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Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - December 6th - Saint Petersburg, Castles of Burgandy: Card Game

Gary Heidenreich
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December 6th



A short week this week as it was Chris, Timm and I. First up, after a bunch of wandering around, looking at shelves, was Saint Petersburg (the original version). It had been since 2012 since I last played. This game, tho, hardly needs a refresher so we got rolling right away.

Just a side note, I *despise* the artwork on the new version.

Anyways, Chris pretty much dominated us in this game. I was off my game as I'm usually better but not playing it after 4 years I was a bit rusty. Chris had 162, I had 125 and Timm had 94. Timm noted he likes the game but is awful at it. I looked back and I think he took second, once.

Poor Timm. LOL

So, in a card sort of mood, we brought The Castles of Burgundy: The Card Game to the table. None of us had played the card game so I started going through the rules and was overwhelmed. Chris offered up to go through so we did get through the setup and rules. Because the three of us had played, and enjoy, the board game, once we got playing this was pretty easy peasy. It has much of the same feel as the board game, but in my opinion, it still felt like it's own game. I know others do not feel that way. We all liked it and I'm planning on playing it again, soon. I'm not going to go through how it plays and such but Chris was the winner with 31 and Timm took second with 26. I ended up third with 25.

Told you it was a short one but I am gaming again tonight so it's all good.


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Thu Dec 8, 2016 4:02 pm
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Tuesday Evening Gamers (TEG) - November 22/29th - Mech vs Minions, Pickomino (& exp), Burgle Bros., Saloon Tycoon, The Networks

Gary Heidenreich
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Yes, I was off again on the Wednesday before Thanksgiving so this isn't getting done until now. I HATE typing on laptops. Short emails and such are fine, but not something like this as I usually inadvertently delete things.

Hope you all had a great holiday as I did. Played a ton of games throughout that weekend. New games, old favorites. Even played a bit of Poker after getting together with some grade school friends as sort of a mini-reunion.

So, off we go...


November 22nd


It was Kevin, Chris, Timm and I. Kevin brought Mechs vs. Minions again so we played the next scenario. Hold off the minions from getting into the school. We did a pretty good job and it felt fairly easy. It did get tense as we had to make sure NO minions got in the school.

Chris brought his copy of Pickomino as he had a copy of Heckmeck Extrawurm, an expansion I never heard of. It added two tiles (an 11 and 13 - which could not be stolen) and some pieces and a die that go on the other tiles. The pieces (little animals) all did something. The raven allowed you to take a worm chip (also new) which gave you one point for each worm at the end of the game. You could also grab a worm chip by putting aside at least two 1's on a roll. Those are limited so they can get stolen. Also, there is a chicken, which protects your stack of tiles. The person steals the chicken instead of a tile. A worm which acts as a worm if you roll and do not have any worms in your roll. A weasel which allows you a re-roll and a extra die which only has worms and ones on it. You can only have one piece and you lose the benefit if you claim another tile (I think).

This added the right amount of stuff to the game and made the game, to me, more fun. I have a copy coming to me as we speak. lol First game Chris won with 10, Timm had 9 and Kevin and I each had 7. We played a second game where I had 12, Timm 7, Chris 3 and Kevin 2.

We then broke out Burgle Bros.. We pulled out the win on this one. I dig this co-op. Love the artwork and the game.


November 29th


This time it was only Kevin, Christian and I. We wanted to play something new (as it is easier to break something out with three). We chose Saloon Tycoon with the expansion. This game has nice, thick tiles, the font is super clear, the rules good. It also isn't a hard game to play. Kevin hit it on the nose, I feel, when he said it reminds him of Ticket to Ride. Not the card drafting our route building, but how it gets tense with the race factor. You are building up your Tavern and the area surrounding it. The buildings, when built, give you outlaws, citizens, or extra/special actions. How they are built are by buying cubes which are placed on the tile. Once the 3 or 4 cubes are bought, you score points, bonuses, and it allows you to build on top of it. The cubes are limited and once used, call for game end. There are also open claim and secret claim cards which give you end game points by meeting the requirements.

The general consensus with the three of us is we liked the game. Production is nice, game is SUPER fast which leads to the stress of falling behind. I, personally, love games where the players drive the endgame. Kevin pulled out the win with 97, I had 86, Christian had 81. If you are looking for a thematic game, this isn't necessarily it (I do love the flavor text) but if you are looking for a different type of race-like building game that is quick and easy to teach, yep, this fits the bill.

We broke out The Networks next as Christian and Kevin had not played (and I had a few times). I went about and taught them the game pretty quickly. I enjoy the heck out of this one so it makes it very easy to teach (plus it really is a card drafting game). This is a game of choices and our game of it was no different. We moved through, producing our shows, creating stars, etc. Unfortunately, this is an asterisk game (*). Kevin had the card which allowed him to pay $3 to keep a show in reruns versus going to archive. He had all his shows in rerun for only $3, not each show at $3. I missed it, he missed it, Christian missed it. He scored 215 but figured to have about 20 extra points from that gaff. I had 198 and Christian had 186. I'm really looking forward to playing this with five as six of us have now played this in the group.

Onto DECEMBER!

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Wed Nov 30, 2016 5:13 pm
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Tuesday Evening Gamers (TEG) - November 1/15 - Zertz, Ghost Stories, Atlantic Star, Sheepshead, Alea Iacta Est, Mech vs Minions

Gary Heidenreich
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Ug. Work has been interrupting my blogging (stupid upgrade)! What is with that? But, it hasn't affected my gaming, sorta. It's getting to be winter (I think it's coming tomorrow) which means more weekend gaming for me.

Sorry for the lateness, now I'm feeling a wee bit overwhelmed in typing this out.

Just one thing I won't get into. We had our Fourth Annual Fall Classic Crokinole tournament on the 12th. I'll have a post, soon, in the Crokinole forum. Nutshell, 20 people this time (a record) and
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was the winner. Great time!


November 1st

It was Kevin, Timm and myself. We, as we do a lot of times, opened up with some hands of Sheepshead. Just a few this time but we are due for a few hours of it with 5-7 folk.

Kevin brought over his fresh copy of Mechs vs. Minions...a co-op movement programming game similar in a way to Robo Rally. Overproduced? Oh yah. Cool game, oh yah. In this game you draft your programming moves and are working towards a goal (we had to push a bomb to an area to dispose of it). The drafting in the game becomes timed which adds pressure and you take damage on a semi regular basis throwing a wrench into your programming plans. The Minions, which I wish were yellow bananas, are numerous, an annoyance, and a constant pressure.

I like puzzle/programming games like this. It works well as a co-op. This game would still be good even if it was just chits. We barely got the bomb destroyed.

Because it was sitting out, we played Alea Iacta Est, the excellent alea dice game. This is an excellent game with any number, I think. Sweet spot would be four or five as it opens up just a little more. You are trying to combo your dice up in different areas on your turn to get your choice of buildings, cards, or people to gain the most points at the end of the game. Competition is tough for these and are potentially huge for the end game. You gain chips for re-rolling dice throughout the game, as well. Ultimately, the winner was Timm with 57, Kevin had 50 and I had 42.


November 15th


This time it was Chris, Timm and myself. Timm arrived early so we broke out a couple of games of ZÈRTZ. Timm had not played before and it had been some time since I last played. Timm won the first game and I won the second. We have a date planned in December to play tons of abstract games. So looking forward to it. It's difficult to get them to the table and I really do enjoy the heck out of them.

Chris arrived and had in his arm a copy of Ghost Stories. A co-op. He asked if we would be interested and yeah, lets play.

Geez, the game was simple enough to learn but man it is tough to make headway. We had fun but we lost. I think to win you perhaps need four people playing? I dunno. I would play it again but I'm not going to clamor for it.

Our last game of the night had been brought up over the past few months. Atlantic Star, the cool card game by Queen Games got back to the table. We all have played numerous times so we were able to jump right in and play. I had, potentially, the best game I have ever played of this. I managed to not take out a loan until VERY late the game, and it was a small loan that did not affect my standing (because I was the only one who still had to complete a tour for that color). I scored 85, Chris had 75, and Timm had 61. This was my first win of this game.

Soon, I will be able to post stats from this past year of TEG gaming (and compile the all time list, as well). Still amazing that this is going on still since 2008.

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Fri Nov 18, 2016 5:01 pm
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Tuesday Evening Gamers (TEG) - October 25 - Ticket To Ride, New York 1901, Ninja Camp

Gary Heidenreich
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October 25th


Four of us. Chris, Scott, Timm and I. Chris brought over Ninja Camp. I never heard of this game but as he noted it was like Hey, That's My Fish! but more random (and a quicker set up). Why not! We dove in after a quick run through of the rules. None of us played before and it is like HTMF! but more random AND it was easier to set up but for me, it wasn't nearly as good. HTMF! would get a higher rating from me if it was easier/quicker to set up. It is a game that would fit right into the GIPF Project, in my view. Ninja Camp, instead of tiles, cards are used. They have points from -1 to 5 and they have instructions on how you are allowed to move. Such as Move Three Spaces, Move 1 or 2 Spaces diagonal included. It wasn't a bad game by any means. Timm won with 27, Scott and I each had 23 and Chris had 22.

Next, I dragged out New York 1901. We had four and decided this would be good for the night. I was right. Timm and I both played once before and we taught the other two. Easy to teach and it has some tough decisions. Timm squeaked out the win at the end with 66. He left all of his bronze buildings on the board and snagged a 15 point bonus. I know I made a fatal error when I took a plot to block instead of tear down and build like I had planned. I ran out of time. I had 63. Chris had 58 and Scott 57.

We had time for one more fairly quick one. Ticket to Ride was the choice since Kevin wasn't there (he is burnt on it). It was my 50th play and I didn't do all that great. I could have taken second IF I didn't grab tickets on my last turn (the last turn of the game) to try and snag some points. Lost 11 instead of gaining 11. Scott completed a butt load of tickets and had 160. Timm had 121, I had 114 and Chris had 106. I do need to get a replacement board as the scoring track going only to 80 irritates the Hell out of me.

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Thu Oct 27, 2016 7:34 pm
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Tuesday Evening Gamers (TEG) - October 11, 18 - Mammut, Notre Dame, On The Underground, Scythe

Gary Heidenreich
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So, yeah, I had hand surgery on the 4th so, once again, I'm behind. Thank you, the hand is doing well and typing isn't so much a chore anymore.



So, it's time to catch up, again!


October 11th


Fully into Feldtober, Chris, Timm and I broke out Notre Dame. The last couple of times I played, the game has clicked in for me and I feel like I do well (even tho I don't win). This was no different. In a pretty tight game, Chris squeaked it out with 69 points. I had 63 and I was one coin away from winning (bad planning on my part). Timm had 55. The game moves so quickly with three and it might be my favorite number to play this game with.

After we cleaned it up, we wandered the basement looking for another game and I think it was Chris who yanked out On the Underground, a subway, pick up and deliver (sorta) game. It's 10 years old already. Eesch. After a rules refresh we got into it. Chris and Timm both tried to make a loop to start the game. Chris managed to do so but Timm wasn't. I tried to block Chris but he had an alternate route to loop it all together. When you loop, you gain a nice chunk of points. Also, both of them were connecting the special stops in the middle of the board. I was working differently and did well but not nearly enough to catch Chris. He won with 56, I had 46 and Timm had 43. I have yet to try this game with five. I have to imagine it would be insanely tough.

We broke out my favorite hot filler of the moment, Mammut. The game can be swingy and it's not a death sentence if you fall behind early. Timm pulled out the win with 61, I had 58 and Chris had 55. I just dig this game!


October 18th


No Feld today. Kevin brought over his newest grab, Scythe. He has the collectors edition so it had all sorts of nice bits, extra board, etc. I wasn't really interested in it, initially, because it looked like a battle game (I saw it in play once) but after reading about it, battle was a smallish part of the game and it was more of a resource gathering, engine building game. Okay, sure, I'll give it a whirl.

I'm glad I did.

It plays smooth and quick and there are numerous ways to gain points for the end of the game. Well, the points come the same way, but the order you get them in differs. It is an asymmetrical game which is where the variety comes in. I'm not a fan of those types of games but this one was good. Because of that, and the variety of wood pieces in the game and how they are used (removing reveals benefits, etc) the game reminded me of Terra Mystica.

It played quickly as it was pretty easy to get into and manage. As for me, what happens sometimes is not getting the best feel for the pace of the game. I was just a tad short of what I was going to do when Timm ended the game. Timm had, I believe, 72 and Kevin and I each had 40. Timm pushed his happiness up to the top level and got his 6th star down. Knowing the pacing now, I'm looking forward to a second game. I enjoy games when you can push the end game.

We then played Mammut as Kevin had not played it. Did I say I love this game? It's like Ra, but fun! I did not have a good game of this. I think Kevin won with 74 and Timm had 70. I had something like 56. I left my notes at home so I don't know for certain. I look forward to playing this with more than three people. I think with five it will be tough (and a blast).



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Thu Oct 20, 2016 3:20 pm
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Tuesday Evening Gamers (TEG) - Sept 13, 22, 27 - The Gallerist, The Networks, Mammut, Castles of Burgundy, Sheepshead , Milwaukee Trivia

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Yep, behind again. Super busy at work prepping for vacation, vacation, a Thursday replacement day for my game day missed because of vacation, then yesterday.

Whew!

Vacation wise, Laura and I put on 1,200 miles of Northwoods traveling, antiquing, and thrifting. Found some stuff, ate good food, relaxed. RELAXED!

So, onto the other good stuff.


September 13th


The game day prior to vacation. It was Timm, Chris and myself. I had received The Networks perhaps a week or so before and played it a few times and really wanted to get it to the table again.

The Networks is really a card drafting game with a TV theme (LOVE the theme). You play out 5 seasons of shows peaking and falling and you draft advertisement, stars, and new shows to keep your network fresh. The shows and stars in the game are quite funny and are not really spoofs but funny takes on types of shows. I enjoy the artwork and production of this game, too. MOO TV is MINE! It's orange, my cat is named Moo, and it has a starting show of Wide World of Forks (Fork Day!).

Timm played a couple of times before with me and Chris played at Gencon so it was off and running pretty quickly. The scores were Timm with 239, I had 225 and Chris had 213. Network cards (cards that add rule breakers and stuff) are huge and was huge for Timm to get the win.

We next broke out The Castles of Burgundy, prepping for Feldtober. It was, as always, Feldelicious! I grabbed a win of this fine game with 216, Chris had 210 and Timm had 196.

After that one, we called it a night.



September 22nd


This was our special Thursday game day since I wasn't around Tuesday and was jonesing for games (as Kevin was). It was Kevin, Timm and I for this day. We first played a couple of hands of Sheepshead with Timm getting stupid good hands. I'm glad we stopped when we did as I didn't want to deal with any more crap hands.

We stopped because we realized we could, and would, get The Gallerist to the table. All three of us watched the video a couple of weeks prior which helped but we still went through the rules to get it going. This process took us nearly an hour. A couple of times all I was hearing was Charlie Brown's parents talking but after realizing and laughing, we did get going.

Yes, the rules took some time but the game is not that difficult nor is it that long. It's a fairly heavy game of buying and selling art where you bet/back artists where the art goes up in value. Buy it low, sell it high. Getting collectors, VIPs and buyers into your gallery to help drive the value. It is sort of worker placement. You pick an action area and you get to do one of two things. I'm not going to go into detail. But when someone on their turn wants to do this action, they bump you out and when they do that you can do a minor action (everyone gets those) or you spend reputation and get another full action of that kind. This is different as I can't think of a game I played that does this and really makes the game.

So, we were playing and all of a sudden the game was heading into end game. Damn, it went quickly into that. We all got aggressive in finishing out the game and Kevin won with 185, Timm had 170 and I had 129.

A couple of notes: Use your reputation to gain actions as you can get a ton at the end of the game to make up for what is used. Having more paintings is better than the points you earn with reputation. Be more aggressive in the early game in buying paintings.

The game took us, not including the rules, 2.5 hours and it was moving quite quick towards the mid/end game. It's a game night game, for certain.


September 27th


Okay, last night.

Chris, Christian, and I.

We talked about a few things, wandered the basement looking for a game and I then brought out Mammut. I got the game in an auction without really knowing how it played (I got it for $3 I think). A couple of weeks prior, I pulled it out and read the rules and was like "wow", this is interesting. The game is played over 5 rounds and has a Ra-like scoring of tiles you collect. HOW you collect them is radically different. You take the two-sided tiles, along with a Shaman tile (which is a tie-breaker tile with a direction of the tie breaking - two sided as well), mix them up in a bag and dump them on the table. Then the first player takes tiles. Takes as many as they want. The next player then either takes tiles from the middle or they take all of what someone else took but add one of those tiles back to the middle.

This goes on until everyone has tiles and then the tiles are scored.

There are bonus cards and action cards (which you only get if you grab a specific tile and end up with it at the end) which are helpful.

I found the game fun (if I would have lost, I still would have enjoyed it). I won with 72, Chris had 56 and Christian had 49. Animal tiles, if you collect all 7 different animals, are huge end game points. I can guarantee the next game they won't be as easy to get in the first round like I got them. They will be fought after. The Shaman tile was HUGE, as well. Tiebreakers are needed on a fairly often basis. This game, for me, was a very pleasant surprise and I like it better than Ra.

After that, we ended up wandering around for a game, poo-poohing others suggestings, etc. I don't know who mentioned it but All About Town: Milwaukee was brought up and we jumped on it.

I enjoy trivia games (as do Chris and Christian) and this is trivia about my town. Christian is a transplant but he is most definitely a Milwaukeean. Chris won this running away getting all six categories. I had three and Christian had two. The production of this was pretty awful. The board is nice as it has a map of an older Milwaukee map under the ill colored spaces. The score sheet colors and order did not match the colors on the cards. But, hey, a thrift store find that has now two plays? Score! Next will be Escape to Wisconsin Trivia (I own this, too).


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Wed Sep 28, 2016 6:04 pm
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Tuesday Evening Gamers (TEG) - Sept 6th - Blokus: Trigon, Pickomino, Escape from the Aliens in Outer Space, BANG: Walking Dead, Auf Teufel komm raus

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September 6th



Six of us were on the agenda for tonight. Aaron, Timm, Kevin, Christian, Chris and myself. It was all kinds of muggy in the basement and I had picked up a big, rolling, room AC for the basement...the kind you have to vent out a window. So, I hooked it up and well, by the time I got back into the basement, the room was hazy with fumes of something. Damn. It was worth a shot as the price was right (free) and it worked (turned it on and it emitted cool air. But, it also emits fumes when on longer than 30 seconds.

Luckily, it wasn't too bad.

As we waited for Chris and Aaron, we pulled out Pickomino to play. As always, it was a loud game. Ooos and aahs were abundant. Timm won with 8, Christian and Kevin each had 6 and I had 2. I think each of us had the lead in the game at one point.

Aaron and Chris arrived and I have been wanting to play Auf Teufel komm raus with more than four. So, we broke it out and taught it to Aaron and Chris. Again, as with EVERY push your luck played by us, it was a very loud game. Christian pulled out the win at the end with 1660 (he was tied for the highest bet at the table with 210 (tied with me). I KNEW I should have bumped it up to 220 as I was going for broke. I actually pulled 235 out of the fire to start the turn. I had 1500, Chris had 1350, Kevin 1120, Timm 1100 and Aaron 990. On two turns, I tried to make a deal with the Devil. Not with these guys. Once someone made their bet, they avoided drawing devils by stopping way early. Grrrrr. Such a great push your luck game that isn't dice driven.

Kevin brought a team, space, game. Escape from the Aliens in Outer Space. I, personally, had never heard of it. It was a hidden info type of movement game (like Scotland Yard) but with obvious differences. You draw cards and it is truly on the honor system as no one sees the cards. Your character has special abilities to be able to throw the off the other team (aliens are out to capture the humans but regardless on who they kill, they get a bump in their movement). This has a variety of boards (all in a spiral notebook with a dry erase marker for plotting your moves and notes). It was all right. It took a bit before we got the last human. For me, too much was going on with special abilities that makes it pale compared to Scotland Yard. The dry erase plotting your move was irritating (worked well for tracking on the board, tho). I'd play it again, possibly.

BANG!: The Walking Dead was next. Six of us, with the expansion where the dead turn into zombies. It's normal BANG otherwise. The expansion is if the zombies outnumber the remaining players in the game, the zombies win.

Yes, the zombies won. I forget who killed who but once that person died, the rest died because of the zombie horde.

This was the second time I played with that variant and I'm not sold on it, yet.

Kevin and Timm took off so the rest of us broke out Blokus Trigon. I just played it recently after a long hiatus and was glad to play it again. Always enjoyable. Chris was the big winner by getting all of his pieces on the board AND playing his singleton piece last. Amazing! Christian had 5 left, Aaron had 11 and I had 25 left.

I like it but I didn't say I was good at it.

All good fun!


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Thu Sep 8, 2016 4:45 pm
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Tuesday Evening Gamers (TEG) - August 30th - Condottiere, Epic Spell Wars: Castle Tentakill

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August 30th



We had a surprise six for the evening. Chris, Timm, Scott, Kevin, Aaron and myself. Usually a surprise six (over a planned six) means we get together and play one game. Mostly, when we have six we do that. It's more fun.

So, yep, we were going to all game together. We broke out Condottiere (the pretty Eurogames version) for our first game. We all played it and is a staple of TEG. Poor Aaron was brutalized and didn't get an area on the board. I managed to get two (which is good for me). We do not play as much where we are showing hands but we table talk to all get out in this one. Kevin pulled out the win in this particular game. I have to see if I have ever won it. I can't ever imagine playing this game with the new version as I love the big cards and artwork so much.

It was time for a second game and Chris brought Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. I know we played this one once before and we played the first one a bunch on Tuesday. I was actually thinking about the game the day before. Funny on how it appeared. Anyways, we taught Scott how to play. Before it started, he wasn't really into it as he doesn't care for card games much. But, by the end, he was into it as much as the rest of us. It's one of my favorite take that games. Well, this game took up the rest of the night. Zapping people, screwing them over, etc. The game probably could have ended earlier if we were not such vengeful assholes to each other (in the nicest way possible). Ultimately, we ended at 10pm and each of us had a Last Wizard Standing token, except Scott. He wanted to go one more round, but man, with work, didn't want to be up until 11:30 playing it out.

I can't say enough about the artwork...has that 70s vibe to it. It's groovy, as is the game.



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Thu Sep 1, 2016 3:12 pm
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Tuesday Evening Gamers (TEG) - August 23rd - Camel Up, Vegas, Factory Funner, Bazaar, Can't Stop

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August 23rd



The dog days of summer are here. Not much gaming has went on by me the last few weeks. I think we did a impromptu Saturday thing. But we are back!

Five of us. Myself, Christian, Timm, Chris, and a rare appearance of Jamey were the gamers on Tuesday. It was good to see Jamey again as it had been awhile.

It was to be a night of shorter games. We started with Camel Up as Jamey had not played it before. The game started and as usual, I placed my "who will lose" card on the first turn (and I did get it right). It was a crazy race that took longer as we really worked on shoving camels backwards. Coming back from the dead, white, improbably, won the race. This was good for me but not good enough. Jamey took first with 32, I had 27, Christian and Timm each with 23 and Chris with 21.

This lead into us looking for another exciting, quicker game. Las Vegas was that game. We always use the Slots and the big die from the expansion. Love how the expansion is really a mix and match type of experience. This, too, was just a crazy game. Towards the end of the game, after Timm had slipped some big cards into his pile because people tied, he did it on the last round. There was a 100k card and there was a battle for it. Christian was on the card hoping to snake it out from I believe Jamey and Chris (or was it me?) Timm was on the card too, with 1 die. On Christian's last roll, all he had to do was avoid rolling a 1. If he rolled a one, he pushed himself into a three way tie, leaving the card for Timm.

Nope.

He rolled a one.

I almost passed out from laughing so much.

Timm got the card but it didn't matter as he had the highest score I have ever seen in the game with 730k. I had 490, Jamey 360, Chris 350, untaken cards 350 and Christian with 240.

Jamey had to roll so the remaining four of us played Factory Funner that Chris had brought with. I do enjoy games like this and I thought this one was easier to work with than the original, Factory Fun. The look of the game is colorful when you get things going on your factory floor. I pulled out the win with 42 (I had a nice clump of end game points). Christian had 3, Chris had 30 and Timm with 14.

We moved onto another puzzle game of sorts. Bazaar. I had just received the German version of this but when looking through it, it just was confusing. I see why someone added cubes to it. It is hard to see the conversions with solid colors, much less with bottle caps. We played the 3M version.

This puzzle game I'm not so good at. Timm won this one with 18, Christian had 16 as he had a big, big last turn. Chris has 13 and I had 9. A classic from Sid Sackson. I'm surprised we didn't pull out Monad after this.

We went back to exciting but we stayed with Sid. It was the classic, Can't Stop. This wasn't one of my best performances. As I have said before in this space...

I. Just. Can't. Stop.

Christian grabbed the win in this one as I had two cones, total, on the board. Nothing remotely near the top.

Damn dice.

Fantasy football draft this weekend...our 28th season!


#369

(12, 15, 18...21, 24, 27...30)
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Thu Aug 25, 2016 3:45 pm
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Tuesday Evening Gamers (TEG) - August 2nd - Sheepshead, Somerset, Stockpile, Imhotep

Gary Heidenreich
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August 2nd



Sheepshead was the starting game tonight. Timm, Kevin, and I busted out six hands as we caught up a bit. Timm had a grandma hand to end our run to give him the most points. bah.

Christian arrived as we dealt out that hand so when he sat down, Kevin brought over his copy of Stockpile to play. This was new to all of us (I have an official print and play but not with the advanced board). So, Kevin gave us the rundown and away we went.

I really liked this one as a stock game. Yah, there is chaos but with the bidding, hidden/known info, all of that, it lead to a fun game. Timm KILLED as his knowledge of certain stocks were always solid. He got 226, Kevin had 119, I had 69 and Christian had 67. Looking forward to playing again, soon. I think we will end up using the "cheat cards" that bend/break the rules a bit. It will make it crazy, but that's cool.

We then played another one new to all of us, Imhotep. Kevin just got this and my copy that I won in an auction should be sitting on my porch. Love the look of this one. Big, chunky blocks and nice colors. Play wise, it had moments where it reminded me of Egizia and some other, non-Egyptian themed game (I'm drawing a complete blank). Nice decisions to be made in this one and with the ports having two, different, sides to cash in your stone, it gives the game variability. We played two games of this. First game Kevin had 39, Timm and I each had 28 and Christian had 25. Our second game (because it was so quick and we all enjoyed it) ended with Christian scoring 44, Kevin had 31, I had 27 and Timm 23.

With all the games being pretty short, we still had a solid hour or so. Earlier, as we played Sheeps, we talked about Double Some'R'Set. So, since CV played it once, he was on board with playing it.

It was a tough, tight, game. Christian and I fell behind early as Timm and Kevin won the first two hands. You do not score any points unless you pick and win, or if you set your opponent. Christian and I came back and won the next two hands. Or something like this. But, it was all tied up, 38 apiece, both teams cleared of sandbags. We had one more hand. It got into a bidding war and to my demise, I bid 19 (out of 24). I knew it would be very rough as my hand wasn't SUPER but if I had control of trump, it was doable (counting on my partner, too). I called "4's" for my trump. Out of the six trump, I had four of them and my goal was to suck out the other two on the first round. Nope. Timm had the other two. It hurt. IT HURT. So, yes, we lost but it was a great game.


#368
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Thu Aug 4, 2016 8:18 pm
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