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Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

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Friday 6th February 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday I was at Jennifer's dance show, so only arrived for the end of the evening. The 5 players who were there before played Abluxxen, Istanbul, Uchronia and The City.

After I arrived we were 6, and decided to play a game all together - Powerboats - a racing game which is at its best with 6. It was new to Howard and John, so we gave them a quick rules explanation. We played three races, and I won, being fairly consistent in all three races, with no major disasters. Sami was just pipped at the end of one race by John making a very lucky roll, knocking him down two places in both that race, and the end of game scores as a result! Howard took a rather interesting route in one of the races, rolling a 6 that forced him in the wrong direction, and it just got worse from there, as he made a wide loop round the board, in totally the opposite direction to the buoy he was supposed to be going round. Colin meanwhile seemed to be seeing how many times he could crash his powerboat without blowing up - although admittedly at least once it worked in his favour.

After that there was just time for a quick filler before we finished, so we played two hands of Category 5. I didn't do so well in this one - John counted up after the first hand, and said that he'd lost - at which point I counted up my score - and it was nearly double his!! And I didn't do much better in the second round, although at least in that round I wasn't the only one to have a disaster! I nearly hit the 66 points in two rounds!
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Mon Feb 9, 2015 1:25 pm
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Friday 30th January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 8 players. Marion and I were ready to play slightly early, so I taught her Star Realms, and she managed to beat me despite it being her first play, with a really nice green/yellow deck, before my blue/base deck had a chance to get itself properly set up.

We then had 6 players, but were waiting for two more, so played a game of The Bucket King while waiting for the last two. I had a terrible start, with my pyramid falling down very quickly, while Lisa and Sami (sitting to the left of me and Simon) both seemed to keep their pyramids relatively intact for quite a long time. I then found a weak spot in Sami's pyramid and it fell over very quickly!

After that we were 8 and needed to split into two tables, and as so many people seemed keen to play Terra Mystica we ended up with that on both tables, using a dice to decide who played in which game. I ended up upstairs with Simon, Lisa and Marion, playing Cultists again (my last game with Simon and Marion I had Cultists). All four of us started in the middle of the board, with Simon and I also on the island on the right, while Marion and Lisa were together up top. Simon's Dwarves built under my line of houses, and in the middle I was picking up lots of track advances, as everything I did was next to at least one person. Marion however concentrated early game on upgrading her initial settlements, and then realised she had a problem, as she had become blocked in in both locations, and couldn't found a town. She then decided to solve this by building a bridge, only for me to suddenly build all round her on the other side of her bridge, having sailed across the water on the same turn, to found my third town! I managed to connect all three of my towns, for the largest region, just ahead of Simon's dwarves. Meanwhile on the tracks Marion's Auren were making great strides, and as I stopped at level 8 on all four tracks, she went past me in a couple of places, while Simon went past on another. We then got to the last turn, and Marion was playing for position on these tracks, only for Simon to point out that she couldn't actually go to level 10 as she didn't have a town - just as she promoted her SECOND piece there. Ooops. We couldn't really backtrack everything she'd done at that point, and it messed up her last turn considerably as it would have played out very differently had she realised that. Final positions were definitely decided by experience at the game - me first, then Simon, then Lisa just ahead of Marion.

The other table were still on their penultimate turn when we finished, so we played a few fillers while waiting - Trans Europa, which ended in just two rounds as Lisa fell off the track - and Love Letter, where Marion was doing very well and won comfortably - despite a slight "Countess" incident mid-game.

After that Marion was after a lighter game (works better with wine!), and as I was quite tired I voted to join her in a games of Time's Up! Title Recall!, and Sami and Lisa joined us. The people who wanted a more serious game took Simon's new purchase of Ancient World downstairs and played that. It was the usual Time's Up fun - I was paired with Lisa, and we just won the first round by one card, but then slipped a bit in the second round, when Marion was doing brilliantly and was describing her cards with one word at great pace. The third round was a tie, but that gave them the game overall - but then we decided to add in the fourth "pose" round. Lisa hadn't played this before, and it was very amusing, but Marion and Sami were clearly better at this round and won it comfortably. We had a slight "wine spitting" incident mid-game, when Lisa decided to use Marion as a prop for a clue, just as she took a drink - I was guessing and was sitting there with my eyes shut wondering what on earth was going on!!!

We then carried on in a similar vein with Knowing Me Knowing You. Surprisingly, I seemed to do best with Lisa, although in reality I know her less well than the other two - I just did particularly well on her first card. The other table still hadn't finished at the end of it, so we finished the evening with a couple of hands of Spot it!.
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Mon Feb 2, 2015 2:18 pm
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Friday 23rd January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We started the evening waiting for a few people, so pulled out Augustus, and two people arrived while we were setting it up and explaining anyway, so it became a 6 player game. Scores were pretty close at the top, but my huge collection of tiles won it for me.

After that we split into two tables, one playing Vinci, which Simon wanted to try, while the other table played a couple of shorter games. Firstly we introduced John to Splendor, which he obviously understood as he won! Comfortably too! Then we needed a quick filler before Barry arrived, and John suggested Ubongo. I got off to a terrible start, not getting my brain in gear for the first four boards, then my brain obviously clicked in, and I was first on all but one of the remainder!! Unfortunately my bad start put me in second, as Sami overtook me.

When Barry arrived, we started The Castles of Burgundy, which both Barry and John had suggested as a game they'd like to play. We explained it to John and started. Barry had the board with the 8 size brown region, and spent the early part of his game on that, and collecting chickens, and then found it easier than he expected and was unsure what to do for the last round! I had the board with two 6 brown regions, so focussed on them, as well as finishing my dark green and blue regions as quick as possible, given they were quite accessible on my board. Unfortunately John seemed to have the same idea, and without him realising we were competing he just beat me to one of the bonus tiles, although I got the other! I also did Sami's usual trick of picking up all the yellow bonus tiles that got me VPs (for brown building types and my sold goods), as well as the one that meant I could take tiles from adjacent numbers on the board, which did great work for me all game. These end-game VPs were enough to win me the game.

We finished just as the other table had finished their post-Vinci shorter game, so we merged and split. I caused problems by suggesting Terra Mystica for the other table. It was so popular that everyone wanted to play it. Simon suggested Alhambra for the other table, and then when I went downstairs with Terra Mystica and told two players to join me, he was one of the ones who joined me!?!? Marion also wanted to play, as she'd missed out on many of the Terra Mystica games in recent weeks. I drew Cultists, and started right next to Simon;s Fakirs so that I could use my powers on him. Marion meanwhile started off on her own with her Engineers, then realised the problem with that, as she had real problems building trading houses and hardly got any power all game. Simon was quite determined not to give me too many Cultist bonuses, and only gave me about four or five track promotions all game, but I still played heavily for the tracks to maximise the bonuses I got from them at the end of each round, and at end-game was top of all four!!! Meanwhile Marion's Engineers were trying to build bridges for VPs, but we blocked the other end of one of her potential bridge locations, and then she was struggling with enough income to build her Stronghold for the VPs anyway, as well as struggling to build cities. Simon's Fakirs were doing rather better and the two of us were level on points during the game, but my end-game VPs from the tracks were enough for me to pull ahead of him at end-game.
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Sun Jan 25, 2015 7:56 am
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Friday 16th January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week there were 11 of us. We started the evening with a filler while waiting for the last few to arrive - Midnight Party, although obviously it was nowhere near midnight! We only had time for one race.

After that we were looking for the first longer games of the evening. We split into three tables, with James suggesting Crude: The Oil Game for one, and the others splitting into Terra Mystica on one table, and Tzolk'in: The Mayan Calendar on the third table. I was in the Terra Mystica game (one of four over the weekend, so I can't now remember the details of the particular game). Sami drew Giants, and stomped all over us. Martin was the Swarmlings, again (he keeps drawing the same few races over and over again!). When we finished Colin had just declared in the McMulti game, so we played a quick game of Escape: The Curse of the Temple while we were waiting - which would have been improved had we given Simon a quick rules refresher before we started - it's not a game where it's easy to explain rules during it at the best of times, and even less so when you're muted, and the other two players who could have helped were at the other end of the temple and ignoring you! We didn't get close to victory - we found the treasure right away, but when we finally found the exit we still had 6 gems on the gem board - and most of us only had 4 dice!!

After that we merged and split. One table wanted to play Alchemists, so I volunteered to teach that, as one of the only two people who knew it. Everyone was keen to play, so we ended up rolling dice to see who wasn't in the game, and Simon and Lisa now have first priority on playing it next Friday! They went with Sami and learnt Modern Art instead. We then had the fun of getting the app going - with Sami's phone nearly out of charge, and my tablet with none at all! Colin couldn't get it on his phone, but James produced his tablet and so we had two versions of the app to use. Colin and I fought for an artifact on the first turn, and he got the one that allowed him to place cheap seals, and so then he went into a very seal heavy strategy, placing seals all over the place, sometimes with very little information - but getting lots of bonus points for doing so - from having the most, and getting the right collections to get the books. I went for more of a deduction game, but being always in last place, had a definite cash shortage as the student kept being poisoned by other people before he got to me, and none of the later people to sell to wanted the potions I could make them. Martin had distinct problems with James's Hudl - it had a tendency to suddenly go dark, and then not be able to recognise the cards. It does appear phones work better for this game than tablets do. At end-game when the big reveal happened, most of the bids were correct, so everyone gained quite a few points, and Colin's few wrong ones were definitely not a problem with how many he'd placed - he won fairly comfortably, with me in second place, and James and Martin tied in third.

The Tzolkin table (which had then played another game afterwards) finished at the same time as our final reveal, so we joined together for a final quick game of Apples to Apples, which Hannah won very easily!! Two people hadn't even got one green apple when she got her fourth, and no-one else had more than two!
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Mon Jan 19, 2015 6:08 pm
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Friday 9th January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 9, but only 8 at any one time (no matter how many times I counted and made it 9 when we were choosing games!).

When everyone first arrived they saw my two new games sitting on the table, and there was great excitement at Alchemists and Marion started punching it, but then I had problems loading the app on my phone, so four players decided instead to play a "beginners Agrioola", with Marion taking the three "beginners" downstairs to play and teach it. Meanwhile I gave up on my phone and loaded the app on our tablet instead, and continued setting up Alchemists, which has a huge number of cardboard bits, which Hannah and Ellie continued punching!!! We then read the first part of the rules and played the first round as the rules said, finding out various things about potions - mostly about potions with bad effects too, so we poisoned the student several times, and ourselves too! Then we read the rest of the rules and continued with the rest of the game, now understanding a bit more now points were scored. I went for heavy potion deduction, finding out lots about the potions in question, and in fact had deduced two ingredients' properties entirely, and several others as a 50/50, and had published information about several of these. Sami meanwhile was doing little alchemy, but instead was selling ingredients and potions for cash to buy lots of artifacts. It turned out both strategies were viable, with Sami just ahead of me at end-game, but Sami slightly ahead. The game was a bit slow given it was a first play, but I'm hopeful it will speed up in future plays - certainly the second half of the game took a lot less time than the first half!

Agricola finished at the same time as we did, so we were looking for two tables, of 4 again as Charlotte had arrived mid-game, and Ellie now went home. Charlotte chose Around the World in 80 Days for one table, while Simon suggested Lords of Waterdeep for the other table. I joined the Lords of Waterdeep game. It was a game with almost no black cubes in (no extra way of getting them until the last two rounds), and every quest that turned up from the top of the deck seemed to be a Skullduggery one, but no-one seemed desperate enough for quests to next them either! In fact we were overproducing orange cubes in such a big way that we actually ran out in the bank!!! I was sitting there for ages with a huge pile of cubes in front of me, but no black cubes for the completion of my quests. Eventually I played for first place in the turn order, and one double black enabled me to complete both quests, for about 40 points, and that sudden leap caught the rest by surprise, and they weren't able to keep up. I also made good use of Marion's "Take a quest and all the VPs on this tile" building - getting 9VPs off it twice (not sure why no-one else wanted to take that one!). At end-game it was incredibly close between the other three, with me ahead thanks to my large jump.

The other table had finished just before us and played Love Letter while we completed our last round, so we merged and split again, this time Charlotte suggesting "The Drawing Game" (otherwise known as Identik - and one of my favourite games so I knew what I was playing, while Marion was desperate for Machi Koro on the other table so took the ones not so keen on drawing downstairs! We ended up playing twice. From the start of the first game Simon showed that his claim of no drawing ability didn't make him bad at the game! When it came to describing though, he had a terrible round, and no-one got many points from that round. We then played a second game, and this time Hannah was an absolute star at describing her second card, getting the maximum 10 points for describing, while Charlotte did really well on her round for herself, but no-one else did - we all missed different bits though!!! Scores in the second game were incredibly close, with Charlotte and I tying for the win. One of my favourite drawing games - it's just so much fun describing, and drawing, a picture at speed! The others finished just before our last round, so we let them join in (without scoring) for the last round - Howard scrunched up his picture in disgust halfway through, but Marion and John both produced quite respectable pictures!!
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Sat Jan 10, 2015 8:06 am
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Friday 2nd January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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After a break for Christmas, gaming returned this Friday. We were 7, so split into two groups. Power Grid was suggested for one table but there was a bit of indecision on who would play that, and what the other game would be, so I looked at my list and the game on top was Vikings, so we chose that for the other table, with Simon and Howard joining me. It was a very bizarre game of it. There were almost no yellow tiles early on, which meant everyone's income was really low. There were also very few black men, and although I got a couple and so did Simon, Howard didn't get his first black man for ages, which gave him real problems fending off boats. They also arrived in quantity all of a sudden in one round! The other oddness was in the land tiles - the first two rounds there were lots of start tiles; then after that there were lots of ends and middles, but very few more starts - I ended up totally boxed in and discarded three tiles as I was unable to place them! Early game I'd had a good score from fending off two pirates and some early reds, but in the third round my score was terrible and Simon and Howard caught me up rather - Simon being tied with me until we did feeding, at which point he went back two spaces, while I fed exactly!

I then picked the next game off the top of my list - Code 777, a light deduction game I always enjoy. After that Simon asked to play Ticket to Ride: Europe, which he'd never played. It didn't look like it was going to go well for me at the start, when Simon's first placement was right in the middle of my two initial tickets! Luckily for me, and for Simon, we managed to build for our tickets without getting on top of each other too much, while Howard decided to build a tunnelling system in the Alps, but hit hard rock several times which delayed him a bit. Howard then built his track towards Denmark, a bit too obviously, so Simon blocked him by building the Copenhagen track, so we had to re-explain the station rule! Then Simon took tickets just before the end of the game, and was one turn short of building one, which cost him 24 points. He still had the longest track though, 10 longer than mine or Howard's! Howard and I both had 6 tickets completed, for a similar ticket score, but my track was worth rather more, as Howard's alpen train tracks were all much shorter.

Power Grid was nearing its end by now, so I suggested a quick game of Saturn while they finished. It was a slight change of pace, as the two of them tried to work out the moments and whether various balls would make the rings hit the table. I suddenly realised in the first game that if I didn't get my 3s down somewhere they would never get placed, so started placing in the inner ring, which up until then we'd been ignoring. Simon and Howard realised slightly too late what I was doing, and I was able to get all my balls down for the win - although only 3 points ahead. We then played a second game, now they had more idea of the rules, and this time it somehow worked even better for me!

After that Ellie left, and we merged and split differently. Agricola was suggested for one table, and Istanbul for the other, and I ended up on the Agricola table, which was new to Simon. He tried to go for a Grain/Clay Oven feeding strategy, but the timing was tricky on a first play, and a slight feeding problem mid-game delayed his first family growth. James meanwhile won the race for the first family growth, and he and I alternated family growths in the early game. Three rounds from the end and Istanbul finished, and Sami came up and commented how little we'd done to our farms by then!! Shortly after and all three of us had fenced areas with at least a couple of animals, and we all sowed our veg and grain for some points, but Simon still had quite an empty board. I managed a 5 size stone house, with bonus points, while James had an impressive number of points from the top area, although not enough to justify playing his occupation that got him bonus points for getting to the full 4 points at scoring.

We finished with a quick Jungle Speed, in which Marion got off to an amazing start, but then mid-game made a rather bad mistake, and picked up about 20-30 cards in one go as a result, which wasn't possible for her to recover from. James and I both flipped our last cards over and were waiting for the final grab to trigger game-end, but I was first when the all-in appeared.
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Sat Jan 3, 2015 8:31 am
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Satiurday 20th December 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Friday night gaming moved to Saturday for this week, with mulled wine and mince pies (and brownies, flapjacks and rocky road!), and a couple of occasional visitors - Ray and Richard. We started with 5 of us, and about ten minutes before the rest were due to arrive, so played a couple of hands of Spot it!, followed by a game of Escape: The Curse of the Temple with the Illusions expansion, which we lost horribly due to the Illusion rooms splitting the temple in two after the second gong, leaving Richard and I with the treasure no way through to the rest of the group, and far too many gems on the board for anyone to escape even if we could have all got to the exit.

After that we split into two groups. Power Grid was suggested, and clearly had enough players, so after some discussion the other table played Agricola, which was new to Lisa, while upstairs we played Power Grid on the China map (with the mixed power plant deck too). Sami picked up the recycling plant for 23 on the first turn, which seemed very pricy, but it really was that valuable - especially as Sami still had enough cash to buy two houses on the first turn. After this he just romped away with it, picking up good power plants the next two turns, and just outpowering the rest of us every turn, and making good use of the extra income, and also from the way houses were bought having a nice area to the top of the board with relatively little competition. James was clearly second, the only one really competing with him, although a good house behind. At the point Sami moved to 7 houses Richard and I were both on 3, and not even powering 7, and Simon was still on 2! He said his plan was to come from behind, but none of us could recover from that far behind! At end-game Sami and James were both on 15 houses, with Richard and I managing to get 12 (me having to waste my penultimate turn power plant and replace it instantly thanks to a very sudden coal shortage!).

The other table were on the final turn, so we played a quick game of High Society. I picked up two cheap items early on, totally 5, but then had to take the -5, putting me back to square one. Similarly Richard picked up the 7 early on, then got the 1/2 tile, which meant he was fighting a losing battle to improve his score. Both Simon and Sami picked up doublers early on, but it was a long while before either bought anything to go with them. Sadly when they did they both went ahead of me, so on the last item I bid high, knowing that it was likely I'd be out of money, but if someone else had left them lower then I would win. It didn't work, but it wasn't much of a drop from what would have been 4th to 5th!!

After that we split into two groups again, with Richard keen to play RoboRally so that finding its way on to one table, while the other group decided to play "the counting game" (Outpost). We played on Exchange. Sami had a very good start, with one robot pointing in a straight line to the checkpoint, while the other had a conveyor going the right way. I however had two conveyors travelling towards me, and Colin and Richard both had walls to contend with. This gave Sami an easy run to the first checkpoint with his first robot, although his second met interference. A timely Move 3 by me caused the first robot casualty of Richard, and Colin followed him shortly after. My Twonky on the other hand seemed to be a target for both Colin and Sami and picked up 7 damage on the first two turns, powered down, came back with 4 damage, and had to power down again, took 7 in the two turns following and then calmly stepped into a pit that I couldn't avoid with the two cards I had to choose from! Richard got his revenge for earlier, doing a Move 3 behind Sami's robot that then did a Move 3 itself, taking both Sami and I off the board. This ended my game, but by now Sami's first robot, which had been quietly walking around the board tagging checkpoints, was a Move 2 away from the third and final checkpoint. He didn't actually manage it on the first turn under his own steam, but Colin's final Move 3 pushed him onto it to give him the win! At least Richard and I had touched the first checkpoint (and Richard very nearly managed the second - powering down on the final turn one step away from it!!).

Outpost had some way to go, so we then played Flash Point: Fire Rescue, on the submarine board, which was new to Richard. We had four roles that were all good at tackling fire, which given the set-up was a very good thing, as the explosions at the start were right next to the engine, and there were further explosions very rapidly, putting two cubes on the engine. Once we'd got the initial blaze under control though it stayed under control, with Sami fighting fire in one end of the submarine, me doing the middle area, and Richard doing the far end, while Colin wandered around collecting hazmats. We were very lucky with most of the point of interest locations, with quite a number of them being very close to sickbays, and Richard dragged the few from his end to his sickbay. Colin then changed into the dog, having run out of hazmats to collect, and rapidly saved the last few people while Richard fought the fire. We won the game with no losses, and no real danger of losing the game after the first turns, except for one moment where sickbay was briefly on fire at one end that worried us. Easiest game I've ever had on that board - four firefighting roles is obviously what it needed!

Outpost finished at the same time, so we finished the evening with a quick game of Apples to Apples, with Simon winning the game on the final card just as we were going to call the game for time reasons. Richard and I didn't even get one green apple!!
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Sun Dec 21, 2014 7:29 am
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Friday 12th December 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We were 10 this week. At the start we had 8 players, so four players decided to play Eclipse, which Martin had asked Simon to bring, while we took 7 Wonders downstairs. It's just as well we took an expandable game as it happened, as by the time we sat down to play we were up to 6 players anyway! It was a slightly odd game of 7 Wonders in that no-on at all went into science, with me with my 10 points being the most anyone got from science at all! Also, everyone was very "friendly", with most players buying the same amount of military each round, so that mostly they were just in military stand-off, so military scores weren't particularly high for most people. The winner was Howard, with an absolutely huge score in blue buildings - 31!

After that we split into two tables, with me being on the RoboRally table, introducing it to Lisa. I had an amazing first turn - Twonky using the fast conveyor belt to get me most of the way to the first checkpoint. This got me off to a good start, and Marion and Lisa both touched it shortly after, while I was heading to the second, and touching it with my other robot. Lisa's other robot meanwhile seemed to have a fondness for stepping off the edge of the board, doing it almost every other turn, while her first robot quite happily meandered around safely touching checkpoints. I eventually powered down Twonky, next to a pit in the middle of the board, as he was being useless at getting to the second checkpoint. Marion spent ages planning her turn to push me into the pit, only for my other robot to rotate and Move 3, pushing my robot safely away from the pit before she got there! That robot then continued to checkpoint 2, and touched checkpoint 3 two turns later to end the game.

After that we played Dominion, using the Prosperity expansion which was new to Lisa - not that this seemed to stop her! While I was merrily using Monuments to gain huge amounts of VPs (usually playing them three times), she just built up a nice consistent cash deck, and started buying Colonies almost every turn! I picked up a few, but not enough to catch her on points. At that point the other table had finished, and Eclipse was on its last turn, so we joined together for an Incan Gold while we were waiting - and the game seemed determined to help me win, with disasters happening just after I left, or large gem piles turning up next when I was the only person left in!

At this point we merged and split again, and I ended up on a table playing Vegas Showdown, trying to complete my 10x10 challenge. Sami won, just, and then suggested Phoenicia to finish the evening, a game I hadn't played in a while, and which was unfamiliar to Howard. I managed to get a huge income, mostly from Mining, which enabled me to buy two of the end game buildings, and also use the men I gained from one of them to buy some more mines. Sami got stuck mid-game from lack of income generators, but was able to recover enough to get to second place, thanks to ClothMaking FINALLY appearing (it did seem to be hiding!).
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Mon Dec 15, 2014 3:27 pm
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Friday 5th December 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We started with a quick game of Chronology while waiting for people to arrive, with Howard joining in a turn or so in. I did manage to be victorious in the end, although I was worried by Martin in the mid-game, as he seemed to get quite a lot of cards early on.

Next we split into two tables, with Show Manager on my table. It was Simon's first game but he did well despite that, with high placements on two of the most valuable towns, and good placements everywhere else too, but this wasn't enough to beat Nigel, with top place in the highest scoring two towns.

Hannah had arrived by the time we'd finished, so we merged and split in a different way, with me teaching Carcassonne to Ellie and Howard, and having to explain the differences in rules to Hannah, as she has a later edition which has the different farmer scoring. This didn't seem to stop her getting the highest farmer scoring though. However, this didn't help her overall, thanks to her big city being stolen, first by Ellie, and then with me joining in on the other side, so that after all the work she'd put in on it, both Ellie and I scored nearly 50 points from it, while she got nothing! This was easily enough to make Ellie and I top two spots, and Ellie won.

We then played a couple of quick games while waiting for Sami to return - firstly Jungle Speed, which was new to Howard, and he struggled a bit at first seeing the differences in the cards. Ellie won that too! At that point I had to make a quick phone call, so the others played Love Letter, and I joined in after my phone call finished. When Sami returned we started a five player Cutthroat Caverns - a game I don't usually play with 5, and it did make for a slightly different experience. It was also different because so many players were knocked out, with just two of us left by the final encounter. This meant I ended up in seocnd place, despite hardly winning any encounters!!

At that point Ellie and Marion went home, and Nigel took his Omega Centauri downstairs to teach Howard and Simon, while the rest of us tried my new game, and Most Played Game on BGG last month, Machi Koro. Sami bought lots of the 4 buildings, and a few 4 rolls on his turns later on, gave him the win. He then chose Istanbul, and won that too - using his usual strategy of getting lots of early money, and getting a few gems from that, then buying the last one with gems. We finished with 15 minutes of Concept.
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Mon Dec 8, 2014 12:20 pm
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Friday 28th November 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Games, games and more games!
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This Friday we were 12, briefly, in the middle of the evening! We started with 9, and so split into two. One table played Libertalia, while the other, with me on, played Vegas Showdown. Colin tried for his usual green strategy, and picked up the Theatre, but I got the Nightclub from the way the timings worked out. Marion started with a green strategy, apparently, but soon got distracted! It was surprising how balanced everyone's income was though - no-one really got an income ramp going.

After that we needed a short game while the others finished, as a late arrival had meant they had to restart. Marion chose Niagara, and then promptly lost both her boats at the bottom of Niagara Falls. In fact, when it rained heavily, we almost all lost a boat! It was very close, with various players looking in a good position to win at various points (before losing boats!), but in the end no-one was able to do the 5 different gems, and it was a 7 gem end.

We then had 10 people, and 15 minutes before two more players arrived from the train station, and someone suggested we choose a game we could all play. Well, it had to be The Werewolves of Miller's Hollow really, as no other game handles 10 so easily. It was new to almost everybody. I was the fortune teller, and found a werewolf - James - on my first turn. However, despite me trying to suggest him as a werewolf, on both the first and second days, all that happened was that James managed to turn the villagers against me and get me lynched!!! Win to the werewolves. For the second game I was the storyteller, and the werewolves were victorious again. Then Sami and Matt arrived, and we ran a third game, with Sami being storyteller. I drew a werewolf this time, but then got lynched on the very first day, and it turned out to be an easy win for the villagers.

At that point Ellie departed, and the rest of us split into three tables - one table playing Terra Mystica, and the others trying two new games - Nauticus and Castles of Mad King Ludwig, which is the table I played on. It is definitely very derivative of Suburbia, but the major difference, and unfortunately the part of the game I strongly disliked, was the "Master Builder" mechanic, where one player rearranges the tiles in the market, setting the prices for the other players. There are two options - do it quickly and give someone a gift, or spend ages trying to work out the exact value of all 7 tiles to all three other players, and going into brainmelt. Neither option really appealed to me. I did like the way the strange-shaped and sized rooms tesselated though, and the goals and bonuses for completing rooms.

After that we needed another game to take us to midnight, and Igel Ärgern was suggested - a light game of hedgehog racing (with doping rules, but no other variants). It's always fairly short, and reasonably fun, but not exactly deep strategy!! Then Terra Mystica was still dragging on, so those who could leave did, while those who had to wait for other people in that game played a hand of Linko!, by which time Terra Mystica had finally finished and we were able to go to bed - rather later than usual though!
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Mon Dec 1, 2014 7:13 pm
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