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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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Wings of Death

Bobby Warren
United States
Glendale
Arizona
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Ben and I played a 50-point game of Warmachine because we were able to play fully painted armies and, at least from my point of view, it was nice to play with something other than battle groups. We rolled on the scenario table and came up with “Seek & Destroy.”

The battlefield is set up with a flag in the center and four more positioned in a square around it, each of them being 18 inches from the center flag on the diagonal towards the corner. The first player to score a control point from all five flags will win. The other way to win is to kill the enemy warcaster.

I played the Protectorate, but I used the all-in-one army from the previous edition as the starting point. I dropped two of the Choir members, replaced the Exemplar Errant Seneschal with the Officer and Standard Bearer, and swapped solos so I would have Saxon Orrick. So my list looked like this:

Protectorate of Menoth
Grand Scrutator Severius (-28 pts.)
• Reckoner (16 pts.)
• Vanquisher (17 pts.)
• Redeemer (11 pts.)
• Hierophant 3 pts.)

Choir of Menoth (x4) (4 pts.)
Exemplar Errants (x10) (16 pts.)
• Exemplar Errant Officer & Standard Bearer (4 pts.)

Saxon Orrik (4 pts.)
Vassal of Menoth (3 pts.)


Ben built a warlock-centric list using some of the things he wants to introduce during league play. His list:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)

Una the Falconer (4 pts.)
• Razorwing Griffon (7 pts.)
• Scarsfell Griffon (8 pts.)

Wrong Eye (17 pts.)
• Snapjaw (0 pts.)

Death Wolves (9 pts.)

Blackclad Wayfarer (4 pts.)


The main reason I decided to play the army is because of Severius’ ability to give +1 to attack and damage rolls to all friendly faction models within 16” of him. Then I promptly forgot about it the entire game. I also wanted to have some guns, and all three of the warjacks, the unit, and Orrick could shoot. If I had another painted Vassal Mechanik or painted Wracks, I would have traded out the Vassal of Menoth for two of them and hired Alten Ashley instead of Orrick.

Ben lined up Wrong Eye & Snapjaw to my left, Tanith and the battle group to the center, Una’s group, the Death Wolves, and the Blackclad to my right. I went first with most everything to the left and the Exemplars and Orrick to the right.

I went first and decided a slow approach would be best. I moved the infantry a little more aggressively, using some woods to shield them a little from the advancing Death Wolves, the griffons and the Blackclad. They cam through the woods and did a little damage, but I still had most of the unit left on my next turn and eliminated the Death Wolves, surprised Ben by doing a fair amount of damage to his Warpwolf with one charging Errant, and generally was a nuisance against the Griffons.

Ben was also taking the slow approach on the other flank. I scattered quite a few Redeemer shots into his side, but nothing was too damaging as I recall. Meanwhile, I learned that I should have worked hard on killing the Razorwing because the trample attack it can make against infantry is deadly!

Severius’ feat really hurt Ben because it reduced the control range for both Tanith and Wrong Eye, and it would have been the time for me to make a move. On his turn, he repositioned and waited until he could attack. Between the feat turn and the following turn I failed to do enough damage and ended up pretty exposed, even though I tried positioning to protect Severius. Ben cleared away the screening figures and took out poor Severius for the win.

Thoughts

I keep mentioning my stupid mistakes so I remember not to make them again. It really irks me that I completely forgot about the +1/+1 granted to models by Severius. I doubt it would have made much of a difference, but it could have.

I did decide that whenever I play this warcaster in the future, I will have a arc node so I can cast more of the spells in his arsenal while staying further back from the fray. Blessing of Vengeance, his bonded warjack, is a perfect fit and I need to get it painted.

In the future I will also probably bring along something that can work alone to try and score points for objectives, like the Allegiant of the Order of the Fist. It would have been useful to have one trying to run along the flanks to try and score the points.

Ben learned how deadly weapon master infantry can be and I am more likely to play with the Exemplar Errants in the future. No, they are not as powerful as they were in the previous edition, but they are still quite useful and did do quite a bit of damage before they were effectively wiped out.

We both had fun playing and even though I lost it did the trick to play a game with multiple units to manage beyond the battle group games we have been playing for the league.
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Sat Nov 26, 2016 8:27 am
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Journeyman: month 2, game 10

Bobby Warren
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Glendale
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Game 10: “Wait, it's over?”

My Protectorate, once again.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

The real downside to playing Menoth in this format is two periods (in our case, months) of playing without any way to speed up the warjacks. The worst part is everyone else getting better at the game with shooting warjacks. Having two of the most active players being Retribution players with all kinds of extra movement and shooting is depressing.


Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

Brigham set up the terrain, and there was a line of walls and terrain across the middle of the field, with the house in the middle and a hill to one side.

He went first and made a move to one side, so I shifted everything to the other, circling around a wooded area on my side of the table. He ended up moving in with the Griffon, but failed to do much to the Revenger. I took out that warjack, but from that point on my dice were failing me and I wasn't doing much damage. He used his movement shenanigans to get into good position and then other abilities to push the Castigator so it would be destroyed by the Manticore. All I had left against him was the Repenter and Malekus and I was willing to sacrifice the warjack to get a chance at Helynna.

He moved in and wiped out the Repenter and said, "Good game." Good game? Malekus was still alive! He pointed out that the scenario was won by killing the warcaster or killing all the warjacks or warbeasts. I had completely missed that. It would have completely changed how I have played some of the games and I might have taken a different warjack than the Dervish.

Oh well. We still had fun and if my dice rolls were average I might have stood a chance, but it would still be better if I had known the darned scenario rules. Reading is supposed t be fundamental. shake

I am sure that Malekus will be switched out when month four comes along. He's just not a great warcaster for a Journeyman league structured to grow like this. He needs to have more fire damage in his battle group or a way to get some movement on bonuses on his warjacks to be able to compete against the things like the Retribution, Circle, or Cygnar.
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Sat Nov 26, 2016 7:17 am
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Journeyman: month 2, games 7, 8, and 9

Bobby Warren
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Speed Reporting Again

I played three games last Friday and here are some quick thoughts on the battles.

This month I added a Dervish warjack to my list. It’s a light warjack armed with two big swords. It has a better chance of hitting in combat and is also a little harder to hit than the Repenter and Revenger. It costs seven points, so I will have a few extra points to spend next month.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Game 7: “Divide and conquer.”

I played Ben R. again.

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Scarsfell Griffon (8 pts.)
• Wild Argus (7 pts.)

Ben ran his beasts up one side, except the Argus that he used to charge my Revenger. I managed to survive the assault. He was too concerned about flanking me and he left Tanith too exposed. I was able to burn her with the Repenter on Malekus’ feat turn and then have a second shot using the Open Fire spell. She was finished off when the flames stayed on during the beginning of Ben’s next turn.


Game 8: “Revenge of the Revenger!”

A rematch against Brigham’s dirty, dirty elves.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

This one ended up with us in a tight scrum with almost every model involved. Brigham didn’t focus his attacks and that let my models survive. At one point, everything on the Retribution side was on fire.

I was able to run the Repenter around to a wall and get a clear shot on Helynna and caused a lot of damage. The warjacks were still clumped in a choke point, so I had the Castigator pick up one of the light warjacks and throw it at one of the others. It ended up knocking them both down, which allowed Malekus to move into range to finish off the enemy.


Game 9: “Taking the bait.”

Ben S. is playng the same list as Brigham.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)


When I played Brigham for the first time, I said I was afraid of the shooting from the Manticore. This time it proved to be true. He got off a couple of shots against the Castigator and did enough damage to make it easier to kill later.

I ended up in a bad way. Helynna’s feat boosts the armor and repairs the force fields. The dice were really against me this battle. I was shooting at the Manticore and hoping to do enough damage to disable it which might have given me a chance to survive. I was rolling four dice and the total damage it would have taken was the total minus eight. I rolled an eight on 4d6.

The Manticore came in and pounded Malekus into a pulp.
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Mon Nov 14, 2016 5:55 am
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Journeyman: month 1, games 5 and 6

Bobby Warren
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Glendale
Arizona
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Speed Reporting

I played two games this weekend. Since it is close to the end of the month and I want to get my monthly games report done, here are a couple of quick reports.

My army was still the same but I will get to add a warjack of a cost up to 10 points beginning on Tuesday.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Round 5: “Missed it by that much.”

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

My fear going into the game was the Manticore’s gun along with the extra mobility the warjacks get from Helynna’s spells. I split into two parts, running the Repenter to the right, trying to get it to spew flame onto some of the elves. Brigham moved his full battlegroup to the right of the building in the middle of the table, so my Repenter was a little out of position.

We ended up engaging without charging, so there wasn’t much damage especially since Brigham didn’t give his warjacks much focus during the first part of the game. While he was hitting my warjacks, he wasn’t doing much damage. I kept forgetting about the Ignite spell on my Castigator. I missed several times, often by one. Finally, I was all set to finish off Helynna and all I needed to do was roll a four on two dice to win. I rolled a three. Brigham then used Helynna to defeat Malekus.


Round 6: “Shake 'n Bake.”

Eric played the Mark 2 Battlebox for the Protectorate of Menoth:

Protectorate of Menoth
High Exemplar Kreoss (-29 pts.)
• Crusader (10 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


The trick to playing against Kreoss, is not to leave a lot of your army vulnerable to his feat, which knocks every enemy model down within 14” of him. It’s practically impossible to prevent him from knocking much of your army down, but you don’t want to be in a position that lets his army run roughshod over the victims before they can stand back up.

I used one of the buildings in the middle to screen my Castigator and Revenger, while trying to lure his warjacks in. While that was happening, I ran the Repenter around to try and flank. Yes, I used the same tactic in almost every game. Yes, I will do something different the next time I play these guys. Eric moved his Repenter over and tried to be the first to light something on fire, but he missed. I then managed to light up both his Repenter and Kreoss.

Meanwhile, his Revenger and Crusader were working on taking out my other pair and Malekus was hanging back, making sure an assassination run wasn’t possible. He popped his feat, and did negligible damage to most everything, though the Crusader’s arms were both knocked out by the Castigator.

So Kreoss popped his feat, but his big damage gun was crippled so I didn’t lose anything. Later, he knocked out my Repenter, which was just outside of Malekus’ control range, otherwise I might have been able to light up Kreoss for some more damage.

After the Crusader was destroyed, Malekus using the Castigator as a shield, managed to severely damage Kreoss who then perished by the fire on him.

I do not look forward to playing against Kreoss in the future and was glad to survive.

The scrum-like nature of these two battles made up my mind for me on what warjack I would be adding in November.
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Sun Oct 30, 2016 7:40 am
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Who ya' gonna call?

Bobby Warren
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Intermission: “Wolfbusters!”

After our fiery first game, Ben and I played again since we both had time. My army was still the same.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Ben’s army didn’t change either:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)


This time we both used the house in the middle to screen ourselves from the other player. Ben made his first fury management error and the Gorax frenzied and attacked the Argus, but it didn’t connect, but the Gorax ended up facing the wrong way, which was a boon. I moved in the Repenter to light it on fire, which did some damage, but the flames went out.

On the other side of the house, I made a play for the Warpwolf like the previous game, but this time I failed to kill it. The Argus ran up, reduced Malekus’ defense, and the Warpwolf went all intangible and moved up and pounded Malekus into pulp.

I had saved several focus so I could soak up some damage, but it wasn’t enough.

When I made the move I again knew that there was a risk I would leave Malekus to the tender mercies of the big bad wolf, but it was worth the gamble. If I had finished it off, then Tanith would have once again been an easy target.

This was my first loss playing a MK3 game, and it was glorious! I still had fun and we still made some minor rules errors, but it was fun and this time when I was out-played and/or gambled and lost, the dice didn’t go against the opponent to bail me out.

I do think that the small size of the battlebox games allows for some swingy games and I have benefited from that so far. I am really looking forward to jumping to 25 points in December when we will see some troops on the board and a scenario other than smashing into each other.
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Wed Oct 19, 2016 10:05 pm
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Journeyman: month 1, game 4

Bobby Warren
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Glendale
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Round 4: “Warpwolves roasting on an open fire.”

Ben’s Khador was sidelined by a horror worse than a rabid carnivean – a child! So he jumped head first in to playing Circle Orboros and came up against my Protectorate battlegroup.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Ben’s army consisted of:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)


I’m too lazy to break down his list, so let’s quickly talk about the game.

The middle of the board had a small house with a fence piece just off either end. We advanced up and I made sure he didn’t have a clear charge line. He moved his beasts up to attack, and I ended up setting everything on fire, including Tanith, who was initially knocked down by one of Malekus’ spells that was cast through an arc node. I love arc nodes. Khador needs them.

Ben warned me when I brought Malekus up to shoot the Pureblood Warpwolf with his flamethrower that the wolf could go insubstantial and attack Malekus, which would be a bad thing. I popped Malekus’ feat, which meant fire wouldn’t go out and would cause extra damage for a turn. The wolf died. The Argus was severely wounded and the Gorax was also in bad shape with just a wound left. The Castigator picked up the Argus and threw it at Tanith, and even though she had cover behind a wall, the doggy hit her and that ended the game.

Once again I had a great time playing against someone I didn’t know until recently. Everyone in the league has been more focused on learning the game and having fun and I suspect that we’ll keep it going for a while. I’m so confident that I am already thinking about how I might run things differently in the next Journeyman League.

We played a second game, though it wasn't an official league game. I will write that one up in a day or two.
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Wed Oct 19, 2016 8:22 am
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Journeyman: month 1, game 3

Bobby Warren
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Glendale
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Round 3: ...and the gods laughed at Xekaar’s dice.

This time out I played my first game against Tony’s Skorne. It was the first time I’ve ever played against that faction. As always in the league, I am running the Protectorate of Menoth.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

Tony had just received his models recently and used the store’s demo models since his were not yet assembled and ready for battle.

Skorne
Beast Master Xekaar (-31)
• Titan Gladiator (14 pts.)
• Cyclops Raider (9 pts.)
• Cyclops Savage (8 pts.)


The Enemy

Xekaar can goad his beasts into hitting harder and he can damage them to calm them down a little while adding to his own magical power. His spells allow him to heal every model in his battlegroup, make an enemy easier to hit, and slow an enemy if he kills a model with his spell, and can allow a beast in his group to make a full move in reaction to a targeted enemy moving. He looks like he would be useful, and should be awesome in battlegroup games. His feat makes the enemy weaker and poorer at hitting with their weapons.

The big beast is the Titan Gladiator. It has three initial attacks, which is one more than most figures. It can gore with the tusks and hit with its two fists. It hits at the same strength as the Castigator but has the extra free attack at one point less with the tusks. It has the same animus as the Troll Axer, giving a warbeast pathfinder and more movement. It also is especially good at ramming, or slamming targets and can do it for free and move the target further than normal slams and can move an additional distance after the slam. It’s like a giant rampaging elephantine bowling ball and the enemy is nothing but pins in its way.

The Cyclops Raider has a gun and a punching spike to attack with and the same animus as the Troll Impaler. It can increase the range of its ranged attacks. Hmm, I am sensing a theme. All the Cyclops models have a special ability related to their vision. This one can ignore stealth when standing and aiming before shooting, which is really nice.

The Cyclops Savage carries a big sword and his animus gives a target “Future Sight.” It also has Future Sight which allows it to boost attacks and damage rolls after seeing the result instead od before rolling the dice as normal. It’s a really nice ability.


The Battle

Tony suffered from Bobby's cursing his dice and his own thinking like he was playing Cygnar. Twice I called for him to roll a particular number: once a three and once a four. Both times he rolled it. No foolin'. On top of that, his dice really did fail him through much of the game. When he did do damage, he rolled really well, he just couldn't hit.

In a typical Cygnaran move, he kept his army back instead of charging in and smacking the enemy around, which left me able to charge and take out his Mammoth and then eventually the two Cyclops beasts. He did manage to eliminate one of the light warjacks. At one point I forgot that the movement system was gone, meaning he would hit on anything by snake eyes, so at the beginning of the next turn we just pulled it off the table because I thought he missed with one attack and that would have hit. Tony also forgot to use Xekaar's feat, which would have put a damper on my beating up on his beasts.

In the end, we called it because the two remaining warjacks were relatively unharmed and had Xekarr cornered against the table edge and Malekus had never entered the fray and was fresh.

Tony’s biggest enemy was the dice and I suspect that frustration led to him making mistakes regarding the timing of using the feat. It was another learning game, and I definitely had an advantage sine I had played my army twice already that day. I suspect he’ll give me fits after he has a couple more games experience.

It was a really fun day and I would like to play each of them again soon, but can’t until next month or we can play after they play someone else in October.
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Tue Oct 11, 2016 5:10 am
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Journeyman: month 1, game 2

Bobby Warren
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Glendale
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Round 2: Where shooting your friend in the back is a good thing...

This was also on Friday and, as always in the league, I am running the Protectorate of Menoth. I am currently calling Malekus Fatty McSyphilis because it amuses me.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

Kiernan is a very inexperienced player, like I was not too long ago. Like me, he bought lots of stuff but just didn’t play as much as he wanted. His main focus was Cygnar and most of his figures are the old metal ones, but he did buy the new battlebox. His army is.

Cygnar
Major Beth Maddox (-30 pts.)
• Ironclad (12 pts.)
• Firefly (8 pts.)
• Lancer (10 pts.)

Kiernan used some of his metal models and they were painted a bright yellow with blue on the pads and other parts. I really liked the color combination and am a fan of yellow.

The Enemy

Maddox looks like a pretty good warcaster. She can increase the range on friendly units and models’ ranged attacks, like the Trollblood Impaler. She can give her faction’s models Pathfinder (ignore the rough ground penalty), give her warjacks extra movement, and can do electrical damage which makes warjacks unable to receive or use focus for a round. On top of that, her feat makes her warjacks hit harder in melee and causes models hit by them to be pushed away, which can clear them out of places you want cleared.

The heavy warjack is the Ironclad. His hammer can knock down models it hits on a critical hit (rolling doubles on the attack) and can make a special attack that knocks all models down within 4” of it. It’s a sold, heavy warjack which hits harder than the Castigator and is more effective against warjacks.

The Firefly has a gun that shoots electricity at a decent range and a glaive that is erroneously named an “electro glaive” because it doesn’t have an electrical attack and just does normal damage. The gun also does extra damage to up to 3 other models that are within 4” of the target, allowing the gun to damage extra targets. This is a common ability for Cygnar, which makes the Firefly especially useful since it also acts as a booster to electrical damage to models that are hit within 5” of it, no matter the source. It is seen a lot in lists that like doing electrical damage.

The Lancer is Cygnar’s arc node. It comes with a big spear and a shield. The shield gives it extra armor and another really useful ability. When the Lancer hits a warjack with a shield bash, the target takes a point of damage to its cortex system on top of any other damage. It also damages the cortex system of a warjack that attacks it while the shield is still operative. Warjacks lose the ability to receive and use focus when the cortex takes three damage, effectively making them neutered studs.

The Battle

We moved up and I used the terrain in the middle to keep out of range of the Firefly. When we were close enough, I charged in my Castigator to take out his Ironclad, knowing it was likely that the Lancer would use his auto-damage to a target’s cortex to prevent the Castigator from being able to get and use focus. Tony and I pointed this tactic out to him, and he allocated the maximum allowable focus (three) to the Lancer and made his attacks.

He had four chances to hit the big, lumbering Castigator three times and only hit twice, leaving the Castigator functional when my next turn came around. One thing about the castigator is it is immune to fire and fire damage. I had Malekus activate his feat, then moved both he and the Repenter up to shoot the Castigator (that is immune to fire) with their flame throwers, and both shots also sprayed onto the Lancer, crippling the shield. The Castigator then picked it up and threw it at the Firefly. It missed, but not by much and both were damaged and knocked down. That was pretty much the game at that point, but Kiernan played his next turn just to try and kill something with Maddox.

Maddox charged the Revenger, but came up short in dealing the damage. I did forget that the Repenter’s flail was damaged during the end of the game and used it to finish off one of the lights. (So this wasn’t last game! I forgot it this game!)

Kiernan had only played a couple of games before, and not in a while. We discussed things he hadn’t thought about and I think he learned quite a bit during the game and that’s a large part of what I think the Journeyman league is about. I also believe I used my warjacks effectively and managed to position them nicely to use the abilities I wanted when I wanted.
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Tue Oct 11, 2016 2:50 am
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Journeyman participants...

Bobby Warren
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Glendale
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Since I started talking about the Journeyman league and had three, count them three thumbs ups, I figured someone out there is looking at these posts! surprise

Here is the current roster of factions:

Warmachine
0x Cryx
2x Cygnar
1x Khador
1x Protectorate of Menoth
1x Retribution of Scyrah
1x Convergence of Cyriss
1x Mercenaries: Magnus
0x Mercenaries: Ossrum (Rhulic)

Hordes
1x Circle Orboros
0x Legion of Everblight
1x Skorne
1x Trollblood
1x Minion: Helga (Farrow)
0x Minion: Barnabas (Gators)

It's a nice mix of factions and surprising. I thought for sure I would see more Cygnar and Khador, but I will not complain at the turnout we do have. We might have an Everblight player joining us and the Khador player is using the Sorscha battlebox because he wouldn't have been able to play without it. A couple of the players are working on recruiting others to join by the end of the month. Everyone seems about as relaxed as i hope to be regarding using this to learn their factions, the game, and/or just to meet people to play casually.

I hope we will maintain enough momentum to be able to have an 8+ player tournament at the end using the armies we came up with while participating in the league.
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Mon Oct 10, 2016 8:09 pm
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Journeyman: month 1, game 1

Bobby Warren
United States
Glendale
Arizona
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It’s tough to post battle reports on games that just use the battleboxes for Warmachine and Hordes. What makes it hard is there isn’t much to them except charging in and trying to kill the other leader before they can kill yours.

This past Friday I played three games, didn’t take any pictures, or make any notes. Instead of trying to talk a lot about the battles I thought I would describe my little army, then talk about the armies the others have and some thoughts on our fights.

Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

Malekus is the warcaster and leader of my merry band of zealots. He likes fire and burning things, a lot! He can assist the warjacks in his group, allowing them to hit a little harder and is a decent fighter. Every warcaster (Warmachine) and warlock (Hordes) has something called a feat. It’s a one-use effect they can have on the battle. His feat boosts attacks which are flame-based and causes them to hit harder for a turn, which is probably why the Castigator and the Repenter are part of the starter box.

The big warjack of the group is the Castigator. It doesn’t have a ranged weapon and is not the most powerful close combatant of the heavies in the boxes. Like Malekus, it has the cloud of ash which makes it a little tougher to hit, plus it can generate a flame field a short range around it that can set enemies on fire. It’s less effective against bigger, tougher warjacks, but can make close infantry repent in the flames.

The Repenter is the first of the light warjacks and is armed with a flamethrower and a flail that ignores armor from shields. It’s not something that can face up against bigger warjacks, but it does benefit from Malekus’ feat turn and when we get infantry, they will not want to see him.

The Revenger has a halberd and shield and can be as tough as a heavy to hurt. It also has an arc node, which can be a nexus for Malekus to cast spells from.

So on to the first fight.

Round 1: Is that a tree sticking out of you, or are you happy to see me?

Jurt met me as the store opened and he brought his Trollblood army to the field.

Ragnor Skysplitter, the Runemaster (-30 pts.)
• Troll Axer (10 pts.)
• Troll Bouncer (9 pts.)
• Troll Impaler (11 pts.)

I like the Trollbloods. They are the army I wish I played better than I do, and that I focused on more when playing in the past. Alas, they require a little more skill than I ever had at the game to play well. So I never focused on them.

The Enemy

Ragnor is a terrific warlock. He can give his models a boost to strength-based weapons and has a spell that can knock down models around a target that was hit. He can’t be knocked down himself, which is a huge plus because all Trollbloods are tough, which means they don’t die on a 5+ roll when they are taken to zero wounds, but recover a wound and are knocked down. If they are knocked down they can’t make a tough roll. If he was very lucky he could survive a long time. His feat reduces damage rolls against models in his army within 12” of him.

Warbeasts each have one spell-like ability called an animus and warlocks can cast the animus of warbeasts in their battlegroup as a spell.

All three of the beasts in Ragnor’s group can be forced to regenerate a small amount of damage once a round, which can help keep them around.

The Troll Axer carries a huge axe and is often taken because it’s animus can give a warbeast extra movement and the ability to pass through rough terrain like it was open plains. The Axer also has an attack that hits every model in its line of sight within 2” of it with the Axe. Like the Castigator, this will be really useful when there are troops in the forces.

The Troll Bouncer is a protector. His shield increases his ability to resist damage and he also has an ability called “shield guard” that lets him take damage meant for a friendly model within 3” of him. His animus lets the caster be immune to knock down, being made immobile, or being moved by being slammed into by an enemy.

The Troll Impaler is really a ballista on two legs. He carries a bunch of ballista spears that he can throw at a fair distance. His animus gives ranged attacks a longer range.

I thought the Trollblood battlebox was at a severe disadvantage in a Journeyman league since it doesn’t have a heavy warbeast and can’t get one in the second month because there aren’t enough points to pay for even their cheapest one. It’s why I didn’t go with them and decided to play the Protectorate.

The Fight

The battlefield didn’t have anything that would block line of sight in the middle of the table, which was not good for me since I didn’t have a ranged weapon and he did. I ran to the middle, and split my forces a little. The trolls split, with the Axer heading to my right. I regrouped and headed left, which I hoped would keep the Axer out of the initial fray. Then I started getting hit by the darned Impaler with the spell from Ragnor that made it hit harder and he was whittling down my warjacks.

I made it around, but was not going to be able to get into a position to hurt him without his beasts being able to first hit my already damaged warjacks. Then I remembered the arc node on the Revenger, so I moved it up where it could get a clear line of sight on Ragnor and let loose with Malekus’ spell a couple of times. The first time Ragnor shunted off the damage to one of his beasts, which is something warlocks with store power can do. The second time I did enough damage to kill him.

Afterwards we realized it wasn’t a solid win. While using the Arc Node was a good idea, Ragnor was standing by the Bouncer that could have used his shield guard and taken the damage that killed him. I also forgot about some of the damage on one of the warjacks and used something (the Repenter’s flamer or flail, I believe) that I shouldn’t have.

I forgot about some damage in another battle later in the day. You would think that keeping track of only four models would be easy, but we both were trying to learn the new rules and feel out our models’ abilities. So it was a learning experience for both of us and worked like the Journeyman league should.

So even though I was out-played by Jurt except when it came time to use the shield guard, I came out of the game with a win. I suspect that he’s a better player than I am and I will be happy to get a win against him any time we play. I also gained some respect for the Trollbloods battlebox, though I still think he’s going to find things tough for the first two months.
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Mon Oct 10, 2016 8:26 am
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