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To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

Archive for W. Eric Martin

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Game Preview: SPIEL 2016 — TimeBomb II, or Looking for Bombs in All the Wrong Places

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In August 2015, I presented an overview of Yusuke Sato's TimeBomb from New Board Game Party, a hidden role game of terrorists versus SWAT team members in which the latter need to defuse a bomb before time runs out. That game has now been licensed in English, French and German editions — with the subject of these new versions now being, respectively, Cthulhu, Sherlock Holmes, and explorers — while Sato has gone on to create a sequel to the original design: TimeBomb II.

Yes, the SWAT team and terrorists are at it once again, this time with the SWAT team racing to uncover all of the terrorist hideouts before time runs out — or before the building goes up in a blaze of fire, thereby causing tremendous damage to both the city and the SWAT team's reputation. Naturally trouble will ensue as the terrorists have infiltrated the SWAT team once again and will be attempting to delay and misdirect as much as possible within the short timespan of this game.




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Thu Sep 8, 2016 9:30 pm
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Game Preview: SPIEL 2016 — Pocket Madness, or Collecting The Great Old Cute Ones

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These days everyone needs to design a Cthulhu game, but for the ever-smiling Bruno Cathala and his frequent co-designer Ludovic Maublanc, a juicy slime-encrusted Cthulhu just wouldn't do. No, French publisher Funforge has dressed up their Pocket Madness with the most fetching (and not retching) elder gods ever courtesy of Mathieu Leyssenne, and the resulting tiny game will be available at SPIEL 2016, with Passport Game Studios distributing the title in North America.

We'll start with a description for those who prefer text, then follow it up with Cathala explaining the game at Gen Con 2016 for those who want to hear the presentation with a French accent:

Quote:
In Pocket Madness, you'll meet nice people like Shub-Niggurath, visit lovely places like Innsmouth, and cross the path of friendly creatures such as the Shoggoths.

Pocket Madness is a fast-paced card game inspired by the writings of H.P. Lovecraft, known worldwide for his short story "The Call of Cthulhu". In the game, you evoke the powers of the Ancient Ones to drive your fellow cultists mad while securing your path to victory. To play, you first deal each player two cards from a deck that contains cards numbered 6-12, then you count out 17 face-down cards, flip the remainder face up, shuffle the deck, then lay it out in a row so that all players can see the cards.

On a turn, you either take 1-3 cards, open a portal, or open an investigation. When you take card, you pick up the first 1-3 cards in the row, then add them to your hand. To open a portal, you lay down three or more cards of the same type, then take the portal matching the number on those cards. Each portal has a different power, and you can use any one portal power on your turn. If someone else claims a portal that you own, too bad! You just lost the portal! To open an investigation, discard cards numbered 6-12, after which every other player gains as many madness tokens as the number of investigations this round.

A round ends when one player runs out of cards or the card row runs out. In the latter case, everyone takes one final turn, then all players gain madness tokens equal to the number of different types of cards in their hand. If a player empties their hand, that player loses half of their madness tokens while everyone else gains one.

The game ends the round that a player has collected ten or more madness tokens.


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Tue Sep 6, 2016 9:30 pm
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Crowdfunding Round-up: Roam Fields of Green for Herbs, Nectar, Cake, and Malia, the Lady of Disease

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Man, I haven't put together one of these c.f. round-ups since Dustin Schwartz posted his send-off column at the end of July 2016. (My thanks to Dustin for his fine writing, and I hope to lure him back for more at some point.) I've been so swamped with Gen Con, post-Gen Con, and pre-SPIEL activities that I haven't been following the c.f. trends. Are publishers still doing that? Is anyone still backing games on Kickstarter? Oh, thousands upon thousands of people?

I guess that I should keep looking at these projects then, so let's start with Pencil First Games' Herbaceous, a set-collection card game from Eduardo Baraf and Steve Finn, with solitaire rules from Keith Matejka. By chance my family and I visited the North Carolina Botanical Garden at UNC at Chapel Hill this weekend, and we spent a fair amount of time checking out the herbs on display. The delectable art by Beth Sobel captures these herbs beautifully in print; all that's missing are the bottle trees that demonstrate the various ways in which leaves meet on a stem. Perhaps as a stretch goal... (KS link)

• Another game from the garden is Malte Kühle's Carrotia from MAGE Company, with the players hopping through a maze to collect carrots while avoiding predators. (KS link)

• If we're talking herbs and carrots, let's expand our vision to Artipia Games' Fields of Green, which transports the action of Vangelis Bagiartakis' Among the Stars to late 20th century farming, with players competing to prepare their lands for harvest season when they try to cultivate green stuff in their wallet. (KS link)

• Even tinier fields of green await in Scott Almes' Island Hopper from Eagle-Gryphon Games, with players either taking bribes in the Captain role that flies the plane or giving bribes to influence where the plane goes in the hope of making deliveries to a dozen islands. (KS link)

• If that's not too many islands to consider, you can find many more in Tiki Island from Matt Hyzer, Christian Miedel, and Great Wight Games. The main island's volcano is exploding (of course), and you need to skedaddle to safety by hopping from one island to another across the ocean. You just need to find those islands first... (KS link)

• Natural disasters of another sort are at play in Sharknado: The Board Game!, a cooperative scenario-based game Eric Cesare, Anthony Rando, and Devious Devices in which players must face the (unnaturally) combined forces of sharks and tornadoes. The Kickstarter is only half funded as it nears completion, but if we've learned anything about sharknadoes over the past few years, we know that they always return — sometimes more than once. (KS link)

• If you thought that "Sharknado" was a creature in Sandy Petersen's Glorantha: The Gods War from his own Petersen Games, you wouldn't be far from the truth given that the game already includes Orlanth the Storm King, Ragnaglar the Mad God, Kyger Litor the Hellmother, and Malia, the Lady of Disease among other beasties. As for the gameplay, you're summoning minions, heroes, and gods; constructing shrines, temples, and ziggurats; and clashing in mortal combat — you know, the usual world domination type of stuff. (KS link)

• By contrast, Jeff Beck's Word Domination has you use the power of letters and spelling to construct artifacts, claim areas, and not clash in any type of combat whatsoever. (KS link)

• "Nectar" is a normal word that you might spell in Word Domination, but the word's been upsized for Xīn Mào's NECTAR due to the importance of that substance in the world as a resurrection potion. Maybe you're simply screaming "NECTAR!" so loudly at the person that they arise from the dead? Anyway, in the game you attempt to put together various sets of ingredients so that you can yell a lot on your way to victory. (KS link)

• If you need to nosh on something more substantial than nectar, Li, Liu, Mao and Sizigi Studios want you to consider cake, specifically Cake Duel, a two-player bluffing-based card game in which you use sheep to steal cakes from one another. Two advanced sheep are shuffled among the other cards each game to provide for surprise plays and help you practice shuffling sheep, should you ever need to call upon this skill in the future. (KS link)




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Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Mon Sep 5, 2016 6:00 pm
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Links: CMON and Ultra PRO Acquire, Portal Expands, and Hanjin Stops

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• A lot of announcements (and other things) piled up in the inbox during Gen Con, and I'm only now clearing them out, such as the news that Cool Mini Or Not (technically CMON Limited) "acquired all branding and intellectual property rights for the successful Zombicide franchise from Guillotine Games". David Preti, Director of Guillotine Games, has become Creative Director of CMON Limited, and Guillotine Games will continue to work exclusively with CMON.

• CMON also signed a deal with Good Games Publishing to "co-brand, market and distribute the new Australian publisher's board games in all French and English territories outside of Australia and New Zealand", with GGP's Monstrous due out in Q3 2016 and Unfair planned for release in Q4 2016.

• Similarly, CMON announced that it would co-publish John Hawkins and Michelle Menard's Gateway: Uprising with FishWizard Press, which had developed the game and run an unsuccessful Kickstarter for it in 2015. Here's an overview of the game, now due out in Q1 2017:

Quote:
Players of the deck-building card game Gateway: Uprising take on the roles of insurgent wizards determined to reclaim the Great City of Gateway.

Each player begins with the game with the same starter resources of basic insurgent wizards, merchants, and a magical Runestone — but from there the similarities end. Players will draft new wizards, heroes, and magical creatures into their ranks, building up an army to defeat and defend the different districts of Gateway.

After successfully liberating a district, the player gains access to its unusual power, such as cheaper resources, additional defenses, or even the ability to magically damage foes from afar. Be warned: Not only will other rebel insurgents attempt to steal your districts away from you, but you'll also have to battle against the forces of Chancellor Gideon and an invading onslaught of terrible monsters called the Drueggar.

To aid you in this are Runestones: powerful one-time-use spells that can turn the tide of battle instantly or provide the player with a temporary boost to his coffers. However, once used, Runestones become empty shells and are discarded for the remainder of the game.

To win the game, players must collect victory points by defeating the city guard and Drueggar Horde, controlling important districts, or through special insurgent abilities they draft into their ranks. Don't delay and play the waiting game; if the Drueggar manage to take all the city districts, it’s game over for both the insurgents and the innocent citizens of Gateway!

Perhaps Cool Mini Or Not needs a new tagline to go with its hew logo: "We Try Harder".




Ultra PRO announced a deal in which it will "acquire the rights to Stone Blade Entertainment's tabletop games portfolio", which primarily consists of the Ascension deck-building games. To quote from the press release:

Quote:
Under the completion of the transition, Ultra PRO will handle tabletop publishing, marketing and promotion, engaging its extensive presence in the gaming market to bring Stone Blade Entertainment games to new audiences, while allowing Stone Blade Entertainment to focus on designing new quality games.

I asked Stone Blade for clarification about this statement and was told that "SBE will still exist as a separate company, and Justin Gary will still design future Ascension releases that will be handled by Ultra PRO."

• In May 2016, GTS Distribution announced that it had agreed to purchase New York-based distributor Global Enterprises, with all existing staff of Global Enterprises coming to work for GTS Distribution.

Portal Games has opened a new division in Germany — Portal Games Deutschland — that will debut in October 2016 at SPIEL 2016. This division is being run by Benjamin Schönheiter, who used to work for Pegasus Spiele on the localization of games such as Portal's own Robinson Crusoe. At SPIEL 2016, Portal Games plans to debut the new version of 51st State, the third edition of Neuroshima Hex!, and an as yet unannounced new army for that game. Cry Havoc will debut in Germany shortly afterwards.

• Finally, in a bit of news not about acquisition or expansion, the Korean-based Hanjin Shipping Co. has filed for bankruptcy. From an article in The Wall Street Journal:

Quote:
Hanjin, one of the world’s largest shipping lines, stopped taking new shipments in the wake of the filing, according to a customer advisory sent to freight brokers in Asia. The carrier faced the possible detention of its ships under threats of seizure by creditors.

The filing with the Seoul Central District Court came just a day after the company’s creditors cut off a lifeline, as financial assistance of more than 1 trillion won ($896 million) failed to keep it afloat. It is the latest domino to fall as shipping companies world-wide grapple with overcapacity amid a slump in global trade.

The news sent freight brokers and shippers scrambling to find space with other carriers as Hanjin was immobilized in the midst of the busiest season for exports out of Asia. Asia-based freight brokers estimate Hanjin’s daily capacity at 25,000 shipping containers.

The article notes that Hanjin vessels are being denied entry into ports since it's not clear whether they can pay the necessary fees. An additional worry is that ships in port might have legal claims filed against them, which would prohibit them from moving, thereby tying up the space and not allowing it to be used by others.

While this news isn't related to games directly, if publishers are moving games out of China, there's a good chance that their shipping plans will be disrupted due to this development, whether directly or indirectly.
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Sat Sep 3, 2016 4:39 pm
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New Game Round-up: Final Fantasy and The Reckoners Come to the Tabletop; Deputies Do Their Job in OutLawed!

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Let's dig out some more recent and not-necessarily-recent game announcements from the inbox:

Square Enix is a Japanese video game publisher best known for the Final Fantasy franchise, and in 2011 the company worked with Hobby Japan to release the Final Fantasy Trading Card Game, which used characters from various FF titles in a two-player duel.

Now Square Enix plans to release Mr. Kageyama's Final Fantasy Trading Card Game in both Europe and North America, with the game appearing in English, German, French, Spanish and Italian. As with most trading card games, the game will be released in starter sets — three of them: Fire & Earth, Ice & Lightning, Wind & Water — and booster packs, with twelve cards in the latter and fifty cards in the former, thirty of them being unique to starter sets. Opus 1 of the Final Fantasy Trading Card Game, as this initial launch is dubbed, debuts in September in Europe and in October in North America.




Square Enix also plans the far lighter Chocobo's Crystal Hunt in the U.S. in October 2016, with this game being for 3-5 players aged five and up, with a playing time of 10-20 minutes. Not much has been announced yet about the game:

Quote:
In Chocobo's Crystal Hunt, you send your cute Chocobos on a journey to steal your opponents' crystals...before they can steal yours! Use your intuition and observation skills in this fast-paced, fun and addictive game.





Green Couch Games has announced its next release for Q1 2017, another title from JurassAttack!'s Ryan Cowler with the similarly CamelCased title OutLawed! Here's an overview:

Quote:
OutLawed! is a social game of bluffing, truth-telling, and out-thinking your opponents. Each player has an identical set of eleven outlaw cards imagined as animals escaped from the zoo somewhere in the wild, wild west. Over a series of rounds, players take turns playing a card face down and making a claim about which character card they played. Players are free to tell the truth about the character played or to make a bold-faced lie! After players have played cards and made their claims, all the characters are revealed and each player assesses whether or not they have met their outlaw's "apprehend if" condition. Players who were successful add their outlaws to their jail pile while all other players place the card back in their hand. Lionel Manesworth, for example, can be captured only if you tell the truth. The Vixen Twins get nabbed when others are convinced to play the same card during the round. Lawman Croc Holliday will catch anybody who isn't on the up and up.

Once a player fills up their jail, everyone compares their total reward value of apprehended cards to see who has earned the most rewards and gets to fill the vacant position as deputy of Bandit Bluff.

Nauvoo Games has acquired a license to create games based on Brandon Sanderson's young adult fantasy series "The Reckoners", and the publisher has released this overview of what The Reckoners game from Brett Sobol and Seth Van Orden will be like:

Quote:
The Reckoners, a game based on the young adult fantasy novels by Brandon Sanderson, allows players to take on the roles of the novels' protagonists and work together to save the world.

In the game, players must overcome multiple ruthless and power-hungry "Epics" – the equivalent of supervillains – that each have unique, game-impacting abilities. Players must decide how to resolve these competing priorities together to eliminate epics and ultimately win the game. How, when, and where you act will determine your victory or failure.
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Fri Sep 2, 2016 5:14 pm
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New Game Round-up: More Fields to Explore, Monuments to Build, and Castles Upon Which to Panic

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Time to clean house — my inbox house, that is — with many short announcements:

• In mid-August 2016, Frank Heeren from Feuerland Spiele announced that a three-player expansion for Uwe Rosenberg's Fields of Arle will be released in 2017. My edited description:

Quote:
This expansion introduces ships and tea as new resources as the people from East Frisia are very fond of their black tea, a special blend that is mixed only in that region. Players will be able to dig ditches as an alternative way to dry the bog and to speed up agriculture and sheep breeding. Also new buildings will be introduced.

The game for three players lasts seven half-years, and players each start with two crafting developments/improvements. This expansion also works with the two-player game!

• Designer Alexander Pfister tweeted on August 25, 2016 that in two months, Longsdale in Revolt — the first expansion to Oh My Goods! — will be available for playing. No other details right now.

Steve Jackson Games has delayed the release of the sixth edition of Car Wars until 2017, but it has given an update on what's different in this edition.

• Publishing partners IDW Games and Pandasaurus Games have a new Kevin Wilson title in the works for release in Q4 2016 or Q1 2017. Here's an overview of Escape from 100 Million BC:

Quote:
In Escape from 100 Million BC, players take the roles of stranded time travelers who are hurrying to reassemble their ship because a nearby volcano is about to blow. There are also dinosaurs to dodge, time rifts to close, and historical figures to round up who got caught in the wake of the passing time ship. Each player has unique abilities and stats which will aid in repairing the time ship. Players must be careful not to disrupt the timeline too much or the volcano will detonate, wiping out proof of the expedition altogether.

• Pandasaurus Games has also released a short description of Scott Almes' StarFall, due out in November 2016 and previously described as having a Knizia-like bidding system:

Quote:
The night is still, cloudless and dark. An oasis of interstellar magic lies beyond the stratosphere: countless stars, burning comets, planets, ivory moons, nebulae and perhaps even a beastly black hole or two. It's all up there for the finding. At the Royal Hinterland Observatory, endless elaborate sky formations are within reach of discovery—but you have to lay claim before your fellow astronomers nab the glory for themselves. StarFall is a clever game of wits, bidding and quick thinking in which the aim is to obtain the most impressive portfolio of cosmic curiosities.

Cyclades: Monuments, an expansion for Cathala and Maublanc's Cyclades due out Q4 2016 from Matagot, consists of ten monument miniatures and ten associated monument cards that will allow you to "build temples dedicated to Zeus or Poseidon's glory, a great university to Athena, or a citadel from which Ares will watch down, with each of these new buildings giving you a unique power to achieve victory".

Fireside Games will release Castle Panic: Engines of War, a third expansion for Castle Panic, in November 2016, with this expansion adding a helpful engineer who can build catapults, ballistas, and barricades to help defend against monsters now using a siege tower, a war wagon, and a battering ram while recruiting help from a shaman, a breathtaker, and goblin saboteurs.

• This tweet stands on its own:

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Thu Sep 1, 2016 10:29 pm
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Sail to New Waters in Small World: River World

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Days of Wonder has announced a SPIEL 2016 debut for Small World: River World, a new expansion for Philippe Keyaerts' Small World that sets the familiar races squabbling over territories in a new small world. Here's an overview:

Quote:
In Small World: River World, players discover new maps full of water regions haunted by merciless pirates. Players need to defend their precious harbors against them, fight them on the river, and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand, but in River World, there is still not enough room for everybody. And random events that trigger on each turn add to the chaos!

Small World: River World includes two double-sided game boards.

The press release includes this quote from Keyaerts about the expansion: "The maps of River World change the game dynamics. The river allows you to move faster throughout the board, attacking regions that seemed out of reach. These new maps that will force players to re­think their conquest strategies. The events that appear on every turn considerably affect river regions: these can be safe havens as well as deadly traps!"

Small World: River World, which carries a $25/€25 MSRP, will be available in Europe by the end of October 2016 and in the U.S. by the end of November.

Two-player game board

Sample pirate boat tokens

Four-player game board
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Tue Aug 30, 2016 1:00 pm
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New Game Round-up: Building High, Digging Deep, and Floating on Water

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Jeffrey D. Allers' Skyways, coming from Eagle-Gryphon Games in 2017, is an evolution of sorts from his 2009 design Heartland:

Quote:
The cities of the future continue to expand…upward! As buildings get taller, skyways are constructed to connect buildings above street level to allow for easier foot traffic between them.

In Skyways, you and your opponents are building the city, floor by floor and skyway by skyway. By placing tiles of the same color, you can score large numbers of points. By placing a building capital on top, you finish a building and claim a colored area for yourself for bonus points at the end of the game. Do you want to score more now and risk giving your opponent a larger area connected to their capital, or do you want to get your capitals out as quickly as you can and enlarge your own areas for the end game?

The player with the most points when the tiles have been placed wins!

Lanterns: The Emperor's Gifts from Jason D. Kingsley and Renegade Game Studios is a small expansion for Christopher Chung's Lanterns: The Harvest Festival due out January 2017 that gives each player a supply of pavilions. What do these add to the game?

Quote:
When you place a tile, you may choose to build a pavilion on that tile. When you make a color match on a pavilion, you earn a gift from the emperor, a new currency that can be redeemed on new actions defined by emperor cards.

Each game, two Emperor cards are revealed from a small deck. Each turn, each player can redeem two gifts to activate one card and perform the special action associated with it: make an extra dedication at the end of your turn, convert favor tokens into victory points, etc. These actions increase the variety and the puzzliness of the base game.

• Following the demise of 5th Street Games, game designer Grant Rodiek took back the English-language rights to Farmageddon, after which he overhauled the graphic design, tweaked the crop balance, and otherwise tweaked and improved the design for a new edition from his own Hyperbole Games. Those copies are available for purchase from the publisher now ahead of their official October 2016 release date. Here's an overview of the old and new:

Quote:
Farmageddon is a game of skillful hand management for 2-4 players that takes 30 minutes to play. Choose when to plant, what to fertilize, and with a little luck, you'll be the master of the farmers' markets when the dust settles.

The Farm Fresh Edition of Farmageddon brings several changes to the farm and is the best way yet to get your hands dirty. In addition to beautiful new illustrations and a brand-new layout for the cards, we've used our years of experience to make this the best looking and playing version of Farmageddon ever. For veteran Farmageddon players, the gameplay updates include removing fields, which allows players to stay involved in every turn, and allows for more planting strategies. The FrankenCrops and Farmer cards have been revised or completely re-imagined to be more to be more balanced, more interesting, and to allow for more creative play.

There's never been a better time to have a weird day at the farm.

IELLO has shown off artwork for a new game in the works from Maxime Rambourg, designer of The Big Book of Madness. Here's an overview of what Arena is all about:

Quote:
Arena has two phases. First, players bid for the best equipment, mounts, and weapons. Second, they fight!

All cards in the game have a mythological theme, featuring some of the most famous members of various cultures' myths and histories, such as Mjölnir, Osiris, and Quetzalcoatl.

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Mon Aug 29, 2016 5:14 pm
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Gen Con 2016: Video Round-Up IV — Thornwatch overview and playthrough

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We scheduled dozens of game overview demos in the BGG booth at Gen Con 2016, but I also scheduled some in other locations, including one with Lone Shark Games — and unbeknownst to me LSG had scheduled a full playthrough of Thornwatch with co-designers Mike Selinker, Chad Brown and Penny Arcade's Mike Krahulik, from whom the game idea had originated.

Thus, we ended up recording a 56-minute video that starts with an overview of the game's origin and ongoing development process — ongoing in that the game design isn't final and no publication date has been announced as of yet — then we play through a scenario. For those who prefer words, let's start with the game description in the database, after which we can move to our poorly-lit, recorded-on-site video:

Quote:
Thornwatch is an adventure-based card game for 2-4 players and a Game Master. Players are Icons of the Thornwatch: scarred veterans of the Eyrewood who now live as ghosts that are summoned by the ancient ritual of tying a knot of thorns around a birch tree. The Icons summoned to a particular tree do not necessarily know each other or the true nature of the problem they've been called to resolve; all they know is that they've answered the call, and they're bound to see it through.

In game terms, through the play of Attack, Ability, Tactic, and Synergy cards, the Icons engage foes to resolve the "knot" that summoned them, with the knot giving players clues as to what their mission might be. Each player represents a character who fits in one of four classes — Guard, Blade, Sage, Greenheart — and each character has a deck that features moves and abilities specific to your character.

During the game, which lasts 2-4 hours depending on whether you're playing a single adventure or a campaign, you'll move characters on a map specific to the adventure and (most likely) encounter others that you must defeat in combat. When you suffer damage, you shuffle wound cards into your deck. Those cards stay in your hand once you draw them, and if you hold more wounds than your character's wound threshold, you die. You're a ghost, though, so death isn't permanent; instead you add a random Scar card to your deck, with each Scar having some negative effect on you.


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Fri Aug 26, 2016 5:00 pm
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New Game Round-up: Boarding Nautilion, Paddling Up the Amazon, and Riding Ohley and Orgler's Railroads

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• To follow up on my note from the other day, let's sample some of the new titles that I've dropped on the SPIEL 2016 Preview, such as Shadi Torbey's Nautilion, the next title in his Oniverse series and one that Z-Man Games will debut at SPIEL 2016 in October. Here's an overview:

Quote:
Nautilion is a dice game in the Oniverse series!

Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss, lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles — but to defeat the Darkhouse, not only must you be faster than the Phantom Submarine, you must also assemble the submarine's crew along the way.

Each turn, you roll three dice and give one to each of these figures: the Nautilion, the Phantom Submarine, and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine, the one the Phantom Submarine reaches is lost!

Only four copies exist of each of the nine different tokens, so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but inflicts damage to you each time he gets a die with a high value.) To win, you need to reach the Abyss with a full crew of nine different tokens.

Five expansions are included with the game, adding new crew members, powers, treacheries and challenges.




• Z-Man Games has a few other SPIEL 2016 releases as well, such as Klaus-Jürgen Wrede's Carcassonne: Amazonas, which original publisher Hans im Glück will release in German at the same show. How are we laying down tiles this time, in what is the third title in the "Carcassonne Around the World" series?

Quote:
In Carcassonne: Amazonas, players sail their boats to the Amazon to discover abundant wildlife. Players score points not only for discovering animals, but for visiting native villages, and whoever reaches the end of the Amazon first — which ends the game as well — receives a bonus reward.

• Hans im Glück has two other items due to debut at SPIEL 2016, neither of which has an announced English version yet, but let's give it time. Helmut Ohley and Leonhard Orgler expand Russian Railroads with American Railroads — a mini-expansion with new player boards and various new elements — while Ohley on his own presents what HiG's Moritz Brunnhofer describes as an evolution of Russian Railroads, "a card game of about sixty minutes with the feeling of a board game". Here's a short description of First Class: Unterwegs im Orient Express:

Quote:
In First Class: Unterwegs im Orient Express, players try to score as many fame points as possible by building a rich network of rails, by building luxurious train cars, or by serving well-paying passengers.

First Class
is a card game that feels more like a board game, and since each game is played with the base cards and two of five modules, the game offers lots of variety as not all elements are used in each playing.
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Thu Aug 25, 2016 3:13 pm
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