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The Board Game Show

The Board Game Show is the geeky, irreverent, podcast featuring nerds, warfare, cocktails, news, reviews, interviews and nonsense. Join host Scott Bogen for this potent injection of gaming and skullduggery.

Archive for Scott Bogen

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Night of Man Reviewed

Scott Bogen
United States
Verona
Wisconsin
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Do you think the future looks dark? I’m not talking about the presumed candidates for the U.S. presidency. I’m talking about the year 2034. That’s a short 18 years away, and do you know what happens? For one, that’s when dogs and cats start living together. What I really mean is aliens attack and wipe out billions of people. Don’t worry, there’s always a silver lining. It’s a wargame called Night of Man from Flying Pig Games, and everything is starting to look a little brighter.

Night of Man simulates the battles to take back Earth from the invading Killers. At its heart, Night of Man is a tactical, card-driven board game played on one or more maps (up to four) comprised of squares featuring all kinds of terrain over which your armies will clash and vie for objectives, and of course, bragging rights.

I feel confident in declaring that Night of Man is a “beer & pretzels” wargame, and I might also easily label it an introductory wargame that’s perfect for nudging your friends away from their exclusive Euro and/or Ameritrash obsession. Not that there’s anything wrong with that.

Read the full review on my blog: https://theboardgameshow.com/2016/06/27/a-review-of-night-of...
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Tue Jun 28, 2016 5:23 pm
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Lie Like a Champ! Board Games and Deception

Scott Bogen
United States
Verona
Wisconsin
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Battlestar Galactica, Sheriff of Nottingham, Dark Moon, The Resistance, Werewolf, Coup, A Game of Thrones, A Study in Emerald and Dead of Winter all strike a beautiful twisted chord in my brain. It’s that irresistible urge to role play a part that is the opposite of my true self, or maybe it’s my true self finding an excuse to manifest in a “safe” environment within the confines of a board game. When a game calls for lying, acting or betrayal, I embrace the duplicity of the moment, and I do so without reservation.


Your Furry Co-conspirators

There’s something magical in that first game or two of Battlestar Galactica when you learn you are a cylon whose ultimate aim is the destruction of humankind. Play the part overtly, and you may be neutered in your ability to bring resources and morale spiraling downwards. Disguise your true intentions, and you may later be the catalyst for humanity’s destruction.

Similarly, you may be the proud recipient of the uncommon “Betrayer” objective in Dead of Winter, learning that you must ultimately turn against everyone in the game, setting up an epic double-cross of an eclectic band of survivors in the zombie apocalypse.

Or you may be one of several werewolves thirsty for the blood of villagers in the party game, Ultimate Werewolf. When you open your eyes for the first time and identify your furry co-conspirators, you perhaps feel that invigorating surge of power and influence over the helpless villagers. If you’re a villager, you lock your gaze on each person in the room, looking for any signs of deception in body language or language itself.

Whatever the case, whatever role you’ve been assigned, the game is on, and it’s time to put on your game face.

I can’t help but wonder, what should that face look like? Or perhaps a better questions is, “What face or faces should be avoided?” What is the best way to deceive the friends that know you so well?

Read the full article, or stream the podcast episode on my blog and learn How to be a Better Liar! (Through Science!): http://theboardgameshow.com/2015/11/24/lie-like-a-champ-boar...
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Tue Nov 24, 2015 9:57 pm
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Osprey Publishing's first Board Game: The King is Dead

Scott Bogen
United States
Verona
Wisconsin
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When a game promises “politics and power struggles in the dark Arthurian Britain” and only eight actions per player, per game, the money flies out of my wallet. The promise of simple game mechanics that belie a deeper, strategic experience are nearly always a major draw for me. The King is Dead delivers on these counts.

I first discovered The King is Dead at the Osprey Publishing booth at GenCon Indy this year, and what immediately captured my attention — before hearing anything about the gameplay — was the quality of the components. The linen-textured game box opens like a book, and printed on the inside surface of the box is an atmospheric depiction of knights approaching a hillside village.

The mounted game board has an antique, distressed look and depicts Great Britain partitioned into eight, historically accurate territories. The game’s cards mirror the aged look of the board with clear depictions of the actions they convey, and the remaining components include faction control counters, wooden faction cubes and a cloth bag from which to draw them. Finally, Osprey has provided purposeful storage trays in which to store the game pieces.




Filling the Void

The King is Dead takes place within a power vacuum that follows the death of King Arthur. The map’s eight territories are up for grabs, so at its core The King is Dead is an area-control game. Each player is a potential claimant to the throne and spends their limited actions manipulating three factions to control regions and gain followers (wooden cubes). Simply, whomever has the most followers of the reigning faction at the end of the game becomes the power behind the throne and wins...

Read the full review at The Board Game Show: http://theboardgameshow.com/2015/10/23/a-review-of-the-king-...
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Fri Oct 23, 2015 6:34 pm
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A Review of Minecraft Card Game?

Scott Bogen
United States
Verona
Wisconsin
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Written by Scott Bogen of The Board Game Show

I’ve been playing Minecraft on the Xbox 360 — and now the Xbox One — for several years now, and that’s saying something, because I’m not an 8-year-old. Neither is my friend, Chris, who is 50 years old, and with whom I’ve spent countless hours online exploring, building, exploding and falling to our deaths in Mojang’s less-than-visually-stunning virtual sandbox environment.

As a fan of Minecraft and a board game geek (see what I did there?), I just had to try Mojang’s Minecraft Card Game.

Note that the name of the game includes a question mark. The actual name of the game is Minecraft Card Game?, just to make writing and reading about it confusing. But I get it. I think. The name is perhaps the anticipated reply when your tell your friends on game night that you’ll be playing a Minecraft card game. Your friends inevitably will clarify and say, “Minecraft Card Game?”

Yes, Minecraft Card Game? (Man I hate that question mark, so hereafter I leave it out.)...

Read the full review at The Board Game Show: http://theboardgameshow.com/2015/10/16/a-review-of-the-minec...

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Fri Oct 16, 2015 9:38 pm
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Comparing 7 Wonders Duel with 7 Wonders

Scott Bogen
United States
Verona
Wisconsin
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Written by Scott Bogen of The Board Game Show.

7 Wonders is the wildly popular card game by Antoine Bauza, and a game my group returns to time and time again. That’s why my excitement for the upcoming two-player version of this game — 7 Wonders Duel — led me to read the rules recently. I wanted to find out if this new game will reflect the excellence of its predecessor.

In order to successfully translate 7 Wonders into a game for two players, I think it’s important that Duel maintains a strong connection to the core game. I still want to feel like I’m playing 7 Wonders, but in a way that recognizes the unique demands and balance that a two-player version requires.

Here are the questions I had going in:

How does 7 Wonders Duel handle card drafting in a two-player game?

How will the game handle the military conflict that’s resolved at the end of each age?

With just one other player, how will the game address the potential scarcity of resources?

Will 7 Wonders Duel keep the scientific symbols set collection for the sometimes massive victory point bonuses in 7 Wonders?

Are there any other marked differences between the two games?


I break it all down on my blog:
http://theboardgameshow.com/2015/10/02/questions-and-answers...
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Fri Oct 2, 2015 3:12 pm
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Andy, Andrew and The Leaf Blower Man

Scott Bogen
United States
Verona
Wisconsin
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In Episode 16, Scott Bogen recaps his summer by resurrecting 30-Second Review (Flash Point) and talks about an amazing chance encounter with Andy and Andrew. He reviews Lost Legacy: The Starship, and shares a previously unreleased, horrifying audio clip of the crazy leaf-blower man.

Also in this episode, a review of Eight-Minute Empire. In our Warfare segment, 3D Battle Cry at Gen Con 2014 is discussed, and Kevin of The Big Board talks about the Napoleonic game, The Last Days of the Grande Armee. Ash Green returns for our cocktails segment and introduces James Bond’s Vesper Martini. Finally, Scott, Ash, Chris and Mike play a round of Knee Jerk, a new card game available on Kickstarter. Let’s begin now, shall we?

Visit The Board Game Show podcast page on BGG, or visit our Website (http://theboardgameshow.com/2014/09/17/andy-andrew-and-the-l...) to stream or download the latest episode.

Thanks for listening, and game on!
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Thu Sep 18, 2014 2:10 pm
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Dig Deep for Celebrity Friends

Scott Bogen
United States
Verona
Wisconsin
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Episode 15 begins with some "very important" Wil Wheaton news. Scott Bogen also talks to David Farr of the Nerdherders Podcast about Kobolds for Kids, a charity fundraiser complete with Ebay auctions with expertly painted Reaper Bones Miniatures.

In Warfare, Kevin and Scott talk about GMT's The Dark Valley, and how “big” war games don’t have to be all that scary. And in Cocktails, Cuba Libre is more than just a game. Let’s begin now, shall we?

Visit The Board Game Show podcast page on BGG, or visit our Website (http://theboardgameshow.com/2014/04/23/dig-deep-for-celebrit...) to stream or download the latest episode.

Thanks for listening, and game on!
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Thu Apr 24, 2014 3:20 pm
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Why Not Try a Video Review?

Scott Bogen
United States
Verona
Wisconsin
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Well, I'm glad you asked. Thank you. I WILL give it a try. Here's how it turned out. I would love to hear your thoughts. (The Board Game Show)

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Sun Mar 30, 2014 5:26 pm
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Eldritch Horror Unseats Arkham Horror in Episode 14

Scott Bogen
United States
Verona
Wisconsin
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In Episode 14 of The Board Game Show podcast, Scott Bogen interviews designer Chris Urinko of Daft Concepts and Wicked Boar Games. Also, Scott tells us why Eldritch Horror unseats Arkham Horror as the ultimate Lovecraftian board game. In our Warfare segment, Kevin returns from the Game On wargaming convention in Seattle, and talks about Combat Commander, The Hunters and Hannibal: Rome vs. Carthage. And in Cocktails with Ash Green, it’s Negroni and Compari time.

Let’s begin now, shall we?

STREAM or DOWNLOAD the podcast here: http://theboardgameshow.com/2014/03/18/i-officially-give-you...
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Wed Mar 19, 2014 3:46 pm
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The Walls Kept Tumblin' Down -- The Downfall of Pompeii

Scott Bogen
United States
Verona
Wisconsin
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I suppose it’s possible that back in 79 A.D. on the Mediterranean that there was an epic story developing. I suppose that a slave who looks exactly like Jon Snow (Kit Harington) could become an invincible gladiator who finds himself in a race against time to save his true love.

I imagine that his true love could be the drop-dead gorgeous daughter of a wealthy merchant, and who has been unwillingly betrothed to a corrupt Roman senator. Totally plausible. And then can you imagine that if things weren’t tragic enough already for Jon, that his race against time is actually about outrunning an impending pyroclastic flow (we’re talking hot gas and rock traveling at up to 450 mph (that’s 700 kilometers to my friend Andy), rushing down like hell unleashed at a blazing 480 degrees Fahrenheit (250 degrees Celsius)...

Read the full article about The Downfall of Pompeii on The Board Game Show Website:

http://theboardgameshow.com/2014/03/07/the-movie-the-tragedy...
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Fri Mar 7, 2014 9:27 pm
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