Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

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Friday 27th September 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 7, very briefly in the middle of the session. We started with just two of us, and played a game of Innovation. It started very close, with us both scoring at the same rate, and alternating achievements, but then I managed to tech ramp better than James in the mid-game, and also gain an extra achievement from scoring six in a turn, and this was enough to net me the sixth achievement for the win. We then played a quick hand of Qwixx, where James managed to lock green very early, which gave me a single point in that colour, and as it turned into a long game with us both misrolling repeatedly, that proved decisive in final scoring.

Then Marion and Richard joined us, and we played Augustus, which was new to James. It was very close scoring for once. Then we decided to play again, with Sami and Barry joining us, but a six player game definitely takes a bit longer, especially when you draw a wild and four or five people need to take new cards at once!

After that we had to split into two tables. I suggested Puerto Rico for one table, and Barry and I introduced it to Hannah, while upstairs played Flash Point: Fire Rescue. It was a very close game - although Barry got coffee exceedingly early, Hannah was able to prevent him trading until she had her tobacco up and running - I was shut out of the first trade, but was in on the second, and that got me a factory, with Hannah picking up the other. Both of them got the harbours though, as they were ahead in the cash race, and although I ended up shipping more goods, from the timings of the captain/craftsman roles, they were able to get as many points each time. Game ended from both buildings and VPs in the same round, and final scores were very close, with me just ahead of Barry, and Hannah less than ten points behind.

We'd been talking about Stone Age during the game, so afterwards decided to play it - the others had started a game of Dorn, which was going to take the rest of the evening. I had an absolute disaster start - rolling two 1s on wood on the first turn, which meant I was unable to take the card I'd placed on - so my net first turn was one extra worker. Second turn I did the same, this time rolling 5 on wood, when I needed 6 to take the card - so at the end of the second round I only had two extra men, and no food, to show for it, while Hannah had two very nice cards, a farmer and lots of resources, and Barry had a mixture of resources and food and a tool. It effectively meant I started two turns behind, and one later round I had a similarly bad roll (5 with three workers!) which again stopped me getting a card that was good for me - I went the starvation strategy, and was struggling to keep my head above water for most of the early game, and didn't get any cards for end-game scoring until the last round, when I picked up two for 7 resources! Hannah meanwhile went farming, and without any food worries made a nice collection of green cards and cards that got her bonus points for farms, and took a small collection of huts. Barry bred like I did, but then had food problems trying to feed them all, which limited his ability to use his men effectively - he did however pick up a good collection of tools, but very few tool scoring cards came up for him. Final scores were Hannah with nearly 120, me with just over 100, and Barry just under 100 - a very comfortable win for Hannah.
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Sat Sep 28, 2013 7:50 am
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Friday 20th September 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we had an impressive total of 9 players. We started with just 3, and a quick game of The Bucket King, followed by one of James' Lego games Star Wars: Battle of Hoth, which he'd brought for my son to try. Very cool bits, which the kids loved! Most of the others arrived while we were in the middle of it, so while Sami went to the station to collect Matt we split into two tables, with us upstairs playing Shipyard, while the downstairs table played Vegas Showdown. Colin and I went for completely opposite strategies in Shipyard, with him going for lots of boats that moved fast and scored him lots of points, while I went for one very large boat, and lots of contracts. Richard was somewhere in the middle. Sadly I ran out of actions at end game (or rather actions to use my extra actions on!), and missed the third canal that I needed to increase my score dramatically, so Colin was able to stay ahead, with some pretty impressive contract scores as well as the in-game points. We then played a quick Escalation! with Matt while the others finished up.

Matt is always keen to play Time's Up, and Charlotte expressed interest in a party game too, so we suggested that next for one table, while the other one was looking for more of a regular eurogame, and I suggested Outpost. It was new to Hannah, but she rapidly picked it up, playing a solid titanium strategy - helped by some uber-income in the first few rounds. James went mixed, taking two data libraries but also a Heavy Equipment, which meant that neither Sami or I got into titanium in the first phase, although I had enough men to build up water factories thanks to a Nodule, while Sami didn't. There was heavy competition for many of the early buildings, with Sami buying the first Orbital Lab. I bought a Scientists, and kind of fell into a New Chemicals strategy, which I haven't played in a long time! I rapidly got my income ahead of everyone else's, but I was a long way behind in points, although a man-buying turn after buying the Outpost caught me up (shame I was producing more cards than I could hold!). All the large buildings were built except one Moon Base going into the last round, and with most people spending out, my extra income helped me there, although there was a slightly worrying moment when I realised how much under average I was - luckily Colin, while over-average, still had slightly less income than me. It was close in scores at end-game, and it became a bit of a table-effort trying to work out how many points Hannah could buy on the last turn, but we realised she was safely third, so gave up worrying!

The other game finished at the same time, and The Werewolves of Miller's Hollow was suggested. We played not just one game, but three, with the Fortune Teller killed on the first night/day in all three games (and twice that was me!).

After that we separated for one last game, with me suggesting Midnight Party for my table, while the other one played Weed.
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Mon Sep 23, 2013 9:58 pm
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Friday 13th September 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we had 8 at gaming, with Gill down for the weekend for Andy's Games Day, and Hannah joining us for the first time.

We started with a 5 player Augustus, in which Sami and I did rather better than the rest - showing that experience with the game does help, it's not just luck! After that we decided to play Knowing Me Knowing You while waiting for the others to arrive, and we managed to get halfway round the table, with some amusing questions and answers as always.

For the first proper game of the evening we split into two tables, with me introducing Hannah to Vegas Showdown, and Marion and Colin joining me. Colin went for the oddest green strategy - even more extreme than usual - but a lounge scoring near end game game him the win from it.

Both tables finished together, so we remerged groups, with one table trying Barry's Lancaster that he'd brought along to try, while my table started with Flash Point: Fire Rescue. Colin decided that we definitely had to save the cat, and devoted an extreme amount of firefighting resources to doing so, but we were playing on one of the original boards, so despite that we did manage to keep the fire under control and save everyone, not just the cat - mostly, it has to be said, thanks to some starry rolling by Hannah with the Deck Gun. Colin, meanwhile, seemed to be a firestarter, with one impressive turn where he had to roll no less than seven times at the end of his turn as he kept hitting hot spots - and different ones every time too!!!

Next we played Schrille Stille, always one of Gill's favourites. Colin picked on me heavily all game, so my bands struggled to stay in the charts at all, never mind reach the top end. The other three took turns to be in the lead, and it was close at final scoring, but Gill just managed to win.

Next I suggested Carcassonne, so that Hannah played at least one game that was familiar to her - although we did have some rules confusion at the start, as I realised she'd played the more recent edition, which has rules changes from my own early edition copy! We played by the more recent ruleset, but it would have made no difference at end-game - Colin managed to sly an extra farmer into the huge farming region, and scored an absolutely ridiculous amount for farmers at end-game!

We just had time for a quick game of Love Letter while the others were finishing up, then we switched tables again, with one table taking The Logo Game downstairs, as Marion had borrowed it to try, while upstairs we showed Barry Trans Europa, and then after he left played some lighter games to finish with - Somethin' Fishy from my only played once list (not much in it, but I'll see if the kids like it), Burn Rate (Colin's company went bankrupt impressively quickly - in just five rounds), and finally Bloody Legacy.
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Tue Sep 17, 2013 7:55 pm
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Friday 6th September 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday there were 6 of us. We started with some 4 player games - firstly Flash Point: Fire Rescue, on the elevator board, with one of the quickest losses on record, losing in less than four rounds as the initial explosions just got out of hand, partly because almost everyone kept rolling hotspots! Then we played Pandemic, which Richard hadn't played much before, and won that one fairly comfortably.

After that we played a quick game of Augustus, which was new to both Colin and Richard. Sami and I managed to tie for the win!

Then Marion arrived, so we pulled out Modern Art to play while waiting for the sixth to arrive. It was a very slow game for the first few rounds, with lots of open auctions, and four different artists being played, and big competition for the three places. The last two rounds were quite quick by comparison, with only a small collection of paintings played. I was particularly lucky with double auctions - always managing to play the matching one when someone started a double - even when it was a player further round the table, which gave me a good bonus.

Richard asked to play Galaxy Trucker next, while the other table took Puerto Rico downstairs. I was on the Galaxy Trucker table. My ships seemed to do rather well - helped slightly on the third round by Richard flipping over ever tile before he started building - Colin and I cherry-picked all the best tiles, and the back half of his ship was a rather interesting collection of useless tiles. I won easily, with Colin ahead of Richard, as Richard's ships were slightly more likely to fall apart!

We then split a different way, with Marion and I teaching Neutron to Barry. He managed to get a nice Mechana Construct strategy going, and it was doing well very for him by the end. I got a much faster start than either of the other two, with lots of card draw, and my deck seemed to do rather better than the others - especially in the mid-game, when suddenly the centre row became blocked up with all monsters.

Again both tables finished at the same time, so downstairs played Escape from Atlantis, while upstairs we played a different sort of Escape - Escape: The Curse of the Temple. Then Barry left, so Sami and I played a few 2 player games while the others finished - with Colin winning when Richard ate his last piece. We finished with a 5 player King of Tokyo - although, given how early Richard got knocked out, it was more like a 4 player game really! It turned into a duel between Marion and I at the end, with me looking like I had the far better position, but a distinct lack of claw rolls from me almost gave her the win!
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Tue Sep 10, 2013 12:19 pm
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Thursday 29th August 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week only we hosted gaming on a Thursday, as I had relatives visiting for the weekend arriving on Friday night (although I did play games with them too!). Marion and Richard joined us, to make four. We started with a game of RoboRally, on the board with the spiral conveyors into a pit in the centre, playing two robots each as usual. It started fairly well for me, with me reaching the first checkpoint a couple of steps behind Richard, pushing him off the board in the process, although my robot did then commit suicide by only having one rotate left and move 1s left. No problem I thought, although was a bit worried when then there were 6 robots clustered round that checkpoint at the start of the next turn. I was lucky, and managed to avoid any pushing with my robot, and got a super-speedy turn, ending up just one square away from the second checkpoint and facing it. Move 1 here we come! So second checkpoint touched, I stepped onto the spiral conveyor and powered down (I'd taken quite a few damage in the back on my speedy run across the board). Sadly, Sami was nearby, and Sami is well-known for killing powered-down robots that wander nearby, and this was no exception - I found myself off the edge of the board. I had also powered down my other robot, which had been struggling for a few turns, after a pushing war on the second turn on the game, and this was pushed on the turn before the power down, so it dropped into the pit on the 5th stage of its powered down turn. I was eliminated. I didn't think this was a great problem, but it was over an hour before the others eventually called the game - by then they'd all touched checkpoint 2, but none of them had managed to get to the third one.

Next came Acquire, which I suggested as we hadn't played it in a while. This time it was Marion and Richard's turn to be bored. They weren't involved in ANY of the first four or five mergers, as Sami and I repeatedly merged all the chains we had control in into their chains, and then used the money to get control in the other chains - except the largest two, which they controlled one each. At end-game their scores were fairly respectable, as they had the huge chain (41+) which ended the game, as well as the second largest chain, the only safe one. Sami and I were in the lead though, thanks to all the bonus payouts, with Sami safely ahead of me.

We then decided we were in the mood for something lighter, so pulled out some party games - firstly Time's Up! Title Recall!, where the girls beat the boys fairly safely, as Richard didn't seem to be able to guess any of Sami's clues in the first round, and in the later rounds they just didn't seem to have great communication for the tricky clues, and both rounds at the end Marion and I managed to clean up with a turn getting all the cards we'd been working on for ages but not managed to guess.

Then came Knowing Me Knowing You, which was quite amusing - although Richard was very reluctant to put down anything for the Worst Thing he'd ever been caught doing - worried he might incriminate himself I think!!!
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Tue Sep 3, 2013 10:19 am
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Friday 23rd August 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We started with a 3 player Qwixx, and Marion arrived a couple of turns in, so we let her join in! Up until then we'd all had a really bad selection of rolls, but Marion seemed to be really lucky, and coming in late seemed to help her rather than hinder her, and she managed to get an amazing score in three suits when the second suit was locked. Sami was set up well for a much longer game, but only scored in two suits - with the other two barely started, while I was filling my board rapidly, but couldn't score as many as Marion. James hadn't got enough depth in any suit for a high score.

Marion and James had both brought games with them, so Marion pulled out her car boot sale acquisitions from last Sunday. Quite a few we owned, or had owned, and didn't enjoy, but one was new to me - Touché - so we played that. It didn't seem to bad as a light filler - certainly better than most car boot sale purchases - but as expected was nothing deep.

After that we pulled out 7 Wonders while waiting for Barry to arrive - we had just finished the first era when he arrived, but it's short so we sped through the rest. Sami managed to pull off a win with Hanging Gardens, by going uber-science - none of the rest of us really had sciency wonders. Marion went very military, and that, combined with a huge amount of cash and reasonable points elsewhere put her just one point behind Sami - I felt I'd almost kingmade sitting between the two of them and giving them cash repeatedly during the game (my game went disastrously, and I spent lots of money buying resources off them both, for no great gain myself!). James had an impressive guild score at the end, but it wasn't enough to catch the other two.

Then I looked on my list to see what was top for 5 players, and Ave Caesar was vetoed as too light for that stage in the evening, so next was Puerto Rico. It was new to Barry, so we had to explain the rules, and then we got moving. Not surprisingly it was a fairly slow game, as we helped Barry through the confusion of his first game. Barry went sugar shipping, with a wharf, and picked up lots of quarries, but was unfortunate timing-wise with the large buildings and missed out to me. Sami got the other wharf and shipped lots of tobacco for the win. I was second with a standard harbour-factory strategy, lots of early cash from being the only person in coffee early on, and two large buildings, with Marion just behind me thanks to some good shipping.

Naturally with teaching Puerto Rico, Agricola was mentioned, and it was decided to teach Barry this next. Although he enjoyed it, it was probably a mistake in hindsight, learning two games of this complexity in one evening!! We played with the E deck, and James went heavily into vegetables, while I went for early family growth and lots of actions, Sami went for lots of major improvements, and Marion made sure she got the clay oven. Barry picked up an early cooking hearth and used it both to bake bread and eat animals, getting a nice mixed strategy going. At end-game we all had stone houses except Sami (who scored points for wood house rooms so didn't bother), and James and I with our plows had huge numbers of plowed fields, while some of the others were struggling to get rid of their empty spaces, and wood was very hotly contested in the last few rounds as they tried to build fences and stables to fill in their gaps. Sami and I tied for the win, with Marion some way behind, and James and Barry a little way behind. Sami had an impressive score from improvements - 17!!! Whereas James by contrast had a whole line of minor improvements in front of him, but only score 1 point in total for improvements - and that was for his fireplace!
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Sat Aug 24, 2013 3:15 pm
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Friday 16th August 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We were 6 last Friday, with Richard making an appearance to celebrate his A level results and getting into the university of his choice!

James arrived just as Sami was putting our youngest to bed, so James and I played On the Dot while we were waiting for him - I was just a fraction faster than James on all the early cards, but he did manage to get 8 points by the end.

We then played some 3 player games while waiting for the others to arrive - firstly Metro which, oddly for an older game, was new to James. Sami managed to get two impressively long routes and won by miles. James managed to beat me into second place, as none of my late routes got many points. Sami then suggesting introducing James to Haggis. James got off to a great start, but then started getting worse hands, and both Sami and I had one hand where we went out with someone having more than 10 points in hand, so we both overtook him. Sami had some impressive scores in points won during tricks in the last few rounds (45 in one round!!!) for the win.

The others all arrived at that point, so we were looking for two games, splitting into two groups of 3. Barry said he'd like to play Evo, which he'd been shown last week, while James was keen for a game of Through the Ages: A Story of Civilization, so those were the games tabled. I went downstairs with Evo. It got off to a fairly tame start, with impressively few legs, and everyone picking up a horn, while I got an impressively long tail as the others, with their mutation genes, were able to outbid me on most things. Barry picked up the first horn, but was impressively unlucky with attacks - I think my dinosaurs had a couple of secret horns! Then when the climate got to the grey region the dice started rolling backwards, and suddenly the lack of legs, and competition for spaces, started to hurt everyone. However, as everyone had at least two eggs, dinosaur numbers stayed quite healthy. I won, mainly I think due to not paying much for bidding, and consistently having as many dinosaurs as the others. Barry just pulled ahead of Richard at the end, as Richard's lack of parasols and fur meant he couldn't keep as many dinosaurs alive.

Then Richard asked if we could play RoboRally, so we pulled that out to play while waiting for Through the Ages to finish. I rolled for a board, and picked quite a difficult start one, with pretty much every board component you can think of on. Barry got off to an excellent start on the first turn, with one of his robots near checkpoint one. Sadly on the second turn he placed a back-up on turn one, thinking that was a U-turn, so instead of touching checkpoint 1 first, pushing me off and stopping me touching it, instead he wandered off the board. His second robot got into a firing match with Richard's robot on a fast conveyor, and then had problems getting off it with the reduced cards. Richard helped by pushing him onto the other conveyor - saving him for one turn, only for him to power down on another conveyor and be carried off the board! Meanwhile I'd touched checkpoint 1, but was having problems getting anywhere near the second one, and Richard did finally manage to touch the first checkpoint just as we finished the game.

Again we were looking for two games - I suggested Vegas Showdown and Lost Valley was suggested for the other table. Richard asked Marion to play Lost Valley with him, so Barry and James joined me for Vegas Showdown. It was a very close game - Barry and James both went heavily for income, while I ended up going for the triangle strategy, getting all Slots and Fancy Slots early on, then picking up a Fancy Lounge, and finally a Sports Book and Space Age Sports Book. I had problems getting my income up, as I didn't pick up many restaurants, but luckily the tiles came out in my favour to allow me to bid first on key buildings when I had similar amounts of cash to the others. At end game scores were all within two points of each other before I scored for triangles, but those points were enough to carry me into the lead.

After that it was nearly midnight, and Barry, Richard and Marion decided to leave slightly early, while the remaining three of us played a quick game of Ascension: Deckbuilding Game to finish with. James went military, while I went fairly mixed and Sami went cash. However, my deck had quite a bit of thinning, as well as some high cash cards, so I was able to pick up quite a few high-value Mechana Constructs ahead of Sami, whose deck had some impressive cards in, but was too large for him to see them very often. Both Sami and I started to beat up James's monsters as the game went on, so his main points source also dried up. Sami beat James by just one point, with me about ten points ahead of both of them.
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Sat Aug 17, 2013 8:10 am
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Friday 9th August 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week we had another new gamer, Barry, join us, as well as Martin being over for the weekend, so we were 7!

We started with just 6 of us, so played a game of 7 Wonders while waiting for the last player to arrive, followed by one round of Trans Europa.

Then we split into two tables. Barry asked to try Ticket to Ride: Europe, as he'd bought it but not played it yet, and so James and I took it downstairs to play with him - James had only played it once before, a long time ago. Barry started in the bottom of the map, where I needed to go, so we started with me blocking him by building my way out. James then built into Berlin, and I built what was going to be his route out of it, so he ended up trying to build a big loop round to his destination, but ran out of time before I ended the game, which unfortunately gave him a couple of large negative tickets.

I then suggested Flash Point: Fire Rescue next - and we played one of the new boards (terraced house), which oddly James had missed out on playing up until now! We got the fire under control, and easily rescued the seven people we needed, so continued, and then it all went wrong, with the whole house exploding in all directions. It never collapsed, but we lost two of the remaining three people.

Both games had finished, so we switched groups around, and I played The Pillars of the Earth. We had one very bizarre round, where firstly we only got to play two master builders - and then the extra event was to remove another one each!!! Sami just beat me on the last round, with an impressively large number of points in that round.

The other game was still some way off finishing, so we played Egizia - I was very lucky with my top decks of Sphinx cards, and managed to complete them all at end-game for good bonus points - as well as overproducing on stone so badly mid-game that on two rounds I went over 25 and had to waste some! I just couldn't promote my people quick enough to use it all! Martin seemed to be trying to go negative early game, with some impressive under-feeding!

We all joined together for a 6 player Zaubercocktail at the end, where Martin just headed backwards score-wise for most of the game, although he did manage to end up not last from a couple of good rounds near the end.
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Mon Aug 12, 2013 2:35 pm
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Friday 2nd August 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We were 6 this evening, with a new gamer, Neil, joining us for the first time. We started with a quick filler, Qwixx, which was new to James. This didn't seem to bother him though, and with a huge suit he managed to win the game. Then we started with something familiar to Neil while waiting for Marion, 7 Wonders. It was a very low science game, with no-one getting more than 17 points from science. I stomped my opponents with military, and these points, with a solid blue holding, seemed to give me the edge for the win. Neil managed to get an impressive number of points from yellow buildings - a total of 14!!! And his purple collection wasn't too bad either - another 13 there! As Marion commented when she arrived as we were scoring, points increased round the table, with each player in turn from Colin round to me beating the player on their right by a few points!

After that we split into two tables. Marion was keen to practice Tzolkin more, and as the winner of the previous game I suggested Vinci as the other option. Colin happily joined me, and Neil said he'd like to try it. We started with some points heavy civs - Neil and I both having Agriculture ones. He was first on the board, so picked the standard bottom right Agriculture region, while I started bottom left instead. With shipbuilding as my second civ I was the quickest to spread out, and Colin, with his diplomacy civ, set my outer borders by taking territories round the edge of me and diploming with me. I declined first, and took a livestock breeding double civ as my next one, and came on in between the other two in the middle of the board. All was going well, and I was about 20 points ahead of the others, all of scoring quite highly by now, but then Colin declined and chose revolutionaries as his new civ, coming up in the middle of my civ. It wasn't much longer before I had to decline for 4 points, and with no good quick-spreading civs available, I wasn't able to get back into a good scoring position. Meanwhile Neil was happily building his civs in nice safe areas of the board, while Colin and I battled for the middle area. Colin passed me two turns before the end, and despite hitting him hard, neither Neil or I could quite catch him, both of us ending about 4 points behind. I just scraped past Neil on the final turn, one point ahead of him.

Next I reeled off a list of games and Neil asked to try Tigris & Euphrates. It was a very high scoring game, with all 6 monuments going on the board! Colin took control of two early on, getting one of each colour for quite a bit of the early game. I piggybacked on Neil's temples as he built them, taking the second colour from them, which gradually got me in a better position - although my blues were woefully low, as I couldn't get a temple in that colour, and in the early game only drew three blue tiles!! Then the conflicts started. A large conflict on the right hand side of the board wiped out my blue region (I thought that was a safe attack too!), but allowed Neil and I to join two smaller temple regions, and Colin to get in to the top corner, which until then had been connected to my green leader. I then used catastrophe tiles to split Colin off from the main temple area in the left of the board, and Colin then really struggled to get a good position back, and I rapidly got back in the game, getting two cubes a turn of two of the colours I was weakest in. A few more conflicts at end game, some with rather big payouts, and it wasn't clear who was in the best position. At end game Colin and I both declared the same number as our total, a whopping 21, but then comparing for tiebreaks Colin found another colour had only 20, so I won. Neil was doing pretty well for a new player to the game, with completely balanced 16s across the colours!

The others were just scoring up, so we introduced Neil to Love Letter while we were waiting - and at the point they came upstairs were on 1 cube each, so played another round to determine the winner, which was won by Colin (I was out very early on!!).

We discussed games again, and inevitably Suburbia was one of the suggestions, while Lords of Waterdeep was suggested as the other. After a bit of chopping and changing around we finally decided who would play which, and I went downstairs with Marion and Sami to play Lords. We played three different strategies in the game - I started heavy points from early on, and rapidly got over 20 points ahead of the other two. Sami, yet again, got dealt the building lord, and played a solid building strategy. Marion however took two ability quests early on, to get her an extra man, and the ability to share spaces, and devoted her first couple of rounds to getting these out, and then caught up later using the bonuses these got her. Going into final scoring it wasn't obvious who had won, and I really thought Sami had handed Marion the game by playing a mandatory quest on me on the last round which lost me 5 points, but Marion also messed up her last turn losing herself a similar number of points, and when we counted up I was just ahead of Sami, who was just ahead of Marion - a spread of about 7 points from top to bottom!!

Both games finished at the same time, so we did a last switcharound, with me suggesting Amun-Re, while Colin as the winner of the other game chose Evo. Neil and James joined me, and we built temples. As usual with three players, in the first round the farmer total stayed firmly in the two region for the first round. James in particular amassed a huge number of power cards, with sacrificing most in each round, while Neil and I got the bonus on each side of the river for pyramids. I picked up power cards that all set me for a farmer strategy in the second round, so planned that for the second era. The first round of the second era, and we all seemed happy to take different regions cheaply, me getting Buto, so my farmer bonus card was set (with two free farmer cards too!). Then the second round and I bid very high for Thebes, to try and get my "next to the river" power card too, while the others took regions for free - I still don't know if I overpaid for that or not! I then sacrificed high too, which pushed the income into the 3 region, and gave me a huge income, while Neil with camels lost out. However, he'd saved money from previous rounds, and bid high for the most valuable region in the 3rd round. I considered overbidding at 36, but decided I was better just taking Baharya for free, and spending heavily on temples to fill it up. I managed to complete three full sets, while the others got two, but all three of us managed to win points for biggest pyramid on each side. Cash tiebreak went in favour of James, and luckily I got second, which was just enough to put me one point ahead of James. We finished with a 6 player Jungle Speed, with the usual grabbing mayhem.
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Sat Aug 3, 2013 1:07 pm
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Friday 26th July 2013

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Games, games and more games!
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We were 7 in total this Friday, although not until later in the evening. We started with 4, and played a couple of quick fillers - For Sale and Take Two while waiting for Marion and Richard to arrive. Richard arrived first, and we pulled out Love Letter and tried it 5 player - and realised why it doesn't say 5 player on the box, but it filled in the time ok!

When Marion arrived we were 6, so split into two groups for the next game. Gill was keen to play Carcassonne, while inevitably Suburbia was suggested as the game for the other table, and that was what I played. We were having a bit of a war for the lowest reputation this game - although initially we went high, by the end everyone Colin and I in particular were passing so many lines buying green buildings that we were flying past lots of lines, and our income and reputation plummeted - but then, there was a bonus for that, so was all good. Colin just beat me at end-game, by a couple of points.

After that Sami left to collect Matt from the station, and we played Chronology while waiting for them to return. Gill got off to an amazing start, and was the first to 12 points. Colin and I caught her up shortly after, but at end-game she was still on 12 points, while we had made it to 15 and 14, and Marion had caught her up. Richard's lack of knowledge of history didn't help here, and Colin was caught out by the difference between the Great Exhibition and whatever the other one was called!

Next we were looking for two games, and I suggested that Time's Up! might be a good bet for one table, as it was popular with 6 of the 7 people present. The 7th, Colin, chose Stone Age (as I'd suggested it earlier!), and so Matt and I joined him for that. Matt decided to abandon his usual large family strategy, and instead tried the tool strategy, but wasn't quite sure how to play it, having never done it before. I got the 3 hut bonus on the first turn, so was planning on going lots of huts, but with the way things worked out, ended going heavily for farms - getting 10 of them with just 5 people, as I picked up so many farm bonus cards. It seemed a bit of an odd strategy, but it was enough to give me the win.

They'd just started the third round upstairs, so we, after failing to find the sheets for Qwixx, played Burn Rate instead, and Colin seemed unable to release any of his bad ideas and suddenly went into meltdown, while Matt got a huge company with 3 VPs, and this ended up being his downfall, as he had to pay double burn twice, either side of the shuffle, and burned out two turns later. My company, with lots of poached engineers from Colin, turned out to work surprisingly well for me - consistently burning for about 9 a turn, but picking up enough funding to keep me afloat ahead of the other two.

After that I was in the mood for a party game, while some of the Time's Up players wanted something heavier. Richard suggested Cro-Magnon as the party game, so Matt and Gill joined us - Gill with the proviso that she didn't have to do anything too stupid as her action, and Matt with the proviso that he didn't have to crawl under the table for his!! I had an amazing first turn, not stopping when I'd hit my maximum points, so that everyone got at least 3 points! This meant the first age was rather short, as everyone went past after Richard's turn. Clay modelling was rather more tricky though, and most people slowed down here. Then Gill and I moved into the language era, but Gill found it very hard to do her first card with the limited words, while I managed a couple of cards, and then guesses moved me into pictures for my final turn. No-one else hit the picture phase before my guessing points finished me the game.

I suggested Articulate! as the next game, and we played girls v boys. The game was fairly close, with both sides moving round the board fairly equally, with Matt and Richard doing slightly worse, but getting occasional bonus turns from spades to help them catch up. Matt managed to fail to get the only Magic the Gathering clue - Richard got sideboard, and decided to describe it using Magic clues, and Matt didn't have a clue - he wasn't expecting a Magic clue from Richard was his defence!
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Tue Jul 30, 2013 12:59 pm
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