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Gods & Minions

Welcome to Gods and Minions - the collectible dice game of dark fantasy warfare Join the godswar in this action loaded, collectable dice game. Assemble your army from a huge variety of nations and factions available. Collect and play gods, minions, enhance your troops with artefacts & equipment and unleash powerful spells, command mighty beasts, towering war-machines and unique personalities. Fight for dominance over a fantasy world broken by age old war of nations. Be part of a universe where almighty gods are pulling the strings behind from the scenes and decide between life and death as they see fit. Be prepared when this brand new fantasy wargame hits the shelves!

Archive for Tobias Strunz

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Rulebook Blogpost: The StatCard's

Tobias Strunz
Germany
Garmisch-Partenkirchen
Bavaria
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Rulebook Blogpost: StatCards

"The game uses so called StatCards as a rules- and ability reference. Every StatCard compromises all the pictured die’s characteristics and rules and is essential to gameplay. This chapter describes the different attributes found on StatCards. Note that there is no deck in Gods & Minions, so the StatCard..."

A new rulebook blogpost is online: It describes the troop StatCards used to display the various die attributes as well as their special abilities.

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Mon Mar 19, 2012 5:30 pm
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Rulebook Blogpost: Movement

Tobias Strunz
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Garmisch-Partenkirchen
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Rulebook Blogpost: Movement

"The active unit may perform up to one movement action per turn, by spending one of its available actions. When moving, the whole unit must move – it is not possible to leave a die behind. The only exception are exhausted dice, which are ignored when moving..."

Another blogpost is online: Moving Dice

http://godsandminions.com/blog/gods-minions/movement

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Wed Mar 7, 2012 5:34 pm
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Rulebook Blogpost: Activation & Actions

Tobias Strunz
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Rulebook Blogpost: Activation & Actions

"During the action phase, the active player can activate units under his control on the battlefield one by one and perform actions with each of them. Once activated, the player may perform up to two actions. Any unit may perform any kind of action only once per turn..."

Slowly its getting interesting: The next chapter of the rulebook shows us how to activate units and what these can do during a turn.

http://godsandminions.com/blog/gods-minions/activation-actio...

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Fri Mar 2, 2012 8:28 pm
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Rulebook Blogpost: Deploying Dice

Tobias Strunz
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Garmisch-Partenkirchen
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Rulebook Blogpost: Deploying Dice

"During a players deployment phase, he may bring new dice from his reserves into play by performing a deployment action. All dice, regardless of their type are brought into play this way..."

Freshly blogged: Learn how to unleash dice onto the battlefield during the Deployment Phase.

http://godsandminions.com/blog/gods-minions/deploying-dice

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Wed Feb 29, 2012 7:16 pm
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Rulebook Blogpost: The Support Phase

Tobias Strunz
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Rulebook Blogpost: The Support Phase

"During the support phase of the active players turn, he may assign up to one single dice from his reserves as worker by moving it to his support zone. Assigning dice this way is a special action that has nothing to do with dice already in play. Once assigned – the die serves a different purpose for ..."

The new rulebook blogpost explains how to assign dice as workers by moving them from reserves to the support zone.

http://godsandminions.com/blog/gods-minions/support-phase

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Mon Feb 27, 2012 8:11 pm
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Worldbook Blogpost: The Faylon

Tobias Strunz
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Worldbook Blogpost: Faylon - the wild elves

"The Faylon after the Fall: Since the fall, darkness creeps slowly upon the firstborn of all elven races – throwing the faylon into sincere depression. The wild elves – once living in harmony and peace – have acted as intermediaries between the races and factions of ascendallion. But this key-role fades..."

Our new blog entry introduces the "Faylon" (Wild Elves), the oldest of all elven races.

http://godsandminions.com/blog/gods-minions/faylon-the-wild-...

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Fri Feb 24, 2012 8:50 pm
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Rulebook Blogpost: The Turn Sequence

Tobias Strunz
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Rulebook Blogpost: The Turn Sequence

"Only the active player can perform actions during a turn, such a turn is divided into six phases. Once a turn is over, the next player becomes the active player and the sequence repeats. This chapter provides you with an overview of the different phases of a turn – they are explained in detail later..."

New in our blog: "The Turn Sequence" A overview of the various phases of a turn.

http://godsandminions.com/blog/gods-minions/the-turn-sequenc...

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Thu Feb 23, 2012 7:30 pm
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Rulebook Blogpost: The Melee Weapon Types

Tobias Strunz
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Garmisch-Partenkirchen
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Rulebook Blogpost: Melee Weapon Types

"Being a military fantasy wargame, the troops of Gods & Minions feature a vast assortment of weapons and other tools of destruction. This armament is divided into different types – the so called Weapon Types – grouping weapons that are effective against specific foes into seperate families. The weapons..."

Update Galore #2: "Melee Weapon Types" explains the advanced rules for melee weapons, which won't make much sense until the combat rules are released (or you are a complete genius ;-). Please note that advanced rules are completely optional!

http://godsandminions.com/blog/gods-minions/advanced-rule-me...

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Tue Feb 21, 2012 9:52 pm
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Rulebook Blogpost: The Battlefield

Tobias Strunz
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Rulebook Blogpost: The Battlefield

"As stated in the previous chapter, the playmat in Gods & Minions is divided into several subsections (or zones of play). One of these zones is the battlefield, wich is used to track positions, distances and groups of the players dice. The battlefield is the zone where the action takes place and its ..."

Update Galore #1: "The Battlefield"

http://godsandminions.com/blog/gods-minions/the-battlefield

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Tue Feb 21, 2012 9:46 pm
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Rulebook Blogpost: Zones of Play

Tobias Strunz
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Rulebook Blogpost: Zones of Play

"Gods & Minions uses a special playmat to represent the zones of play and track the position of dice. In total there are seven different zones of play where your dice can be located during a match. The first two zones are rarely used during a match, but they are important to the game itself..."

One more blogpost for the weekend: "Zones of Play" gives an overview of the playmat and the different zones on it:

http://godsandminions.com/blog/gods-minions/zones-of-play

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Sat Feb 18, 2012 5:25 pm

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