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To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

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Gen Con 2015 XXII: Survive: Space Attack!, Among the Stars: Revival, Wonky, Telestrations After Dark, Adventure Time Love Letter, Smash Up: Munchkin, Valley of the Kings: Afterlife & Castles of Mad King Ludwig

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• Finally! (or unfortunately depending on your POV), this is the final video round-up of game demonstration videos recorded at Gen Con 2015, and this round-up mostly features videos that should have been included in previously published company-specific posts, but while scanning the 181 Gen Con 2015 videos(!) in the BGG YouTube queue to assemble posts, I overlooked one or two (per company), so I'm dropping them all here, starting with Survive: Space Attack!, which is a reworking of Julian Courtland-Smith's Survive! by the Engelstein family and Stronghold Games.





Among the Stars: Revival, co-published by Artipia Games and Stronghold Games, serves as an expansion for other standalone Among the Stars titles as well as a two-player game in its own right. Thank goodness we can now represent such relationships decently in the BGG database. Progress!





• I also overlooked two demos from USAopoly, with one of the games being the more-or-less mature party game Telestrations After Dark. Is it more, or is it less?





• USAopoly's Wonky is a kick in the teeth to anyone who worries about having pristinely organized shelves, which means the box nicely represents the gameplay since the challenge during play is to keep things from falling over while placing wonkily-shaped blocks.





• I can see why I didn't spot this video on a first pass or many subsequent passes. The screenshot showed nothing but an iPad screen, so I assumed the video was one of Brad's, but in fact I recorded this overview of the digital version of Castles of Mad King Ludwig with designer/publisher Ted Alspach of Bézier Games in the BGG booth, so I'm claiming ownership.





• A fair percentage of people on BGG already know about Seiji Kanai's Love Letter — but AEG's publication of Adventure Time Love Letter will undoubtedly introduce it to thousands more.





Smash Up: Munchkin combines — or "smashes up", as one might say — two best-selling titles from AEG and Steve Jackson Games, with Munchkin serving as the flavor on the Smash Up gameplay.





• Tom Cleaver's deck-building card game Valley of the Kings: Afterlife from AEG fits the pattern of After the Stars: Revival above, being both a standalone game and an expansion for Valley of the Kings.





• Asmadi Games' 1001 Odysseys from designer/owner Chris Cieslik can briefly be described as Tales of the Arabian Nights in space. For a longer description, check out the video.





• And we've finally reached the end of BGG's coverage of Gen Con 2015, so it seems appropriate to close with our 30-minute long convention wrap, which consisted of us (1) answering questions from those in the chat room who were watching the live feed during the con and (2) saying whatever random things came to mind. You get a little addle-brained after talking for four days straight!

Now it's time to start focusing almost solely on Spiel 2015. Just over five weeks to go until it opens!

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Gen Con 2015 XXI: Champions of Midgard, Switching Tracks, Mare Nostrum: Empires, The Networks, Me Want Cookies!, Te Kuiti, Dead Drop, Council of Verona & Shadows of Brimstone: Caverns of Cynder and More

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• Each time I see the title of Ole Steiness' Champions of Midgard from Grey Fox Games, I don't think of a "middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans" (as the BGG game description states), but a game about people who protect their stomachs — their midsection, as it were, making them midguards. Silly, I know, but there you are.





• Flying Frog Productions brought lots of (half-finished) expansions for Shadows of Brimstone to Gen Con 2015 long before they'll be available at retail outlets, with the miniatures included in these expansions being complete, but the packaging consisting only of a stickered box and the paper components being desktop quality since the other material is still in the works.





• Designer Kris Gould's Switching Tracks from his Wattsalpoag Games has you playing pick-up-and-deliver with goods across the U.S., switching connections between tracks along the way to move faster and block others on your way to fulfilling five contracts.





• Roberto Fraga excels in quick-playing games, and Me Want Cookies! from Le Scorpion Masqué and IELLO is a prime example of this, with the design being ideal for restaurant play while you're waiting for dessert.





Te Kuiti from designers William Baldwin and Jim Harmon and publisher Ludically is a two-player game in which one person tries to fence in sheep and the other tries to keep from being fenced in. Solitaire rules are also available.





• Uwe Eickert from Academy Games ran down what's new and different in Mare Nostrum: Empires, a new edition of Serge Laget's Mare Nostrum that's due out before the end of 2015.





• Gil Hova's The Networks from his own Formal Ferret Games challenges players to run their own television networks, with them needing stars and ads in order to create shows that anyone will watch — but shows age over time, of course, so replacements need to be waiting in the wings for when viewers start to fade away.





• At Origins Game Fair 2014, I played four quick rounds of Jason Kotarski's super-clever deduction-driven microgame Dead Drop from Crash Games, and one year later the game is now in print and encased in a nigh-impenetrable box — not that I think anyone would want to penetrate it, mind you.





Council of Verona: Collector's Edition from Crash Games pulls together the original Michael Eskue microgame of feuding families, the poison expansion that allows everyone to share the joy of an early death, and the separate Where Art Though Romeo? microgame.

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Crowdfunding Round-up: Guns & Steel, Caverns & Pirates, and Cats & Lobotomies

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• Let's get right into this week's batch of games on the crowdfunding platforms, starting with the ever-so-appealing Trove: The Crystal Caverns from Patrick Leder, David Somerville and Leder Games. The primary hook in this 2-4 player asymmetric game is that the game includes four "characters" — knight, goblins, dragon and cave — and each plays differently. From the description: "Each role has its own powers, pieces, and paths to victory...and there can be only one winner." (KS link)

• Alexander Lauck's mission-driven pirate game The Curse of the Black Dice, due out at Spiel 2015 from Board&Dice, is funding on Polish site Wspieram.to and you can back the game there to preorder it for pick-up in Essen — or just to buy it. (Wspieram.to link)

• The microgame Soccer 17 from Jack Darwid Games includes only seventeen cards, yet supposedly allows players to recreate a football match on their table. What also caught my eye about this KS project is the founder's location in Indonesia, mostly because we have an Indonesian exchange student in the house right now. Kickstarter projects can now be started from almost anywhere, it seems. (KS link)

• I've played Jesse Li's Guns & Steel a couple of times, and it's a clever deck-builder that can also be incredibly brutal to those who fall behind in the growth of their card-based civilization. Now Grail Games is partnering with original publisher Moaideas Game Design on a revamped version of the game to make it accessible to those not attending Spiel 2015. (KS link)

• Jeremy Commandeur's Booze Barons from Overworld Games challenges 3-9 players to make and sell booze (in the game, mind you) during the Prohibition Era, with players trying to conceal their mob identity so that they don't get ratted out. (KS link)

• A different take on mobssters, one that involves tiny bodies and large heads, comes courtesy of Marc Di Stefano and Nice Games with chibiMob, which consists of six mob modules (Yakuza, Mafia, Triads, Posse, Jewish Mob, and Russian Mob), with the various mobs allowing for play variety and larger player counts. (KS link)

• I don't normally cover digital games in this space, but Tabletopia is not a game, so it gets a pass. Instead Tabletopia is a digital platform that allows people to play games on it, and while that doesn't sound like anything new or revolutionary, the nature of Tabletopia differs from what you find on iOS or Android devices (while also allowing you to play games on those devices as well as on PCs and Macs). Tabletopia is a sandbox system that allows designers and publishers to create digital representations of their game designs so that others can play those games wherever they are in the world. No AI is present, and rules enforcement is non-existent; this is a digital platform that mimics exactly what you'd find in a game box, and more than one hundred games — including Imperial Settlers, Zooloretto, and Tigris & Euphrates — have already been licensed for the system. (KS link)




BattleCON, a two-player fighting game with tons of characters and iterations and variants from Brad Talton and Level 99 Games, is going digital, with cross-platform play being accessible online as well as on Mac, PC, iOS, and Android devices. (KS link)

Lobotomy from Titan Forge Games posits that players are phobia-ridden patients in an abandoned mental hospital who must escape as quickly as they can, despite the delusions they keep confronting along the way. (KS link)

Less from Aleksandr Starovojtov and Inventedfor.com has, as suggested from the title, simple rules, with each player in this abstract strategy game using three action points each turn to move their bits from one corner of the board to the other. (KS link)

• Designer Robert Burke has new dragons, abilities and battlefields to add to Drago Magi from Robert Burke Games and Grey Fox Games in Drago Magi: Expansion 1. (KS link)

• Aza Chen's super cute dexterity game Cat Tower is being released in a new edition from IDW Games and Pandasaurus Games. This is not in any way a strategic game, but I don't think you could mistake it for one. Instead this is a game you break out at a café because you want to play something light and meet new people, which you will since others will inevitably asking what you're playing.

With the project now having reached its funding goal, Pandasaurus is adding copies of Cat Tower Lite and Cat Tower Plus to each shipment. Despite all the positives, Nathan McNair from Pandasaurus told me at Gen Con 2015 that he was bummed that they could not recreate the pop-up cat ears on their box while still having the game produced at a reasonable price point. (KS link)

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Gen Con 2015 XX: Apocalypse Chaos, Dragon Farkle, Flick 'em Up!, Stallion Canyon, DragonFlame, Chaosmos & Magic: The Gathering – Arena of the Planeswalkers

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• One of the biggest items buzzing at Spiel 2014 was the prototype of Magic: The Gathering – Arena of the Planeswalkers from designers James D'Aloisio, Ethan Fleischer, and Craig Van Ness. Could this be the second coming of Heroscape? Could MtG be transformed into a board game while still feeling like MtG? D'Aloisio visited the BGG booth to talk us through the game:





Apocalypse Chaos from Florian Fay was the big release from Z-Man Games at Gen Con 2015, and I mean that somewhat literally as I was surprised by the size of the box when I first saw it at the con. For all that I feel I know about what's coming out, I'm glad that I can still be surprised, even by the little things. Next: Let's have a publisher pack each game with a live mouse. Now that would be a surprise!





• Every time I heard the name Dragon Farkle, I thought, "Really? Dragon Farkle? Why would Z-Man Games do that?" But of course why wouldn't Z-Man Games do that? Robert J. Hudecek's Dragon Farkle takes the basics of Farkle — the gameplay of which will be familiar to almost anyone who's played a press-your-luck dice game — and places it in a fantasy context, with players now collecting soldiers instead of points and pushing to defeat a giant dragon in order to end the game. You're not simply trying to reach a point threshold, but to do something with all that you've gained during the game.





• In late 2014, F2Z Entertainment — owner of Z-Man Games and Filosofia Éditions — announced the founding of Pretzel Games as another brand that would focus on high-quality dexterity games, and that promise was fulfilled at Gen Con 2015 as for four days straight dozens of people gathered around three playing areas devoted to giant versions of Gaëtan Beaujannot and Jean Yves Monpertuis' Western-themed disk-flicking game Flick 'em Up!

F2Z's Martin Bouchard has been overseeing Pretzel Games, and his enthusiasm about the line has been constant since he first demonstrated the Flick 'em Up! prototype to me in April 2014. Now he finally got to share the game with others on a large scale, and Flick 'em Up! was one of the early sellouts at the show. Here's an overview of what's in the game:





• Bouchard later led me through an overview of Flick 'em Up! Stallion Canyon, the first expansion for the game, which debuts at Spiel 2015.





• I appreciate designer Matt Loomis' refreshing candor in this demonstration of DragonFlame from Minion Games. As a dragon, yes, sometimes I just want to watch things burn — or, preferably, burn them myself.





• Designer Joey Vigour practically bled enthusiasm when I interviewed him at BGG.CON 2013 about Chaosmos, and just under two years later the game is now out in the public with the Ovoid being available for all to chase.

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Gen Con 2015 XIX: Ashes: Rise of the Phoenixborn, WWE Superstar Showdown, Helionox: The Last Sunset, Ninja Camp & Heroes Wanted: The Stuff of Legend

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• Isaac Vega's Ashes: Rise of the Phoenixborn from Plaid Hat Games is a thing of beauty, and it was one of a handful of titles that had people salivating in anticipation prior to Gen Con 2015. How does the game play? Vega visited the BGG booth to give us (and you) and overview.





• Gale Force Nine has made a name for itself with licensed game releases that live up to the spirit of the license, and its latest offering along these lines is WWE Superstar Showdown, with Matt Maggitti almost yelling himself hoarse as the ringside announcer in this presentation of the gameplay.





Heroes Wanted: The Stuff of Legend from designers Chance and Little and publisher Action Phase Games adds more of what you found in the base game — two-part adjectival & noun hero and villain cards that come together in strange ways — as well as new scenarios in which to start the action.





• Adam E. Daulton's Ninja Camp from Action Phase Games brings together gameplay reminiscent of Hey, That's My Fish! with animal karate masters that pick up movement cards which determine which actions they can possibly perform on future turns.





Helionox: The Last Sunset from designer Taran Lewis Kratz of Zeroic Games was something I missed seeing on Kickstarter, but man, does this game have eye-catching graphic design!






Sean Brown of Mr. B Games is providing fulfillment for the KS, and he came by the BGG booth at Gen Con 2015 to explain this movement-based deck-builder.

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Gen Con 2015 XVIII: Thunderbirds, Pocket Imperium, Warehouse 51, Attila, Heavy Steam & Yashima: Legend of the Kami Masters

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• Designer Matt Leacock and cooperative games go hand-in-hand, it seems, and he's cementing that relationship in late 2015 with the release of Thunderbirds from UK publisher Modiphius Entertainment. At Gen Con 2015, Modiphius had a final production copy on hand, and Leacock visited the BGG booth to explain what's going on in the game.





• Of all the 100+ Gen Con 2015 game videos that I've packaged with final graphics for publication on the BGG YouTube channel, this is my favorite, with the cropping of the cover working perfectly in the space allowed. As for the game — Pocket Imperium from David Mortimer and LudiCreations — well, I haven't played this mini-4X-in-space yet, but I was hired by LudiCreations to do a final edit on the rules prior to publication. Just wanted to mention that!





• LudiCreations shared space in the Passport Game Studios booth at Gen Con 2015, and Passport is co-publisher with Funforge of Warehouse 51, a bidding game from Bruno Faidutti, Sérgio Halaban and André Zatz in which billionaire players try to acquire items from the famed Warehouse 51, where the U.S. government keeps all of our most precious treasures.





• Another Faidutti title on hand in Indy was Attila, a tiny two-player design published by Blue Orange Games that plays out like a mini battle between chess knights on a modular game board. I've played this game a handful of times, and it's a neat





• GreenBrier Games showed off two miniatures-based games at Gen Con 2015, the first being Heavy Steam from Scott Kimball, with players controlling mechs constructed from turn-of-the-20th-century technology that doesn't work as well as you might hope.





• The other miniatures title from GreenBrier was Yashima: Legend of the Kami Masters from designers Tony Gullotti and Joshua Sprung, with the former showing up at our booth to present and overview of gameplay

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Spiel 2015 Preview: Dungeon Busters, or Sloughing Your Way to Success

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Tomohiro Enoki's Dungeon Busters from Divedice is a quick-playing, sort of simultaneous bidding game in which 3-5 players try to do as little work as possible fighting monsters so that they can instead focus on scooping up the gems that monster protects — but if everyone's trying to get the goods, then the monster applies a judicious smackdown on whoever's acting greediest.

Can you find the proper balance between fighting and foraging to become the richest dungeon buster?

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Hasbro Partners with Indiegogo to Find a New Party Game

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I never thought that I would use the terms "Hasbro" and "crowdfunding" in the same sentence, but here we go: U.S. toy and game publisher Hasbro is partnering with crowdfunding site Indiegogo on a game design challenge to "find the next hit face-to-face party game". From a press release accompanying the announcement:

Quote:
"More people are gaming than ever before and the category has grown tremendously with the emergence of a passionate and talented community of game designers," said Brian Chapman, head of design and development at Hasbro. "We believe big game ideas can come from anywhere and the challenge with Indiegogo will be a new way for Hasbro to connect with the gaming community and discover a big new idea that we can hopefully help cultivate and bring to market."

The gist of the challenge is that game designers can submit their ideas through the Hasbro Gaming Lab until September 30, 2015. (The Hasbro Gaming Lab is described as "a team at Hasbro dedicated to connecting with the growing gaming community to discover and develop great new games".)




A team of judges selected by Hasbro will evaluate these submissions based on gameplay, viability, story/theme, and "potential for fun-ness", with the top five submissions being announced on October 30, 2015 and groomed in coordination with Hasbro for crowdfunding and fan-building projects on Indiegogo. These campaigns will end Dec. 1, 2015, with the designers keeping all of the funds raised, then Hasbro will announce a winner on Dec. 3, 2015. From the press release: "The grand prize winner selected by Hasbro will receive $10,000 and a trip to Hasbro headquarters to meet with and work with the game development team to help make his or her party game a reality." Woo, Pawtucket!

As you might expect the terms of submission include a lot of legal detail that make it clear that you still own the idea — "You retain ownership of all intellectual property rights in the Submission (as defined below) including any associated copyrights, trademarks, and/or patents that you may hold." — while covering Hasbro from any possible legal challenges in the future. An excerpt:

Quote:
You acknowledge and agree that each Submission will be made voluntarily and not in confidence. That means that neither your Submission nor anything in these Terms shall or may be deemed to place Hasbro in any relationship (including any confidential relationship) with you that is different from that of the general public with respect to the Submission. With respect to any characters, music, scripts, screenplays, storylines, and/or plot outlines (referenced herein collectively or separately as "Entertainment Materials"), you hereby waive any claim, action, and/or suit (collectively, "Claims") against Hasbro, and/or Hasbro’s affiliates, distributors, customers, vendors, promotional partners, and/or licensees, and/or their respective officers, directors, employees, agents, and/or assigns, relating to any alleged use or misappropriation by Hasbro of any Submission. With respect to any aspects of any Submission other than Entertainment Materials, including but not limited to any toy, game, puzzle, or other product concepts, ideas, innovations, modifications, or improvements disclosed to Hasbro as part of the Submission, you hereby waive and forever discharge and release Hasbro, its affiliates, vendors, promotional partners, distributors, customers, and licensees, and their respective officers, directors, employees, agents, and assigns, from and against, any and all Claims relating to any alleged use or misappropriation by Hasbro of such aspects of any Submission.

Independent Development. Without limiting Hasbro's rights to utilize nonconfidential materials, except insofar as that use may constitute an actionable violation of intellectual property rights, you also acknowledge and understand that Hasbro may receive information or concepts from others that may be similar to the Submission, or may itself be developing or in the future develop information or concepts similar to the Submission, without reference to or use of the Submission. Nothing in these Terms shall be construed as a representation or inference that Hasbro will refrain from such separate concept development.

Warranty. By entering the Challenge, you warrant and represent that the your Submission is your own original work created by you, has not been previously published, has not won a previous prize or award, that you own or otherwise control all of the rights to the entry and that the entry submitted by you does not violate any law, regulation or third-party right, including but not limited to copyright, trademark right, or rights of, publicity and/or privacy. Please understand that submitting an entry that is copyrighted by another individual, or otherwise subject to the rights of another individual, will make you responsible for any legal action the legal rights holder might take against you. Likewise, you agree to indemnify Hasbro against any Claims made by individuals claiming ownership of or rights in the entry who may contest Hasbro's right to use the entry in accordance with the terms of these Terms.
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Gen Con 2015 XVII: Level 99 Games — BattleCON: War of Indines, Pixel Tactics 5, RESISTOR_, Dragon Punch, and the Exceed Fighting System

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• Designer D. Brad Talton, Jr. of Level 99 Games loves head-to-head fighting games, especially if they feature individualized characters that each put a spin on how the battle plays out. He's designed and published other types of games as well, but when you look at the title with which he launched his company — BattleCON: War of Indines, now out in a new "remastered" edition for 2015 — you'll get a good taste of his design style.





Pixel Tactics is a series of head-to-head tactical combat games from Level 99 Games' Brad Talton. Each set is a standalone game of two 25-card decks, with each player choosing a leader from one of the 25 characters included in their deck, then using the other cards as attackers or supporters or orders — with each card being able to fulfill all of these roles in different ways.

At Gen Con 2015, Talton presented an overview of the Pixel Tactics system, while also showing off the forthcoming Pixel Tactics 5.





RESISTOR_ was not initially a Level 99 Games. Designers Anthony Amato and Nicole Kline from Cardboard Fortress Games ran a Kickstarter project for the game, then subsequently partnered with Level 99 to make RESISTOR_ part of that publisher's "Duelist" series of two-player games, thereby allowing the more experienced Level 99 to get involved with fulfillment and distribution.





• This video covers two forthcoming releases from Level 99 Games: Dragon Punch and Exceed. The story with Dragon Punch is similar to that of RESISTOR_; designer Koen Hendrix started a Kickstarter project to fund Dragon Punch, then decided to partner with Level 99 Games in the middle of funding, which increased interest in this two-player fighting-based microgame, but also delayed production since more backers came in and the game went from being a hand-assembled job by Hendrix to an actual published game.

Exceed is a new two-player fighting system from Talton, and if you like the short description of it at the end of this video, you can download the rules and cards from the Level 99 Games website to try it for yourself right now.

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Spiel 2015 Preview: TimeBomb, or Do Not Ask for Whom the Bomb Tolls

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I've already written about Yusuke Sato's TimeBomb from New Board Game Party — a hidden role game in which 2-4 SWAT team members try to find all of the "Success" cards in play before the end of four rounds or the detonation of the single bomb in play, while 1-2 terrorists try to befuddle them — but here I am talking about it again, this time with a video overview of the game ahead of its international debut at Spiel 2015.

Why show TimeBomb off once again? Well, some individuals really prefer videos over written descriptions, and I thought it might be nice to cater to their tastes. Also, we have only six weeks remaining before the Spiel convention opens in Essen, Germany, so I'm trying to knock out as many previews as possible of games that will debut there or be widely available for the first time.

Thus, you can expect many more such previews in the weeks ahead, sometimes on video, sometimes in text, sometimes in a photo gallery, and perhaps once via fortune cookie.


Components in the game


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