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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

Archive for David Neumann, iOS News

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App News: Legendary Coming to Mobile, Blood Moon Now Available on iOS, and The Mad King's Real Estate Gets Cheap

David Neumann
United States
Whitefish Bay
Wisconsin
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Legendary Coming to Mobile
I'm just going to leave this here.



Looks like Legendary is coming to digital via the good folks at Thunderbox Entertainment. That would be the company that brought us the rather wonderful digital version of Tsuro earlier this year, so I think we're in good hands.

UPDATE: We actually don't know that Thunderbox Entertainment is doing the Legendary game or not. I may have misread the thread on that one. Our little birds are on the case and we'll let you know when we sort it out.

That's all we have right now, but we'll start digging for more info and will pass it along as soon as we get our grubby hands on it.



Latest Talisman Expansion, Blood Moon, Now Available on iOS
The Blood Moon expansion for Nomad Games' excellent port of Talisman: Digital Edition was released in early August for every platform but iOS. We're still not entirely sure why the iOS version was delayed, but we're happy to announce that it has finally made it's way to our iDevices as well.

Blood Moon adds a ton of Adventure cards and Spells as well as new endings, characters, and more. It also adds a bloodthirsty werewolf to the mix as well as a day/night cycle to gameplay which shakes things up quite a bit.

Nomad Games wrote:
A Pale Glow Engulfs the Land...
Once in a generation, the Blood Moon begins its fell cycle, bathing the realm in a pallid light. Compelled by its sinister presence, the restless dead rise from their graves, vampires hunt for unwary prey, and witches engage in nocturnal rituals. Worse yet, the horrifying Werewolf prowls the night, seeking heroes with whom to share his curse.
The Blood Moon expansion adds 111 new Adventure Cards, 10 new Spell Cards, 1 Time Card, 6 Lycanthrope Cards, 3 Alternative Ending Cards, 3 new characters and the Werewolf, a feral creature that players manipulate against each other.
Can you survive until daybreak?
This expansion pack adds 111 new Adventure Cards, 10 new Spell Cards, 1 Time Card, 6 Lycanthrope Cards, 3 Alternative Ending Cards, 3 new characters and the Werewolf!
Fixes -
Fixed the loss of progress when updates are released. If you still experience this, viewing the Game Centre leaderboard will refresh your XP.
Fixed several crashes related to using certain cards, specifically if they're not being double-clicked to be used.
Fixed several blocks due to AI behaviour.


Talisman is available for iOS Universal, Android, and PC/Mac and the Blood Moon expansion is available via a $4 IAP.

- Talisman: Digital Edition for iOS Universal, $7
- Talisman: Digital Edition for Android, $5.49
- Talisman: Digital Edition for Kindle, $3.03
- Talisman for PC/Mac, $15





Castles of Mad King Ludwig Goes on Sale
Tomorrow, August 25, is the 171st birthday of Ludwig II of Bavaria who happens to the be the Mad King Ludwig we all know and love at BGG. To celebrate, Castles of Mad King Ludwig is going on sale for both iOS and Android.

You can pick up the game for only $3 instead of the usual $7 from now through Saturday. The sale doesn't appear to be live on Google Play or Amazon yet, but it should kick in shortly.

- Castles of Mad King Ludwig for iOS Universal, $3
- Castles of Mad King Ludwig for Android, $3
- Castles of Mad King Ludwig for Kindle, $3
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Wed Aug 24, 2016 7:37 pm
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App News: Galaxy Trucker Expands, Colt Express Details Emerge, Guild of Dungeoneering Ready to Grow and more...

David Neumann
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Whitefish Bay
Wisconsin
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Galaxy Trucker Updates with Alien Technologies Expansion
Last Friday Brad posted one of our Gen Con videos showcasing the new expansion coming to one of our favorite digital ports, Galaxy Trucker. Little did we know that it would arrive on our tablets only five days later.

Yesterday Czech Games Edition released version 2.0.25 which includes the Alien Technologies expansion (available via a $5 IAP). Here's the blurb, but to really get a feel for what the expansion includes, watch our video from Gen Con below:

CGE wrote:
Brand new Alien Technologies digital expansion!

- 42 single-player challenges
- 15 new types of ship component, including TOTALLY AWESOME space catapult!
- an unlimited variety of new ship designs
- new adventure cards
- new alien crew members with various specializations
- tons of dialog with both old and new characters
- multiplayer missions specially designed for this expansion




- Galaxy Trucker for iPad, $3
- Galaxy Trucker Pocket for iPhone, $3
- Galaxy Trucker for Android, $3
- Galaxy Trucker for Kindle, $5
- Galaxy Trucker for Windows Phone, $5



Colt Express Info Appears Online
As we mentioned last week, Asmodee has announced that a digital version of Colt Express is in the works. That was all the information we had on the port until today. Looks like the Colt Express devs have started a blog and it's full of new information about the upcoming game.

That developer is Frima Studio and, most importantly, have pinpointed Colt Express' release window as October of this year. From the lone screenshot, it seems that they're keeping the 3D feel of the game intact on our screens (and I think I even see a stagecoach in the background...hmmmm). They also mention a story mode (which I'm guessing is a solo campaign) as well as online multiplayer.



There's a bunch of good information at the site, so head on over and check it out.

We'll try and get in touch with the devs ourselves and see if we can't get you more information as it nears release.



Guild of Dungeoneering Expanding on August 30
One of the best non-boardgame ports of 2016 is the mobile version of Guild of Dungeoneering. To be honest, I didn't have high hopes for this one when I read the iTunes blurb, but it's turned out to be a major time sink for both me and my kids. It's a fun game with more depth than you'd expect at first glance.

The game has been available since 2015 on Steam, and there are already a couple of DLC packs available there. Lucky for us, they're bringing them over to mobile with the first one, Pirate's Cove, releasing for iOS and Android on August 30.

The expansion includes a new region to explore (but first you need to find the pirates' map) that holds 21 new quests, 27 new items to loot, and 23 new critters to fight. It also has three new classes to unlock: Drunken Sailor, H2OMancer, and the Swashbuckler.

From Pocket Tactics we learned that the expansion will be free for everyone who buys Guild of Dungeoneering before it releases. No word on what happens after that, so if you're curious at all, now's the time to buy.

- Guild of Dungeoneering for iOS Universal, $4
- Guild of Dungeoneering for Android, $4
- Guild of Dungeoneering for PC, $15





Carrier Battles for Guadalcanal Gets (Another) Major Update
We don't talk wargames too often here at [insert appropriate blog title here], but one that caught my eye back when I did pay attention to such things was Carrier Battles for Guadalcanal. With such a distinctive moniker, it has to be good!

It actually is a pretty great game, albeit one that I only grasp about 3.473% of. It's definitely not for newbies and might be the most complex game I've ever downloaded. Still, if you're a wargamer, it's worth a look.

The latest update is a doozy:

Cyril Jarnot wrote:
- Air unit could be damaged
- Air to ground factors of airplane has been reviewed
- Improved AA defense of airfields
- Japanese AI improvement: better reaction against US forces blocking Japanese transports
- Airfields in New Guinea have been removed from Santa Cruz and Guadalcanal scenarios
- The Range of P39 and P40 has increased
- Bug fixes

In-app Content ($1 IAP)

- 10 What-ifs split between Coral Sea, Midway and Guadalcanal scenarios
This is a very nice way to balance the game from one side to another and to test some likely historical events


Carrier Battles puts you in the shoes of the US Navy in the Pacific Theater of WW2 against an AI controlled Japanese Navy. This is just the latest in a slew of updates, and future updates are planned including 2-player mode and more.

If you consider yourself a grognard at all, you should probably give this one a look.

- Carrier Battles for Guadalcanal for iPad, $5
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Thu Aug 18, 2016 12:00 pm
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App News: Sorcery 4 Gets Dated and Solitairica Coming Next Week

David Neumann
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Inkle Announces Release Date for Sorcery! 4
There are very few things in the world that I enjoy more than the Steve Jackson's Sorcery! series from inkle Studios--Star Trek, Neil Gaiman, and feet come to mind. I've been waiting a long time for the fourth and final installment of the series to release and yesterday inkle finally announced when we can expect it to land for iOS, Android, and PC/Mac: September 15.

For those of you who have no idea what I'm talking about--and I'm talking Sorcery!, not the feet thing--let me explain. The Sorcery! series is based on a series of four gamebooks released back in the 1980's and written by Steve Jackson (II). What made the series different than other Fighting Fantasy gamebooks is that it was a campaign of sorts. Your character carried over from book to book and people you met would turn up in later books and would react depending on if you'd met them before. Items you found earlier would turn up later as spell components or needed as a trinket to trade with an NPC. It was the closest thing you could get to an actual RPG without getting a bunch of friends together and blowing your allowance on Cheetos and Mountain Dew.



Inkle took the series and converted it to digital but didn't just recreate the dead tree versions on an iPad. Each game feels like an RPG rather than a gamebook and by the third volume they've slipped completely beyond the realm of the gamebook by introducing time altering mechanics that simply wouldn't be possible in a paper format.



Like the gamebooks the digital version allows you to bring your character throughout each adventure, so when the fourth book lands you'll be able to run through an entire campaign from your puny beginnings in Analand to triumph (or defeat) in Mampang. I cannot wait to see what they've done with this book, the largest and most complex of the series:

inkle Studios wrote:
Whether you're starting here or completing an ongoing quest, Sorcery! Part 4 is the longest, most complex, and most devious installment of inkle's acclaimed narrative series. Here's just a small sample of what this open-world adventure has to offer:

A full tutorial gets new players situated while suitable difficulty challenges those continuing on.
Past choices and old friends will come back to help -- or haunt -- as you look for a way into the Archmage's impenetrable Citadel.
Disguises will allow you to slip around unnoticed, but be warned, some people you meet won't like who you're pretending to be!
Multifaceted supporting characters can be befriended, betrayed, manipulated... and even seduced.
Over forty magical traps await your unique, cunning, and devilish solutions.
Stunning new cartography, hand-drawn by illustrator Mike Schley, includes 3D buildings that can be explored inside and out.
A plethora of possible endings are in store -- both triumphant and tragic.


Brad should have a review (or "first look" if you like) when the game launches in the middle of September. Until then, take a look at the trailer and join me in waiting. It's going to be a long month.





Solitairica Coming to iOS on August 25th
Hey! Solitairica is coming to iOS next week! What the hell is Solitairica you ask? Well, it's a card game that's also a roguelike that plays like solitaire. In concept it's a bit like Card Crawl, but the gameplay is completely different.

I've been lucky enough to be in the beta for a bit (and it's been out for PC/Mac since the end of May) and it's actually a ton of fun. Your goal is to fight your way through 18 monsters until you reach the Big Bad at the end and complete the game. Each fight is played out with cards that are arranged in a manner similar to Free Cell. Your goal is to draw a card and then string together a series of cards, removing them from the tableau. Remove all the cards and you defeat the monster. Of course, every time you draw a new card the monster gets to act and do some special ability which is based on its deck of cards.

Sounds simple, but they add a bit of strategy to the game in a few ways. Each suit will add to one of your power meters increasing your strength, agility, etc. You use these abilities to cast spells which can heal you, remove cards, provide shields, and a bunch of other stuff. Between battles you can shop for more spells or items with the stipulation that you can only have 6 spells active at a time and a limited number of items. Thus, you'll need to switch out spells and items to pick the best set for the current critter you're taking on.

The game has 2 currencies, but there's no IAP in the game. You earn gold by beating monsters and putting together long strings of cards. You earn gems at the end of each run (the farther you go the more you earn) and also via some special cards that appear as you progress farther in your quest. The gold purchases the aforementioned items and spells while the gems unlock new character classes or special abilities for each character class. For example, you start as the Warrior class and can add special abilities to different cards if you spend gems such as Kings giving you extra armor or Queens removing cards from the back of card rows.

There is a lot to unlock and see in the game. I've been in the beta for a couple months now and still have a long, long way to go. It's a great game for mobile in that you can play for a few minutes at a time if pressed, or take your time and sink a couple hours in if you're just laying around on the couch.

If none of this makes any sense (and it probably doesn't...I'm writing this at about 1:30 am), check out the trailer. You'll get a good idea of how it all plays there.


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Tue Aug 16, 2016 12:00 pm
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App News: Eclipse Coming to Android and PC/Mac, Pathfinder Gets New Dice, and Total War Coming to Mobile

David Neumann
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Wisconsin
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Eclipse Making Its Way to Android, PC/Mac
From the Out of the Blue Files comes this tidbit from Big Daddy's Creations. You remember them, right? They hit the digital board game scene strong with titles like Neuroshima Hex! and then Eclipse: New Dawn for the Galaxy and then kind of stopped. Neuroshima Hex still received some new armies here and there, but it seemed like development on Eclipse had ceased.

Not so, apparently, as Big Daddy's Creations just announced that the famed 4X sci-fi game is heading to both Android and PC/Mac, and it's happening in September. Yes, this September. Like in a month.

Well, the Android version is due for September. The PC/Mac version needs your help by getting greenlit on Steam. If you want to see it on Steam, head over here and vote for Eclipse.

There's no mention of any updates to the game itself, so it appears that the Android version will be the same as the iOS one. We'll let you know when it lands on Google Play.

- Eclipse: New Dawn for the Galaxy for iPad, $7





Pathfinder Adventures Gets Update and Custom Dice
If you were hoping the next big update for Pathfinder Adventures would include new adventure decks then this news will annoy you. That said the latest update does include some mighty cool stuff, and new content can't be far behind. Can it? Hello?

The latest update introduces Daily Challenges which are one-shot challenges you need to complete to earn bonus gold. The other big addition are customized dice. You can find dice skins in treasure chests, and then equip them onto your characters. It's more than just bling, though. Imagine giving each character a different skin. Now, you'll be able to tell exactly where each die is coming from during challenges. That's going to be mighty helpful, but a little annoying that you have to find them in treasure chests. I bought 10 chests and only found one new dice skin.

Here's the full patch notes:

Obsidian wrote:
Dice Skins

Dice skins are now available in game! You have a chance of acquiring them from treasure chests and can hold a maximum of 6 copies of each skin.

Dice Skins have several recolors, and some have special visual effects.
Dice Skins are equipped on characters.
When you acquire more than 6 instances of the same Dice Skin, it will be automatically salvaged for gold.
Dice limits are on a party basis - so dice equipped in Party 1 are available for characters in Party 2.
You can view the new Dice Skins in the Gallery.
You can only equip new skins on characters from the Character Selection page. Expand the ellipsis (...) next to the character and select dice to be taken to the dice equip screen.

Daily Challenges

Daily Challenges are now available! Once a day, a new challenge will be available for you to complete for bonus gold.

The current Daily Challenge can be viewed on the Main Screen.
A popup will appear showing your total progress whenever you complete a step toward the goal.
Rewards are granted instantly upon completion.
Daily Challenges reset every day at 5pm, PST. Make sure you complete it before then!

Now to get on to the rest of the fixes starting of course, with our Top Community Issues!

TOP COMMUNITY ISSUES

As always, these are issues you have all helped to bring to our attention here on our forums. We can't thank you enough for your feedback on the game! These 3 issues have been the most discussed here and these, along with many more, will be fixed when 1.0.3.7 goes live!

Quest Mode: A fix has been implemented for a rare issue that could make a story mode save load when trying to load quest mode. This fix does not resolve existing issues with the saves.
Quest Mode: An issue where the game would lock up when acquiring a spell reward has been resolved. People experiencing this issue should now be able to proceed normally.
Store: Characters: You can now properly view character powers in the store's "see more" section.

OTHER FIXES

And now for the rest of the fixes we've addressed in this patch, broken down by type!

Progression Breaks
Goblin Warchanter: Fixed a progression break that could occur if a display spell was played during the wisdom roll.
Story Mode: Crow Bait: Fixed a progression break that could occur if taking damage from a summoned monster when the Blood in the Sand wildcard is active.
Tutorial: Fixed some issues that could prevent loading a tutorial save.
Quest Mode: Fixed some issues that caused progression breaks, including one that could occur if Warrens was the last open location.
Tickwood Boar: Fixed a rare progression break caused by the Tickwood Boar's BYA check.
Brodert Quink: A progression break that could occur when played after an encounter has been resolved.

Cards
Brooch of Shielding: Can now correctly be recharged for non-combat damage.
Flasks: Dice now correctly only apply to characters at the current location.
Medusa Mask: Can no longer be used on the Donkey Rat's summon.
Gale Armor: You can now properly recharge other magic armors after using Gale Armor's end of turn power.
Giantbane Battleaxe +1: Now properly adds a d10 when used against Giants.
Graul Ogrekin Henchmen: Text issues with the auto roll power fixed.
Mail of Escape: Can now be recharged at the end of turn when in discard phase.
Poog of Zarongel: No longer plays the banish animation when buried.
Skull Ripper: Now properly restricts wands.
Strength: Card art has been updated.
Superior Leather Armor: Damage is now mitigated correctly when using recharge/bury powers.

Character
Ezren: Expanded spellbook now properly activates from Display cards.
Lem: Loot now properly adds to his hand when selected as his favored card.
Sajan: Reload now properly recharges discarded bows.
Seelah: Fixed a minor visual issue that made the helper glows disappear when using Inspired Grace.
Valeros: Weapon Supremacy now properly applys to ranged discards used to aid another's check.

Gameplay
Rules: If a non proficient character plays a display spell on the final turn of the scenario, the spell is now properly banished.
Rules: You should no longer be able to play two cards of the same type on the same check (unless they state otherwise).

General
Cards: Contextual Buttons that show when zooming in on a card now appear in more instances (such as being forced to bury a card from discard).
Crow Bait: Fixed an issue where the Scout's BYA power could trigger the scenario power.

Locations
General Store: Fixed an issue that could grant extra items to the location when closed.
Turtleback Ferry: At Location power now works in Here Comes the Flood.
Farmhouse: Off-turn characters playing allies to aid a check at the Farmhouse no longer get their allies buried.
Shimmerglens: Now properly allows you to choose to not reset your hand.

Permadeth
Fixed an issue where dead characters could be used in new parties.

Quest Mode
Character Icons on Character Selection will now show the current level of the character.

Store
Treasure: Some additional fixes have been made to prevent the chest opening animation from breaking.
Gold: Updated description of Daily Gold to better clarify how it works.

UI
Audio Sliders: An issue making it difficult to move the sliders has been resolved
Character Sheet: UI issue that sometimes occurred when a character had +4 to a skill has been fixed.
Legendary Difficulty: Lines should now better behave when moving around the map
Locations: You can now zoom in on cards that summon others (Skeleton Horde, Goblin Raid, Zombie Nest, etc)
Rewards: You can now zoom in on awarded cards


- Pathfinder Adventures for iPad, free
- Pathfinder Adventures for Android, free



Rome: Total War Coming to iPad
The Total War series of games has nothing to do with board games, but we think they're probably right in your wheelhouse so we're going to report about them anyway. Last Friday, The Creative Assembly announced that Rome: Total War would be making its way to iPad.

This is a full port of the PC version with the full campaign intact and the ability to play as any one of 11 factions. The controls have been reconfigured for touchscreens, so hopefully moving all those troops in real time won't be the mess I pictured when I first heard about this.

The expansions, Rome: Total War – Barbarian Invasion and Rome: Total War – Alexander, will be released in the near future as IAP.

No exact release date for this one, but we do know that you'll need an iPad Air or later (or iPad Mini 2) to play it. We'll pass on more as we get it.





Patchwork and Heroes of Normandie Receive Updates
No major news here other than both of these great ports received updates in the past few days. Patchwork The Game's was on the minor side, but the patch for Heroes of Normandie is rather major.

First, the Patchwork update:

DIGIDICED wrote:
- IAP fix
- fixed auto pass 1 patch bug
- fixed visual bug granting buttons to the wrong player when the AI was playing in first place
- fixed the positive scoring always resetting


You can pick up Patchwork for iOS and Android.

- Patchwork the Game for iOS Universal, $3
- Patchwork the Game for Android, $3


The Heroes of Normandie patch is a bit more extensive:

New Features and Changes:
* Added support for autorotation.
* Added a new Credits screen reachable by tapping the logos in the main menu.
* After the completion of the tutorial, the player is now brought to the End Campaign screen.
* The completion of each campaign now awards the player 1000 extra points, plus 2000 extra points for Rogue campaigns!
* Disabled the autoscroll feature in the RULES WIKI section.

Bug Fixes:
* Fixed an issue that could prevent Julie to be unlocked at the end of the tutorial campaign.
* Fixed a bug that could cause the game to crash in the Unit WIKI section. The list is now also much smoother to scroll.
* Fixed an issue that could cause an uninitialized cell to be shown in the Multiplayer section before downloading the Game list.
* Fixed the "BURST INTO ACTION" card, which was missing in the Russian version
* Fixed the "HIGH COMMAND" card, which was untranslated in German and French (both armies).
* Fixed many French strings that were not translated in the Tutorial.
* Corrected an Issue in TUTORIAL 3 that could cause a crash if moving a unit unit while spotting an enemy.
* Fixed the back side of the 902 PANZERSCHRECK.
* Fixed the turret of Pipkin's Tank
* Fixed an issue that caused Zundapps and Jeeps have an infantry yellow shield hiding their defense bonus and to display TARGET instead of their name.
* Fixed an issue that could cause the game to crash if zooming while shooting a target.
* Fixed a build setting which could cause random crashes on some configurations.


- Heroes of Normandie for iOS Universal, $15
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Mon Aug 15, 2016 5:14 pm
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App News: The Game Gets an Update and a Bunch of New Releases Hit the App Store

David Neumann
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The Game Gets Major Update
Need proof that 2016 has been a stellar year for digital board games? Look no farther than the digital version of The Game: Are you ready to play The Game?. In 2015 it would have been a contender for the best port of the year. This year, it's just another good port in a sea of them. It is a really good port, though, and one that is still on both my tablet and phone nearly five months after being released.

This morning, The Game received a major update and became even better. One of the failing of the original game was the lack of an Undo feature. As such, it was far too easy to slide a card into the wrong pile or select the wrong card to begin with. That's no longer the case as you can now undo turns simply by moving the last played card again. That's not all:

- New undo functionality: Just move the last played card again!
- Added an option to continue the current game at any time
- Listening to your own background music is possible now
- Added a new achievement: "Found it on the App Store"
- Fixed two typos in the instructions
- Fixed empty lines in the leaderboard
- Additional bugfixes and optimizations


You can nab The Game right now for both iOS and Android.

- The Game - Play...as long as you can! for iOS Universal, $3
- The Game - Play...as long as you can! for Android, $2.84
- The Game - Play...as long as you can! for Kindle, $3.36



Agricola All Creatures Big and Small Hits the App Store
With Gen Con and then a vacation under my belt this past week, I'm a bit behind on all the goings-on at the App Store. As such, some of these might be old news, but they're new to me. In other words, you're going to have to deal with it until I get caught up.

The first big release of the past week is from DIGIDICED and is another 2-player game from Uwe Rosenberg: Agricola: All Creatures Big & Small.

ACBaS was released on Tuesday for both iOS Universal and Android and here's the blurb:

DIGIDICED wrote:
Agricola: All Creatures Big & Small is a digital adaptation of Uwe Rosenberg's award-winning two-player board game featuring farming and livestock breeding.

You’re in charge of growing a farm from its simple beginnings -- just a hut and some fields. Send your workers to the village market to barter for goods and livestock. Breed different animals. Eventually, with your ever-growing animal population and special buildings, you’ll compete against your neighbors to see who has the best farm!

You only have three workers in each of the eight rounds, so make your decisions count. Play against AI, or claim your plot on a worldwide leaderboard and become a strategy game legend.


KEY FEATURES:

1. Experience another faithful boardgame conversion from the studio behind Le Havre: The Inland Port and Patchwork.
2. Engage in exciting 1v1 cross-platform multiplayer matches against players from all over the world.
3. Focus on breeding the largest and most varied livestock.
4. Use the Playback feature to review your best games and learn new tricks from the pros.
5. Stay on your toes with challenging AI.


- Agricola All Creatures Big and Small for iOS Universal, $5
- Agricola All Creatures Big and Small for Android, $5



Blood Moon Expansion Now Live for Talisman
Another casualty of my recent escapades is the latest expansion for Talisman: Digital Edition, Talisman (fourth edition): The Blood Moon Expansion. This one adds over 100 new adventure cards, new endings, new spells, new characters, and a werewolf. There's also a day/night cycle and more.

This eighth expansion pack for Talisman: Digital Edition adds 111 new Adventure Cards, 10 new Spell Cards, 1 Time Card, 6 Lycanthrope Cards, 3 Alternative Ending Cards, 3 new characters and the Werewolf, a feral creature that players manipulate against each other.


The expansion seems to be available for both the PC/Mac and Android version, but doesn't appear to be on the App Store for iOS yet. Not sure why, but I have a call in with Nomad to see if they can clear it up for me.

- Talisman for iOS Universal, $4
- Talisman for Android, $3
- Talisman for Kindle, $3
- Talisman for PC/Mac, $7.50





Eisenhorn: XENOS Released
The App Store is littered with games set in the Warhammer 40,000 universe, most of them tactical or strategic beasts. Today, we get our first adventure game set in that universe, Eisenhorn: XENOS.

The game puts you in the shoes of the titular Eisenhorn who just happens to be an Inquisitor and all around badass.

Pixel Hero Games wrote:
‘Eisenhorn: XENOS' is an immersive, fully 3D adventure game, adapted from ‘Xenos', the first book in Games Workshop's best-selling ‘Eisenhorn' trilogy, written by award winning author Dan Abnett.

Set in the grim, dark future of Warhammer 40,000 ‘Eisenhorn: XENOS' lets you experience firsthand the story of Gregor Eisenhorn, an Inquisitor and member of the ‘Ordo Xenos', sent out to fight and protect the Imperium of man from anything that may threaten it.

Players will get to play through and experience the events of 'Xenos' as Eisenhorn himself (as voiced by Mark Strong), exploring the vast expanse of the Warhammer 40k universe in ways never seen before.

Game Features:

- Fully 3D exploration using agility, tech scanners, and psychic powers.
- A party system where the player can choose which characters to accompany them on missions. Different characters will enhance varying aspects of Eisenhorn's skills.
- Unlock and utilise the Imperium's most iconic weaponry.
- Fully voiced acted, with Mark Strong providing the voice for Eisenhorn.
- Full support of MFi game controllers, iCloud saving and Game Center.


They had me at Mark Strong. I could listen to him read casserole recipes.

Eisenhorn: XENOS is available for PC and iOS Universal, but you'll need a fairly recent rig to run it:

Pixel Hero Games wrote:
'Eisenhorn: XENOS' has been developed to run only for iPhone 5S, iPad Air, iPad Mini 2, iPod Touch 6th Generation and up.


It's also coming to Android, but isn't out on the platform yet.

- Eisenhorn: XENOS for iOS Universal, $10
- Eisenhorn: XENOS for PC, $15


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App News: All Creatures Big and Small Gets Dated, Tsuro Gets Non-Facebook Multiplayer and more...

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Agricola: All Creatures Big and Small Landing Next Week
Both of DIGIDICED's previous board game ports, Le Havre: The Inland Port and Patchwork The Game, were pretty great implementations of Uwe Rosenberg's 2-player games so we're excited to see how they bring another such game, Agricola: All Creatures Big and Small, to the small screen. We won't have to wait too long, as today they announced that Agricola: ACBaS will be coming next week on August 9th.

The release will be for iOS, Android, and something called Windows 10 and will have cross-platform online multiplayer. There will also be AI for solo play.

Digidiced wrote:
KEY FEATURES
* Experience another faithful boardgame conversion from the studio behind Le Havre: The Inland Port and Patchwork.
* Engage in exciting 1v1 cross-platform multiplayer matches against players from all over the world.
* Focus on breeding the largest and most varied livestock.
* Use the Playback feature to go over your best games and learn new tricks from the pros.
* Stay on your toes and try to beat the challenging AI.


The game will retail for $5 on all platforms and will also offer the Agricola: All Creatures Big and Small – More Buildings Big and Small expansion at launch via a $3 IAP.





Non-Facebook Multiplayer Comes to Tsuro Via Update
When it came out earlier this year, Tsuro from Thunderbox Entertainment and Calliope Games was a nearly perfect abstract app. Resembling the physical game from the pieces all the way up to the box, not many digital games come as close to capturing that "sitting around a table" feel. If the game had a weak spot it was the online multiplayer which was limited to games involving your Facebook friends.

Today Tsuro received a massive update which alleviates that issue and adds a bunch of other functionality as well:

Thunderbox Entertainment wrote:
NEW! - Multiplayer via iOS Game Center (with automatched opponents)
NEW! - Stat tracking for offline games
NEW! - Record, edit and share your best moves (supported hardware only)
ENHANCED! - Solo mode enhanced: see your friends pop-up as you blow past their top score. Use Facebook OR Game Center for score sharing.
FIXED! - Lots of little tweaks and bug fixes, mainly to the mulitplayer flow.


If you're an Android user, the app has been updated to use Google Play Multiplayer. If you want to do cross-platform play, there's still the Facebook option.

If you haven't picked up Tsuro yet, now's the time. Not just because it's been updated but the app is also on sale right now for only $3 (down from it's regular $5 price tag).

- Tsuro for iOS Universal, $3
- Tsuro for Android, $3



Hearthstone Set to Expand Again With New Solo Adventure
This news actually came out last week, but it's hard to gauge interest in Hearthstone: Heroes of Warcraft these days so I wasn't sure if I should include it. I know there's a lot of eye-rolling at mentions of the (still) mega-popular CCG, but then again there's that whole "mega-popular" part and Brad and I are in this for the clicks, after all...Let's start over:



Hearthstone Getting a New Expansion and The Content Will Shock You!
That's better.

In all seriousness, the solo adventure expansions are about the only things that get me excited about Hearthstone these days. I love the puzzly-ness of them, and will undoubtedly pick it up. The new one is titled One Night in Karazhan and deals with a ball being put on by the Archmage Medivh. The adventure will take place over four "wings" and will run $20. You can also buy the wings individually for $7/each. As has been the case with other solo adventures, you'll earn cards for every match you win and, in this case, that means unlocking 45 new cards by the time you're finished.

The best part is that the first wing is going live soon. Like, next week soon. Expect to see The Parlor wing go live on August 11th and the other wings following with one coming each week thereafter.

- Hearthstone for iOS Universal, free
- Hearthstone for Android, free
- Hearthstone for Kindle, free
- Hearthstone for PC/Mac, free


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App News: North Star Games' Evolution Coming to Mobile

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North Star Games Officially Bringing Evolution to Digital, First Teaser Released
We've kind of known that North Star Games, LLC has been working on a digital version of their rather awesome card game Evolution for some time. Two years ago we reported that they were starting up their own digital department specifically to bring Evolution to life and even as late as March 2016 we were showing off some new screens from the app. That said, they've never "officially" announced that the app was in development. Today they've officially announced it. Surprise!!!

Today North Star released the first teaser trailer for Evolution and it's mighty shiny. Almost as pretty as that first Armello teaser from way back that had us all oohing and aahing. Another similarity it shares with the Armello teaser is the complete lack of any gameplay footage. Teasers will be teasers.

This looks like a great blurb spot. Blurb incoming:

North Star wrote:
North Star Games is going Digital! For the past two years, the folks at North Star have been quietly working on a digital version of their hit game Evolution. They’ve assembled a team of eight video game experts with a passion to set a new bar in the digital board game world. You can follow their development at northstargames.com/digital. Come lend your voice to the discussion and help shape key features of the game!


We'll be talking with the folks at North Star later this week in the hallowed halls of the Indiana Convention Center when we storm Gen Con. We'll have more info (and hopefully some gameplay footage) after that. For now, go and watch the trailer.


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App News: Heroes of Normandie Now on iOS, Mansions of Madness Reboots With an App, 1775: Rebellion Gets Dated (Sort of), Handelabra To Release Phone Version Next Week and more...

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Heroes of Normandie Arrives on iOS
Light-hearted World War 2 wargame, Heroes of Normandie has been around on PC long enough to have its own full fledged expansion, Heroes of Normandie: US Rangers. The big question always revolved around when it would appear on tablets. Today is the day, as HoN is now available on the App Store.

The PC version of Normandie was very well received (especially once the missing action cards were introduced via a major update), and this version promises to bring the same action to your small screen. Not just tablets, either, as the release is for iOS Universal (just make sure you have at least an iPhone 5 or later).

The game features three separate campaigns and offers both solo play as well as online multiplayer. Let's get you a blurb:

• Three different armies (plus the French resistance) and three campaigns available from the get-go.
• Hordes of unique units, equipment and abilities for each nation.
• Idyllic countryside, rivers, bridges, buildings, sandbags, pillboxes wheat fields and boccage are all included in the core game: Normandie is brought to life.
• Quick battle mode with lots of pre-designed maps and pre-crafted armies to get you right into the action
• Quick battles can be played.
• Innovative and light-hearted approach to strategy: action is fast paced but decisions are still interesting and meaningful.
• Action Cards! 29 for Germany, 32 for the US!


The US Rangers expansion is available on the iOS version as well via DLC.

- Heroes of Normandie for iOS Universal, $15



Mansions of Madness Second Edition Is App-Assisted
Last year Fantasy Flight Games came to Gen Con with copies of a new game that required an app to play: XCOM: The Board Game. It looks like they'll be doing the same this year, only with a reimagining of a game released several years ago. It's the second edition of their Lovecraftian haunted house romp, Mansions of Madness.

The cleverly titled Mansions of Madness: Second Edition takes most of what we loved about the first game, but then uses an app to replace the GM. It doesn't just handle the rules, it randomly generates maps, monsters, and the events that will make every game feel unique. As a bonus, the app will also allow you to play the game solo. Hooray for the lonesome!

Like XCOM, the new Mansions of Madness will not be playable without the app. In other words, if you're one of those Luddites who recoils at apps encroaching on your cardboard fun, stay far away from this one.

Mansion of Madness Second Edition will be available next week at Gen Con as well as at your local FLGS.





Academy Games Sets 1775: Rebellion Release...Window
This isn't huge news or anything, but I love 1775: Rebellion and cannot wait to get my hands on it. Hence, any news we manage to get our hands on feels like huge news to me.

Today's post comes from the Facebook page of Academy Games:



Woot!



Universal Version of Sentinels of the Multiverse Coming Next Week
I'm getting ready for our annual trek to Gen Con and the first people I contacted about getting on camera were the guys from Handelabra Games. Why? Because they're photogenic as hell. Oh, and they have some news about Sentinels of the Multiverse or something. Really, it's hard to care when you're talking to someone dressed up like Baron Blade.

They do have some major news to report this year and what might be the biggest reveal is the long-awaited Universal version of Sentinels is coming and will be released next Thursday, August 4th.

The smartphone version of Sentinels uses a completely different UI for the smaller screen and, most importantly, will arrive via a free update. What happens to all the expansions and variants you've unlocked? Handelabra has you covered:

Handelabra wrote:
Version 2.0 will be a free update to Sentinels of the Multiverse to make it a Universal App. This means that if you already own Sentinels on your tablet, there is nothing new to buy - on August 4th, you will be able to install and play Sentinels on both your phone and your tablet (provided they are both in the same ecosystem and connected to your account). Likewise, all your DLC purchases transfer over within the same ecosystem.


Sentinels is one of the best digital ports out there, and being able to play it on something that fits in your pocket sounds pretty wonderful. If you haven't given it a go, now's the time.

- Sentinels of the Multiverse for iPad, $10
- Sentinels of the Multiverse for Android, $10
- Sentinels of the Multiverse for Kindle, $10
- Sentinels of the Multiverse for PC/Mac, $10



Talisman Expanding Yet Again, This Time: Blood Moon
I dare you to try and find a digital board game port with more expansion goodness than Nomad Games Ltd (II)' stalwart Talisman: Digital Edition. You can't do it! (Or, if you can, please don't say anything...it would ruin my intro) Next week, the number of Talisman expansions will go up by one when the small box expansion Talisman (fourth edition): The Blood Moon Expansion goes live.

Blood Moon does what any good Talisman expansion should: adds more stuff. You get over 100 new adventure cards, new spells, new characters, and new alternate endings. So far they're not surprising anyone. There are some surprises, however, starting with a werewolf (There wolf, there castle!) that prowls the land (I hear it's named Anton) and a day/night cycle.

In the physical game, the day/night cycle is controlled by flipping a card. The digital version takes advantage of its medium by visually changing the board between night and day. Night brings in changes to the rules including more aggressive critters and more.

Nomad hasn't even sent out a press release for this one, so you guys are the first ones to see screens of the expansion. Use this power wisely.



Look for Blood Moon to land next week for all platforms, and there are a lot of them:

- Talisman: Digital Edition for iOS Universal, $7
- Talisman: Digital Edition for Android, $5.49
- Talisman: Digital Edition for Kindle, $3
- Talisman: Digital Edition for PC/Mac, $15



Battlefleet Gothic: Leviathan Heads to Android
Battlefleet Gothic: Leviathan has been on iOS for at least three days (I think it's been longer, but I'm feeling lazy and don't have the strength to look it up) but yesterday it made its way to Android devices as well.

Battlefleet Gothic: Leviathan is the digital port of the classic sci-fi miniatures game Battlefleet Gothic from Games Workshop Ltd. and, according to Brad, doesn't suck and is actually quite good. Since his look at the game, it's been updated a few times so perhaps some of the issues he brings up have been fixed? A good journalist would look into this. I, on the other hand, will plod forth free of guilt.

- Battlefleet Gothic: Leviathan for iOS Universal, $6
- Battlefleet Gothic: Leviathan for Android, $6
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App News: Gloom Kickstarter Goes Live, 1775: Rebellion Beta Underway, Warlock of Firetop Mountain Gets a Teaser and more...

David Neumann
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Kickstarter for Gloom: Digital Is Live
Over a year ago we announced that the transparent card game, Gloom, would be coming to digital. Since last June, news of Gloom's development has been hard to come by. In fact, we haven't come across any news since then. That changed last week when we received a missive from the chaps at Sky Ship Studios telling us that the Kickstarter for Gloom had gone live.

The Kickstarter is for the PC version of the game, which is being developed first. A tablet (both iPad and Android) version will be following the initial PC release.

This will be a port of the second edition of Gloom, and it appears that the Gloom: Unhappy Homes expansion is being developed at the same time. Other expansions are planned as well, with the ability to buy a Season Pass which will snag you all expansions as they release.

The Kickstarter has 20 days to go and is still over $40K away from being successfully funded. In other words, they could really use our help. Head on over to the campaign and check it out. You can get in on the ground floor (base game + Unhappy Homes) for only $15.





HexWar Launches the 1775: Rebellion Beta
Back in early June HexWar opened beta signups for their upcoming port of Academy Games' fantastic 1775: Rebellion. Considering how much I love the game, I leapt at the chance to drop my name in the hat. Earlier today I learned that I was accepted into the beta, which I can only assume means that the beta is now underway.

The current beta is only for the PC version of the game which, considering I have a Mac, is problematic. No worries, I will find a way to play this.

I'm not sure if we can discuss particulars of the beta, but I have a call in with HexWar to figure out just how much I can talk about. If they give me the green light (and I can get it to work on my ancient desktop PC), I'll post some thoughts.

If you signed up for the beta, check your email. Mine was in my spam folder, so you might want to check everywhere before you assume that you didn't make it in. They're also sending them in waves, so keep checking.



Tin Man Games Releases Teaser for Warlock of Firetop Mountain
I love me some interactive fiction on the ol' iPad [Dave's trying to be folksy. We need to stop him. -ed.], especially the new breed of IF that feels more like an RPG or adventure title than a stodgy old book. One of my most anticipated apps is Tin Man Games' port of the Fighting Fantasy classic, Book 01: The Warlock of Firetop Mountain. Not only was that book a huge part of my geek training as a kid, but Tin Man has blown it up and turned it into something that looks absolutely amazing. Don't believe me? Take a look at the trailer below. I've watched it 16 times now, and it still looks awesome.

The Steam version of Warlock is due to release at the end of August and we're hoping that the touchscreen version will release shortly thereafter. If we can dig up any mobile particulars we'll be sure to pass them along. Until then, watch this. Again.




[Editor's (not really...Dave wrote this and is trying to pass it off on me - the real editor) note: The remaining items have nothing to do with actual digital boardgames, but instead cover games that interest us and, we think, might be of interest to you, our beloved readers. If you came here to read stories that only deal with digital ports of physical board/card/war/role-playing games, then the following three items could create feelings of unease or, worse, rage. Please proceed with caution.]


The House of Da Vinci Now On Kickstarter
Did you like The Room series of puzzle games? They're one of my favorite and I always kind of wondered why, after the initial game's success, that the App Store wasn't full of The Room clones. Maybe they're hard to make. Who'd have thunk?

A game that looks like it draws an awful lot of inspiration from The Room is now on Kickstarter. It's called The House of Da Vinci and, just like those other games, looks beautiful and chocked full of puzzles that you have to interact with in a 3D environment.

The Kickstarter is pushing the game for iOS and Android. Not sure how they're going to distribute the game for iOS backers, though. As we've seen with Twilight Struggle, getting iOS games into backers' hands is harder than it should be.

The developer, Blue Brain Games, is looking for just over $30K to get this project off the ground, and with 22 days left has only gotten about 1/3 of the way there. Head over and check out the Kickstarter, but first take a look at this gameplay to see if this is up your alley. If you're a The Room fan, it should be.





Guild of Dungeoneering Now Live on iOS/Android
This released last week, but I'm old, slow, and, as my wife keeps reminding me, not particularly bright. As a result I missed it, but you should be used to my suckitude by now so this shouldn't really be a big surprise. Of course I'm talking about [More like rambling about. Pick up the pace. -ed.] the release of dungeon-crawling card game, Guild of Dungeoneering, which had been released on Steam last year but just found its way to iOS and Android.

Guild of Dungeoneering is a turn-based RPG which, in true Dungeon Lords style, puts you in charge of the dungeon and tasked with keeping those disgustingly decent adventurers out. It also has "hilarious writing!" Oh boy. Speaking as someone who's deluded himself (and his readers!) multiple times about his own "hilarious writing", I can only say that's a bold claim.

I'm done here...it's blurb time:

Gambrinous wrote:
Features:
• A turn-based RPG card game with a truck ton of personality, unique pen and paper visuals, catchy music and hilarious writing!
• Take control of your fledgling group of heroes and lead them to victory! (after admitting to a few defeats of course)
• Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and loot from the cards you are dealt
• Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!
• Manage your guild carefully and spend your hard earned ‘glory’ wisely to level up and unlock more rooms and equipment. Improving your guild means you'll have a better chance at beating the harder dungeons as you progress and take down the ultimate dungeon overlord.


It actually looks like a lot of fun and costs $4, but that will snag you all future content as well. Not a bad deal.

- Guild of Dungeoneering for iOS Universal, $4
- Guild of Dungeoneering for Android, $4
- Guild of Dungeoneering for PC/Mac, $15



New Puzzle Title, Colorcube, Released for iOS
Right after interactive fiction, I love me some puzzle games. It might be the perfect genre for mobile: playable in short, quick bursts with just enough brain-burniness to make you keep coming back. A new puzzle game was released late last week, and it looks like it fits the bill.

The game is called Colorcube and is designed by abstract board game designer Dieter Stein. The game gives you different colored pieces and your goal is to overlap them on the board to recreate a target image. This isn't just making the pieces fit, but also worrying about blending colors as pieces overlap.

Colorcube offers over 200 levels and also different color schemes for those with colorblindness. You can snag it for iOS Universal for $2.

- Colorcube for iOS Universal, $2
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App News: Playdek Servers Shutting Down (For Maintenance), Ogre Coming to PC, and Catan Gets an Update

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Playdek Shutting Down Servers Today
Ever since Twilight Struggle was released for iPad last month my friends keep telling me that I'm spending way too much time playing it. They're probably communists. Then again, they might be right. Earlier this week I had a dream in which Nikita Khrushchev banged his shoe on a desk but then a nude Eisenhower leapt through the window on the back of a unicorn (also nude) and pulled me to safety. It got weird after that.

Lucky for us (me?), Playdek has my back and will be curtailing my Cold War activities today. They're moving their servers and they'll be going offline for most of the day. Here's the official announcement:

Playdek wrote:
All Playdek game servers will be offline for most of the day on
Wednesday, July 20th as we will be migrating them to the cloud. Some
servers will come down starting this evening (July 19th PST) while
others will go offline in the morning (July 20th PST).

Account Services (new account creation and password reset) will be
unavailable starting today at 12 noon Pacific.

Further updates will be provided as servers come back online starting
Wednesday evening.


Seems simple enough, and I can always get my Cold War fix by going to sleep and having that recurring Yuri Andropov/Ronald Reagan mudwrestling dream. Hmmm. Maybe I should just play Lords of Waterdeep or Agricola.



Steve Jackson Bringing Ogre to PC
In the biggest news for ogres since Shrek the Third, today we received word that Steve Jackson Games would be bringing their classic tank battler, Ogre to digital with a PC version that's to be released in 2017.

The game is being developed by Auroch Digital who you guys might remember from the digital port of the classic solitaire game Chainsaw Warrior.

Not a lot of other info at this point, but we'll stay on top of things and keep you in the know as it moves forward.



Digital Version of Catan Gets Hefty Update
It's easy to think of digital board games and look at the newer and shinier ones that seem to be coming out every month and forget that the grandaddy of all these euros also has a home on the App Store. I'm talking about Catan, and the digital version just received a fairly major update.

I'd love to figure out a way to be witty about all this, but I'm writing this very late at night and I have that Yuri Andropov dream to get to, so let's blurb this:

USM wrote:
Catan 4.6.0 brings many improvements and new features. As a special thank you, the Seafarers scenario “Heading for new Shores” is now available for all players.
Now available: Mysterious, uncharted lands await you. Accept the challenge and explore varied random scenarios from the “The Islands” scenario pack!

Further news and changes:
- Fixed possible “dead end” in the tutorial
- Various smaller performance enhancements and optimizations


Catan is available for iPhone, iPad, and Android but this latest update only appears to be for the iOS versions for now.

- Catan for iPhone, $5
- Catan HD for iPad, $5
- Catan for Android, $4
- Catan for Kindle, $4
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