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BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

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Thieves Join Five Tribes, and SeaFall Prepares to Set Sail

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Bruno Cathala's Five Tribes debuted at Gen Con 2014, then The Artisans of Naqala expansion joined the game at Gen Con 2015.

For Gen Con 2016, publisher Days of Wonder will debut a mini-expansion for the game — Five Tribes: The Thieves of Naqala — with Europe seeing the release of this $6/€5 item in June 2016. Here's an overview of how these thieves get involved in the game:

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Naqala is now a prosperous place. Gaining the favors of the different tribes was not easy, and your rivals have not been discouraged by your success. In fact, some tribes have now abandoned your cause and rallied to your rivals instead, and you'll soon discover that these tribes follow influential leaders that your rivals hired against you. Every man has his price, though, so perhaps you can return the favor to your rivals — should you have what it takes to recruit the thieves of Naqala.

Five Tribes: The Thieves of Naqala is a mini-expansion of six thief cards and one new djinn that introduces a new element the base game to create a real thorn in your opponents' side. The djinn is shuffled into the deck with the other djinns and protects you from the effects of thieves. One thief card is revealed at random at the start of the game, and whenever someone would buy a djinn, they can purchase the thief card for the same price as the djinn. Each thief is associated with one of the tribes, and whenever you take an action with that tribe, you can choose to activate and discard the thief. If you do, everyone else must get rid of something — two resource cards, one tile they control, even a djinn or palace — after which you get to choose to keep something from all the discarded things.

For Gen Con 2017, the Five Tribes expansion will consist of a single word that Cathala whispers in your ear. No spoilers!

Three-sevenths of the components


Plaid Hat Games has opened preorders for the long-awaited SeaFall from designer Rob Daviau, with the game to be released in 2-5 months as it's "currently being assembled by our manufacturer".

PHG notes that some copies of SeaFall will be available at Gen Con 2016 in August, most likely ahead of the preorders being shipped, but those copies cannot be preordered and they won't include a package of metal coins that will be included with preorders and otherwise sold separately.

Sample captain and leader cards


Sample treasure and damage cards


Not nearly everything in the box
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Wed May 4, 2016 12:00 am
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The Complaints in Spain Stay Mainly in Pandemic Iberia

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As I noted in April 2016, Z-Man Games plans to hold the 2016 Pandemic Survival World Championship in Barcelona, Spain, and in an entirely not coincidental turn of events, Z-Man will also release a special version of Pandemic to coincide with that event. Here's an overview of Pandemic Iberia, coming from designers Jesús Torres Castro — editor of the Spanish gaming blog Jugamos Tod@s — and original Pandemic designer Matt Leacock:

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Welcome to the Iberian Peninsula! Set in 1848, Pandemic Iberia asks you to take on the roles of nurse, railwayman, rural doctor, sailor, and more to find the cures to malaria, typhus, the yellow fever, and cholera.

From Barcelona to Lisboa, you will need to travel by carriage, by boat, or by train to help the Iberian populace. While doing so, distributing purified water and developing railways will help you slow the spread of diseases in this new version of Pandemic.

Discover a unique part of the world during a historically significant time period: the construction of the first railroad in the Iberian Peninsula during the Spring of Nations.

Z-Man Games notes that Pandemic Iberia, due out Q4 2016, is a "Collector's Edition" and as such it "will have a one-time only print run". The publisher has also released this teaser video that highlights a few differences of this design from the original game:

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Mon May 2, 2016 10:30 pm
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Crowdfunding Round-up: All's Fair in Food and War

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Thunderworks Games is adding a third title to its catalog with Blend Off!, a real-time dice game from designer Scot Eaton. This is Scot’s first published design, but you may know him for his work creating fan expansions for both Catan and 7 Wonders. Well, here’s my own fan expansion idea for Blend Off!: play the game with a theatre-size box of Runts candy, and then eat your smoothie creations as you complete them. I take no responsibility for any sugar comas induced in this way. (KS link)

• The original race for the galaxy occurred in the skies just over our planet during the Cold War, and that struggle is represented on the tabletop in Space Race: The Card Game from Marek Loskot and Jan Soukal, first-time designers who also decided to navigate the frontier of self-publication. If you’re a fan of real space race history or card games where discovering synergies is the meat-and-potatoes of the gameplay, this might be the offering for you. I just have one question: does it come in a retort pouch? (KS link)

• Nearly three years ago, Rikki Tahta’s Coup was funded on KS and published by Indie Boards & Cards, and it would go on to become one of the seminal designs in the twin genres of microgames and bluffing games. Fast forward to early 2014 and the storm of excitement kicked up when images appeared online of the localized Brazilian edition published by FunBox Jogos, reskinned with new illustrations from Weberson Santiago. Now, IB&C is bringing that reskin to their core audience in a limited edition that also incorporates expansion elements from Coup: Reformation. (KS link)

• Following the trajectory of Star Realms before it, the two-player deck-building game Helionox: The Last Sunset is getting a standalone expansion set. This new set from Mr. B Games and designer Taran Lewis Kratz, dubbed Helionox: Mercury Protocol, can also be combined with the original to allow for three- and four-player games (in both competitive and co-op modes). For anyone wondering, scenarios like this are why publishers will sometimes add seemingly unnecessary subtitles to their releases; they’re future-proofing against potential confusion as they expand a product line. (KS link)

Artana’s stock is on the rise thanks to lots of folks being excited about the ambitious new legacy game system in development, but their current hit Tesla vs. Edison is no slouch either, selling out its first print run and precipitating the Powering Up! expansion. This expansion, from designer and Artana founder Dirk Knemeyer, has an array of modules of the plug-and-play variety, including solitaire mode, an events deck, and sixth-player support. Perhaps more importantly, some of the additions are designed to make secondary strategies as viable as pouring all your energy into stock portfolios. (KS link)

• Creating a card game about kawaii-faced sushi is certainly a bold move, given the dominant market presence of Sushi Go!, but that’s exactly what Vanessa Simek is doing with Sushifuda. If you can get past the superficial similarities, though, you’ll find a different sort of gameplay. As the name implies, the game is essentially a deck of Hanafuda cards, which can be used to play a number of traditional Japanese card games, but Sushifuda focuses on the Sakura variation, which is about making matches. (KS link)

• What do heroes do with their time off? The answer to that question provided the thematic backdrop for Epic Resort, released in 2014 by designer Ben Harkins through Floodgate Games. But whoever said there ain’t no rest for the wicked? Epic Resort: Villain’s Vacation is an expansion for the original deck-building game, and has you creating getaways for vampires, witches, and other archetypal bad guys like you’re writing a script for Hotel Transylvania 3. Truly, catering to such a diverse clientele must be frazzling for all but the most steadfast proprietors. (KS link)

• Over in Valeria, nobody’s resting on their laurels, because there are quests to be undertaken! Quests of Valeria represents Daily Magic Games and designer Isaias Vallejo’s third foray into this fantasy world. Here, completing quests is a matter of having the right combination of citizen cards in hand, which are gained via a conveyor belt system of depreciating cost (a la Small World). Many of these quests involve violence, so let’s hope that blades made of Valerian steel are as strong and true as their Valyrian counterparts. (KS link)

• Some miniatures games storm onto the KS scene, and others crawl in at the ground level, fighting for scraps left behind by the giants. The latter scenario may be an apt descriptor for Picnic Panic, which pits players as rival ant tribes, all bent on pillaging those red-and-white-checkered pantries du jour. Stonegate Forge is the design and publication team behind this grid-based battle game. In keeping with the theme, the rules encourage players to offer up actual food items as stakes for the win. Turn your next picnic into the Hungerdome! (KS link)

• Never would have thought I’d be writing about a luxury vehicle in one of these articles, but that’s exactly what the Game Canopy is: sumptuous transportation for your cardboard wealth. The folks at Level 3B have produced a state-of-the-art product unlike anything this industry has yet seen. Innovative features and rugged construction make it the bag to end all bags (and, like Bag End, it could likely fit a hobbit). The Game Canopy carries a hefty price tag but is an heirloom-quality product. I won’t need any other game bag for the next decade. (KS link)



Editor’s note: Please don’t post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I’ll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Mon May 2, 2016 2:00 am
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Stonemaier Games Founds a Village with Charterstone

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For the most part, legacy games have presented players with extreme situations — global warfare, global pandemics, the dawning of civilization, a shortage of furry costumes — but designer Jamey Stegmaier of Stonemaier Games is taking a different approach with a legacy design of his own, one that isn't so doomy and gloomy.

In Charterstone — which carries a 20-60 minute playing time for 1-6 players — players compete to populate a village, a village that starts off with almost nothing, but which becomes larger, with more options available, in subsequent games. Here's an overview of the setting and gameplay:

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The prosperous Kingdom of Greengully, ruled for centuries by the Forever King in the increasingly overpopulated capital city, has issued a decree to its citizens to colonize the vast lands beyond its borders. For those who heed the call, the king has sent thousands of scouts into the wilderness to pick the best areas and claim each one with an iconic Charterstone. It is to one such new village that you arrive with your friends and competitors, each of you hoping to create the greatest legacy for your guild.

In Charterstone, a competitive legacy village-building game, you construct buildings and populate a village shared by all players and their workers. Buildings are permanently added to the game board and become action spaces for any player to use both in the current game and during subsequent playings. Thus, you start off with simple choices and few workers in the first couple of games, but soon you have a bustling village with dozens of possible actions.

Before each game, one advancement will be revealed, unlocking a new rule, card type, or component for all subsequent games. These advancements are grouped into chronological eras but are randomized within each era, creating a unique storyline for your copy of Charterstone. Random events within each era require players to make group decisions that will later haunt or help the village.

A game of Charterstone ends when players have placed all of their workers, at which point end-game victory points (VP) are scored. The player with the most VPs wins.

A copy of Charterstone will net players a total of 24 games within a campaign, though the village you create remains functional for subsequent plays.

Stegmaier notes that Charterstone is still under development (so perhaps that gloom will show up after all), but the game will likely have a preorder or Kickstarter campaign before the end of 2016 for release in 2017.

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Fri Apr 29, 2016 4:00 pm
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New Game Round-up: Agricola Unwrapped, From Stars to Heroes, and a Double Dose of Adventure Time

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• I'm late to the party on this announcement, but White Wizard Games plans to launch a Kickstarter project "soon" for Hero Realms, a fantasy-themed deck-building game that's based on their own Star Realms game from Darwin Kastle and Rob Dougherty. Hero Realms will have character-specific expansion packs and a way to play against the game in campaign mode in order to level up your character.

Adventure Time Card Wars: Doubles Tournament, due out June 2016 from Cryptozoic Entertainment, is a team version of Adventure Time Card Wars as Jake and Charlie face off against Grand Prix and Moniker with new decks and special Teamwork cards that can give you and your partner a benefit turn after turn.

• Designer MJE Hendriks, known for Legacy: The Testament of Duke de Crecy, is founding his own publishing house. While he's commissioned artwork for his initial release, he hasn't yet revealed details about it, mostly because he's still trying to nail down what he should name the publishing house. He invites your suggestions here.

• After tweeting the message below, designer Antoine Bauza noted later that Takenokids will be a standalone game for young players, not a second expansion for Takenoko. Adorable tiny pandas incoming!


• UK publisher Backspindle Games is printing a new multilingual version of Leonard Boyd and David Brashaw's Codinca to debut at the UK Games Expo in June 2016, with new publishing partner Ninja Division picking up the titles for U.S. distribution.

Agricola fanboi Tony Boydell received an advance production copy of Mayfair Games' new version of Uwe Rosenberg's industry-changing game design courtesy of artist Klemens Franz, with whom Boydell has worked on his own Snowdonia, and Boydell promptly posted many, many pictures of this new version of Agricola on his BGG blog.

Clearly this version will need a separate listing in the database after all, despite it being the same game at heart. Frustrating! We still need to figure out a way to list such new editions in a separate but equal way, despite history showing that "separate but equal" is a terrible policy that's unworkable in the long run. Its use probably isn't comparable to a situation in which you're cataloguing items in a database, but the phrase came to mind anyway. Okay, I should probably stop now.


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Fri Apr 29, 2016 12:30 am
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New Game Round-up: Scott Almes Prepares Heroes of Land, Air & Sea, and Strawberry Studio Offers Three Wishes

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Scott Almes and Gamelyn Games have created recurrent tiny, epic waves in the game industry that swell higher and higher each year, but the newest project by this pair fits only one of those adjectives. Here's an overview of Heroes of Land, Air & Sea, a 4X fantasy game that will head to Kickstarter in January 2017 ahead of a planned 2017 release date:

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Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.

Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.

As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.

War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".

Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!


Promotional artwork


Terra Nova Games has picked up Hisashi Hayashi's Trick of the Rails — an 18XX-like card game in which players collect stock certificates of railway companies and expand their networks to increase their value — for release on the U.S. market with new art and graphic design.

Strawberry Studio is a new publishing brand for NSKN Games that will release microgames suitable for families and friends, and its release in August 2016 is Chris Castagnetto's 3 Wishes, a 3-5 minute card game in which players need to balance their wishes — by peaking at wish cards and swapping cards with opponents or the table — between super powers, benefits for the world, and selfish gifts in order for the genie to dub you the winner. No actual wishes will be fulfilled.

• The second title coming from Strawberry Studio is Crazy 5 from Dennis Kirps and Christian Kruchten, with this being a dice-rolling game in which you first try to collect more than five pips on three dice before rolling other dice to match the difference between five and your sum. If you can't break the five threshold, however, an opponent can possibly strip you of points depending on how well they roll.

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Tue Apr 26, 2016 7:04 pm
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New Game Round-up: Rise from Amino Acids in Bios: Genesis, Flick Others to Death in Catacombs and Castles, & Prepare to Save Andor

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Phil Eklund's Bios: Genesis from Sierra Madre Games has been listed in the BGG database since the start of 2012, but only now does the game have a release date attached to it — October 2016 — along with a final cover that succinctly summarizes the nature of gameplay and drives the point home with the "Molecular Arms Race" tagline. Here's an overview:

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One to four players start as organic compounds shortly after Earth's formation, represented by up to three Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.

Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth.

• Joshua Githens from Czech Games Edition posted an image of the Codenames: Pictures prototype on his Facebook feed recently, and with his permission I present it here. Adds Githens, "I'll have it on the ITTD steam this Saturday", i.e., Saturday, April 30, 2016, which is International TableTop Day.


Non-final prototype


• Canadian publisher Elzra Corp. plans to run a Kickstarter in 2016 for Catacombs and Castles, a standalone game in the Catacombs universe that pits two teams of heroes against one another. The expansion also serves as an expansion for the third edition of Catacombs thanks to the new game board included.

• Clever or crazy? In May 2016, Steve Jackson Games will release Munchkin: Sketch Edition, a art-free special version of the Munchkin base game that allows you to draw your own munchkins on the cards and make the game look exactly like you want, depending on your artistic abilities, of course...

Level 99 Games reports that Millennium Blades is sold out at the publisher level. Says designer/publisher D. Brad Talton, Jr., "We do not have immediate plans for a reprint, so players who want to guarantee their copy of the game should seek it out as soon as possible." Gas on the fire, Brad, gas on the fire!

KOSMOS has released a teaser trailer for Die Legenden von Andor: Die letzte Hoffnung, part three of Michael Menzel's Legends of Andor, which is due out in Q4 2016. Here's a short description from the publisher:

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On returning from the far north, the heroes find a devastated Andor. Conquered by the Krahder from the south and their skeleton army, many Andori were enslaved and abducted by them. The heroes are the last hope for the kingdom.

Die Legenden von Andor: Die letzte Hoffnung, the last large expansion for Legends of Andor, includes a new map of the southern regions of Andor, new legends, and more.

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Mon Apr 25, 2016 5:07 pm
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Crowdfunding Round-up: Ancient Games with Modern Funding

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• For star power in a crowdfunded game this week, let's start with Tak, an abstract strategy game that novelist Patrick Rothfuss introduced as an ancient design in the book The Wise Man's Fear and which James Ernest of Cheapass Games has now transformed into an actual "ancient" game — that is, a game that feels like it could have been around forever given that you use three simple types of pieces on a board that measures anywhere from 3x3 to 8x8 with the goal of creating a path that connects opposite edges of the board. I'm reminded of Daniel Solis' Thousand-Year Game Design Challenge from 2011 and suitably impressed that such things can still be created. (KS link)

• I suppose an argument could have been made for placing Steamforged Games' Dark Souls: The Board Game in the top spot given that it is a miniatures game based on the extremely popular Dark Souls videogame series that has collected nearly $2 million in funding within a couple of days, but we don't have a flat front cover image of the game in the database, so no can do. I hope that blow to their crowdfunding efforts won't be too harsh. Also, I keep thinking the name is Dead Souls and am curious to see how they've adapted the Nikolai Gogol novel. That college education is only getting in my way at this point... (KS link)

• Another game that actually is novel-based and blowing up on KS is The Dresden Files Cooperative Card Game from Eric B. Vogel and Evil Hat Productions. We met with Vogel at the GAMA Trade Show in March 2016 and recorded this overview of what the game is like, what you might expect from the design in the future, and how many times Vogel read the books to pull out everything that he wanted from them. (KS link)




• Todd Sanders' Aether Captains from MAGE Company is back on KS for another flight, and this time the steampunky sky pirate battle game has more than doubled its slightly lowered goal. When at first you don't succeed, fly, fly again. (KS link)

• If steampunk isn't your thing, you can step up to 20th century dieselpunk in André Schillo's Xibalba from Voodoo Games and raid opponents in a fight for resources in order to raid an ark from an intergalactic civilization. At least I think that's what you're doing — whatever it is, though, you'll have fantastic hair and cleavage when doing it. (KS link)

• Diesel-powered fists are also on display in Battle for Sularia: Blood, Profit, and Glory, an expansion for the BoS base game from Jesse Bergman, John Kimmel, and Punch-It Entertainment that adds new mercenary allies to the game with three new ability keywords that are (despite the promise of the title) not blood, profit, and glory. (KS link)

• Designer Stefan Risthaus of OSTIA Spiele is back with another minigame along the lines of 2015's Visby. In Tallinn, named after the Estonian capital, each player has the same set of ten cards, with each card having two actions on it. All players simultaneously reveal a card — with their thumb on the half of the card they want to use — then they stack it on the other cards they've played, with scoring occurring both between rounds and at the end of the game. (Spieleschmiede link)

Exposed from designers Brian Henk and Clayton Skancke and publisher Overworld Games has you trying to steal wallets from passengers aboard a cruise ship while not being revealed as a thief in the process. (KS link)

• Draft card, create inventions, and win bonus points for alliteration in David J. Clarke's Great Scott! from Sinister Fish Games. All approve alliteration! (KS link)

• The cover of Bucks, Bullets and Flowers — a game from Cristian Mungherli and Apokalypse Inc in which you use mobsters to try to rule 1920s Chicago — is glorious, but apparently other people don't think it's $57K worth of glorious. (KS link)




• At the halfway point in this long c.f. post, we'll hit the ancient world once again with Eliot Hochberg's ILIOS: The Battle of Troy, which was released by Playford Games in 2015 as part of the Ancient Conflict Treasure Chest. In this game, players take turns placing tiles with arrows onto a board that measures anywhere from 4x4 to 10x10. You claim ownership of the tiles being pointed at by your newly placed tile, and if you surround or fence off tiles, you claim the tiles themselves as points. (KS link)

• War of a very different sort takes place in Warfighter: The WWII Tactical Combat Card Game from Dan Verssen and his DVG, with 1-6 players working together to complete World War II squad-level combat missions. (KS link)

• Stepping back even further in time we come to Hold the Line: The American Revolution, a project from Worthington Games and PSC Games that combines two prior Worthington games — Clash for a Continent and Hold the Line, both from Matt Burchfield, Grant Wylie, and Mike Wylie — along with eighteen new scenarios, two hundred miniatures, and a separate expansion for The French & Indian War. (KS link)

Stonemaier Games is avoiding the c.f. route for its Token Treasury, a three-set collection of fancy resin and metal tokens that can replace the prosaic wood and cardboard bits in the games on your shelves. Instead the publisher is taking money from people directly on the basis that it's producing a minimum of 1,500 sets no matter what and the contents of those sets won't change no matter how many people back it. Stonemaier is also reproducing the metal coins from Viticulture/Tuscany and Scythe should the metallic bling be more of your thing. (Stonemaier Games link)

• The Cthulhu portion of this crowdfunding post comes to you courtesy of Miskatonic School for Boys, a reverse deduction game from Garrett Herdter and Fun to 11 in which players are fifth dimensional beasts who know what creature everyone else is possessing but not who they're possessing. Maybe they're born with it, maybe it's Miskatonic. (KS link)

• Andy Breckman's Shit Happens — available with or without a G-rated decoy cover — from AdMagic Games plays like a filth-covered Timeline with you trying to place events in your row of miserable events based on how you think an event ranks on the 1-100 Misery Index. How does a lost pet compare to a ketchup bottle being stick in your butt? Now you finally answer this conundrum that has puzzled philosophers for centuries. (KS link)

• Bijhan Valibeigi's Time Wars: Supreme Command bills itself as the world's first "deck stacking" game as players place each discarded or used card on the bottom of someone's deck, thereby trying to set up (or foil) combinations that allow players to set up and collapse the Timeline in a way that's most favorable to them. (KS link)

• Let's end where we began this week, with a minimalist abstract strategy game that seems like it could have been designed at any point in the past thousand years. King's Valley, from Mitsuo Yamamoto and his own Logy Games, presents players with five pieces each on a 5x5 board, with each piece moving as far as it can in any direction, stopping only when it hits another piece or the edges of the playing area. Your goal is to land your king piece in the central square before your opponent does this first. As with Yamamoto's earlier KS project for e-SOLO-e, many designs of board and pieces are available because he apparently creates everything by hand. (KS link)




Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Sun Apr 24, 2016 10:17 pm
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Widow's Walk Brings More Betrayal to the House on the Hill

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Avalon Hill delivered a shock to many gamers on April 20, 2016 by announcing Widow's Walk, a huge expansion for Bruce Glassco's Betrayal at House on the Hill that will hit stores on October 14, 2016. Here's an overview of the expansion from the publisher:

Quote:
The house on the hill has a wicked reputation. Those who dare to darken its door often leave steeped in madness and despair — if they leave at all.

Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and fifty brand-new haunts, penned by lead developer Mike Selinker's all-star cast of contributors from the world of gaming and entertainment. In Widow's Walk, terror and panic are taken to a whole new level.

Enter if you dare. Exit if you can...

Get it? Widow's Walk includes a roof for the house and "terror and panic are taken to a whole new level"? Good multi-level wordplay there; perhaps Selinker wrote that text himself...

The Avalon Hill announcement lists more than forty people who are credited with contributing to the haunts included in Widow's Walk, and the list includes names that you'd expect to see from the base game (Glassco, Selinker, Rob Daviau), names of other board and card game designers (e.g., Paul Peterson, Justin Gary, Liz Spain, Christopher Badell, Jonathan Gilmour, Elisa Teague), and names that you probably wouldn't have expected (e.g., Adventure Time's Pendleton Ward, Feminist Frequency's Anita Sarkeesian, Cards Against Humanity's Max Temkin, Depression Quest's Zoë Quinn, The Doubleclicks' Angela Webber).

As for the compatibility of Widow's Walk with the existing editions of Betrayal at House on the Hill — both the original from 2004 and the 2010 second edition — Michael Robles, Community Manager at developer Lone Shark Games, has noted on Reddit that the expansion "is compatible with all editions".
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Thu Apr 21, 2016 1:00 pm
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New Game Round-up: A Gathering of Games, Cathala's Archipelago, and Old Favorites in New Boxes

W. Eric Martin
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• I've already posted about a few of the prototypes that were played at The Gathering of Friends convention held in mid-April 2016: Codenames Pictures (here), a Quadropolis mini-expansion (here), and Dark Moon: Shadow Corporation (here).

Sean Jacquemain of The Daily Worker Placement has covered a handful of his favorite prototypes from the Gathering, including a 7 Wonders: Duel expansion that "deals with ancient Gods and how you can win their favour", Bézier Games' Colony (which I previewed in March 2016), Pretzel Games' Junk Art (which will debut at Gen Con 2016 after a sneak peek at Origins), Adrenaline (a first-person shooter from Czech Games Edition that was included in my 2015 Gathering round-up, and Bruno Cathala's Yamataï.

This last game — Yamataï, which possibly isn't the final title — is tentatively a 2017 release from Days of Wonder, something Cathala relayed to me when I had the chance to play the prototype at Gen Con 2015. (Yes, Cathala and Days of Wonder both spend a lot of time honing and testing and retesting!) Here's a short description from Jacquemain:

Quote:
Yamataï has players exploring an archipelago, picking up resources, and constructing buildings and temples.

Actions are determined by selecting tiles that come with a supply of boats and a special ability and they determine your turn order for the next round. The stronger the tile you select, the later you'll go in turn order. As you sail throughout the islands, you must decide between picking up resources or constructing buildings. Resources can help you in a number of different ways, but as you take them you free up space for other players to lay claim to the land.

You also have the ability to hire characters with unique powers associated with them. Some are only worth points, but others will give you an advantage during play.

This write-up of Yamataï on a French gamer's blog includes more pics of the prototype, with the pics showing the beginning and ending of a game. The cards at the bottom of the game board are for selecting turn order and determining your action for the round, the cards are top are the characters you can hire, and the cards at right are the buildings that can be constructed to any player.

This design already felt pretty polished at Gen Con 2015 — although the wheels did come off at one point as we couldn't seem to end the game — so I'm curious to see what's changed in the months since then.

• Designer Ignacy Trzewiczek of Portal Games has confirmed that a rethemed edition of Prêt-à-Porter is due out in 2017.

• Along the same lines, Thomas Ewert — co-designer of Container along with Franz-Benno Delonge — has posted an update on the status of the game: "The contract for Container has been expired for several years already, and all rights have reverted back to their respective designers/heirs. We are discussing the possibility of a reprint of the game with a new publisher and will keep you all informed if there is any news."

• On April 7, 2016, I mentioned a couple of items that Stronghold Games had teased when announcing its demo program: Kraftwagen: V6 Edition and The Fog of War. Now Stronghold has teased a few more items: an upgrade kit for the first edition of Stronghold by Ignacy Trzewiczek (him again!), as well as an Undead expansion for the second edition of Stronghold, which Portal Games and Stronghold jointly released at Spiel 2015 and in 2016. New editions for all!
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Wed Apr 20, 2016 2:00 pm
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