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Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

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Friday 16th September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week we were just 8. We started with just 4 of us and a hand of Codenames. I was with Simon, who was doing great work at guessing exactly what I was aiming for. Lisa was giving clues to Colin, and ended up with a bonus "extra" after a pause when he chose something she wasn't expecting for computer, so he realised there was another one and went for it! It looked like they were safe for the win after that, but their final clue didn't go to plan, and we were left with 2 to find, a leftover clue for one of them, and one more word. It was Opera, so I said Sydney, thinking of the opera house. Simon however went straight for Capital - noooooooo!!!! It was easy for Lisa to give Colin a clue for the final word after that!

Trickerion: Legends of Illusion was naturally suggested next for one table, and the other table were looking for lighter fare, and settled on Galaxy Trucker. We dice rolled for who got to play Trickerion, and it was Marion, Simon, Colin and I, playing the full game - the first time for both Colin and Marion, and including some expansion elements that Simon hadn't come across either. It took everyone some brainwork, and we had problems interpreting some of Colin's cards (we realised after the game that we'd given him rather a bonus by misinterpreting one to his advantage). Colin was the only person to manage to get a 36 trick out, and this, combined with other end-game points and lots of in-game scoring from a power card that scored him for lapsed people, and his 36 trick, meant he was safely in the lead. I managed to hold onto second, with my huge amount of money and bonuses for having it. Marion rather scuppered Simon's final turn by playing a card that meant everyone's tricks scored at the end of the penultimate turn - which cost him rather more than everyone else, as it happened, and pushed her into third place ahead of him.

The other table had finished shortly before and played a filler while waiting for us, and so we merged and resplit, now down to six as the two youngsters went home. I suggested Amun-Re, which proved easy to table, and Marion and Sami joined me. I did terrible in the first epoch, choosing not to block Marion from sharing largest pyramid bonus on my side but going for income instead, and she then turned over two power cards too, and was a long way ahead. However, this gave me a huge money bonus in the second round, and this, combined with the way the bidding worked, gave me a good position, and I managed to get more pyramid sets than the others, and hold onto the most on one side, while the others were fighting for majority on the other side, which cost Sami most cash at end-game, although as it happened it wouldn't have affected the positions. I was just ahead of Sami at end-game, with Marion a little way behind, her second epoch not having gone as well as her first.

I then chose Peloponnes for the next game. I was very lucky on the last turn, as I'd lost most of my population from an earlier resupply and plague combination, and was struggling to build them up, and there was only one tile with three people on, but Sami couldn't place it (it was a land tile), and Marion had her eye on something with more points, as people weren't her limiting factor. This just put me ahead of Sami at the end, whereas if Marion had outbid me for it I would have been comfortably in last place!!

It was getting late now, so fillers were the order of the day. I chose It's Mine!, which I think I must have been too tired for, as I didn't do much in the way of grabbing, instead missing out to the other two and taking the remainder of the deck for the first two rounds. Sami was just a couple of points ahead of Marion after two rounds, but then in the third round I finally woke up, and Marion seemed to be the one who lost out as a result. However I still only started the round with half the number of points the other two had, so there was no danger of me coming anywhere other than last!

Sami chose High Society to finish with, and it caused the usual amusement. First tile - x2, bought by Sami for 20. Second tile x2, also bought by Sami for about 20. Third tile a 6, bought for Marion, for about 15ish I think. Fourth tile, another x 2, bought by Marion for about 25. Fifth tile - the Thief!!! Which Sami ends up taking, for about 10. So at this point they both have huge x2 bonuses, but not much in the way of assets, and I have lots more cash, and they're both wary of spending more and ending up in last place. But the game could go on an unknown amount of time. So I buy up every points card I can - Sami is reluctant to go high, because of the thief, and Marion is reminded about the money end-game rule and also doesn't want to spend too high, plus was initially ahead anyway so could afford to drop out. I buy a selection of items, but so many come out that I have to let them get some, and they both have more points than me, so I assume I'm second, with whichever of them has spent most losing and the other winning. End-game tile turns up, we count cash, and they both have precisely 38 cash left!!! They both get eliminated and I win!!!
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Mon Sep 19, 2016 3:55 pm
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Friday 9th September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 10. We started with an initial 6 nimmt! with the early arrivals, which I won by miles, everyone else having got a score in a single round higher than my total score of 18 (I only got one in both the first two rounds!). Then we split into tables. Colin suggested Trickerion: Legends of Illusion, and after an amazing pause Simon suddenly realised what he had said and it got the expected reaction "You've got Trickerion?!?". He obviously was keen to play, and John is always up for a new game. I was going to join them too, but with Marion still enroute it was decided to play two 3-player games on the other two tables, and I started a game of Grand Austria Hotel with Carrie and Richard, while the other table played Stone Age. Carrie picked it up well, and although I nearly lapped Richard, who didn't appear to have a good game, she was about halfway round the board between the two of us.

Then Ellie left, and Trickerion still being a way off finishing, we set up a Time's Up! Title Recall! on the other table. Then Marion didn't return, so we had to do some shuffling around of teams, and ended up playing 2 vs 3 - not ideal, but it worked out, with Gill and Sami just beating me with Carrie and Richard by two points. They were helped rather by Carrie's big fat zero score in round 2 for describing - somehow whatever she said we just couldn't work out what she was aiming at, or there were two options and we picked the wrong one! The star clue of the day also has to go to Carrie though in the third round. Bending over to give a clue for The Simpsons, she inadvertently farted, which gave a way better clue for The Simpsons that she had planned, but unfortunately wasted the rest of the time as we all fell about laughing. Gill also caused amusement with her Star Wars clue "Luke, you are my father". Sami, having guessed Star Wars easily without really listening to the details of what she had said, moved on to the next clue, but Richard and I were a bit distracting as we were laughing so hard!

Trickerion finished shortly before we did, so we then merged and split again, one table playing my new Flash Point: Fire Rescue expansion, while I was downstairs playingKingsburg with Simon and John - very surprised to find John hadn't played this before. John had absolutely atrocious dice rolling - the number of times he rolled 4 and 5 was very impressive, and he was first almost every turn. And when he rolled three 2s and had the opportunity to reroll one of them, he rerolled and got.... a 2! By comparison Simon was rolling amazingly, and one turn he had four dice from having least buildings and rolled more than 18! I just managed to beat Simon by one point, but it was a close thing!

We had a bit of time before the others finished (they'd already lost by cremating too many people but were playing on to see how many people they could rescue), so we played a quick hand of Take Two, and while I had far too many Is, Es and Ss, and was working out how to dispose of all of them, Simon was sitting there with a pile of consonants and no vowels. John managed to nearly catch me up at one point, but I was the only person to say Take Two all game, and even with the other table coming over to help Simon towards the end, he still had an impressive score of 88 at end-game!

Gill then left and the remainder of us joined together for a 6 player 7 Wonders game, which John won, with what is the joint second highest score I've ever seen in a 7 Wonders game, of 71. (The highest ever was a score of 74 by Marion with Colossus B for those who are interested, and I am the only other person to have managed a score over 70 - quite a few people have reached 70).
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Sat Sep 10, 2016 10:54 am
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Friday 2nd September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday there were just 7 of us. We started with a 4 player game of Boggle, with Marion joining in the second round. The first round we rolled just one vowel - an O - but with the letters around it we decided to go with it anyway, and there really were a surprising number of words we could make with just that O. Colin managed to get 3 points, me 1 and Gill an impressive 7, thanks to two 5 letter words we'd missed (I'd neglected to add an S on two of my four letter ones!). Marion joined in the second round and both she and I scored zero from another unimpressive letter selection, with Colin netting just 1.

By then others had arrived, and Seb had A Fake Artist Goes to New York, so we played two hands of that. The first round was a bit of a disaster, as Seb chose Gary Oldman, and we all just drew a person, no-one really knowing who he was. Gill however was drawing an Artist, not realising that "Fake Artist" meant she was the "Spy" - partly because the Fake had been badly scrubbed out. She then chose a word for the next round, which was a Clown, and I managed as the Fake Artist to guess what they were drawing and draw a nice flower on the hat to convince people I wasn't the fake.

We then split into two tables. James was keen to try his new games, but I was also keen to try my new game too - Trickerion: Legends of Illusion - and that was the one that tabled, with James and Marion joining me. I won, as it was my fourth play, and it was very much a learning game for the other two, playing the short version, but James got going nicely in the final round to pull away from Marion and narrow the lead on me.

The other table had been playing Mysterium, and Seb was keen for another go. Colin was also happy to play again, so James and I joined them. I played the Ghost, and they got off to a good start, taking just two nights to guess their people, another night had most of them guessing the right room, but then they stalled badly on the implements, pretty much doing it by elimination in the end. My repeated hints to James that his was round were hampered by other connections I hadn't spotted, and I was getting a terrible selection of cards to indicate an iron to Seb. Then in the final round James only saw one card for the final selection, having not been bidding much, and the other two, even with the full three, managed to vote for different people, so that all three had voted for different things!! And Colin, as tie-breaker, was not the one to get it right. Ah well.

The other table had finished as well, so we merged and resplit, with my Vikings suggestion proving very popular and easy to table. Marion and Hannah joined me, for what was one of my more amusing games of it in a while. Hannah went very aggressively for start island tiles in the first round, and in the second round bought the only one for a large amount of money too. This meant that by the end of round 3 Marion had just two start island tiles, and me three, and Marion was completely blocked in until she could get one. Round 4 started, and four start tiles appeared. Hannah and I scooped up the first two before Marion's turn, she couldn't take one as it was the 0 tile, and the final one was too expensive for her!! And then of course the tile she did take (and threw away as useless) unlocked the other two for Hannah and I, so by her next turn she was in the same position - and in fact ended up throwing away three tiles in a row!!! She was able to unlock herself in round 5, just, but her final board position just before shipping and final scoring was something I have never seen before for sheer quantity of unplaced men:

Unsurprisingly she did not net a good score from this. The only plus for Marion was that, as she had been aggressively going for black people while Hannah was going for the start tiles, Hannah was incredibly short of them, and this meant that although she had a good board and lots of people placed on it, a large number of them were lying down!! Winning all the end-game bonuses helped her score rather though!

We then finished with a Roll for the Galaxy game, which was still a bit of a learning experience for Hannah, who had only played once before. Despite that she set up a nice produce/ship combo along with me, while Marion's military dice/building strategy went off in a different direction (with the amusing roll of 8 development dice sides on a turn when she had no developments to build!). I won with 40 points, with both the others tied behind me on 30 points from their two very different strategies. The other table finished about half an hour later thanks to a very long game of P.I..
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Sat Sep 3, 2016 10:39 am
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Friday 26th August 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday was very quiet with just 6 gamers. We started with 5 and played a game of Coloretto while waiting for the 6th to arrive, which was new to Ellie. It was a very close finish, with Martin just winning by 2 points ahead of Sami and Sharon. Ellie had a complete disaster on the last round!

When James arrived we split into two tables of 3, with me playing on the Orléans table, while the other table introduced Ellie to Seasons. Sami went for a completely ignoring goods strategy, but got a huge amount of coins during the game (83), but this wasn't enough to outweigh his lack of points elsewhere. Meanwhile James went for board points, while I went for goods points, and my strategy, despite being hampered by my complete inability to draw blue for most of the game, managed to be victorious by just one point! We then played Roll for the Galaxy, in which I was again victorious by just one point, this time just ahead of Sami.

At that point the other table had finished so we joined together for a game of Terra before Ellie went home. She was worried she wasn't going to be very good at it, but by judging well which of us knew who they were talking about she managed to beat both me and Colin, while Sami won.

We then decided to stay on the cooler downstairs table, and pulled out Power Grid, on the China map, but using just the original power plant deck so it didn't get too weird! Sami managed to get most of the southern part of China to himself, while Martin had the west, and the remaining three of us were all squashed together in the northeast, none of us able to build much until stage 2 hit. His naturally helped Sami and Martin, although Colin and I were both able to recover well once we got out, and Sami was hampered by somehow needing to upgrade his power plants every single turn. End-game power plants, when they started coming out, were getting very expensive, many going for about double their printed cost. The game looked like it was going to end one turn before it did, but Martin was unable to build that final house. This helped Sami, and he was able to beat Martin on the cash tie-break (although neither had very much left!). Colin just pipped me on the cash tie-break for the next level down - me being exactly one cash short of buying my next house, and him having more than enough cash to buy houses, just not able to power any more.

We then finished with a couple of fillers - Escalation! (where Martin managed to finish with a score nearly double everyone elses, thanks to one round of 32, and Midnight Party, where I ended up positive after the first round, and never got caught badly, while everyone else was unable to run away from Hugo quick enough - James in particular seemed to be unable to roll anything but Hugo, so his people just stood there and got munched!
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Tue Aug 30, 2016 8:27 am
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Friday 19th August 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 10, and started with a couple of games of A Fake Artist Goes to New York while people were arriving, where Seb managed to get away with being the fake artist for 007, despite the gun taking a very strange turn when it got to him, thanks to a very detailed drawing on his second turn that convinced a few people he wasn't a fake!

We then split into three tables. I suggested Through the Ages: A Story of Civilization and rapidly found takers in James and John, while the others split themselves between Terra Mystica and Monikers (Time's Up variant). We played the short game of Through the Ages. John got off to a great VP start, getting 2VP a turn for his militia, then building a wonder for 2VP a turn. I was trying to keep track but lagging just behind him, building two science wonders and keeping my military high. James meanwhile was setting up a great economy but not getting much in the way of points, and completely neglected to build his Hanging Gardens. The end game bonuses were all for science, so James and I in era 2 started trying to build out lots of technologies for points, while John got a bit carried away with colonies - the first two really helped him, but the third one gave him rather more yellow tokens and food than he could use! At end game I had just passed John, and with good end game points went further past him. James had great end-game points, enough to go flying past John, but his lack of in-game points meant he wasn't able to catch me.

As it happened all three games finished at pretty much the same time, the Monikers table playing a quick filler while they were waiting, so we merged and split again, this time into two tables of 5 with one table playing El Grande, while we played Show Manager downstairs. Seb started with a solid King Lear, while mine was rather weaker, while Sami started off with a useless Troisdorf production. I then managed to get top productions in all three of the other locations, but Seb maintained top in New York and also managed high positions in the other locations, to just beat me overall.

Seb then introduced us to Jamaica, which we got through despite being a bit foggy on the rules. I was incredibly lucky with my treasures, getting two high valued ones early on, then just defending them from then on for the win, while Sami seemed to get involved in a huge number of battles, and Alex just couldn't seem to move at all. I chose Roll for the Galaxy after that, in which Sami motored to a huge win with a ridiculous number of VPs from consumption, while Colin was second having built lots of developments. I was going for a settling strategy, but being hampered by my complete inability to roll the settle side of any of my dice, but came in third, some way behind the first two.

We then played a quick game of Escape: The Curse of the Temple, where we didn't manage to get rid of many gems, so had the tall order of 4 keys to get once we got to the exit. Even harder when some people only had 4 dice. Three of us got out with the treasure, but the temple fell down on the remaining two just before they were able to escape. We then played two more rounds of Fake Artist before finishing.
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Mon Aug 22, 2016 8:37 am
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Friday 29th July 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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The evening started in a bit of chaos, with me attempting to bake madly for the next day, as well as it being my daughter's birthday. This gave everyone a chance to arrive, so we immediately split into three groups, with me playing Through the Desert with three others, one new to the game. Bizarrely at final scoring everyone had ignored one colour and it was won by a chain of just 3! Gill just missed enclosing her large area by one camel which lost her quite a few points.

I suggested Notre Dame as the next game, and had an amazing game, with everything coming out just as I wanted it, getting huge numbers of cubes on the board early on and getting bonuses for rats down to just 2 the previous round we'd had no rats!), as well as huge numbers of points for regions with 2 and 3 cubes in. Everyone else was fairly similar on points, with me comfortably ahead.

We then split and merged again, and I suggested TurfMaster, which I hadn't played in a while. I had no trouble finding opponents for it, Marion being new to the game - and she ended up winning! Partly this was Colin throwing away a win by choosing to baulk me (like I had just done to him the previous turn), rather than drawing his emergency two cards to see if one of them was playable (which it would have been!). If I hadn't baulked him the previous turn he would have done it without thinking, but it was too amusing to do the tit-for-tat!!

Two tables finished together, but the other (London) was very nearly finished, so we played a filler all together - Incan Gold (or Deeper!). Simon had an amazing first turn, getting 33. We thought this would be a winning score, but he didn't really get any more gems all game, while Colin picked up a couple of medium sized collections, and Richard on the last turn decided to go deeper and deeper and deeper for the win, and managed to top deck some pretty impressively high treasure cards, although with all 5 curse types in play his chances were not good, and won.

We split again, with me playing Time's Up! Title Recall! with Gill, Marion and Sami. I was with Marion, and in the first round I guessed lots of hers but she hardly got any of mine, and then in the second round it switched round completely!!! It was very close, with us one point ahead at the end of the second round, but the others beat us by one at the end of the third round. This game started off a Beatles challenge that lasted the rest of the weekend - thanks to a comment by Marion about a Beatles song in the game - "How many Beatles songs can you name?" (there were 309 apparently!).
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Mon Aug 1, 2016 1:29 pm
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Friday 15th July 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were just 6. We started with 5 of us, and as I'd bought a new game - Red7 - which was a quick filler we thought we should start with that. For some reason no-one checked the player count, so although it's officially 2-4, we played with 5. It took a while to get our head round how it worked, but with a bit of cooperative play we got through the first game, and then the second game Colin drew such an amazing hand no-one stood a chance, although Simon gave it his best shot.

Our sixth still hadn't arrived at this point, so we were looking for another short game, and Simon suggested Mü & More - I think he was trying to fry our already fried brain! It was new to John, so we tried to explain the rules (I say tried, because Mu is a game where you definitely don't get it from a rules explanation!). We then started bidding, and I won, with my two-suited hand, and then had to choose a partner from no information. John was the only person who'd been bidding strongly, so I broke my rule of never partnering a new player as leader and went for it. It turned out that Simon and Colin had the strong hands, despite the fact that Sami was bidding against me (he got 0 points, not wanting to overbid his team mates!). We only got to play that one game and then we were up to 6.

We split into two tables. London and Tigris & Euphrates were suggested, with me being on the T&E table obviously! I started by building a mega- temple area in the centre, while Simon built up a large area in the top left corner, and James built a red area bottom right and blue area bottom left. Of course, no-one was going to let me keep my temple area for too long (although I kept it for longer than I expected), and soon Simon headed my way and took out all four of my leaders. I had 5 red tiles saved behind my screen though, so rapidly got my blue and red leaders back on the board (they were my two weak colours) - joining Simon's area in blue and James's area in red, to connect to their temples for regular cube income. James meanwhile was getting no blacks, so I concentrated on keeping him out of black income, and not letting Simon overtake me in regular income. Eventually James decided to cause chaos by joining his region with the main one. He had his mega blue battle first, splitting off a few black tiles from Simon's region, and then let us have our black battle, and Simon was aggressor, with a tie in tiles and didn't have any behind his screen (nor did I!), so I won, which was very lucky as that was one of Simon's weakest colours. I then hoovered up a few treasures to trigger game-end, and ended just a couple of points ahead of Simon - phew!

We had finished well before the other table, so I suggested Thurn and Taxis next, which was new to Simon. Simon concentrated on finishing the large grey area in the centre, while James and I were battling with the outer areas. I was first to get 1 in each region, and both Simon and I were getting houses down rapidly, while James was lagging. James was start player though, so when we got low had a bit of a dilemma whether to continue his route, or take what he already had. First turn he worked out that Simon couldn't finish the game, and I would have to be incredibly lucky to do so, so carried on. Next turn I was still missing a key location, so he carried on again, forgetting to check Simon's position, and Simon triggered game-end in his turn, claiming second place ahead of James, with me safely in the lead - if James had finished his route on his turn I'm not sure who would have been second, but it would have been close, and had the game gone on another turn he would have been close to me in points - it was quite a key route he was building!!

At this point we merged and split with the other group, with Roll for the Galaxy and Snowdonia being tabled. James built himself an engine as soon as he was allowed (which was quite a way through the game!), allowing him extra digging, but then the fog came down! Sami went heavily for running up the hill, after getting himself a pair of cards that scored that on his first two turns, and then going for station building as a secondary plan (with one action every turn being running he didn't have many other actions!). I went for track building, as my first card was a large bonus for 4 track sections. The government did nothing for ages, then in one turn did pretty much everything then there was a lag for ages while it was foggy, and then the game leapt to the end very quickly when the sun came out and the government got impatient again, and Sami's running score won!

Next came Orléans, and for me a very odd game of it, as my bag was not behaving and I spent most of the game without access to black as I never seemed to draw it - which is quite limiting!! I also bought one wild early on, but only saw it three times in the entire game, two of them near the end! In addition, only once in the game did I draw the combination to buy myself a red (the odd turn I got black I never got blue!), and then the others topped the track quite early on and I was stuck on a 5 size hand limit. And I didn't even have a large bag - even at the peak of the game it didn't go much above ten. In despair I focussed on a building which gave me cash for stars, and going up the farmer track - both actions of which were helped by cogs - and then sacrificing the brown/white people I did buy to keep my bag small. It seemed to work better that I expected, and I had a quite respectable score at end game - but there was no way I was catching Sami's amazing 170 point score! 66 points at end-game from houses, having topped the development track, built a number of houses, and hoovered up a number of people too! And that was in addition to over 70 cash (which I also had, but in my case at the expense of house building!).

After that we played Roll for the Galaxy, the others having moved on to Tikal by this stage. Again Sami won, with a 6 development helping him on his way. I was a respectable score for second place, mainly from building lots of little things out, and some consumption. At that point Sami headed to bed, and James and I played a game of Star Realms to finish with. James was setting himself up a nice blue deck, with some life gain, a reasonable amount of cash, and some yellow to get some damage through, but I ended up with an early pair of red bases, and James was never quite able to get enough damage through to take the pair out in a turn, and they kept returning, as I'd trashed quite a few cards in my deck by this point. I then went heavily into green, and rapidly James was finding himself on the receiving end of attacks of 30 damage, which his life-gain couldn't keep up with!
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Sun Jul 17, 2016 7:14 am
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Friday 8th July 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 10, so started by splitting into three tables, one three playing Through the Ages full game, a four taking Terra Mystica, while I was left with Sami and Ellie to play some three player games. The game at the top of my list was Factory Fun, which was new to Ellie, but she expressed an interest in trying it. We gave her the new player's advantage of having five seconds to grab new machines in before we opened our eyes to grab, and this worked well, making it the closest game of Factory Fun I've seen in a while, with Ellie and Sami tying for first and me just one point behind them. Incidentally my elder son came up to the games room while we were playing and watched the end of the game, then walked off with it to play it by himself!

After that we discussed various games to play - Ellie said she didn't want anything too heavy, but then chose Agricola! We rolled the G deck, and Ellie ran downstairs to the Terra Mystica table with her cards to ask for advice on how to play them. Both Ellie and I started with a grain planting strategy, largely ignoring house building, while Sami went the other way, building a huge house. It was quite a way in before family growth got going though, as Sami was having trouble feeding (Day Labourer not being the most efficient feeding method!). At end-game Sami had a very unusual score for him, with only 4 points total from the top of the board, while I had an unusual game for me, with only three family members, and a three size clay house (I think we switched roles for the game!!!). None of the scores were particularly high, with me winning with just 39 points, and Sami with just 32, one of only three games of the last twenty when he scored under 40!

The other tables were still playing (we had zipped through both our games pretty quickly!), so I chose Ticket to Ride: Europe as our next game. Ellie was very unlucky in this, as Sami ended the game just one turn before she built her final track, which would have completed two tickets for her worth 45 points - she and I were competing heavily for track from the start and she'd had to build the long way round as a result. With them she would have been level with the pair of us, without them though her score was nearly negative - a 90 point swing on tickets is pretty impressive! I managed to just win, thanks to the negative on me having to place my bridge being just 4 points, not the 5 Sami thought it was, which would have tied us!

Terra Mystica had now finished, so we merged and split with them, with me ending up with the three Carpenters, while the others played Small World. We taught Ellie Roll for the Galaxy, and again it was an incredibly close game, with three of us on 27 points and Richard just one point ahead on 28!!! Ellie departed at that point, and we played a few hands of Boggle while waiting for the Small World table to pack up, where Marion showed yet again how goo she is at this, but the prize for the best word definitely had to go to Richard - pretty much his entire score was one 7 letter word!

We merged and split again, with this time me playing Kingsburg with Marion and Martin. Martin had some impressive dice rolling, getting a 17 on one turn, and many times managing to annoy Marion by taking her 12 off her (she had the bonus of move to a 12 if it was free!). I was generally stuck taking the lower numbers, but was able to use them to good effect, as often the other two weren't splitting dice. I just won, but it was close.

We then merged with the Through the Ages table for two final games, 7 Wonders, where my Mannekin Pis Wonder was victorious over Martin's Hanging Gardens, and Take it Easy, where Marion was very lucky with a 9 7 3 tile on the last turn - taking her to 5th place - I dread to think what her score would have been without it! Scores were low across the board though, James managing to win with 166, scoring every number but 2s (but no-one scored 2s), Martin next with just 138, impressively from scoring only 5 different numbers, one of them 1s (which everyone scored as I drew so many of them!).
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Tue Jul 12, 2016 7:30 am
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Friday 1st July 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 7, which split into a 4 and a 3. I suggested Catan: Cities & Knights for one table, which I ended up playing with Simon, Lisa and Richard. It was new to Lisa and unfamiliar to Richard, so we did a quick rules refresher and then started what must have been one of the oddest games of it I've played in a while. Our first rolls were three 3s, a 5 and a 12, and it didn't get much better from there! I was producing well, but mostly grain and brick, which don't buy much together! Simon was producing even more cards, but similarly useless combinations. Richard meanwhile didn't get a non-grain resource for about half the game, which severely limited his options - especially as everyone else had more than enough grain for their needs anyway, so his trading options were limited. In fact I got to 10 points before he got any non-grain, and then I came to a dead stop, and the rest, who were all on about 5 points by then, started to catch me up - Simon getting dangerously close to winning by getting near to a metropolis, but the dice were not being kind to him, rolling 7s to force him to discard his hand on his turn repeatedly! Eventually I had a good round of income, and was able to build a metropolis and a settlement on the same turn for the win - by which time we'd been playing for nearly two hours and were all ready for it to end.

We then played Fauna. Simon and I both got off to a very early lead round the first two sides of the board, but then Lisa had an amazing round on dimensions of one animal, which caught her up with Simon. But then a guinea pig turned up, and with the children's obsession with guinea pigs, plus having had one as a child, I knew quite a lot about them, and was able to fly past the finish line, scoring something like 38 in one round, with Simon just staying a few points ahead of Lisa.

At that point we merged and split again, with Simon suggesting Terra Mystica, so we exchanged Lisa for Sami and took that downstairs. It was a very vicious starting game for everyone, as we all got on top of each and in each other's way. I was Engineers, but Sami's Giants took two of the three bridge locations I'd hoped for (it was on the new board), and so I wasn't getting much in the way of bridge points, so just tried to get as many points during the game as possible - not easy when none of the bonus tiles had points on! Sami's Giants went track-heavy, and won, with me holding on to second, and Simon's Nomads wandering around but not scoring many points somehow - despite the fact that he build nearly every building on his board!! Richard drew Ice Maidens, and struggled a bit with the unfamiliar race.

We then merged and split again for the last half hour, with Simon and Lisa switching again, and playing three rounds of Codenames - the first of which Simon and I won comfortably, but then we lost both the next two from Simon picking the assassin - one of which I hadn't seen coming at all, and the other because he already had two clues for the two remaining cards, but the clue I gave him confused him, and he abandoned one of the two he thought he knew (which was correct), and picked the bomb instead - nooooo!!!
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Sun Jul 3, 2016 5:19 pm
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Friday 24th June 2016

Sharon Khan
United Kingdom
Shefford
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Last Friday we were 7, so split into two tables. I played Robo Rally. Marion got off to a great start, getting both her robots to checkpoint one early, while the rest of us colliding in the middle of the board, resulting in both Richard and I losing a robot, Richard's thanks to an untimely push which meant he stepped in a pit, while I shot my own robot a few times, and then Sami finished him with a double-barrelled laser. My second robot then fell foul of Marion as she left checkpoint one, with a neat push into the flamers in the middle of the board, which it escaped on one damage, and looked like it would survive the next turn, only to be killed by a stray shot on the final phase! Meanwhile Sami and Richard got to checkpoints one and two, while my other robot was still moving aimlessly around, and Marion was circling checkpoint two, but never quite touching it. Then both headed for checkpoint three at the same phase (two to three was fairly easy), but Richard unfortunately flew onto a square occupied by Marion's powered down robot, not realising there was a portable teleporter under her, which messed up his checkpoint touching as he teleported over it, leaving Sami to step onto the checkpoint in the same phase.

The others were just starting their last turn in Tzolkin, so we played a quick game of Love Letter while waiting. Then we merged and split again. Outpost was suggested for one table, and top of my list was Antike so as I won Love Letter I suggested that, and John and Richard were keen to join me. John had never played any rondel games before, whereas Richard had played the game a few times before, but several years ago, so was a bit hazy on the rules/strategy. John followed me round the rondel at the start, while Richard went off on a different early route. John then went mega expansionistic, getting up to a total of 20 places, while I alternated getting bonuses for 5 towns with bonuses for 7 sea areas, and having a few minor skirmishes with Richard, who had headed my way, in the process. I also started with two temples early on to increase my income, and then rapidly built 4 more, all on gold places, and finished the game by claiming a few research achievements. John was nicely placed to get another 4 or 5 achievements in the next couple of turns, with a massive stockpile of goods and half the board, but hadn't turned it into achievements yet, and Richard was so focussed on attacking/defending me that he hadn't got round to scoring!

We then played Roll for the Galaxy which for the third time in a row had a tie for second place! I did a very rapid military strategy, piling out lots of low costs developments and settlements with my 7 (!!!) red dice, and finished the game impressively quickly.

I triggered game end while the others were still deciding on a game, so we joined up for a couple of six player games to finish - Ave Caesar, with two races blocked from people crashing and burning, and 7 Wonders, where Sami was surprised by how many points he had for his win.
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Sun Jun 26, 2016 9:50 pm
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