Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

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Friday 12th June 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday there were just 4 of us. We started with a game of Egizia, new to John. Colin went for a very heavy stone strategy, building the pyramids, which ended up with me getting very short of stone from round 3 onwards. I meanwhile was going for a sphinx card strategy, and was collecting permanent cards for my first sphinx card, which gave me a bonus for each one. It was very close at the end, with Sami just winning over Colin, and John and I catching up well from our sphinx cards at end-game, but him just ahead of me.

Sami then chose Power Grid next, and we drew the base USA map, losing the south west and north easterly regions. Using the mixed power plant deck we ended up with a huge number of coal plants, and then mid game lots of garbage plants, which meant heavy competition for some resources. However, the power plant market was very slow early on, Sami being the only one to get a decent plant that powered more than 3 (John managed to buy one that powered 5 using garbage, but the costs were so high he didn't power it until much later). Also, building was so cramped in the south east area that no-one could reach 7 houses for ages, and the two of us who could reach the north west and buy to 7 houses weren't powering them, so didn't bother for a while. Eventually I triggered phase 2 - only for the power plant market to still stick! I didn't buy a plant, or any houses, for two rounds, by which point I was in last place and it was phase 3, and there was the possibility of Sami ending it that turn. I raised costs as much as I could by buying out resources and buying his cheapest houses, and he looked at the board and decided with the resource costs so high and buying last he probably couldn't finish, so bought resources for the next turn (as coal was looking short, it was a wise precaution!), only to find that neither John or Colin bought houses in his cheapest area, so he was just short of finishing as a result. Next round I bought the only 7 power plant, quite cheaply as no-one else needed more than a 6. However, it then became obvious that there were only two 6 plants, and three of them who wanted it. The first one went quite cheaply as John dropped out, so Sami assumed he'd get the other one for that price - only for John to then bid heavily for the next one, and Sami couldn't guarantee getting the resources for it, so had to drop out and take a 5 plant. This meant Colin was the only one to power 18, and I won the cash tie-break for the powering 17 houses.

After that Colin wanted a short one before he headed off, so we pulled out Gnadenlos!, which was also new to John. Sami went for a casino strategy, me for cash, while John got a bit over-keen buying people, and then realised to his cost why this was bad when the bank called in their debts! There weren't many cash cards early so I slipped behind, losing all my decent cards to duels (most duels involved three or four people not just two which didn't help!), and then having no cash to buy any more. Sami won, with his casino strategy and buying lots of spaces, with Colin second (not doing so well at the casino!), while John had a treble raven, so he was at the back.

John had mentioned trying out Alchemists, which he'd missed trying out before. I went for a poison strategy - poisoning the student over and over again, which didn't help those behind me as they kept having to pay him to test their students - and making good money selling poisonous potions to visitors. Buying artifacts and publishing information about poisonous ingredients got me good reputation and it was enough for the win at the end. Sami learnt how to mix one potion, and after that decided to publish information about ingredients - this gained him a large amount of reputation early - but then it was proved that some of his theories were wrong.... John meanwhile had the usual problem of a new player to the game, of spending too much time trying to deduce information, and not enough actually doing things that would score him points at the end of the game. Despite that, he wasn't too far behind at end-game.

We finished with an Linko!, which John had got slightly confused with Escalation initially, having only played once before, some months ago. I had a good first round, and this was enough for me to win, with everyone scoring very similar points in the second round.
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Sat Jun 13, 2015 8:01 am
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Friday 5th June 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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There were 8 of us this week. We started by splitting into two tables, with Chronology being suggested for one table, which guaranteed I sat there, while the other table tried one of Nigel's games - XCOM: The Board Game. Chronology was very close, and at the end Nigel and I were both on 14, but he was unable to answer the 15th card, and it passed to me, and I had an easy gap for it for the win.

After that we tried one of Nigel's new games - Elysium - which I'd been wanting to try. I was slightly disappointed by it. There was a lot of read in the game - and I don't really like games where you have a ton of cards all spread out on the table and have to squint to read what they do. The gameplay itself was ok - draft a card, then do any actions that the cards in front of you may have, and then at the end of turn move a number of your cards down to the bottom, where they score. There was an element of keeping the right pillars to not get shafted in later turns, but also an element of hurt your opponents which I was less fond of (my card that just took out one card from each opponent on the last round of the game seemed particularly harsh). Overall it felt an ok game, and one I'd play again if asked, but not one I'd seek out, as it was just a bit too busy for me, without enough in it to interest me particularly.

After that we needed a shortish game, as we were aware the other table was losing two of its players in about half an hour, so we played Show Manager, a favourite of mine and Nigel's, and new to John. I had a bit of a dream game, ending up top of three of the places, so it was fairly clear I'd won. It was very close between the other three though.

At this point we were 6, and Nigel suggested Ave Caesar as it works well with 6. The first race everyone finished, but the next two races weren't so good, with Martin and Sami finishing both times, but me being the only other person to complete either race. At this point it was clear Martin had won with two first places and a second, and I was able to go past Sami on the last race by winning it, while he was in last place. The other three were some way behind!

After that we decided to stay with 6 players, and started with Telestrations, a new acquisition of mine, that is fun to play, but doesn't really "score" - you just play for the fun of it - and it was fun.

We then finished with a 6 player GiftTRAP, thanks to a comment earlier in the day that had reminded me about it. Martin was first to the finish line - briefly - as he then stepped back off it by giving some No Way gifts - in fact he went back no less than 11 spaces in total from giving bad gifts! He was able to recover though, and reached the final space again two rounds later, along with both me and Simon, while John was the only other person to get one of his pieces there.
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Wed Jun 10, 2015 6:55 am
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Friday 29th May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week there were 7 of us, so we started by splitting into two tables - one playing Crude: The Oil Game, while the other played Tzolkin. The McMulti was rather a bizarre game, as three of the first four dice rolls were doubles! One of the actions this brought in meant everyone had to pay for the oil they had, which took out a petrol station for James and I. However, with three doubles raising the prices up into the 60, and followed rapidly by a few more bringing it right up to 80, petrol prices were so high it didn't matter. James held off buying more petrol stations because prices were so high, but I decided that the price I was selling at justified it, and bought even at top price, which gave me a slight edge, so that when prices dropped I was also able to buy refineries, and some drilling rigs, two of which rapidly turned into nodding donkeys. Meanwhile Colin sold off all his drilling rigs, turning just two into nodding donkeys, as the oil player, and oil prices never really got high enough for his game to take off, although he took third place and wasn't far off the billion at end-game. It was Ellie's first game, and she was refining, which just didn't work in this petrol heavy game, and also she was taken out by an event that caused her to pay for every gasoline she had - after she'd stockpiled quite a large amount from refining, and caused her to sell a petrol station she'd just built. I declared on a billion and a few cash, and James was able to match that, but then my final turn gained me enough cash that I was able to keep ahead for the win.

The other table wasn't finished yet, so I suggested Chronology, in which I had the curse of Anne Frank - my first three cards were all within a few years of publication of her diary, and I got all three wrong, so that I was on just one card for an embarrassingly long time, especially as James wasn't passing me any cards on through him either! Ellie got a few early on, but then her youth, and resulting lack of history knowledge, started to kick in, and although she made some good guesses, and managed to win some cards, she definitely didn't have the knowledge to compete on an equal footing with adults in this game, and James to her left was getting some easy cards passed her way. He won, with Colin ahead of me, thanks to my terrible start! We then played a few hands of Love Letter while the others finished their last turn and scoring, and then merged and resplit.

This time Ra was suggested for one table, and Stone Age the other. Having already played Stone Age that day with my children, I went for Ra, and we dice-rolled to see whether Hannah or Sami would join us, and Hannah did. We gave Hannah a quick rules refresher. First round and I was definitely collecting the Nile, while Hannah just didn't buy much at all, and Colin was going for pharoahs in large numbers. End of round scores were fairly even though, although some people had obviously better potential than others. Second round, and I lengthened my Nile and flooded it, then dropped out. Colin collected some more Pharoahs and also dropped out, leaving the other two in - and they just didn't draw Ra tiles, collecting huge amounts. Eventually Simon ran out of bids, and Hannah was left with the bag, and collected a huge collection of monuments - six different types, and one three of a kind as well as another couple of pairs!! End of round scores were relatively even, with Hannah a few points behind, but her end of game scoring potential was huge! Last round, and no floods came up for my long Nile, so I bid on some civ tiles and gold instead and dropped out, but I couldn't compete with the others, and Hannah's huge monument collection grew further to win her the game, Colin keeping the largest gold total to get second place ahead of Simon. The others were nearing completion, so we played two hands of Linko!.

At that point Ellie and Colin headed off, leaving us with 5 players, so we pulled out Outpost. Hannah was a bit hazy on the rules, but had a gift research game, with a water factory and man start, then buying three data libraries, saving cash for a turn, and then research cards coming out at one per turn, so she bought in turn an Orbital Lab, Scientists, Scientist, Laboratory, Scientists, Laboratory - all at 30 discount, so even Sami (the only one who could keep up with her income) had less cash stored at the point we went into Phase 3. She also bought the first large building, with Sami and I saving cash to pick up the biggest two buildings the next turn. James hit titanium hand size issues at this point, so I was able to sneak past him for third place, despite him being over ten points ahead of me at the start of Phase 3.

We finished with a 7 Wonders, in which time time Hannah was the one to start an arms race, with Simon almost keeping up with her, and Sami beating me up. James however was a pacifist, concentrating on science and buying almost no military, so I was able to pick up some cheap military points, and Simon was able to get some from that side. At the end these military points, plus some nice blue and green scores, were enough for me to have the win, but with an amazingly low winning score of only 52, with Sami just behind me, thanks to an impressive 15 points from Guilds (he was Statue). The two military players came last two places again!
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Sat May 30, 2015 4:11 pm
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Friday 22nd May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 6, so we started by splitting into two tables. Simon wanted to play Ticket to Ride, so we asked Colin to choose the other game, and his "list" chose London for the other table. I was on the Ticket to Ride table, and the very first thing Ellie did was put a piece of track on the far upper right near Vancouver that completely blocked me! I spent 7 trains doing what 1 would have done, and of course then Ellie and I were buliding on top of each other all the way across the US as we connected the other ends of our tickets. Simon was also clearly having problems with us blocking him too, although he looked like he was off on his own on the right hand side of the board - a few key pieces of track were placed to enable him to get to certain cities. I eventually finished my three starting tickets, as did Ellie, and we both took tickets. I didn't have a great selection, but one didn't look too hard to get to - a four route followed by a 2 route, both in colours of my choice. I took that ticket, only to see to my horror Ellie place the 2 route, which required rather a lot of build around by me. I had just enough trains left for the new route, but then Simon build a leg of it, and at that point there was no hope of completion, so I very quickly just plonked down my remaining trains on the longest route to end the game, to groans from the other two. We all had at least one ticket negative - Simon in particular had been so badly blocked that he was -20 off tickets, while I had only 20. Ellie did best with 45, but her track was worth rather less points than mine, so we were very close and it was decided by the longest route - which went to Ellie quite comfortably for the win.

After that we played a game of Vikings, which was new to Ellie. Simon found himself with rather a shortage of start tiles, while Ellie was collecting men that she couldn't place. My game went like a dream, with a nice 5x3 grid with most of the gaps filled by the appropriate colours, but not a great deal of scoring potential early on. After round 6 Simon and I were very close, with Ellie some way behind, but then final scoring came, and I had scored every bonus - tying with Simon for most islands, but having the others outright, as well as overfeeding, which pushed me past Simon for the win.

We then merged with the other table for a quick Apples to Apples before Ellie departed. We played a Take it Easy! while waiting for Marion to return, then Colin departed too, leaving us with just 4. I had won Take it Easy (by quite a way!), so I suggested Catan: Cities & Knights, which Marion had played once before, but Simon had played only the base game. Marion had the most gifted start out - she was only on three numbers, but they kept being rolled, and before very long she had two cities (protected by me for the early VP), and had cities improvements in all three colours, and was amassing progress cards, while the rest of us were struggling to do more than protect our initial cities and build the odd road! However, eventually her numbers dried up, and she hadn't developed the aquaduct, so that gave the rest of us a chance to catch up. I connected my two areas to gain longest road (helped by a road building card), while Simon picked up an early Metropolis in cloth and Sami built and aquaduct. We all crept up on points fairly evenly, but eventually Sami was able to be the victor, with the merchant helping him get the final point he needed. The remaining three of us all tied on 10 points!

Sami as victor asked me to read out his list to choose a game for the remaining hour. After some discussion we settled on Blue Moon City, and Sami had the most gifted game out, finishing very quickly - in a game that took us just 20 minutes including rules explanation!!! Amazingly quick. After that he chose Splendor, which amazingly was new to Simon. He picked it up fairly quickly though, and was the first to declare the 15 points, from a combination of buildings with points and one of the bonus tiles. However he was start player and Sami was able to finish in the same round with one point more, having picked up no less than 3 of the bonus tiles!!!

We just had time for a quick filler before midnight, and Marion asked for Escalation!. I had an amazing first round, managing to finish the round with zero points, which is almost unheard of - I just kept picking up high numbers, and also got both neighbourhood watch cards - Marion to my left didn't do too well! The second round I had Simon protection on my right, and finished with just 1 point - while Simon got 35! The third round didn't go so well for me, but luckily Sami's round went even worse - with Marion and Simon getting just three points between them, while we took the rest of the deck between us - but my first two rounds were enough for me to hold on to the win.
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Sat May 23, 2015 8:34 am
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Friday 15th May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 9, so started by splitting into three tables. Tikal, RoboRally and Rococo were chosen as the three games, and I ended up teaching Rococo to John, with Sami playing it for the first time in nearly a year. I'm really enjoying this right now, and am glad we did trade for it in the end, despite concerns on replayability that initially knocked it off my buy list. I particularly like it with 2 or 3; I'm less fond of it with 4.

After that we played a quick game of Alchemist - the older game about potion making, not the new deduction game. It was very short - surprisingly so - with John and Sami giving me a nice chain of potions to make, as well as my potion ingredient ending up lowest (not really due to anything much I did it has to be said!). John certainly learnt a few tricks for future games, about what works and doesn't for potions.

That finished as both the other games finished, so we merged and split again, with this time Sami and I playing with Lisa, a favourite of mine Puerto Rico. Lisa got a nice tobacco/indigo shipping strategy going, but was hampered by lack of cash, although she did eventually get enough for a large building. Sami did a market/building strategy, building two large buildings, while I was harbour/wharf shipping strategy, with four different types of goods to ship but not much in terms of cash for building. Lisa managed to stitch Sami up nicely at the end game, firstly taking Craftsman when she was start player, forcing him to ship when he wanted to build, so that he wasn't last for Captain, and then triggering end game on the following round by Captaining after my Craftsman - leaving her large building unmanned, but also both of Sami's! I was fine, shipping being what I wanted anyway!

After that we lost two players, and split 4/3, with Marion suggesting Uchronia. It was new to Lisa and she didn't have a huge amount of clue what was going on, even less so when Sami ended it very suddenly, before any of the rest of us had really got going!! He then suggested Splendor, which Marion just won, with me triggering game end on the same turn, but a point behind her.

We then decided to finish with a couple of games for all 7 of us - firstly 7 Wonders, where Simon saw the downside of the military strategy he has been pursuing recently, when he got into an arms race with John, which successfully put the pair of them in last place! Sami meanwhile on the other side of the table got a huge military score from remarkably little military.

We then finished with Apples to Apples, where Marion won pretty much the first three cards, and no-one else could really catch that! The most amusing turn was definitely Martin drew Cuddly as his green card - only to be faced with Adolf Hitler, Japanese, Elton John, something I can't remember - and to finish with..... Lobsters. You would have assumed the last card couldn't be anything worse! The something I can't remember won, just because it wasn't any of the others!!!
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Mon May 18, 2015 8:12 pm
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Friday 8th May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 7. We started with a quick filler - The Bucket King, which expanded from 4 to 6 on set-up, and then Marion had to wait for us to finish when she arrived mid-way through.

After that we split into two tables, with my table being Terra Mystica, while the other table finally agreed on Through the Ages: A Story of Civilization. Colin won again, while Sami and I tied for second, but it was very close with only about ten points between top and bottom.

We then played Notre Dame, and Simon discovered the delights of being overrun with rats, which I didn't have a rat problem at all - getting mine right down to 0 on the last turn! Colin won with a standard VP strategy, getting a huge collection of cubes in the VP region.

At that point Colin departed, so we tried a 3 player Modern Art - not something I've played in a while, if ever - the double auctions work very differently, and Sami completely nuked my position in the third round (apparently trying to promote his own paintings, but it certainly lost me all my position). Sami then motored through the final round, getting 510 from the sale of his final paintings - which was more than either Simon or I had in total!

We then played, and lost, an Escape: The Curse of the Temple with the Illusions expansion - me getting a ridiculous amount of curses from exploring everywhere, and then losing a dice by throwing it on the floor as the board expanded in my direction and I didn't have enough space to roll in with one hand on my head! I did get to the exit, with three dice needed to throw three keys - but couldn't roll them, and Sami couldn't roll a torch to carry the treasure out either.

We then merged and split in a different way, with James, Marion and I taking Fauna downstairs, for an incredibly close game of it, while upstairs played Tzolkin. After that we had 45 minutes left, so went for Vegas Showdown, in which I went for the green strategy - very unusually for me - and won fairly convincingly, with the other two tied for second place.
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Mon May 11, 2015 9:53 pm
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Friday 1st May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We were 10 people, and with lots of cake as two people had birthdays on the upcoming weekend! We started with just 8 of us and great indecision, as quite a few people wanted to table my new acquisition, Dead of Winter: A Crossroads Game, but no-one would commit to the other game. Instead we decided to play two fillers while waiting for the last two to arrive - Timeline: Historical Events and Augustus. I was on the Timeline table, and was very quick to get rid of all but one of my cards, then got completely stuck, and whatever I drew I seemed to be unable to get rid of, eventually ending up next to last. John went out impressively quickly for first place.

After that we waited for the other table to finish, and started setting up Dead of Winter. We were three tables, so I found myself on the P.I. table, one of my other MathTrade acquisitions. I explained it to John, who it was new to, and we started. Marion was very unlucky on the first round - while we both got perfect information from our first guess - either three cubes or no cubes - she got one, which gave her a much slower start, and we both made our deductions on the same round, while she still had a 50/50 for two types. In later rounds I was always comfortably first or second to finish again, and both the others ended up making guesses for their final clues, as they couldn't get enough information to get beyond a 50/50. I won overall, with 7/7/5 as my scores.

We then switched around the two non-Dead of Winter tables, and we played what ended up being a very quick game of RoboRally, thanks to mass carnage at checkpoint 1, which was placed just next to a pit, and not far from the corner of the board. First Marion getting all 3s and 2s when walking along the edge of the board killed both her and Hannah, as she had nowhere to go but straight off the end. Then both Hannah's robots, one of mine, and one of Marion's all headed for checkpoint 1 together. Hannah diverted one of hers, but her other one neatly pushed me into Marion knocking Marion into the pit, and then I stepped forward into oblivion myself! My last robot suffered a similar fate the next turn, trying to sneak onto the checkpoint while everyone else was distracted, but failing. With me being out, and Hannah having two robots to Marion's one, we called the game there, especially as both the other tables had just finished, so we could split and merge again.

The last game I played was Macao, one of the Feld's I do enjoy, which was new to John. I picked up an early card that scored me VPs for buildings at end game, followed by another that scored me for cards that scored at the end of the game, and my strategy was set - every card I picked up from then, except for one scroll and one other card, was an end-game scoring card! In-game I also managed to buy 6 connecting regions in the city, and ship all the goods that I got from that. Marion had a nice combination of cards that all interacted, but seemed to not get her much in the way of VPs, and she was focussing so much on them she forgot to ship all the goods she'd bought. Also there was heavy competition for the wall! And we all had -6VPs or more at end-game from either not having cubes on a turn (one turn early on 3 of the 4 of us skipped our turn!!), or for not being able to buy cards (the turn after said turn!!). Final scores were very low scoring on the whole, but my huge number of end-game scoring cards transported me rapidly past the rest for the win.
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Mon May 4, 2015 6:06 pm
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Friday 24th April 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday there were 8 of us. We started with 6 players, playing 7 Wonders while my husband and friend quickly grabbed dinner, having only just arrived back from the train station. Simon looked like he wasn't going to follow his usual military strategy in round 1, but then switched for the later rounds into heavy military, and he, Marion and Ellie all got 14 points for military at the end. Simon won though, with an impressive blue score (beaten only by me - shame I didn't have any other points!), and also a good number of points from guilds, and a huge collection of cash (maybe I should have been buying more goods from Marion on my other side!). Marion was second, but a good ten points behind!

After that we split into two tables, with one being Power Grid (on the French map), while the other table played Vegas Showdown. We had a bit of a resource crisis in Power Grid, with far too many coal plants turning up early, then all the later game power plants being oil pretty much. I bought a late game oil plant and 6 oil, and never dared power it until what I knew would be the last two turns. Simon had huge powering costs all game, while I was powering for just 2 - but was powering two less houses than everyone else, which kind of balanced it out! Colin however managed to save a large amount of cash, and getting the 8 power plant on the last turn enabled him to jump past me on the last turn, when I bought and powered to 17, knowing I was safely ahead of Sami, who was my main opposition - but hadn't realised Colin could go ahead of me!

Both tables finisehd simultaneously, so we then merged and split again, with four of us choosing to play Time's Up!, while the three upstairs played Vinci. Marion and I got off to a great start, getting 24 points to their 16 (despite Marion trying to lose us a point by dropping a card under her chair). We were helped slightly as Matt could not remember the first name of Graham Bell, the inventor of the telephone, and Sami wasn't doing too well with clues about heirs to the throne! However, this didn't help us in later rounds, when somehow I could not guess any of Marion's clues, and although we were still getting lots of points the other way, we couldn't maintain our lead. It didn't help that I kept mixing up the names - giving the first name of one person with the surname of someone else!

After that all 7 of us joined together to play GiftTRAP. Matt, as usual, was the first to get one of his presents (the receiving one) past the post - before anyone had got even halfway. Sadly for him, his giving parcel was still sitting on the start line!! Not that he was alone - the first two rounds there were an impressive number of No Way presents given, and very few people had got far off the start line. Marion was actually the first to get two parcels past the finish line on the final round, but one stepped back off it with a No Way before the end of the round, giving me the victory instead. Sami also got one present there, and the other hovering very close. Simon and Lisa, not knowing everyone as well, had a distinct disadvantage unfortunately.

At that point Colin departed for bed, so we were left with 6, so finished the evening with a game in a similar vein - Knowing Me Knowing You. Again, Simon and Lisa were at a bit of a disadvantage, but it created quite a few laughs as usual!
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Mon Apr 27, 2015 11:55 am
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Friday 10th April 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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There were 8 of us this week, which neatly split us into two tables of 4, and for once we stuck with our tables for most of the evening, as timings didn't really work with switching. Downstairs were up for heavier games, and played just two games - Goa being the one I remember - I can't recall what the other one was now.

Upstairs however we opted for mostly hour long games, and as we all play fast, we rattled off a large number of these. Firstly we started with Pandemic, which we lost horribly. We had two new players, and I played on the usual difficulty (5 epidemics, and purple disease), and it proved to be just a bit too much for us, especially with the roles we chose - we just couldn't stop multiple outbreaks, and then while trying to control them ran out of time to cure disease rather than just limit their spread.

After that we played Incan Gold, a rather amusing game - with me running early on the very first time, just because there were so many gems lying on the cards, and John following me shortly afterwards with an artifact and a similar sized pile. Ellie and Colin stayed in just a little too long, and lost all their gems. Then in the next two rounds John again got an artifact, while I picked up a few more gems and Ellie got a small pile. Fourth round and this time Ellie was the one to get the artifact, as John and I clashed and ran at the same time. Colin stayed in alone and amassed a huge pile of gems, but was determined it wasn't big enough to put him in first, so carried on too long and lost it all. And then the fifth round was a non-event, with no-one getting anything. John won, with me just behind, then a long gap and Ellie with her small collection, and Colin with nothing at all!

Colin however did rather better in the next game, Acquire. It was a very odd game, as at no point in the game was anyone short of cash, which is very unusual. I was involved in both the first two mergers, and was very pleased with myself, having way more cash on hand than everyone else, and two players almost out, but then three more mergers happened in quick succession, all merging into the company Colin had control of. That was the pattern of the rest of the game - new companies formed, and were usually immediately merged into that one large company, until it reached its maximum size, and the small chains round the outside didn't ever merge with each other to create any comparable chains. Colin was easily first as a result, with John (with minority share) second.

Colin chose Around the World in 80 Days next, and this was definitely my game. I got about 8 days ahead after only a couple of stages, and just maintained that lead throughout the rest of the game, while it all started going horribly wrong for John near the end, and he wasn't able to finish in under 80 days on the last round - it was quite a high scoring game, with repeated drawings of storm early on!

At this point Ellie left, leaving us three player for the rest of the evening. We started with a 3 player Carcassonne, which turned into a farmer war between Colin and I, while John just drew absolutely ridiculous numbers of cloisters, and built a whole village of them!! My farmer scoring at end game won me the game - it was incredibly close before farmer scoring, with just a couple of points between all of us.

Next I suggested Factory Fun, which was new to John, so Colin and I used the usual handicap when playing with new players, of giving him three seconds to choose his machine before we looked. This was obviously too much of a handicap for us, or John was just too good at the game, as he managed to win, by just one point, in what was a particularly low scoring game.

He then suggested Suburbia, which Colin won and then we did the only table switch of the evening, and finished off with a 4 player Splendor, with Sami joining us from the other table. Colin won that too, despite nearly throwing away his win by not taking the card he'd clearly been playing for (and I had to sacrifice a turn to take it to stop him winning, although it didn't help my position much - I was still last!).
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Wed Apr 22, 2015 1:21 pm
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Friday 3rd April 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Games, games and more games!
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This week there were 4 of us, although we briefly had a 5th. We started with a game of Halli Galli while waiting for Hannah to arrive, but then Ellie started feeling ill, and during the rules explanation for Strasbourg she decided to go home, so we played with 4. It was new to Hannah, but after a couple of rounds she definitely had the idea and was scoring lots of in-game points - although she realised she'd made a few mistakes at first. I kept one large bonus card for the most houses, but in the last round I was completely stopped me from placing any more houses, with their huge bids and Marion went ahead of me for her own bonus card, that needed 10 houses, and Sami also tied me, which put me way down on points! Sami's strategy, which seemed to involve placing all of his houses where they'd get large bonuses, was rather good!

Next Sami chose Stone Age. It turned out to be a very close game, with Hannah and Marion going for cards in a big way, while I was doing the starvation strategy and Sami was going for lots of huts and trying to drill down a stack to end the game quickly. I did some good blocking work with my large numbers of men, and then was very lucky with a 1-7 hut, but this wasn't enough to keep me ahead of the large number of card points at the end of the game.

We finished with a 5 player Agricola. I had a very odd game, as my cards all pointed to getting out all my occupations out early, to then get 2 food a round, and then aim for a 4 size stone hut, which I could then expand to size 5, and get lots of bonus points for it. Sami meanwhile was mopping up all the major improvements, and Marion was family growthing uncompeted for, while we were otherwise distracted, and mopping up every pile of wood that she could see with her extra men. This seemed to work well for her, as she got her highest score ever, of 47; Hannah also got a personal high (on my stats anyway!) and Sami meanwhile got the lowest score he'd had in a while, and had an amazing 3 unused spaces - it took me a lot of scrolling back to find the last game where he'd had that many unused spaces!!!
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Tue Apr 7, 2015 6:45 pm
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