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Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

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Friday 15th May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 9, so started by splitting into three tables. Tikal, RoboRally and Rococo were chosen as the three games, and I ended up teaching Rococo to John, with Sami playing it for the first time in nearly a year. I'm really enjoying this right now, and am glad we did trade for it in the end, despite concerns on replayability that initially knocked it off my buy list. I particularly like it with 2 or 3; I'm less fond of it with 4.

After that we played a quick game of Alchemist - the older game about potion making, not the new deduction game. It was very short - surprisingly so - with John and Sami giving me a nice chain of potions to make, as well as my potion ingredient ending up lowest (not really due to anything much I did it has to be said!). John certainly learnt a few tricks for future games, about what works and doesn't for potions.

That finished as both the other games finished, so we merged and split again, with this time Sami and I playing with Lisa, a favourite of mine Puerto Rico. Lisa got a nice tobacco/indigo shipping strategy going, but was hampered by lack of cash, although she did eventually get enough for a large building. Sami did a market/building strategy, building two large buildings, while I was harbour/wharf shipping strategy, with four different types of goods to ship but not much in terms of cash for building. Lisa managed to stitch Sami up nicely at the end game, firstly taking Craftsman when she was start player, forcing him to ship when he wanted to build, so that he wasn't last for Captain, and then triggering end game on the following round by Captaining after my Craftsman - leaving her large building unmanned, but also both of Sami's! I was fine, shipping being what I wanted anyway!

After that we lost two players, and split 4/3, with Marion suggesting Uchronia. It was new to Lisa and she didn't have a huge amount of clue what was going on, even less so when Sami ended it very suddenly, before any of the rest of us had really got going!! He then suggested Splendor, which Marion just won, with me triggering game end on the same turn, but a point behind her.

We then decided to finish with a couple of games for all 7 of us - firstly 7 Wonders, where Simon saw the downside of the military strategy he has been pursuing recently, when he got into an arms race with John, which successfully put the pair of them in last place! Sami meanwhile on the other side of the table got a huge military score from remarkably little military.

We then finished with Apples to Apples, where Marion won pretty much the first three cards, and no-one else could really catch that! The most amusing turn was definitely Martin drew Cuddly as his green card - only to be faced with Adolf Hitler, Japanese, Elton John, something I can't remember - and to finish with..... Lobsters. You would have assumed the last card couldn't be anything worse! The something I can't remember won, just because it wasn't any of the others!!!
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Mon May 18, 2015 8:12 pm
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Friday 8th May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 7. We started with a quick filler - The Bucket King, which expanded from 4 to 6 on set-up, and then Marion had to wait for us to finish when she arrived mid-way through.

After that we split into two tables, with my table being Terra Mystica, while the other table finally agreed on Through the Ages: A Story of Civilization. Colin won again, while Sami and I tied for second, but it was very close with only about ten points between top and bottom.

We then played Notre Dame, and Simon discovered the delights of being overrun with rats, which I didn't have a rat problem at all - getting mine right down to 0 on the last turn! Colin won with a standard VP strategy, getting a huge collection of cubes in the VP region.

At that point Colin departed, so we tried a 3 player Modern Art - not something I've played in a while, if ever - the double auctions work very differently, and Sami completely nuked my position in the third round (apparently trying to promote his own paintings, but it certainly lost me all my position). Sami then motored through the final round, getting 510 from the sale of his final paintings - which was more than either Simon or I had in total!

We then played, and lost, an Escape: The Curse of the Temple with the Illusions expansion - me getting a ridiculous amount of curses from exploring everywhere, and then losing a dice by throwing it on the floor as the board expanded in my direction and I didn't have enough space to roll in with one hand on my head! I did get to the exit, with three dice needed to throw three keys - but couldn't roll them, and Sami couldn't roll a torch to carry the treasure out either.

We then merged and split in a different way, with James, Marion and I taking Fauna downstairs, for an incredibly close game of it, while upstairs played Tzolkin. After that we had 45 minutes left, so went for Vegas Showdown, in which I went for the green strategy - very unusually for me - and won fairly convincingly, with the other two tied for second place.
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Mon May 11, 2015 9:53 pm
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Friday 1st May 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We were 10 people, and with lots of cake as two people had birthdays on the upcoming weekend! We started with just 8 of us and great indecision, as quite a few people wanted to table my new acquisition, Dead of Winter: A Crossroads Game, but no-one would commit to the other game. Instead we decided to play two fillers while waiting for the last two to arrive - Timeline: Historical Events and Augustus. I was on the Timeline table, and was very quick to get rid of all but one of my cards, then got completely stuck, and whatever I drew I seemed to be unable to get rid of, eventually ending up next to last. John went out impressively quickly for first place.

After that we waited for the other table to finish, and started setting up Dead of Winter. We were three tables, so I found myself on the P.I. table, one of my other MathTrade acquisitions. I explained it to John, who it was new to, and we started. Marion was very unlucky on the first round - while we both got perfect information from our first guess - either three cubes or no cubes - she got one, which gave her a much slower start, and we both made our deductions on the same round, while she still had a 50/50 for two types. In later rounds I was always comfortably first or second to finish again, and both the others ended up making guesses for their final clues, as they couldn't get enough information to get beyond a 50/50. I won overall, with 7/7/5 as my scores.

We then switched around the two non-Dead of Winter tables, and we played what ended up being a very quick game of RoboRally, thanks to mass carnage at checkpoint 1, which was placed just next to a pit, and not far from the corner of the board. First Marion getting all 3s and 2s when walking along the edge of the board killed both her and Hannah, as she had nowhere to go but straight off the end. Then both Hannah's robots, one of mine, and one of Marion's all headed for checkpoint 1 together. Hannah diverted one of hers, but her other one neatly pushed me into Marion knocking Marion into the pit, and then I stepped forward into oblivion myself! My last robot suffered a similar fate the next turn, trying to sneak onto the checkpoint while everyone else was distracted, but failing. With me being out, and Hannah having two robots to Marion's one, we called the game there, especially as both the other tables had just finished, so we could split and merge again.

The last game I played was Macao, one of the Feld's I do enjoy, which was new to John. I picked up an early card that scored me VPs for buildings at end game, followed by another that scored me for cards that scored at the end of the game, and my strategy was set - every card I picked up from then, except for one scroll and one other card, was an end-game scoring card! In-game I also managed to buy 6 connecting regions in the city, and ship all the goods that I got from that. Marion had a nice combination of cards that all interacted, but seemed to not get her much in the way of VPs, and she was focussing so much on them she forgot to ship all the goods she'd bought. Also there was heavy competition for the wall! And we all had -6VPs or more at end-game from either not having cubes on a turn (one turn early on 3 of the 4 of us skipped our turn!!), or for not being able to buy cards (the turn after said turn!!). Final scores were very low scoring on the whole, but my huge number of end-game scoring cards transported me rapidly past the rest for the win.
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Mon May 4, 2015 6:06 pm
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Friday 24th April 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday there were 8 of us. We started with 6 players, playing 7 Wonders while my husband and friend quickly grabbed dinner, having only just arrived back from the train station. Simon looked like he wasn't going to follow his usual military strategy in round 1, but then switched for the later rounds into heavy military, and he, Marion and Ellie all got 14 points for military at the end. Simon won though, with an impressive blue score (beaten only by me - shame I didn't have any other points!), and also a good number of points from guilds, and a huge collection of cash (maybe I should have been buying more goods from Marion on my other side!). Marion was second, but a good ten points behind!

After that we split into two tables, with one being Power Grid (on the French map), while the other table played Vegas Showdown. We had a bit of a resource crisis in Power Grid, with far too many coal plants turning up early, then all the later game power plants being oil pretty much. I bought a late game oil plant and 6 oil, and never dared power it until what I knew would be the last two turns. Simon had huge powering costs all game, while I was powering for just 2 - but was powering two less houses than everyone else, which kind of balanced it out! Colin however managed to save a large amount of cash, and getting the 8 power plant on the last turn enabled him to jump past me on the last turn, when I bought and powered to 17, knowing I was safely ahead of Sami, who was my main opposition - but hadn't realised Colin could go ahead of me!

Both tables finisehd simultaneously, so we then merged and split again, with four of us choosing to play Time's Up!, while the three upstairs played Vinci. Marion and I got off to a great start, getting 24 points to their 16 (despite Marion trying to lose us a point by dropping a card under her chair). We were helped slightly as Matt could not remember the first name of Graham Bell, the inventor of the telephone, and Sami wasn't doing too well with clues about heirs to the throne! However, this didn't help us in later rounds, when somehow I could not guess any of Marion's clues, and although we were still getting lots of points the other way, we couldn't maintain our lead. It didn't help that I kept mixing up the names - giving the first name of one person with the surname of someone else!

After that all 7 of us joined together to play GiftTRAP. Matt, as usual, was the first to get one of his presents (the receiving one) past the post - before anyone had got even halfway. Sadly for him, his giving parcel was still sitting on the start line!! Not that he was alone - the first two rounds there were an impressive number of No Way presents given, and very few people had got far off the start line. Marion was actually the first to get two parcels past the finish line on the final round, but one stepped back off it with a No Way before the end of the round, giving me the victory instead. Sami also got one present there, and the other hovering very close. Simon and Lisa, not knowing everyone as well, had a distinct disadvantage unfortunately.

At that point Colin departed for bed, so we were left with 6, so finished the evening with a game in a similar vein - Knowing Me Knowing You. Again, Simon and Lisa were at a bit of a disadvantage, but it created quite a few laughs as usual!
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Mon Apr 27, 2015 11:55 am
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Friday 10th April 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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There were 8 of us this week, which neatly split us into two tables of 4, and for once we stuck with our tables for most of the evening, as timings didn't really work with switching. Downstairs were up for heavier games, and played just two games - Goa being the one I remember - I can't recall what the other one was now.

Upstairs however we opted for mostly hour long games, and as we all play fast, we rattled off a large number of these. Firstly we started with Pandemic, which we lost horribly. We had two new players, and I played on the usual difficulty (5 epidemics, and purple disease), and it proved to be just a bit too much for us, especially with the roles we chose - we just couldn't stop multiple outbreaks, and then while trying to control them ran out of time to cure disease rather than just limit their spread.

After that we played Incan Gold, a rather amusing game - with me running early on the very first time, just because there were so many gems lying on the cards, and John following me shortly afterwards with an artifact and a similar sized pile. Ellie and Colin stayed in just a little too long, and lost all their gems. Then in the next two rounds John again got an artifact, while I picked up a few more gems and Ellie got a small pile. Fourth round and this time Ellie was the one to get the artifact, as John and I clashed and ran at the same time. Colin stayed in alone and amassed a huge pile of gems, but was determined it wasn't big enough to put him in first, so carried on too long and lost it all. And then the fifth round was a non-event, with no-one getting anything. John won, with me just behind, then a long gap and Ellie with her small collection, and Colin with nothing at all!

Colin however did rather better in the next game, Acquire. It was a very odd game, as at no point in the game was anyone short of cash, which is very unusual. I was involved in both the first two mergers, and was very pleased with myself, having way more cash on hand than everyone else, and two players almost out, but then three more mergers happened in quick succession, all merging into the company Colin had control of. That was the pattern of the rest of the game - new companies formed, and were usually immediately merged into that one large company, until it reached its maximum size, and the small chains round the outside didn't ever merge with each other to create any comparable chains. Colin was easily first as a result, with John (with minority share) second.

Colin chose Around the World in 80 Days next, and this was definitely my game. I got about 8 days ahead after only a couple of stages, and just maintained that lead throughout the rest of the game, while it all started going horribly wrong for John near the end, and he wasn't able to finish in under 80 days on the last round - it was quite a high scoring game, with repeated drawings of storm early on!

At this point Ellie left, leaving us three player for the rest of the evening. We started with a 3 player Carcassonne, which turned into a farmer war between Colin and I, while John just drew absolutely ridiculous numbers of cloisters, and built a whole village of them!! My farmer scoring at end game won me the game - it was incredibly close before farmer scoring, with just a couple of points between all of us.

Next I suggested Factory Fun, which was new to John, so Colin and I used the usual handicap when playing with new players, of giving him three seconds to choose his machine before we looked. This was obviously too much of a handicap for us, or John was just too good at the game, as he managed to win, by just one point, in what was a particularly low scoring game.

He then suggested Suburbia, which Colin won and then we did the only table switch of the evening, and finished off with a 4 player Splendor, with Sami joining us from the other table. Colin won that too, despite nearly throwing away his win by not taking the card he'd clearly been playing for (and I had to sacrifice a turn to take it to stop him winning, although it didn't help my position much - I was still last!).
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Wed Apr 22, 2015 1:21 pm
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Friday 3rd April 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week there were 4 of us, although we briefly had a 5th. We started with a game of Halli Galli while waiting for Hannah to arrive, but then Ellie started feeling ill, and during the rules explanation for Strasbourg she decided to go home, so we played with 4. It was new to Hannah, but after a couple of rounds she definitely had the idea and was scoring lots of in-game points - although she realised she'd made a few mistakes at first. I kept one large bonus card for the most houses, but in the last round I was completely stopped me from placing any more houses, with their huge bids and Marion went ahead of me for her own bonus card, that needed 10 houses, and Sami also tied me, which put me way down on points! Sami's strategy, which seemed to involve placing all of his houses where they'd get large bonuses, was rather good!

Next Sami chose Stone Age. It turned out to be a very close game, with Hannah and Marion going for cards in a big way, while I was doing the starvation strategy and Sami was going for lots of huts and trying to drill down a stack to end the game quickly. I did some good blocking work with my large numbers of men, and then was very lucky with a 1-7 hut, but this wasn't enough to keep me ahead of the large number of card points at the end of the game.

We finished with a 5 player Agricola. I had a very odd game, as my cards all pointed to getting out all my occupations out early, to then get 2 food a round, and then aim for a 4 size stone hut, which I could then expand to size 5, and get lots of bonus points for it. Sami meanwhile was mopping up all the major improvements, and Marion was family growthing uncompeted for, while we were otherwise distracted, and mopping up every pile of wood that she could see with her extra men. This seemed to work well for her, as she got her highest score ever, of 47; Hannah also got a personal high (on my stats anyway!) and Sami meanwhile got the lowest score he'd had in a while, and had an amazing 3 unused spaces - it took me a lot of scrolling back to find the last game where he'd had that many unused spaces!!!
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Tue Apr 7, 2015 6:45 pm
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Friday 27th March 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 8, so neatly split into two fours for gaming. Firstly some of us wanted to play the usual Terra Mystica, so the ones who weren't so interested in that pulled out Stone Age, in which Gill apparently had some appalling luck with dice rolls! In Terra Mystica Sami drew Alchemists, and spent the whole game trying to get as many in-game points as possible, completely ignoring all end-game bonuses. James with his Nomads was on a mission to buy 3 towns, as well as getting high on the tracks and the largest footprint on the board. Both of them got on top of each other rather, blocking each other out of towns etc. Simon meanwhile went off on his own down south, but had some expensive trading posts to buy, even with his Swarmling ability getting him a few of them. I was Auren, and with their only special ability being tracks went for them in a big way, topping two, and getting to 8 on the remaining two - which was enough for another first and a second. That coupled with the second largest region on the board at end-game was enough for me to just squeak past Sami at final scoring, despite the fact that he looked like he was miles ahead (his final scoring amounting to something like 4 points compared to my 40!). The others were just finishing up, so we played a quick game of Take it Easy! while we waited.

After that we merged and split, and four of went downstairs for some light party games, while the others played some more serious games upstairs. We started with Time's Up!, where in the first round it took Marion four turns to even get one card, as she was having such bad luck with the cards she drew! She was however guessing Gill's with amazing swiftness, so they weren't that far behind despite that! Then round 2 hit, and Marion by now was getting desperate for some good cards, so much that she passed on almost every card while trying to find one. "No..No...um....No....No....No....(thinking)...No...No...Beep Beep". Meanwhile I wasn't helping my team with guesses like Anadin Skywalker! Sami and I were victorious, winning all three rounds - the first and third being very close, but round 2 we won by quite a margin, thanks to one of my late turns when I got something like 6 cards.

We then picked another favourite, Knowing Me Knowing You, where I had a great start with Marion - getting 8 points, and nearly getting the last two, but she changed her mind at the last minute. Sami apparently knows us all best though - he did impressively well on the second round through. We next had an amusing GiftTRAP, with all three of us except Marion finishing on the same round, while she was still only halfway round the board. We then finished with some Boggle, where I was actually in the lead after the second round, but Gill managed to tie with me in the third. Getting closer to beating her though!!!
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Mon Mar 30, 2015 8:07 am
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Friday 20th March 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday there were 8 of us. We started with a 6 player game of King of Tokyo, while waiting for the last two players to turn up. Simon was eliminated very early unfortunately, and had to sit and wait while the remainder of us duelled it out. After lots of back and forth with nothing much happening, the game suddenly turned rather more aggressive, and suddenly all the monsters died one after another for a quick finish.

After that we split into two tables. Martin and James were keen to play The Ancient World, so Simon started setting that up, while there was great discussion on our table about what to play, especially what to play that wasn't going to upset the players already committed to the first game - all our early suggestions seemed to be followed by groans of "I wanted to play that" from the players on the other table! We settled on Shipyard in the end, and Ellie joined us to make four. Colin did his usual strategy of always picking the back position on the track, and seeing what he got from it (one very large military ship!), while Lisa picked the standard fast ships/number of boats contract combination, and Ellie went for 5 length ships and I went for engineer/rigging pairs - like Colin building one very large ship, but also having enough time for a small second one for some extra points, which pushed me ahead of him on points. Ellie and Lisa both had very respectable scores for their first games though.

We then thought the other game was near completion, so played a few fillers - which turned out to be rather more fillers than we expected as the game dragged on rather longer than expected. First we played On the Dot, which was sitting on the table from earlier, and I think I should have sat out, as I'm not sure I made it much fun for everyone else - being their first time, it took them a bit longer to complete the puzzles! Next Ellie went home, and we tried my new game, Timeline (using the General Interest deck). This is basically a variation on an old favourite of mine, Chronology, but with one central line rather than separate ones each, and pretty pictures. I'm definitely not as good at it as Chronology, but in this game I was able to be victorious. We then played Qwixx.

After that Colin headed off, and we were 6. Martin suggested I try my other new purchase, Lucky Loop, and the other table played Hanging Gardens. I'm glad I only spent 2 pounds on Lucky Loop, as it was not an impressive game - I normally like light dice game fillers, but this was just dull, and didn't seem to have much in the way of decisions or skill, just lots of dice rolling - good dice rolling in Martin's case, and disastrous in mine!!

We then all joined together for a 6 player Fauna to finish with. I'm normally quite good at this, but had a disaster with the house mouse at the start and lost all my cubes and was never able to recover from that. The main talking point was definitely the newt though - you wouldn't believe something could be so light for its size!!! It went on one extra round than expected as Marion, with just 10 points to go, managed to get just 9, and James, just behind her, didn't manage to go past the line either. The rest of us weren't even in sight, and James romped past Marion for victory on the last turn.
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Mon Mar 23, 2015 6:39 pm
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Friday 13th March 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 9. We started with a quick 3 player The City while waiting for people to arrive, then rapidly had 8 so split into two tables - one playing Tzolkin, while I played Vinci, expecting to be 5 player, but as he hadn't arrived by the time we finished explaining the rules to Howard, we played with just 4. Sami went for always taking the cheapest civilization that people kept passing over, and just cycling through civilizations quickly. This wasn't doing too badly for him, and then he picked up quite a reasonable one cheap late in the game, and accelerated to the finish rather, helped by having no-one coming on behind him to take points off him. I got stuck by having my declined civilization right in the middle of the board at one point, which gave me nowhere to expand to with my new civ!

We then played a 5 player Outpost. Sami and I started with awful income, which put Sami a whole water factory and a man behind James, in the lead, in the early game, and me only very slightly better. I got lucky in the mid-game points-wise with a Ecoplants at cost-price, which enabled me to buy an Outpost the turn after. However, then at end-game I ran into problems, as the maximum income I could hold was only around 150ish, with no research or microbiotics, and only one Outpost to increase my hand-limit, and Colin was determinedly never rolling Space Stations. This mean everyone else was buying large buildings while I was just building more and more titanium factories and robots, and discarding a huge chunk of income each turn. I managed to keep exactly 160 on the last turn to get a Planetary Cruiser, which did keep me ahead of Sami, who was having even more of a disaster than me, having never managed to recover his early game position. Colin won, using his standard science strategy, although with good competition from Howard who went heavily for science from the start. James was in second, despite looking like he was in a leading position in the mid-game.

The others were just doing final scoring at this point, so we played a couple of hands of Bloody Legacy - in the first round neither James or I even got to play a card!!!

At this point we had the usual culprits wanting to play Terra Mystica, so those who weren't so interested in Terra Mystica took Acquire downstairs, while we pulled out Terra mystica 5 player upstairs, using the new board from the expansion for variety. I drew Nomads, while Sami was Mermaids (a race we seem to take it in turns to have right now!). Simon drew Chaos Magicians again, with a groan - he's trying to work out how to play them, but finding them a hard race to play. Colin was Witches, and Lisa Engineers. The new geography made us all think a bit more - Sami had to upgrade his ship track one further to ship as much as usual using Mermaids, and we all had to think a bit more when placing starting locations. I built a nice long chain of yellow across the board, easily getting largest region, but I wasn't doing so well on the tracks, which Simon and Sami were fighting over. These points were enough for Sami to move ahead at end-game, while Colin and I tied for second place.

We then had twenty minutes left, so played a quick 7 Wonders. My first card gave me cheap resource buying from Colin on my left so I took it, only to be passed a choice of the other one, buying from Sami as Pyramids on my right, or the cheap buying of science resources. To Sami's dismay, hoping for lots of money from me, I took the science one, and he got almost no money from me all game, despite building a huge selection of resources. Meanwhile Colin went heavy into science, and I build a selection of Phase 2 resource cards myself, including Marketplace, which meant in Phase 3 I could build a great selection of guilds, that netted me a total of 21 points in total, as well as quite a number of large blue buildings - which put me in first place. Simon tried again to go military - this week with more success, and successfully beat up Lisa and Colin for near maximum military points, and combined with a good selection of blues, this gave him the second spot. Colin and Lisa split the science, with Colin getting third place from 36 points of science.
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Mon Mar 16, 2015 12:34 pm
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Friday 6th March 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 5. We started with Chronology while Sami finished putting Robert to bed, and I have finally found a competitor - Simon proved to be really impressive at this game, and sitting to his left I didn't pick up many donations! I was on 4 cards while everyone else was in double figures, but then had a good run when it finally got harder for the others, and pulled up to 14 cards and second position at the point Simon won. Always a favourite of mine!

After that we discussed good 5 player options, and Simon chose Power Grid. We ended up on the Russia map - with me off in Eastern Russia, while everyone else grouped together in the west. This gave me some easy houses to buy, but this unfortunately meant I pulled ahead of the others, and was in ahead on position for a long while, which wasn't good for resource buying or power plants. Simon and I both picked up a 3 coal for 4 or 5 houses early on, but with both of us buying 6 coal a turn meant that prices were going up - especially when Simon bought MORE coal plants!! Sami got very lucky near the start, when surprisingly a recycling plant powering 5 houses dropped for him, which basically set him up for the early game. He then picked up a 3 coal for 7 houses power plant, that no-one else could buy because they needed power plants they could actually power things with and coal was far too expensive. He didn't need to power it until the last two turns of the game though! John meanwhile was heavily into uranium - with three uranium plants, which is something you don't see very often. As he was the only one in uranium for most of the game, this meant his powering costs were really cheap! We hit Phase 2, and Sami rapidly bought up to 14 houses, making it clear that he was planning on ending the game the following turn. There was a mad scamper to power as much as possible, but with a coal plant the only one that powered more than 3, no-one could increase things much, and Marion was in second position, with me in 3rd. With the exception of Simon everyone had nearly 100 cash remaining at the end - power plants being far more of an issue than cash as the limiting factor in how many houses we could power!

Sami then ran away before choosing the next game, so we looked at the top of my list, and Amun-Re was next. Sami and I were the only ones familiar with the game - it was completely new to John and Simon. Sami had a ridiculous score after the first round - scoring two power cards as well as the usual bonus for one side and a full set of pyramids. Everyone had remarkably similar income for the first round too, as the farmers were stuck at 2 mostly. In the second round there weren't any greatly valuable regions, and only one without a pyramid, so bidding didn't go particularly high, but some people (me included) were trying to get particular regions for power cards. Sami won, getting the most pyramids on one side and 3 full sets. No-one else managed more than 2 full sets, but quite a number of people scored a couple of power cards. Income was impressively equal on the last turn - three players getting exactly the same amount of income - which was more than Sami had at end game!! It didn't affect any of the final positions though.

Next Sami suggested Istanbul, which he'd really enjoyed with 5 the previous time he'd played. I felt like I was being followed for the early part of the game - there is definitely more competition with 5 than with 2 or 3! It wasn't a great board for the cash strategy, so unusually not many gems were taken from there, so Marion was able to finish first by buying her last one from there, relatively cheaply. Sami and I were just a turn behind her, both about to finish the next turn by doing the same thing!

We then played a quick 7 Wonders - impressively quick actually, taking less than 20 minutes to play! I went heavily military, as did Sami, which meant Simon, squeezed between us, managed to get 0 points from his military, despite buying a number of military cards - as you can imagine this didn't help his final score! Science was very split, with Sami and James both going heavily for it, so I decided to abandon it, despite having Hanging Gardens B, which is usually a science wonder, instead buying lots of guilds in the last round. Sami won though, with solid points in every category.

We had some time left after it finished, so played two games of Take it Easy! to finish with. Sami won both of them, which he was pleased by as he hasn't been doing well at this recently. Two of us broke 200 points in the first game, but the second game was pretty low scoring all round, with me choosing a terrible selection of tiles.
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Mon Mar 9, 2015 12:56 pm
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