$10.00

Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [22]

Recommend
5 
 Thumb up
 tip
 Hide

Friday 27th February 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
Last Friday we were 7. Colin and I started with a quick game of Star Realms, in which he got me all the way down to 1 life, but wasn't able to finish me off, and I was able to get out enough bases, and life gain to save myself, and win! We then played one hand of Linko! while waiting for everyone else.

After that we had 6 people, and discussed whether to split into two tables, or play all together - then Sami remembered that I had a new game, Thunder Alley, and being a racing game it was able to accommodate us all, playing up to 7 players - luckily as James arrived while we were reading the rules. By the end of the first turn through we'd pretty much got the rules worked out, and a few cars had dropped off the tail, but then Marion had a crash with Colin's car and caused a pile-up, so there was a restart, so they were able to catch up. By the end of the second turn I'd managed to connect all three of my cars in a line, and carefully pit stopped the one in the front, joined it back on to the back and then drafted the three, for both the next two turns, and this put be in a good position to get my cars over the finish line together - with the leading car just 3 spaces from the finish line, and one of my other cars directly behind it! Colin was second, having joined my little group of cars and helped me to the finish, with Sami next, despite one of his cars being near the back for most of the race.

We then split into two tables, and with most people desperate for another Terra Mystica we ended up with both tables playing that again. I ended up on the 3 person table with Sami and Colin, while the others played 4 player. Hannah was victorious upstairs with Witches, while downstairs Sami's Engineers were just able to beat my Swarmlings. We finished first, so played a couple of other games to finish the evening with, firstly Five Tribes, with me going mainly white, Sami going for camels, and Colin going heavily into yellow. No-one was able to do much with the green tribe, as there were mainly slaves on the cards appearing, rather than goods, and when they appeared they always came in pairs anyway!

We finished with a quick game of Industrial Waste, in which I polluted just a little too much and was fined two turns in a row, and Sami was able to go ahead of me - which mean Sami had won all three of the games on our table in fact!
Twitter Facebook
1 Comment
Sat Feb 28, 2015 10:23 am
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

Friday 20th February 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
Last Friday there were 10 of us in total. We started with two 5 player games - Vegas Showdown and Puerto Rico, with me on the Puerto Rico table. I started in 5th position, and managed to get the early coffee trade that set me up financially, and managed to pick up factory, harbour and wharf, so I was fairly set up for shipping. Sami followed me into tobacco, and Lisa fairly rapidly also got coffee for competition, but by then I had a reasonable revenue stream anyway. Sami, Lisa and I all got large buildings - Lisa with the Hacienda had managed to get hers the most valuable by filling her island - but I had the most points from shipping, having got such an early harbour. Sami tried desperately to get himself a second large building on the last round, but hadn't realised that goods would run out, so that he wouldn't get enough income from his factory to get the money to do so. The game ended on VPs, and simultaneously on men, and I was just victorious.

The other table had finished at the same time, so after a chocolate pudding break we split and merged. Marion and Lisa were keen to learn Alchemists, and James and Hannah keen to play again, so that made up one table. Neither Hannah or James were confident in doing the rules explanation, so Sami did that, but unfortunately it didn't sound like it was a great experience after that, as Hannah and James weren't familiar enough with the game to answer all the rules queries that came up, so there was a lot of rifling through the rulebook required! The remaining six of us decided to do the now regular "double Terra Mystica". We rolled for tables again, and I played with Simon and Howard, playing Dwarves for the first time. I managed to get huge numbers of point with my tunneling, and then filled in the gaps to get two towns, and was comfortably in the lead at end-game - the round by round bonuses did seem to fit very nicely with what I wanted to do, which helped!

The other table were only slightly behind us, so we waited for them to finish, then joined together to play an Ave Caesar, which was new to Howard - but he rapidly got the idea of the tactics involved, and did well too - avoiding some of the blocking that stopped various other people pitting, or crashing and burning.

After that Matt headed to bed, but the rest of us finished the evening with a quick game of Ra. The first phase was over very quickly, with almost no-one getting much in the way of points. The second phase was even quicker if anything, with Simon not even able to use his high numbers, as there was never anything particularly good and tempting to spend them on. The third round, as you might expect, went on for a long time, with most people managing to pick up at least one good long rack. I didn't lose for once, but I certainly wasn't competing for the win, with other people having impressive selections of monuments in front of them, getting them almost more points than I had in total!!
Twitter Facebook
0 Comments
Wed Feb 25, 2015 6:59 am
Post Rolls
  • [+] Dice rolls
Recommend
8 
 Thumb up
 tip
 Hide

Friday 13th February 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
This Friday we were 8. Marion arrived slightly early, so we played a couple of games of Star Realms while waiting for the rest - the first Marion beat me narrowly with a very aggressive deck that I couldn't quite beat the pace of. The second game I built up a very defensive blue deck, and Marion just couldn't do me damage quick enough, and in the end I bought a few aggressive cards and killed her in just a couple of turns, doing 20 damage a turn.

At that point everyone else had arrived, so we discussed games to play. I said my top two were Terra Mystica and Leonardo da Vinci. There was interest in both, but it was clear most people would prefer Terra Mystica again, so we decided to start with that on both tables again. Simon draw lots for tables, and it came out exactly the same tables as the previous week!! I drew Darklings, while Lisa was Cultists this time, Marion Dwarves and Simon Chaos Magicians. I got slightly squeezed at the start, placing next to Lisa on one side, but then Simon putting his only city on the other side of me, and then building on the other space in his first turn, meant that city was likely to be stuck at size 3. Simon meanwhile had his own problems, with his Chaos Magicians only having one location - he built across the river and founded one town, but had a very small footprint on the map, instead just upgrading all his magic buildings, getting lots of discs, and getting to near the top of every track - but this wasn't getting him many points in the game. Meanwhile Marion and Lisa were building around each other on the right-hand island, which was giving both of them lots of power, and Lisa lots of upgrades on the power tracks. Lisa and I were competing for in-game points, but I was worried she'd overtake me at end-game, with her position on the tracks. However, I managed to get to the top of one track, and keep third position on two other tracks, and Lisa wasn't able to build her 8th building on the board, so I was second in largest area, which meant our end-game points were remarkably similar. Marion beat Simon for third place.

The other table finished shortly after we did, and we then merged and split. Marion wanted something slightly lighter, so John suggested Lords of Waterdeep, while I was keen to table Leonardo da Vinci. Simon and Lisa wanted the heavier game, and it sounded like Hannah was too, but then she vanished along with everyone else, so John sat down in the fourth spot - only for Hannah to re-emerge from the bathroom. She decided to play Waterdeep instead, and I explained Leonardo. Everyone went heavily for upgraded laboratories - Lisa in particular upgraded both and got all her men, but did very few early inventions, so had a bit of a cash flow problem. Meanwhile I managed to do one invention a turn in my small laboratory (which I'd upgraded with my start favours), and managed to get cards in four different colours very cheaply, luckily never competing for any of them (except Simon when he messed up!). John and Simon meanwhile were competing for inventions repeatedly, and Lisa kept doing them a turn after everyone else for the lower cash amount, and no card. However, at end game, Lisa was able to do two gold inventions in her laboratories for 40 cash, which really worried me, as I had less cash than that remaining after doing my inventions. However, everyone else only had 3 colours, while I had 5 colours, and the extra 12 cash from that kept me ahead of Lisa, who was on 50, just behind my 58.

We then wanted some shorter games, so I suggested Through the Desert. I managed to enclose two large areas, of 12 and about 8, as well as get lots of tokens and oases off the board, but only managed a tie-first for camel majorities, but that was still enough to win. John just beat Simon into second place, also with a nice enclosed area. Lisa and Simon had good points from camel majorities, but hadn't managed to get as many in-game points.

We finished with Incan Gold, which John wanted to try. Oddly Simon hadn't played it yet, having always been on the other table when we'd got it out - although he soon realised he'd heard it played several times "Deeper!!!!". John won the game off the first round. I ducked out early, then Lisa went shortly after when traps started to appear. Simon stayed in for a bit, but after a 14 turned up, he decided to go with what he had, just under 20 points. John stayed in, only for a 15 and a 17 card to turn up for him!! He ended that round on over 40 gems!! I was then very lucky, leaving the dungeon each time just before the nasties got us, while the others who stayed in got caught. John left early a few times, increasing his score just a little bit more to stay ahead, while Simon hardly got any more points. Final score was 68 to John, with me second on 50. Simon had a paltry 22, almost all from his first round!
Twitter Facebook
3 Comments
Sat Feb 14, 2015 10:35 am
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
 tip
 Hide

Friday 6th February 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
Last Friday I was at Jennifer's dance show, so only arrived for the end of the evening. The 5 players who were there before played Abluxxen, Istanbul, Uchronia and The City.

After I arrived we were 6, and decided to play a game all together - Powerboats - a racing game which is at its best with 6. It was new to Howard and John, so we gave them a quick rules explanation. We played three races, and I won, being fairly consistent in all three races, with no major disasters. Sami was just pipped at the end of one race by John making a very lucky roll, knocking him down two places in both that race, and the end of game scores as a result! Howard took a rather interesting route in one of the races, rolling a 6 that forced him in the wrong direction, and it just got worse from there, as he made a wide loop round the board, in totally the opposite direction to the buoy he was supposed to be going round. Colin meanwhile seemed to be seeing how many times he could crash his powerboat without blowing up - although admittedly at least once it worked in his favour.

After that there was just time for a quick filler before we finished, so we played two hands of 6 nimmt!. I didn't do so well in this one - John counted up after the first hand, and said that he'd lost - at which point I counted up my score - and it was nearly double his!! And I didn't do much better in the second round, although at least in that round I wasn't the only one to have a disaster! I nearly hit the 66 points in two rounds!
Twitter Facebook
0 Comments
Mon Feb 9, 2015 1:25 pm
Post Rolls
  • [+] Dice rolls
Recommend
9 
 Thumb up
 tip
 Hide

Friday 30th January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
Last Friday we were 8 players. Marion and I were ready to play slightly early, so I taught her Star Realms, and she managed to beat me despite it being her first play, with a really nice green/yellow deck, before my blue/base deck had a chance to get itself properly set up.

We then had 6 players, but were waiting for two more, so played a game of The Bucket King while waiting for the last two. I had a terrible start, with my pyramid falling down very quickly, while Lisa and Sami (sitting to the left of me and Simon) both seemed to keep their pyramids relatively intact for quite a long time. I then found a weak spot in Sami's pyramid and it fell over very quickly!

After that we were 8 and needed to split into two tables, and as so many people seemed keen to play Terra Mystica we ended up with that on both tables, using a dice to decide who played in which game. I ended up upstairs with Simon, Lisa and Marion, playing Cultists again (my last game with Simon and Marion I had Cultists). All four of us started in the middle of the board, with Simon and I also on the island on the right, while Marion and Lisa were together up top. Simon's Dwarves built under my line of houses, and in the middle I was picking up lots of track advances, as everything I did was next to at least one person. Marion however concentrated early game on upgrading her initial settlements, and then realised she had a problem, as she had become blocked in in both locations, and couldn't found a town. She then decided to solve this by building a bridge, only for me to suddenly build all round her on the other side of her bridge, having sailed across the water on the same turn, to found my third town! I managed to connect all three of my towns, for the largest region, just ahead of Simon's dwarves. Meanwhile on the tracks Marion's Auren were making great strides, and as I stopped at level 8 on all four tracks, she went past me in a couple of places, while Simon went past on another. We then got to the last turn, and Marion was playing for position on these tracks, only for Simon to point out that she couldn't actually go to level 10 as she didn't have a town - just as she promoted her SECOND piece there. Ooops. We couldn't really backtrack everything she'd done at that point, and it messed up her last turn considerably as it would have played out very differently had she realised that. Final positions were definitely decided by experience at the game - me first, then Simon, then Lisa just ahead of Marion.

The other table were still on their penultimate turn when we finished, so we played a few fillers while waiting - Trans Europa, which ended in just two rounds as Lisa fell off the track - and Love Letter, where Marion was doing very well and won comfortably - despite a slight "Countess" incident mid-game.

After that Marion was after a lighter game (works better with wine!), and as I was quite tired I voted to join her in a games of Time's Up! Title Recall!, and Sami and Lisa joined us. The people who wanted a more serious game took Simon's new purchase of Ancient World downstairs and played that. It was the usual Time's Up fun - I was paired with Lisa, and we just won the first round by one card, but then slipped a bit in the second round, when Marion was doing brilliantly and was describing her cards with one word at great pace. The third round was a tie, but that gave them the game overall - but then we decided to add in the fourth "pose" round. Lisa hadn't played this before, and it was very amusing, but Marion and Sami were clearly better at this round and won it comfortably. We had a slight "wine spitting" incident mid-game, when Lisa decided to use Marion as a prop for a clue, just as she took a drink - I was guessing and was sitting there with my eyes shut wondering what on earth was going on!!!

We then carried on in a similar vein with Knowing Me Knowing You. Surprisingly, I seemed to do best with Lisa, although in reality I know her less well than the other two - I just did particularly well on her first card. The other table still hadn't finished at the end of it, so we finished the evening with a couple of hands of Spot it!.
Twitter Facebook
2 Comments
Mon Feb 2, 2015 2:18 pm
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Friday 23rd January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
We started the evening waiting for a few people, so pulled out Augustus, and two people arrived while we were setting it up and explaining anyway, so it became a 6 player game. Scores were pretty close at the top, but my huge collection of tiles won it for me.

After that we split into two tables, one playing Vinci, which Simon wanted to try, while the other table played a couple of shorter games. Firstly we introduced John to Splendor, which he obviously understood as he won! Comfortably too! Then we needed a quick filler before Barry arrived, and John suggested Ubongo. I got off to a terrible start, not getting my brain in gear for the first four boards, then my brain obviously clicked in, and I was first on all but one of the remainder!! Unfortunately my bad start put me in second, as Sami overtook me.

When Barry arrived, we started The Castles of Burgundy, which both Barry and John had suggested as a game they'd like to play. We explained it to John and started. Barry had the board with the 8 size brown region, and spent the early part of his game on that, and collecting chickens, and then found it easier than he expected and was unsure what to do for the last round! I had the board with two 6 brown regions, so focussed on them, as well as finishing my dark green and blue regions as quick as possible, given they were quite accessible on my board. Unfortunately John seemed to have the same idea, and without him realising we were competing he just beat me to one of the bonus tiles, although I got the other! I also did Sami's usual trick of picking up all the yellow bonus tiles that got me VPs (for brown building types and my sold goods), as well as the one that meant I could take tiles from adjacent numbers on the board, which did great work for me all game. These end-game VPs were enough to win me the game.

We finished just as the other table had finished their post-Vinci shorter game, so we merged and split. I caused problems by suggesting Terra Mystica for the other table. It was so popular that everyone wanted to play it. Simon suggested Alhambra for the other table, and then when I went downstairs with Terra Mystica and told two players to join me, he was one of the ones who joined me!?!? Marion also wanted to play, as she'd missed out on many of the Terra Mystica games in recent weeks. I drew Cultists, and started right next to Simon;s Fakirs so that I could use my powers on him. Marion meanwhile started off on her own with her Engineers, then realised the problem with that, as she had real problems building trading houses and hardly got any power all game. Simon was quite determined not to give me too many Cultist bonuses, and only gave me about four or five track promotions all game, but I still played heavily for the tracks to maximise the bonuses I got from them at the end of each round, and at end-game was top of all four!!! Meanwhile Marion's Engineers were trying to build bridges for VPs, but we blocked the other end of one of her potential bridge locations, and then she was struggling with enough income to build her Stronghold for the VPs anyway, as well as struggling to build cities. Simon's Fakirs were doing rather better and the two of us were level on points during the game, but my end-game VPs from the tracks were enough for me to pull ahead of him at end-game.
Twitter Facebook
0 Comments
Sun Jan 25, 2015 7:56 am
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Friday 16th January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
This week there were 11 of us. We started the evening with a filler while waiting for the last few to arrive - Midnight Party, although obviously it was nowhere near midnight! We only had time for one race.

After that we were looking for the first longer games of the evening. We split into three tables, with James suggesting Crude: The Oil Game for one, and the others splitting into Terra Mystica on one table, and Tzolk'in: The Mayan Calendar on the third table. I was in the Terra Mystica game (one of four over the weekend, so I can't now remember the details of the particular game). Sami drew Giants, and stomped all over us. Martin was the Swarmlings, again (he keeps drawing the same few races over and over again!). When we finished Colin had just declared in the McMulti game, so we played a quick game of Escape: The Curse of the Temple while we were waiting - which would have been improved had we given Simon a quick rules refresher before we started - it's not a game where it's easy to explain rules during it at the best of times, and even less so when you're muted, and the other two players who could have helped were at the other end of the temple and ignoring you! We didn't get close to victory - we found the treasure right away, but when we finally found the exit we still had 6 gems on the gem board - and most of us only had 4 dice!!

After that we merged and split. One table wanted to play Alchemists, so I volunteered to teach that, as one of the only two people who knew it. Everyone was keen to play, so we ended up rolling dice to see who wasn't in the game, and Simon and Lisa now have first priority on playing it next Friday! They went with Sami and learnt Modern Art instead. We then had the fun of getting the app going - with Sami's phone nearly out of charge, and my tablet with none at all! Colin couldn't get it on his phone, but James produced his tablet and so we had two versions of the app to use. Colin and I fought for an artifact on the first turn, and he got the one that allowed him to place cheap seals, and so then he went into a very seal heavy strategy, placing seals all over the place, sometimes with very little information - but getting lots of bonus points for doing so - from having the most, and getting the right collections to get the books. I went for more of a deduction game, but being always in last place, had a definite cash shortage as the student kept being poisoned by other people before he got to me, and none of the later people to sell to wanted the potions I could make them. Martin had distinct problems with James's Hudl - it had a tendency to suddenly go dark, and then not be able to recognise the cards. It does appear phones work better for this game than tablets do. At end-game when the big reveal happened, most of the bids were correct, so everyone gained quite a few points, and Colin's few wrong ones were definitely not a problem with how many he'd placed - he won fairly comfortably, with me in second place, and James and Martin tied in third.

The Tzolkin table (which had then played another game afterwards) finished at the same time as our final reveal, so we joined together for a final quick game of Apples to Apples, which Hannah won very easily!! Two people hadn't even got one green apple when she got her fourth, and no-one else had more than two!
Twitter Facebook
2 Comments
Mon Jan 19, 2015 6:08 pm
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Friday 9th January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
This Friday we were 9, but only 8 at any one time (no matter how many times I counted and made it 9 when we were choosing games!).

When everyone first arrived they saw my two new games sitting on the table, and there was great excitement at Alchemists and Marion started punching it, but then I had problems loading the app on my phone, so four players decided instead to play a "beginners Agrioola", with Marion taking the three "beginners" downstairs to play and teach it. Meanwhile I gave up on my phone and loaded the app on our tablet instead, and continued setting up Alchemists, which has a huge number of cardboard bits, which Hannah and Ellie continued punching!!! We then read the first part of the rules and played the first round as the rules said, finding out various things about potions - mostly about potions with bad effects too, so we poisoned the student several times, and ourselves too! Then we read the rest of the rules and continued with the rest of the game, now understanding a bit more now points were scored. I went for heavy potion deduction, finding out lots about the potions in question, and in fact had deduced two ingredients' properties entirely, and several others as a 50/50, and had published information about several of these. Sami meanwhile was doing little alchemy, but instead was selling ingredients and potions for cash to buy lots of artifacts. It turned out both strategies were viable, with Sami just ahead of me at end-game, but Sami slightly ahead. The game was a bit slow given it was a first play, but I'm hopeful it will speed up in future plays - certainly the second half of the game took a lot less time than the first half!

Agricola finished at the same time as we did, so we were looking for two tables, of 4 again as Charlotte had arrived mid-game, and Ellie now went home. Charlotte chose Around the World in 80 Days for one table, while Simon suggested Lords of Waterdeep for the other table. I joined the Lords of Waterdeep game. It was a game with almost no black cubes in (no extra way of getting them until the last two rounds), and every quest that turned up from the top of the deck seemed to be a Skullduggery one, but no-one seemed desperate enough for quests to next them either! In fact we were overproducing orange cubes in such a big way that we actually ran out in the bank!!! I was sitting there for ages with a huge pile of cubes in front of me, but no black cubes for the completion of my quests. Eventually I played for first place in the turn order, and one double black enabled me to complete both quests, for about 40 points, and that sudden leap caught the rest by surprise, and they weren't able to keep up. I also made good use of Marion's "Take a quest and all the VPs on this tile" building - getting 9VPs off it twice (not sure why no-one else wanted to take that one!). At end-game it was incredibly close between the other three, with me ahead thanks to my large jump.

The other table had finished just before us and played Love Letter while we completed our last round, so we merged and split again, this time Charlotte suggesting "The Drawing Game" (otherwise known as Identik - and one of my favourite games so I knew what I was playing, while Marion was desperate for Machi Koro on the other table so took the ones not so keen on drawing downstairs! We ended up playing twice. From the start of the first game Simon showed that his claim of no drawing ability didn't make him bad at the game! When it came to describing though, he had a terrible round, and no-one got many points from that round. We then played a second game, and this time Hannah was an absolute star at describing her second card, getting the maximum 10 points for describing, while Charlotte did really well on her round for herself, but no-one else did - we all missed different bits though!!! Scores in the second game were incredibly close, with Charlotte and I tying for the win. One of my favourite drawing games - it's just so much fun describing, and drawing, a picture at speed! The others finished just before our last round, so we let them join in (without scoring) for the last round - Howard scrunched up his picture in disgust halfway through, but Marion and John both produced quite respectable pictures!!
Twitter Facebook
5 Comments
Sat Jan 10, 2015 8:06 am
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
 tip
 Hide

Friday 2nd January 2015

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
After a break for Christmas, gaming returned this Friday. We were 7, so split into two groups. Power Grid was suggested for one table but there was a bit of indecision on who would play that, and what the other game would be, so I looked at my list and the game on top was Vikings, so we chose that for the other table, with Simon and Howard joining me. It was a very bizarre game of it. There were almost no yellow tiles early on, which meant everyone's income was really low. There were also very few black men, and although I got a couple and so did Simon, Howard didn't get his first black man for ages, which gave him real problems fending off boats. They also arrived in quantity all of a sudden in one round! The other oddness was in the land tiles - the first two rounds there were lots of start tiles; then after that there were lots of ends and middles, but very few more starts - I ended up totally boxed in and discarded three tiles as I was unable to place them! Early game I'd had a good score from fending off two pirates and some early reds, but in the third round my score was terrible and Simon and Howard caught me up rather - Simon being tied with me until we did feeding, at which point he went back two spaces, while I fed exactly!

I then picked the next game off the top of my list - Code 777, a light deduction game I always enjoy. After that Simon asked to play Ticket to Ride: Europe, which he'd never played. It didn't look like it was going to go well for me at the start, when Simon's first placement was right in the middle of my two initial tickets! Luckily for me, and for Simon, we managed to build for our tickets without getting on top of each other too much, while Howard decided to build a tunnelling system in the Alps, but hit hard rock several times which delayed him a bit. Howard then built his track towards Denmark, a bit too obviously, so Simon blocked him by building the Copenhagen track, so we had to re-explain the station rule! Then Simon took tickets just before the end of the game, and was one turn short of building one, which cost him 24 points. He still had the longest track though, 10 longer than mine or Howard's! Howard and I both had 6 tickets completed, for a similar ticket score, but my track was worth rather more, as Howard's alpen train tracks were all much shorter.

Power Grid was nearing its end by now, so I suggested a quick game of Saturn while they finished. It was a slight change of pace, as the two of them tried to work out the moments and whether various balls would make the rings hit the table. I suddenly realised in the first game that if I didn't get my 3s down somewhere they would never get placed, so started placing in the inner ring, which up until then we'd been ignoring. Simon and Howard realised slightly too late what I was doing, and I was able to get all my balls down for the win - although only 3 points ahead. We then played a second game, now they had more idea of the rules, and this time it somehow worked even better for me!

After that Ellie left, and we merged and split differently. Agricola was suggested for one table, and Istanbul for the other, and I ended up on the Agricola table, which was new to Simon. He tried to go for a Grain/Clay Oven feeding strategy, but the timing was tricky on a first play, and a slight feeding problem mid-game delayed his first family growth. James meanwhile won the race for the first family growth, and he and I alternated family growths in the early game. Three rounds from the end and Istanbul finished, and Sami came up and commented how little we'd done to our farms by then!! Shortly after and all three of us had fenced areas with at least a couple of animals, and we all sowed our veg and grain for some points, but Simon still had quite an empty board. I managed a 5 size stone house, with bonus points, while James had an impressive number of points from the top area, although not enough to justify playing his occupation that got him bonus points for getting to the full 4 points at scoring.

We finished with a quick Jungle Speed, in which Marion got off to an amazing start, but then mid-game made a rather bad mistake, and picked up about 20-30 cards in one go as a result, which wasn't possible for her to recover from. James and I both flipped our last cards over and were waiting for the final grab to trigger game-end, but I was first when the all-in appeared.
Twitter Facebook
0 Comments
Sat Jan 3, 2015 8:31 am
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Satiurday 20th December 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb
Friday night gaming moved to Saturday for this week, with mulled wine and mince pies (and brownies, flapjacks and rocky road!), and a couple of occasional visitors - Ray and Richard. We started with 5 of us, and about ten minutes before the rest were due to arrive, so played a couple of hands of Spot it!, followed by a game of Escape: The Curse of the Temple with the Illusions expansion, which we lost horribly due to the Illusion rooms splitting the temple in two after the second gong, leaving Richard and I with the treasure no way through to the rest of the group, and far too many gems on the board for anyone to escape even if we could have all got to the exit.

After that we split into two groups. Power Grid was suggested, and clearly had enough players, so after some discussion the other table played Agricola, which was new to Lisa, while upstairs we played Power Grid on the China map (with the mixed power plant deck too). Sami picked up the recycling plant for 23 on the first turn, which seemed very pricy, but it really was that valuable - especially as Sami still had enough cash to buy two houses on the first turn. After this he just romped away with it, picking up good power plants the next two turns, and just outpowering the rest of us every turn, and making good use of the extra income, and also from the way houses were bought having a nice area to the top of the board with relatively little competition. James was clearly second, the only one really competing with him, although a good house behind. At the point Sami moved to 7 houses Richard and I were both on 3, and not even powering 7, and Simon was still on 2! He said his plan was to come from behind, but none of us could recover from that far behind! At end-game Sami and James were both on 15 houses, with Richard and I managing to get 12 (me having to waste my penultimate turn power plant and replace it instantly thanks to a very sudden coal shortage!).

The other table were on the final turn, so we played a quick game of High Society. I picked up two cheap items early on, totally 5, but then had to take the -5, putting me back to square one. Similarly Richard picked up the 7 early on, then got the 1/2 tile, which meant he was fighting a losing battle to improve his score. Both Simon and Sami picked up doublers early on, but it was a long while before either bought anything to go with them. Sadly when they did they both went ahead of me, so on the last item I bid high, knowing that it was likely I'd be out of money, but if someone else had left them lower then I would win. It didn't work, but it wasn't much of a drop from what would have been 4th to 5th!!

After that we split into two groups again, with Richard keen to play RoboRally so that finding its way on to one table, while the other group decided to play "the counting game" (Outpost). We played on Exchange. Sami had a very good start, with one robot pointing in a straight line to the checkpoint, while the other had a conveyor going the right way. I however had two conveyors travelling towards me, and Colin and Richard both had walls to contend with. This gave Sami an easy run to the first checkpoint with his first robot, although his second met interference. A timely Move 3 by me caused the first robot casualty of Richard, and Colin followed him shortly after. My Twonky on the other hand seemed to be a target for both Colin and Sami and picked up 7 damage on the first two turns, powered down, came back with 4 damage, and had to power down again, took 7 in the two turns following and then calmly stepped into a pit that I couldn't avoid with the two cards I had to choose from! Richard got his revenge for earlier, doing a Move 3 behind Sami's robot that then did a Move 3 itself, taking both Sami and I off the board. This ended my game, but by now Sami's first robot, which had been quietly walking around the board tagging checkpoints, was a Move 2 away from the third and final checkpoint. He didn't actually manage it on the first turn under his own steam, but Colin's final Move 3 pushed him onto it to give him the win! At least Richard and I had touched the first checkpoint (and Richard very nearly managed the second - powering down on the final turn one step away from it!!).

Outpost had some way to go, so we then played Flash Point: Fire Rescue, on the submarine board, which was new to Richard. We had four roles that were all good at tackling fire, which given the set-up was a very good thing, as the explosions at the start were right next to the engine, and there were further explosions very rapidly, putting two cubes on the engine. Once we'd got the initial blaze under control though it stayed under control, with Sami fighting fire in one end of the submarine, me doing the middle area, and Richard doing the far end, while Colin wandered around collecting hazmats. We were very lucky with most of the point of interest locations, with quite a number of them being very close to sickbays, and Richard dragged the few from his end to his sickbay. Colin then changed into the dog, having run out of hazmats to collect, and rapidly saved the last few people while Richard fought the fire. We won the game with no losses, and no real danger of losing the game after the first turns, except for one moment where sickbay was briefly on fire at one end that worried us. Easiest game I've ever had on that board - four firefighting roles is obviously what it needed!

Outpost finished at the same time, so we finished the evening with a quick game of Apples to Apples, with Simon winning the game on the final card just as we were going to call the game for time reasons. Richard and I didn't even get one green apple!!
Twitter Facebook
0 Comments
Sun Dec 21, 2014 7:29 am
Post Rolls
  • [+] Dice rolls

[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [22]

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.