$32.00
$24.00
$18.00
$22.00
$25.00

Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

[1]  Prev «  8 , 9 , 10 , 11 , 12  Next »  [26]

Recommend
6 
 Thumb up
 tip
 Hide

Friday 27th June 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
It was a fairly quiet start to the night, with just James and I playing a couple of fillers while waiting for Barry to turn up - The City and Qwixx (in which I had the worst dice rolling I've ever had in this game - taking a misroll on both my FIRST and THIRD turns - unheard of, but the numbers were that terrible!!!).

Barry brought Euphoria: Build a Better Dystopia with him, so he explained the rules and set it up and we started to play, only for Sami to return before we were very far along, so we restarted as a 4 player game, giving him a super-speedy explanation. Euphoria is at heart a worker placement game, mixing in elements of Tzolkin and Alien Frontiers, and adding in some promotion tracks. The basic mechanism of placing dice one by one, then wasting a turn taking them back is very similar to Tzolkin or Concordia, with ways to reuse turns, or buy extra dice (at your own peril). The dice being used as workers is like in Alien Frontiers, but unlike Alien Frontiers where the numbers you roll is very important, in this game you almost don't care what you roll - the numbers are hardly used at all really! The promotion tracks and competition for VP spots on the board worked well - ignore those early VPs at your peril. Overall it's a reasonable but not stand-out optimisation game, trying to optimise your turns to get your VPs down faster than everyone else, with variability between games being provided by the cards you start with.

After that Barry had another hour, so we pulled out Lords of Waterdeep which we hadn't played for a while. Sami managed to pull out to a huge lead, mostly due to his "place where another worker already is" quest that he almost didn't take, but unfortunately (with me sitting on his left eyeing it up) decided to do so. It was a very low building game, so resource tight, particularly in white cubes. A mandatory quest on me at the end stopped me doing my 25VP quest, but I still managed to just hold onto second place, with Sami miles out ahead of the rest of us.

After that we were into lighter fare for the remainder of the evening - firstly Burn Rate, in which James found himself with no company at all after his second turn, just a growing collection of Bad Ideas. He did surprisingly well, thanks to some early funding, but eventually his lack of ability to play cards hurt him. I had an absolutely huge company, as all I seemed able to draw were poaches and hires, and so burned out second, while Sami was still looking fairly comfortable, having dodged the double burn rate card as I chose that turn to remove one of his VPs just before James was going to play it on him.

Then came High Society, in which James bought the first few things, then ended up pretty much out of money, Sami bought all the 2xs, but nothing to actually double, and I took advantage of them being cash poor to buy a few smaller ones cheaply, and took the 1/2 tile, which they both bid very high to avoid. James eventually ran out of money completely on the next negative tile, and the last tile was very hotly contested between Sami and I, with me having enough money more than him to outbid him, and win the game. We finished with a very close Race for the Galaxy game.
Twitter Facebook
3 Comments
Sun Jun 29, 2014 4:04 pm
Post Rolls
  • [+] Dice rolls
Recommend
8 
 Thumb up
 tip
 Hide

Friday 20th June 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
We were 5 this Friday. We started with a couple of quick games while waiting for the fifth to arrive - a game of The City where even my mega-fast start and huge points from shopping trolleys couldn't quite catch Marion's treble StadtVilla - although I was only two points behind on the final turn.

Next came Augustus, which I managed to win, meaning I chose the first longer game of the evening - The Princes of Florence - a favourite of mine but one that doesn't come out that often any more. It was new to Hannah, so we quickly explained the rules - as our copy is in German, she had to learn the words for everything too! She did amazingly well for her first game though, coming second, just a point behind me in first place, with a solid mixed strategy. Marion went for the building strategy, and did pretty well with it, but was unable to put on her last work. Sami tried the mega-work strategy, but it didn't work as well for him as sometimes - he blames not buying a forest early on, as then when he tried he kept getting into bidding wars, and it made it difficult for him to put on his works! I bid very high for a lake on the last turn, even giving in a point to do so, as it was worth so much for me both for my work and my prestige card - by contrast Hannah expected a bidding war, and ended up with money to spare!

As I won I picked the next game, Fauna. After two rounds it looked like two separate games were going on - one between James and Marion, and one between the other three of us (I blame the hyena that was everywhere in Africa except where I put my cubes!), but then I made a surge in later rounds, and on the last but one round was just one behind James, with him on 99 and me on 98. Sadly for James he couldn't find that one more point that round to end the game in the lead, and next round I passed him.

Next came Show Manager. James was very lucky with his first work, getting some nice early cards, but sadly once he'd put it on he found himself very cash poor for the rest of the game, and didn't want to take money out of his good show, and got squeezed. I got similarly squeezed, but not quite so badly, but was still some way behind the leaders. Sami however seemed to always be collecting the right shows for the cards, and picked up some good shows quite cheaply, while Marion meanwhile kept getting gifts from my nexting, and it was between them from quite early on. Sami just won, by one point, from top in the two most valuable regions, while Marion placed second almost everywhere for second place overall!

Then we continued with the show into Vegas Showdown. Marion went all out to play Colin's green strategy in his absence, and it seemed to work for her. The rest of us were all in a bunch scoring at end-game, with her miles out in front.

We finished with 7 Wonders. Sami yet again found himself sitting between two military players - this time Hannah and I! James was the science player, but thanks to missing one science resource and Marion taking quite a few science cards off him, so he didn't get a great score from them. I won, with an impressive score from my guilds - a total of 27 points from them!!! Mausoleum B wins again!
Twitter Facebook
0 Comments
Tue Jun 24, 2014 12:25 pm
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
 tip
 Hide

Friday 13th June 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
Last Friday there were 5 of us. We started with Augustus, which was new to Charlotte, but she did very well at it, coming second, and a good 20 points ahead of any of the others except me. Sami in particular had a disastrous game. Very neat little Bingo variant.

Next Marion suggested Robo Rally, so we explained that to Charlotte too. We played with the board with the pit in the middle, and Sami put the first checkpoint on the far corner of the board. This proved to be absolutely impossible to get to, and made the game drag on forever. The few robots that got close, or even touched it, usually died in the process, or robots pushed each other into the pit and couldn't get out again. Anyway, after a while it was clear that although a few of us had touched checkpoint one, it was going to be a long while before the game finished, so we set a time limit and called an end.

Charlotte left after that, leaving us with 4, and we decided we had enough time for a game of Agricola, using the I deck. James had a wonderful set of cards, getting him huge amounts of clay, and discounts building stuff in clay. Meanwhile I had the well builder and a cooking hearth upgrade, so was concentrating on them as a food source. The end game scores were incredibly close, with only 6 points from top to bottom, with James in the lead.

We then finished with a quick Burn Rate, in which James burnt out, and the rest of us were within one turn of doing just as Sami, looking like he would be second to burn out, picked up a ridiculous amount of funding, and we couldn't stop him winning from that.
Twitter Facebook
0 Comments
Wed Jun 18, 2014 9:40 am
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

Friday 30th May 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
We started with a quick three player game of Jumbo & Co. Then the others arrived, and we were 6 so split into two tables, with the girls going downstairs with Splendor while upstairs they played Thunderstone - the new expansion seems to have meant this is coming out more and more, whereas everyone wasn't that keen on the base game. Splendor was close between Marion and I in the first game while Hannah was still working out the finer points of the rules. The second game I managed to pick up two of the bonus tiles, beating Marion to one, and then took a card that would put me on 15VPs next turn. Hannah then stopped to think, and Marion and I both realised that she could get to 15VPs this turn, by buying a tile which would give her the bonus tile that Marion hadn't been able to take the previous turn. Hannah had been concentrating on a different bonus tile, but almost got that one without realising. We pointed out the obvious move when she was going to do something different and she won. Marion had the most impressively low score in that second game, as a few really stupid mistakes at the start meant she was only on 2 cards while Hannah and I were on 6 or 7, and she never really recovered from there. It was one of the harshest game setups I've seen though, with all the starting tiles needing 3 of one type at minimum - two of them with one or two other colours too, and the fourth needing 4 of a colour! With me collecting chips instead of buying the cheapest one, I blocked up the rows for the other two, who both found themselves with useless early turns, taking cards they didn't really want.

After that Marion asked to play Expedition, which she's spotted upstairs and not played before. I got off to a terrible start, not reaching any of my doubled locations or any of the joint locations, but actually managed to claw my position back to a very close win at the end, mainly because I'd stockpiled money and was able to take advantage of it when the expeditions came close enough for me to divert.

We then played, and lost, a game of Escape: The Curse of the Temple while waiting for the others to finish up. Marion managed to be one tile from the central room at both the first gongs, while Hannah got completely stuck with 5 black dice for the first one, while we ran away and left her, intent on self-preservation. I was the only person to explore tiles in the whole game, leaving the other two to do the gems behind me, after we'd done two large rooms as a group early in the game. This did however mean I also got all the curses, and at one point was rolling dice with my mouth as I had both hands on my head. I found the exit, and escaped just before the final gong, while the others were still making their way there.

We then shuffled groups around, and upstairs we played Puerto Rico - a game where Sami was the only one with much money and had Factory and Harbour, but a high shipping game prevented him from getting large buildings. James meanwhile went indigo shipping and wharf, while I got an incredibly early harbour, and got well ahead on the shipping early game before the others really got started on it. This was enough to just keep me ahead for the win.

We then needed some shorter games to finish with, so I suggested Batavia, which must have had one of the record quickest finishes I've ever seen, as I ended up skipping to the end with only about 8 tiles, due to competition with Sami for one of the types I had majorities in. I had a great start to the game, playing out almost my whole hand on turn 1 after buying the cards, which meant the other two were struggling to get majorities - especially Sami, as he only bought one card all game!! I didn't get huge majorities in any types, but finishing so quickly managed to score, often joint but sometimes alone, in something like 6 of the regions which was enough for the win.

We then finished the evening by showing James how to play Splendor.
Twitter Facebook
0 Comments
Wed Jun 4, 2014 11:43 am
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
 tip
 Hide

Friday 23rd May 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
We started with some three player games while waiting for players to arrive - a couple of games of The City and Race for the Galaxy. Then we started the first proper game of the evening - Strasbourg. Marion went very heavily for getting first place in the regions, to get points from her people in the middle. I meanwhile was meant to be getting three people in two of the colours, but thanks to be absolutely stupid in mid-game (forgetting to use the large bid I'd set up for the thing I set it up for) I ran out of cash at a crucial moment, losing me a mammoth number of points (placement next to the 6 building, as well as the points on the card). Sami meanwhile went for the bulidings, and in one round that was all he bid for! Marion won, with Sami a close second, and Colin and I trailing miles behind.

Hannah arrived while we were playing, and then Marion suggested Schrille Stille as the next game. It was a changeable game, with early on Marion doing well, but then losing all her bands and having to change colours just to have something to vote on. I seemed to come in for some unwanted picking on, that kept me in last place all game, while Hannah crept up from behind rather. Colin managed to win though, after an average start turned into a rather good end-game.

Marion then wanted a short one before she left, so we pulled out Alchemist, where Marion struggled to work out what to do for the best to promote her colour, but the chain set up by Hannah and Colin seemed most profitable for the rest of us - particularly Hannah as it turned out!

Next was Crude: The Oil Game, which was new to Hannah. It was a very petrol game, and Colin, as the only initial petrol player, had it made - double after double. I was very unlucky to roll doubles on my very first roll as the oil player, with a taxes card in play - I sold less than a third of my drilling rigs, but then still missed hitting on one the next FOUR turns, which effectively put me out of the game, as I had nothing to do from there. Sami's refining/petrol strategy just started to get set up at end game, but it was too little too late, and Hannah's mixed strategy was catching her up on Colin quite well at end-game, as she wasn't so dependent on other people, but even being over the billion, she was a long way behind Colin.

We finished with Industrial Waste, thinking it followed on well theme-wise from the previous game. Colin managed to get himself into a pollution/debt spiral - unable to produce, and unable to find another way of getting cash - while I, to his right, consistently kept taking the selection of cards that would help him out of his hole. Sami meanwhile went for a never producing strategy, instead reducing costs and getting money from selling goods - it worked fairly well for him, but not as well as my low pollution, high production strategy.
Twitter Facebook
0 Comments
Tue May 27, 2014 2:13 pm
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

Friday 16th May 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
We were just 4 this week. We started by trying out my new acquisition, Splendor, a couple of times while waiting for the fourth person to arrive. I'm very impressed by this little game - quick and simple to explain, but with enough decisions in it that I feel that players with more experience have the edge - and my husband nearly always beats me, which indicates that there is some skill at least!

Next Marion arrived and chose Egizia as she hadn't played it in a while. I think that showed, as her game did not go well - she kept trying to buy too many things up river, and then got blocked out of things that she wanted down river. It was very hard to feed for everyone, as almost all the cards left out of the early rounds were ones which helped feeding, and this meant that on most feeding rounds more than one player (sometimes as many as three!) failed to feed, which is unheard of! Sami and Colin both went for gravestones in a big way, and they actually finished, as well as the pyramid nearly doing so. I meanwhile was building up the obelisk for my sphinx card, but Colin managed to piggyback it for more points from the next level up - grr! It was very close between Sami and Colin at the end - so close that they were both trying to find an extra point here and there that they'd forgotten to give them the win.

After that Marion chose Tzolk'in: The Mayan Calendar, which went about as well for her as Egizia had! She went for the yellow strategy, and picked up tiles to help her feed early in the game, but stayed on zero points for far too long! Meanwhile my starting tiles set me up for a skull strategy, so that's what I did, only deviating at the end to buy a monument as it was worth more points for me than the final skull I would be able to build. It turned out that a dedicated skull strategy, with no-one else competing for skulls, was an easy win. Sami and Colin meanwhile both went for different variations on the building strategy.

After that it was clear that lighter games were in order. First we introduced Marion to Splendor, which Sami won as usual, although I was only a point behind, and so he then went and raided the family games cupboard, and pulled out one of the games on my unplayed games list - Harry Potter and the Sorcerer's Stone Mystery at Hogwarts Game. This game is basically Cluedo with a different board and some extra rules - you're trying to find four cards instead of three, you don't start with cards, and one of the dice faces gives you a bonus hint card, instead of movement. There is also a ghost, but this seemed largely pointless. It felt very much like Cluedo with different rules.

After that Sami got to choose again, and this time suggested Flutter, a light stocks and shares game that we played regularly with my family when I was a child. Marion hadn't come across it before, and was pleasantly surprised by it. Red turned out to be a good buy (despite it not being my family's set with the biased-towards-red dice!), and this helped me to victory over Sami, who was a close second. I suggested Outburst Junior to finish with - I still say that the junior version of this game has far better cards in it than any of the adult versions we own, but there were a few cards that were just way easier than others, as always!
Twitter Facebook
0 Comments
Tue May 20, 2014 12:25 pm
Post Rolls
  • [+] Dice rolls
Recommend
2 
 Thumb up
 tip
 Hide

Friday 9th May 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
This Friday we were 8. We started by trying out my two new Math Trade games - Qwirkle, in which I got an impressive number of Qwirkles, and Travel Blog, in which Marion said she'd be bad due to her knowledge of geography, but actually wasn't much worse than Colin or I - only get caught badly once, when a country turned out to be rather further east than she thought (and I'd have got it wrong too!).

After that almost everyone else arrived, so we split into two tables, with one table playing Castles of Burgundy, while we played Vegas Showdown upstairs. The very first card to turn up was the VPs for lounges and fancy lounges card, so Colin refused to go for his usual green strategy, which meant I ended up in it, while he went for my usual mega-tile strategy, finishing the game by filling his board (unfortunately a turn later than he wanted to - but he still won!).

As we finished we got a text saying James would be half an hour, so pulled out Forbidden Island and played two games of that, both of which we won, the first one fairly comfortably; the second one was a little closer.

We were then 5 upstairs, and chose Breaking Away as the next game. It was an incredibly fast starting game - Colin played a 1 off the starting line with one of his later bikes, and the peloton then moved ahead so fast that he couldn't even catch the back of the pack with his next move and lost his bike on the second turn. Charlotte, Colin and I then missed the peloton on the next turn, and while most of the bikes got double figure numbers we got 3s and 4s, and those three bikes also rapidly got left behind - frustratingly close to the pack as it slowed down, but with no way of catching it. After the first sprint everyone ran out of steam, and there was a bit of regrouping - but with all the bikes reforming into one large pack again, some very large numbers were handed out. The second sprint hit, and then it was a very fast finish, with many bikes jumping from the start line area to near the finish line in just two moves, and the ones who couldn't getting overtaken.

We then mixed tables up, and upstairs played Takenoko, while I took Puerto Rico downstairs. I started with an early sugar to get some quick cash, and then moved into coffee, sadly just as Sami, sitting to right, did the same thing, so getting a coffee trade in was almost impossible, and instead I just concentrated on shipping it. Colin, the only player in tobacco for most of the game, was getting a huge amount of money from trading. I managed to get two large buildings, but neither worth a huge amount, and my shipping was down compared to everyone else, as I didn't get any of the middle level buildings to give me extra shipping points, while Colin and Sami both had harbours, and James a wharf.
Twitter Facebook
0 Comments
Sat May 10, 2014 8:50 am
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

Friday 2nd May 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
Last Friday there were 7 of us. We started with a 5 player High Society, but Marion forgot the key rule that the person who spent the most loses, which didn't help her final position! I bought a couple of items early, for what everyone thought was a lot, but later turned out to be a bargain, as prices later were far higher!!

After that we split into two tables, with one table playing Power Grid, while three of us took Prêt-à-Porter downstairs - Marion's latest game she wants to learn! It was an odd game, with the incomes after the second show being about -15 a turn to Marion, struggling to keep afloat, about flat for me and with a huge cash buffer but nothing at all to prepare me for later shows, and Sami gaining 15 cash a turn!!!! And then he bought something that allowed him to buy VPs each turn - and put on an enormous third show, partly due to a lucky pick-up of a design card that was the right type and had easy to buy cubes. End game scores were quite widespread, with Sami clearly a long way ahead.

After that we reordered tables, and we played The Pillars of the Earth. I got off to an early lead, crusading, and taking VP cards wherever possible, but with very little prospect of turning many cubes into VPs - it nearly worked for me, but I was just overtaken by a few points on the final turn. Sami went the other way, and had a mega penultimate round, scoring a huge number of points, that catapulted him from the back to the front score-wise! Martin did his usual, taking start player almost every round, so I was always last, and James never worse than second place, but Martin's bag drawing didn't help James, especially early game! Was nice to play this game again, it's been a while!

After that Barry left, and the rest of us all merged together for a 6 player Knowing Me Knowing You to finish with, discovering that Colin doesn't like rap music, everyone had forgotten that I played tennis - even though I'd played earlier that day (what's Sharon's favourite outdoor activity?!?), and that Marion knows everyone best! Always fun.
Twitter Facebook
0 Comments
Wed May 7, 2014 10:33 am
Post Rolls
  • [+] Dice rolls
Recommend
1 
 Thumb up
 tip
 Hide

Friday 25th April 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
We started with a few fillers while waiting for others to arrive - firstly The Bucket King, where Marion had a very bad start, losing one of her bottom buckets on the very first round, after it went round several times. She recovered though, and although she went out first, I had to work to make sure she went out before me, and was left on just one bucket when she went! Next we played Burn Rate, where I had an amazing early game, and was 60 cash ahead of everyone else, but at the point Marion went out Sami suddenly started gaining cash, and he ended up winning - impressive given his low of 11 about 8 rounds earlier!! It was a rather long game in terms of rounds - no-one got stuck with too many bad ideas for many turns, and we all played lots of funding cards.

Charlotte and Hannah had arrived halfway through our previous game, and Charlotte now asked for Around the World in 80 Days, one of her favourites. She decided to go for the plow ahead regardless strategy and did really well with it, getting three stages ahead of us, and in quite a low number of days relatively. She then stuck just before London, but good placement of the detective plus a complete lack of ships turning up meant we all stuck trying to cross the Pacific, and she was able to end on a relatively low score, putting the pressure on us. I stood no hope, having had terrible luck with dice and balloons (three re-rolls in one round, and never rolled less than a 6!), and just passed as quickly as possible to avoid going over 80. The others followed, Sami with a balloon which needed to be a 1 to win him the game, but turned out to be a 6 (worse than the card he'd played), but 6 turned out to be enough for second, after Marion made a mistake discarding cards and Hannah had a disaster trying to find a low train for the final crossing.

After that we needed something fairly short, and wanted something light, so pulled out Knowing Me Knowing You. Sami had a card which we'd had for him before - the one which asked where he was born (I got it right this time, after last time embarrassingly getting it wrong). And I discovered that Hannah was another person like me who doesn't like hot drinks, when we were asked how she liked her coffee. Scores were fairly close, but Marion was the one who knows us all best.

James arrived just as we were finishing, and Charlotte asked for another getting to know you game, so we pulled out GiftTRAP. It turns out Hannah is terrible at giving presents, but really easy to give presents too, while Charlotte was the other way around! The facelift card almost earned James a slap - no-one else dared to give that to anyone, but he found himself with that, the perfect woman, and something just as bad, to give to a woman. James didn't do well himself that round, getting 5 perfect women, but not wanting one!

Continuing with the lighter games, we moved onto Midnight Party where Hannah was impressively bad at rolling numbers that would move her into rooms, but also very good at running away from Hugo when the last one left in - until the last round when it all went wrong for her. Charlotte managed to beat her, just by never getting caught badly, and escaping totally one round.

We finished with Pictomania, twice, as it was so near midnight when we finished that we continued with a couple more rounds, moving on to the hardest cards, rather than pull out a new game. James didn't do much drawing, so his triangle (which eventually became a seesaw), confused a few people for a bit, but his little tiny fish that you could barely see was starry - it earned him full marks as a minnow, despite the lack of black used on his board! Marion seemed to get quite easy cards relatively, and was generally guessed right most times, with some nice clear drawings. Hannah kept starting her picture, doing some guessing, and then drawing more to help later guesssrs. In the case of Spring this didn't help her, as everyone else had already given that number away to someone else, but in the case of Printer it definitely benefitted the later guessers, because the early drawing was focussed more on the computer (which I knew it couldn't be as it was my number!) - whereas it later very clearly printed out paper! And Charlotte's bird confused everyone - it was clearly a bird, but whether it was a Robin or Sparrow or Swallow or something else on the card was not obvious - it turned out to be a kestrel! I was the luckiest in the final round, where my "Responsibility" happened to look more like another word on another card that happened to have the same number - no-one guessed the WORD right, but half the guessers happened to put the right numbered card in!
Twitter Facebook
0 Comments
Sat Apr 26, 2014 7:23 am
Post Rolls
  • [+] Dice rolls
Recommend
4 
 Thumb up
 tip
 Hide

Friday 18th April 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
There were just 4 of us. We started with Catan: Cities & Knights. Matt got an early lead due to some mega-production, which I also got some benefit from, but mostly sheep and cloth. However this got me a very early metropolis, and with a complete inability to build cities (I just didn't get stone as a resource, and it was scarce across the board) I didn't get into the knight/city protection war that the others were all in. This freed me up to buy longest road instead, and a collection of settlements, while the others took it in turn to get points for defending us, and Matt's production in particular ramped up amazingly, coupled with the aquaduct for extra help. There was also a very odd lack of robbers, with a 7 not being rolled for almost the entire half of the first game. I then had a particularly bad mid-game when it started being rolled, getting caught with 8 or 9 cards in hand by the robber no less than three rounds in a row - I kept keeping the same four cards, but never really gained, as I always discarded any extra production - and with brick being the most scarce resource, no-one was building city walls! When the 7s calmed down however, my game improved, and I very rapidly built to 12 points, and played a merchant card for the last one I needed, winning just ahead of Matt, who'd looked like he was in the lead all game, but somehow hadn't converted it to points enough to win before me.

Next came Robo Rally, and Matt asked to play our last-man standing/points for killing robots variant. I was very clearly not going to win from the very start, losing two robots incredibly early on, and getting no points, while everyone else was getting tons of points from pushing and shooting and killing me! Matt and Colin both lost one robot soon too, but Sami, despite having a robot on almost no health wandering around aimlessly, survivied quite a while before losing one (no powering down allowed in this variant!). I then lost my last robot and went out, and the others continued for a few turns, until it became clear that the final points could never be anything but Matt, Sami, Colin, so they finished - the remaining robots did seem to be doing a very good job of avoiding each other.

After that we wanted a party game, and Time's Up! was our game of choice, with Sami and I playing Matt and Colin. Matt and Colin seemed to have a bit of a problem when Matt was describing to Colin, although they were doing fine the other way, but this did mean they were getting half as many points this way round, which put them well behind in the first round. They didn't improve much in the second round, and we won that one too, but by a little less. The third round though, Matt suddenly came into his own, and managed to describe the most cards of all, enabling them to just win the final round, although we won the game.

We finished with a few hands of Coloretto, made particularly painful by the second bonus card being all negatives are trebled!!
Twitter Facebook
0 Comments
Tue Apr 22, 2014 11:29 am
Post Rolls
  • [+] Dice rolls

[1]  Prev «  8 , 9 , 10 , 11 , 12  Next »  [26]

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.