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Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

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Friday 10th October 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday there were just 5 of us. We started with a filler, Linko!, while waiting for someone who then didn't show up. It was very close between everyone except Sami, who just didn't manage to keep much in his pile. James however was the victor, so got to choose the first proper game, which was Power Grid, and the map chosen was Central Europe. It was a particularly odd game - mainly because with the mixed power plant deck we drew all the coal ones, most of the oil ones, only one recycling plant all game, and none of the early uranium ones. Simon had been burnt by a sudden coal shortage last game, so was making very sure he never ran out of goods, by hoarding huge numbers at all times - which meant powering costs were high for everyone early game. In addition we had an expensive plant drop on turn 2, and Sami ended up spending all his cash on it, skipping a turn of powering, the next turn just buying goods to power it, and effectively missing two turns of doing anything else! The next turn the one and only recycling plant appeared, three bins powering 6, and James and I had a similar bidding war - only I had goods left to power my remaining plant and he didn't, so he decided not to copy Sami but ducked out. As the game played out this might have been a bad plan, as although at the time it looked like I was going to have to pay 15 to power my 6, by the time I actually needed the plant it was costing just 9, and gradually dropping in price, as bins were coming out quicker than I could use them! James instead picked up both a wind plant and the only uranium plant, so for a long while was powering for just 1 cash, with a plant that used just one coal as his final plant. Lisa meanwhile had gone heavily into coal and oil so her powering costs were huge, but she'd not skipped any house buying turns in the process, so had a good infrastructure. I then went on a house buying spree to put us into Phase 2, and James followed me once Phase 2 with his saved up cash (most people were unable to buy any more houses in Phase 1, thanks to the way everyone had been blocked in the centre of the board except Simon and I! This rapidly produced more power plants for everyone to buy, so Phase 3 hit shortly after. Then it became obvious that either James or I, or both, would be buying to 15 that turn - both of us on 13 houses, and powering 14 and 13 respectively, with lots of good plants available. James bought the 50 plant, which didn't use resources, leaving me with the options on coal ones, or mixed use ones - I put up the mixed use one to be safe, aware that a lot of coal was being used! Then Sami bought a coal power plant, and proceeded to buy up the rest of the coal in the market from his 5th position!! Simon was left the couple he couldn't afford, but neither James or Lisa got any coal, which left James powering just 10, and Lisa powering only 5. Sami did this thinking it would leapfrog him into third position, but had miscounted, and James was still ahead of him, so it didn't have quite the effect he planned, but certainly caused chaos on the last turn! I won, powering 15, with Simon in second as the only other player to power properly.

Next I chose Outpost, with a warning that it involved lots of counting. Lisa said afterwards that she'd bring a calculator next time; Simon meanwhile found a piece of paper and started adding up on that! It was another odd game, partly because it's 5 player and I'm used to playing with 4, and partly because of the order things came up in - no early data libraries, and James buying a really early Heavy Equipment. Sami managed the double Orbital Lab, although had I bid my max I would have got the second one - we both had identical cash amounts I realised when he paid! This, plus a pair of Ecoplants at cost price, gave him such an advantage that it was fairly clear he was going to win. Meanwhile Simon was having a complete disaster, having been shut out of the three Heavy Equipment, then having problems holding enough cash to be competitive as our incomes ramped quicker than he could compete. Phase 3 hit fairly early, thanks to Sami's double Ecoplants, although Lisa was only just behind him with a solid income too. Sami then got the early Moon Base, while Lisa just missed, and the rest of us were nowhere near, and this made him uncatchable. It was close for second place, with only 3 points separating Lisa, James and I, but Lisa just managing it. The quote of the game was definitely "Is there a discount for that?"!

We then went for 7 Wonders, which was new to both Simon and Lisa. Lisa and Sami went very military, and Lisa had a huge pile of resources. I was the science player, but only really going for one type of science, and in fact no-one round the table had access to all three sciences. Sami won, by quite a large margin, with again a close run for second place, just won by James this time.

We finished with a quick game of Escape: The Curse of the Temple, which we lost horribly, not even finding the exit, and getting nowhere near removing enough gems to escape even if we had!
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Sat Oct 11, 2014 7:37 am
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Friday 3rd October 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday there were 6 of us. We started with just 3 of us, and played a hand of Coloretto, which was new to John. He did very well though, getting 51, to Sami's 44 while I had a much lower 32.

Everyone else arrived just as we finished, so we split into two tables. After some indecision we settled on Istanbul and Puerto Rico as the two games, and I played Puerto Rico with John and Ellie. Again it was new to John, but he rapidly got a nice corn/tobacco shipping strategy going and ended the game very suddenly, so I wasn't able to build and man a large building. With hindsight I definitely shouldn't have bought the harbour - the boats were getting filled too quickly at the end-game for the harbour strategy to really pay off. John was just picking up a type of goods and filling a boat with them!! John was just one point ahead of Ellie, who was the only one to have a large building manned. I was a few points ahead of that, but it was a very close game!

The others said they had just ten minutes left, so we played a game of Love Letter while we were waiting, in which Ellie got the Princess in almost every hand - and usually got caught with her too!

By now Ellie had just twenty minutes before she had to go, so we played one Ave Caesar race. Marion got out to an early lead, but then was overtaken and found herself near the back. Everyone pitted on the first lap except Hannah and I, but as she was at the front and me the back we didn't interfere with each other pitting on the second one. By the end of the race we were in three distinct packs - John, Ellie and Hannah at the front, vying to get over the line first, while playing their remaining 6s, then Marion in the middle, while Sami and I trailed along at the back.

John then said he'd like to try 7 Wonders so we pulled that out. Marion and Hannah got all the nice production cards at the start, and John build up his production well too, but Sami and I found ourselves with very little production and having to buy all our goods - at least I had the ability to buy cheaply from Hannah! Sami decided to go the science route, but still found himself short of money at various points in the game. Hannah went uber-militaristic, so Marion and I, to either side of her, just had to admit defeat. John was too busy building up his production and working out how to play early on to really ramp up his VPs, but he had a good production, so was able to pick up a good number of VPs in the third round. Hannah won, with her amazing military and blue score - and with Mausoleum B, although she found its ability amazingly useless, as no-one discarded any cards that she wanted! Surprisingly, I was the only one to buy a guild, which is very unusual!

After that Marion suggested Lords of Waterdeep. It was a very high production game, with lots of resource buildings being built. Hannah looked like she had the building lord at the start, but then John built 5 buildings in a row and we assumed it was him - but at end-game surprisingly neither of them had it!! Sami played a Mandatory Quest on me late game, which I wasn't impressed by as I thought Marion was in a better position, so I retaliated by playing mine on him. He got rid of it, just before Marion let us all discard a quest - but just as I was about to do one of my remaining cards, Hannah played another one on me - grrr!! It wasn't worth me doing it, as it didn't leave me with enough resources to do one of my remaining cards anyway. As it happened Marion wasn't doing as well as I thought, and ended up in fourth, with Sami winning, and me just making second position.

Then we had an hour left, so I suggested Modern Art. It was a slightly odd game, as only three artists were really sold all game, and Christin P never place ever. Marion did lots of buying, while I got a real shock mid-game when I discovered a painting in front of my screen that I'd bought and then forgotten about - about the only one I bought all game! It wasn't as if I had any control on what I was putting out early game - every turn in the first two rounds either Marion or Hannah dictated my play by playing a double!! Sami was the winner, having made some nice purchases but also some good sales, with Marion in second place - both of them well ahead of the rest of us!
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Sat Oct 4, 2014 10:20 am
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Friday 26th September 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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After last week with three tables, it felt quite a drop to just 5 players this Friday! Mike made one of his occasional visits, and Simon and James joined us to make 5 - although I think we had enough food for at least double that number of players!

We started with a 3 player Burn Rate. Sami dealt with Mike very quickly, with a New Business Plan, along with a pile of bad ideas - until then it had been quite close. It wasn't looking too bad for me at that point, as Sami and I both had similar burn, but then Sami got layoffs and turned his huge company of about twenty employees to a lean, mean company, while suggesting lots of bad ideas to my company, which I couldn't release. My company didn't survive long!

At this point we were four, and expecting that James would probably be turning up shortly, so we were looking for a short one. After lots of discussion we settled on The Downfall of Pompeii. We all got roughly the same number of people into Pompeii, and then the volcano started to erupt, quite early in game turns, so the board was relatively empty. The doors at the far end of the board rapidly all got blocked by lava, meaning the middle people had long treks to escape, and eventually their path got blocked, and Sami was just able to get his two remaining people out to finish the game. Mike managed an impressive three people escaping, while I won with something like 7.

We were then 5, and so I suggested Battlestar Galactica, given that we had 5 players. Simon had watched the show but not played the game before, so we gave him a rules explanation. He was dealt a Cylon, which is never ideal on your first game, as it became obvious from a couple of his rules queries that he was likely to be a Cylon. Mike looked at one of his cards to check, and didn't see a Cylon card, but then Simon picked up his cards to check which one Mike had seen - a Cylon move if ever there was one. Sami and I were still a bit suspicious of Mike, and then the Sleeper Phase hit - while we were in an ok position, except for our morale which was very low very early on. James then suddenly revealed, having drawn a Cylon card in the sleeper phase. At that point at least we knew where the Cylons were. Simon then revealed officially, and between them they managed to run all of us out of cards, which meant we had to fail every check - never good. However, every card they drew for us, as well as our own, seemed to have a jump icon, so we were able to jump quick enough to get ourselves out of the mass of Cylon ships, and then do a super-fast jump at the end for the win - on just 1 population, which was a little close for comfort!

We decided to finish the evening with Power Grid, unusually not playing on one of the expansion maps, but on the USA side of the base board. James decided to start in the West, while the rest of us were in the more cramped east, although Sami was more South. It rapidly became clear that we had a coal problem, as we were using the expansion deck, and somehow all the coal power plants were coming out, and we were using far more coal than was coming in. Eventually a coal shortage hit, with Mike and Simon both not powering their power plants for a turn, as Sami and I decided to buy double to ensure we powered in future turns - as I used 5 coal a turn, that was a lot of coal!!! Then the end-game hit. I was powering 10 - all in coal - and needed any non-coal power plant to get me to 15. Sami was already powering 15, but was behind on houses, and his costs weren't cheap. James had been powering in oil at a cost of 1 all game, so had a huge amount of cash, but was lagging in power plant production, and all the good power plants used coal. He got into a huge bidding war with Mike for the uranium power plant that powered 8, but it went Mike's way - that meant he could power enough, but had spent so much he couldn't actually build the 15th house! James put up a couple of power plants, and eventually settled on a 6 oil plant, but could only power 13 (although he had a ridiculous amount of cash). Simon was able to get the coal he needed for his plants on the final key turn, and upgraded one of his plants to also be powering 14. It came down to cash tie-breaks for first and third, with Sami just beating me to first, and Simon just beating Mike for third.
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Sat Sep 27, 2014 1:17 pm
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Friday 19th September 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Again Richard was here early, so we started with some fillers - firstly one of my new acquisitions, Linko!, which we played twice. Then we played Alhambra, a slightly odd game with the 2nd and 3rd scoring rounds right on top of each other. Colin managed to connect his two walls just before the 3rd scoring round, and get almost all the tiles on the final giveaway, which put him past me.

After that all the others had arrived, including another new couple who found us through the geek last week, giving us a grand total of 12 players, so looking for games on three tables. One table started up Terra Mystica, and the second table took Escape: The Curse of the Temple, and then the third table, which I was on, ended up playing Terra Mystica as well - opening up my new copy. Both Terra Mysticas finished at about the same time, with our table managing a quick game of Jumbo & Co with the other table while waiting for them to finish up.

We then had to split three ways again, with Sami suggested a lighter party game, Time's Up! for one table, while my table played Eclipse, which the new couple had brought with them, and both Colin and I had leapt at the opportunity to play. Colin had to explain the rules of Istanbul to the third table, so we set up while he did, and I reminded myself of some of the details, having only played it twice, and the last time over six months ago. I had the most terrible start, finding what must have been the two worst 3 level areas - one with almost no colonies, and other with two alien ships to beat up! Richard on the other hand had the most amazing start, finding good region after good region, but then he didn't seem to know how to convert that into VPs. James had a slow start too, but later upgraded his ships and attacked the middle, after I failed. Colin did absolutely nothing in the last two turns, but had enough points by then to just beat me by a couple of points. It was definitely a fun game, and Colin loved it, so I think it's gone on my buy list now - when it comes back into stock!
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Mon Sep 22, 2014 9:54 am
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Friday 12th September 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Richard was here early, so we started a few minutes early playing a couple of fillers while waiting for the others to arrive. Firstly On the Dot, which was very close between me and Richard - I won on a technicality (Richard not claiming one we finished simultaneously as he was in the lead at the time!). We then had a quick hand of Take it Easy, also very close, with only 6 points between top and bottom position.

Then everyone arrived in a rush, giving us 8 players, so we split into two fours. We had three new additions to the group, one of whom had brought Terra Mystica, a game I've been wanting to try for ages, so I leapt at the opportunity, and Richard and Marion joined me, wanting a heavy game, while the other four started with Blue Moon City. As we were all new to the game, it took quite a while to set up and work through the rules - just under an hour in fact - and in the process we were joined by Hannah, who had arrived slightly late. When Sami popped downstairs at the end of Blue Moon City to find out where we were in the game, we were only halfway through the first round - John hadn't even had a turn yet!! Also, with it being 5 player, and 5 players being fairly unfamiliar with it, we weren't particularly fast at it. We did finish in not much over the box listed time of half hour per player, but, from start to finish, including rules, it was about 3 and a half hours! However, it was a good three and half hours, and the next day I put an order in for my own copy of the game, as I had enjoyed it so much. It combines bits of lots of other games, as most games do, but in a very fresh way that gave it quite a unique feel, and the power income mechanic was new to me. Also I liked the individual feel of the races, with my giants building themselves a Stronghold then slowing stomping their way across the neighbourhood, while Richard as Mermaids swimming along rivers, and Hannah as Halflings carefully terraforming large areas. John went out on his own, which meant he didn't have so much competition for land, but did mean he didn't gain as much power - whereas Hannah and I surrounded Marion, and were all three getting lots of power off each other. Richard was lagging on points for most of the game, but at end-game got the points for largest city, and top of a track, and these end-game points put him in third place. Hannah and I also did well on the tracks for end game scoring, and John and I tied for second place on city size - having been competing for it all the late game, but having to take second place to Richard's swimming mermaids! John also tried out a few more unusual strategies to see how they worked - such as discarding most of his power tokens early in the game, to give him a smaller pool to rotate round his bowls, and using his men to get the 3 bonuses on several of the tracks, while we were still worrying about being short of men if we did (not that I think any of us would have been - it seemed very hard to get men!). Looking forward to playing this again soon - I can now see how it got so high in the BGG rankings.

The other table had played a couple of games while we were doing this - Ticket to Ride and Takenoko. By the time we'd finished the other three had gone home, but Sami was still keen for a final game. With 6 we decided it was easier to split into two threes, and Richard was keen to try Takenoko, so Marion and Hannah took that downstairs (and Hannah won as usual!), while upstairs we introduced John to Ascension: Deckbuilding Game. John had actually not played any deckbuilders before, so it might have not been the best first introduction to the mechanic - mostly I introduce it to players who are familiar with Dominion at least - but he did ok, and the final scores were very close, with only ten points between top and bottom place. It was a very odd start though, with nothing in the centre track costing less than 5 military or 6 cash, so that we all just filled our decks with Mystics and Heavy Infantry for a bit while building up to them. Sami went military, I went cash (and later deck streamlining), and John went for more of a mixed strategy.

We had a few minutes to finish with, so played a quick (very quick given my starting hand!) game of The City. It's only a ten minute game at best, but with my starting hand of both fountain bonus cards and a Business Centre I was pretty much unbeatable, and finished the game in the minimum number of rounds possible I think!
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Sun Sep 14, 2014 9:11 am
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Friday 5th September 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday there were 7 of us. We started with some three player fillers - Factory Fun and two games of Race for the Galaxy. Then everyone else arrived in a rush, and we split into two groups, one downstairs playing Egizia, which was chosen by Richard but he decided he liked my choice of Show Manager better, so I played that with all three Carpenters. Marion won by absolutely miles, getting more points than Richard and I put together!! The others had a bit to go, so we played some fillers while waiting - a game of Augustus and two quick games of Spot it!, which got a bit violent at times, with one card nearly getting ripped in half as Ellie and Richard were fighting over it so violently!!

After that Ellie and Richard were desperate to play Quelf, as Ellie had enjoyed it so much a month ago and wanted to show Richard. Colin and Sami were quite happy to play a silly party game, whereas Marion and Hannah stayed upstairs with me for a more normal game. I ran down my list until Marion found one she liked the sound of - La Città, a game that is actually on my trade pile, but that I like occasionally. My extra experience showed rather in this game, and I won very comfortably. Hannah was a bit unlucky early on, when it turned up the only colour she couldn't defend herself in and she lost so many people she lost two buildings. I managed to not feed in the same round, as I gained so many people!! When that finished we played a quick game of Hey, That's My Fish! - it rapidly got to the stage where I was blocking everyone else from getting to "my" area, and it was larger than everyone else's, so I won - although the scores weren't by any means overwhelming in my favour.

The other table had then finished, and Ellie went home, leaving six of us. We decided to play a party game - initially Taboo, but I couldn't find it, so we played the kid's version instead, Don't Say It, which is exactly the same game, but with more accessible words for children. Our team seemed to have a slight handicap in one of our players, so we lost that. We then finished with a game of 6 nimmt! in which Hannah just seemed to attract cards! Sami however seemed to lead a charmed life - even when he played a card that looked almost guaranteed to win him some points, he managed to escape somehow!
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Tue Sep 9, 2014 2:25 pm
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Friday 29th August 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 5. We started with a quick game of Augustus. I had a complete disaster, as Sami raced to the end with a couple of cheap cards with common symbols on, and none of the "valuable" types were drawn from the bag (pink/sword) to complete my two valuable cards that were sitting there full but just waiting for those final types. To add insult to injury, he stole the gold off me with one of those cards too. This put me resoundingly last by over 20 points, whereas if I'd finished those I would probably have been in second! Sami was over 30 points ahead though, with one of the most impressive scores I've seen in this game!

We were 5 after this, and started a game of Pizarro & Co., a game I hadn't played in a couple of years. I managed to claim three boats in the same area, and my fourth boat as Cook, to make my later rounds easier, but was beaten in the last round to the valuable Cook square after Sami got dealt some very impressive income cards and was able to outbid me easily. Meanwhile James went for lots of income spots, and had a very impressive rack of income cards at end-game, and having saved all the 1 and 2 cards, these were worth a huge amount of points, which catapulted him into first position, just ahead of Sami and I in joint second.

After that James chose Power Grid, always a favourite, and on one of the new maps he didn't own - which ended up as Power Grid: Brazil/Spain & Portugal. We all started in our own little areas of the board with space for about 5 houses before we had too much competition with our nearest neighbours. The oil and coal rapidly got expensive thanks to the early power plant selection, and Sami in particular had ridiculous early game powering costs, especially as he was in first place, having bought the most valuable power plant on turn 1. Being late in turn order I managed to collect an early uranium plant that powered 4, and then a turn later a recycling plant that powered 5 came out, and everyone else decided not to bid for it, instead concentrating on houses, so I got it at almost cost price. This turned out to be a very good move, as the power plants then stagnated with no plants appearing that powered more than 3, and most of them just 2, for the next few rounds. Some players upgraded to cheaper plants, but otherwise we just lost one a turn through everyone passing. We reached phase 2, with everyone jumping to 9 or 10 houses, and then everyone hit their powering limit and passed for a turn, with me in last position. The next turn I picked up a cheap power plant to enable me to power 13 and bought my 15th house, ending the game to the great surprise of everyone else except Sami, who had planned for it, but still couldn't better third position.

Marion had to leave at this point, and I suggested another game we hadn't played in a while - Trias. This was a gift for Sami early on, as he created a large bulge on one side of the island where his dinos were, and then separated it to create an island for himself. James tried to recombine and jump on it, but it drifted away from him too fast, and he just ended up giving Sami even more points - not that it mattered by then, as the lead was just too big. The rest of us were left playing for second on the remainder of the map, drifting off several smaller islands and jockeying for position on them. I was just able to stay ahead of the other two, who tied for third just behind me.

We finished with Sami's choice of Breaking Away. It was new to Hannah, and she took a while to work out how the game played, so ignored the first sprint and just concentrated on moving and gaining good numbers. James meanwhile jumped all four of his bikes to the first sprint for a very impressive first sprint score. Hannah then moved up to the back of the pack, and while the rest of us were struggling with 3s and 4s, was getting some great numbers, and was able to pass us with a couple of bikes in time for the second sprint, and then race to the finish, getting points for the finish with all four of her bikes. This score was just uncatchable! I came second, mainly because a couple of my bikes ended up in Hannah's pack and finished well, but also because I consistently got one good score from each sprint on top.
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Mon Sep 1, 2014 8:06 am
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Friday 22nd August 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 9 in total. We started with 5 players and a few short games - No Thanks!, Race for the Galaxy and The City - while waiting for players to arrive.

We were now 8 players, so we split into two groups, one group taking The Castles of Burgundy downstairs, while upstairs we opted for the lighter Thebes, timed so that it would finish as the last player arrived. Ellie started off collecting lots of white books, I went heavily into two colours, Colin collected wild-coloured books, and Martin went for the collection for end-game VPs. We then moved on to digging, and Colin seemed to be seeing how many 1VP tiles he could draw out of the bags - getting 6/6 out of one location! Martin on the other hand seemed to be attempting to draw as much sand as possible, getting something like 15 sand out of 16 tiles in three draws (and not out of bags that had been heavily dug either!!). I drew about average - which for this game was good - and Ellie had a couple of lucky draws, but then followed it up with some heavy sand draws that evened out her early draws. At end-game scores were amazingly close between the other three, with me about ten points ahead - combination of doing two exhibitions where no-one else did more than one, and having better draws from the bags.

By now the fifth had arrived, and we moved into party game mode, starting with two games of Identik (two because everyone enjoyed the first so much they wanted to play again!). We had some very funny moments, such as the one where I said that the wolf's nose extended over the tray he was holding, at which point all four of the drawers fell about in hysterics. In the picture I was describing this was fairly minor - in the pictures they were drawing this meant giving him a very long nose like Pinocchio (and it wasn't even in the final description anyway!). We also had an invisible bow in one little girl's hair - when it came up as the bonus question at the end, the describer (Colin) had to look very hard to even find it in the picture he was describing - he certainly hadn't told us!!!

After two games of that we moved on to Moods, in which it turned out that Ellie is very good at saying things in a certain mood, while I am terrible at it (but luckily quite good at guessing!). Charlotte enjoyed it so much she borrowed the game so she could play it again at home! We then played Say Anything, just one turn each instead of the usual two as the Burgundy game had finished by then.

Ellie went home at this point and we split into different groups, one group taking Suburbia downstairs, while those of us who wanted something lighter opted for Pictionary upstairs.
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Wed Aug 27, 2014 8:13 am
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Friday 15th August 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were 7. There were 3 of us initially, and we played a few hands of Gang of Four to start with. Now on the trade pile - for this style of game we'd rather play Haggis, or Tichu itself.

Then the other three arrived, and we needed about an hour long game while waiting for the last person to arrive, so pulled out Knowing Me Knowing You. It was the usual fun, although James was very unlucky with his card, so was doomed to get a bad score. Marion was much easier for everyone, particularly her daughter and me, although it appeared I knew her better than she knew herself in one case! (How could she forget that cats were pets?).

Sami then went to get Matt from the station, and the rest of us played Chronology while waiting for them to return. I just squeaked a win, more from the timing of their return than anything else - Colin and James were keeping level with me, while the other two were lagging somewhat .

Now we were 7, so split into two groups, one group taking Filthy Rich downstairs (and playing on the floor!!), while upstairs we played a game of basic Catan. Marion looked like she was going to win from very early on, but then stalled completely on 9 points and seemed unable to get the last one, so ended up losing to Sami.

Then Ellie went home, so we were 6, and I requested Tigris & Euphrates, which I proceeded to lose horribly, thanks to a complete lack of green tiles, and no obvious way to get greens from the way the game went. Colin got huge numbers of cubes from external conflicts - some of them it has to be said, with a high degree of luck. Sami hadn't nearly as much luck with his external conflicts, but spent most of the game camped out on monuments to get his huge pile of cubes. The others were still playing their game of Lords of Waterdeep when we finished, so we played a game of Race for the Galaxy, and two games of The City while waiting for them to finish.

We finished with a 6 player Ave Caesar, in which I only finished one race, failing to pit on one, crashing and burning in another, and the fourth race being voided. At least I wasn't the only one, so I didn't even come in last place!
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Mon Aug 18, 2014 8:38 am
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Friday 8th August 2014

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Games, games and more games!
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I seem to have missed at least one Friday - we were away two Fridays, but did hold a session inbetween. Never mind, will carry on now!

Last Friday there were just 4 of us. We started with Outpost. Marion had the most amazing income start, and rapidly ended up a couple of Data Libraries ahead of Sami. James was the one who didn't get a Nodule, and Heavy Equipment were heavily contested, with James picking up a pair and me getting the other one. Going into phase 2 Marion had all three data libraries and got the early Scientists, which meant she could buy a New Chemicals plant. Meanwhile James was lucky enough to have just over 50 when the Microbiotics came out on the first turn in Phase 2, where everyone else fell just short, and that gave him a great boost from then on, especially when he picked up a second one shortly after, and two Outposts - having just enough to outbid Sami and I both times. I eventually bought all three Ecoplants, which kept me in the points game with Marion and James, but with my income miles behind both of them. Sami's income was slightly ahead of mine, but his mass water strategy, and no way to switch into anything better for a long time, did put him way behind the other two. Going into the final round it was fairly clear that Sami and I were always getting the smaller buildings, and our points lead slipped even more. James's slight extra income over Marion was enough for him to get the extra points in the end game and finish just ahead of her.

After that James chose London as the next game. Again Marion had an amazing start with some great income cards, while Sami just took loans out and bought lots of regions in the city hoping for better. James slightly overdosed on the white cube reduction to try and keep his poverty down, but running a city of size 9 meant he produced quite a few afterwards each turn, and Sami and I both managed to keep to the same level as him at the end-game. It was incredibly close between Marion, James and I at end game, only a few points between us, but Sami was about 20 points ahead, despite losing points for three loans!!!

Sami then chose Strasbourg. Here James got off to a bad start, having forgotten how to play! No-one seemed to want the building/church option, so Marion and Sami managed to keep them very cheap most turns. Meanwhile I was messing Sami up, inadvertantly. I had the card which meant I needed two buildings in each region, 10 in total, while he had kept the card that meant he needed more buildings on the board than anyone else - he had hard work to keep ahead of me, and only just managed it, and had to sacrifice another card to do so! I made a mistake with the placement of my very last house, not putting it in the spot where James was obviously going to place a church, and this turned out to be costly, as Sami took it instead (the only place left), and then beat me by 1 point - if I'd been sensible it would have been me winning by that 1 point - grrr!

We finished with a quick Splendor, in which James and Marion both managed to get a pair of bonus tiles and trigger an early finish, while Sami and I trailed behind, having both just missed out on a bonus tile to James by one turn!
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Mon Aug 11, 2014 1:33 pm
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