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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Twilight Struggle Gets Update and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Twilight Struggle Updated and More
Considering that the release of Twilight Struggle is probably the biggest thing to happen around here since a certain someone started tracking days without a digital 7 Wonders, it's no surprise that we're going to talk about it. A lot.

Let's get the big news out of the way: an update landed for TS yesterday. This update deals with some major bugs that slipped though, mainly a bug that caused the tutorial to lock up and another bug that caused the AI to lose by holding scoring cards. While I'm glad to see the bugs get fixed, Playdek just took away my only chance of victory against the AI. Did I mention that I suck?

Here's a full list of fixes:

Playdek wrote:
- fixed AI player failing to play scoring cards before end of turn
- fixed minor bug with DEFCON warning determination
- fixed using Undo button during tutorial game
- fixed influence marker animation when Nasser is played
- fixed 90 minute timer
- fixed win/loss display in online profile
- added Chinese flag as an avatar


While Playdek has been busy squashing bugs, GMT Games has been busy handling other issues with the launch. On Friday they posted an update detailing how the Kickstarter pledges were being handed out. They also announced that, while currently iPad only, TS will be making its way to iPhones as well. The UI will need some modifications to make that work, however, and they also stated that their next priority is getting the game out there for Android and Linux.

GMT Games wrote:
We’d like to clarify a few more details on the roll out. As you now know, the current release is for iPad only but we are happy to announce that it will be coming to iPhone as well! For the iPhone release, Playdek will need to do an iPhone version that has some UI modifications unique for iPhone. The final release will still be universal for iPad and iPhone so no additional purchase will be necessary. We will update you later as to the timing of this release.

Now that the iOS version has been released, Playdek’s next platform priority will be bringing the game to Android and Linux. For Android, both tablets and phones will be supported. This work is under way and we hope to have a release timing update in the next few weeks. We will also then follow with instructions on how to get your copy on those platforms.


Yesterday, GMT hit the airwaves again with another update. This time detailing the issue of TS not being supported on non-retina devices:

GMT Games wrote:
iPad2 and iPad Mini: As stated in Friday’s update due to platform limitations, Playdek is not officially supporting Second Generation iPads and devices without Retina display. That being said, they have run and tested the game on iPad2s and apart from a few minor stability issues, the game appears to run okay. If you are operating on either of these platforms and receive your code, go ahead and unlock it on your device. Playdek is actively working on these stability issues.


They also mention that the iPhone version might be closer than previously thought:

GMT Games wrote:
iPhone Release: Playdek assures us they are actively working to release the iPhone version. Unfortunately, they cannot provide a specific release date, however they do not anticipate it will be too much longer. We should have a more solid update for you in the upcoming weeks.


We'll be posting about TS whenever new news pops up, so expect more TS goodness over the coming weeks and months.

- Twilight Struggle for iPad, $8
- Twilight Struggle for PC/Mac, $9
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Tue Jun 28, 2016 4:05 pm
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App News: All Creatures Big & Small on the Way, Baseball Highlights 2045 Gets AI, Galaxy of Trian Next Week and more...

David Neumann
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Agricola: All Creatures Big & Small Coming to Mobile
If you spot a game designed by Uwe Rosenberg that's for 2-players only, there's a pretty good chance it's coming to mobile via the fine folks at DIGIDICED. They've already released both Le Havre: The Inland Port and Patchwork The Game and today announced that they're also bringing Agricola: All Creatures Big and Small to both iOS and Android devices.



I don't get to play 2-player games very often (and when I do, it's the aforementioned Twilight Struggle), so I haven't played A:ACB&S. Let's take a look at what DIGIDICED has to say:

DIGIDICED wrote:
In Agricola: All Creatures Big & Small, each player has three workers that are sent to a nearby village market to acquire resources/livestock. Each of the 16 locations in the market serve a unique purpose -- raising livestock, producing resources, or allowing the player to purchase structures. Players take turns placing their workers throughout the market, with each location only capable of supporting one worker per round.

Before players can start breeding animals, they will first need to make sure pastures are fenced. (No one wants their animals to escape!) Once fenced, each pasture can support two animals; special structures (such as a trough or stalls) can be purchased from the village market to increase the amount of animals each pasture can hold. Players can also buy additional plots of land to expand their ranch. At breeding time, all that’s left is to place two animals of the same species in the same pasture -- and they’ll take care of the rest


Like both Patchwork and Le Havre: The Inland Port, All Creatures Big & Small will have cross-platform online multiplayer. If that's not your thing they'll also have an AI for solo play.

The only date we have for this one is "Summer", so I guess it could happen at any time. When it does, we'll let you know. For now, check out their previous outings:

- Le Havre: The Inland Port for iOS Universal, $5
- Le Havre: The Inland Port for Android, $5
- Patchwork The Game for iOS Universal, $3
- Patchwork The Game for Android, $3





Baseball Highlights: 2045 Gets AI and Comes to iPhone
2016 has been a pretty great year so far for digital board games with one of the standouts being Peter Kossit's port of Mike Fitzgerald's latest Baseball Highlights: 2045. Upon release it was a fairly barebones port with only the solitaire variant available. Yesterday, however, the app was updated (the Android version was updated last week) to include both an AI and to make the app Universal so it now works on both your iPad and iPhone.

The solo play vs. AI mode includes a three game season followed by a best of seven World Series. Whichever team wins more games in the season will be granted home field advantage for the Series. Each team will begin with one of the standard teams and build it one free agent at a time between games.

Baseball Highlights: 2045 is available for both Android and iOS Universal for $6.

- Baseball Highlights: 2045 for iOS Universal, $6
- Baseball Highlights: 2045 for Android, $6



Galaxy of Trian Making Way to iOS Next Week
I know absolutely nothing about the board game Galaxy of Trian other than it's all spacey and who doesn't like that? It was created via a Kickstarter campaign back in 2014 and a digital version has been talked about for a bit. Apparently the developer is done talking because today they announced that it's going live next week on June 30.

Galaxy of Trian will include both solo play vs. AI and multiplayer of both the hotseat and online variety. Other than that, we know it will be $6 when it hits the App Store. No mention of an Android version in the press release we received today, but we'll try and track down if it's coming to both platforms or only Apple.





Super Tribes Gets a New Tribe and a New Name
Trigger Warning: The following post talks about something other than a board game.

One of my favorite games of 2016 thus far is a little 4X title called Super Tribes. Don't get excited thinking it's a Civilization V clone. Super Tribes is a super boiled-down 4X game that has just enough complexity to offer some awesome decisions and still finish a full game in about 15 minutes. Yesterday the app was updated with a new tribe, the Vengir, as well as major UI improvements and more. The name of the app changed as well, instead of Super Tribes it's now called The Battle for Polytopia.

Super Tribes (some habits die hard) is a 4X game in which you'll begin with a city and have 1-3 other tribes somewhere in the world. Your goal is to unlock new technologies on the tech tree (web?), found new cities, build up your cities, and conquer your opponents. It's pretty much everything you'd want in a 4X game, but you're limited to 30 turns. The goal is to get a high score and end up on the leaderboards. Even if you can't do that, the game still gives a great 4x experience in a really short timeframe and it's perfect for mobile. Since it's launch they've added another victory condition which has no time limit, but forces you to destroy all the other tribes on the map. I prefer the former.

The game is completely free to download and is completely playable without dropping a dime. If you want to send a few bucks the dev's way, however, you can purchase new tribes for $1 each. Each new tribe has a different starting technology and feels different than the rest. The new tribe, the Vengir, has smithing researched off the bat and begins the game with a swordsman.

Super Tribes was launched back in January and has already received several major updates with nothing indicating that new updates are going to halt any time soon.

- The Battle for Polytopia for iOS Universal, free





Days of Wonder, Handelabra, and Nomad Games Put Apps on Sale
It's the Steam Summer Sale which currently means you can nab a ton of great PC/Mac games for super cheap. This year the savings are extending to the App Store as well for many much-loved board game ports. We already mentioned that the PC/Mac version of Twilight Struggle is currently on sale, but we have a few others that you might be interested in.

First up is Nomad Games Ltd (II). We mentioned a new expansion for their latest, Talisman: The Horus Heresy earlier in the week. Now it, and the original Talisman are on sale.

- Talisman: Digital Edition for iOS Universal, now only $3
- Talisman: Digital Edition for Android, now only $2.50
- Talisman: Digital Edition for Kindle, now only $3
- Talisman: Digital Edition for PC/Mac, now only $4.50

- Talisman: Horus Heresy for iOS Universal, now only $3
- Talisman: Horus Heresy for Android, now only $2.50
- Talisman: Horus Heresy for PC/Mac, now only $10

Next up are the fine folks at Handelabra Games. The mobile version of Sentinels of the Multiverse isn't going on sale at all, but the PC/Mac version on Steam is:

Handelabra wrote:
Sentinels of the Multiverse: 70% off ($2.99)
5-Pack: 65% off ($2.79 per copy)
Full Expansions: 10% off ($4.49)
Mini-Packs: 10% off ($1.79)
Soundtracks: 50% off ($2.49)
Season Pass 1: 10% off current price, 30% off full price ($17.99)


Of course, if you want it on your tablet (and you should) you can still pick it up for full price:

- Sentinels of the Multiverse for iPad, $10
- Sentinels of the Multiverse for Android, $10
- Sentinels of the Multiverse for Kindle, $10

That leaves us with our last entrant, Days of Wonder. Both the Steam and mobile versions of their games are on sale and, if you are on Steam, you can even get the expansions for 50% off (no such luck on mobile).

- Splendor for iOS Universal, now only $2
- Splendor for Android, now only $2
- Splendor for Kindle, $7
- Splendor for PC/Mac, $3

- Small World 2 for iPad, now only $2
- Small World 2 for Android, $2
- Small World 2 for Kindle, $7
- Small World 2 for PC/Mac, $3

- Ticket to Ride for iOS Universal, now only $2
- Ticket to Ride for Android, $2
- Ticket to Ride for Kindle, $7
- Ticket to Ride for PC/Mac, $3
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Fri Jun 24, 2016 1:52 pm
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App News: Steam Expands With New Maps, Twilight Struggle News Incoming, Warlock of Firetop Mountain Combat Explained and more...

David Neumann
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Steam: Rails to Riches Gets 3 New Maps, Multiplayer Incoming
Last autumn something occurred on the App Store that I never thought I'd see: a pair of Martin Wallace games battled for supremacy in the digital realm. I never thought I'd see one Wallace game on my iPad, much less two, and yet suddenly we had both Brass and Steam: Rails To Riches to play around with.

Since their release, both titles have improved with Brass becoming one of my most played iPad games. Steam is closing the gap, however. After adding the basic game earlier this year, today the app was updated to include 3 new maps: Northern England, Belgium & Luxembourg, and USA-Canada. They also added some new in-game music if that's the kind of thing that trips your trigger.

The new maps are $3 each via IAP, but these aren't just new locations for your choo-choos. Each map brings new rules to the table, changing how you play the game. For example, the USA-Canada map has you starting your networks from harbor cities on the coast, ensuring that everyone is in everyone else's grill from the get go. The Belgium map changes how Urbanization works and introduces foreign cities.

Acram Digital has also let us know that online multiplayer is well underway and they expect the open beta for it to begin in about a month. That's not all, Steam is also being ported to PC, Mac, and Linux in the near future as well.

- Steam: Rails to Riches for iOS Universal, $5
- Steam: Rails to Riches for Android, $5
- Steam: Rails to Riches for Kindle, $5


Twilight Struggle News Incoming
After many years and multiple developers, GMT Games finally released a digital version of their flagship title, Twilight Struggle. Playdek churned out a pretty wonderful adaptation for PC and Mac back in April with the mobile version set to follow...sometime.

We still don't know where the mobile version is, but in an update last week, GMT said the following:


GMT Games wrote:
Digital Twilight Struggle (Steam for PC and Mac) continues to do well for us, both in terms of sales and in bringing new TS players to the game. Although there hasn't been much in the way of public announcements over the past month, there has been a ton of behind-the-scenes work happening, and we're thrilled with the progress Playdek has made with the game. Personally, I am most excited to see the game on other platforms as well, as Playdek has the ports ready.

In that vein, although I am still under NDA and Playdek is a lot more reserved with giving out info that we generally are, they've ok'd me telling you to "look for a big announcement next week." As soon as Playdek makes the announcement, we'll make sure you see it through our various social media sites, so keep an eye out!


So, Playdek has the ports ready and there should be a big announcement this week. I might be jumping to conclusions, but my guess is that we'll get some word on the iOS/Android version of Twilight Struggle shortly. Of course, when we do, I'll make sure to pass along the news immediately.

- Twilight Struggle for PC/Mac, $15



Tin Man Games Shows Off Combat in Upcoming Warlock of Firetop Mountain
2016 is shaping up to be a banner year for interactive fiction on our touchscreens. Not only is inkle Studios planning on wrapping up the Sorcery! series with the fourth volume, but Tin Man Games is looking to blow the doors off the genre with their reimagining of the classic gamebook, Book 01: The Warlock of Firetop Mountain.

What's so exciting about Tin Man's take on Warlock is that they're ditching the standard digital gamebook format and merging gamebook with good, old-fashioned RPGs. While the gamebook elements are still there to drive the story, the action is all played out via miniatures in a huge 3D dungeon. One of the coolest changes to come from this is combat which, instead of the traditional gamebook's style of chucking d6's around, is now miniature combat on a grid.

That's all we really knew about the combat...until today. Tin Man released a mega update on their Kickstarter page detailing exactly how combat plays out.

Tin Man Games wrote:
As soon as we made the move to digital miniatures for The Warlock of Firetop Mountain, it made sense for us to re-design the combat system for the gamebook that made use of these figurines. Our very talented game-mechanics designer and lead coder, Clinton Shepherd (who incidentally is also designing his own physical board-game in his spare time!), was given the task of coming up with a combat system that was fun to play, implemented an element of tactics in a 3D space and was scale-able should we decide to increase or decrease design complexity. Not only that but it needed to maintain the spirit (and simplicity) of the old Fighting Fantasy dice-rolling system.

Clinton had previously designed our combat system for our Warhammer 40,000 digital gamebook, Legacy of Dorn: Herald of Oblivion, which was an adaptation of the original gamebook's rule system, re-designed to suit the first-person combat simulator in that particular game. It was an ideal warm-up for Warlock as many of the design processes that he went through for that ultimately helped form the GridBluff system.


The GridBluff system is a simultaneous action selection system similar to games like Frozen Synapse or board games like Libertalia. Each combatant picks their actions simultaneously and then you see what happens when the proverbial excrement hits the proverbial fan.

They really get into a lot of detail about the system, complete with in-game images, so if you want to read more about it (and I know you do) head on over to the update and enjoy.

We're still not sure when we might see Warlock of Firetop Mountain on our PC/Macs and/or tablets, but I'm pretty sure that 2016 is still in the cards.



Ortus Regni Updated
We usually don't cover small, incremental updates on the blog but for Ortus Regni I'm going to make an exception. This is a pretty fantastic card game port that doesn't get nearly the amount of love it deserves.

That might be because very few people have figured out how to play it. It's a fairly complicated game and, I swear, one of these days I'm going to spend a day just learning how to play the damn thing.

This latest update improves the opponents' user interface. Yep, that's it. Oh, there's the requisite bug fixes and whatnot, but the new UI is the big addition. How big? I can't really tell a difference, but then again I still have no idea what I'm doing. [this pertains not only to Ortus Regni, but pretty much Dave's entire life. -ed.]

The best part is that the digital version of Ortus Regni is completely free. No IAP, no ads, nothing. That's pretty incredible for an app with this much polish. Sure, you might need to go and watch some videos to figure out how it all works, but it sure seems like it will be worth it in the end.

UPDATE: Ortus Regni was also released on Steam yesterday! Thanks to the Commenteers below for bringing it to my attention.

- Ortus Regni for iPad, free
- Ortus Regni for Android, free
- Ortus Regni for PC/Mac/Linux, free
- Ortus Regni for PC/Mac on Steam, free


Gettysburg: The Tide Turns Entering Beta
It's been a long time since we heard anything from Shenandoah Studio, especially regarding their American Civil War title, Gettysburg: The Tide Turns. There was a successful Kickstarter held back in 2013, but the last update on the Kickstarter page was from September of 2015. Turns out the project isn't dead, and in fact is nearing release. We just received word from Slitherine Software that the game is close to beta.



In fact, if you want to help test the game for PC, you can head over to Sltiherine's website and sign up now.

Unfortunately, the press release and product page for Gettysburg only mentions PC as a platform. Whether or not a version will make its way to tablets in the future is unknown. Still, the teaser trailer and screenshots we have so far sure are pretty.


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Wed Jun 22, 2016 5:49 pm
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App News: Talisman: Horus Heresy Expands With Isstvan Campaign

David Neumann
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Talisman: Horus Heresy New Expansion, The Isstvan Campaign, Goes Live
If you like Talisman and you're a Warhammer 40,000 fan then Nomad Games' Talisman: The Horus Heresy should be right up your alley. T:HH uses the basic framework of Talisman, but shakes it up by having team-based play as well as other, more Warhammer-y, changes. If you want to see it in action, take a look at Brad's first look at the game.

This morning, the base game was expanded with its first downloadable content, a full expansion titled The Isstvan Campaign. If you aren't up to speed with Warhammer lore, you might think the entire campaign revolves around inserting redundant letter s's where they don't belong. Maybe? (I'm not well versed in Warhammer lore, either.)

I do know that the campaign sounds similar to one of the big box expansions for the fantasy version of Talisman: Digital Edition. You know, the ones that add a new board which wraps around the outer edge of the main gameboard? This one includes the Isstvan system, which you can explore at your peril. It also conjures up a wonderful blurb:

Nomad Games wrote:
The expansion includes 6 new Warlords for you to play and each one comes with their custom Legion Dataslates.

For the Traitors:
Fulgrim, the Phoenician, Prefector of Chemos and High Lord of the Emperor's Children.
Perturabo, The Lord of Iron, Primarch of the Iron Warriors - a grim warrior and a master of technological arcarna.
Armillus Dynat, the Harrowmaster of the Alpha Legion.

For the Loyalists:
Ferrus Manus, the Gorgon, Master of the Iron Hands.
Nathaniel Garro, Hand of the Sigillite, former Battle-Captain of the Death Guard 7th Battle Company.
Saul Tarvitz, One of the few loyalist Company Captains of the Emperor's Children Legion.

Both Loyalist and Traitor may also play as a Chaplain, an Inspiring leader of any of the 18 Legions. Each Warlord also comes with their custom Legion Dataslates.

The Campaign also includes new Stratagems, Places, Strangers and Events for
you to explore, plus the entire Isstvan region.


Sounds pretty great, no? If T:HH is anything like regular Talisman (and I think I explained earlier that it is), more content makes everything better just by bringing more and more variety to the game. Ergo, I'm guessing if you plop down the cash for the Isstvan IAP, you won't regret it.



Talisman: The Horus Heresy is available for iOS, Android, and PC/Mac. The PC/Mac version has also been granted the magical power of Season Passitude. You can pick up a Season Pass for the PC/Mac version for $15. The Season Pass includes the Isstvan Campaign as well as the two previously released character packs. It will also include two upcoming character packs and the unreleased Shadow Crusade expansion which sounds very shadowy.

- Talisman: The Horus Heresy for iOS Universal, $7
- Talisman: The Horus Heresy for Android, $5
- Talisman: The Horus Heresy for PC/Mac, $25


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Mon Jun 20, 2016 5:48 pm
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App News: First Glimpses of Tokaido Appear at Origins and Coup Comes to Android

David Neumann
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Tokaido App Being Shown Off At Origins
I have a problem with Tokaido. Actually, it's not my problem, it's everyone I try to teach it to. I find that I quite enjoy Antoine Bauza's relaxing romp through the Japanese countryside, but everyone I've introduced it to has, at best, reacted with overwhelming indifference. Most of them downright hate it. What's the deal? I have no idea. Generally my group prefers heavier titles with a more economic bent, but this is the only euro that I was specifically asked to not bring back to game night. Even my kids revolted when we played it the first time. Lucky for me, there's an app for Tokaido that's been in the works since February of 2014 and it seems like, soon, I'll be able to get my Tokaido fix without having to bother another soul.

Since its announcement, news about the app has been scarce. In fact, the only other time we've talked about it in the past two years was when Funforge decided not to Kickstart the whole thing. Since then, radio silence.

An eagle-eyed reader (it was actually Brad, but I don't want him to get the credit) spied something interesting on Passport Game Studios' Facebook page: new Tokaido images and an announcement that it will be demoing at Origins.

That's all the news we have, but look at those screens! Pretty! Also, I bet you can't guess what booth Passport is in at Origins this year.



Take a gander at the images and we'll try to get our ink-stained paws on more info regarding the app. As usual, we'll pass any info along as soon as we get it.



Coup Makes Its Way to Android
I love games that not just let me lie right to my friends' faces but encourage me to do so. Coup is one of my favorites. That said, when it was announced that Coup would be coming to digital, I was skeptical. What fun would it be to lie to my iPhone screen? Turns out I was off the mark, because the iOS version of Coup turned out to not suck, and actually be a good bit of fun.

Since it's arrival back in April of 2015, the digital version has only been spotted on iOS. That ended this week when Banana & Co. released the game for Android devices on Google Play.

Just like its iOS brethren, the app is free to download with a $3 IAP to remove ads. There is also a bunch of other IAP, but they're all cosmetic and don't affect the game itself. (Except for the IAP which lets you use the La Mame Games art. That content is absolutely necessary.)

- Coup for iOS Universal, free
- Coup for Android, free
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Fri Jun 17, 2016 2:00 pm
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App News: Cthulhu Realms and Land 6 Finally Come to iOS and Pirates War Promises a CCG Mixed with...Monopoly! Yay?

David Neumann
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Cthulhu Realms Makes Its Way to iOS
Cthulhu Realms has been available for a while on Android, but the iOS version has been dead and dreaming in R'lyeh. Apparently the stars are right, because earlier this week the iOS version rose from the depths and is now available on the App Store.

For those of you who prefer fhtagn-fhtagn to pew-pew, Cthulhu Realms is for you. Ostensibly Star Realms, Cthulhu Realms ditches the sci-fi setting for a Lovecraftian one. That said, if you're familiar with Star Realms, you can pick up the gameplay of Cthulhu Realms in seconds.

As a super bonus, White Wizard Games is pricing this version the same as they did Star Realms. That is, you can download it for free and unlock the full game for $5. Once unlocked, however, it will also unlock the game on any other platform. So, you don't need to pay twice to have on both your iOS and Android devices.

You can pick up Cthulhu Realms for both iOS and Android.

- Cthulhu Realms for iOS Universal, free
- Cthulhu Realms for Android, free




Pirates War Blends Monopoly with CCG Mechanisms, Entering Beta
If there's one way to get my attention, put Monopoly in the subject line when sending me an email. Oh, wait, I mean if there's one way to get me to delete your email without reading it, put Monopoly in the subject line. Oh wait, that rule is valid unless you also include the word "pirate". Then I'll read anything.

The developers of Pirates War apparently figured this out because their subject screamed Monopoly! but then they named their game Pirates War. They win.

Pirates War isn't just a Monopoly clone, however, it also uses CCG mechanisms in addition to Free Parking and Luxury Tax. That's really all I know about the game at this point, other than it also just went into beta. If you want to sign up and help test the game before release head over here.

Pirates War is a coming to iOS and Android at some point. Until then, watch the trailer and see if it might be up your alley.





Land 6 Comes to iOS
In another "it's been out on Android for awhile now, but still not on iOS" situation, we have Land 6 from Boardnaut Studios. Like Cthulhu Realms above, this is changing as Land 6 is now available on iOS as well.

Land 6 is a solitaire game that is a port of the cardboard game of the same name. The player uses dice as armies to defeat the vile Lord of the Cubes who has his own army on the board.

Boardnaut wrote:
Land 6 is a solitaire board game where dice are not just rolled. You use dice to represent your armies in different regions around Land 6. Each of 4 regions allows you to perform special action by decreasing value of your die. These actions are for example deploy a new army, move an army, and attack the Lord of the Cubes. Your goal is to place one of your armies with a value of at least 3 in the home region of the Lord of the Cubes.


As a solo game, there's no AI or online play to worry about. Land 6 is available for iOS and Android.

- Land 6 for iOS Universal, free
- Land 6 for Android, free


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Wed Jun 15, 2016 10:56 pm
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E3 For the Rest of Us

Brad Cummings
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E3 is happening this week and the major press conferences have already occurred. While the majority of announcements are outside our prevue, there are a handful of things that may excite you:

Gwent Goes Solo
If you played Witcher 3 last year, you may have been taken by the pretty interesting collectible card game within the game. If you wanted, you could spend hours playing cards. The developers have decided to expand the card game and create a standalone game for PC, PS4, and Xbox One. Here’s hoping it comes to mobile. Check out this trailer explaining the game:


The Elder Scrolls: Legends
We’ve spoken about this game, which will be coming to iOS and Android (and PC) later this year. The game has been in closed beta for a while and they are opening it up a bit more in honor of E3. This game looks really interesting, check out the new trailer:


Halo Wars 2
I learned a lot about Halo Wars and the team behind it a while back. The team is made of classic board game designers and you can really see that in the game. This new version has a new expanded team, but seems to be carrying on the legacy. If you are interested in a RTS game on your Xbox One or PC. this may be for you.


Mount and Blade 2: Bannerlord
Mount and Blade is an interesting PC strategy game where you do combat in first person with a strategic layer as you begin to control the world around. The sequel sounds even more in depth with you being able to control things from a very base level. Check out this trailer that shows some interesting siege mechanics.


Star Trek Bridge Crew VR
Ok, this is a VR game, so low application to us common folk, but this game was one I had to share. As some dream extension of Artemus and Space team, Ubisoft is making a VR bridge simulator. This is crazy but also amazing. Check out the trailer
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Tue Jun 14, 2016 3:00 pm
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App News: New Screenshots Emerge for 1775: Rebellion and Warlock of Firetop Mountain and Fable Fortune Hits Kickstarter

David Neumann
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New Screenshots for 1775: Rebellion Arrive
Everyone's eager to finally get 7 Wonders on their iPads and the lack of any new news has been...frustrating. There's another title out there that I'm even more excited to have on my tablet and any news for it has been just as hard to come buy. That game is 1775: Rebellion from Academy Games and I've been harassing HexWar pretty much every day for more info.

Today it paid off.

We have five exclusive screenshots from the alpha version and, whoa, does it look fantastic. Compared to the colorful and slightly gaudy screenshot we had when the game was first announced, these are crisp and clean and have no caffeine.

Take a gander:



That's not all we found out. We also learned that HexWar should have a working alpha build by the end of the month and are aiming to get the Steam version released in July with iOS to follow.

Don't worry, I'm going to keep bugging HexWar (I'm like the iOS version of Andy Dufresne), and will fill you in as soon as we get any more news.



Tin Man Games Releases New Screens for Warlock of Firetop Mountain
When it comes to interactive fiction all eyes tend to drift at whatever inkle Studios is working on. That's not a bad thing, inkle has made some of the greatest interactive fiction ever put on a hard drive. That said, other developers are catching up and one that seems to be doing so on a rocket sled is our old friend, Tin Man Games. Their new adaptation of Book 01: The Warlock of Firetop Mountain is coming soon and they just released some new screenshots that look awesome.

What sets these new pieces of interactive fiction apart from their dead tree cousins is just how non-book-like they have become. Sure, inkle's Sorcery! games have text, but there's so much more that it feels more like an RPG. Warlock of Firetop Mountain is following suit. Listen to this:

Tin Man Games wrote:
Our new release coming to Steam (and later to iOS/Android) is a digital re-imagining of the very first Fighting Fantasy gamebook, The Warlock of Firetop Mountain, originally written by Ian Livingstone and Steve Jackson. We’ve turned the paperback into a table-top solo RPG where you choose a digital figurine and move it around an epic 3D map that slots together as you wander through Zagor’s domain. We have quadrupled the word count of the original book and each character has their own motivations for being in Firetop Mountain, changing the way the gamebook is written and choices presented. Combat is fought using the digital miniatures in a simultaneous, real-time system called GridBluff, and the game includes over 100 unique hero and monster figurines.


Woohoo!



It sounds like we can expect the final product on Steam in August with iOS/Android versions to follow.

As usual, more info as we get it. Personally, I can't wait to see this thing in motion.


Fable Fortune is a new CCG and it's on Kickstarter
Back in the early 2000's I spied an early build of a game called Fable while at Gen Con. This was when the convention was still in Milwaukee and the greatest game store in the world, Napoleons, was still in business. Good times. To this day I remember being completely blown away by the visuals. Never played the damn thing, but I remember it looked unreal.

Fifteen years later and I still haven't played Fable, nor any of its sequels. Thus, seeing news of a new CCG based on the franchise didn't really do it for me. Checking out the Kickstarter, however, it actually looks pretty top notch. The gimmick that really grabbed me was the ability to play either cooperatively or competitively with other players.

Take a look at this gameplay video and tell me it doesn't look cool:



The Kickstarter is looking for over $360K and they've only managed to scrape up about $80K thus far. They still have 19 days to go, but they have quite a bit of scratch to come up with in only a couple weeks.

The game is expected to come to Steam for Windows as well as Xbox One with iOS and Android versions close behind. The money from the Kickstarter is needed to get a closed beta rolling for PC.

Head over and take a look at the Kickstarter. You might be surprised. I was.
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Thu Jun 9, 2016 10:46 pm
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App News: Pathfinder and XenoShyft get more updates and Mini-Pack 3 Arrives for Sentinels

David Neumann
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Sentinels of the Multiverse Wraps Up Season One with Release of Mini-Pack 3
Word came down this morning from Mt. Handelabra that the one and only Sentinels of the Multiverse is getting larger. Like Leon.



This time it's Mini-Pack 3, which is the final piece of the Season One puzzle. From this point forward, we season pass holders are out of luck (until we buy the next season pass, that is). What comes in Mini-Pack 3? I'm glad you asked:

- Sentinels of the Multiverse: Guise Hero Character
- Sentinels of the Multiverse: Wager Master Villain Character
- Sentinels of the Multiverse: Omnitron IV Environment

Of course, there's always some variant cards to find. This time it's Santa Guise and, before you ask, I have no idea what that is.

That's not all! The app has also been updated to version 1.9 which brings along a bit of its own coolness:

Handelabra wrote:
-You can now view your collection of Weekly One-Shots covers in grid format.
-The New Game screen now also supports sorting decks by difficulty/complexity.
-Multiplayer chat has an improved font (Comic Neue) that supports lower case, multiple languages, and special characters.
-Various miscellaneous bug fixes.


You can nab Mini-Pack 3 for $2, or just download it if you own the Season One pass. Of course, you'll need the base game to do that:

- Sentinels of the Multiverse for iPad, $10
- Sentinels of the Multiverse for Android, $10
- Sentinels of the Multiverse for Kindle, $10
- Sentinels of the Multiverse for PC/Mac, $10



Pathfinder Adventures Gets a Mini-Update, More Bugs Squashed
Despite the fact that it's kind of a bug-ridden mess, Pathfinder Adventures from Obsidian Entertainment and Paizo Publishing has become my favorite iPad game of 2016. Lucky for us, Obsidian is on top of things and trying to smoosh the bugs as they appear. We've already received two major patches and just earlier this week they dropped a hotfix that eradicates several of the larger ones introduced by the latest adventure deck, Pathfinder Adventure Card Game: Rise of the Runelords – The Hook Mountain Massacre Adventure Deck 3.

No new content in this one, but we do get the following:

Obsidian wrote:
- Here Comes the Flood: Fixed an issue where you couldn't explore if an undefeated Nightbelly Boa was at the top of the deck
- Seelah no longer sees the future when using Inspired Grace while recharging a card, or performing certain location checks
- Additional fixes implemented for Quest Mode saves that cannot be loaded
- Saves pre-1.0.3 can now be synced to the cloud
- Here Comes the Flood can no longer be won by forfeiting
- Connectivity messaging now easier to close
- Daily Gold timer changed to UTC from PST


Not a huge list, but we'll take what we can get. Now, how's about Pathfinder Adventure Card Game: Rise of the Runelords – Fortress of the Stone Giants Adventure Deck 4?

- Pathfinder Adventures for iPad, free
- Pathfinder Adventures for Android, free



XenoShyft Gets Another Update
XenoShyft getting an update really isn't news. Nothing that happens this often can be considered "news", can it? It was just last week when the last update landed and this week we have another one.

No huge additions, but Cool Mini Or Not is busting their chops perfecting this game, so they deserve some praise. Here's the patch list:

Cool Mini or Not wrote:
-Fixed an issue with Vindicator Armor hanging the game
-Fixed an issue where used cards might linger forever in the "casting card" slot
-Fixed an issue with Smartlink Armor allowing illegal equip actions.
-Fixed an issue where Bishop would only get buffed once per round
-Fixed an issue where equipment would lose Weapons/Armor Divisions Wave 3 buffs
-Overseer will now always spawn Gatherers when appropriate, even if the Hive deck has none


XenoShyft is becoming (or has already become?) one of the best digital ports on the App Store and it appears that CMON is set to push it all the way to the top. If you haven't tried it yet, you can pick it up for iOS, Android, and PC/Mac.

- XenoShyft for iOS Universal, $5
- Xenoshyft for Android, $5
- XenoShyft for PC/Mac, $10


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Wed Jun 8, 2016 8:05 pm
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App News: Cthulhu Realms Released on Android and Warhammer 40K: Regicide Arrives on iOS

David Neumann
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Cthulhu Realms Released for Android, iOS Coming Soon
Regardless of what you think of Star Realms, you have to admit they did the digital version right. Not only did they make it so you could buy it once and play it on any platform, but the game itself is quick enough that mobile is a perfect fit.

Star Realms designer Darwin Kastle created another game which is basically Star Realms with a Lovecraftian theme, Cthulhu Realms. It, too, is coming to digital and, in fact, has already arrived for Android. Let's get you a blurb:

White Wizard Games wrote:
Free Version

• Drive people insane everywhere - play across devices.
• Crazyily addictive deckbuilding game.
• Tutorial teaches you how to make people crazy in minutes.
• Awesome, comical art.
• Play VS the AI.
• 8 silly campaign missions!

Full Game Additional Features

• Play the AI on 2 different difficulty settings.
• 8 more fun campaign missions.
• Battle your friends face to face with Pass and Play.
• Play against many more opponents online.
• Challenge a friend to online Player v Player combat


The game is free to download, and an iOS version will be coming soon. For now, pick it up at Google Play.





Warhammer 40K: Regicide Comes to iOS
Yes, there are about 1.24 million Warhammer games on the App Store, but Warhammer 40K: Regicide is the only one that looks and plays like chess.

Yes, chess.

I'd talk more about it, but it's Friday afternoon and I'm feeling blurby:

Hammerfall Publishing wrote:
Regicide is a brutal take on one of the greatest turn based strategy games of all time. The game fuses multiple phases of combat with dynamic action. Maneuver your army into place and unleash a devastating array of tactical abilities to crush your enemies. The game offers two distinct modes:

Regicide Mode:

Plan the attack and command your soldiers through two phases of combat. Open fire on your enemies, utilize tactical abilities and unleash psychic powers to crush your foes. Fight your way through violent single and multiplayer battles to destroy everything that stands between you and certain victory.

Classic Mode:

Sharpen your tactics in both single and multiplayer games based on traditional chess rules, executing brutally violent kills in dramatic battlefield terrains. Select your race and go to war online against opponents from all over the world in the fully cross-platform multiplayer mode.

Key Features:

• 2 unique game modes: Play in both Classic chess and extended Regicide game modes.
• Online and single player: Test yourself against our AI in both Campaign and Skirmish and bring your new skills to bear against opponents in multiple online game modes.
• A cunning AI: Sharpen your skills verse 5 different AI difficulty settings in both Classic and Regicide.
• Local multiplayer: Face off against live opponents in local hotseat matches.
• Asynchronous gameplay: Take your game with you and challenge your friends to multiple asynchronous matches.
• Competitive online leaderboards: Compete against your friends and the world with live Classic and Regicide Leaderboards.
• 50 mission single-player campaign: Join Captain Dracomedes as he fights for Hethgar Prime with the Sons of Sanguinius in the 50 mission, fully-narrated campaign: The Angels of Death.
• 2 unique races: Play as the indomitable Space Marines or blood thirsty Orks, each with their unique strengths, weaknesses, abilities and strategies.
• 11 unlockable Chapters and Clans: Requisition one of 11 iconic Space Marine Chapters or Ork Clans to field in multiplayer and skirmish matches
• 36 exclusive models: Tailor your army's appearance by progressing through Campaign, Skirmish (VS AI) and Online Leaderboards.
• 45 unique player and unit abilities: Unleash an overwhelming array of player and unit abilities to bring devastation to your enemies. Customize your ability loadouts to match your play style.
• Localized in 8 different languages: Play in English, French, German, Norwegian, Italian, Polish, Russian, and Spanish.


You can pick up Regicide for iOS Universal ($4) or on PC where it's currently on sale for just under $5.


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Fri May 20, 2016 9:33 pm
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