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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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Wings of Death

Bobby Warren
United States
Glendale
Arizona
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Ben and I played a 50-point game of Warmachine because we were able to play fully painted armies and, at least from my point of view, it was nice to play with something other than battle groups. We rolled on the scenario table and came up with “Seek & Destroy.”

The battlefield is set up with a flag in the center and four more positioned in a square around it, each of them being 18 inches from the center flag on the diagonal towards the corner. The first player to score a control point from all five flags will win. The other way to win is to kill the enemy warcaster.

I played the Protectorate, but I used the all-in-one army from the previous edition as the starting point. I dropped two of the Choir members, replaced the Exemplar Errant Seneschal with the Officer and Standard Bearer, and swapped solos so I would have Saxon Orrick. So my list looked like this:

Protectorate of Menoth
Grand Scrutator Severius (-28 pts.)
• Reckoner (16 pts.)
• Vanquisher (17 pts.)
• Redeemer (11 pts.)
• Hierophant 3 pts.)

Choir of Menoth (x4) (4 pts.)
Exemplar Errants (x10) (16 pts.)
• Exemplar Errant Officer & Standard Bearer (4 pts.)

Saxon Orrik (4 pts.)
Vassal of Menoth (3 pts.)


Ben built a warlock-centric list using some of the things he wants to introduce during league play. His list:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)

Una the Falconer (4 pts.)
• Razorwing Griffon (7 pts.)
• Scarsfell Griffon (8 pts.)

Wrong Eye (17 pts.)
• Snapjaw (0 pts.)

Death Wolves (9 pts.)

Blackclad Wayfarer (4 pts.)


The main reason I decided to play the army is because of Severius’ ability to give +1 to attack and damage rolls to all friendly faction models within 16” of him. Then I promptly forgot about it the entire game. I also wanted to have some guns, and all three of the warjacks, the unit, and Orrick could shoot. If I had another painted Vassal Mechanik or painted Wracks, I would have traded out the Vassal of Menoth for two of them and hired Alten Ashley instead of Orrick.

Ben lined up Wrong Eye & Snapjaw to my left, Tanith and the battle group to the center, Una’s group, the Death Wolves, and the Blackclad to my right. I went first with most everything to the left and the Exemplars and Orrick to the right.

I went first and decided a slow approach would be best. I moved the infantry a little more aggressively, using some woods to shield them a little from the advancing Death Wolves, the griffons and the Blackclad. They cam through the woods and did a little damage, but I still had most of the unit left on my next turn and eliminated the Death Wolves, surprised Ben by doing a fair amount of damage to his Warpwolf with one charging Errant, and generally was a nuisance against the Griffons.

Ben was also taking the slow approach on the other flank. I scattered quite a few Redeemer shots into his side, but nothing was too damaging as I recall. Meanwhile, I learned that I should have worked hard on killing the Razorwing because the trample attack it can make against infantry is deadly!

Severius’ feat really hurt Ben because it reduced the control range for both Tanith and Wrong Eye, and it would have been the time for me to make a move. On his turn, he repositioned and waited until he could attack. Between the feat turn and the following turn I failed to do enough damage and ended up pretty exposed, even though I tried positioning to protect Severius. Ben cleared away the screening figures and took out poor Severius for the win.

Thoughts

I keep mentioning my stupid mistakes so I remember not to make them again. It really irks me that I completely forgot about the +1/+1 granted to models by Severius. I doubt it would have made much of a difference, but it could have.

I did decide that whenever I play this warcaster in the future, I will have a arc node so I can cast more of the spells in his arsenal while staying further back from the fray. Blessing of Vengeance, his bonded warjack, is a perfect fit and I need to get it painted.

In the future I will also probably bring along something that can work alone to try and score points for objectives, like the Allegiant of the Order of the Fist. It would have been useful to have one trying to run along the flanks to try and score the points.

Ben learned how deadly weapon master infantry can be and I am more likely to play with the Exemplar Errants in the future. No, they are not as powerful as they were in the previous edition, but they are still quite useful and did do quite a bit of damage before they were effectively wiped out.

We both had fun playing and even though I lost it did the trick to play a game with multiple units to manage beyond the battle group games we have been playing for the league.
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Sat Nov 26, 2016 8:27 am
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Journeyman: month 2, games 7, 8, and 9

Bobby Warren
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Speed Reporting Again

I played three games last Friday and here are some quick thoughts on the battles.

This month I added a Dervish warjack to my list. It’s a light warjack armed with two big swords. It has a better chance of hitting in combat and is also a little harder to hit than the Repenter and Revenger. It costs seven points, so I will have a few extra points to spend next month.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Game 7: “Divide and conquer.”

I played Ben R. again.

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Scarsfell Griffon (8 pts.)
• Wild Argus (7 pts.)

Ben ran his beasts up one side, except the Argus that he used to charge my Revenger. I managed to survive the assault. He was too concerned about flanking me and he left Tanith too exposed. I was able to burn her with the Repenter on Malekus’ feat turn and then have a second shot using the Open Fire spell. She was finished off when the flames stayed on during the beginning of Ben’s next turn.


Game 8: “Revenge of the Revenger!”

A rematch against Brigham’s dirty, dirty elves.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

This one ended up with us in a tight scrum with almost every model involved. Brigham didn’t focus his attacks and that let my models survive. At one point, everything on the Retribution side was on fire.

I was able to run the Repenter around to a wall and get a clear shot on Helynna and caused a lot of damage. The warjacks were still clumped in a choke point, so I had the Castigator pick up one of the light warjacks and throw it at one of the others. It ended up knocking them both down, which allowed Malekus to move into range to finish off the enemy.


Game 9: “Taking the bait.”

Ben S. is playng the same list as Brigham.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)


When I played Brigham for the first time, I said I was afraid of the shooting from the Manticore. This time it proved to be true. He got off a couple of shots against the Castigator and did enough damage to make it easier to kill later.

I ended up in a bad way. Helynna’s feat boosts the armor and repairs the force fields. The dice were really against me this battle. I was shooting at the Manticore and hoping to do enough damage to disable it which might have given me a chance to survive. I was rolling four dice and the total damage it would have taken was the total minus eight. I rolled an eight on 4d6.

The Manticore came in and pounded Malekus into a pulp.
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Mon Nov 14, 2016 5:55 am
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Who ya' gonna call?

Bobby Warren
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Intermission: “Wolfbusters!”

After our fiery first game, Ben and I played again since we both had time. My army was still the same.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Ben’s army didn’t change either:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)


This time we both used the house in the middle to screen ourselves from the other player. Ben made his first fury management error and the Gorax frenzied and attacked the Argus, but it didn’t connect, but the Gorax ended up facing the wrong way, which was a boon. I moved in the Repenter to light it on fire, which did some damage, but the flames went out.

On the other side of the house, I made a play for the Warpwolf like the previous game, but this time I failed to kill it. The Argus ran up, reduced Malekus’ defense, and the Warpwolf went all intangible and moved up and pounded Malekus into pulp.

I had saved several focus so I could soak up some damage, but it wasn’t enough.

When I made the move I again knew that there was a risk I would leave Malekus to the tender mercies of the big bad wolf, but it was worth the gamble. If I had finished it off, then Tanith would have once again been an easy target.

This was my first loss playing a MK3 game, and it was glorious! I still had fun and we still made some minor rules errors, but it was fun and this time when I was out-played and/or gambled and lost, the dice didn’t go against the opponent to bail me out.

I do think that the small size of the battlebox games allows for some swingy games and I have benefited from that so far. I am really looking forward to jumping to 25 points in December when we will see some troops on the board and a scenario other than smashing into each other.
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Wed Oct 19, 2016 10:05 pm
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Journeyman: month 1, game 4

Bobby Warren
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Round 4: “Warpwolves roasting on an open fire.”

Ben’s Khador was sidelined by a horror worse than a rabid carnivean – a child! So he jumped head first in to playing Circle Orboros and came up against my Protectorate battlegroup.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Ben’s army consisted of:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)


I’m too lazy to break down his list, so let’s quickly talk about the game.

The middle of the board had a small house with a fence piece just off either end. We advanced up and I made sure he didn’t have a clear charge line. He moved his beasts up to attack, and I ended up setting everything on fire, including Tanith, who was initially knocked down by one of Malekus’ spells that was cast through an arc node. I love arc nodes. Khador needs them.

Ben warned me when I brought Malekus up to shoot the Pureblood Warpwolf with his flamethrower that the wolf could go insubstantial and attack Malekus, which would be a bad thing. I popped Malekus’ feat, which meant fire wouldn’t go out and would cause extra damage for a turn. The wolf died. The Argus was severely wounded and the Gorax was also in bad shape with just a wound left. The Castigator picked up the Argus and threw it at Tanith, and even though she had cover behind a wall, the doggy hit her and that ended the game.

Once again I had a great time playing against someone I didn’t know until recently. Everyone in the league has been more focused on learning the game and having fun and I suspect that we’ll keep it going for a while. I’m so confident that I am already thinking about how I might run things differently in the next Journeyman League.

We played a second game, though it wasn't an official league game. I will write that one up in a day or two.
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Wed Oct 19, 2016 8:22 am
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Journeyman: month 1, game 3

Bobby Warren
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Round 3: ...and the gods laughed at Xekaar’s dice.

This time out I played my first game against Tony’s Skorne. It was the first time I’ve ever played against that faction. As always in the league, I am running the Protectorate of Menoth.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

Tony had just received his models recently and used the store’s demo models since his were not yet assembled and ready for battle.

Skorne
Beast Master Xekaar (-31)
• Titan Gladiator (14 pts.)
• Cyclops Raider (9 pts.)
• Cyclops Savage (8 pts.)


The Enemy

Xekaar can goad his beasts into hitting harder and he can damage them to calm them down a little while adding to his own magical power. His spells allow him to heal every model in his battlegroup, make an enemy easier to hit, and slow an enemy if he kills a model with his spell, and can allow a beast in his group to make a full move in reaction to a targeted enemy moving. He looks like he would be useful, and should be awesome in battlegroup games. His feat makes the enemy weaker and poorer at hitting with their weapons.

The big beast is the Titan Gladiator. It has three initial attacks, which is one more than most figures. It can gore with the tusks and hit with its two fists. It hits at the same strength as the Castigator but has the extra free attack at one point less with the tusks. It has the same animus as the Troll Axer, giving a warbeast pathfinder and more movement. It also is especially good at ramming, or slamming targets and can do it for free and move the target further than normal slams and can move an additional distance after the slam. It’s like a giant rampaging elephantine bowling ball and the enemy is nothing but pins in its way.

The Cyclops Raider has a gun and a punching spike to attack with and the same animus as the Troll Impaler. It can increase the range of its ranged attacks. Hmm, I am sensing a theme. All the Cyclops models have a special ability related to their vision. This one can ignore stealth when standing and aiming before shooting, which is really nice.

The Cyclops Savage carries a big sword and his animus gives a target “Future Sight.” It also has Future Sight which allows it to boost attacks and damage rolls after seeing the result instead od before rolling the dice as normal. It’s a really nice ability.


The Battle

Tony suffered from Bobby's cursing his dice and his own thinking like he was playing Cygnar. Twice I called for him to roll a particular number: once a three and once a four. Both times he rolled it. No foolin'. On top of that, his dice really did fail him through much of the game. When he did do damage, he rolled really well, he just couldn't hit.

In a typical Cygnaran move, he kept his army back instead of charging in and smacking the enemy around, which left me able to charge and take out his Mammoth and then eventually the two Cyclops beasts. He did manage to eliminate one of the light warjacks. At one point I forgot that the movement system was gone, meaning he would hit on anything by snake eyes, so at the beginning of the next turn we just pulled it off the table because I thought he missed with one attack and that would have hit. Tony also forgot to use Xekaar's feat, which would have put a damper on my beating up on his beasts.

In the end, we called it because the two remaining warjacks were relatively unharmed and had Xekarr cornered against the table edge and Malekus had never entered the fray and was fresh.

Tony’s biggest enemy was the dice and I suspect that frustration led to him making mistakes regarding the timing of using the feat. It was another learning game, and I definitely had an advantage sine I had played my army twice already that day. I suspect he’ll give me fits after he has a couple more games experience.

It was a really fun day and I would like to play each of them again soon, but can’t until next month or we can play after they play someone else in October.
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Tue Oct 11, 2016 5:10 am
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Journeyman participants...

Bobby Warren
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Since I started talking about the Journeyman league and had three, count them three thumbs ups, I figured someone out there is looking at these posts! surprise

Here is the current roster of factions:

Warmachine
0x Cryx
2x Cygnar
1x Khador
1x Protectorate of Menoth
1x Retribution of Scyrah
1x Convergence of Cyriss
1x Mercenaries: Magnus
0x Mercenaries: Ossrum (Rhulic)

Hordes
1x Circle Orboros
0x Legion of Everblight
1x Skorne
1x Trollblood
1x Minion: Helga (Farrow)
0x Minion: Barnabas (Gators)

It's a nice mix of factions and surprising. I thought for sure I would see more Cygnar and Khador, but I will not complain at the turnout we do have. We might have an Everblight player joining us and the Khador player is using the Sorscha battlebox because he wouldn't have been able to play without it. A couple of the players are working on recruiting others to join by the end of the month. Everyone seems about as relaxed as i hope to be regarding using this to learn their factions, the game, and/or just to meet people to play casually.

I hope we will maintain enough momentum to be able to have an 8+ player tournament at the end using the armies we came up with while participating in the league.
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Mon Oct 10, 2016 8:09 pm
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Journeyman: month 1, game 1

Bobby Warren
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It’s tough to post battle reports on games that just use the battleboxes for Warmachine and Hordes. What makes it hard is there isn’t much to them except charging in and trying to kill the other leader before they can kill yours.

This past Friday I played three games, didn’t take any pictures, or make any notes. Instead of trying to talk a lot about the battles I thought I would describe my little army, then talk about the armies the others have and some thoughts on our fights.

Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

Malekus is the warcaster and leader of my merry band of zealots. He likes fire and burning things, a lot! He can assist the warjacks in his group, allowing them to hit a little harder and is a decent fighter. Every warcaster (Warmachine) and warlock (Hordes) has something called a feat. It’s a one-use effect they can have on the battle. His feat boosts attacks which are flame-based and causes them to hit harder for a turn, which is probably why the Castigator and the Repenter are part of the starter box.

The big warjack of the group is the Castigator. It doesn’t have a ranged weapon and is not the most powerful close combatant of the heavies in the boxes. Like Malekus, it has the cloud of ash which makes it a little tougher to hit, plus it can generate a flame field a short range around it that can set enemies on fire. It’s less effective against bigger, tougher warjacks, but can make close infantry repent in the flames.

The Repenter is the first of the light warjacks and is armed with a flamethrower and a flail that ignores armor from shields. It’s not something that can face up against bigger warjacks, but it does benefit from Malekus’ feat turn and when we get infantry, they will not want to see him.

The Revenger has a halberd and shield and can be as tough as a heavy to hurt. It also has an arc node, which can be a nexus for Malekus to cast spells from.

So on to the first fight.

Round 1: Is that a tree sticking out of you, or are you happy to see me?

Jurt met me as the store opened and he brought his Trollblood army to the field.

Ragnor Skysplitter, the Runemaster (-30 pts.)
• Troll Axer (10 pts.)
• Troll Bouncer (9 pts.)
• Troll Impaler (11 pts.)

I like the Trollbloods. They are the army I wish I played better than I do, and that I focused on more when playing in the past. Alas, they require a little more skill than I ever had at the game to play well. So I never focused on them.

The Enemy

Ragnor is a terrific warlock. He can give his models a boost to strength-based weapons and has a spell that can knock down models around a target that was hit. He can’t be knocked down himself, which is a huge plus because all Trollbloods are tough, which means they don’t die on a 5+ roll when they are taken to zero wounds, but recover a wound and are knocked down. If they are knocked down they can’t make a tough roll. If he was very lucky he could survive a long time. His feat reduces damage rolls against models in his army within 12” of him.

Warbeasts each have one spell-like ability called an animus and warlocks can cast the animus of warbeasts in their battlegroup as a spell.

All three of the beasts in Ragnor’s group can be forced to regenerate a small amount of damage once a round, which can help keep them around.

The Troll Axer carries a huge axe and is often taken because it’s animus can give a warbeast extra movement and the ability to pass through rough terrain like it was open plains. The Axer also has an attack that hits every model in its line of sight within 2” of it with the Axe. Like the Castigator, this will be really useful when there are troops in the forces.

The Troll Bouncer is a protector. His shield increases his ability to resist damage and he also has an ability called “shield guard” that lets him take damage meant for a friendly model within 3” of him. His animus lets the caster be immune to knock down, being made immobile, or being moved by being slammed into by an enemy.

The Troll Impaler is really a ballista on two legs. He carries a bunch of ballista spears that he can throw at a fair distance. His animus gives ranged attacks a longer range.

I thought the Trollblood battlebox was at a severe disadvantage in a Journeyman league since it doesn’t have a heavy warbeast and can’t get one in the second month because there aren’t enough points to pay for even their cheapest one. It’s why I didn’t go with them and decided to play the Protectorate.

The Fight

The battlefield didn’t have anything that would block line of sight in the middle of the table, which was not good for me since I didn’t have a ranged weapon and he did. I ran to the middle, and split my forces a little. The trolls split, with the Axer heading to my right. I regrouped and headed left, which I hoped would keep the Axer out of the initial fray. Then I started getting hit by the darned Impaler with the spell from Ragnor that made it hit harder and he was whittling down my warjacks.

I made it around, but was not going to be able to get into a position to hurt him without his beasts being able to first hit my already damaged warjacks. Then I remembered the arc node on the Revenger, so I moved it up where it could get a clear line of sight on Ragnor and let loose with Malekus’ spell a couple of times. The first time Ragnor shunted off the damage to one of his beasts, which is something warlocks with store power can do. The second time I did enough damage to kill him.

Afterwards we realized it wasn’t a solid win. While using the Arc Node was a good idea, Ragnor was standing by the Bouncer that could have used his shield guard and taken the damage that killed him. I also forgot about some of the damage on one of the warjacks and used something (the Repenter’s flamer or flail, I believe) that I shouldn’t have.

I forgot about some damage in another battle later in the day. You would think that keeping track of only four models would be easy, but we both were trying to learn the new rules and feel out our models’ abilities. So it was a learning experience for both of us and worked like the Journeyman league should.

So even though I was out-played by Jurt except when it came time to use the shield guard, I came out of the game with a win. I suspect that he’s a better player than I am and I will be happy to get a win against him any time we play. I also gained some respect for the Trollbloods battlebox, though I still think he’s going to find things tough for the first two months.
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Mon Oct 10, 2016 8:26 am
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Warmachine Journeyman in Arizona

Bobby Warren
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I have decided I will run a Journeyman League for the local store in Tempe, AZ. This is not something my personality is well-suited to doing, but I want to play and there didn't seem to be anyone else who was going to do it.

Instead of running it weekly, we're going to have it run over a month and let people play when they can. It will give those of us with busy schedules and different availability times a chance to try and schedule a meeting time that will work to get in games. It will also let anyone who has a limited budget get involved because it will spread out the costs of the army over six months.

We're going to start the first of October and I am hoping to get eight to 12 players. If you know any people interested in playing in a Warmachine/Hordes Journeyman League in the central-east part of the Phoenix area, point them here.

Edit: Warmachine Prime Mk III and Hordes Primal Mk III have been added to the database.
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Mon Sep 19, 2016 6:12 am
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Help Bobby learn to play Menoth, or “Forcing an idiot focus!”

Bobby Warren
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Since I am getting back into playing Warmachine and trying a new faction, I thought I would ask for some help. I posted the following on the Privateer Press forums and thought I would cross-post here with some minor edits.

Help Bobby learn to play Menoth, or “Forcing an idiot focus!”

I’m looking for advice on how to best learn to be an effective Protectorate of Menoth player. They look like the best faction to learn the intricacies of playing of the game and for recognizing and using the synergies of the game. I've never been good at staying with one faction or warcaster to really learn how to play and hope I can use the launch of the new edition to get better experience and learn how to make the game work for me.

About my experience.

I never played Warmachine MK1. I bought some mercenary figures, but after having some issues with building some of the warjacks, I opened the infantry models and was completely irritated by the sheer number of parts for the grunts that I gave up painting and building minis for a long time.

By the time of Warmachine MK2, I had come back into minis for smaller games, like Malifaux (speaking of difficult minis). A friend mentioned how most of the warjacks were now plastic. I got sucked in and we played it occasionally. I focused on Khador, with some Rhulics, then picked up some Gatormen and then a lot of Trolls.

I picked up the two-player box and was going to give the Protectorate figures to a friend out of state when I visited but he wasn’t interested. I ended up giving them, with a Choir and Vassal, to a friend here while another friend gave a bunch of old Cryx to someone else to try and get some in the board game group interested. It worked a little. The Menoth player’s family growth led to us seeing him less and less, and the others just weren’t as committed. That meant I played games against one guy who had played since MK1 most of the time and usually got my rear handed to me. Not that I am complaining. Well, except about Thagrosh 2 and MK2 Everblight. Khador I was happy to lose to, but I hated seeing him bring the Legion.

When the all-in-one boxes came out, I had extra hobby money available and ended up getting all of them. I got the core eight built and painted and ran out of steam at the Retribution which is mostly built. The idea was to have full armies that would get some of the slightly interested parties to play. (Protectorate-related, I also grabbed the two-player figures again because they were cheap and used the extra bits from the all-in-one to make Templar instead of a second Vanquisher.)

In the end I managed to get in six whole games with the boxes.

I recorded all my plays on the Board Game Geek.

All my Warmachine games played:
https://www.boardgamegeek.com/plays/thing/67254?userid=1269

All my Hordes plays:
https://www.boardgamegeek.com/plays/thing/74771?userid=1269

A new edition

Now is Warmachine MK3 (which is still not approved and in the database). I am ready to play with people outside of my group. This might fail because I generally have a problem playing against tournament players because of their bad behavior. I just want to have fun. I also am easily irritated by a lot of people. I am not a real social person.

My problems learning the game and playing it well was the limited pool of players. I never learned how to best use the tricks of the system to my advantage. I really wanted to like the Trollbloods, but couldn’t make them work for me. I found the Krielstone to be a huge area of irritant in the middle of my forces that didn’t feel like it gave enough benefit for the points. But all the Troll players love it always take it. Trolls looked like the Protectorate of the Hordes side of things to me, which is another reason why I am going to try Menoth.

Since I already had a good start with the all-in-one and two-player figures, I thought it would be a good learning experience to play Menoth in a Journeyman league since they were all about the stacking buffs. Plus, I already had a bunch of warjacks, the Choir and a Vassal, and their awesome Exemplar Errants. I had also picked up a unit of the Knights Exemplar.

I picked up some extra figures for the league and because I can’t always help myself on eBay, but am at a spending stand-still for a little while. I’d like to use what I have for now. I’d also like to stay with Malekus when I have the chance to switch casters, just so I am forces to work out better strategies with him. One of my issues with the game is it is easy to drop one caster to move onto another because there is always something greener over the fence.

Some thoughts on the Protectorate of Menoth

Not having a lot of accurate range seems to be the biggest issue facing the faction, especially with Cygnar and the good guns that Khador has in MK3. While there are some good Protectorate warjacks with ranged weapons, they look to be hard to integrate in the Journeyman league because of the way the points are added. I suspect that having a character warjack or two might also be important for the faction down the road. Overall, I like the MK2 box over the new one but believe Malekus can be a useful warcaster and the Castigator is a decent second heavy for him to have in his battle group.

The Journeyman League


The battlebox game looks a little tough. I have a slow heavy that is not as good as the other factions’ heavies. Malekus is not a big spell caster so the arc node (which Khador and the Rhules have not prepared me to play) isn’t much of a help, but he looks like he might be one of the better melee casters in the group from the battleboxes.

I have limited experience using light warjacks other than the gun bunnies that are position and shoot.

After skimming the forums, it looks like I would want to use the terrain to force the other players to move into me, hopefully goading them into a funnel so I can take on one at a time. Or have a free-for-all and engage their jacks/beasts and hope Malekus can eliminate their caster.

Khador looks like the toughest match in Week 1. I have their battlebox and Koslov is not a good one-on-one match-up with Malekus. My thought would be running Repenter around the heavies to try and do some damage (or kill him outright) before Makekus could take him on.

Week 2

I was initially going to add a Devout, but looking at the box and the challenges, I am leaning towards adding the Crusader for some punch. I’ll still be slow, but only Cryx looks like they can add a heavy.

Week 3

The Choir and a unit of Knights Exemplar look like my best option. I thought about adding a minimum unit of Exemplar Errants, but they just aren’t as useful as they used to be. This is when the army starts to feel like it is meant to. I have the Choir to help the warjacks.

Week 4

I plan to reduce the Choir to a minimum unit, add the Exemplar Cinerators, the Vassal, the Vassal Mechanik, and the Covenant.

Week 5

I was originally planning to add the Reckoner. I was running a point short because of the Devout but since replacing it with the Crusader, I now have 15 points to work with instead of 16. Unfortunately, 15 points doesn’t seem to be enough to work with to deal with my dearth of ranged attacks, unless I want to toss in a Redeemer for 11 to get the inaccurate ranged attacks. Luckily, I will have some time to see what is being played before making the final decision.

Week 6

I was going to add a minimum unit of Exemplar Errants but now I am not sure and will probably have a better idea after a couple of weeks of the league.


Advice?

This is where you come in. Any advice on playing the box? Are there tricks I should use and traps I can avoid? I plan on posting my experiences and what I learned, so hopefully the experienced folks will tell me how I am being a huge idiot and how I am doing it wrong or how I could improve on what I am doing.

Thanks in advance to anyone who has read this and is even thinking about offering advice.


Available Forces

Just as a reference for anyone who cares, here are the forces I have to work with here in the desert.

Unpainted figures are in italics. I just picked up another battlegroup from the two-player box for less than the cost of a new heavy – these are not included and are unassembled.

I don’t want to spend more money unless I really have to. Things I am currently willing to buy and might on a whim in the near future are some Wracks, a second Mechanik, and maybe a second Vassal. If I make it through the league and am still playing, I will look at other ways to expand as well. I picked up Amon because of all the jack-heavy lists I’ve seen with him and because the store had him and he was not too expensive. I am a little impulsive on my purchases.

Warcasters: Malakus, Kreoss1, Severius1, Amon.

Light Warjacks: Devout, Redeemer, Repenter x2 (1 unpainted), Revenger.

Heavy Warjacks: Castigator, Crusader, Reckoner, Templar, Vanquisher.

Units: Choir of Menoth, Daughters of the Flame, Exemplar Cinerators, Exemplar Errants w/Officer & Standard, Knights Exemplar x2 (one unpainted).

Solos: Covenant of Menoth, Exemplar Errant Seneschal, Hierophant, Knights Exemplar Seneschal, Paladin of the Order of the Wall, Vassal Mechanik, Vassal of Menoth.

Mercenaries

Units: Dannon Blythe & Bull, Herne and Jonne, Horgenhold Artillery Corps, Horgenhold Forge Guard, Lady Aiyanna & Master Holt, Ogrun Assault Corps.

Solos: Eiryss1, Eiryss2, Gorman Di Wulfe, Lord Rockbottom, Rhupert Carvolo.
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Mon Jul 25, 2016 2:56 am
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The return of steam and fury!

Bobby Warren
United States
Glendale
Arizona
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Warmachine and Hordes are back on my radar. (The latest editions are not yet in the database.)

Privateer Press released new editions late last month, retooling the game. Besides the core rulebooks for each game, they released a battle group starter box for each of the main armies that includes a warcaster or warlock and their battle groups and decks of army stat cards, which update all the released models to the new edition.

The awesome thing about these starters is they literally come with everything a new player would need to learn to play the game and have a small starter force with which to use when playing. Included in the box is a digest-size rulebook, which has all the rules. The book doesn’t include the fluff that the full book has nor does it include the huge chunk of army stats included in each book.

The box also has 10 focus/fury tokens and three spell tokens that are the same quality as the tokens they sell for each faction, though these are generic. The down side is they are a dark gray and any writing on the spell tokens with an erasable marker is going to be hard to read. There is also four dice (a nice quality), a laminated paper ruler, a 2’ x 2’ map that can be used when playing a smaller game (like battle box against battle box), a training manual which has a bunch of scenarios laid out to teach game concepts, and a faction-specific booklet.

The map is two-sided and has marks on one side that correspond to the training manual scenarios so it can be used to walk through the training using the models. The training manual has paper templates spray and area effect in it that are used in the game. These can be copied or cut out.

The faction booklet has a short story, tactics advice for using the figures in the box, a recommended army list to grow the force into, and a second army list using many of the same figures with a different warcaster/warlock. There is also a section on how to paint the figures to match the official studio style.

The starters retail for $40, which is 20% less than the previous starters which really only included the figures and none of the other goodies. I know a lot of people that would pay $15 or $20 just to have the rules digest. They are an amazing deal and really do included everything someone would need to learn to play the game.

I’ve picked up five of the faction decks and broke down and bought the Khador starter because I wanted to get their new warcaster. I built the figures the day I got them and they are in the mail to be painted.

Mike and I have been talking and e-mailing about the new edition, just as he’s also been reinvigorated to play Guild Ball and has bought another faction for that game to try. So it looks like I will be playing some miniatures in the future. From famine to feast.

I’m even considering playing with the unwashed masses (i.e., you and the rest of the public shake) if the Game Depot runs events.

One thing I learned which might interest experienced players. If your store ordered the pre-order launch kit they received a box of cards for the units that they can give out when they sell a figure so people buying the figures which were produced before the current release can get the current cards for the models. So when buying from your FLGS, ask if they have the current cards for figures.
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Fri Jul 8, 2016 3:10 am
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