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Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - May 10th - Auf Teufel Komm Raus, Crokinole, Macao

Gary Heidenreich
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May 10th



Yesterday started out with Timm and I shooting a couple of games of Crokinole. It has been awhile since I shot and it was a good warm up before the Geekway tournament. Timm won both games but we both were attempting difficult shots...I just was failing in mine. It's all good, I'm ready for the tournament again to see if Larry and I can get our third championship in a row and retire (and pass up DJ's team tournament run).

Kevin and Christian arrived and we briefly talked about our upcoming trip to Geekway (my sixth time). We are heading down Wednesday to be there bright and early on Thursday when they open. It's a lot less stressful and heck, we are grabbing grub at Blue's Egg prior to hitting the road!

After a bit of indecision, we went with Feld, more specifically, Macao. Kevin played on Tuesday five times and had won every time. Not just won, but demolished us for the most part.

This game was tough. Card symbiosis wasn't readily apparent and it took us all quite some time to get our engine rolling. I had to take a paddlin' (punishment points) twice because I could not get any cards down.

Probably by about round 9, things were clicking. I got first on the wall and was able to grab, and play, the card that allows me to always be on top of the stack. That played huge as at the end of the game we added up the scores and Kevin and I were tied with 76, Timm had 66 and Christian 59. Kevin and I were on the same space on the wall, with me drifting to the top for the win. Also, because I had the card, I went before Kevin in round 12 and delivered a good to each of the places he was set to deliver to. I got 8 points from that, where he had 5. Crazy finish! Love this game! It was funny watching Spreadsheet get frustrated during the middle of the game because his engine wasn't going yet.

Next up we brought out Auf Teufel komm raus, a non-dice push your luck game. Kevin had not played before but the rest of us had. Such a unique betting and push your luck game. Plays up to seven people too. I'm bring this down to Geekway as I don't think it's in the library and I want to give this a whirl with seven. Early in the game, Timm and Kevin jumped out to a pretty big lead in money with me a bit behind them and Christian way in the back. But, as this game will do, it changes as people start to gamble more. I took a big gamble and hit as Kevin and Timm slipped back and Christian was working his way back up. Timm played it cool and patient like and got the win with 1,600. Christian really came back well and ended with 1,510. You can be WAY behind and come back. He played it quite well. I ended with 1,130 with my big pushes to win the game failed. Kevin, after being at over 1,300, ended with 370. Ouch.

Yeah, this game needs to come with to Geekway. So much laughing and shouting and faces made when you pull the Devil out of the pile.

No games for us on Tuesday for the next two to three weeks as it is the day before leaving for St. Louis and the day after getting back and maybe we will game the day after Memorial Day weekend.

If not, I'll be back in June!

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Wed May 11, 2016 3:04 pm
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Tuesday Evening Gamers (TEG) - April 26/May 3 - Broom Service, Racko, Shuffleboard, Russian Railroads

Gary Heidenreich
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April 26th/May 3rd


April 26th

On the twenty-sixth, we started with five. Timm, Chris, Kevin, Christian and myself. As is the norm, we tossed around ideas because, frankly, we normally don't know what we want to play. Broom Service was ultimately decided on.

It had been a little while since it hit the table and it never hit the table by me with five. It wasn't as chaotic as I imagined it would be. We played with everything included (storm clouds, amulets, etc.). Lots of fun with this game (we have lots of fun with any game - lots of laughing and jokes). Timm won this game again (third time in a row) with 113. Chris had 96, Kevin had 93, Christian had 90 and I had 80. I couldn't tell you what Timm does to win except be more efficient in working his plan and adapting well when he needed to. I personally like this better than Witch's Brew, which I like as well. I'm irritated that Broom Service: The Card Game is coming out. I understand it will feel different but with that and Burgandy the Card Game, and the new copies of PR and SJ, my urge to continue to collect the alea games is severely shaken.

Kevin had to roll so the other four of us wanted something not so heavy. I pulled out Rack-O. Yes, that Racko.

It was the perfect game at that time. I'd like to say we chatted and such playing it but this game, for some reason, makes you shut up and stew over your initial draw. I find it gets tense as you wait, knowing someone is VERY close to calling Racko. This game went into overtime. Timm and Chris both broke 500 and had 505 at the same time so we went one more hand. Christian got Racko and Chris edged out Timm 535 to 525. I had 400 and Christian had 370.


May 3rd


SHUFFLEBOARD!!!!

A few weeks ago I won a Carrom Shuffle Board Game in an auction for $10. This is a quality game with a wood deck, sturdy, and big. It didn't have the pieces but that did not matter as I have Rebound and used the pieces from that. Below is a pic of Kevin shooting in his match versus Timm (love this action shot)



In all we played 7 abbreviated games (played up to 7 in the game where you score only if you are the closed to the back edge). Currently, I am sitting at 3-2, Timm is at 2-3 and Kevin is at 2-2. We might keep regular stats on this.

Scott arrived with the game we talked about for the last couple of weeks...Russian Railroads (with the mini-expansion included). Without Larry, we had to refresh the game to ourselves. The mini-expansion added some items to help balance the game away from the main winning track (in my view). The Trans-Siberian (or whatever it was called) was still quite strong and I felt the M-E helped make other items more viable. With a couple of snafus in scoring, Kevin won with 428 and Scott had 419. Kevin worked the main track and Scott did great work with factories and engineers. I had 383 and Timm had 229. Perhaps this will get played again in St. Louis?

Tick tock tick tock. The wait is KILLING me!


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Wed May 4, 2016 3:34 pm
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Tuesday Evening Gamers (TEG) - April 19th - Panamax

Gary Heidenreich
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April 19th



In talking with Scott prior to game time, he told me he picked up Russian Railroads so I wanted him to bring it. Our group copy ended up going east with Larry so we didn't have a copy available anymore. Alas, he *ordered* it and wouldn't be here until this week (probably today). That sort of put me in a heavier mood. I wanted to play something with a bit of meat. Timm and Kevin arrived and we decided on playing Panamax.

Kevin and I played this about a year ago at Geekway and had enjoyed it (even tho it was a pisser to learn). We worked on getting it set up and relearning/teaching the game. Scott arrived and we were off and teaching it in earnest. The teaching took some time but once we got past that, the game *really* isn't that hard. Hard to do well, as I found out. LOL

We got our ships a shipping and working out how to make money. I'm certain none of us were very efficient in what we did. I made two CRITICAL errors. I got a ship with passengers across and instead of covering up the $2, I chose something else. After a couple of dice were selected, I told Timm that my selection was going to bite me in the ass.

It did.

It came down to my last die selection. I was shy two bucks to move a die from one side to the other. This stopped me from moving the Chinese money ship to the other end (costing me a bunch of bucks). Right before that, I could have moved it to one spot away and then moved it in on the last go but I wasn't certain the action would be there for me. I wanted it all and got none. That money was to pay my fees and dividends. I ended up having to borrow $20, costing me 30 and sinking my solid, but not spectacular game play.

So, I ended up with 4 (I didn't buy much in shares, big mistake). Scott had 23 and lost $30 to getting hit with owing bucks. Timm had 48 and Kevin with 57. Low scores, I know.

I think this will hit the table again, soon.

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Thu Apr 21, 2016 5:18 pm
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Tuesday Evening Gamers (TEG) - April 12th - Plan-Cheroli, Macao, Prosperity

Gary Heidenreich
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April 12th



It has been some time but last night was just Timm and I. The person who I have gamed with for 40 years. Lots of games in that time (like 2,000+ games of Statis Pro Basketball - I have the score sheets still). Well, we broke out Macao a favorite of both of ours and we have played many times as a two player game.

With us, this game really flies by. It slows down usually at about the 5th round through the 10th or so. Anyways, he was first, I was second. The initial cards that were laid out had two clear choices...the Beggar and the Jester. Beggar gave you an action cube if you are behind in points whereas the Jester let you use a Joker twice. I opted for the Beggar. This proved to be a wise choice. I got the card down in the first round and I may have failed to get an extra cube once in the game. 10 or 11 free cubes, of whatever color I wanted. This helped me get the Idler down quick enough and I had the one where cards do not count on the tableau as negative. Timm struggled to get his plan into play...even though he was first on the wall most of the game. He took a padddlin' of 9 points at the end so the game ended up with me scoring 93 and he had 61. Funny, our last game he ended with 95 and I had 67 (or something like that.

So, sitting on the secondary game table by the stairwell was a couple of new to me games. I grabbed Plan-Cheroli, an abstract based off of Chinese Checkers. Why not. The game board is similar to Chinese Checkers in that you have to get your pieces across a hexagon like board. Instead of marbles, you have arches that you "walk" across the board (swing one leg of the arch). We played the very basic game and Timm won. With two the game was pretty meh to naah. But there are a ton of variants to go with the game plus the ability to play six player. One variant is to put chips on the board and collect them, the other is to change the setup of the board by covering up spots, making it harder to get around. The game looks great set up. It will get played again, I think.

After that we broke out another game to learn that was very new to me (and from that table, as well). Prosperity. At it's heart it's a simple tile laying game. You pick a tile, something gets scored (gather resources, so to speak), then you take your two turns. That is it. But, the struggle is to balance things and to see if you can work the scoring to your advantage as you know when things are coming up.

Easy enough but knowing what to do is where the challenge lies. A second play will be better as I get how much things score. It's hard to make a comeback in the game. I lost 58 to 45.

The scoring track sucks in the game but the game looks very good.

Good stuff and glad we got to get two new ones in, along with the old favorite.

#359
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Wed Apr 13, 2016 9:23 pm
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Tuesday Evening Gamers (TEG) - April 5th - Cloud 9, Vegas, American Rails

Gary Heidenreich
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April 5th



Scott, Christian, Timm and I were the gamers yesterday. Four makes for some interesting selection as many, many games handle four quite well. Earlier in the day, I was thinking train game. I wasn't sure how many were coming but I have train games that handle all the way up to six. I also was feeling the need to play something with a little meat.

Timm and I wandered the basement tossing around ideas of what to play before Scott and CV arrived. We had it narrowed down to Caylus, Wildcatters, American Rails, Sails of Glory, and Egizia. Well, rails won out so we tabled American Rails for the first time.

We all played Chicago Express prior (and which is a personal favorite of mine) so going through the very brief rules wasn't much of an issue. Some things took us a bit to grok (the lessening of the value of a city once a second rail makes it in) but we got it ironed out.

Never have played this before, we were unsure of the values of the shares. I was banker and auctioned off American (white) share first and won it by paying something like 22. The others were auctioned off and away we went.

We had our turn order and there are three turns in a round. At the end of the round you collect your dividends. I managed to keep my American (which started in NYC) pure by controlling auctions. I also got it built up quickly. Knowing no one had enough money to auction in the first round, I managed to get two shares of other rails VERY cheap. That really won me the game. I was collecting decent cash throughout and I kept American off the auction block for some time.

The final scores were Scott with 140, Timm with 119, CV with 114 and I had 204. Like Chicago Express, you really can figure out where the break even point is on a share (especially late in the game). That paid off for me. I like this as much, if not more than CE. The variable start position gives you more creativity, the turn order and the actions available was nice, as well. Plus I found the board pleasing and the ease of play refreshing. Next game of this we play, I KNOW it will be brutal. I can't wait!

We still had time so we played a couple of short ones. We broke out Cloud 9. Always an excellent filler choice. The four of us there are really push your luck fans. I pulled out the win with 51. The others were close. Timm needed to push the last run up to 20 but couldn't get by the 15 spot, crashing the balloon for the rest. He ended with 35, CV had 33 and Scott had 28.

Scores for all games are approximate because I forgot my notes this morning.

We still had time so more dice. Las Vegas was that choice. In the first round, I snagged 210k and of course, I was going to run away with it. Oh no. We had a lot of various battles going on in the various casinos. This game, for us, is SOOO LOUD. We oooh and ahh, talk smack, bitch, laugh. Well, after my big first round, I got 180k more for 390. Timm had 350, Scott had 580(?) and Christian got 610(?) to grab the hard fought win in this one.

Good time last night. Good time.

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Wed Apr 6, 2016 3:32 pm
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Tuesday Evening Gamers (TEG) - March 29th - Samurai, Marracash, The Game, Codenames

Gary Heidenreich
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March 29th



Monday, when I sent my email out to the group, I stated I wanted to play something we never played before. I still have a ton in my collection that I haven't played (I like to think that list is getting smaller). This week, I chose MarraCash, a game that I have had since 2005 but never played (I thought I got it in 2004 but I was wrong).

It plays four and it a really quick game but there is a ton to think about. It has a map with buildings and fountains on it and a group of people (different colored pawns) waiting to come into the city. On your turn you either move people in the city, from fountain to fountain or auction of buildings or both.

The pawns, as they go by the buildings (which are colored like the pawns) will go into the first colored building owned by someone (if the color matches). The more pawns in a particular building, the more it pays out.

In our first game it was VERY difficult on how to value the buildings. Mike was the runaway winner with 5k, Timm had 2.7k, Chris 2k, and I had 1.6k. I liked it and would like to play again but the others really didn't care for it. So, who knows. Glad I finally got it to the table.

We then split into teams...Chris and I versus Timm and Mike and played a couple of games of Codenames. Towards the end of the last game it was anyones game. We were laughing as we kept missing what seemed like obvious clues. Chris and I won both. We usually play two to three times (A best of 3 series). How can you play just one game? I can't.

So, Mike was able to stay for one more short one so it was the classic, Samurai. All of us were vets of the game, playing it many, many times.

Myself, I prefer the 3 and 4 player games of this more than the 2 player but in any regard, I rate the game a 10. It was a tough, tight match that came down to the last play. Timm was leading for awhile as the rest of us worked on getting majorities. I managed to get the high hat lead and set it up to wipe out Timm's majority on helmets by giving myself and Mike one each to ensure one of us was going to tie Timm. Timm was forced into playing a tile that gave it to Mike which gave me the win by having the only majority in the game.

This game makes my stomach hurt. In a good way. No idea how long the game took because I was too engrossed in the play.

After Mike rolled, Chris, Timm and I broke out The Game: Are you ready to play The Game? and played it twice. Left with 7 cards and then 9 cards. Way cool game.

Talked about a big game of Zombicide soon on some weekend. Get at least six folk for it. Can't wait!


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Wed Mar 30, 2016 5:44 pm
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Tuesday Evening Gamers (TEG) - March 22nd - Lord of the Rings (and F&F), Strike

Gary Heidenreich
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March 22nd



Dang flu. Last week I had to cancel as I was floored by the flu. They didn't get the strain right this year, apparently, for the shot.

Ug

That was as sick as I had been in years. Missed dang near the whole week of work (worked half a day on the Thursday and had to pack it in). Have not done that, ever.

But, yesterday I was back. I, and others, were jonesing to game. Yesterday it was Timm, Kevin, Mike and myself. We sat and chatted for a bit, looked at the copy of Outlaws: Adventures in the Old West. I won it in an auction for $20. It was someone's labor of love, print and play wise. The boards and the hundreds of chits (many double sided) were made out of MDF.

MDF!

It's unreal how precise the cuts are and how good this looks. I can't wait to play.

But, we didn't play it. We broke out Lord of the Rings with Lord of the Rings: Friends & Foes. Kevin and Mike had not played it so it was a good time to break it out. Mike was Frodo, Timm was Sam, I was Pippen and Kevin was Merry.

We started along our way really struggling on the Bree board. We were getting hit with events and Frodo ended up way too close to Sauron after that board. Ug. We got our wits together in Rivendell and moved on.

Amazingly, we slid through Moria pretty quickly. It was a pleasant surprise. Not a ton of foes to deal with yet and got our new cards and breather at a good point.

Isengard was next. We happened to, at the time, have a ton of weapon cards. In fact, we had 12 symbols and all we had to do to avoid Helms Deep was finish traveling and hiding.

We did. This was the first time in my plays of F&F's where I had a glimpse of potentially making it to at least Mordor (had not made it that far in F&F). We really, skillfully, used the cards to get there. I was impressed. All four of us were equally supplying input.

Made it through the Shelob's Lair and horded our traveling cards, knowing they will be needed in Mordor. I'm glad we did that because Mordor is a bitch. Sauron was marching down upon us now...perhaps 2 spots away from Sam and three from Mr. Frodo (who had the ring).

In Mordor we got a nice jump out on the traveling but with dice rolls, we were really pushing close. Merry got to the second to last die roll spot and moved up instead of Sauron coming down on us.

Whew.

When we hit the second die spot, both Sam and Pippen were sacrificed but the ring was ready to go into Mt. Doom. The Ring was ready and it was up to Merry to throw it in. Frodo was facing Sauron. Not a good spot.

Merry managed to dispose of the ring only moving himself towards the darkness. The Eagles swooped in, picked up Merry and Frodo and we all rejoiced. Our first win against F&F.

For the record, I refuse to read anything on how to be successful at the expansions. I want to continue to discover this myself and with the group.

I decided not long ago to push this game up to a 10. It is, by far, my favorite co-op.

It wasn't to be a long night so we quickly squeezed in two games of Strike as Mike had not played, or heard of it, yet. Timm crushed us in two straight games.

Soon, less than two months, just about all of us will be in St. Louis for Geekway! Can't wait!



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Wed Mar 23, 2016 7:55 pm
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Tuesday Evening Gamers (TEG) - March 8th - Deep Sea Adventure, Lords of Waterdeep (& Skullport), Burgle Bros.

Gary Heidenreich
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March 8th



After a week off we resumed with six of us yesterday. But, as we waited, we broke out my filler flavor of the moment, Deep Sea Adventure. We had to teach Mike the game because it was sitting out and, well, it's damn cool.

We played and Mike quickly picked it up and pulled out the most valuable treasure with 36 points. I had 34, Timm had 25 and Chris had 8. I'm looking forward to giving six player a whirl...a game of chicken, I would imagine.

Christian and Scott arrived and we set up Lords of Waterdeep with the Skullport expansion (which I feel is a MUST). Scott had not played before and it had been awhile since Timm and Chris played (and I, actually). Christian taught and retaught the game and we were off and running.

I think after missing last week and spring weather in Milwaukee, we were all quite loud and chatty. This is a really cool game for six. We worked on our stuff, everybody was winning at some point (so said the others). Listening to 70s soft rock during (I'm *almost* done going through all the CDs I own - it's been nearly a 3 year process). Lots of laughs. Ultimately, because he squeezed in a quest to get rid of his skulls, Scott pulled out the win with 141. Mike had 137, Christian had 121, I had 116 (too many skulls for me - I lost 30 points). Timm had 98 and Chris, who everyone was saying was winning, had 92.

Well, to be fair, I never said he was winning.

Christian, Mike and Scott had to roll so Chris broke out a game completely unknown to me called Burgle Bros., a safe cracking co-op game for up to four. The theme sounded cool and after playing Scotland Yard over the weekend, I was up for this.

First thing I dug was the artwork and packaging. It looked good and was clear. The game was good, as well. With three of us playing the two floor game it was a bit tense as the damn guards kept coming around. We, apparently, had a good floor layout and we did pull out the win. I enjoyed this. I can see where luck would be involved in the set up, cards, etc., but at least to me, that type of luck is okay. I might have to track down a copy of this as it is tense and chill at the same time. It should be in my collection.

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Wed Mar 9, 2016 4:37 pm
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Tuesday Evening Gamers (TEG) - February 9th/16th/23rd - Deep Sea Adventure, Antartica, Puerto Rico, Adventure Land, Karuba, FLY, Stone Age, Fearsome Floors and more

Gary Heidenreich
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February 9th, 16th, 23rd


Man, I hate when I fall behind. After the 9th, I was off work and wasn't able to squeeze in time on Thursday and last week was the week from Hell, so now I'm trying to recall stuff from three weeks. But, I'm usually pretty good at that.

This week was my birthday week, which was pretty awesome. Besides turning 50, I got wonderful gifts from great friends and just pretty blessed, in general.

So, here ya go!


February 9th


It was Kevin, Christian, Chris and myself. Kevin brought over Deep Sea Adventure. This is a wonderful push your luck game that I find is very different than other ones. The players, together, control the timing of the game and damn, it's a hard balance. You are going from your sub into the deep to bring up treasure. The more you bring up, the slower you go (and the more oxygen you use from EVERYONE). A little game with big, and fun, play. We played two games. I won the first with 15 points (no one else got any points because they were greedy). The second game I won with 39, Chris had 30, Kevin 24 and Christian 16 as all of us started to get more of a feel for how far to go and how much to bring back, without drowning.

Kevin brought over two new ones. The next one we tried was Karuba. A race game where everyone is placing the same piece on their personal board. Similar to Take it Easy! Easy but tricky and everyone diverges into their own strategy pretty quickly. Christian won this one with 27, Chris had 24, Kevin 20 and I had 17. I enjoyed this one and need to track down a copy.

Kevie Kev broke out Adventure Land. This was another interesting game. Really an abstract, gather up stuff for a later turn, tactical game. I'm not sure how else to describe it. It was fun and interesting with a variety of ways to score. Christian won this one, too, with 76, Chris had 62, I had 56 and Kevin had 55.

We had time for one more as none of these games were really long. Fearsome Floors was that game. Again, Christian ran away with this game (HA). One of the earliest Euros I picked up when I found the site.


February 16th


Timm, Kevin and I played a few hands of Sheepshead as we waited for Chris and Scott. Yeah, I sucked that day...never getting out of the negatives. Timm was in the positives. Kevin was dead even.

Chris arrived so we played a quick game of Deep Sea Adventure. Timm had not played it yet and his score showed that. He ended up with zero. I won again with 47, Chris had 44 and Kevin 17. I can't wait to play this with six. LOL

Still had time before Scott arrived so we broke out FLY. This is one of eight in the Pack O Game series. All of the games have 30 cards and are about the size of a pack of gum. Sooo neat! I found three of them out in Madison so I had to grab them. I now have all eight. Anyways, FLY is a set matching, dexterity game. You set up the board with the cards and they have flies on them with a shape of a different color on each. Four colors, four shapes(?). The box and one card are used to designate the height you drop your flyswatter from (which is another card). If you cover up a fly, or flies, completely, you pull those cards from the table into your collection. The game goes until all flies are collected. You only score if you have at least three of a set. Any additional cards in that set give you an extra point each. Timm and I each got six (two sets of three). Kevin had 4 and Chris had 0. It's a silly, cool, quick game. I like it.

Scott arrived so we broke out Puerto Rico. No teaching or refreshing needed for this one. Kevin pulled out the win with 53, Scott had 48, Timm 44. I managed 38 and Chris had 37. I personally struggled this game but as always, really enjoyed it.

Kevin had to roll so we broke out Stone Age. Scott had not played so we gave him the break down. He quickly picked it up as we went along. Chris really did well (as he has won half of all the games of this on Tuesdays) with 213. I had one of my best games with 183. Timm had 158 and Scott got 140 in his first game.


February 23rd (last night)


We, at first, had six for the night but we ended up with three. It was Timm, Kevin and I for my birthday Tuesday game day. After some hemming and hawing, I decided we were going to learn, and play, Antarctica, one of my newest additions to my collection. It is published by Argentum Verlag which is becoming one of my favorite publishers.

So, we went through the rules and we were off. Some of the rules were a bit vague or hard to find a reference but it really wasn't too bad. The game, however, was pretty awesome. It is an area control, rondel, type of game. It is sort of hard to describe game play but there is an excellent review (a mixed review) that perfectly explains the game. The game feels tactical because you are looking for the best move for you but there are long term strategies that you have to set up for to make best use of your turns. It is a creative game, in the line of Luna. I love that type of game. I really really like this one. Can't wait for a second play. I did win, by the way, with 75. Kevin had 61 and Timm 41. The 60 minute note on the box is probably for those who are very familiar with it. We went a bit longer in teaching (and making decisions).

We wanted to finish up with something light so I broke out Chopstick Dexterity MegaChallenge 3000. I have the old version in the clam shell packaging. Kevin had more experience with chopsticks than Timm and I and he ran away with it. He moved to the left hand for awhile and it was more competitive. The game had us laughing our butts off and gave me the idea of having a "dexterity day" of games. I have a ton of them and think it would be fun.

I need to find more copies of Battling Tops before this.

#350, 351, 352
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Wed Feb 24, 2016 5:56 pm
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Tuesday Evening Gamers (TEG) - February 2nd - Auf Teufel Komm Raus, Who Starts This Mess?, Codenames, Acquire

Gary Heidenreich
United States
Milwaukee
Wisconsin
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MilwaukeeTEG
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February 2nd



A bittersweet gaming day.

Larry Kruger
United States
Richmond
Virginia
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Good friend and regular at TEG is moving away from us and relocating in Richmond, VA. This was his last regular appearance on Tuesday but I do expect him to pop in, perhaps, a couple of times a year when he comes back to MKE and we will be gaming at Geekway in May. If you are reading this and game in Richmond, invite Larry and play games where you can get negative points. Just thank me later.

So, it was Larry, Timm, Christian and myself. With four, we had many options open. We started with a push your luck game that I recently picked up, Auf Teufel komm raus. You bet on what points and chips people will pull with the push your luck coming in on your bet as if you have the highest bet that is successful, you win double. After the first round or two it really got smoking and loud.

What can I say, we love push your luck on Tuesdays.

To win, you need 1600 points (points gained from bets). I was at 1590 and fell back. Christian hit on a huge bet which propelled him to the win. It wasn't a great description, but it's sort of hard to describe without going into all the rules. The production of this game is over the top and a push your luck without dice is always welcome.

Since it was Larry's last regular day, we had to break out Who Starts This Mess?. Larry really helped dial in strategies in this one as we all were learning and playing it. He was key in getting the game to where it is at now.

But, we got our butts kicked by Timm in this particular game. It was a strange set up as there wasn't a ton of big point tiles, positive or negative.

I will say one thing to Larry and CV. MAKE HIM BURN HIS 50!!!!

Timm won with 39 (one off the high point record), Larry and I each had 12 and Christian had 9.

We then made Larry pick a game so he picked his all time favorite, Acquire. It's one of my favorites, too. It was a very tough game and we truly could not tell who had the lead and who didn't through the mid part and to the end of the game. Ultimately, Timm pulled out the win with 48.2k, I had 45.6, Larry 42.6 and Christian with 30.5. Larry was on a streak with the game and was nice to deal him a loss.

Codenames was our last game of the night. CV and Timm had not played so we split into teams, Timm and I versus Larry and CV. Timm and I started the game with finding three of our cards with one clue but CV and Larry were not to be outdone. In four rounds, the bad guys won 3 and Timm and I 1 (which is interesting since Timm and I have been close friends since grade school). I really, really, enjoy this game and will probably have to get a copy now since Larry's copy is leaving.

We will see you in St. Louis, Larry! (if not sooner).

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Thu Feb 4, 2016 4:28 pm
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