The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

Archive for Michael Schacht

Recommend
84 
 Thumb up
 tip
 Thumb up

Designer Diary: The Making of Mondo

Michael Schacht
Germany
Frankfurt
designer
Avatar
mbmbmbmbmb
After many recent difficult productions, it's nice to have an easy one for a change – and that's what happened with my new board game Mondo, which will appear from Pegasus Spiele in German and Z-Man Games in English. After a movie wraps, the director does press tours praising the actors and vice versa. I'd like to take this opportunity to do the same, but not just to be polite.
 
This time the game started with a visual idea: an empty playing area that would be covered with matching tiles. This "key visual," as you say in advertising, is an image of the globe, which is depicted on the game board of each player. This defines where you can legally place your tiles, which means that the most important rules are already given to players from the start.
 
Game play takes place simultaneously, with everyone drawing from the same stock of landscape tiles. You earn positive points for animals collected and landscapes completed, while losing points for mistakes or an abundance of volcanoes.

Early and final versions of the player board

A timer determines how long you have to arrange and place the most valuable combination of tiles. Beginners have seven minutes available to them, and while that might sound like a lot, it's not. If you do manage to finish early though, you can score extra points while the other players continue until time runs out. The advanced and professional game settings, as well as multiple variants, provide increased thrills and a lot of variety. This last feature was already clear during development, namely that the game system is incredibly flexible. Elaborating on these possibilities was a central goal for me.
Read more »
Twitter Facebook
4 Comments
Mon Jan 31, 2011 6:57 am

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.