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Archive for Dan
It was a smaller get together for the BGitBR tonight. John had officially left the organization and had shared with me last week that he wouldn't be able to attend tonight's game.
James was expected to deliver a presentation to a client tomorrow, so he needed the time off to prepare.
Indy took a road trip to Michigan so he was out of the country.
I tried to get some other recruits from the management consulting practice, but they were also caught up in business and couldn't take the night off - they're working remotely for a client who is on the west coast so they have to conform to the client's working hours.. which makes for some late nights for them as we're on Eastern Standard Time.
Finally, I had tried the day before to get my other colleague George involved. There was a glimmer of hope there yesterday as he showed some interest, but ultimately it was not to be - he was called upon by his family and had to leave work on time.. (maybe next time?)
Thankfully, there was Jack.
I had asked Jack yesterday about another BGitBR event, and he was interested. I guess he enjoyed himself when we played D&D: Castle Ravenloft.
So, not knowing that there would be very little turnout today, I packed the following games:
- Dungeons & Dragons: Wrath of Ashardalon
- Summoner Wars
I figured that if we had a fair compliment of players, we could give Ashardalon a try (seeing as Castle Ravenloft appeared to go down so well) and if we had 3 or 4 players I figured Taluva would be a good choice.. but in my sneaking suspicions based on the declining attendees, I packed Summoner Wars in case it would be a two-player affair.
It was a two-player affair.
The good thing was that Jack was really interested in Summoner Wars. Apparently he used to make games like this when he was younger, so he was keen to try it. I had a bit of work to take care of until 5:30, but once that was done Jack and I sat in the boardroom for a game.
I had played Summoner Wars the weekend before (for the first time) with a good friend of mine, so the rules were fairly fresh in my mind. I currently own both of the starter packs as well as the Fallen Kingdom and Vanguards faction deck, plus a mounted board.
After going through the rules, Jack decided he wanted to be the Tundra Orcs and I chose to be the Guild Dwarves. I hadn't seen either in action, because the last time I played with my friend I was the Vanguards and he was the Phoenix Elves (and I was trounced that game, fyi).
Neither of us were aware of what our respective factions' strategies were, so we kind of played by ear.. it wasn't until much later in the game did the apparent strategies emerge.
With that said, both Jack and I had some devastating rounds. There were a few rounds where the Orcs took advantage of the Dwarves' low HP (in the commons) and there were a few rounds where the Dwarves took advantage of their special actions to destroy the Orcs.
A few rounds into the game I summoned a Baldar but a few rounds after that the Orcs summoned Krung.. the badass mega-champion. I countered with summoning Gror and the Orcs countered that by summoning Ragnor.
It was a really good battle. I swear I should have lost early but Jack rolled some very poor dice.. and I mean, very poor. There were at least one round were Jack's attacks (including the champions) ended up with zero hits.
In the end, it was Grognack and Ragnor vs. Oldin. Grognack was hit previously by a raging Baldar (and others) and was down to 2 HP. Oldin was trying to protect himself by hanging out next to a series of walls. Ragnor moved in for the kill, and for some reason, also moved Grognack in for the kill - only for Ragnor to miss his attacks and for Oldin to sidestep him and fire two ranged hits at Grognack for the win.
Jack was cursing himself for allowing Grognack to be put in such a vulnerable position, and I had said many times that I really shouldn't have won... but I did.
Jack really enjoyed this game - moreso than Ravenloft, so I told him of the upcoming expansion. Maybe one more customer for Plaid Hat Games?
While it was a fun night, I'm really hoping that attendance increases. Jack won't be here for much longer, and with John gone it's up to me to see what we can do to keep Boardgames in the Boardroom alive... we shall see!
It was a sad chapter in the book of BGitBR..
John had disclosed with me last week that he was leaving our company. He had found a new opportunity with another organization that was going to give him a career boost, a lot of travel, as well as a pay raise. The decision to leave the company was not something that he came to easily because he had mentioned that there were a lot of positives about being with us, but ultimately the decision to move was a positive career step.
And I agreed.
Our BGitBR events are scheduled for the 1st and 3rd Tuesday of every month, and we did attempt to get some people interested last Tuesday but some last minute things arrived with our participants that had to put the event on hold. It was a shame, too, because I had brought Dungeons and Dragons: Castle Ravenloft as well as Mansions of Madness. Last week I had decided against bringing Thunderstone: Dragonspire because I really wanted to play something with both a good story and minis. I felt that Dungeons and Dragons: Castle Ravenloft and Mansions of Madness would really deliver on that effort. But it was not meant to be.
Despite not being able to play last Tuesday, John had ensured me that we would play the following Tuesday (today). It would be, after all, his last week with the organization and he promised that there would be players. So last Tuesday I packed up my games and went home at the end of the work day.
Fast forward to today. I imagine that there will be a lot of people who would want to take part in the BGitBR event (especially as it was John's last day) so I took the time to pack some games that I felt would cater to the audience, no matter what size it might be. I brought: Dungeons and Dragons: Castle Ravenloft, in case we only had 5 players (or less), Dixit - in case we had six players with varying interest in the realm of boardgaming, and the Resistance - in case we ended up with anywhere between 7 and 10 people. I had emailed John earlier in the day to ask him how many players had confirmed.
About 3 to 4, I think.
So with his 3 to 4, plus myself and Indy, that would likely have us playing the Resistance.
The Resistance was a new game that I had acquired after hearing a lot of positive things mentioned on the "Game On with Cody and John" podcast so I ordered it.. as a side note, I also ordered the re-release of 'A la Carte', and I'm thinking (as one BGG member put it) that I may have to trade in my man card, even though I haven't yet played the game.
Anyway, while I was working at my desk today one of our co-op students, Jack, stopped by to say "Hi" and I let him know about the BGitBR event. I showed him The Resistance and tried to give him an idea of how it played, despite not actually having any experience playing it. I told him that we would be playing games and he was welcome to join - he was interested and committed to join in the event.
5pm rolls around and I haven't heard from John. I give him a call on his mobile phone and he lets me know that he's coming to the office with James. I asked him if anyone else was coming and he said that he didn't think so -
...Something about last minute responsibilities blah, blah, blah.
So now that means it's me, John, James, and Jack. Indy pops over to say that if we had 4 players he'd rather duck out as he's heavily involved in the local community and would prefer to see through some tasks he was working on. I said it wasn't a problem because Canada is in the midst of a federal election and I know that Indy's involvement with this, as well as the local representative for the political party he is associated with, is very important to him.
John shows up with James and James promptly has to excuse himself because he has to see his boss for a bit. I sit down with John to review the games on offer and he decides that Dungeons and Dragons: Castle Ravenloft would be his choice. I had only played a solo game but I did have a concept of the rules. I called Jack over to join us and I begin explaining the rules.
After explaining the rules we decide on playing Scenario 3 - "Klak's Infernal Artifact". John got first pick of characters so he chose the Ranger, Jack was given second choice so he chose the Fighter (this is his first ever foray into anything D&D - the fighter is the easy choice), I took the Wizard, and we set aside the Cleric for James in case he resurfaced to play the game with us.
Now I'm not entirely sure on the specific order in which things happened during this game, but I can tell you that James arrived during the first round of play, which was perfect. I know that I'm a crappy Wizard, because I tend to play as a very headstrong character and a wizard's lack of HP or AC is detrimental to my natural playstyle. As a result, my character quickly lost hitpoints - but didn't die.
John played his Ranger character well, exploiting the ability to search rooms even if he wasn't on a square that was adjacent to a unexplored tile edge, and Jack enjoyed running in to the foray and trying to kill monsters (even though the dice were most definitely not on his side when it mattered most). Our stalwart Cleric did what any stalwart Cleric should do - take hits, heal, buff, and support the team. . and I must say, for a guy who missed the first 20 minutes of explaining the game, James did surprisingly well at picking up and playing.
There were a few things that hurt us - namely nasty traps, an early round of multiple monster spawning, countless encounters but we stayed alive. There were a few times that both John and I were on our last hitpoint or two, but the luck of the cards, the luck of the die, and the timely support from our friends and use of our powers kept us alive.
When Klak came out we realized how slippery this villain would be to destroy. Klak was constantly moving away, opening up new areas and spawning new monsters. So, we made sure to anchor him by being adjacent and stopping his movement options. In time, we worked together to surround and destroy Klak before then moving on to destroy the artifact that he was working on - thereby winning the scenario.
It was another successful night of BGitBR. Jack was pleasantly surprised with the game and I'm sure he'll play again, although his co-op term ends with us at the end of the month. James is a dyed-in-the-wool gamer so he's down for playing whenever, as long as it won't interfere with his family obligations. Of course, I'm always eager to play so all I need is some advance notice and I'm good to go.
And John? Well, John doesn't start his new job for several weeks. He still wants to continue to play with us in both the long and short term, provided the time doesn't clash with his personal and professional engagements.
He's invited next Tuesday, so I expect he'll show up.
..maybe I'll bring Dungeons and Dragons: Wrath of Ashardalon.
It's time for another entry in my BGitBR (Board Games in the Board Room) series!
So, the group actually met about two weeks ago but I couldn't attend. While I was held up with some kind of sickness, the other players carried on. I believe they played another game of Cutthroat Caverns, but I never got the full story.
Other things that happened with the group included getting a staple list of colleagues who would be on the distribution list for notification, as well as reserving the board room, from 5pm onward, on the first and third Tuesdays of every month until September 2011. By creating the distribution list and confirming the room reservation, it keeps us all motivated.
I've also been taking it upon myself to send emails out to my colleagues about the games that I had brought to choose from. In these emails, I include the title of the game, a brief synopsis (which could include overall theme, interesting designer notes, game mechanisms, etc), as well as number of players, expected playtime, and links to the games' entry on BGG.
Yesterday I had asked John to confirm the attendees - he certainly took the time out to ask the distribution list to RSVP, but unfortunately I didn't see what the results of the RSVP were. So, last night, I figured we would have anywhere between 4 and 8 players. I imagined that if we had 8 players it would be better to break into two 4-player games, so I brought the following games:
- Thunderstone: Dragonspire
- Mission: Red Planet
I packed the games up on Monday night and brought them with me this morning. I sent out my email about the games on offer to the group and recieved a note along the lines of:
Dan, <John>'s sick and noone was able to play tonight. I think it's going to be cancelled.
I felt that was funny, because I was hoping to play, my colleague in HR was hoping to play, and the guy that replied to my email wanted to play... so I write back to him:
Hey <James>.. well if you want to play, <Indy> and I do too. So that's three players, and that's all that we need. Are you in?
And of course he was.
When I asked him about which of the three games he wanted to play, he said:
I don't mind, as long as it's fun and brutal.
Indy and I were sort of scratching our heads in trying to qualify the term "brutal".. At first we thought we'd try Thunderstone: Dragonspire as it had some interesting 'brutal' yet 'fun' things in it.. We decided to wait until the BGitBR event started before making any final decisions.. It was a busy day at the office and we didn't really have a lot of time to spend on the discussion.
We finally met up at 5:30 to start. James had just come in from a client location and Indy had just finished up with a conference call.. (I had just come in from having a smoke, incidentally.)
I took a few minutes to briefly open up and provide a very high-level overview of the games on offer, showing the board, the pieces, and a bit of the interesting stuff behind them. I explained what a deck-building game is for Thunderstone, the Roll Allocation and Area of Control mechanisms of Mission: Red Planet, and an overview of Knizia's game styles, as well as the introduction of the epochs and iconography of Amun-Re.
The interest was very high for Thunderstone, but in the end the consensus was to stick with Mission: Red Planet. I think the feeling was that Thunderstone appeared to have a steeper learning curve, and the overall presentation of Mission: Red Planet was very appealing. We also latched on to the relative simplicity of the game and the expected playtime.
I hadn't played Mission: Red Planet in well over 2 years (maybe 3) and the game had been on my tradepile ever since so I was happy to get it to the table again. From a personal perspective, I was keen to see if the game belonged on my tradepile, because while I was unsure if it would be a game that I would like I also knew that it was OOP and I didn't want to bother with trying to acquire a new copy if I traded mine away and lived to regret it.
I was pleasantly surprised to see that the rulebook was short.. I can't underline how important the simplicity to teach in these kinds of situations. No matter how good a game is, if my colleagues look at me with glassy eyes and a complete lack of interest as I try to summarize longer, more complicated rulebooks I know that the game will fall flat. Explaining M:RP was the exact opposite - the rules were easy to grasp, concise and to the point, as well as well organized and without extra fluff.
We started the game at approximately 5:50 pm.
We found that the rounds went by very quickly, and once we got a pretty good understanding of how a round progresses it wasn't long until round 5 was complete and we did our first scoring round. I gained some points, James gained less points, and Indy gained no points.
For rounds 6, 7, and 8 there was a lot more aggressive play as all of us now saw the rewards for controlling territories on Mars. We were using the pilot to send ships to locations already cluttered with astronauts, using the Femme Fatale to kill and replace each other's astronauts, using the Saboteur to blow ships up, and the Soldier to kill each other off. ...and despite how aggressive our plays were, we were still laughing and generally enjoying ourselves.
Similar to the scoring results of round 5, at the end of Round 8 I got some points, James got less points then that, and Indy got no points. (Indy's a good soul but we just managed to nudge him out of scoring position in a few key places)
Rounds 9 and 10 were much more strategic affairs, where we tried to make sure that we used the best available option to secure the most points.
In the end, it was a close game for first and second place.
James won with 40 points, I was in second with 38, and Indy was somewhere way back there.
James won because I placed a discovery card on the first round of the game at a region I was supposed to land at after my spaceship took off... but in that round Indy played the Pilot and the spaceship him somewhere inconsequential. The discovery card gave every player who had at least one astronaut on the territory 6 points - Indy and James both got 6, I didn't end up having anyone there and didn't get any points.. If I had remembered that I needed a person there I would have hung around, but I thought the card said "whoever has majority gets 6 points".. oh well.
The game was over at 7:00pm.
Basically, we had fun. It was good to cheer James on when he won, and Indy, despite not coming anywhere close to winning really enjoyed himself and had a great time.
We decided that we can stick with the 'formal' BGitBr setup, but we also wanted to play more games more frequently. Indy, James and I agreed to try and meet once a week now in order to play some new stuff.
Next time it's Thunderstone: Dragonspire !
"Boardgames in the Boardroom" will be a series of blogs I'll be writing as a kind of game summary. Yeah, I could throw those in the respective game summary sections of the games we've played, but I think that writing them out into the RBGB blog will help to keep the records together, and I hope that as more of these events take place the RBGB blog will be a good way to look back and reflect on these game events.
But first, some context.
I work in the Human Resources department of a large consulting firm in Canada. I'm actually a recruiter, and I've been with this organization for about 3 1/2 years. During this time I've brought on board well over 200 people into the organization and I enjoy interacting with my new colleagues whenever I can. While we don't always work in the same office, I stay in touch with the colleagues I've recruited as well as those I haven't.
It came to be that early in 2010 I was attending the University Career Fair circuit, going from University to University, spreading the word that our organization was hiring and looking to meet some smart university grads who may be interested in joining us. I met a lot of different folks, and making a long story short we hired a couple of new grads - one to join our interactive department, and another to join our Management Consulting practice - we'll call this fellow John.
A few months down the road I disclosed to John that I was a board game collector, and shared with him why I liked boardgames, why I collected boardgames, and what kinds of games were in my collection; if I recall correctly, I shared my BGG game list with him to get a sense of the games I enjoyed and how I rated them. After sharing this with him, he let me know that he's also a Board game Geek - but while he is one, his background is in Magic - the Gathering and various Collectible Miniatures games (..like WH40k). He and I decided that we should get together sometime to play some games.. it was a great idea, but we lived in different cities and both worked long hours - so how would it happen?
We parked the idea for a little while, but then John shared my interest in boardgames with other folks in the Management Consulting practice - many of whom I had also recruited into the company years before. It turned out that many of them were also interested in board games, and though they didn't have expansive game libraries they were very interested in learning more about the available games and how they worked. I was keen to share it with all of these folks at large because, on one hand, I had an attentive audience and in another, I couldn't wait to match wits with folks who were a hell of a lot more intelligent than I am.
In about the summer of 2010 we agreed to meet after work to start to play some games.. the first task was to try and find a date that worked for everyone (some folks had family obligations, some folks had work obligations) and the second task was to try and find a place where we could all meet up. We were able to knock off the dates that worked (basically set days in the week where the consultants weren't on billable hours) and I was able to come up with the solution for location - the main boardroom in our workplace. It was pretty simple, really.. I got in touch with the contacts that I knew within the organization to reserve the boardroom after hours (provided there wasn't already some serious business going on) to "meet with the Management Consulting team". Perfect. We only reserved the room for 2 hours, though, (due to family obligations of my colleagues) so we had to try and find games that could play fast and were relatively easy to teach..
And so, "Boardgames in the Boardroom" was born.
The fist time we got together we played my copy of 'Quo Vadis', and the second time we go together we played 'Smallword'.
After quite a hiatus (we played Smallworld in August), we decided in December to start it up again - as the word was spreading that this even was going on, and more and more interest was being created with colleagues.
John had picked up a copy of Cutthroat Caverns and was looking forward to sharing it with the BGitBR group.
So we finally got to playing it today.
At first, we had to wait for a conference meeting to shuffle out before we took over the room, so during this time John took the shrink off of the box (yes, he had not even opened the box up after about 4 weeks of purchase! Such restraint..!) and went over the rules. He was going to be the teacher.
My other colleague went to see if he could wrangle up the originally interested parties, but unfortunately they weren't available. I had shared the BGitBR word with one of my colleagues in recruitment and he couldn't wait to get started.
So, after getting together, we started to go over the rules.
I had two other colleagues of mine in HR poke their heads in - "..wow, you guys REALLY ARE playing board games in the board room!"
"Yeah, you're damn straight!"
They were invited to join, and maybe they will in the future, but they both had family obligations that took them away.
So John went through the rules with the rest of us (there were four players total) and we got cracking.
On the first round, and first play, I already screwed my HR colleague over..he couldn't believe it but he was a very good sport about it..(always laughing) ... I figured the word "Cutthroat" is in the title so I should be cuttin' throats! .. It sorta bit me in the butt later..
As we played monsters and ultimately destroyed them, there were some rules of play that weren't being strictly adhered to immediately.. like, "Seriously, you have to choose an action BEFORE we start revealing ours".. but it didn't take long for everyone to 'get it'.
As we played, John's colleague in the MC practice was slowly coming up ahead, as he had helped me in previous rounds so I helped him. John was being a bit cutthroat'y himself by hindering us all, slightly, wherever it made the most tactical sense... (eh, it's basically called "playing smart" in game like this) but because the other three of us were playing a little more cooperative, John sorta found himself on the bad side of a slight 3 vs 1 gang-up. That is, we all wanted to kill the monsters, but we wanted to do it in a way that didn't really benefit John.
So, for the 8th monster we drew "Hate".
Basically, "Hate" can be either very simple, or very deadly.. Hate will have X health were X is the total amount of damage that each player puts on the board (1 card). X is also the amount of damage Hate will deal to the unlucky player 1, if he survives the first round. The caveats are a) if all values are zero, hate is destroyed but no one gets the victory points (IIRC) and b) whoever adds the highest value card to the table will be able to be player one, and will have the first shot of killing him... and, as such, the first shot at getting A LOT of points - provided they CAN kill him.
So I threw down a '5', my HR colleague threw down a '0', John threw down a '30', and John's MC colleague threw down a '100'. Hate would have 135HP and could do damage of 135 - if he had the chance.
Long story short, we let the first player kill Hate and take the big reward... and he went from 'a contender to win' to 'the highly probable winner'.
In the last and final round (vs. "Fear"), I ended up delivering the deathblow and gained 10 VP immediately - the biggest prize to date.
Final scores - (approx) 18, 15, 13, 8. I was second, John was third.
I think that we all enjoyed the game, but perhaps most importantly we enjoyed the ability to play games with our colleagues in a very interesting environment. We've agreed to keep this up, so I'm hoping it won't be another 8 months until we meet again.
Good times. If you're interested in seeing how the BGitBR develops, watch this space!
..but not actually playing them.
I've got this cool table that's about 3' by 3' - I think it's a card table - and recently I've been enjoying taking a game out, setting it up, reading the rules, maybe playing a mock round, and then boxing it all back up again. I've found that it's help me to reconnect, however briefly, on some games that I just haven't pulled out recently. I've done this with:
- Princes of Florence
- Hammer of the Scots
- London (ok, it's new)
- Earth Reborn (ok, it's also new but it looks so cool!)
- Blood Feud in New York
- Wilderness War
Tonight I'm going to do the same with:
- Hannibal: Rome vs. Carthage (VG edition)
It's a pretty simple little thing, really, but it's a small pleasure to re-experience the bits, the artwork, the concepts and study the different pieces of the game design and the potential thought process behind the designer's decisions.
Point of note - when I set up Blood Feud in New York (I purchased it back in 2005, I think, and haven't really played it in at least 4 years) the game's distinctive, slightly toxic smell emerged. I swear, whatever it was that the production company used to make its mini's can't be healthy. I'd venture to guess that anyone who either owns, or who has played a copy of BFiNY will know exactly what I'm talking about.
Overall - minor, but worth noting, and something I wanted to chuck in the blog..
Sat Feb 12, 2011 12:30 am
Hey, so -- first post here.
I remember doing BGG Blogs way back in 2004.. I'm glad that the feature is back. In think 2004 my collection of games consisted of The Settlers of Catan, The Seafarers of Catan, The Starfarers of Catan, Goa, and maybe Tigris & Euphrates.
Yeah, I was on a Catan kick back then.
See, when I was a kid (and I'm talking 5 or 6 years old) I used to do a lot of creative stuff - like make popup books, interactive books, board games, map design, model building and painting. I was this little creative machine.. When I was 7 or 8 the only computer that existed was a Vic-20 (yeah I had one) so there wasn't the kind of internet/computer game creative release back then..
Where was I going with this.. oh yeah.
So when I was a kid I used to play a lot of boardgames, and I really enjoyed playing Dungeons and Dragons with my friends. It was a fantastic way to be creative, imaginative, free to choose.. My first DM was some dude (Paul, I think his name was) who was about 12 or 13. He gave us all kinds of super powers and amazing treasures so it wasn't as fairly balanced as it ought to have been... but it was fun.
Then, later, I stumbled upon the Milton Bradley GameMaster Series - specifically Samurai Swords (then known as Shogun) and Axis & Allies. My love of boardgames had begun.
To me, the MB GameMaster series was an absolute Renaissance in board gaming. Wonderful components, sprawling and epic gameplay, complex rules, huge box (especially in the hands of a 9 year old) .. these games, to me, were the absolute best. We played both A&A and Shogun for hours on end. I think I played my copy of Shogun to pieces: literally. It sorta disappeared from overplay.. pieces were missing, board was worn out, etc.
But then highschool sets in.. puberty... girls, drinking, drugs, all that shit. My love of boardgames was slowly replaced with my love of computers (386 DX!!) and telephony-based bulletin board systems (who's with me?).. zero-day wares and phreaking to Ohio (how many personal and business extenders?!) to get a taste of this thing called 'the internet' (aka, Gopher and Veronica).
So later in life, and I'm talking University now, I met up with some friends and future housemates and discovered that many of them also enjoyed Axis and Allies and Shogun. One friend introduced us to a more complex version of A&A that involved interesting little rules and a complex map... of course buddy had played it way too often and would smoke us all, but there ya go.
Another friend of mine had fond memories of Shogun as well.. So we pooled our money together (this is university, what's money?) and bought a copy of Shogun (I think it was Samurai Swords at this point) and began a re-emergence of love for boardgaming. We would play Samurai Swords well into the night, and I ended up taking ownership of the game and kept sharing it with my friends.
I graduated university in 2002. Got a neat little job afterward selling computer components in a popular (but local) PC retailer (BestByte computers if anyone knows the Whitby area of Ontario - they're still around, I still shop there.. best components at best prices!) but decided to leave to spend a year in England, where my then stepfather was a landlord in a pub in Cheshire. So I lived with him.
I found a boardgame store in Altrincham, Cheshire that showed me all of these cool new boardgames that I had never heard of before.. Settlers, Dos Rios, several others.. I didn't know where to begin, but I knew I wanted at least one.
Like most folks who find themselves in this situation, you go to the internet to do some research. That's where I found BGG.. and it pointed me to the Settlers of Catan.
I bought the sucker, and played it frequently. I bought the Seafarers expansion and loved the sense of exploration and discovery. I started to fall in love with eurogames.
Problem was I had to return to Canada at some point, and I couldn't feasibly bring a wackload of games with me.. so I only had a few.
7 years later, here I am. My collection is large enough, although currently in a sense of separation at the moment while my personal life is on the rocks. I collect euros, ameritrash,card games (no Magic, thanks but Netrunner you bet!), and some wargames (but I'm not a purist). As I find myself the only person who really loves boardgames in my life (aside from people close to me who placate me and my interest) I find that a common threads in my games are - simplicity to learn, relatively short playing time, a theme of interest, and good bits. (this is mostly for the sake of my non-gamer friends..) But don't get me wrong, I have friends that find my game collection fascinating, and are interested in all sorts and that's great to me. Lately I've been buying games that are of interest to me - London, Wizard Kings, Labyrinth - the War on Terror.., and plenty others. I'm just a collector at heart.
I've never been a blogger.. I've never been 'really good' at doing this stuff every day. I don't find it as therapeutic as others I guess.. but I'll try to keep this fairly regularly updated in case there is ever any following. My life is weird, funny, etc.. I hope to try and bring some of that weirdness and hilarity to this blog.
I like games. I'll write about that stuff here and probably some other stuff as well.