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Q2 2016 review

Martin G
United Kingdom
Bristol
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Just a quick look at what I've been playing and buying so far this year, and a comparison to last year.

Total plays: 39 (2015 had 184, 2014 had 169, 2013 had 204)

Distinct games: 25 (2015 had 73, 2014 had 69, 2013 had 105)

New-to-me games: 8 (2015 had 27, 2014 had 17, 2013 had 31)

Dimes: 0 (3 in 2015, 2 in 2014, 2 in 2013)

Nickels: 0 (5 in 2015, 4 in 2014, 5 in 2013)

Hmm, kind of looks like a major change happened in my life doesn't it! The new normal is aiming to host once a month, popping round to the nearest-by gamers if they're hosting and occasional lunchtime games with Joe.

And now a look at the collection.

Acquired: 7 (4 in 2015, 7 in 2014, 5 in 2013) - My Very First Games: Animal upon Animal (a kind gift), Origin, Librium, The Ravens of Thri Sahashri, Imhotep, Lost Legacy: Hyakunen Senso to Ryu no Miko, Lost Legacy: Binbo Tantei to Inbo no Shiro

Removed: 1 (Simply Ingenious)

Owned: 156 (excluding expansions - up from 150 Q1)

Unplayed: 1 (Effie isn't quite ready for My Very First Games: Animal upon Animal yet!)

I've noticed a slightly worrying tendency to compensate for lack of opportunities to play games with increased appetite for purchasing them. Need to watch that!

Best new-to-me: it was a really good quarter actually. Ravens of Thri Sahashri, 13 Days, Imhotep, Medina and Origin were all excellent.

New 10s: 0
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Fri Jul 1, 2016 8:00 am
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Voice of Experience 4 is launched!

Martin G
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Bristol
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And while I'm blogging again...

Voice of Experience Reviews Contest 2016: Prizes!
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Wed Jun 1, 2016 2:01 pm
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New to me May 2016

Martin G
United Kingdom
Bristol
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Those who follow my posts here know that I'm pretty hard to please. But this month I played four games for the first time and was highly impressed by all of them. If they live up to the promise they showed on the first play, all could become firm favourites.

The Ravens of Thri Sahashri - 1 play

If there's one thing that's likely to impress me these days, it's uniqueness. Having played over 700 games in the past few years, it's very rare that I come across a game that makes me think 'ooh, I've never seen this before'. The Ravens of Thri Sahashri is one such game.

It's an asymmetric 2p-only co-op in which one player represents Ren, a Japanese courtesan who has fallen into a coma, and the other her friend Feth, who is trying to help save Ren's memories from being devoured by metaphorical ravens.

If that wasn't unusual enough, the mechanics feel very fresh too. One touchstone is the silent and subtle hint-giving of Hanabi. But Ravens adds an interesting spatial element atop that, with Feth tiling and overlapping cards to construct a kind of 'brain map'.

Osprey Games have quickly become a real publisher to watch for me. They combine excellent taste in their choice of games to reprint with production values that live up to that.


13 Days: The Cuban Missile Crisis - 1 play

I'm a huge fan of modern-day historical/political themes so my ears pricked up when I first read about 13 Days, even if I was a little sceptical of the 'Twilight Struggle in 45 minutes' tag. In reality, the comparison to Twilight Struggle ends with the borrowed event card/ops points mechanism (and why not borrow such a brilliant mechanic?) and the game stands on its own merits.

The designers have done a great job of evoking the theme not just through the event cards and historical notes, but also through the dynamics of the game. The crisis was all about brinksmanship, neither side wanting to back down, but neither really wanting to start an all-out war. The game's Defcon rules capture this perfectly -- indeed, I spent more of my game worrying about how to avoid triggering holocaust than I did about beating my opponent.

A game it reminds me of a little mechanically-speaking is Aton, with its multiple area-majority arenas, periodic scoring and abrupt sudden-death conditions. But 13 Days adds a satisfying layer of theme that Aton lacks, inspiring my recent geeklist: "Little histories" - real-world themes in sub-hour games


Medina (second edition) - 1 play

When I think of classic Euros (rather than the modern 'heavy' brand), I think of simple rules, colourful themes and high interaction. Medina, which I've been wanting to try for years, is a classic example, and it confirms Dorra as one of my favourite designers.

Essentially, this is a multi-dimensional game of chicken. The longer you wait to claim a building, the bigger and better it gets, but how long before someone else jumps in ahead of you? All the mechanisms interact delightfully, with lots of potential dick-moves and some lovely emergent collusion in the placement of the road.

And it looks stunning too! My only criticism is that most of the mechanisms added to the second edition seem superfluous, or even to detract from the core tension of the game. I may try to pick up a first edition.


Imhotep - 1 play

Just when I was thinking no one makes them like Medina any more, here is the hot-off-the-presses Imhotep, very much in that classic Euro mold.

The rules are a breeze to teach, with a very Knizian structure of 'take turns to choose one of four simple actions'. And all of the players' attention is directed towards the central board area - there's absolutely no individual complexity as a barrier to interaction.

Like Medina, it's about timing, occasional collusion and frequent screwage. And it has another feature I love - variable setup with 2 sides to choose from for each of the 5 scoring areas. (this also makes it eminently expandable).

I think Codenames will deservedly win the SdJ this year. But Imhotep is certainly deserving of its nomination.
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Wed Jun 1, 2016 11:44 am
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Q1 2016 review

Martin G
United Kingdom
Bristol
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Just a quick look at what I've been playing and buying so far this year, and a comparison to last year.

Total plays: 96 (2015 had 142, 2014 had 205, 2013 had 140)

Distinct games: 59 (2015 had 48, 2014 had 67, 2013 had 56)

New-to-me games: 14 (2015 had 17, 2014 had 14, 2013 had 21)

Dimes: 3 (3 in 2015, 3 in 2014, 3 in 2013) - Push It (11)

Nickels: 2 (2 in 2015, 8 in 2014, 4 in 2013) - Pairs (8), Onirim (5)

Everything was ticking along normally until the first week of March, when gaming came to a screaming (literally!) halt with the arrival of my baby daughter! I did have a last hurrah of a gaming weekend with some of my best LoBster mates.

And now a look at the collection.

Acquired: 3 (6 in 2015, 6 in 2014, 7 in 2013) - Push It, Deadwood Studios USA (found on a wall!), Diamonds

Removed: 2 (Deadwood Studios USA and Quacksalbe just as soon as I get around to posting them!)

Owned: 150 (excluding expansions - up from 149 at end 2015)

Unplayed: 0 (I'm counting my play of Members Only as a play of Glenn's Gallery!)

Best new-to-me: Push It - brilliantly simple and well-made go-anywhere flicking game.

New 10s: none
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Thu Mar 31, 2016 2:18 pm
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New to me FIVE years ago

Martin G
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Bristol
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I just put up the second annual 'new to you five years ago' geeklist. Here's my entry:

Played in all five subsequent years

Cribbage (45/21/17/14/7/10)
OK, it's never quite recaptured the more-than-weekly play of its first flush, but it's still the first game that Sarah and I reach for when we want to play to relax. In my review, I explained how for me it wonderfully combines the traditional and the modern. It also provided one of my unforgettable gaming moments of this year, when at a country pub midway through a multi-day walk, Tom and I cut the three of diamonds from the deck six freaking hands in a row. One of those very few games that I know I will be playing until I die.

Innovation (5/24/13/1/9/6)
In 2010, I'd only played other people's copies and only 4p. That was enough to intrigue but not convince me. But at Christmas in the US I picked up my own copy and it became a huge hit for me and my regular 2p opponent of the time. Plays fell away a little when Pax Porfiriana took over that slot and later when I moved away from London - the 9 plays in 2014 were all in one weekend when Matt came to visit Bristol. But it's still one of my very favourite games; and another of my top ten gaming highlights this year was my first ever play of the 2v2 partnership mode.

Metropolys (11/3/1/1/1/1)
I'm sorry to see this one has reduced to a drip-feed. I always enjoy its clever hybrid of spatial planning and trick-taker-like bidding.

7 Wonders (8/7/4/1/1/1)
Interesting to see a game in this slot that I don't really like that much. It's a testament to 7 Wonders power as a lowest-common-denominator choice: few people's favourite, but rarely raises a strong objection either. That plus its wide variety of play-counts keeps it coming to the table.

Played in four subsequent years
I'd say all of these have stood the test of time despite a missing year. In roughly descending order:

Twilight Struggle (2/5/1/3/1/0) - very sad to see this tense classic dislodged from my plays just as it's been dislodged from the BGG #1 spot. It has faced some tough competition from Wir sind das Volk, as well as the loss of my gaming partner mentioned under Innovation. But I'm convinced it's not gone for good.

Haggis (1/6/1/0/3/4) - I seem to remember being a little unmoved by my first play (it wasn't Tichu!) but still got my own copy. It then dropped off the radar for a while but has made a resurgence. Its differences from Tichu are what make it great, and it's clearly designed by someone who appreciates what is wonderful about traditional card games.

Condottiere (1/2/12/1/0/1) - a burst of plays followed my acquisition of the superior Eurogames edition. It needs a group that understands the dynamic though - it's not about the cards you're dealt, it's about who you make fight with who.

Beowulf: The Legend (6/5/2/0/1/1) - a maligned but wonderful Knizia auction game from after his golden period. The theme is brilliantly evoked not by event cards and flavour text but through the bragging and risk-taking of the auction.

Carcassonne: The Castle (2/6/0/1/1/2) - and Knizia's 2p spin on Carcassonne is my favourite too, and another game that my wife holds in high esteem.

Traders of Carthage (5/3/0/1/1/1) - one of those games for which the strategy eludes me, which only makes me more intrigued.

I'm the Boss! (6/4/3/0/1/1) - and I'm terrible at this one too, but have a better idea of why. Raucous real-time fun, best with a full table of six.

Dime and done

Campaign Manager 2008 - my most hotly-anticipated game of the year ended up being my biggest disappointment. I explained the reasons why here: 10 points after 10 plays: why I’m mostly done with CM2008

Month by month new-to-me picks
My picks for each month have some odd inclusions and some odd omissions - but I guess that could be due to clumping as well as retrospective re-evaluation.

January: Twilight Struggle - see above
February: San Marco - I tired of this and should have picked Condottiere.
March: Robo Rally - I love this game, but many hate it and so my plays have been few.
April: China - a clever area control game that I like but don't love. Why didn't I pick Cribbage?!
May: Innovation - see above
June: Blue Moon - another game that makes me miss Matt. I never got to play this as much as I think it deserves.
July: Quoridor - must have been a slow month.
August: Leaping Lemmings - and another!
September: Metropolys - see above
October: Blue Moon City - wow, I seem to have been going through a real area-majority phase this year! This one's still good, but I should have picked Haggis.
November: Alien Frontiers - another that has faded from the roster without much regret.
December: I'm the Boss! - see above

End of year top ten

1. Twilight Struggle
2. Cribbage
3. Metropolys
4. König von Siam
5. Beowulf: The Legend
6. I'm the Boss!
7. Power Struggle
8. Robo Rally
9. Blue Moon City
10. Blue Moon

The circumstances described above provide some explanation for the omission of Innovation. Otherwise, I did a good job with the top three.

The top ten also features a couple of games not mentioned as yet: Konig von Siam and Power Struggle. Both are brilliant subversions of standard Euro tropes (and yet more area majority!) but that means both are also opaque, difficult to teach and hard to play with a mixed-ability group. That's added up to a disappointing 9 plays for each. I should at least try to get them both dimed this year.
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Sun Jan 3, 2016 4:10 pm
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Q4 2015 review

Martin G
United Kingdom
Bristol
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A quick look at what I've been playing and buying this quarter, and a comparison to last year.

Total plays: 149 (2014 had 123, 2013 had 99)

Distinct games: 64 (2014 had 60, 2013 had 43)

New-to-me games: 15 (21 in 2014, 11 in 2013)

Dimes: 3 (0 in 2014, 1 in 2013) - Codenames (17), Pairs (17), Baseball Highlights: 2045 (12)

Nickels: 3 (6 in 2014, 3 in 2013) - Castellion (8), 6 nimmt! (5), Beasty Bar (5)

The main event was three days away with the LoBsters in Eastbourne.

And now a look at the collection.

Acquired: 5 - G.Nome, Pax Pamir, Neanderthal, Twilight, Castellion (plus RFTG and TTR expansions)

Removed: 10 - Bison, Cards Against Humanity, Indigo, Shear Panic, Zooloretto, Klunker, Pala, Court of the Medici, Trump Tricks Game, On The Cards

Owned: 149 (excluding expansions - down from 154 at end Q3)

Unplayed: 2 - Glenn's Gallery, Neanderthal

A couple of gifts, a longstanding order from Sierra Madre and a very cheap tricktaker came in, but a minor purge meant the collection only grew by a net 5 games in 2015. It's also now handsomely housed in a new shelving unit under the stairs.

Best new-to-me: Ponzi Scheme only had one play but showed a lot of promise.

New 10s: none
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Fri Jan 1, 2016 8:52 pm
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Q3 2015 review

Martin G
United Kingdom
Bristol
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Don't fall in love with me yet, we only recently met
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Just a quick look at what I've been playing and buying so far this year, and a comparison to last year.

Total plays: 169 (2014 had 100, 2013 had 199)

Distinct games: 67 (2014 had 54, 2013 had 74)

New-to-me games: 15 (2014 had 18, 2013 had 27)

Dimes: 4 (0 in 2014, 4 in 2013) - Codenames (20), Pairs (20), Baseball Highlights: 2045 (16), Neue Spiele im alten Rom (10)

Nickels: 4 (5 in 2014, 3 in 2013) - Love Letter (6), Cribbage (5), In a Bind (5), Elements (5).

Nothing out of the ordinary here, but nice to see the new-to-me games down a bit. What the stats don't reveal is two great visits from geekbuddies from the US - Tom Shields and Cole Wehrle - and a weekend with LoBster friends.

And now a look at the collection.

Acquired: 6 (5 in 2014, 4 in 2013) - Blockers!, Baseball Highlights: 2045, In a Bind, Neue Spiele im alten Rom, Safranito, Codenames

Removed: 0

Owned: 154 (excluding expansions - up 6 from Q3)

Unplayed: 2 - Bison: Thunder on the Prairie, Glenn's Gallery

The collection swelled a bit as a few orders arrived. I don't really regret any of them, but I think the time has come for a purge. Especially as we're going to need the spare room for something else from next March...

I got Four Dragons played and enjoyed it, but it might become yet another of my underplayed tricktakers. One day I will play Bison!

Best new-to-me: Codenames has been a huge amount of fun. Neue Spiele in Alten Rom is great too, but since it's a compilation of 14 Knizia games, that's a bit of an unfair advantage

New 10s: Baseball Highlights, from nowhere, sealed by some hilarious plays with Tom in a tent in Wales and great 3p and 4p tournaments with the LoBsters.
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Fri Oct 2, 2015 8:50 am
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Pax Pamir: first take

Martin G
United Kingdom
Bristol
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Yesterday I had the pleasure of hosting

Cole Wehrle
United States
Austin
Texas
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designer
"Work as if you live in the early days of a better nation"
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at my place and having him teach me his forthcoming Pax Pamir on one of the first production copies, along with two other Sierra-Madre-loving friends.

One play is far too early to attempt any kind of critical assessment, but as a longtime Pax Porfiriana player, I thought I could at least set out some of the similarities and differences.

The first thing to note is that there are more of the latter than the former! This is not a re-skin of Porfiriana into a different milieu; it's a complete re-imagining of the game to suit a radically different political situation.

What stays the same?

- the structure of the deck, with not all cards appearing in every game, and four Topples seeded through the later part of the deck.

- four regimes corresponding to the different ways of winning when a Topple appears.

- the double market row from which to acquire cards and the basic actions of buying a card and playing a card to your tableau.

What changes?

- the cards are much simpler. Gone are the multiple card types and the text-based special powers, replaced by streamlined iconography. This allows the focus to shift from the cards to...

- a much more fully-realised geography, compared to PaxPo's abstracted regions and transport modes. PaxPam has a six-location map and four different types of units, corresponding to the four regimes/topple types. It is these units that will determine which empire can topple, not points on cards.

- a double-level victory condition. The players represent Afghan tribes which will not Topple directly, but rather ally themselves to one of three empires (British/Russian/Afghan). It's one of the empires that will achieve supremacy in a Topple, with the player with most influence in that empire winning the game (reminiscent of König von Siam). It's possible to change the empire that you're loyal to during the course of the game, with dramatic effect!

- a completely revamped economic system. PaxPo's economy tends to snowball with more money coming into the game through profitable enterprises the longer it continues. PaxPam is much tighter, with a near-closed economy, no regular income and many ways for money to shuttle between players. The market itself uses Bios Megafauna's pay-one-to-each-card-you-skip system rather than PaxPo's exponential cost structure.

- tight initial limits on hand- and tableau-size, which can be expanded by the play of certain cards.

- two actions per turn rather than three, which makes springing surprise Topples considerably harder! On the other hand, certain actions are keyed to each of the four regimes, and these can be taken without counting towards the limit. Also, apart from the basic acquire/play card actions, all other actions are only accessible via tableau cards.

Summary

All of this conspires to make a game that is familiar enough to PaxPo players that it is reasonably easy to teach (aided by a very clear rulebook and useful player aids), but still feels like a completely different game - and I expect one that is more about long-term strategy and less about tactical opportunism.

I'm sure I'll have many more thoughts once my copy arrives and I get to play some more. How well does the empire/player distinction work at different player counts? Will I miss the crazy wonkiness of PaxPo's special powers? Wah, no speculate action! But for now colour me highly intrigued.
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Sun Sep 6, 2015 10:23 am
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New to me June

Martin G
United Kingdom
Bristol
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Excellent

Baseball Highlights: 2045
Wow, I haven’t been this instantly smitten by a game for a while. I love the way it abstracts almost all the details of baseball away but still captures the feel of the game so well. The basic idea is that you play a series of five-minute mini-games with 6 players drawn from your deck, but after each game you get to upgrade one or two of your basic cards to more powerful ones. The slow but steady increase in strength gives the game a wonderful arc as well as an array of possible strategies and constant reassessment of your own deck against your opponent’s. Impressively, six card plays each can result in vastly different games, from pitching battles decided by the odd run to 10-9 slugfests. I have a copy on its way from the US (thanks Tom!) and can’t wait to explore more.

Sylvion
I’ve had a little run of solo gaming this year, kicked off by Onirim, so I had to try the sequel. It’s a more involved game and greedier with table space, but similarly addictive. Playing a dozen times in quick succession, one of the things that must be really hard about designing a solo game strikes me. Games have a learning curve and in a multiplayer game the players hopefully get better together, allowing the challenge to be maintained. But in a solo game, the game has to do that, and if the designer is not allowed computer AI, that's tough! The way Shadi Torbey tackles that problem (in both Onirim and Sylvion) is by adding a huge number of options for tweaking the difficulty settings as you learn the game. It works well, and it needs to – the game is so much more fun when you’re on the edge of losing than when you’re winning easily.

Good

Blockers! - one of those nice two-rule Euro-abstracts with some randomness and hand management, by the designer of Zendo.

Odin's Ravens - and another clever hand-management game by a designer I’m becoming a big fan of: Thorsten Gimmler (Aton, No Thanks). I especially liked the way you can play cards from your hand into a first-in-last-out stack for later use.

Auf Teufel komm raus
Polterfass - Apparently, these Zoch games have been big hits at London on Board recently and I can see why. They’re quick, characterful fillers with plenty of bluff and dickery -- just how I like it!

OK

Midnight Party - Kramer sees how little he can get away with and still call it a game, and it turns out to be a hoot.

Too Many Cinderellas - a sort-of-deduction micro-game which feels a lot like Tobago in a tenth of the time. Thematically dubious/hilarious too.

Orongo - a recent Knizia that feels like an old Knizia. It's pretty good -- a closed-economy auction combined with route-building and blocking. The abstracted Easter Island theme is typically Knizia too. Unfortunately, the production is poor. Tiles that should stand out from the board don't and the bidding markers are cute but impractical shells that roll around.

Meh

The Grizzled - a co-op about the hardships of French troops in the trenches in WWI illustrated by one of the cartoonists killed in the Charlie Hebdo attack. It's beautiful to look at, but I didn't find the gameplay exciting or evocative of the theme.

Limes - everyone calls it Carcassonne crossed with Take it Easy, but that’s because it is. I’d rather play either of those any day though.
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Wed Jul 1, 2015 3:40 pm
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Q2 2015 review

Martin G
United Kingdom
Bristol
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Just a quick look at what I've been playing and buying so far this year, and a comparison to last year.

Total plays: 184 (2014 had 169, 2013 had 204)

Distinct games: 73 (2014 had 69, 2013 had 105)

New-to-me games: 27 (2014 had 17, 2013 had 31)

Dimes: 3 (2 in 2014, 2 in 2013) - Witness (22), Pairs (16), Sylvion (12)

Nickels: 5 (4 in 2014, 5 in 2013) - Onirim (8), The Game: Are you ready to play The Game? (7), Go/Stop (6), Abluxxen (5), Love Letter (5)

A pretty standard quarter by all these metrics. LoBstercon made up for an April that was otherwise occupied by moving house, and boosted the new-to-me plays as usual. Solo gaming continued with Sylvion and I got to host my first games nights in Bristol!

And now a look at the collection.

Acquired: 4 (7 in 2014, 5 in 2013) - Witness, Basari: Das Kartenspiel, Go/Stop and Sylvion

Removed: 4 (Basari, Venture, Monad and Master Merchant)

Owned: 148 (excluding expansions - no change from Q1)

Unplayed: 4 - Bison: Thunder on the Prairie, Glenn's Gallery, IceDice, Four Dragons

No net change in the collection size, but I do have a few orders in the pipeline (Baseball Highlights, 2xIceDice to complete my Zendo set, In a Bind, Blockers, Pax Pamir and Neanderthal!) so need to look out for opportunities to chop. Zero change in the unplayed list either.

Best new-to-me: on plays Witness and Sylvion should take it, but I hugely enjoyed my first experience of Baseball Highlights 2045 and can't wait to get my hands on my own copy.

New 10s: I upgraded Cosmic Encounter and Tichu after further plays at LoBstercon and elsewhere confirmed that I'll never get sick of them.
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Wed Jul 1, 2015 9:37 am
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