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Operational Combat Series (OCS)

This blog is for all things OCS. I can't get enough!

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An Easy Reference for OCS reviews

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There aren't a ton of reviews for OCS games out there and, as you will notice, many of them address the OCS ruleset as a whole often using a game only to give context to those rules. Here are some of the reviews I felt would be helpful to those curious about getting into OCS.

Burma: Understanding Burma - An Introduction, Is this a wargame for the very heavy Eurogamer?
I am a firm believer that playing the Japanese in Burma against an experienced OCS player is the best introduction to OCS. Colin's review only helps consolidate that view for me. This is an excellent review of OCS with an eye towards people unfamiliar with wargames in general.

DAK2:A non-grognard's first look at DAK2 and A non-grognard's second look at DAK2
These two make a nice matched set showing how daunting OCS can be to the outsider but also demonstrating that with a little determination (and willingness to use VASSAL) OCS is a very functional set of rules that allows for fun and engaging gaming. I also think the list of rules mistakes goes a long way towards showing that OCS games can be fun even if you don't understand every nuance of the rules. Indeed, part of the fun is learning how to better use the rules.

Case Blue: User Review
Again, this one is more focused on OCS in general than the specific game. This is a bit more advanced and the wall of text makes it a little difficult to process but there is good information here if you take can take the time.

Tunisia: Some complaints.
Another overview of OCS, this time with a more critical eye. Some of the complaints are a little nitpicky but overall it is pretty fair. As much as it pains me to say it, OCS isn't for everybody.

Baltic Gap: The Kisner effect - The impact of Baltic Gap on the Operational Combat System
An interesting meditation on the victory conditions in one game that I think opens up the prospect of contemplating the development and diversity of OCS in general. OCS is pretty flexible and I'm curious to see designers push it to its limits.

Sicily: Triumph and Folly: Small review of a small...ish game
This was actually the inspiration for this post. I was surprised in my perusal of OCS games that there aren't more nice, tight game specific reviews like this. This review goes over very nicely what to expect in a campaign game as well as covering what makes Sicily distinctive in the OCS constellation of games.

I would like to extend a challenge to OCS players to put up a few more reviews like this that give some nice insight into a particular game. I found it useful and I'm sure many others will as well. With that in mind, I plan to try to put together something similar in regards to Burma.









As a special bonus, here is calandale's review of Burma:



Video is interesting because I think it becomes naturally more personal because the personality of the reviewer can't help but be right there. This is a nice casual review of the game with some insight into the versatility of OCS in general.
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Fri Feb 3, 2012 4:20 pm
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Battalions and Brigades

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So I'm kind of new to this war game stuff. Before sitting down to play the Edge of the World scenario in Case Blue I had never played a game that used NATO symbols. While I've learned much since then, deciphering the chits can still be a struggle for me. One place where I'm still figuring things out is unit size. I was just informed that in my Burma AAR I had confused my battalions with brigades (Hey, they both begin with a "b" right?).

But that doesn't beat what happened during the game. I was trying to piece together how many REs the various forces were on the board. I had already put together that my (what I now know are) battalions were 1/2 RE but I wasn't sure what my INA forces were so I look it up and turn to ask Jim, "How many REs is a regiment?" All I got was a blank look.

(remembering what initialisms stand for is tough too.)
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Thu Feb 10, 2011 12:09 am

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