Archive for Game Posts
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W. Eric Martin
United States Apex North Carolina
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• Skeleton Island – designed by Florian Fay, published by Ilopeli, and due out in mid-June 2012 with rules in five languages – is the first game that I can think of in which one can blow on the game cards. Here's a game description:
Quote: In Skeleton Island, players try to piece together treasure maps and find gold coins by digging in the "sand" – more specifically, by digging in the sand-decorated cards. To set up the game, someone takes the deck of 49 sand cards, splits them in half, turns one half face-down, shuffles the two halves together, then swishes the combined deck around on the table to make a pile of sand.
Each turn, a player takes either a standard turn or a piracy turn. In a standard turn, the player takes one "free" card – that is, a card not covered at all by any other card – and looks at it. The player can keep the card, or return it to the edge of the sand pile and draw a second card, which she must keep. (If only one or two cards are free, the player can close her eyes and blow on the pile to spread the sand.)
Players are searching for gold coins, which are valuable on their own, or halves and quarters of a treasure map. The first player to hand in a complete map of one of the five colors collects the island card of this color, which is worth five coins.
On a piracy turn, the player removes any three cards she's collected from the game, then either takes two consecutive standard turns or swipes any card from an opposing player.
When all the islands have been claimed or all the sand cards removed, the game ends and the player with the most coins wins. Sounds like a new game mechanism waiting to be exploited in multiple ways...
• Polish publisher Wydawnictwo Portal has released English rules (PDF) for one of its Spiel 2012 releases – Ignacy Trzewiczek's two-player card game The Convoy.
• Sunrise City and Empires of the Void both carry a June 1, 2012 street date in the U.S.
• With Thunderstone Advance: Towers of Ruin having rebooted that series in March 2012 – and Thunderstone Advance: Caverns of Bane due out in July 2012 – U.S. publisher Alderac Entertainment Group has revamped the cards in the original Thunderstone release from 2009 to match those in Thunderstone Advance: Towers of Ruin and released them online in a print-and-play edition. As noted on the announcement: "We included the basic decks from Thunderstone Advance as well, so when you download the rules, there's no confusion. Just print, cut, sleeve, and play." Or to be more accurate, cut and sleeve hundreds of times...
• At the UK Games Expo that took place in late May 2012, UK publisher Cubicle 7 Entertainment showed off a new Martin Wallace design: Doctor Who: The Card Game, which is for 3-4 players, is due out August 2012, and retails for $30. In a press release from Cubicle 7 announcing the game, Wallace said, "Designing a game around the themes of Doctor Who has been fascinating, it is such a hugely popular property and comes with an enormous amount of background and history – there's so much there for inspiration."
Pics of Doctor Who: The Card Game, as well as several other games available for demo at UK Games Expo, can be seen in this report from Newcastle Gamers.
(I'll note in passing that the Newcastle Gamers report calls Tony Boydell's Snowdonia the "game of the show", with The Little Metal Dog Show's Michael Fox echoing that sentiment. His tweet on the game: "Holy crap. If you like Euros, you'll bloody love this.")
(Fox also noted in his UK Games Expo report that following the UK debut of Agricola: All Creatures Big and Small Lookout Games' Hanno Girke mentioned the "possibility of a card game based on the popular franchise".)
(And looping back around to Martin Wallace, a KublaCon attendee, Denis Begin posted pics on Facebook of a playtest session with Wallace of an asymmetrical two-player card-driven game set during the U.S. Civil War bearing the placeholder name "Lincoln". To quote Begin, Wallace "described the mechanic as a 'deck de-construction' game".)
• On the crowdfunding front this time we have the baldly named Making Profit: The Boardgame – which is not the goal of the publisher, mind you, but the goal of the players. On the IndieGoGo page for this project, designer/publisher Aigar Alaveer admits to being fascinated by economy games, with "18xx games [being] the top of this area". As for this design, here's a short description of the game, which is being released by 2D6 (an Estonian company not associated with 2D6.org):
Quote: In Making Profit: The Boardgame every player is both factory manager and investor at the same time. As factory manager you have to decide: should you run the factory for profits or develop it instead... and what area to develop: resource or products? As investor you have to choose the factories to invest into; should you stick close to your own plant or are there more lucrative options made available by opponents? But there are so few actions available each turn...and at the end the winner is the one with most combined wealth. (IndieGoGo link)
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W. Eric Martin
United States Apex North Carolina
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In February 2012, I posted an overview of what Asmodee expected to publish and distribute in North America in 2012, with some coverage given to Asmodee's French and German releases as well.
Time for an update on what's coming to North America from Asmodee, with many games from the previous list already being available, some having been delayed, and many more added to the release calendar. Here's the current schedule, which is subject to change due to any number of circumstances. (I've noted a game's original publisher in parentheses as Asmodee often serves as distributor for games from French and Swiss publishers.)
May -----• Divinare (Asmodee) -----• Monster Chase (Le Scorpion Masqué) -----• Sidibaba (Hurrican)
June -----• Dixit: Journey (Asmodee) -----• Restocks of Eclipse, Jaipur and Mr. Jack
July -----• 7 Wonders: Cities (Repos Production) -----• Fame Us (Moonster Games) -----• Noah (Bombyx) -----• Serenissima (Ystari Games) -----• Timeline: Discoveries (Hazgaard Editions) -----• Restocks of Cyclades, Cyclades: Hades and Dice Town
August -----• Barbecue Party (perhaps this mainstream-friendly game) -----• City of Horror (Repos Production) -----• Lady Alice (Hurrican) (shown in this BGGN post) -----• Libertalia (Marabunta) -----• Seasons (Libellud)
September -----• Streams (still no info on this one) -----• Timeline: Events (Hazgaard Editions) -----• The Werewolves of Miller's Hollow – 10th anniversary edition (Lui-même)
October -----• 1929 Black Thursday (no info on this title or others below – soon I hope!) -----• Crazy Circus (GameWorks) -----• Dixit Jinx (Libellud) -----• Dragon Rivers -----• Eclipse expansion (Lautapelit.fi) -----• Expedition Franklin -----• Formula D: Circuits 4 - Redacted & To Be Named Later -----• Sherlock Holmes (Ystari Games)
November -----• Kemet (Matagot) -----• Timeline – fourth set (Hazgaard Editions)
A few notes about various releases:
• Asmodee will have Divinare and Dixit: Journey available at the Origins Game Fair, which starts, um, tomorrow May 30. Copies will be available at retail level soon afterward. At Origins, Asmodee will also demo Noah and other forthcoming releases.
• The standalone game Dixit: Journey is an exclusive release for the U.S., while the Dixit 3 expansion pack – which contains the same cards as Dixit: Journey, along with two additional cards that replace DJ's promotional cards for earlier Dixit releases – will be released everywhere else and not sold directly in the U.S. (although some retailers will certainly import the title).
• Asmodee's Stefan Brunell says that the publisher's two big releases for Gen Con 2012 in mid-August – City of Horror and Seasons – are "still on time".
• The names of the specific tracks in Formula D: Circuits 4 - Redacted & To Be Named Later are still being kept under wraps, and as Brunell noted in February, "This release is made especially for the USA since we are the ones who asked for it." This expansion will still debut at the World Boardgaming Championships in August as scheduled, but Brunell says problems with the production have delayed its publication and release until October.
• Marabunta, mentioned above as the publisher of the August 2012 release Libertalia, is actually a part of Asmodee itself – but a new publishing branch run by Brunell, designer Croc (Claustrophobia), and others who qualify as hardcore gamers within Asmodee. ("Marabunta", for those who don't know, is a term describing a swarm of army ants, which tend to engulf whatever they run across. A very evocative name compared to those adopted by many other game publishers!)
The first post of the Marabunta blog notes that the publisher will release only one or two titles a year, and those titles will be more involved than its mainstream titles like Jungle Speed with theme imbuing the design rather than serving as window dressing. Here's a description of that first release, Libertalia, which is designed by Paolo Mori and scheduled to debut at Gen Con 2012:
Quote: Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!
In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills! And the cover artwork by Benjamin Carré deserves a special call-out:
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W. Eric Martin
United States Apex North Carolina
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Time for another doubleplusgood round-up of upcoming releases from Fantasy Flight Games, many of which have already been covered on BGGN and all of which – or at least most of which – have been announced on FFG's own website. The big ticket for July 2012 is the $40 core set for Star Wars: X-Wing Miniatures Game, along with five expansions due out the same month:
-----• X-Wing Expansion Pack -----• Y-Wing Expansion Pack -----• TIE Fighter Expansion Pack -----• TIE Advanced Expansion Pack -----• Dice Pack
Also due out in July are Ugg-Tect (a party game in which cavemen get their partners to build things through grunts, crude motions, and konks on the head), Battles of Westeros: House Baratheon Army Expansion (a $70 expansion that highlights why you're unlikely to ever see BattleLore reprinted outside of an Ogre-like Kickstarter project that bears a $150-200 MSRP), and a quartet of expansions for FFG's Living Card Game series:
-----• A Game of Thrones: The Card Game - A Harsh Mistress -----• Call of Cthulhu: The Card Game - Touched by the Abyss -----• The Lord of the Rings: The Card Game - The Hobbit: Over Hill and Under Hill -----• Warhammer: Invasion - Portent of Doom
Fantasy Flight's August 2012 release line-up has a lot more going on, which isn't surprising given that FFG likes to show off lots of new stuff at the annual Gen Con game convention in Indianapolis, Indiana, which is taking place August 16-19 in 2012. The flashiest new release, in both its looks and the attention garnered from gamers, is Android: Netrunner, a new version of Richard Garfield's Netrunner collectible card game in which Garfield is not actively involved and the game has been repackaged as a Living Card Game. (BGGN coverage here)
Also for August 2012 comes a revised edition of Cadwallon: City of Thieves, with nothing changed in terms of artwork and game play, but with "a clarified rulebook and improved clarity on cards and reference sheets", as well as an expansion for that game: Cadwallon: City of Thieves - The King of Ashes. Other expansions due out that month are:
-----• Rune Age: Oath and Anvil -----• Tannhäuser: Edison -----• A Game of Thrones: The Card Game - The House of Black and White -----• Warhammer: Invasion - Shield of the Gods
Finally in August come two games produced by German publisher Heidelberger Spieleverlag: Dungeon Fighter (released in partnership with Italian publisher Cranio Creations) and Sewer Pirats. Both games were released in Europe in late 2011, and now FFG will distribute English-language editions of these games in the U.S. and elsewhere.
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W. Eric Martin
United States Apex North Carolina
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• U.S. publisher Twilight Creations, Inc. has announced a trio of new titles due out in 2012, but despite what you might expect only two of them involve zombies, the first of which is Zombies!!! The Card Game, described as follows:
Quote: You are so tired. You just can't run anymore. Your breath sounds like a jet engine and sweat has soaked every inch of your body. A shower would be nice. Hell, just being able to catch your breath would be great... Who are we kidding? Ten whole minutes not completely enveloped in sheer terror would be heaven. To bad the zombie horde looking to make you lunch doesn't see it the same way...
Zombies!!! The Card Game simulates the coming zombie apocalypse in card game form. Each player uses her own deck to form the narrative of her attempted escape; the ground-breaking card design allows for each card to be used for the card effect printed on the front or as a location as indicated by the card's back. The first player to make her way to the "helipad" at the bottom of her deck escapes certain death and wins the game.
The zombies are right behind you. Do you have what it takes to survive? "Simulates the coming zombie apocalypse" – it's not even a hypothetical anymore. We are going to have a zombie apocalypse, oh, yes we are. It says so right in the description of this card game.
Zombies!!! 11: Death Inc. is another take on the "everyone except for the other players is a zombie trying to get you" genre, with the players being employees who have found that their co-workers have lost their brains for real. Time to kill those zombies once again – or at least escape from the building before anyone else so that the zombies can feast on them instead of you.
The third title from Twilight Creations is not about zombies, but is instead about the devil and its numerous incarnations. Whether that's a plus or not I'll leave you to decide. The Current Number of the Beast is a dice-manipulation game in which you play cards and roll dice in order to get your dice to match the number of the current "beast" card in play. My wife, a college friend and I used to draw maps showing the locations of the beast, the neighbor of the beast (#664), the annoying old man across the street from the beast (#665), and so on. Never thought to make a game out of the activity. Our loss.
• After showing off Snowdonia throughout UK Games Expo 2012, designer Tony Boydell has posted lots of images showing off the game board and finished art, while also describing parts of the game.
• Z-Man Games notes on its Facebook page that Tournay and the new edition of Goa will be available in U.S. stores on Wednesday, May 30, 2012.
• Similarly, Donald X. Vaccarino's Infiltration, coming from Fantasy Flight Games, has a U.S. street date of May 30, 2012, as does The Lord of the Rings: Nazgul from WizKids.
• ACD Distribution lists Cryptozoic Entertainment's DC Comics Deck-Building Game – mentioned in this BGGN item – as a July 2012 release. What's the game about? Dunno. Cryptozoic has offered zero information to date.
• Other July 2012 releases, according to ACD, include Siberia and Vanuatu, which are being imported to/distributed in the U.S. by Coffee Haus Games, as well as the new edition of Arctic Scavengers from Rio Grande Games.
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W. Eric Martin
United States Apex North Carolina
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• Uwe Eickert of Academy Games was interviewed in late May 2012 on The Wargamer. An excerpt: "We have a unique [design] process, I believe, based on our engineering backgrounds. Every game must begin with a solid game engine – the mechanics that make it run. This is the most important part of the game and has nothing to do with the game theme. Only after the engine is solid do we add the game theme on top of this. Then we begin the refinement process." Who knew that theme was pasted onto designs at Academy Games?
Eickert is incredibly excited about Gettysburg: The Bloody Crossroads, due out October 2012, and gives a quick overview of the game. Best of all is his answer to this question:
Quote: 10.) In closing, what can Academy Games offer to the wargaming market that other developers cannot?
Nothing. We are part of a very creative, diverse, and growing market segment. Other developers are publishing incredible games that I love to play and often recommend to others. What Academy Games can offer is to be part of the driving force that is expanding this wonderful hobby of ours. Modesty and truthfulness combined – very classy, Mr. Eickert!
• Designer Jerry Hawthorne talks about Mice and Mystics in an interview conducted by BGG user "dustinthewind". Here's Hawthorne explaining the origins of the game: "A couple of years ago, my daughter was struggling with learning to read. I was convinced that she just didn't understand how imaginative books could be. Her reading was labored and robotic. I wanted to create an activity to accompany reading that would help her somehow. At the time, mice were her most favoritest of all animals. I started working on a story that could be played like a game. Later we discovered that she has a learning disorder similar to dyslexia, but the game had already taken on a life of its own."
• If you're interested in the "Voice of Experience" game review challenge being run on BGG, you might want to check out "The Long View", a new podcast on 2D6.org that "is designed to provide a critical and in depth look at a specific game each episode", according to podcast host Geof Gambill. "The games we feature in our discussions will be more than just a few months old! Many will have been released in the past one to three years. New enough to not be old, but not old enough to have already been designated as classic or clunker."
As Joel Eddy notes in the comments section of The Long View's first podcast, which covers Thunderstone, the guest panel will vary each episode depending on the game being discussed.
• In a timely post – well, timely for preparations in 2013 – someone at the Games & Grub blog asks "Can Origins be fixed? Does it need to be?" An (edited) excerpt:
Quote: GAMA's use of web 2.0 and social media is simply laughable. The Facebook page was updated at the beginning of the month (May 5th), but its Twitter account hasn't been updated since Summer of 2011. Gen Con, in comparison has a BOT account dedicated to retweeting anything with #GenCon. The official Gen Con Twitter account also updates almost daily. Gen Con also works with the surrounding businesses, frequently tweeting and providing information about hotels, restaurants, etc. in the area. They are a well oiled machine. And it isn't just Gen Con who has a significant voice on social media. ForgeCon, a first-time convention taking place in May is quite active on Twitter, as are lesser known cons such as NeonCon, Denver ComiCon, etc. I don't know if Origins thinks something like this is out of their budget or if it's simply unneeded, but they're shooting themselves in the proverbial foot every day they don't proactively interact with fans and potential customers. • If you're a publisher who used Kickstarter – or just a curious fan who likes to poke your nose into various things – check out Kicktraq.com. You can paste in a Kickstarter URL and see the number of backers and amount of funds gained each day during a project, as well as the projected total for the project based on current projections. Did you know that the Ogre Kickstarter project picked up $200k in its final two days? Or that the gobsmackingly stupid STAX, marketed by showing headless women and their cleavage, is trending toward a two-month total of $610? Well now you do.
Sat May 26, 2012 12:20 pm
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W. Eric Martin
United States Apex North Carolina
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• Two years after the game's German-only debut, Ravensburger has now released Reiner Knizia's BITS in a multilingual version with rules in English, German, French, Dutch and Italian.
• Steve Jackson Games has announced two new items for release in August 2012: Munchkin Zombies 3: Hideous Hideouts, which adds double-sized dungeon cards that warp the rules of play for particular types of zombies and other cards, and Cthulhu Dice Metäl, which is not afraid to use an umlaut incorrectly in order to bring the appropriate amount of metalness into being. Cthulhu Dice Metäl is being released in bronze, pewter, and nickel with neon green ink versions, and the die is heavy enough to kill a small mouse, should you need to use it for a secondary purpose.
• Dice Hate Me Games has published revised rules for Cherilyn Joy Lee Kirkman's Carnival that should answer everyone's questions about what to do if the deck runs out of cards, if you can't take a certain action, and so on. Rules can be downloaded from DHMG's Carnival page.
• Dice Hate Me Games has also announced that it's picked up Darrell Louder's Compounded for release in mid-2013, with the latest version of the game being available for demo at the Origins Game Fair, May 30-June 3, 2012 in Columbus, Ohio, along with advanced copies of VivaJava: The Coffee Games and future DHMG releases Take the Bait and Soapbox Derby.
Quote: Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab.
Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools and even favors – if there is truly honor among chemists! • Spanish publisher nestorgames has released Stephen Tavener's Web of Flies, a strategy game in which each player has a team of spiders – with each spider's strength represented by its leg count – and they want to take out the opposing team. Each turn, a player must capture a fly or enemy spider, with a spider able to move over friendly pieces and empty spaces in order to capture only those spiders of the same strength or weaker. When the game ends, whoever has the most eight-legged spiders (or seven-legged, six-legged, etc. in the case of a tie) wins.
• ICv2 reports that Fantasy Flight Games will release Dungeon Fighter in August 2012. As previously noted on BGG here and over here, original Italian publisher Cranio Creations is handling the English-language production of the game, with FFG providing distribution in the U.S. For details on the game play, check out Andrea Ligabue's Dungeon Fighter preview on BGGN from October 2011.
• For this post's Kickstarter item, I'll point out Hoplomachus: The Lost Cities, a "hex-based tactical board game set inside a gladiatorial arena" from Adam and Josh J. Carlson and Chip Theory Games. From the BGG game description:
Quote: Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips.
Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tactictions to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. (KS link)
Sat May 26, 2012 11:11 am
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W. Eric Martin
United States Apex North Carolina
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• Collapsible D: The Final Minutes of the Titanic, designed by Gianluca Santopietro and published by Sir Chester Cobblepot – which despite the name is an Italian publisher – is not entirely new, as copies started being delivered in late April 2012, but I thought it new enough for a call-out here. Plus, many new images have been uploaded on the game page in the past few days, so there's more to see if you'd looked at it previously. As for the game play, here's a short description:
Quote: The idea for Collapsible D: The Last Minutes of Titanic comes from the mind of the Italian author Gianluca Santopietro. In this game the players are on board the Titanic during the night of April 14, 1912, starting at 11:40 p.m. when the ship collides with an iceberg; each turn represents ten minutes in real time. Each player controls a passenger of each Class and a member of the Crew. Each character has a different starting point, an attempt to recreate the exact location where they were on the ship, thanks to historical research lead by the author in cooperation with history experts on the Titanic, such as Claudio Bossi. Thanks to an intuitive movement system, players will move their passengers through the ship, trying to reach the lifeboats on the dock.
Meanwhile, the water floods in quickly and the risk of drowning is very high. Each saved passenger grants victory points, and the player with the highest score wins. The first several times I saw this game's name, the only thing I could picture was Jack Black and Kyle Gass continuing to rock out while everyone else fled for the lifeboats...
• SchilMil Games is a new publisher located in New Zealand that's debuting with two titles: Komodo and Raid the Pantry. Raid the Pantry is another take on the "collect ingredients to complete dishes" school of card games, while Komodo tasks players with building new habitats for Australasian animals imperilled by an incoming asteroid. Yikes! Here's a description of game play:
Quote: Each player holds two animal cards stating the type and amount of terrain needed, five multi-terrain tiles, and wild cards. On a turn, she may lay up to three tiles, place one or both of her animals in free-form contiguous blocks of appropriate terrain, and use all or some of her wild cards. The starter tile has two blocks of each of the four terrain types: forest, grassland, desert and water. The number of blocks of terrain needed by an animal is equivalent to the number of points you can score by placing it. When the tile supply is exhausted, each player takes a final turn, then loses points for an unplaced animals still in hand. The player with the highest score wins.
Komodo can be played competitively in both basic or strategic mode. In the former, wild cards are obtained randomly; in the latter, players can choose their wild cards. Actions permitted by a wild card include: releasing animals to free up their terrain; bartering or stealing terrain tiles; remodeling tiles already placed; and forcing an exchange of animals.
In the cooperative version of Komodo, all 32 animals must be housed and each player must place at least one animal during her turn. The game is played open-handed, and the wild cards hinder the players. • Steve Jackson Games wants feedback on its rules for Beau Beckett's Castellan by the end of Monday, May 28, 2012. What's in it for you? Um, better rules? An early look at the game? (And if that's what you want, I'll be posting a detailed preview of Castellan in the near future after a few more games.)
• At my request, Uwe Eickert at Academy Games has passed along updated release dates for several upcoming titles. Eickert notes that everything has been delayed due to a mishap with a new computer – "a real barn burner graphics rig" – in which he had to acquire a replacement computer a month after the new one, only to discover that all of the files and the back-ups made during that time would not open. Says Eickert, "Needless to say, this pushed our schedule back quite a bit." The new release dates for the next four releases from Academy are:
-----– Conflict of Heroes: Awakening the Bear! (second edition) - September 2012 -----– 1775: Rebellion, game #2 in Academy's "Birth of America" series - November 2012 -----– Conflict of Heroes: Guadalcanal - December 2012 -----– Gettysburg: The Bloody Crossroads - March 2013
Also, Eickert notes that as of May 19, 2012, all orders for Academy Games titles will be processed and fulfilled by PSI (Publisher Services, Inc.) instead of FRED Distribution.
• In the crowd-sourcing category this time, we have Piotr Burzykowski, founder of the Polish publisher LocWorks, who is trying to raise funds in order to publish a new version of Tory Niemann's Alien Frontiers with materials in eight languages – Czech, Dutch, French, German, Italian, Polish, Portuguese and Spanish – and the Latin-based name Alien Frontiers: Aurora. Sounds crazy, right?
Since LocWorks is not a U.S. company, Burzykowski has turned to Ulule.com for its fund-raising efforts, which has the not-so-incidental benefit of being able to present the same page in multiple languages – just the thing for when you're trying to attract potential buyers from all over the world. For those who already own Alien Frontiers, Burzykowski offers you the option of adding pink or grey bits to your game – or even 25 metal dice in the four basic colors. For background on the project, you can check out Burzykowski's BGG blog. (Ulule.com link)
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W. Eric Martin
United States Apex North Carolina
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• As noted on BGGN in early April 2012, the next Dominion release would be titled "The Dark Ages" and now U.S. publisher Rio Grande Games has finally dropped info on the game, albeit not a release date. Here's the official description of Dominion: Dark Ages, complete with humorous introduction by designer Donald X. Vaccarino:
Quote: Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.
Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. • Fantasy Flight Games' release of Antoine Bauza's Rockband Manager, originally scheduled for March 2012, has been rescheduled for Q3 2012.
• In other FFG news, ICv2 reports that Fantasy Flight will release the English version of Andreas Pelikan's Die GulliPiratten: Der Schrecken der Kanalisation under the much shorter name Sewer Pirats – which still sounds more German than not, but still. Original German publisher Heidelberger Spieleverlag has rules in both German and English on its website and is listed as the publisher of the English edition there, so either plans have changed or ICv2 is mistaken. We'll see...
• Designer Alf Seegert's next release – Fantastiqa – goes live on Kickstarter in mid-June 2012, with Gryphon Games producing the game, as it did for Seegert's The Road to Canterbury, but the game listing is now live on BGG and its description provides an overview of what's going on:
Quote: Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your opponents journey around the board, you will subdue strange creatures and fulfill fabulous quests.
Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable, you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards, making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons, adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests: Send forth your Rabbits of Unusual Size to Nibble Through the Violin Strings of the Violent Vampire Volnar! Deploy a party of web-slinging Spiders to String a Bridge Across the Chasm of Chaos! Send your Dragons and Vampire Bats together on a mission to Ignite the Whisker-Wick'd Candle Guarded by the Ice Cats of Kituviel!
Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with little, but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa!
Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. The components are lavishly illustrated with fine art by Caspar David Friedrich, Vincent van Gogh, Claude Monet, Arthur Rackham, John William Waterhouse, John Bauer, Edward Burne-Jones, Francisco Goya, and others. • Canadian publisher FoxMind will attend the Origins Game Fair, held May 30-June 3, 2012 in Columbus, Ohio, to demo Fauna and Rise or Fall, and for this latter game – in which players represent a clique and try to hold on to their popularity points for as long as they can – FoxMind will have a special goodie available at the show, a clique of game designers to replace the game's normal "cool teachers" clique. As FoxMind's Marie-Ève Lupien puts it, "You can see Steve Jackson, Friedemann Friese, Reiner Knizia and Antoine Bauza come together to kick the ass of the other cliques."
FoxMind will have fifty copies of this goodie available at Origins, with the goodie being free with the purchase of Rise or Fall. Says Lupien, "We hope that gamers will be pleased with the goodie as much as with the game. The more people we have to play it, the more fun the game is!"
• We'll wrap up this time with Morels, the first release from designer Brent Povis and publisher Two Lanterns Games, which is available as a preorder only through May 25, 2012. Yes, I'm late running across this one; mushrooms are sometimes hard to find. Here's a description of the game:
Quote: The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after thing in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.
Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.
Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead. I'm always strangely attracted to food-based games, despite not really caring about what I eat. Not sure what that means...
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W. Eric Martin
United States Apex North Carolina
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• Kevin O'Sullivan interviews Albrecht Werstein, CEO of German publisher Zoch Verlag. A (lightly edited) excerpt:
Quote: Germany was one of the biggest markets for board games in the 1980s and 1990s and so having a games company over that time has been a wonderful experience. However the rest of the world has woken up to this so there is a bit of a crisis in Germany. Everybody is seeking to sell their games into the German market with some great games coming out of the Czech Republic, Italy, Korea, and Brazil amongst other countries, and the number of games being produced is just not sustainable given the current levels of demand.
Over the years the German games publishers have had a convivial rivalry with it being like a big family where everybody is doing their own thing but we all know each other. Increasingly though the smaller retail outlets are not taking games, and whilst the big chain stores do, they don't have staff that understand the games and can demonstrate them. We are also increasingly seeing companies coming into our market with games very similar to ours and or with very similar artwork but ultimately nothing new, other than at a lower price point! Werstein notes in the interview that the 2011 Kinderspiel des Jahres winner – Carmen Kleinert's Da ist der Wurm drin – "sold over 200,000 units last year", that is, in 2011.
• The Wheaton Effect, cont.: On Friday, May 18, 2012, the day that the Ticket to Ride episode of Wil Wheaton's TableTop debuts, the game sits at #41 on the Toys & Games best-selling list on Amazon.com. Come Monday, May 21 and a 103,000 views later, the game sits at #22. Two days later, the view count stands at 130k and TtR's sales rank on Amazon is #16.
• Designer Bruno Faidutti has posted dozens of images on Facebook from his annual Ludopathic gathering in Étourvy, France. He typically posts a full write-up of the event on his own website, but his latest post indicates that (1) he's exhausted from the gathering and not up to posting anything soon and (2) he's overhauling his website. More specifically:
Quote: This website was originally designed like a small game encyclopaedia, and this concept has become largely obsolete, for at least two reasons. First, there are more and more new board and card games every year, and I play fewer of them every year, which makes the ideal game library much less relevant. Second, the internet also has changed, and encyclopaedias are now collective stuff. There is more even about my own games on the Boardgamegeek than on my own website.
This is why, in a few weeks, I plan to shut down this website and replace it with a more modest, more standard, but also more actual blog, with only short descriptions of my games and the occasional op-ed, not necessarily always about games. To which I say, noooooooo! Bruno, please don't eliminate all the write-ups you've done over the years. Your personality comes through well in the reviews and your point-of-view as a designer and player is not well represented elsewhere.
• For a game-related Kickstarter project that's not itself a game, let's take a look at Curtis Lacy's effort to fund Global GameSpace (KS link), a set of open source online tools that could be combined to, in his words, "[c]reate a shared gaming area, provide graphics and rules, then use online matchmaking to find playtesters and set up a game". Designer Lewis Pulsipher talks up the project in his blog.
• The Awesome Dice blog features an illustrated history of dice, along with linked sources for each detail and a few myth debunkings. (HT: Purple Pawn)
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W. Eric Martin
United States Apex North Carolina
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• French publisher Jactalea has announced the next release in its line of tiny games, which already includes The Blue Lion and Button Up! As with that latter game, Okiya is from designer Bruno Cathala and it's a lightly themed two-player abstract strategy game. Here's a description of Okiya, due out July 2012:
Quote: In Okiya, subtitled "The House of the Geishas", each player tries to arrange her geisha tiles in a pleasing manner in order to gain the favor of the emperor. Alternatively, you can prevent your rival from placing a geisha in the Imperial garden, showing that you have more control than your opponent.
To set up the game, shuffle the 16 tiles and arrange them in a 4x4 square; each tile shows one of four types of vegetation (maple, cherry, pine or iris) and one of four types of poetic symbols (rising sun, bird, rain or tanzaku - the small pieces of paper on which people sometimes write wishes).
The starting player removes one tile on the border of the square, sets this tile aside, then places one of her geisha tokens in this space. The opponent must then do the same thing, but can choose from only those tiles that depict the same type of vegetation or poetic symbol shown on the tile first set aside. Play continues, with each set-aside tile determining where the next player can go until:
• A player forms a line with four of her geisha tokens in any direction, • A player forms a 2x2 square with four of her geisha tokens, or • A player chooses a tile which doesn't allow her opponent to place a geisha token.
In any of these cases, the player has won the game. A match can be a single game, a "best of three" series, or a point-based match, with the winner of a game earning as many points as the number of tiles remaining in the grid when she wins; in this case, the player who first collects ten points wins the match. • Ed Carter of U.S. publisher Cambridge Games Factory has posted an update on the status of the black box edition of Carl Chudyk's Glory to Rome. The short version: The games have yet to ship from China, and Carter doesn't have a new expected release date as he's still trying to arrange everything. He notes: "The original dates we were working to slipped because we didn't get our quantities/paperwork finalized in time." Whoops.
• Speaking of Chudyk, U.S. publisher Asmadi Games has a new release from him titled FlowerFall that will be available in a short-run edition for $10 at the Origins Game Fair, which runs May 30 to June 3 in Columbus, Ohio. Why so little advance notice for this release? Says Asmadi's Chris Cieslik, "Because I like going from a silly idea to printed game in twelve days."
You play FlowerFall by letting your flowers...fall. In more detail, you set up the game by laying out four green cards that have five green flowers on them. Each player has a deck of ten cards, with each deck having a different color of flowers and the backgrounds being part green and part white. Players take turns dropping the cards onto the table for eye height, and whoever has the most flowers in a green patch scores one point for each green flower in that match. The player with the most points wins. Quite a change in tone from Glory to Rome and Innovation!
• With the Ogre juggernaut now resting its treads until its end of 2012 release, Steve Jackson Games has slurped another geeky mainstay into its vast Munchkin universe with the September 2012 release of Munchkin Penny Arcade, a fixed 15-card booster pack that features artwork by PA's Mike Krahulik.
• In Q2 2012 Winning Moves will distribute a special edition of Bananagrams that bears the London 2012 Olympics logo and includes "five additional colored 'joker' tiles featuring various Olympic sport pictograms". Why? Because "the London 2012 Olympic committee has named Bananagrams the official word game of the 2012 Summer Games", according to the Bananagrams blog.
Official word game? That's pretty specific, so perhaps an enterprising publisher or two still has time to lock up official push-your-luck game or official worker-placement game.
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