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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Cthulhu Realms Released on Android and Warhammer 40K: Regicide Arrives on iOS

David Neumann
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Cthulhu Realms Released for Android, iOS Coming Soon
Regardless of what you think of Star Realms, you have to admit they did the digital version right. Not only did they make it so you could buy it once and play it on any platform, but the game itself is quick enough that mobile is a perfect fit.

Star Realms designer Darwin Kastle created another game which is basically Star Realms with a Lovecraftian theme, Cthulhu Realms. It, too, is coming to digital and, in fact, has already arrived for Android. Let's get you a blurb:

White Wizard Games wrote:
Free Version

• Drive people insane everywhere - play across devices.
• Crazyily addictive deckbuilding game.
• Tutorial teaches you how to make people crazy in minutes.
• Awesome, comical art.
• Play VS the AI.
• 8 silly campaign missions!

Full Game Additional Features

• Play the AI on 2 different difficulty settings.
• 8 more fun campaign missions.
• Battle your friends face to face with Pass and Play.
• Play against many more opponents online.
• Challenge a friend to online Player v Player combat


The game is free to download, and an iOS version will be coming soon. For now, pick it up at Google Play.





Warhammer 40K: Regicide Comes to iOS
Yes, there are about 1.24 million Warhammer games on the App Store, but Warhammer 40K: Regicide is the only one that looks and plays like chess.

Yes, chess.

I'd talk more about it, but it's Friday afternoon and I'm feeling blurby:

Hammerfall Publishing wrote:
Regicide is a brutal take on one of the greatest turn based strategy games of all time. The game fuses multiple phases of combat with dynamic action. Maneuver your army into place and unleash a devastating array of tactical abilities to crush your enemies. The game offers two distinct modes:

Regicide Mode:

Plan the attack and command your soldiers through two phases of combat. Open fire on your enemies, utilize tactical abilities and unleash psychic powers to crush your foes. Fight your way through violent single and multiplayer battles to destroy everything that stands between you and certain victory.

Classic Mode:

Sharpen your tactics in both single and multiplayer games based on traditional chess rules, executing brutally violent kills in dramatic battlefield terrains. Select your race and go to war online against opponents from all over the world in the fully cross-platform multiplayer mode.

Key Features:

• 2 unique game modes: Play in both Classic chess and extended Regicide game modes.
• Online and single player: Test yourself against our AI in both Campaign and Skirmish and bring your new skills to bear against opponents in multiple online game modes.
• A cunning AI: Sharpen your skills verse 5 different AI difficulty settings in both Classic and Regicide.
• Local multiplayer: Face off against live opponents in local hotseat matches.
• Asynchronous gameplay: Take your game with you and challenge your friends to multiple asynchronous matches.
• Competitive online leaderboards: Compete against your friends and the world with live Classic and Regicide Leaderboards.
• 50 mission single-player campaign: Join Captain Dracomedes as he fights for Hethgar Prime with the Sons of Sanguinius in the 50 mission, fully-narrated campaign: The Angels of Death.
• 2 unique races: Play as the indomitable Space Marines or blood thirsty Orks, each with their unique strengths, weaknesses, abilities and strategies.
• 11 unlockable Chapters and Clans: Requisition one of 11 iconic Space Marine Chapters or Ork Clans to field in multiplayer and skirmish matches
• 36 exclusive models: Tailor your army's appearance by progressing through Campaign, Skirmish (VS AI) and Online Leaderboards.
• 45 unique player and unit abilities: Unleash an overwhelming array of player and unit abilities to bring devastation to your enemies. Customize your ability loadouts to match your play style.
• Localized in 8 different languages: Play in English, French, German, Norwegian, Italian, Polish, Russian, and Spanish.


You can pick up Regicide for iOS Universal ($4) or on PC where it's currently on sale for just under $5.


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Fri May 20, 2016 9:33 pm
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App News: Castles of Mad King Ludwig Approved and Going Live Next Tuesday

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Castles of Mad King Ludwig Approved, Releasing Tuesday
Earlier this week we found out that the long-awaited digital port of Ted Alspach's and Bézier Games, Inc.' castle-builder, Castles of Mad King Ludwig was getting submitted to Apple this week and then assumed it would be in our hands in 2-3 weeks. We were a little off, as we just learned that it will actually be released for iOS, Android, and Kindle next Tuesday.

We learned a little more about the app as well. It will have AI and pass-and-play multiplayer, and you can combine the two. It will also have a lengthy solo campaign. I could go on, but why not give it to you straight from the Jeremiah Maher's, the developer's, mouth.

Jeremiah Maher wrote:
Any combination of 2-4 human and computer AI players can play regular tabletop matches, as you would with the board game. For multiple human players, it is pass-and-play/hotseat style. There will be no online or local multiplayer at launch.

We've chosen to concentrate much of our effort on the Campaign in Castles. At launch, it will consist of 15 hand-crafted levels, each based on an actual castle site in Germany. Only some levels are truly single-player, while others include computer AI opponents.

Every level is a lesson in history and geography. We used details of each castle's history to create the level. For example, Marksburg was a fortress that had recently come back under Prussian control at the time of our game in the mid to late 1800s. Napoleon had been using the castle as a prison. So our level starts with Downstairs rooms, including a Dungeon, already built. This care and attention to historical detail has been put into every level, and we really think it's something special!

We expect most players will spend at least 5-10 hours on the Campaign to complete it, and more levels are in the works. Before tackling the Campaign, most players will want to work through the 9 level Training map. Each mini "Training Tower" level teaches a key skill or concept.


Castles of Mad King Ludwig will be available on all platforms for $7. We'll have links for you on Tuesday when it goes live!
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Thu May 19, 2016 7:56 pm
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App News: Castles of Mad King Ludwig Coming Soon and Cadwallon: City of Thieves Gets an AI

David Neumann
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Castles of Mad King Ludwig Submitted to Apple This Week
We heard about the digital version of Castles of Mad King Ludwig back at last year's Gen Con, and that was about it. Since then, it's been relatively silent. Over the weekend, however, we spotted this:



Castles of Mad King Ludwig is being submitted this week, which means we should see it (barring any Apple review issues) within 2-3 weeks. It was being developed for Android as well, so I would assume that it will launch for both platforms simultaneously. That's only an assumption, though, and we know what happens when I assume.

When it's forebear, Suburbia, launched it had both online multiplayer, pass-and-play, as well as a cool single-player campaign. We're not sure what they have in store for us with CoMKL, but we know for sure that there will be a single player campaign (which was my favorite part of the Suburbia app so, yay!).

As usual, we'll let you know when it hits the App Store.



Cadwallon: City of Thieves Gets Solo Player Update
Cadwallon: City of Thieves was released in 2012 to groans of disappointment. It looked fine, but launched with no online multiplayer and no AI, so the only way to play the game was via pass-and-play with someone in the same room as you. Due to those issues, we'll forgive you if you forgot there even was a digital version of Cadwallon.

This morning, I discovered that the app had been updated. This is the first update since the app's release in 2012, so it's pretty weird. Still, today's update brings in one of those missing pieces, solo play. The app now has three levels of AI to play against, or to mix in with pass-and-play games with other humans. There were also some small fixes and what have you, but the addition of AI is the big news.

There might be a lot of you out there (like me) who purchased the game way back when only to instantly delete it when you discovered the shortcomings. It might be a good time to dig through your purchase history and give it another chance. For those of you who didn't fall for it back then, you can give it a go now. It's available for iPad only and runs $3.


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Tue May 17, 2016 7:54 pm
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App News: Descent: Road to Legend App Released, Games Workshop Titles Go on Sale, and more...

David Neumann
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Fantasy Flight Releases Descent 2.0 Companion App, Road to Legend
A lot of folks brought this one to our attention, sadly none of them from marketing team at Fantasy Flight Games. So, we're a little behind the curve on this one. Brad heartily apologizes. Me, I apologize for nothing!

Road to Legend is a companion app for Descent: Journeys in the Dark (Second Edition) and will absolutely change the way you play the game. In fact, if you're like me and have Descent 2.0 but don't play it because you don't like the Overseer role in the game, well, get ready to start playing Descent again.

The app takes the place of the Overseer, allowing all the players to play cooperatively as the adventurers. It will fill you in on how to set up the adventure, only revealing what your characters can currently "see", and then run the monsters during the quest.

There's more:

Fantasy Flight wrote:
Monsters aren’t the only danger you will face as you journey into the dark once more. In traditional games of Descent, a hero can be knocked out many times with no negative repercussions, but while playing Road to Legend, your morale is lowered each time a hero is knocked out. If your morale ever falls below zero, you are forced to retreat and immediately lose the quest! Furthermore, peril is always rising behind the scenes. It might seem like a good idea to take a few moments to catch your breath and heal, but every round you spend without monsters on the board causes your peril to increase drastically. You won’t know exactly how high your peril is, but if it reaches too high, you’ll face some truly deadly surprises.


Between quests, the app allows you to visit the cities of Terrinoth to buy new items and gain new skills. The app will track all this, leaving the players free to, you know, play.

The app comes with a four scenario mini-campaign called Rise of All Goblins. There's also a full-length campaign called Kindred Fire available to download. If you own expansions, you can enter those into the app and it will open up more possibilities for more adventures.

Fantasy Flight wrote:
Within Road to Legend, you’ll find a collection manager where you can input exactly which expansions, Hero and Monster Collections, and Lieutenant Packs you own. Then, the Road to Legend app draws directly upon the contents of these expansions to change the flavor of every quest. For instance, if you own the Manor of Ravens expansion, you’ll be able to choose to play as the heroes Alys Raine or Thaiden Mistpeak. If you’ve picked up the Oath of the Outcast Hero and Monster Collection, you may suddenly encounter a group of bane spiders in one of your quests. Ultimately, the more physical Descent products you own, the more you can get out of Road to Legend.


So, I guess they want us to buy more Descent products. Who knew?

You can pick up Road to Legend for free on iOS Universal, Android, and Kindle.





Games Workshop Having Massive App Store Sale
This weekend Games Workshop Ltd. is holding a little something called Warhammer Fest over in the UK. For the life of me, I can't figure out what it's about. Maybe Warhammer? Anyway, I'm not in the UK so it doesn't really matter, but Games Workshop has kept us less fortunate in mind as well by discounting just about every Warhammer or Games Workshop title on the App Store by 50-70%.

There are a ton of games in the list (you can find them here), but I'll just list a few here:

-Talisman: Digital Edition for iOS Universal was $7, now $3
-Talisman: The Horus Heresy for iOS Universal, launch price of $4
-Talisman: Prologue for iOS Universal was $3, now $1
-Warhammer Quest for iOS Universal was $3, now $1
-Warhammer 40K: Deathwatch - Tyranid Invasion was $2, now $1
-Warhammer 40K: Armageddon was $20, now $10
-Chainsaw Warrior for iOS Universal was $5, now $2
-Chainsaw Warrior: Lords of the Night for iOS Universal was $6, now $3



Hidden-role Party Game, Who Lurks, Released for iOS/Android
We all love games with hidden roles or a traitor mechanism and, if you don't, you're probably a Cylon. The thought of playing such a game online doesn't do a lot for me, as part of the fun is watching your friends and trying to determine who's the big fat liar. Who Lurks is a new title that avoids that issue by having everyone play in the same room.

Who Lurks is for 3-6 people where most players are Humans and 1-2 players are Aliens. The point is to repair your ship and escape by playing mini-games while the Alien players are subtly trying to sabotage your efforts.

Like Spaceteam, the app is made to be played with everyone sitting together in the same room. Unlike Spaceteam, Who Lurks is played on one device that is passed around the room.

Who Lurks is free to download with IAP to disable ads and unlock some minigames. Apart from the multiplayer game, there is also a solo campaign which seems like an odd feature in a hidden-role/traitor game.

You can pick up Who Lurks for iOS Universal or Android.


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Fri May 13, 2016 6:42 pm
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App News: Nomad Takes Talisman to the Nether Realms and Launches Horus Heresy on iOS, Pathfinder Adventures Gets Much Needed Patch, Sentinels Of the Multiverse Season 2 is a Go, Baseball Highlights Moving to Phones, and more...

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Nomad Games Sending Talisman to the Nether Realm
Late last week, I was minding my own business and skimming my Twitter feed when I stumbled across this:



What? First of all, I wasn't even aware of Talisman (fourth edition): The Nether Realm Expansion and, secondly, how do I get my hands on it?

If, like me, you're not aware, the Nether Realms expansion is a print-on-demand expansion that includes three new endings and only 30+ new cards. Unlike other Talisman: Digital Edition expansions, there are no new spells or adventure cards. Instead, all 30+ new cards are for the end-game and can only be drawn by the sucker player who makes it to the Crown of Command space in the Inner Region. These cards shake things up and include creatures and scenarios that make the end game completely different. Sounds good to me.

The Nether Realm expansion is currently available for the PC/Mac and Android version, and will be available for iOS as soon as Apple's done giving it the green light. It's $2 for mobile, and $5 for the Steam version. You can download the base game for iOS Universal here ($7), Android here ($5), Kindle here ($3), and PC/Mac here ($15).



That's not all from Nomad, however. We also received word this morning that the Warhammer 40K themed version of Talisman, Talisman: The Horus Heresy is now available on iOS. It's been available for PC/Mac and Android for awhile now, but today's the first day that iOS users get a chance to battle it out...IN SPAAAAAACE!

Nomad Games wrote:
Talisman: The Horus Heresy is a digital board game based on the Talisman rule system and set in the Warhammer 40,000 universe, during the cataclysmic events of the Horus Heresy.

Up to four players will be able to take control of one or more of the galaxy’s greatest heroes or most notorious villains. Taking the side of either traitor or loyalist, these Warlords will form vast companies of Space Marines, battalions of tanks and battlefleets of Spacecraft. They are the most powerful beings in the Galaxy and their followers are legion.

The new combative team play will appeal to fans of Talisman and the Horus Heresy alike. It’s a unique adaptation of Talisman that has been tailored specifically for digital platforms.

In Talisman: The Horus Heresy the player’s experience of Talisman is scaled up exponentially, exploring not a kingdom but a whole galaxy in the 31st Millennium. No longer will you be fighting for the Crown of Command, but for the very future of humanity…

- Command one of the eighteen Space Marine Legions that fought during the Horus Heresy
- Play as one of eight of the galaxy’s greatest heroes or most notorious villains such as Roboute Guilliman or Angron
- Multiplayer for up to 4 players
- Challenge or team-up with your friends locally and online
- Play against AI opponents


The iOS Universal version is also currently on sale for 40% off, so now's the time to buy. You can pick it up for iOS Universal ($4) here, Android ($5) here, and PC/Mac on Steam ($25) here.





Pathfinder Adventures Receives Major Update, Quest Mode Fixed
It's official: Obsidian Entertainment's digital take on Paizo Publishing's card game/RPG, Pathfinder Adventure Card Game is officially taking over my life. It's really, really good and it's only some rather major bugs that were keeping it from being one of the best board game conversions on the App Store.

Over the weekend, Pathfinder Adventures received a major update that fixed most, if not all, of the major bugs. The biggest improvement is that Quest Mode, a mode of play that randomized locations, villains, and henchmen, now works. Before the patch the mode wasn't functional for most due to a lockup during its loading screen.

That's not the only thing covered in the update, however:

Obsidian wrote:
Fixed:

- Quest Mode - Now with more "working!" We found an issue where Blessings were misappropriated depending on party size and would make it unplayable IF it didn't outright crash.

- Duplicate Party Members - Pushing out experienced party members and causing a possible progression block. The Dopplegangers have been smote. Anybody who had a crashed screen will be resolved.

- Daily Gold - Counter should be working properly. More importantly, you can actually collect gold. This didn't affect everybody but it was very annoying to those it did affect. In the near future: We are moving the collection of gold to be on the opening screen in addition to the store's main screen. Since it wasn't delivered on logging into the game and needed to be tapped-on, there was some unintuitiveness.

- Gold Exploit - There was a way to generate a lot of money by taking some highly geared individuals into some low level scenarios and constantly get a one time reward. Making it not very one-time.


If you've been having trouble with the game, download the patch and give it another try. Since I udpated, I've noticed none of the problems I was having with the game at launch.

You can pick up Pathfinder Adventures for iPad 3 or above here, and for Android here. It's free to download with extra adventures and characters available with cash or in-game gold.





Sentinels of the Multiverse Season 2 Kickstarter Successful
About a month ago, the folks at Handelabra Games started a Kickstarter for Season 2 of their hit port of Greater Than Games (Sentinel Comics)'s superhero card game Sentinels of the Multiverse. Today, we received word from Jeremy and John of Handelabra that the Kickstarter has reached its funding goal with 3 days left to go.

What this means for the backers (and non-backers) is that we have another whole year of Sentinels goodness heading our way. Season 2 includes:

- Sentinels of the Multiverse: Vengeance
- Sentinels of the Multiverse: Villains of the Multiverse
- Sentinels of the Multiverse: OblivAeon
- and 2 mini-expansions

We're still quite a long way from seeing the new content on our tablets, but we should start to see the first expansions before the end of 2016.



Baseball Highlights 2045 Heading to Phones
One of the better board game ports of 2016 thus far is Mike Fitzgerald's Baseball Highlights: 2045. It brought the solitaire variant to life, and did it with a simple and functional AI. It was great for fans of the game, but it was only available for tablets leaving phone users in the dark.

Peter Kossits has announced that a phone version is on the way! It will be available this summer as a free update for both iOS and Android users. That's not all, however. For those of you who wanted more than the solitaire variant, we'll also be seeing a glimpse of the AI pretty soon. Peter has labeled it CPU Stengel, and it will allow you to play a three game "season" before the World Series, allowing for both sides to have fairly level decks.

The update is entering beta soon, so its release isn't right around the corner, but should be available this summer.



Digital Version of Tank on Tank from Lock 'n Load is on the Way
We don't know much about this one, folks, but we can confirm that a digital version of Tank on Tank from Lock 'n Load Publishing, LLC. is in the works.

We do know that it will have both pass-and-play and online multiplayer, as well as solo campaigns vs. an AI. We also know it looks fantastic, thanks to a slew of screenshots that the one-man developer, Jo Bader, sent our way.



Of course, we'll pass along more information as we get it!

In other Lock n' Load news, they've also released a new turn-based 4X style game with several board game called Falling Stars: War of Empires for PC/Mac. It looks really cool, and it's also coming to iOS in a few months.

If you want to try it out now on PC/Mac, you can pick it up on Steam for $20.





Card Crawl Follow-up, Card Thief, Gets a Gameplay Trailer
One of my favorite games of 2015 (and still one of my favorites well into 2016) is the quick solitaire dungeon crawler, Card Crawl. Developer Tinytouchtales has been hard at work on the follow-up for Card Crawl called Card Thief. It's not a sequel, but an entirely new game that uses cards and stealth mechanisms. Up until now we didn't have a ton of information about the game, but today Tinytouchtales released a gameplay video showing it in action.

It looks great!

No clue on when it might be releasing, but watch the video and see what's waiting for us later this year.





HexWar Releases Civil War: Bloody April from Decision Games
Last week saw the latest in the collaboration between Decision Games (I) and HexWar, Civil War: Bloody April. It's the digital port of 1979 wargame Bloody April: The Battle of Shiloh, 1862 from SPI (Simulations Publications, Inc.).

Want a blurb? You look like you could use one:

HexWar wrote:
Bloody April focuses on the Battle of Shiloh which was fought from 6th to 7th April 1862. The Union Army of the Tennessee, under Major General Ulysses S. Grant, was encamped at Pittsburg Landing, on the West Bank of the Tennessee River. The Confederate Army of the Mississippi, commanded by General Albert S. Johnston, launched a surprise attack on the morning of 6th April. Unprepared for battle, the Union forces suffered heavy casualties in the first hours of the fighting but held their position at Pittsburg Landing. Overnight the Union were reinforced by the arrival of Major General Don C. Buell's Army of the Ohio, and launched a decisive counterattack on 7th April, driving the Confederates from the field.

Key Features:
- Historically accurate game play.
- Accurate Civil War units.
- Play as either the Union or Confederate side.
- 11 scenarios offering alternative objectives.
- 3 levels of difficulty.
- Five categories of unit quality.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Map zoom.
- Strategic movement.
- Flank attacks.
- Low ammo.
- Unit disruption.
- Game Centre Achievements.


Bloody April is available for iOS Universal and runs $2. You can snag it here.
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Tue May 10, 2016 3:02 pm
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App News: Vlaada Chvátil talks Codenames, Through the Ages, and Galaxy Trucker and Sentinels of the Multiverse Heading to Your Pocket

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Vlaada Chvátil Interview Confirms Codenames, Updates Status on Galaxy Trucker and Through the Ages
There are a lot of perks for writing both here and at my other gig at Pocket Tactics. The first is, of course, the catering. A close second is interacting with the people who design the things you love. There's not much I love more than a Vlaada Chvátil game, so it's always an honor when he fills me in on what's going down at Czech Games Edition.

Over the weekend, I was lucky enough to speak with him again and he filled me in on almost everything we want to know about. The entire interview is over at Pocket Tactics, if you want to read it. I'll give you the excerpts and screenshots below, however.

The first big announcement we get is that the blockbuster party game Codenames is heading to a mobile device near you. This isn't a companion app (which they've already released) but the full game that you'll be able to play with friends online. The game is already fairly functional (it was used as a prototype for the physical version, after all), but still needs a fair bit of polish:

Vlaada wrote:
Implementing the core gameplay was easy (we used a rough digital version to playtest the game within our team and with our friends, spouses, or even children) but to get the app polished enough for release, there is still much more to do. To play with your friends, we need the app to be very user friendly and customizable. To play with random people online, you need a good ranking and matchmaking system and ways how to ensure the game is fair: prevent cheating, recover from mid-game quits, etc. As always, you need a good tutorial, and all the menus, and possibly also something to do when it is not your turn. Still a lot of work, as usual!




My favorite part when when they decided to eschew a free-to-play model:

Vlaada wrote:
While the mobile game market is relatively aggressive and competitive these days, we feel pretty lucky to be in our own "digital board game" niche. There are devoted gamers who do not mind paying a few bucks for their fun, so we're going to concentrate on making a great app instead of implementing monetization tricks.


Galaxy Trucker was CGE's first app, and they're still supporting it with fixes and features nearly 2 years after it first arrived. They're still creating multiplayer missions which change every three days and, in fact, just wrapped one up over the weekend in which you need to ship board games. Check out that cargo!



Bigger than that, however, is the new expansion coming for the digital version of Galaxy Trucker called Alien Technologies.

Vlaada wrote:
Alien Technologies does not copy any particular expansion of the board game, instead we have chosen a mix of some interesting components and features from all the tabletop expansions and added some new ones developed especially for the digital version. You will be able to use the expansion elements in your multiplayer, custom and pass and play games, but there will be also challenging singleplayer missions where you'll interact with the characters you know from the campaign (as well as meet a few new ones).




That leaves us with Through the Ages: A New Story of Civilization. It's their primary focus right now, and they do expect it to land on iOS and Android in 2016. I'll quote the entire section that covers Through the Ages, as I found it interesting to see all the things you need to think about when bringing a board game to a different medium.

Vlaada wrote:
The game is fully implemented now with all the rules and cards from the new edition. We're still a long way from having a playable game to having a really polished app, however. We are improving user interface, artificial intelligence, and the look of the game as well as adding all the details an app needs. For example, making a tutorial for such a complex game is not an easy task. Well, not just a tutorial - we want the players to be able to learn the game as they are playing.



Imagine you have Iron technology card in your hand. If you tap it, it gives you its description and a button saying "develop it for 1 civil action and 5 science". This button may be disabled, and then you need to know why (beside obvious reasons that you do not have that civil action or those 5 science, there may be some obscure ones like when your partner in Scientific Cooperation Pact has no science, etc.) There may be also more buttons that say, for example, "play together with an action card." This way, we're hoping new players can easily figure out all the options and what they can or cannot do.

That said, experienced players want to play comfortably and quickly. After several games (or several hundreds of games), you do not need to know what you need Iron for or how to play it. You simply see the Iron card in your hand, it is glowing so you know you can play it, and you may do so just by swiping it towards your civilization area. If you have a Breakthrough card in your hand, the app notices that and asks "hey, do you want to develop the Iron with this action card or without it?" We expect players to play several asynchronous games simultaneously, so it is nice if the app is helping as much as possible. For example before ending your turn, the game checks and warns you if there is something you might have planned and forgot (like using the Ocean Liner wonder, or changing your Tactic after you have rebuilt your army).



Also, you can easily undo any action, as long as no new information was revealed and no other player's action was involved. Sometimes even parts of your political action. Imagine you play Plunder aggression. Your opponent has to defend, and he fails to. You decide to take 2 food and 1 rock from him. During your turn, you realize you need 2 rocks, so you may undo to that point, and steal different stuff. You cannot undo the aggression itself, though, as the opponent already reacted to it. Except when you are so strong it is obvious the opponent had no chance to defend even if having a hand full of defense cards, so the game does not ask him. In that case, you can even undo that aggression. The comfortable undo allows you to try stuff instead of calculating everything beforehand.


Look for more info from CGE in the next few months as all these projects get closer to release. Oh, and go read the full interview at Pocket Tactics.



Sentinels of the Multiverse Coming to a Phone Near You
There are a lot of things I was pretty sure I wouldn't see in my lifetime: working fusion reactors, interstellar travel, 7 Wonders released, and Sentinels of the Multiverse on a phone. Turns out I was wrong because 7 Wonders has been released. Haha! Just kidding. I can only bend reality so much. No, it's the last one. That's right, Sentinels of the Multiverse is heading to phones.

In a Kickstater update this morning, Handelabra Games announced that they hit $65K in their Kickstarter for Season 2 of Sentinels, which means they were going to reveal a "secret project". Turns out that project is building a UI for Sentinels that works on a small screen. From the video they released (which is only a prototype and could change by the time it's actually released) it looks like they've done a bang up job of it.

The phone version will be coming later this summer and will be a free Universal update for both iOS and Android.

Oh, and before I forget, the Kickstarter for Season 2 only has ten days to go and they're still about $15K short of their funding goal. Head on over and check it out and let's see if we can make Season 2 a reality.


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App News: Action Cards Coming to Heroes of Normandie and Eric Lang's Duelyst Arrives on PC/Mac

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Action Cards Coming to Heroes of Normandie
There are only a few things in life that are guaranteed. We all know about death, taxes, and Morgansilver letting us know how long we've been waiting for 7 Wonders. There's actually a fourth, however, and that's people complaining about the lack of Action Cards in the digital version of Heroes of Normandie whenever we post about the game.

No more!

On May 4th, the Action Cards are coming to the PC version via a major update. Why do we care about a PC game? Because it's coming to iPad in July, and the Action Cards will be in the mobile version when it launches as well.

That's not all that's coming in next week's update:

Slitherine wrote:
Heroes of Normandie gets a major free update with the addition of the Action Cards. These cards significantly alter the gameplay and add a new layer of depth to the game. There will be 29 cards for Germany and 32 for the US, all of them tested and balanced through months of beta testing! They are accompanied by a patch including many bug-fixes, balance changes and five new multiplayer missions.


You can pick up Heroes of Normandie on Steam for $30, or wait until it arrives on our iPad in July.





New CCG and Tactical Combat Hybrid, Duelyst, Arrives on PC/Mac
There are a lot of digital CCGs on the market, but only one that I know of that was created by board game designer extraordinaire, Eric M. Lang. That one is called DUELYST and it's been in beta for a quite a while but was released for PC/Mac yesterday.

I see a lot of you leaving at the mention of another CCG, but hold on a minute. I've been playing it since yesterday, and Duelyst is really something. Not only is there a CCG layer (similar to Magic or Hearthstone), but everything plays out on a grid map and it feels like the great battles from Heroes of Might and Magic. It sounds corny, but it's actually a ton of fun, which is something you'd expect from an Eric Lang design.

The big question is how much does it all cost. It's free to download (of course) and the deck pricing is pretty similar to Hearthstone: Heroes of Warcraft. Actually, it's a bit of a better deal than Hearthstone according to a few folks who have broken down the numbers.

Upset that it's only for PC/Mac? Well, the developers have stated that they'd like to bring it to mobile in the future. I haven't heard an official release window, but TouchArcade is reporting that it should be on mobile in 2016.


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App News: Pathfinder Adventure Card Game Released for iPad and Android Tablets and Nordic Countries Comes to Ticket to Ride

David Neumann
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Pathfinder Adventure Card Game Released
Pathfinder Adventure Card Game has been near the top of our "most-anticpated" list for nearly the past two years. First announced back at Gen Con 2014, we thought we might see it released at last year's Con, but it was later scheduled for a March 2016 release. That release date was pushed back to this Tuesday, and that release date was pushed back until today. They didn't push it back again. That's right, Pathfinder Adventures is alive and kicking on an App Store near you courtesy of Obsidian Entertainment and Paizo Publishing.

Pathfinder Adventures is an incredibly faithful recreation of the cardboard version, specifically Pathfinder Adventure Card Game: Rise of the Runelords – Base Set and its expansions. If it does well, I'm sure we can expect Pathfinder Adventure Card Game: Skull & Shackles – Base Set and Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set to follow.

The game is free to download and comes with the Perils of the Lost Coast mini-adventure. The first two adventures in the Rise of the Runelords path are available via IAP, with the other expansions coming shortly. You can also purchase, as a separate IAP, the Pathfinder Adventure Card Game: Rise of the Runelords – Character Add-On Deck. You can use real cash money to buy them separately or as a $25 season pass, or you can use in-game gold which you earn by completing quests and killing monsters. It will be quite a grind to save enough to unlock new material for nothing, but the app gives you a lot to do, so you won't feel like you're doing the same thing over and over.

For example, each adventure has three difficulty levels and there is also a Quest Mode you unlock after finishing the second part of Perils of the Lost Coast. Quest Mode is basically a random game generator. It will create new location decks for you to explore, with no two adventures ever being the same. It's pretty slick, and a nice way to rack up some GPs.

There is no online multiplayer, only pass-and-play and solo play. It's not a problem, actually, as playing 4-6 characters by yourself is incredibly easy to do when the CPU is keeping track of all the numbers and rules. There is an online requirement, but it's only to keep track of any gold you've earned. If you don't care about earning gold (like, if you purchased the Season Pass), then you can play offline as much as you like.

The game is beautiful and they've added short cutscenes to make what is a rather thin theme in the cardboard version really stand out. Suddenly, PACG feels like a real RPG.

Pathfinder Adventures is available for iPad here and Android tablets here.





Nordic Countries Comes to Ticket to Ride
Last year, Days of Wonder revamped and re-released their venerable digital port of Ticket to Ride. On Apple, it went from two separate apps into one Universal app and the entire thing was updated with asynchronous play and vertical maps, the first one being Ticket to Ride Map Collection: Volume 2 – India & Switzerland. Late last week it received its second vertical map via a major update. Ticket to Ride: Nordic Countries is now available in Ticket to Ride via IAP.

Nordic Countries is a 2-3 player map that favors "interaction". Or, as we call it at our house, "playing like a butthead". That is, blocking and getting in everyone's way. I just want to build trains, dammit! For some (my game group falls into this category) they'd rather play while cutting out your heart, so this map will be right up their alley.

That's not the only improvement the update brought. Blurb time:

Days of Wonder wrote:
• New content: the Nordic Countries board is now available as an in-app purchase. And it’s a vertical map. More maps to come in 2016!
• New Achievements are available: be the first one to accomplish them!
• Bug fix: Achievements are now saved properly. Don’t hesitate to re-accomplish them!
• Various other bug fixes and user interface enhancements.


Ticket to Ride is available for everything: iOS Universal, Android, Kindle, PC/Mac. The game is $7 on mobile devices and $10 on PC/Mac. The Nordic Countries map is a $3 download.
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Thu Apr 28, 2016 2:00 pm
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App News: Pathfinder Adventure Card Game Delayed Again and Ortus Regni Released for iPad

David Neumann
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Pathfinder Adventure Card Game Delayed (Again)
In a perfect world we would have been playing Pathfinder Adventure Card Game at the end of March, but Obsidian Entertainment needed a little more time to polish it up. Therefore, the release date was pushed to this coming Tuesday, April 26. Looks like they need a little more time as we just found out it's been delayed again, this time to April 28.

That's only two days, I hear you saying. You're correct, but that's also a tentative date. Will it actually be on our iPads by the end of next week? We'll have to wait and see. The most important thing to come from this announcement is that 7 Wonders has at least two extra days to beat PACG to market. C'mon 7 Wonders, we know you can do it!



Ortus Regni Arrives for iPad
We heard that medieval card game Ortus Regni would be coming to iPad at last year's Gen Con. What we didn't know was when. Turns out it was this week as Ortus Regni landed on the App Store on Monday.

Ortus Regni is a 2-4 player card game with impeccable production quality that seems to have translated over to the digital version. The app allows for games up to 4 players either online or versus AI, or you can have a combination of the two. Online games include a lobby for matchmaking as well an in-game chat. The game has been around since last year on PC/Mac/Linux and games are cross-platform, and you can even log in on any system to continue your asynchronous games. Here's a blurb for you:

Ortus Regni wrote:
New features added:

-Free account creation for online multiplayer.
-Full 4 player games are free for all accounts.
-Ladders (and top 10 charts) for duels, 3 player and 4 player games added to matchmaking.
-Revised Friends interface.
-Chat message threads between Friends.
-In-game chat functionality.
-Game lobby chat functionality in Challenge Friends.
-More in-game Tweets to send to other Earls in-game.
-The AIs will now send Tweets in-game, when they wish (in Battle AI & Challenge Friends).
-Optional mail notification system added for asynchronous gameplay in Challenge Friends.
-Tournament Rules fully implemented, “two turns, two Towers”.
Several other changes, visible and invisible, like a retouched Viking bag.


Oh, and did I mention it's free. Not free with exceptions, completely free. There is no IAP and no paywall. Crazy.

You can get it now for iPad or PC/Mac/Linux. No matter which flavor you buy, it's still free. You can pick up iPad here and PC/Mac/Linux here.
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App News: Wrath of the Cosmos Arrives for Sentinels and Kamisado Now on Mobile

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Wrath of the Cosmos Expansion Now Live in Sentinels of the Multiverse
Sentinels of the Multiverse isn't one of the best ports on our tablets just because it happens to be a really fun game. It's also due to the fact that developer Handelabra Games have figured out a way to never sleep. That's the only way I can imagine them having enough time to keep adding all this content to Sentinels. The latest example, Sentinels of the Multiverse: Wrath of the Cosmos is now live!

Wrath of the Cosmos is a big box expansion that includes two new heroes, four new villains, and two new environments. They've also included a variant card for one of the villains, Infinitor, that you'll have to unlock. Somehow.

Handelabra has also revealed that Season 2 is coming, but they'll need our help with some Kickstarter funds to get it off the ground. We don't know much about the Kickstarter details, but it will cover Season 2 which will include Sentinels of the Multiverse: Vengeance, Sentinels of the Multiverse: Villains of the Multiverse, Sentinels of the Multiverse: OblivAeon, and more. Basically, it's bringing everything that wasn't covered in Season 1 to the digital version, making it just like its cardboard cousin.

The Kickstarter begins on Monday, April 18 and we'll let you know more about it next week. If you want to give Sentinels a try now, it's available for iPad, Android tablets, Kindle, and PC/Mac. Handelabra just lowered the price of the PC/Mac version, meaning that it's $10 on all platforms now.





Two-player Abstract, Kamisado, Arrives on iOS and Android
A few weeks ago a humble little abstract made its way onto the App Store and Google Play, but I was too busy playing XCOM 2 to notice. Shame on me because Kamisado from HUCH! & friends is a brilliant little app that I've been having a lot of fun with.

Kamisado has been around in cardboard form for a bit and this digital version contains everything that the tabletop version has. The game board is 8x8 like chess, but each square is one of eight different colors. Each player has eight pawns, one of each of these colors. The gimmick here is that you can move your pawns forward (either straight or diagonal) any number of spaces, but then your opponent is forced to move their pawn of the color you landed on. The first person to land a pawn in their opponent's back rank wins.



It's incredibly simple, and forcing your opponent to move is just kind of fun. There's also an advanced version in which you play multiple rounds and the pawn that reaches the back rank is promoted to a "sumo". In later rounds, it can push the opponent's pawns one step backward.

The game has five levels of AI and online, asynchronous multiplayer. You can pick up Kamisado for iOS Universal or Android. It's currently on sale for 50% off, so the iOS version costs $2 and the Android version is just under $2.
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Thu Apr 14, 2016 5:39 pm
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