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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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Games Played in November 2016

Bobby Warren
United States
Glendale
Arizona
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I played a little less Warmachine this month and played a lot of new games.

Warmachine was my highest rated game of the month, at a nine, and the lowest rating is a three and came from the first game I’ll be talking about below. That wasn’t the only stinker of the month.

In November I played 26 different games a total of 61 times and five expansions 12 times. Eleven of the games and two of the expansions were new to me, and I played eight of the games and two of the expansions in October. Those played games in November are:

Chariot Race
Times Played: 1
Last Month Played: New to me
My Rating: 3

First up this month is a terrible, not-fun game with sub-par components. It says it is a racing game, but the way to win appears to be by knocking everyone else out of the game. The rules make no sense because going faster, in a race, is always worse for the chariot. at least I was able to commit suicide in the game and walk over and get a drink while the other suckers, err, players, finished the game.

Don’t blame Gryphon for the components. One thing I am sure about is they would never have done something to low-end as the “dashboards” used to track the chariots. I bet that can be blamed on the European publisher. When did American companies care more about the quality of components over German ones?


Clank!
Times Played: 5
Last Month Played: 10/2016
My Rating: 8

We are still enjoying this dungeon crawling deck builder even though I was having way too many dragon attacks. I was having the dragon attack every turn there was a face-up card with the dragon icon, not only the turn that card was turned over. Oops.

The third game was played the right way and it went well. I ended up grabbing both the 25-point and 30-point artifacts with the backpack and key and got out of the dungeon.

The fourth game was against just Nico and he planned on doing the same thing, but was sidetracked when he was able to buy two seven-point VP Secret Tome cards for the same cost as the backpack. He grabbed the 30-point artifact and had been collecting the Secret Tomes, so I ended up getting a backpack and grabbed the 25- and 15-point artifacts. Nico was close to being dragon bait so he got out quickly. I was a couple of turns behind him, but managed to get out and scored a win. The difference being the second artifact I grabbed.

In the last game, Mike grabbed an artifact and made a dash for the exit. I grabbed the 30-point artifact and grabbed as many movement cards as I could. Near the end, I beat a monster and grabbed a gem that generated a lot of clank and that was my undoing. I was killed right before I was about leave the dungeon. I still had enough points to win over Michael, Mike, and Nick.


Colony
Times Played: 2
Last Month Played: New to me
My Rating: 7

It’s a resource management game where the dice are resources that are used to take actions or buy cards which represent buildings. The buildings give more resources or actions that can be taken on a turn.

I played against Mike and then against Nico and T. All-in-all it is a fun game that I look forward to playing again.


Dicey Goblins
Times Played: 1
Last Month Played: New to me
My Rating: 4

Maybe it was just the die rolling, but there was no real tension in the game and we only had one of the six rounds that ended with the dragon attacking. I didn’t think it was that fun.


Dream Home
Times Played: 4
Last Month Played: New to me
My Rating: 7

This is a fun, light drafting game about building your dream house. I bet that is how they came up with the name for the game. Well, maybe I’m 93% sure.

The first time I played was against Mike and Jerry and the second time was against Mike and Damian. Game three was with Mike and Damian again, and game four was with Mike and Michael. I didn’t do too well either game, but enjoyed it. I watched most of a game played by others, and even then my choices seemed poor.

I would have picked this up but it was out of stock and I bought something else. I still might get it at some point, and would happily attempt to play it any time.


Fabled Fruit
Times Played: 3
Last Month Played: New to me
My Rating: 7

It’s an odd game that I just don’t feel like describing. Mike, Hilary, and I played three times, with Mike being the overall winner. We rebooted the set when we were done. The next time we play, we will start over at the beginning and keep track of everything as we try to play through all the cards.


Hare & Tortoise
Times Played: 1
Last Month Played: 1/2014
My Rating: 8

We actually played the newest version of the game, Around the World in 80 Days, which added spaces to the race that brings the number of spaces up from 64 to 80. It also uses cards for the “hare” spaces instead of the die roll from the recent Rio Grande edition. I liked the way the cards were used over the previous card versions I’ve played, though I did not like the hold and play later cards.


Hero Realms
Times Played: 3
Last Month Played: New to me
My Rating: 7

I enjoyed the three playings of this against Nico. I used only the cards from the game box and none of the promos or the class decks. The games went fast, maybe a little too fast for me. So few cards are seen each game that I don’t see wanting to add any more, though I will be adding in the promos soon.


High Score
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

Maybe the guys will stop complaining about my dice rolling after everyone else rolled way off the curve? Nah, I didn’t think so!


Ivanhoe
Times Played: 1
Last Month Played: 2/2010
My Rating: 4

This just has too much down time because players are always passing and waiting for the others to finish.


La Granja: No Siesta!
Times Played: 1
Last Month Played: New to me
My Rating: 6

While I enjoyed this dice game a little more than the board game, it still felt like a soulless Yahtzee clone. Both this and the board game are more procedural than fun. I have always said Edgar Rice Burroughs had one plot that he recycled over and over but made fun. These games are lacking a lot of the fun. They are just “interesting.” This is one I will play some more because it is an interesting enough puzzle.


Masmorra
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

Mike, Jerry, and I played a regular, competitive game of this. Mike opened up a big room on the bottom floor and, just when things got tough for him he switched places with Jerry and that trapped him down there for much of the game. Good times.

The three of us played later in the month with Damian. Being the superior player who knows all, I whined near the end when Damian stole a VP from me in the last round because Mike was closer to him. He said he knew what he as doing, which I loudly doubted. He then stopped Mike from being able to use any abilities, proving a me a loud wrong as he won. I hate being wrong. The times weren’t as good this game.

I am really looking forward to getting my copy when the Kickstarter ships, which I now expect it sometime after the first of the year.


Mystic Vale
Times Played: 2
Last Month Played: 10/2016
My Rating: 7

Expansion Played: Vale of Magic.

Mike and I played a couple of games using the new expansion and we both liked the new cards we saw. When playing with the expansion, my rating is a 7 and without it is a 6.


Oceanos
Times Played: 2
Last Month Played: New to me
My Rating: 7

Another card-drafting game by 7 Wonders designer Antoine Bauza. It’s a fun game that takes up a lot of table space.

Like 7 Wonders there is set collection and improvements to your base. Here is it upgrading your submarine instead of building your wonder. The drafting mechanism and card layout is the real difference. Each player is dealt a number of cards and plays one of them, then gives the rest back to the dealer. the dealer plays one of them, then the next player becomes the dealer. The cards are laid out in rows over three rounds, with each round representing diving deeper and deeper, so the cards from the second round are laid out below the first round’s cards, and the third round’s are laid out under the second.

Each round the players score for the number of different types of fish in a level, up to a maximum determined by the size of their sub, plus a number of points determined by the speed of the sub, minus a random number if they have the most hazards in their row of cards. At the end, they players also score points for the largest contiguous chain of cards with coral and for treasures drawn from a bag by their divers.

I was late to the party to upgrade my sub to be able to score more than the minimum number of fish and thought I was surely doomed to a poor finish. But I managed to connect well-over 10 cards with coral on them and get five treasures at the end of the game, so I scored quite well and finished with the win.

The second game was another five-player game and I was in the running, but I tried to set up so I could get the best chance to get the a treasure chest in line but I couldn’t get one.


Pandemic: The Cure
Times Played: 7
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Experimental Meds for three of the games.

With the Experimental Meds being released, Mike brought this to the table on a Friday night and he, Damian, Jerry, and I lost the base game twice.

Then the next day Nico, Michael, and I played it three times with the expansion and lost twice and just won the last time. Finally, Hilary, Mike, and I lost a couple more games.

The two additional modules make the game harder. The fifth disease has more of a consistent impact on the game play while the hot zones are far more situational.


Paperback
Times Played: 3
Last Month Played: 9/2016
My Rating: 7

After playing this quite a bit using the app on the phone, I decided to go ahead and pick this up. I taught it to Michael and we tied the first game and won the second one. Later in the month, Mike, Hilary, and I played one game and Mike ended up winning that one.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 3
Last Month Played: New to me
My Rating: 8

After abandoning the last set with the group at Mike’s I wasn’t sure we would play again, but the new set is out and we played this. We played the first three scenarios. Damian is playing Simoun the Rogue, Jerry is playing Ahmotep the Magus, Mike is playing Zadim the Slayer, and I am playing Drelm the Cleric.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 3
Last Month Played: 10/2016
My Rating: 8

Expansion Played: The Midnight Isles for all three games.

Michael and I finished off the fourth scenario pack and it was quite challenging. This has been getting better the further along the path we’ve gotten.


Potion Explosion
Times Played: 3
Last Month Played: New to me
My Rating: 7

This is a fun little puzzle and set-collection game with special powers for collecting the right ingredients for finishing types of potions. The cardboard apparatus looks like it might end up being prone to wear and I wondered if there was an MDF one out there. By the time I got home from Mike’s that evening, he found one online at a decent price.

I did end up getting the game, though mine came without the apparatus. I contacted CMON on Monday night, they replied on Tuesday, sent it on Wednesday, and I got it on Friday, just in time to play on Saturday against Michael and Nico. Nico’s comments were along my own in that there was more a game here than appeared at first look.

The following weekend Mike, Michael, Nick and I played. This was Nick’s one allotted win of the month.


Qwixx
Times Played: 2
Last Month Played: 10/2016
My Rating: 8

Expansions Played: Qwixx Gemixxt for one of the games.

Two games. One with an expansion and one without.


Race for the Galaxy
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Xeno Invasion.

We needed a quick game to finish the day, so Michael and I played a game. The Xeno Invasion is the weakest set yet. This might be because we don’t play with the invasion game which neither of us liked.


Roll Player
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Mike and I taught this to Jerry and we all had a really bad game for getting our statistics where they would score and Jerry, the rookie, won.


Snowblind: Race for the Pole
Times Played: 1
Last Month Played: New to me
My Rating: 6

Oy! The numbers on the dice can be hard to read. The are so thick and stylized that they lose some definition at a quick glance and we often confused a “1” for a “7” and vice-versa.

The game was okay. I never felt like I was pushing my luck, which is how Nico described it. I was playing the odds and once the odds weren’t in my favor I stopped. The decisions seemed pretty obvious the whole game. I won by playing it safe, setting up a low-risk return trip, and being the last one on the last turn so I had lots of dice to roll with minimum risk.

I also thought the board was a little small for the components for four players. We often had things bumped just a little and they ended up on lines and we didn’t remember what went where at times. I liked the game and will play it, but was glad I didn’t back it on Kickstarter.


Warmachine
Times Played: 5
Last Month Played: 10/2016
My Rating: 9

I played five games this month. I made blog posts about each battle with the first three games being covered in one post:

• Journeyman league, game 7 against Ben R.’s Circle Orboros.
• Journeyman league, game 8 against Brigham’s Retribution of Scyrah.
• Journeyman league, game 9 against Ben S.’s Retribution of Scyrah.
• Journeyman league, game 10 against Brigham’s Retribution of Scyrah.
• Non-league 50-point game against Ben R.’s Circle Orboros.

The league has been going well and it was also nice to play a game that wasn’t a league game.


Welcome Back to the Dungeon
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Brandon picked this up and was looking to give it a try to see what the differences were, and since I had played it I explained the differences and we played with Buzz, who won.


Zombicide: Black Plague
Times Played: 2
Last Month Played: 9/2016
My Rating: 8

We played the same quest that we lost in September, and that was number seven, “Dead Trail.” This time he added in the heroes from the Special Guest Artist boxes he owns and the Deadeye Walkers, which were nasty, nasty, nasty!

We lost both times.
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Tue Nov 29, 2016 2:40 am
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Wings of Death

Bobby Warren
United States
Glendale
Arizona
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Ben and I played a 50-point game of Warmachine because we were able to play fully painted armies and, at least from my point of view, it was nice to play with something other than battle groups. We rolled on the scenario table and came up with “Seek & Destroy.”

The battlefield is set up with a flag in the center and four more positioned in a square around it, each of them being 18 inches from the center flag on the diagonal towards the corner. The first player to score a control point from all five flags will win. The other way to win is to kill the enemy warcaster.

I played the Protectorate, but I used the all-in-one army from the previous edition as the starting point. I dropped two of the Choir members, replaced the Exemplar Errant Seneschal with the Officer and Standard Bearer, and swapped solos so I would have Saxon Orrick. So my list looked like this:

Protectorate of Menoth
Grand Scrutator Severius (-28 pts.)
• Reckoner (16 pts.)
• Vanquisher (17 pts.)
• Redeemer (11 pts.)
• Hierophant 3 pts.)

Choir of Menoth (x4) (4 pts.)
Exemplar Errants (x10) (16 pts.)
• Exemplar Errant Officer & Standard Bearer (4 pts.)

Saxon Orrik (4 pts.)
Vassal of Menoth (3 pts.)


Ben built a warlock-centric list using some of the things he wants to introduce during league play. His list:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)

Una the Falconer (4 pts.)
• Razorwing Griffon (7 pts.)
• Scarsfell Griffon (8 pts.)

Wrong Eye (17 pts.)
• Snapjaw (0 pts.)

Death Wolves (9 pts.)

Blackclad Wayfarer (4 pts.)


The main reason I decided to play the army is because of Severius’ ability to give +1 to attack and damage rolls to all friendly faction models within 16” of him. Then I promptly forgot about it the entire game. I also wanted to have some guns, and all three of the warjacks, the unit, and Orrick could shoot. If I had another painted Vassal Mechanik or painted Wracks, I would have traded out the Vassal of Menoth for two of them and hired Alten Ashley instead of Orrick.

Ben lined up Wrong Eye & Snapjaw to my left, Tanith and the battle group to the center, Una’s group, the Death Wolves, and the Blackclad to my right. I went first with most everything to the left and the Exemplars and Orrick to the right.

I went first and decided a slow approach would be best. I moved the infantry a little more aggressively, using some woods to shield them a little from the advancing Death Wolves, the griffons and the Blackclad. They cam through the woods and did a little damage, but I still had most of the unit left on my next turn and eliminated the Death Wolves, surprised Ben by doing a fair amount of damage to his Warpwolf with one charging Errant, and generally was a nuisance against the Griffons.

Ben was also taking the slow approach on the other flank. I scattered quite a few Redeemer shots into his side, but nothing was too damaging as I recall. Meanwhile, I learned that I should have worked hard on killing the Razorwing because the trample attack it can make against infantry is deadly!

Severius’ feat really hurt Ben because it reduced the control range for both Tanith and Wrong Eye, and it would have been the time for me to make a move. On his turn, he repositioned and waited until he could attack. Between the feat turn and the following turn I failed to do enough damage and ended up pretty exposed, even though I tried positioning to protect Severius. Ben cleared away the screening figures and took out poor Severius for the win.

Thoughts

I keep mentioning my stupid mistakes so I remember not to make them again. It really irks me that I completely forgot about the +1/+1 granted to models by Severius. I doubt it would have made much of a difference, but it could have.

I did decide that whenever I play this warcaster in the future, I will have a arc node so I can cast more of the spells in his arsenal while staying further back from the fray. Blessing of Vengeance, his bonded warjack, is a perfect fit and I need to get it painted.

In the future I will also probably bring along something that can work alone to try and score points for objectives, like the Allegiant of the Order of the Fist. It would have been useful to have one trying to run along the flanks to try and score the points.

Ben learned how deadly weapon master infantry can be and I am more likely to play with the Exemplar Errants in the future. No, they are not as powerful as they were in the previous edition, but they are still quite useful and did do quite a bit of damage before they were effectively wiped out.

We both had fun playing and even though I lost it did the trick to play a game with multiple units to manage beyond the battle group games we have been playing for the league.
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Sat Nov 26, 2016 8:27 am
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Journeyman: month 2, game 10

Bobby Warren
United States
Glendale
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Game 10: “Wait, it's over?”

My Protectorate, once again.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

The real downside to playing Menoth in this format is two periods (in our case, months) of playing without any way to speed up the warjacks. The worst part is everyone else getting better at the game with shooting warjacks. Having two of the most active players being Retribution players with all kinds of extra movement and shooting is depressing.


Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

Brigham set up the terrain, and there was a line of walls and terrain across the middle of the field, with the house in the middle and a hill to one side.

He went first and made a move to one side, so I shifted everything to the other, circling around a wooded area on my side of the table. He ended up moving in with the Griffon, but failed to do much to the Revenger. I took out that warjack, but from that point on my dice were failing me and I wasn't doing much damage. He used his movement shenanigans to get into good position and then other abilities to push the Castigator so it would be destroyed by the Manticore. All I had left against him was the Repenter and Malekus and I was willing to sacrifice the warjack to get a chance at Helynna.

He moved in and wiped out the Repenter and said, "Good game." Good game? Malekus was still alive! He pointed out that the scenario was won by killing the warcaster or killing all the warjacks or warbeasts. I had completely missed that. It would have completely changed how I have played some of the games and I might have taken a different warjack than the Dervish.

Oh well. We still had fun and if my dice rolls were average I might have stood a chance, but it would still be better if I had known the darned scenario rules. Reading is supposed t be fundamental. shake

I am sure that Malekus will be switched out when month four comes along. He's just not a great warcaster for a Journeyman league structured to grow like this. He needs to have more fire damage in his battle group or a way to get some movement on bonuses on his warjacks to be able to compete against the things like the Retribution, Circle, or Cygnar.
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Sat Nov 26, 2016 7:17 am
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Journeyman: month 2, games 7, 8, and 9

Bobby Warren
United States
Glendale
Arizona
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Speed Reporting Again

I played three games last Friday and here are some quick thoughts on the battles.

This month I added a Dervish warjack to my list. It’s a light warjack armed with two big swords. It has a better chance of hitting in combat and is also a little harder to hit than the Repenter and Revenger. It costs seven points, so I will have a few extra points to spend next month.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Game 7: “Divide and conquer.”

I played Ben R. again.

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Scarsfell Griffon (8 pts.)
• Wild Argus (7 pts.)

Ben ran his beasts up one side, except the Argus that he used to charge my Revenger. I managed to survive the assault. He was too concerned about flanking me and he left Tanith too exposed. I was able to burn her with the Repenter on Malekus’ feat turn and then have a second shot using the Open Fire spell. She was finished off when the flames stayed on during the beginning of Ben’s next turn.


Game 8: “Revenge of the Revenger!”

A rematch against Brigham’s dirty, dirty elves.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

This one ended up with us in a tight scrum with almost every model involved. Brigham didn’t focus his attacks and that let my models survive. At one point, everything on the Retribution side was on fire.

I was able to run the Repenter around to a wall and get a clear shot on Helynna and caused a lot of damage. The warjacks were still clumped in a choke point, so I had the Castigator pick up one of the light warjacks and throw it at one of the others. It ended up knocking them both down, which allowed Malekus to move into range to finish off the enemy.


Game 9: “Taking the bait.”

Ben S. is playng the same list as Brigham.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)


When I played Brigham for the first time, I said I was afraid of the shooting from the Manticore. This time it proved to be true. He got off a couple of shots against the Castigator and did enough damage to make it easier to kill later.

I ended up in a bad way. Helynna’s feat boosts the armor and repairs the force fields. The dice were really against me this battle. I was shooting at the Manticore and hoping to do enough damage to disable it which might have given me a chance to survive. I was rolling four dice and the total damage it would have taken was the total minus eight. I rolled an eight on 4d6.

The Manticore came in and pounded Malekus into a pulp.
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Mon Nov 14, 2016 5:55 am
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Games Played in October 2016

Bobby Warren
United States
Glendale
Arizona
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It was a busy month. I am running a Warmachine Journeyman league at the Game Depot and got to play seven times during the month. There were some great new games this month as well as some older classics seeing table time.

I got nothing else to add, other than in October I played 30 games a total of 63 times and four expansions ten times. Three of the games and two of the expansions were new to me, and I played seven of the games and one of the expansions in September. Here they are:


10 Days in Europe
Times Played: 4
Last Month Played: 9/2016
My Rating: 8

Two players with Nico. If it is in the game bag it works well as a game while waiting for someone to show, a light game after a heavier game, or to end the day.

I also played three games against Nick and Allison. I should bring one of the other games in the series instead of this one, but it is my favorite.


51st State: Master Set
Times Played: 1
Last Month Played: 8/2016
My Rating: 7

Nico played New York and I played the Merchants Guild and we included the Winter cards. Nico actually ended up making more deals than I did with the Merchants, while I ended up getting out more buildings than he did and that gave me the extra points I needed to pull out a win.


7 Wonders: Duel
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Nico and I played this late one Saturday. I jumped on the science train early and managed to pull off a win with the sciences about 2/3 the way through the third age. Sometimes the game can hinge on how the cards are laid out in the tableau and whether or not you can force your opponent to reveal them so you can draft them.


Big Book of Madness
Times Played: 1
Last Month Played: 7/2016
My Rating: 6

Michael pulled this coop out and we played a four-player game and lost. After the initial excitement generated by the game, I picked up a copy and never played mine. Now I am pretty much done with the need to play the game so I have sold my copy. I am happy to play it when others request it, but I won’t be suggesting it. Michael, Mike, and Rylan own the game and that’s another reason I don’t need to own it.


Clank!
Times Played: 6
Last Month Played: New to me
My Rating: 8

It’s a deck-building game driving a high-level dungeon crawl race to collect treasure before the dragon kills the heroes. There are two different dungeon boards. We played the first game on the easy side and the other two on the harder side.

I picked the game up, Nick, Michael and I played a couple of times. Nick didn’t make it out of the dungeon either time, and none of us made it out the second game, though all three of us scored becuase we had escaped the depths. Mike and I played it a couple more times and then Nick and I played on the last Saturday when it was just the two of us waiting for others to arrive.

The question is whether this game is will it be played for years to come or burn brightly for a couple of months and then disappear?


Coloretto
Times Played: 1
Last Month Played: 1/2011
My Rating: 6

Ashley and Rylan bought this and Rylan brought it on another weekend and I explained the game. The new edition has a new type of wild card which adds more randomness which I am not sure I like, but the game is still fun. Now it is time to introduce to Zooloretto to the new Eurogame players.


Dominion
Times Played: 4
Last Month Played: 6/2015
My Rating: 9

I picked up the update packs for both Dominion and Intrigue recently and Allison had stated she would like to play, so I brought along the base game with the new cards and we played four times. Nick won twice, but the world didn’t end, so that is a good thing.


Finca
Times Played: 1
Last Month Played: 5/2014
My Rating: 8

It was a three player game with the new Nick. I felt like I was having a poor game, but when the scores were tallied at the end I had a huge win. This was likely because I was very familiar with the game and they really weren’t. I need to bring this for a few months so we can get it played some more.


Finstere Flure
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

Listen to Michael. Block me. Then he can win instead. Weak-minded fools.


Heckmeck am Bratwurmeck
Times Played: 1
Last Month Played: 7/2016
My Rating: 8

Hilary, Mike, and I played and the obnoxious one beat the Hilary. Portent or random cooincidence? We’ll know in a few days…


High Score
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

We played this a couple of times with five players because I own two sets.


Medici
Times Played: 1
Last Month Played: 3/2016
My Rating: 9

I was expecting a lot of players on a Saturday and one of them was Rob, who requested a classic auction game. That meant this game was one of the obvious choices.

It was the first time Allison, Nick, and Rylan had played the game while Michael, Rob, and I were experienced with the game. I never did what I thought was really well in any one round, but I had a steady game without a a real bad round. Allison, scored big on a couple of goods the last round and looked to be the winner, but it turns out we tied at 80 points, which is not a very high score. The game changes with the dynamics of the play group and the goods available. This group was a little confrontational with Allison buying up the goods that Nick needed because she could also use them. In other words, good times and a lot of fun!


Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

Mike needed one Ralph Capone to score a complete set, and tried stealing it from my hand since there was only one card left in the draw pile. It was Ralph, successfully hiding from the Feds and Mike didn’t get that bonus for the complete set for that hand. It might have been the difference in the game. Thank goodness that Ralphie was so good at hiding out!


Mystic Vale
Times Played: 2
Last Month Played: 8/2016
My Rating: 6

Nico and I played once on the first Saturday of the month, and then the following week we played with the old Nick who cleaned out clocks. Not that there are clocks in a mystic vale run by druids.


Nations: The Dice Game
Times Played: 1
Last Month Played: 4/2016
My Rating: 6

I whined and moaned when I came back to the table and this had been picked. I did it because I wanted to, and not because of the game chosen. For the first time, I jumped ahead in the book scoring from the beginning and ended up winning the track all four times, which was enough for me to be able to pull out the win. It really is a fun dice game, with ot without me whining about it. shake


Patchwork
Times Played: 1
Last Month Played: 4/2015
My Rating: 7

My second playing. I still scored negative, but a lot closer to zero than before. Mike easily won.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 2
Last Month Played: 7/2016
My Rating: 7

Expansion Played: The Midnight Isles for both games.

Michael and I had the chance to play a couple of games and we started The Midnight Isles adventure pack. We’re a little over half way through the adventure with the new one being released this month. It might take a while before we’re ready to take on the mummies, but it looks like we will try the new one at Mike’s in the near future.


Powerboats
Times Played: 1
Last Month Played: 3/2013
My Rating: 7

There were six of us and Michael suggested this one. Because of a time crunch, we were only able to get through two of the three races and Nick was the winner.

One of the weaknesses of the game is it can be unforgiving and if a player is unlucky or makes a bad decision, they are forced to play out the rest of the race without a chance to catch up, which might take a while. A lot of that depends on the layout of the course and how many tough parts there are in each race. If there is just one, then the error is magnified. If there are multiple places for errors, then the mistake might be rectified.

It is still a fun game but we need to remember not to play it at the end of the day when we might run out of time.


Pursuit of Happiness
Times Played: 2
Last Month Played: New to me
My Rating: 7

We played twice. The first time we played with several things wrong but still liked the game. The second time, I recall we did a little wrong, and it was better. I am looking forward to playing it again but it isn’t something I plan on buying.


Qwixx
Times Played: 4
Last Month Played: 9/2016
My Rating: 8

Expansions Played: Qwixx Gemixxt for three of the games.

This was played four times, with most of them using the mixed-color side of Qwixx Gemixxt.


Ra: The Dice Game
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

Mike and I played a close game. In the third era I was racing up the Nile track and should have taken a flood, but I thought I had more time than I did and got greedy for the extra points. If I had taken the flood I would have won. Instead, he did by getting more monument points at the end of the game.


Roll for the Galaxy
Times Played: 4
Last Month Played: 6/2016
My Rating: 6

Expansion Played: Ambition.

Nico and I played four games at the end of a Saturday when it was just the two of us left. We always enjoy this and the games are pretty quick because we are both familiar with the game.


Roll Player
Times Played: 5
Last Month Played: 9/2016
My Rating: 7

I played the most masculine side of the elves. Yup, the female side. She proved her toughness (i.e., sneakiness) by being a rogue and using her myriad of skills to be the best character generated during the game. Later in the week I ordered a copy of the game for myself.

Nico and I also taught the game to new Nick and I was an evil Orc Paladin with a three Charisma, but I still managed to score 40 points. In the previous two games I did not count my class dice as points and am not sure it was explained that I should, but it is obvious if you look at the scoring order on every character sheet.

We played a third time at the store, and then Mike and I played a couple of times at his place. It’s a fun game that I hope gets played for a while.


Shadows of Brimstone
Times Played: 1
Last Month Played: 9/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Taluva
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Nico and I taught the game to old Nick. As always, we played with 12 tiles per player instead of using all 48.

I was doing really well, and thought I would get the premature victory, but they blocked me quite well and Nico ended up with the win.


Warmachine
Times Played: 7
Last Month Played: 9/2016
My Rating: 9

I played seven games this month. I made blog posts about each one with the last two games being covered in one post:

• Journeyman league, game 1 against Jurt’s Trollbloods.
• Journeyman league, game 2 against Kiernan’s Cygnar.
• Journeyman league, game 3 against Tony’s Skorne.
• Journeyman league, game 4 against Ben’s Circle Orboros.
• A non-league game against Ben’s Circle Orboros.
• Journeyman league, game 5 against Brigham’s Retribution of Scyrah.
• Journeyman league, game 6 against Eric’s Protectorate of Menoth.

So far, the league has been running pretty well. I had hoped everyone would be able to get in more than one game, but interest still seems to be good. Four of the players didn’t get in a game. I was supposed to play one of them, but soemthing came up and I had to cancel the game, and two of the players joined the league late.


Welcome Back to the Dungeon
Times Played: 1
Last Month Played: New to me
My Rating: 7

It’s pretty much the same game as the original, though it adds a deck of specisal cards. Two of them are randomly selected and added to the monster deck and the game is played with them. The heroes looked like they would have a much harder time in the dungeon than the originals, but in action they seemed to do just as well.


World’s Fair 1893
Times Played: 1
Last Month Played: 6/2016
My Rating: 7

I’d asked Nick to bring this along and when he was setting it up, I was talking to someone about the Warmachine Journeyman league, and kind of just jumped in to the game and played from memory, asking a few questions. I screwed up, trying to collect many of one type reward instead of collecting sets of them, so I did not do well. I still enjoyed playing it again and will be happy to play it when it is brought along.


Zombie Dice
Times Played: 2
Last Month Played: 9/2016
My Rating: 8

Expansion played: Zombie Dice 3: School Bus for one of the games.

Bus fast. Zomby too slo.

Shootgunn hirt.


Zooloretto
Times Played: 2
Last Month Played: 12/2013
My Rating: 7

Since we played Coloretto I had to bring out to teach to the newer Eurogamers. Rylan wasn’t there, but Nick and Allison were and we played a couple of times. Even though she won the second game, it didn’t go over as well with Allison and I thought it might. Nick seemed to be okay with the game so I will bring it out at least once more in the near future.
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Wed Nov 2, 2016 7:20 am
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Journeyman: month 1, games 5 and 6

Bobby Warren
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Speed Reporting

I played two games this weekend. Since it is close to the end of the month and I want to get my monthly games report done, here are a couple of quick reports.

My army was still the same but I will get to add a warjack of a cost up to 10 points beginning on Tuesday.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Round 5: “Missed it by that much.”

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

My fear going into the game was the Manticore’s gun along with the extra mobility the warjacks get from Helynna’s spells. I split into two parts, running the Repenter to the right, trying to get it to spew flame onto some of the elves. Brigham moved his full battlegroup to the right of the building in the middle of the table, so my Repenter was a little out of position.

We ended up engaging without charging, so there wasn’t much damage especially since Brigham didn’t give his warjacks much focus during the first part of the game. While he was hitting my warjacks, he wasn’t doing much damage. I kept forgetting about the Ignite spell on my Castigator. I missed several times, often by one. Finally, I was all set to finish off Helynna and all I needed to do was roll a four on two dice to win. I rolled a three. Brigham then used Helynna to defeat Malekus.


Round 6: “Shake 'n Bake.”

Eric played the Mark 2 Battlebox for the Protectorate of Menoth:

Protectorate of Menoth
High Exemplar Kreoss (-29 pts.)
• Crusader (10 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


The trick to playing against Kreoss, is not to leave a lot of your army vulnerable to his feat, which knocks every enemy model down within 14” of him. It’s practically impossible to prevent him from knocking much of your army down, but you don’t want to be in a position that lets his army run roughshod over the victims before they can stand back up.

I used one of the buildings in the middle to screen my Castigator and Revenger, while trying to lure his warjacks in. While that was happening, I ran the Repenter around to try and flank. Yes, I used the same tactic in almost every game. Yes, I will do something different the next time I play these guys. Eric moved his Repenter over and tried to be the first to light something on fire, but he missed. I then managed to light up both his Repenter and Kreoss.

Meanwhile, his Revenger and Crusader were working on taking out my other pair and Malekus was hanging back, making sure an assassination run wasn’t possible. He popped his feat, and did negligible damage to most everything, though the Crusader’s arms were both knocked out by the Castigator.

So Kreoss popped his feat, but his big damage gun was crippled so I didn’t lose anything. Later, he knocked out my Repenter, which was just outside of Malekus’ control range, otherwise I might have been able to light up Kreoss for some more damage.

After the Crusader was destroyed, Malekus using the Castigator as a shield, managed to severely damage Kreoss who then perished by the fire on him.

I do not look forward to playing against Kreoss in the future and was glad to survive.

The scrum-like nature of these two battles made up my mind for me on what warjack I would be adding in November.
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Sun Oct 30, 2016 7:40 am
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Who ya' gonna call?

Bobby Warren
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Glendale
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Intermission: “Wolfbusters!”

After our fiery first game, Ben and I played again since we both had time. My army was still the same.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Ben’s army didn’t change either:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)


This time we both used the house in the middle to screen ourselves from the other player. Ben made his first fury management error and the Gorax frenzied and attacked the Argus, but it didn’t connect, but the Gorax ended up facing the wrong way, which was a boon. I moved in the Repenter to light it on fire, which did some damage, but the flames went out.

On the other side of the house, I made a play for the Warpwolf like the previous game, but this time I failed to kill it. The Argus ran up, reduced Malekus’ defense, and the Warpwolf went all intangible and moved up and pounded Malekus into pulp.

I had saved several focus so I could soak up some damage, but it wasn’t enough.

When I made the move I again knew that there was a risk I would leave Malekus to the tender mercies of the big bad wolf, but it was worth the gamble. If I had finished it off, then Tanith would have once again been an easy target.

This was my first loss playing a MK3 game, and it was glorious! I still had fun and we still made some minor rules errors, but it was fun and this time when I was out-played and/or gambled and lost, the dice didn’t go against the opponent to bail me out.

I do think that the small size of the battlebox games allows for some swingy games and I have benefited from that so far. I am really looking forward to jumping to 25 points in December when we will see some troops on the board and a scenario other than smashing into each other.
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Wed Oct 19, 2016 10:05 pm
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Journeyman: month 1, game 4

Bobby Warren
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Glendale
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Round 4: “Warpwolves roasting on an open fire.”

Ben’s Khador was sidelined by a horror worse than a rabid carnivean – a child! So he jumped head first in to playing Circle Orboros and came up against my Protectorate battlegroup.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Ben’s army consisted of:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)


I’m too lazy to break down his list, so let’s quickly talk about the game.

The middle of the board had a small house with a fence piece just off either end. We advanced up and I made sure he didn’t have a clear charge line. He moved his beasts up to attack, and I ended up setting everything on fire, including Tanith, who was initially knocked down by one of Malekus’ spells that was cast through an arc node. I love arc nodes. Khador needs them.

Ben warned me when I brought Malekus up to shoot the Pureblood Warpwolf with his flamethrower that the wolf could go insubstantial and attack Malekus, which would be a bad thing. I popped Malekus’ feat, which meant fire wouldn’t go out and would cause extra damage for a turn. The wolf died. The Argus was severely wounded and the Gorax was also in bad shape with just a wound left. The Castigator picked up the Argus and threw it at Tanith, and even though she had cover behind a wall, the doggy hit her and that ended the game.

Once again I had a great time playing against someone I didn’t know until recently. Everyone in the league has been more focused on learning the game and having fun and I suspect that we’ll keep it going for a while. I’m so confident that I am already thinking about how I might run things differently in the next Journeyman League.

We played a second game, though it wasn't an official league game. I will write that one up in a day or two.
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Wed Oct 19, 2016 8:22 am
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Journeyman: month 1, game 3

Bobby Warren
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Glendale
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Round 3: ...and the gods laughed at Xekaar’s dice.

This time out I played my first game against Tony’s Skorne. It was the first time I’ve ever played against that faction. As always in the league, I am running the Protectorate of Menoth.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

Tony had just received his models recently and used the store’s demo models since his were not yet assembled and ready for battle.

Skorne
Beast Master Xekaar (-31)
• Titan Gladiator (14 pts.)
• Cyclops Raider (9 pts.)
• Cyclops Savage (8 pts.)


The Enemy

Xekaar can goad his beasts into hitting harder and he can damage them to calm them down a little while adding to his own magical power. His spells allow him to heal every model in his battlegroup, make an enemy easier to hit, and slow an enemy if he kills a model with his spell, and can allow a beast in his group to make a full move in reaction to a targeted enemy moving. He looks like he would be useful, and should be awesome in battlegroup games. His feat makes the enemy weaker and poorer at hitting with their weapons.

The big beast is the Titan Gladiator. It has three initial attacks, which is one more than most figures. It can gore with the tusks and hit with its two fists. It hits at the same strength as the Castigator but has the extra free attack at one point less with the tusks. It has the same animus as the Troll Axer, giving a warbeast pathfinder and more movement. It also is especially good at ramming, or slamming targets and can do it for free and move the target further than normal slams and can move an additional distance after the slam. It’s like a giant rampaging elephantine bowling ball and the enemy is nothing but pins in its way.

The Cyclops Raider has a gun and a punching spike to attack with and the same animus as the Troll Impaler. It can increase the range of its ranged attacks. Hmm, I am sensing a theme. All the Cyclops models have a special ability related to their vision. This one can ignore stealth when standing and aiming before shooting, which is really nice.

The Cyclops Savage carries a big sword and his animus gives a target “Future Sight.” It also has Future Sight which allows it to boost attacks and damage rolls after seeing the result instead od before rolling the dice as normal. It’s a really nice ability.


The Battle

Tony suffered from Bobby's cursing his dice and his own thinking like he was playing Cygnar. Twice I called for him to roll a particular number: once a three and once a four. Both times he rolled it. No foolin'. On top of that, his dice really did fail him through much of the game. When he did do damage, he rolled really well, he just couldn't hit.

In a typical Cygnaran move, he kept his army back instead of charging in and smacking the enemy around, which left me able to charge and take out his Mammoth and then eventually the two Cyclops beasts. He did manage to eliminate one of the light warjacks. At one point I forgot that the movement system was gone, meaning he would hit on anything by snake eyes, so at the beginning of the next turn we just pulled it off the table because I thought he missed with one attack and that would have hit. Tony also forgot to use Xekaar's feat, which would have put a damper on my beating up on his beasts.

In the end, we called it because the two remaining warjacks were relatively unharmed and had Xekarr cornered against the table edge and Malekus had never entered the fray and was fresh.

Tony’s biggest enemy was the dice and I suspect that frustration led to him making mistakes regarding the timing of using the feat. It was another learning game, and I definitely had an advantage sine I had played my army twice already that day. I suspect he’ll give me fits after he has a couple more games experience.

It was a really fun day and I would like to play each of them again soon, but can’t until next month or we can play after they play someone else in October.
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Tue Oct 11, 2016 5:10 am
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Journeyman: month 1, game 2

Bobby Warren
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Glendale
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Round 2: Where shooting your friend in the back is a good thing...

This was also on Friday and, as always in the league, I am running the Protectorate of Menoth. I am currently calling Malekus Fatty McSyphilis because it amuses me.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

Kiernan is a very inexperienced player, like I was not too long ago. Like me, he bought lots of stuff but just didn’t play as much as he wanted. His main focus was Cygnar and most of his figures are the old metal ones, but he did buy the new battlebox. His army is.

Cygnar
Major Beth Maddox (-30 pts.)
• Ironclad (12 pts.)
• Firefly (8 pts.)
• Lancer (10 pts.)

Kiernan used some of his metal models and they were painted a bright yellow with blue on the pads and other parts. I really liked the color combination and am a fan of yellow.

The Enemy

Maddox looks like a pretty good warcaster. She can increase the range on friendly units and models’ ranged attacks, like the Trollblood Impaler. She can give her faction’s models Pathfinder (ignore the rough ground penalty), give her warjacks extra movement, and can do electrical damage which makes warjacks unable to receive or use focus for a round. On top of that, her feat makes her warjacks hit harder in melee and causes models hit by them to be pushed away, which can clear them out of places you want cleared.

The heavy warjack is the Ironclad. His hammer can knock down models it hits on a critical hit (rolling doubles on the attack) and can make a special attack that knocks all models down within 4” of it. It’s a sold, heavy warjack which hits harder than the Castigator and is more effective against warjacks.

The Firefly has a gun that shoots electricity at a decent range and a glaive that is erroneously named an “electro glaive” because it doesn’t have an electrical attack and just does normal damage. The gun also does extra damage to up to 3 other models that are within 4” of the target, allowing the gun to damage extra targets. This is a common ability for Cygnar, which makes the Firefly especially useful since it also acts as a booster to electrical damage to models that are hit within 5” of it, no matter the source. It is seen a lot in lists that like doing electrical damage.

The Lancer is Cygnar’s arc node. It comes with a big spear and a shield. The shield gives it extra armor and another really useful ability. When the Lancer hits a warjack with a shield bash, the target takes a point of damage to its cortex system on top of any other damage. It also damages the cortex system of a warjack that attacks it while the shield is still operative. Warjacks lose the ability to receive and use focus when the cortex takes three damage, effectively making them neutered studs.

The Battle

We moved up and I used the terrain in the middle to keep out of range of the Firefly. When we were close enough, I charged in my Castigator to take out his Ironclad, knowing it was likely that the Lancer would use his auto-damage to a target’s cortex to prevent the Castigator from being able to get and use focus. Tony and I pointed this tactic out to him, and he allocated the maximum allowable focus (three) to the Lancer and made his attacks.

He had four chances to hit the big, lumbering Castigator three times and only hit twice, leaving the Castigator functional when my next turn came around. One thing about the castigator is it is immune to fire and fire damage. I had Malekus activate his feat, then moved both he and the Repenter up to shoot the Castigator (that is immune to fire) with their flame throwers, and both shots also sprayed onto the Lancer, crippling the shield. The Castigator then picked it up and threw it at the Firefly. It missed, but not by much and both were damaged and knocked down. That was pretty much the game at that point, but Kiernan played his next turn just to try and kill something with Maddox.

Maddox charged the Revenger, but came up short in dealing the damage. I did forget that the Repenter’s flail was damaged during the end of the game and used it to finish off one of the lights. (So this wasn’t last game! I forgot it this game!)

Kiernan had only played a couple of games before, and not in a while. We discussed things he hadn’t thought about and I think he learned quite a bit during the game and that’s a large part of what I think the Journeyman league is about. I also believe I used my warjacks effectively and managed to position them nicely to use the abilities I wanted when I wanted.
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Tue Oct 11, 2016 2:50 am
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