Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - August 25 - Quebec, Who Starts This Mess?

Gary Heidenreich
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August 25th



Three weeks in a row! Again, it was only three of us...this time it was Christian, Timm and myself. After chatting for a bit and telling Christian about the game, we decided to play Québec again. My third week.

I'm really digging this game so we went through and explained it to Christian and away we went. Timm got the best grouping of buildings together by the end of the game and doing well with points throughout which gave him a solid win (first I have seen) with 135 points. Christian had 114 and I had 108. Timm drove the game by gaining a bunch of workers in a round and then dominated at the end. He also worked on ending the game quickly in the last round by starting new buildings. It was interesting and looking forward to playing again to counter it. Lots of goodness with this game.

So, after that we broke out Who Starts This Mess?. It had been some time since it was last played and I have been hankering to play it. The tiles had an interesting set up where the third round was a HUGE point round (three +5s and a +4 available). I planned my game on having the cards for that round so I bid my time and killed in the third round. The last round came and went (there was nothing in that round that would have brought anyone back). I pulled out the win by scoring 40 (which may be a record), Timm had 21 and Christian 14. Love the game.

If you don't know the game, it's a trick taking game where you draft your hand every round. All the cards available are laid out every round. You also see what point tiles are available in the game for each round. The only luck in the game is the order to pick the first cards in the first round.

We are now playing with a real deck that is available on Artscow (so much better than the sleeved cards).

Anyhoo.

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Wed Aug 26, 2015 5:20 pm
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Tuesday Evening Gamers (TEG) - August 18 - Artus, Quebec

Gary Heidenreich
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August 18th



Just three again this week. Kevin, Timm and I. So, on the heels of last weeks discovery of a pretty awesome game, we taught Timm how to play Québec.

We both knew Timm would probably dig this game. And he did. I've gamed with Timm for 40 years so we have a very similar taste in games. We both lean towards more abstract feeling games. Euros just hit the spot.

Timm picked up the game pretty quick. The game, mechanically, is pretty simple but it's the timing and reading of the board and the board state that adds to this one. Again, in a very close game, Kevin squeezed out the win with 161. I had 158 and Timm had 150. The event cards really add to this game. This time we set the board up randomly so there were some good groupings in the second round to get some connections in buildings. Kevin pulled out the win as he was the first, and only one, to complete 3 blue buildings. I tried at the end but did not manage to do so (which cost me 4 points, and the win). Timm changed from his plan on a whim and failed to do so, which cost him the win, potentially. Friggin' great game.

We then broke out Artus, medium box alea that doesn't get much love. Heck, I gave it a 5.5 after my one play. This time, with three, it felt different. Perhaps it was knowing coming into it that it would be very tactical? Perhaps it was because I played with three (sweet spot, I feel). We had a fun time with it and really working the wheel hard to mitigate bad scores. I, personally, messed up the beginning of my game but really came back strong. Timm pulled out the win with 98, Kevin had 86 and I had 82. I'd like to play this one again, sooner than later.

I always say that. LOL

I know I'd like to play these games soon...

Santiago
Augsburg 1520
Who Starts This Mess?
Double Some'R'Set

And remember...Feldtober 2015!!!

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Wed Aug 19, 2015 4:24 pm
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Tuesday Evening Gamers (TEG) - August 11 - Quebec, Firenze

Gary Heidenreich
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Wisconsin
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August 11th


Larry, Kevin and I this week.

Last week, I discovered another folder of CD's to listen to. Not sure if I had noted this previously, but I had taken it upon myself to listen to every single CD I own. Yah, I know, CD's. But, this has been going on nearly two years I think (I have 600+ discs of literally all styles of music). We are down to the last folder. Probably another 100 or so discs. Last night I rediscovered my Kiss of Death CD. Death metal bands doing KISS covers.

Anyways.

After considering the game last week, this week we learned and played Québec, an under the radar great euro game. Kevin went through the rules and taught Larry and I (None of us had played it). The rules were clear and after the explanation, we jumped right in with the advanced game.

The game is a worker placement/area control game but in a very different way. I'm still struggling to find a game that it compares closely to.

In a nutshell, you have an architect and you decide which building plot available in one of the four rounds you want to build a building. The plot is usually in a cluster of 2-3 plots that are tied into an action. Once you put your architect there, this opens up the action to be used and the building to be built. To get the building built (and get end game points for that building) you, and others, need to supply the building materials (cubes). If someone puts in the required amount of cubes for that plot, they get that action tied into it. If you put in the cubes of your own building, you do not get the action. Once the building is built, all cubes on the building go to one of four areas of influence (this is the other area of scoring). There are leader cards and event cards that break rules and alter play, as well. At a scoring round, the areas of influence get scored. Every cube is a point but whomever has the most, moves half their cubes to the next area. All other cubes go back to the players supply. There are five areas, which each one flowing into the next until the last one (those half go to the players active cube tile).

Bla bla bla, this isn't a rules summary, just my blog. Hope you didn't tune out. We found this game pretty great. For most of the game, Larry had a slight lead over me with Kevin running in the back. Kevin was focused on building moreso than getting cubes moved for influence points. Kevin, at the end of the game, came storming back and pulled out a narrow win. He had 145, I had 143 and Larry had 142. There was an event card that gave 8 points to the first person to build two buildings in three of the four colors (or was it all four colors). The second person (me) got 4 points. It was that tight but it also did not feel like it would always be like that. I think if you play poorly, it will come back to bite you in a big way.

After that one, Kevin brought a game for us to learn, Firenze. I personally had not heard much about this one...overlooked...but I was willing to roll with it.

I'm glad as this was quite good too. Build towers, get points. To get levels for the towers you had to draft cards that have random colored levels on them. Some cards are good, some are bad. Once you start a tower, you had to keep building on it. In that, it reminded me of route building in Thurn and Taxis. The card drafting is similar to Through the Ages: A Story of Civilization. Oh, the cost of the cards are the level blocks you need to build with (and those get paid on the cards.

The board is very functional and attractive (at least for me).

Again, that was in a nutshell. It was a very good game. Manage building, watch the cards you take, it is a fine balance. It was another close game with Kevin at 58, Larry at 56 and I had 50.

Two new games for me, two winners for me.


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Wed Aug 12, 2015 4:13 pm
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Tuesday Evening Gamers (TEG) - July 28, August 4 - Tiddly Winks, Skull, Viticulture, Macao, Duell

Gary Heidenreich
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July 28th/August 4th



Catching up as I was on vacation (and didn't get a chance to update).

July 28th - Mike, Kevin and I started the evening with an intense game of Tiddledy Winks. Yes, you read that right. My copy was made in the 90's and came in a little green box (from England). It had quality pieces and a great rule book with tournament rules and such. This wasn't the kids version or the crappy version many of us remember. Quality.

The three of us used the whole game table with the Pot in the middle. Like the rules state, we started from the corners. It wasn't the 3 foot by 6 foot playing field like the rules state but I have a nice mouse pad type of table cover so it worked well.

I really enjoyed it and it is tough to squidge a wink into the pot. We squapped a couple of times. Ultimately, I pulled out the win with the most potted when others got there.

I want to play again.

We then had six (adding Christian, Timm and Larry). We started with Skull and I won. Fun stuff.

Kevin then taught us Viticulture. It was cool that it played up to six. I think the general consensus is we liked it. The cards at the beginning of the game really seemed unbalanced to start but with the yellow cards, we really cycled through those and by the end I didn't think it to be that big a deal. Kevin won with 23, Larry 17, I had 15, Timm 12, Mike 11 and Christian 4. It, strangely, reminded me of Dominion in the matter of timing. You need to switch from building to selling for points at some time in the game. I would love to play again.


August 4th

It was only Timm and I. Thought about breaking out and learning Québec but we decided on quick games, so Macao is what we stated with. I started with a pure money game but made a mistake in the middle of the game and had some unfortunate things happen. I lost control of the wall and made a poor choice or two on having to pick cards. I wasn't able to get those down and took a loss in points. Also, the point buying run I was working on dried up with easy to buy points that we both were able to do (I could generate 4 money a turn without doing anything). I wasn't focusing on the city quarters so at the end, he shipped and had city quarters where I took a hit on the tableu. 95-67. Eesch.

I made it up for it in Duell. I was down 4-2 when I fought my way back, winning the last match (it was the x2 match) for the win.

It was a good thing.



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Wed Aug 5, 2015 6:53 pm
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Tuesday Evening Gamers (TEG) - July 21st - Coup, Dominion, Princes of Florence

Gary Heidenreich
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July 21st


Five was the number that they gave me.

It was five of us who got together for games.

Five.

Timm, Scott, Chris, Bret and myself discussed the first game to play. Timm suggested The Princes of Florence so we went with it. We had to teach Scott and Bret but that wasn't too bad. I find this one hard to explain but they both caught on quickly. I played my normal, horrible game and Chris snagged up on a bunch of Jesters, of course, resulting in the win. He scored 67, Timm had 55, Bret 47, Scott 42 and I got 40. I enjoy the game but long term planning isn't my strongest attribute. At least with this game.

We moved into a couple of games of Coup before Scott had to leave to recoup from running a chemistry camp (or something) for a bunch of high schoolers. Pretty fun game of bluffing and counter bluffing. I won the first game of this with Chris winning the second. Might need to get this one for the game room.

Scott left so the four of us left played a couple of games of Dominion (and as always, with Intrigue and Seaside mixed in). Always a random set up. Our first game was most bizarre as out of the 10 cards, seven of them were at a cost of 5. The Torturer was one of those cards, as was the Treasure Map. Well, Timm started and went the a**hole route and took the Torturer. I was second and went Treasure Map. Chris - Torture, Bret - Treasure Map.

Yeah.

It was a brutal game. I hit my Treasure Map twice, got a bunch of gold and managed to get a couple of Provinces. Bret, not so much. Everyone had at least one Torturer and that really drove the game. Ultimately, Timm won with 37, Chris had 24, I had 18 and Bret had -4. The first negative score I have seen.

Our next game we had a normal mix of cards but it seemed like money was tight. Game took a little longer but Chris and Timm both got 40, I had 34 and Bret had 22.




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Wed Jul 22, 2015 4:37 pm
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Tuesday Evening Gamers (TEG) - June 30th/July 7, 14 - Caverna, Attika, 1830, Broom Service, 20th Centruy Limited

Gary Heidenreich
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June 30th/July 7th/July 14th



Yeah, I know. It is that time of the year for me...I take a small vacation and then I have so much work, I cannot squeeze my blog in.

I do this at work, so what.

This month completes the seventh year of TEG. No stats at this moment. I have been tracking now so I can have some stuff up soon.

Anyways, it's time to catch up.


June 30th


With it being summer, attendance is down. It was only Timm, Chris and myself so we broke out Caverna: The Cave Farmers as Timm had wanted to play this but missed out on all the times we played. So, we played. It was close but ultimately Chris squeaked out the win.

The game moved so fast we had time for Attika. We needed a bit of a refresher but that doesn't take long. I believe it was the first time I had played this three player and you know what? I liked it with three. It was another close game with Chris getting the win.


July 7th

This week it was Timm, Larry, and I to finish our game of 1830: Railways & Robber Barons. We started it on Saturday with none of us having ever played a 18xx game. The rules were slow going and thankfully we listed to the experienced folk in making sure we had the old AH rules. Made it easier to learn. We played the classic version.

I tell you what, next time I play we are using a spreadsheet. Paper money is WAY too cumbersome. For our first game it was fine.

We are pretty certain we played very inefficiently but we did progress through the game. Three player was a good way to learn but the way the stocks ended up for us, I'm CERTAIN four or five players is the way to go and would be more dynamic. Also, the three of us felt pretty good that we caught most of the rules. It was fun discovering tactics and strategy as we went along. After our two day game, Timm pulled out the win by 336 dollars over Larry. I was way behind (and will not post where I was at - lol). After our first day knowing the board was set in my basement, I found it hard to sleep as I was trying to think up ways to come back (and/or to bankrupt one of those two).


July 14th

Last night.

It was Christian, Timm, Kevin and myself. I had just gotten a few new games so the first one we broke out was Broom Service, the newest alea. I had played it on Sunday with my GF as a two player game and enjoyed it so I was looking forward to playing it four player.

We set it up with all of the variants that were included. As far as I'm concerned, it is the way to go. When I played it with two, we played with some of them. We got the board set and away we went.

I found I like this better than Witch's Brew. The board play really makes the game. That and the card play. We were loud and there was almost as much swearing as there is in Take it to the Limit!. Almost. In the end of a very fun time, Timm won with 108, Spreadsheet (Kevin) had 107, I had 91 and Christian had 67.

We broke out another new game, 20th Century Limited. Like others had said, this is a mix of a couple of train games. Rail placement like TransAmerica and completing networks like Ticket to Ride but with it's own twist. It definately is a race type of game as you have 8 regions with smaller networks to complete, in order. If you manage to complete all eight, it will end the game and you get 100 points if you do so (it all depends on how many of the 8 you complete). You also have company cards (tickets) to complete. Those vary in where they are at in the country, how big they are and how many you get. You will be working towards those as you work on the regions. But, once you cash in a company card as completed, you take off ALL the track that was needed for that. That is good and bad. Good in the aspect as your track is a limited resource, bad as you would like to use it for other tickets. This isn't a full breakdown of the rules as there are other places to go for that. Oh yah, you can pay cubes (points) to use someone elses rail.

The game ends if someone completes either all 8 regions or 8 company tickets. Total points wins.

It was very tense as we all tried to keep up in the regions. If you fall too far behind you lose too many points. Christian ended the game by completing 8 company cards but Timm and Kevin were completing bigger companies and kept up in regions with me (where I didn't complete many companies). It was a Kevin and Timm night but Spreadsheet won with 206. Timm had 182, Christian and I had 159. As we got going in the game, the game became more fun and tense. I'm glad I made the impulse buy on this one.


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Wed Jul 15, 2015 5:11 pm
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Tuesday Evening Gamers (TEG) - June 16th/23rd - Pickomino, Bang: Walking Dead, Acquire, Puerto Rico, Austrailia

Gary Heidenreich
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June 16th


My GF had a total knee replacement so I wasn't going to be gaming on that Tuesday but Larry stepped up and offered to host TEG for the evening. I don't have much detail except that it was Larry, Bret, Timm, Chris, and Christian (this could be off). They played Tajemnicze Domostwo and failed. I really dig this one and typing this, I sort of want to play again. They also played Alien Frontiers. I can't believe they played a space game without ME!


June 23rd


Laura is recovering nicely from her surgery now...a long road ahead but there is light at the end of the tunnel and we can see the progress daily. So this was a good week to get back to gaming. We had seven at our peak. We started with Pickomino as we were waiting for Chris and Henry (who is now joining us). Henry is another long time friend from HS. We became friends because of D&D (and having a Geometry class together). Him (and Scott, his brother) come from a gaming family (they turned me onto Acquire when I was in HS).

Anyways, Pickomino. We got LOUD during our game of it. Chris arrived in time to get in on the first round. Larry never steals, as it's morally wrong (until he steals). Christian won with 5 and the tiebreaker over my 5. The other points were quite lean as I didn't bother to note those.

Henry arrived so we started out with a shot of root beer whiskey. That was some good stuff. We then broke out one of the few 7-player games I own, BANG!: The Walking Dead. First game of it I was the leader and was quickly taken down. The second game Scott was the leader and it was a longer game but they managed to take all of us out.

We then split into two tables. Timm, Larry, Chris and Henry played Acquire at the secondary table. Henry won in what appeared to be a close game. He got 41.8 Chris had 37.0, Timm 35.9 and Larry 32.9. At the main table, Scott, Christian and I played Scott's new copy of Puerto Rico to break it in. I managed a good money engine early and the game ended on buildings and victory point chips. I got 60, Christian had 58 and Scott 38.

The timing worked good as we finished when the other table did. Scott had to write an exam and Henry had to work 3rd shift so that left us with five people. With five, we were over in the Ravensburger flat box area and Australia was chosen. I had not played this with five and we all were game to play.

With five, it's a very tactical game. If you are not scoring on your turn, you are not going to win. Also, just from what I noticed, you need to have at least one huge scoring moment. I really dig this game with five, too. There is a lot of creative things you can do on your turn and can really surprise. I had one turn were I got nearly 40 points, I think. It didn't help me win, but it was pretty cool. Chris pulled out the win with 99. I had 94. Larry had 89 with Christian at 76 and Timm at 65.

We had a great game night this week...loud and lively.


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Wed Jun 24, 2015 5:24 pm
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Tuesday Evening Gamers (TEG) - June 9th - Hacienda, Red7, Settlers of America, Poison

Gary Heidenreich
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June 9th


We had seven for the evening to start. Larry, Kevin, Christian, Mike, Chris, Timm and myself. Of course we needed to split into two tables, so we did. At the main table, it was Larry, Chris, Christian and Mike playing a game of Hacienda. Not sure if that ever hit the table here (I had played it some time ago). I know they had to teach and refresh for themselves. Chris was the big winner with 120, Mike had 117. Christian 105 and Larry with 95. They played some Red7 next with Chris coming out the winner of that.

At the other table it was Timm, Kevin and I playing Catan Histories: Settlers of America – Trails to Rails. We had to do a refresh/relearn on this one, too, as Timm and I had played it once. It has the Settlers mechanic but it really is a train game at heart. Trading wasn't nearly as important but it does help. I think trading would be better if played with four. Anyhow, it was a tight game as we worked our way west, settling to garner up our resources and building our rail to make our deliveries. I fell behind in the midgame when Kevin and Timm had gotten their cities settled and working up their railroads. End game, I made a huge push into the un-railed area (north west) and started delivering like a mad man. It really came down to the last turn with Timm making final delivery. Some fate shined upon him with "11" rolled at least twice in a row (where he got a bunch of resources for it).

I think I want to play this one again sooner, than later...with four.

Our game went long and everyone left from the other table, except Larry. Larry, Timm and I played a couple of games of Poison, a quick card game of trying not to get points. I have the overproduced version with the cardboard kettles (which I will never get rid of). We taught Timm the game. First game, I pulled out a win with 9 points. Larry had 11 and Timm had 42. Second game he did better with 33. Larry had 16 and I had 4. I find this game quite awesome with four people. Glad I got to play it again.


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Thu Jun 11, 2015 6:27 pm
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Tuesday Evening Gamers (TEG) - June 2nd - Gearworld, Francis Drake, Lexio

Gary Heidenreich
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June 2nd



We started the evening with seven...Scott, Chris, Larry, Bret, Timm, Mike and myself. Scott brought along Gearworld: The Borderlands and wanted to play it. Larry brought Francis Drake and wanted to play that. Perfect. We split into two tables and got playing.

Scott, Timm and Mike played Gearworld: The Borderlands. They learned it from scratch and from comments, but Timm and Scott enjoyed it. Might be a bit confrontational for me but who knows...I'd have to try it sometime. The theme is not my cup of tea, but perhaps I could play it. I believe Timm won the game.

Larry, Chris, Bret and I played Francis Drake. Larry played a few times and did a pretty damn good job of teaching it. Lots to run over but in reality it is not a difficult game. Has the resource gathering mechanic like Egizia which I enjoy. Once we got playing the game went very fast as each turn you work on getting points, keeping an eye out for end game items (goods), perhaps but a large chunk of the scoring was done in each round. Chris pulled out the win with 98. Larry had 92, I had 88 and Bret had 76. I'd want to play this again.

So, both games ended roughly about the same time...after some thought, we played six player Lexio meaning the "dealer" sat. We all started with 100 points and I did my typical drawing of gawd-awful hands. I had two 2's in all five of my hands. That is my excuse. Larry really came back after holding two 2's in the first hand when Timm went out. Timm ran away with it with 179. Bret had 116, Larry 106. Chris was negative with 77, Scott 72 and I managed to hold onto 51 (and that was winning one of my four hands). Glad we weren't playing for dimes.



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Thu Jun 4, 2015 5:35 pm
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Tuesday Evening Gamers (TEG) - May 12/19/26 - Diamonds, Oregon, Glen More, Coal Baron, Fifth Avenue

Gary Heidenreich
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May 12th, 19th, 26th



Again, I'm bad and they stacked up. Inbetween all of this I had a trip to St. Louis for Geekway to the West and just catching up on work.

Write these at night, pfft. Crazy talk!


May 12th

Only three of us...Timm, Larry and I. This means we can play almost anything we want so we played Samurai to start. Christian stopped by to say hi towards the end of this tough fought game. But the last moves for Timm and I were useless as Larry squeaked out the win. We are all pretty veteran players of the game so the matches are hard fought.

We selected Oregon next. It had been awhile since I played this one as the last time it made it to the table it was not well liked by some of the group. I still really like it tho. I do enjoy the way it looks at the end of the game, it does have a map type feel. Larry dominated the game and if I remember correctly, jumped out early and we could never catch up. He had 102, Timm 86 and I had 74.

Our last game was another one that had not made it out in awhile was Glen More. Works great with three players and the Dickdie (that is what I was calling it). I pulled out the win on this one with 56. Larry had 46 and Timm 45. Again, another great game!


May 19th


Returned from Geekway and it was just Christian and Larry to join me. You would think I would be gamed out. HA!

We started with Coal Baron a game I played last year at Geekway and that Larry played this year at Geekway. Larry taught Christian and got me back up to speed and we started pulling coal out of the mines. Christian won with 127 or Larry won with 133. I wrote 33 in my notes for Larry and I know he didn't do that bad. I got 95. Interesting game with a different twist on worker placement.

Next, I brought out Fifth Avenue, one of my favorites from alea. Personally, I feel it got unfairly bashed. One person rated it very low and said they ripped off Big City.

What???

This is an auction/card management game. The players take actions to gain cards/buildings into their hands, add businesses to the board, and move two pawns to set where the auctions will be when the auction phase sets off. When the auctions go, it is four auctions in a row. You will not be able to participate in all of them, nor do you really want to because another group of auctions is just around the corner. Anyways, you bid in specific color cards for the area(s) you are trying to win (to either place buildings, add to your placed buildings, get a building stop if you are not involved, or just stop someone else from building).

Once either two building stops are placed or when all the businesses are placed, the game ends. Both of these end game conditions are driven by the players. The biggest chunk of your points will be scored at the end game where you get points for the buildings you have down (the more businesses you are next to, the bigger the points. In this game, I pulled out the win with 67 where Christian and Larry each had 57. I had a lot of buildings down and I started to push for end game. Love this game!


May 26th


Last night. We had five of us. Chris, Bret, Larry, Timm and I. Chris brought over the newest, fresh from the mail, copy of Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill...the sequel to Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. This version is stand alone and adds a few new things to the game (which were seamless and really did add to it nicely). Blood points, creatures and the Stand in the game. Also, the Dead Wizard cards gave you something for the next match.

Our game was certainly epic as it lasted quite some time. But, to be honest, we were having a great time and no one noticed at all until just about the finish of the game. Only Larry was without a win in the battles. Bret ultimately won the battle.

We had some time left so we broke out Diamonds. This was also a hard fought, tough game. We ended with a three way tie of 47 with Chris, Timm, and Bret. Chris won on the tiebreaker. I had 46 and Larry 42. Can't wait to get my copy from making the final table in the Missouri championship at Geekway.

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Wed May 27, 2015 4:40 pm
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