico’s was.

Stupid rules.


Super Dungeon Explore: Forgotten King
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Once again the four of us went against the Forgotten King. Codifier Kisa, the Royal Warden, the Silver Chevalier, and the Twilight Knight cleared the board of mushroom men, pigs, frog knights, billmen, and giant rabbit executioners and finished off the big, bad Forgotten King.


Tiny Epic Galaxies
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Sometimes having someone being able to follow everything you do can suck in this game. It did this time.


Valeria Card Kingdoms
Times Played: 5
Last Month Played: New to Me
My Rating: 9

I was going to say that the first game I played this year (a little further down the list) was going to be the front-runner for my favorite new game of 2016, then I played this. Holy cow! I love this mash-up of Machi Koro and Dominion.

The best idea that designer Isaias Vallejo had was having both dice resolve individually as well as their additive value, so the game really moves along at a terrific pace. I wonder how limited the replay value will end up being with the included cards and, if it is limiting, I hope we’ll see a full expansion for it.

I will be buying a copy once the Game Depot gets copies in stock.


Vye
Times Played: 1
Last Month Played: New to Me
My Rating: 4

Cards were a bad idea for this game. It would be better if it were smaller, square cards or tiles. Even then, the game isn’t that compelling. We played with four which was probably too many.


Würfel Bohnanza
Times Played: 2
Last Month Played: 12/2015
My Rating: 8

More beans of the die-rolling kind.


Zombicide: Black Plague
Times Played: 9
Last Month Played: New to Me
My Rating: 8

The year started off with four battles against the zombies of the middle ages. We played two different scenarios, losing both the first time we played them and winning the rematch. I can’t tell you why I enjoyed this more than I enjoyed playing Zombicide, but I did and I jumped onto eBay to pick up a pledge to get the KS exclusives. That means instead of the six survivors that come in the game, I get to play with an additional 37 survivors plus the four from the Wulfsburg expansion, and five from Hero Box 1. I also discovered that one of the extras in the B-Sieged: Sons of the Abyss Kickstarter campaign has character cards for this game for the characters in the base game and the Darkness & Fury expansion. They are also rumored to be sent to retailers who will get one set for every three games they order. I really want these and would likely end up buying the game if I managed to get the cards.

Isn’t that what a promo is supposed to do?

We also did a couple of things wrong, which made it harder. First, we used targeting priority in melee combat and it should only be used in ranged combat. Second, Mike remembered the splitting rules wrong when there are an equal number of spaces in a path for Zombies to travel. He was creating a second, equal group to the original and moving each group on one of the paths, instead of splitting the group and adding a zombie or two to make the sizes equal. At least we know how to make the game harder in the future.

In our first game, Damian’s “sharpshooting” killed my character in one shot. I died first in the second game, though we won. I also died in the third game. Yeah, it was fun!

Later in the month the same group played again, minus Matt.

We beat the first scenario we played and lost the second one twice. The tough one was “In Caligine Aditus” and both times we lost because the necromancer spawned and got off the board twice before we could get to the exit. We will definitely have to change our tactics the next time we try the scenario.

I also played a game with Michael and Nico. We played the “Big Game Hunting” scenario which is one of the ones on the smaller maps. Just as things started to go poorly, Baldric the wizard equipped a couple of Fireball spells and was able to mow down large groups of walkers and runners which really helped us make it to the final objective a lot faster.

“In Caligine Aditus” returned with six players at the Game Depot. Finding one of the keys right away made us a little cocky and we gambled that the other key was going to be either of two of the three remaining ones that was on our fastest path to getting to the exit. We lost our gamble. We were going to double back, and I was in a space that got swarmed by several zombies. I agreed Mike should gamble and fire the Inferno spell into the space and he completely fried Baldric. The moral for the month? Don’t let your friends fire big weapons into your space.
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Mon Feb 1, 2016 4:28 pm
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