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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Galaxy Trucker Expands, Colt Express Details Emerge, Guild of Dungeoneering Ready to Grow and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Galaxy Trucker Updates with Alien Technologies Expansion
Last Friday Brad posted one of our Gen Con videos showcasing the new expansion coming to one of our favorite digital ports, Galaxy Trucker. Little did we know that it would arrive on our tablets only five days later.

Yesterday Czech Games Edition released version 2.0.25 which includes the Alien Technologies expansion (available via a $5 IAP). Here's the blurb, but to really get a feel for what the expansion includes, watch our video from Gen Con below:

CGE wrote:
Brand new Alien Technologies digital expansion!

- 42 single-player challenges
- 15 new types of ship component, including TOTALLY AWESOME space catapult!
- an unlimited variety of new ship designs
- new adventure cards
- new alien crew members with various specializations
- tons of dialog with both old and new characters
- multiplayer missions specially designed for this expansion




- Galaxy Trucker for iPad, $3
- Galaxy Trucker Pocket for iPhone, $3
- Galaxy Trucker for Android, $3
- Galaxy Trucker for Kindle, $5
- Galaxy Trucker for Windows Phone, $5



Colt Express Info Appears Online
As we mentioned last week, Asmodee has announced that a digital version of Colt Express is in the works. That was all the information we had on the port until today. Looks like the Colt Express devs have started a blog and it's full of new information about the upcoming game.

That developer is Frima Studio and, most importantly, have pinpointed Colt Express' release window as October of this year. From the lone screenshot, it seems that they're keeping the 3D feel of the game intact on our screens (and I think I even see a stagecoach in the background...hmmmm). They also mention a story mode (which I'm guessing is a solo campaign) as well as online multiplayer.



There's a bunch of good information at the site, so head on over and check it out.

We'll try and get in touch with the devs ourselves and see if we can't get you more information as it nears release.



Guild of Dungeoneering Expanding on August 30
One of the best non-boardgame ports of 2016 is the mobile version of Guild of Dungeoneering. To be honest, I didn't have high hopes for this one when I read the iTunes blurb, but it's turned out to be a major time sink for both me and my kids. It's a fun game with more depth than you'd expect at first glance.

The game has been available since 2015 on Steam, and there are already a couple of DLC packs available there. Lucky for us, they're bringing them over to mobile with the first one, Pirate's Cove, releasing for iOS and Android on August 30.

The expansion includes a new region to explore (but first you need to find the pirates' map) that holds 21 new quests, 27 new items to loot, and 23 new critters to fight. It also has three new classes to unlock: Drunken Sailor, H2OMancer, and the Swashbuckler.

From Pocket Tactics we learned that the expansion will be free for everyone who buys Guild of Dungeoneering before it releases. No word on what happens after that, so if you're curious at all, now's the time to buy.

- Guild of Dungeoneering for iOS Universal, $4
- Guild of Dungeoneering for Android, $4
- Guild of Dungeoneering for PC, $15





Carrier Battles for Guadalcanal Gets (Another) Major Update
We don't talk wargames too often here at [insert appropriate blog title here], but one that caught my eye back when I did pay attention to such things was Carrier Battles for Guadalcanal. With such a distinctive moniker, it has to be good!

It actually is a pretty great game, albeit one that I only grasp about 3.473% of. It's definitely not for newbies and might be the most complex game I've ever downloaded. Still, if you're a wargamer, it's worth a look.

The latest update is a doozy:

Cyril Jarnot wrote:
- Air unit could be damaged
- Air to ground factors of airplane has been reviewed
- Improved AA defense of airfields
- Japanese AI improvement: better reaction against US forces blocking Japanese transports
- Airfields in New Guinea have been removed from Santa Cruz and Guadalcanal scenarios
- The Range of P39 and P40 has increased
- Bug fixes

In-app Content ($1 IAP)

- 10 What-ifs split between Coral Sea, Midway and Guadalcanal scenarios
This is a very nice way to balance the game from one side to another and to test some likely historical events


Carrier Battles puts you in the shoes of the US Navy in the Pacific Theater of WW2 against an AI controlled Japanese Navy. This is just the latest in a slew of updates, and future updates are planned including 2-player mode and more.

If you consider yourself a grognard at all, you should probably give this one a look.

- Carrier Battles for Guadalcanal for iPad, $5
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Thu Aug 18, 2016 12:00 pm
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Gen Con Digital Report #4: Playbook for Pathfinder, Pathfinder Adventures Updates, AEG Talks Smash Up, Magic Puzzle Quest Updates, and Conan Exiles

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Gen Con Digital Report #4





Dave and I had a great time at Gen Con this year. We can safely say that digital board games are back in a big way in 2016 (after a lackluster 2015). Each of these 25 videos is packed with info, announcements, and more.



Playbook App for Pathfinder
We had the chance to chat with Trapdoor Tech about their upcoming digital game books for Pathfinder Roleplaying Game. This app hopes to make the entire tools needed for a session available on your iPad. This is everything from characters sheets, to DM references, to a library of modules. Check out the video to see how it is coming along.





Pathfinder Adventures Updates from Obsidian
We had the chance to chat with Obsidian Entertainment about the future plans for Pathfinder Adventures. See the full details the video.





First Look at Battletech Gameplay
When we learned last year that Harebrained Schemes was working on a reboot of BattleTech for digital platforms, we were excited. This year we actually got a chance to check it out. See some early footage in our video below.




Magic Puzzle Quest Updates
We had the opportunity to chat with the makers of Magic: The Gathering Puzzle Quest and learn a bit more about their plans for the near future. Check out the video for full details.




AEG Talks Smash Up
We'll have more details on Smash Up coming from Nomad Games Ltd (II) in the near future, but for now we have an excellent interview with Alderac Entertainment Group dropping a few hints about the upcoming project.




Conan: Exiles
Funcom, the team behind the Conan MMO is now hard at work at a survival game set in the Conan universe. We've got more details in the video on this property that spans many media.

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Wed Aug 17, 2016 1:59 pm
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Gen Con Digital Report #3: Lanterns Digital, Roll For It Announced, Specter Ops Helper App, Bezier Helper Apps

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Gen Con Digital Report #3





Dave and I had a great time at Gen Con this year. We can safely say that digital board games are back in a big way in 2016 (after a lackluster 2015). Each of these 25 videos is packed with info, announcements, and more.



Lanterns Goes Digital
Another app we stumbled upon at the show was a digital version of Lanterns: The Harvest Festival from Dire Wolf Digital. This app looks beautiful and is headed into beta soon. Check it out in the video below.





Roll For It Announced
Calliope Games is teaming up again with Thunderbox Entertainment to bring Roll For It! to digital platforms. See the first screenshots in the video below.





Specter Ops App Demo
We got to catch up with Emerson from Nazca Games and check out the upcoming Specter Ops App. It seems like it may become an essential tool for this game.





Bezier Shows Off Colony App and One Night Aliens
We got to chat with Ted Alspach about two new companion apps coming from Bezier games. Learn more in the videos below



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Tue Aug 16, 2016 3:00 pm
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App News: Sorcery 4 Gets Dated and Solitairica Coming Next Week

David Neumann
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Inkle Announces Release Date for Sorcery! 4
There are very few things in the world that I enjoy more than the Steve Jackson's Sorcery! series from inkle Studios--Star Trek, Neil Gaiman, and feet come to mind. I've been waiting a long time for the fourth and final installment of the series to release and yesterday inkle finally announced when we can expect it to land for iOS, Android, and PC/Mac: September 15.

For those of you who have no idea what I'm talking about--and I'm talking Sorcery!, not the feet thing--let me explain. The Sorcery! series is based on a series of four gamebooks released back in the 1980's and written by Steve Jackson (II). What made the series different than other Fighting Fantasy gamebooks is that it was a campaign of sorts. Your character carried over from book to book and people you met would turn up in later books and would react depending on if you'd met them before. Items you found earlier would turn up later as spell components or needed as a trinket to trade with an NPC. It was the closest thing you could get to an actual RPG without getting a bunch of friends together and blowing your allowance on Cheetos and Mountain Dew.



Inkle took the series and converted it to digital but didn't just recreate the dead tree versions on an iPad. Each game feels like an RPG rather than a gamebook and by the third volume they've slipped completely beyond the realm of the gamebook by introducing time altering mechanics that simply wouldn't be possible in a paper format.



Like the gamebooks the digital version allows you to bring your character throughout each adventure, so when the fourth book lands you'll be able to run through an entire campaign from your puny beginnings in Analand to triumph (or defeat) in Mampang. I cannot wait to see what they've done with this book, the largest and most complex of the series:

inkle Studios wrote:
Whether you're starting here or completing an ongoing quest, Sorcery! Part 4 is the longest, most complex, and most devious installment of inkle's acclaimed narrative series. Here's just a small sample of what this open-world adventure has to offer:

A full tutorial gets new players situated while suitable difficulty challenges those continuing on.
Past choices and old friends will come back to help -- or haunt -- as you look for a way into the Archmage's impenetrable Citadel.
Disguises will allow you to slip around unnoticed, but be warned, some people you meet won't like who you're pretending to be!
Multifaceted supporting characters can be befriended, betrayed, manipulated... and even seduced.
Over forty magical traps await your unique, cunning, and devilish solutions.
Stunning new cartography, hand-drawn by illustrator Mike Schley, includes 3D buildings that can be explored inside and out.
A plethora of possible endings are in store -- both triumphant and tragic.


Brad should have a review (or "first look" if you like) when the game launches in the middle of September. Until then, take a look at the trailer and join me in waiting. It's going to be a long month.





Solitairica Coming to iOS on August 25th
Hey! Solitairica is coming to iOS next week! What the hell is Solitairica you ask? Well, it's a card game that's also a roguelike that plays like solitaire. In concept it's a bit like Card Crawl, but the gameplay is completely different.

I've been lucky enough to be in the beta for a bit (and it's been out for PC/Mac since the end of May) and it's actually a ton of fun. Your goal is to fight your way through 18 monsters until you reach the Big Bad at the end and complete the game. Each fight is played out with cards that are arranged in a manner similar to Free Cell. Your goal is to draw a card and then string together a series of cards, removing them from the tableau. Remove all the cards and you defeat the monster. Of course, every time you draw a new card the monster gets to act and do some special ability which is based on its deck of cards.

Sounds simple, but they add a bit of strategy to the game in a few ways. Each suit will add to one of your power meters increasing your strength, agility, etc. You use these abilities to cast spells which can heal you, remove cards, provide shields, and a bunch of other stuff. Between battles you can shop for more spells or items with the stipulation that you can only have 6 spells active at a time and a limited number of items. Thus, you'll need to switch out spells and items to pick the best set for the current critter you're taking on.

The game has 2 currencies, but there's no IAP in the game. You earn gold by beating monsters and putting together long strings of cards. You earn gems at the end of each run (the farther you go the more you earn) and also via some special cards that appear as you progress farther in your quest. The gold purchases the aforementioned items and spells while the gems unlock new character classes or special abilities for each character class. For example, you start as the Warrior class and can add special abilities to different cards if you spend gems such as Kings giving you extra armor or Queens removing cards from the back of card rows.

There is a lot to unlock and see in the game. I've been in the beta for a couple months now and still have a long, long way to go. It's a great game for mobile in that you can play for a few minutes at a time if pressed, or take your time and sink a couple hours in if you're just laying around on the couch.

If none of this makes any sense (and it probably doesn't...I'm writing this at about 1:30 am), check out the trailer. You'll get a good idea of how it all plays there.


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Tue Aug 16, 2016 12:00 pm
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App News: Eclipse Coming to Android and PC/Mac, Pathfinder Gets New Dice, and Total War Coming to Mobile

David Neumann
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Eclipse Making Its Way to Android, PC/Mac
From the Out of the Blue Files comes this tidbit from Big Daddy's Creations. You remember them, right? They hit the digital board game scene strong with titles like Neuroshima Hex! and then Eclipse: New Dawn for the Galaxy and then kind of stopped. Neuroshima Hex still received some new armies here and there, but it seemed like development on Eclipse had ceased.

Not so, apparently, as Big Daddy's Creations just announced that the famed 4X sci-fi game is heading to both Android and PC/Mac, and it's happening in September. Yes, this September. Like in a month.

Well, the Android version is due for September. The PC/Mac version needs your help by getting greenlit on Steam. If you want to see it on Steam, head over here and vote for Eclipse.

There's no mention of any updates to the game itself, so it appears that the Android version will be the same as the iOS one. We'll let you know when it lands on Google Play.

- Eclipse: New Dawn for the Galaxy for iPad, $7





Pathfinder Adventures Gets Update and Custom Dice
If you were hoping the next big update for Pathfinder Adventures would include new adventure decks then this news will annoy you. That said the latest update does include some mighty cool stuff, and new content can't be far behind. Can it? Hello?

The latest update introduces Daily Challenges which are one-shot challenges you need to complete to earn bonus gold. The other big addition are customized dice. You can find dice skins in treasure chests, and then equip them onto your characters. It's more than just bling, though. Imagine giving each character a different skin. Now, you'll be able to tell exactly where each die is coming from during challenges. That's going to be mighty helpful, but a little annoying that you have to find them in treasure chests. I bought 10 chests and only found one new dice skin.

Here's the full patch notes:

Obsidian wrote:
Dice Skins

Dice skins are now available in game! You have a chance of acquiring them from treasure chests and can hold a maximum of 6 copies of each skin.

Dice Skins have several recolors, and some have special visual effects.
Dice Skins are equipped on characters.
When you acquire more than 6 instances of the same Dice Skin, it will be automatically salvaged for gold.
Dice limits are on a party basis - so dice equipped in Party 1 are available for characters in Party 2.
You can view the new Dice Skins in the Gallery.
You can only equip new skins on characters from the Character Selection page. Expand the ellipsis (...) next to the character and select dice to be taken to the dice equip screen.

Daily Challenges

Daily Challenges are now available! Once a day, a new challenge will be available for you to complete for bonus gold.

The current Daily Challenge can be viewed on the Main Screen.
A popup will appear showing your total progress whenever you complete a step toward the goal.
Rewards are granted instantly upon completion.
Daily Challenges reset every day at 5pm, PST. Make sure you complete it before then!

Now to get on to the rest of the fixes starting of course, with our Top Community Issues!

TOP COMMUNITY ISSUES

As always, these are issues you have all helped to bring to our attention here on our forums. We can't thank you enough for your feedback on the game! These 3 issues have been the most discussed here and these, along with many more, will be fixed when 1.0.3.7 goes live!

Quest Mode: A fix has been implemented for a rare issue that could make a story mode save load when trying to load quest mode. This fix does not resolve existing issues with the saves.
Quest Mode: An issue where the game would lock up when acquiring a spell reward has been resolved. People experiencing this issue should now be able to proceed normally.
Store: Characters: You can now properly view character powers in the store's "see more" section.

OTHER FIXES

And now for the rest of the fixes we've addressed in this patch, broken down by type!

Progression Breaks
Goblin Warchanter: Fixed a progression break that could occur if a display spell was played during the wisdom roll.
Story Mode: Crow Bait: Fixed a progression break that could occur if taking damage from a summoned monster when the Blood in the Sand wildcard is active.
Tutorial: Fixed some issues that could prevent loading a tutorial save.
Quest Mode: Fixed some issues that caused progression breaks, including one that could occur if Warrens was the last open location.
Tickwood Boar: Fixed a rare progression break caused by the Tickwood Boar's BYA check.
Brodert Quink: A progression break that could occur when played after an encounter has been resolved.

Cards
Brooch of Shielding: Can now correctly be recharged for non-combat damage.
Flasks: Dice now correctly only apply to characters at the current location.
Medusa Mask: Can no longer be used on the Donkey Rat's summon.
Gale Armor: You can now properly recharge other magic armors after using Gale Armor's end of turn power.
Giantbane Battleaxe +1: Now properly adds a d10 when used against Giants.
Graul Ogrekin Henchmen: Text issues with the auto roll power fixed.
Mail of Escape: Can now be recharged at the end of turn when in discard phase.
Poog of Zarongel: No longer plays the banish animation when buried.
Skull Ripper: Now properly restricts wands.
Strength: Card art has been updated.
Superior Leather Armor: Damage is now mitigated correctly when using recharge/bury powers.

Character
Ezren: Expanded spellbook now properly activates from Display cards.
Lem: Loot now properly adds to his hand when selected as his favored card.
Sajan: Reload now properly recharges discarded bows.
Seelah: Fixed a minor visual issue that made the helper glows disappear when using Inspired Grace.
Valeros: Weapon Supremacy now properly applys to ranged discards used to aid another's check.

Gameplay
Rules: If a non proficient character plays a display spell on the final turn of the scenario, the spell is now properly banished.
Rules: You should no longer be able to play two cards of the same type on the same check (unless they state otherwise).

General
Cards: Contextual Buttons that show when zooming in on a card now appear in more instances (such as being forced to bury a card from discard).
Crow Bait: Fixed an issue where the Scout's BYA power could trigger the scenario power.

Locations
General Store: Fixed an issue that could grant extra items to the location when closed.
Turtleback Ferry: At Location power now works in Here Comes the Flood.
Farmhouse: Off-turn characters playing allies to aid a check at the Farmhouse no longer get their allies buried.
Shimmerglens: Now properly allows you to choose to not reset your hand.

Permadeth
Fixed an issue where dead characters could be used in new parties.

Quest Mode
Character Icons on Character Selection will now show the current level of the character.

Store
Treasure: Some additional fixes have been made to prevent the chest opening animation from breaking.
Gold: Updated description of Daily Gold to better clarify how it works.

UI
Audio Sliders: An issue making it difficult to move the sliders has been resolved
Character Sheet: UI issue that sometimes occurred when a character had +4 to a skill has been fixed.
Legendary Difficulty: Lines should now better behave when moving around the map
Locations: You can now zoom in on cards that summon others (Skeleton Horde, Goblin Raid, Zombie Nest, etc)
Rewards: You can now zoom in on awarded cards


- Pathfinder Adventures for iPad, free
- Pathfinder Adventures for Android, free



Rome: Total War Coming to iPad
The Total War series of games has nothing to do with board games, but we think they're probably right in your wheelhouse so we're going to report about them anyway. Last Friday, The Creative Assembly announced that Rome: Total War would be making its way to iPad.

This is a full port of the PC version with the full campaign intact and the ability to play as any one of 11 factions. The controls have been reconfigured for touchscreens, so hopefully moving all those troops in real time won't be the mess I pictured when I first heard about this.

The expansions, Rome: Total War – Barbarian Invasion and Rome: Total War – Alexander, will be released in the near future as IAP.

No exact release date for this one, but we do know that you'll need an iPad Air or later (or iPad Mini 2) to play it. We'll pass on more as we get it.





Patchwork and Heroes of Normandie Receive Updates
No major news here other than both of these great ports received updates in the past few days. Patchwork The Game's was on the minor side, but the patch for Heroes of Normandie is rather major.

First, the Patchwork update:

DIGIDICED wrote:
- IAP fix
- fixed auto pass 1 patch bug
- fixed visual bug granting buttons to the wrong player when the AI was playing in first place
- fixed the positive scoring always resetting


You can pick up Patchwork for iOS and Android.

- Patchwork the Game for iOS Universal, $3
- Patchwork the Game for Android, $3


The Heroes of Normandie patch is a bit more extensive:

New Features and Changes:
* Added support for autorotation.
* Added a new Credits screen reachable by tapping the logos in the main menu.
* After the completion of the tutorial, the player is now brought to the End Campaign screen.
* The completion of each campaign now awards the player 1000 extra points, plus 2000 extra points for Rogue campaigns!
* Disabled the autoscroll feature in the RULES WIKI section.

Bug Fixes:
* Fixed an issue that could prevent Julie to be unlocked at the end of the tutorial campaign.
* Fixed a bug that could cause the game to crash in the Unit WIKI section. The list is now also much smoother to scroll.
* Fixed an issue that could cause an uninitialized cell to be shown in the Multiplayer section before downloading the Game list.
* Fixed the "BURST INTO ACTION" card, which was missing in the Russian version
* Fixed the "HIGH COMMAND" card, which was untranslated in German and French (both armies).
* Fixed many French strings that were not translated in the Tutorial.
* Corrected an Issue in TUTORIAL 3 that could cause a crash if moving a unit unit while spotting an enemy.
* Fixed the back side of the 902 PANZERSCHRECK.
* Fixed the turret of Pipkin's Tank
* Fixed an issue that caused Zundapps and Jeeps have an infantry yellow shield hiding their defense bonus and to display TARGET instead of their name.
* Fixed an issue that could cause the game to crash if zooming while shooting a target.
* Fixed a build setting which could cause random crashes on some configurations.


- Heroes of Normandie for iOS Universal, $15
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Mon Aug 15, 2016 5:14 pm
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Gen Con Digital Report #2: Codenames Digital, Evolution Digital, Galaxy Trucker Update, Academy Games Shares Future Plans, SOTM Season and more

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Gen Con Digital Report #2





Dave and I had a great time at Gen Con this year. We can safely say that digital board games are back in a big way in 2016 (after a lackluster 2015). Each of these 25 videos is packed with info, announcements, and more.



Codenames Digital Appears
Next up from Czech Games Edition, we got to check out Codenames with Vlaada Chvátil. Last year we just got a tease and now we have a the first gameplay footage. This is one you don't want to miss.





Evolution Gameplay Revealed for the First Time
We had the chance to chat with North Star Games, LLC about their growing digital team. Best of all, we got in-depth look at the upcoming digital version of Evolution. Things are looking great!





Galaxy Trucker Update Coming
The Galaxy Trucker app has been one of the most enduring games in the genre. CGE has continued to push the envelope with new updates and things that could really only happen in-app. This Alien Technologies app, coming soon, they've really leaned into that. This is a selection of challenges each featuring new rules, some that only work in a digital format.





Academy Games Digital Updates and Surprises
We've known Academy Games has been hard at work with HexWar on 1775: Rebellion for digital platforms. At Gen Con we learned that they are also working on Conflict of Heroes: Guadalcanal – The Pacific 1942 as well. This sounds like an awesome future for wargaming on mobile.





Handelabra Chats Sentinels Season 2
Sentinels of the Multiverse has been one of our most followed digital board games. It is exciting to see it more on to Season 2. We were lucky to have the chance to chat with Jeremy about what is coming next.





A Wild Super Dungeon Tactics Appears
One of the biggest surprises for us at the show was Super Dungeon Tactics, a digital take on Super Dungeon Explore. It looks like it will be coming in October. You can learn more details in the video.

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Fri Aug 12, 2016 3:00 pm
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App News: The Game Gets an Update and a Bunch of New Releases Hit the App Store

David Neumann
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The Game Gets Major Update
Need proof that 2016 has been a stellar year for digital board games? Look no farther than the digital version of The Game: Are you ready to play The Game?. In 2015 it would have been a contender for the best port of the year. This year, it's just another good port in a sea of them. It is a really good port, though, and one that is still on both my tablet and phone nearly five months after being released.

This morning, The Game received a major update and became even better. One of the failing of the original game was the lack of an Undo feature. As such, it was far too easy to slide a card into the wrong pile or select the wrong card to begin with. That's no longer the case as you can now undo turns simply by moving the last played card again. That's not all:

- New undo functionality: Just move the last played card again!
- Added an option to continue the current game at any time
- Listening to your own background music is possible now
- Added a new achievement: "Found it on the App Store"
- Fixed two typos in the instructions
- Fixed empty lines in the leaderboard
- Additional bugfixes and optimizations


You can nab The Game right now for both iOS and Android.

- The Game - Play...as long as you can! for iOS Universal, $3
- The Game - Play...as long as you can! for Android, $2.84
- The Game - Play...as long as you can! for Kindle, $3.36



Agricola All Creatures Big and Small Hits the App Store
With Gen Con and then a vacation under my belt this past week, I'm a bit behind on all the goings-on at the App Store. As such, some of these might be old news, but they're new to me. In other words, you're going to have to deal with it until I get caught up.

The first big release of the past week is from DIGIDICED and is another 2-player game from Uwe Rosenberg: Agricola: All Creatures Big & Small.

ACBaS was released on Tuesday for both iOS Universal and Android and here's the blurb:

DIGIDICED wrote:
Agricola: All Creatures Big & Small is a digital adaptation of Uwe Rosenberg's award-winning two-player board game featuring farming and livestock breeding.

You’re in charge of growing a farm from its simple beginnings -- just a hut and some fields. Send your workers to the village market to barter for goods and livestock. Breed different animals. Eventually, with your ever-growing animal population and special buildings, you’ll compete against your neighbors to see who has the best farm!

You only have three workers in each of the eight rounds, so make your decisions count. Play against AI, or claim your plot on a worldwide leaderboard and become a strategy game legend.


KEY FEATURES:

1. Experience another faithful boardgame conversion from the studio behind Le Havre: The Inland Port and Patchwork.
2. Engage in exciting 1v1 cross-platform multiplayer matches against players from all over the world.
3. Focus on breeding the largest and most varied livestock.
4. Use the Playback feature to review your best games and learn new tricks from the pros.
5. Stay on your toes with challenging AI.


- Agricola All Creatures Big and Small for iOS Universal, $5
- Agricola All Creatures Big and Small for Android, $5



Blood Moon Expansion Now Live for Talisman
Another casualty of my recent escapades is the latest expansion for Talisman: Digital Edition, Talisman (fourth edition): The Blood Moon Expansion. This one adds over 100 new adventure cards, new endings, new spells, new characters, and a werewolf. There's also a day/night cycle and more.

This eighth expansion pack for Talisman: Digital Edition adds 111 new Adventure Cards, 10 new Spell Cards, 1 Time Card, 6 Lycanthrope Cards, 3 Alternative Ending Cards, 3 new characters and the Werewolf, a feral creature that players manipulate against each other.


The expansion seems to be available for both the PC/Mac and Android version, but doesn't appear to be on the App Store for iOS yet. Not sure why, but I have a call in with Nomad to see if they can clear it up for me.

- Talisman for iOS Universal, $4
- Talisman for Android, $3
- Talisman for Kindle, $3
- Talisman for PC/Mac, $7.50





Eisenhorn: XENOS Released
The App Store is littered with games set in the Warhammer 40,000 universe, most of them tactical or strategic beasts. Today, we get our first adventure game set in that universe, Eisenhorn: XENOS.

The game puts you in the shoes of the titular Eisenhorn who just happens to be an Inquisitor and all around badass.

Pixel Hero Games wrote:
‘Eisenhorn: XENOS' is an immersive, fully 3D adventure game, adapted from ‘Xenos', the first book in Games Workshop's best-selling ‘Eisenhorn' trilogy, written by award winning author Dan Abnett.

Set in the grim, dark future of Warhammer 40,000 ‘Eisenhorn: XENOS' lets you experience firsthand the story of Gregor Eisenhorn, an Inquisitor and member of the ‘Ordo Xenos', sent out to fight and protect the Imperium of man from anything that may threaten it.

Players will get to play through and experience the events of 'Xenos' as Eisenhorn himself (as voiced by Mark Strong), exploring the vast expanse of the Warhammer 40k universe in ways never seen before.

Game Features:

- Fully 3D exploration using agility, tech scanners, and psychic powers.
- A party system where the player can choose which characters to accompany them on missions. Different characters will enhance varying aspects of Eisenhorn's skills.
- Unlock and utilise the Imperium's most iconic weaponry.
- Fully voiced acted, with Mark Strong providing the voice for Eisenhorn.
- Full support of MFi game controllers, iCloud saving and Game Center.


They had me at Mark Strong. I could listen to him read casserole recipes.

Eisenhorn: XENOS is available for PC and iOS Universal, but you'll need a fairly recent rig to run it:

Pixel Hero Games wrote:
'Eisenhorn: XENOS' has been developed to run only for iPhone 5S, iPad Air, iPad Mini 2, iPod Touch 6th Generation and up.


It's also coming to Android, but isn't out on the platform yet.

- Eisenhorn: XENOS for iOS Universal, $10
- Eisenhorn: XENOS for PC, $15


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Thu Aug 11, 2016 7:12 pm
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App News: Mutant Chronicles: Doomtrooper Returns

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After many years being off the market, Doomtrooper is coming back. This time it will be an entirely digital CCG. Looks like this will be a joint project between Cabinet and Secret Cow Level. We had the opportunity to speak with the team behind this at Gen Con. Check out our interview for full details:



For more details you can head to their website and check out the full release:
Quote:

Cabinet Entertainment and Secret Cow Level are glad to announce the return of the Doomtrooper CCG on digital platforms. Development is already underway and a Kickstarter campaign is planned for the fall to give the game some added features and finishing touches. Bryan Winter, the original creator, is working with the development team to update the game and its rules for a modern audience. The team is currently reaching out to bring in more renowned designers, writers and artists to the project.

“We've been huge fans of Doomtrooper since its debut in 1994. Since I started working in the game industry it has been a dream of mine to create a digital version of Doomtrooper, so my friends and I could play together again now that we all live in different areas. Imagine my surprise and excitement when I discovered that Cabinet Entertainment was located literally down the street from me, which made this close collaboration possible,” said Justin Reynard of Secret Cow Level.

The game is developed to be cross-platform which will give you the ability to play Doomtrooper with anyone, no matter which device they use or what region of the world they live in. The internal alpha is currently running on OSX and Windows, with iOS/Android soon to follow.

“When Doomtrooper was originally launched it catapulted into one of the most popular CCGs on the market. Despite being out of print for more than 15 years, gamers worldwide kept the flame alive. When we met Justin we knew we had the right partner and we look forward to introducing a new generation of gamers to this amazing CCG,” said Fredrik Malmberg of Cabinet Entertainment.

Mutant Chronicles is a futuristic and dystopian world where mankind, divided into warring mega-corporations, largely has fled the devastated Earth, and colonized and terraformed the inner solar system and the Asteroid Belt. The opening of an alien portal on a newly discovered planet beyond our solar system inadvertently allowed the Dark Soul to seep into our plane of existence, and to unleash its Apostles and the Dark Symmetry. This permeating force corrupts mankind’s technology and sets it back several hundred years. Not only do the mega-corporations fight one another, now they face an even bigger threat, towards all of them.
The Mutant Chronicles franchise has its origins in the 90s and was wildly successful with two editions of the RPG, several board games, a computer game, the Warzone miniature game, and the Doom Trooper CCG, which had over 1,200 individual cards and sold more than 170 million cards in 16 languages. During the past few years the world of Mutant Chronicles has rapidly grown in popularity again with an RPG from Modiphius Entertainment, and the Warzone miniatures game from Prodos Games. A new version of the classic “Siege of the Citadel” board game is in development, also from Modiphius Entertainment, in partnership with Cabinet Entertainment.
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App News: All Creatures Big and Small Gets Dated, Tsuro Gets Non-Facebook Multiplayer and more...

David Neumann
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Agricola: All Creatures Big and Small Landing Next Week
Both of DIGIDICED's previous board game ports, Le Havre: The Inland Port and Patchwork The Game, were pretty great implementations of Uwe Rosenberg's 2-player games so we're excited to see how they bring another such game, Agricola: All Creatures Big and Small, to the small screen. We won't have to wait too long, as today they announced that Agricola: ACBaS will be coming next week on August 9th.

The release will be for iOS, Android, and something called Windows 10 and will have cross-platform online multiplayer. There will also be AI for solo play.

Digidiced wrote:
KEY FEATURES
* Experience another faithful boardgame conversion from the studio behind Le Havre: The Inland Port and Patchwork.
* Engage in exciting 1v1 cross-platform multiplayer matches against players from all over the world.
* Focus on breeding the largest and most varied livestock.
* Use the Playback feature to go over your best games and learn new tricks from the pros.
* Stay on your toes and try to beat the challenging AI.


The game will retail for $5 on all platforms and will also offer the Agricola: All Creatures Big and Small – More Buildings Big and Small expansion at launch via a $3 IAP.





Non-Facebook Multiplayer Comes to Tsuro Via Update
When it came out earlier this year, Tsuro from Thunderbox Entertainment and Calliope Games was a nearly perfect abstract app. Resembling the physical game from the pieces all the way up to the box, not many digital games come as close to capturing that "sitting around a table" feel. If the game had a weak spot it was the online multiplayer which was limited to games involving your Facebook friends.

Today Tsuro received a massive update which alleviates that issue and adds a bunch of other functionality as well:

Thunderbox Entertainment wrote:
NEW! - Multiplayer via iOS Game Center (with automatched opponents)
NEW! - Stat tracking for offline games
NEW! - Record, edit and share your best moves (supported hardware only)
ENHANCED! - Solo mode enhanced: see your friends pop-up as you blow past their top score. Use Facebook OR Game Center for score sharing.
FIXED! - Lots of little tweaks and bug fixes, mainly to the mulitplayer flow.


If you're an Android user, the app has been updated to use Google Play Multiplayer. If you want to do cross-platform play, there's still the Facebook option.

If you haven't picked up Tsuro yet, now's the time. Not just because it's been updated but the app is also on sale right now for only $3 (down from it's regular $5 price tag).

- Tsuro for iOS Universal, $3
- Tsuro for Android, $3



Hearthstone Set to Expand Again With New Solo Adventure
This news actually came out last week, but it's hard to gauge interest in Hearthstone: Heroes of Warcraft these days so I wasn't sure if I should include it. I know there's a lot of eye-rolling at mentions of the (still) mega-popular CCG, but then again there's that whole "mega-popular" part and Brad and I are in this for the clicks, after all...Let's start over:



Hearthstone Getting a New Expansion and The Content Will Shock You!
That's better.

In all seriousness, the solo adventure expansions are about the only things that get me excited about Hearthstone these days. I love the puzzly-ness of them, and will undoubtedly pick it up. The new one is titled One Night in Karazhan and deals with a ball being put on by the Archmage Medivh. The adventure will take place over four "wings" and will run $20. You can also buy the wings individually for $7/each. As has been the case with other solo adventures, you'll earn cards for every match you win and, in this case, that means unlocking 45 new cards by the time you're finished.

The best part is that the first wing is going live soon. Like, next week soon. Expect to see The Parlor wing go live on August 11th and the other wings following with one coming each week thereafter.

- Hearthstone for iOS Universal, free
- Hearthstone for Android, free
- Hearthstone for Kindle, free
- Hearthstone for PC/Mac, free


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App News: North Star Games' Evolution Coming to Mobile

David Neumann
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North Star Games Officially Bringing Evolution to Digital, First Teaser Released
We've kind of known that North Star Games, LLC has been working on a digital version of their rather awesome card game Evolution for some time. Two years ago we reported that they were starting up their own digital department specifically to bring Evolution to life and even as late as March 2016 we were showing off some new screens from the app. That said, they've never "officially" announced that the app was in development. Today they've officially announced it. Surprise!!!

Today North Star released the first teaser trailer for Evolution and it's mighty shiny. Almost as pretty as that first Armello teaser from way back that had us all oohing and aahing. Another similarity it shares with the Armello teaser is the complete lack of any gameplay footage. Teasers will be teasers.

This looks like a great blurb spot. Blurb incoming:

North Star wrote:
North Star Games is going Digital! For the past two years, the folks at North Star have been quietly working on a digital version of their hit game Evolution. They’ve assembled a team of eight video game experts with a passion to set a new bar in the digital board game world. You can follow their development at northstargames.com/digital. Come lend your voice to the discussion and help shape key features of the game!


We'll be talking with the folks at North Star later this week in the hallowed halls of the Indiana Convention Center when we storm Gen Con. We'll have more info (and hopefully some gameplay footage) after that. For now, go and watch the trailer.


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