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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

Archive for Bobby Warren

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Warmachine Journeyman in Arizona

Bobby Warren
United States
Glendale
Arizona
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I have decided I will run a Journeyman League for the local store in Tempe, AZ. This is not something my personality is well-suited to doing, but I want to play and there didn't seem to be anyone else who was going to do it.

Instead of running it weekly, we're going to have it run over a month and let people play when they can. It will give those of us with busy schedules and different availability times a chance to try and schedule a meeting time that will work to get in games. It will also let anyone who has a limited budget get involved because it will spread out the costs of the army over six months.

We're going to start the first of October and I am hoping to get eight to 12 players. If you know any people interested in playing in a Warmachine/Hordes Journeyman League in the central-east part of the Phoenix area, point them here.
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Mon Sep 19, 2016 6:12 am
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Burning Swans

Bobby Warren
United States
Glendale
Arizona
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This was my first game using the Warmachine MK3 rules. Because BGG has yet to add Warmachine MK3 to the database, all my links are to the MKII items. The Game Depot hosted a play day because it was a Saturday Tony was free to play all day, so they scheduled it. I was running late and he and Ira played a game. After they were done got the chance to play.

I played a standard caster-kill game against Tony who was running Cygnar. I arrived with four possible armies using the three warcasters I had. When I was ready to play, I decided on the warjack-centric list.

My Protectorate of Menoth list:

Sovereign Tristan Durant (-28 pts.)
• Crusader (10 pts.)
• Reckoner (16 pts.)
• Vanquisher (17 pts.)
• Redeemer (11 pts)
• Vigilant (9 pts.)
• Hierophant (3 pts.)

Choir of Menoth (Leader and 5 Grunts) (6 pts.)

Allegiant of the Order of the Fist (3 pts.)
Vassal of Menoth (3 pts.)


Tony’s Cygnar list:

Commander Coleman Stryker (-30 pts.)
• Centurion (17 pts.)
• Defender (16 pts.)
• Lancer (10 pts.)
• Reinholdt, Gobber Speculator (4 pts.)

Trencher Infantry (Leader and 9 Grunts) (16 pts.)

Captain Arlan Strangewayes (4 pts.)
Journeyman Warcaster (4 pts.)
• Charger (9 pts.)


Fist of all I need to point out that both Tony and I cheated in our lists. He should have taken a minimum unit of Trenchers with three Rifle Grenadiers but brought the full unit with them. By the time we realized it, it was too late as the unit was significantly reduced in size and had moved in a position which effected other decisions he made.

When I got home, I realized I cheated, also for Tony, because I didn’t use my Crusader. When I was pulling out the cards for the army, I missed it and didn’t pull the figure.

It was a slow game. I planned to move my monk (the Allegiant of the Order of the Fist) up the right flank and eventually move him into the Cygnar back lines. Tony had the Trenchers on that side and I used a house to screen the monk’s approach. After I did some ranged damage on the Trenchers with the Redeemer’s gun, Tony moved part of the unit around the corner of the house and took a combined ranged shot at the monk. He needed a 10 or 11 to hit (on two dice) and did it. He then did exactly five damage and killed the monk. It was too bad, because I really wanted to use it to frustrate him during the game.

Tony made two errors during the game that really helped me, and all the errors I thought I made were relatively small. I’ll explain them below.

The rest of the game was my using the Choir to make it practically impossible for Tony to shoot my warjacks by making them immune to non-magic ranged attacks. He didn’t press forward with anything for a cople ofturns as I advanced slowly, shooting him with the Redeemer’s many rocket shots, the Vanquisher’s big gun, and Reckoner’s handy gun.

Right after the monk was killed, I used the Vanquisher’s gun to kill quite a few Trenchers and light several more on fire. They had clumped up to get the shot off. So in the end the monk paid for himself by being the demise of the Trenchers that shot him.

Tony’s first mistake was charging the Vigilant with the Lancer. That brought it up where the Vanquisher could crush it. About the same time, I ran the Reckoner behind some woods close to his line and parked him there, creating a no-man's land that Tony would have to contest with something, exposing his back to the Redeemer and Vanquisher, or if he advanced past it, I would be able to shoot in his back with the Reckoner.

This was a stand off from this point. Tony was picking off Choir members, but only one a turn, or none some turns. I was damaging his warjacks little by little. He lost the Journeyman Warcaster and reactivated the Charger with Strangewayes. But I was able to disable the Defender’s hammer, so the Reckoner came out from behind the woods. Then charged the Defender and it was over from there.

I did get to run the Vigilant up through the woods on the right, then slam the Reinholt into Stryker. That’s right, I made an assassination run with a Vigilant! It didn’t kill him, but it did damage him. The next turn, all he had left was the Centurion and a wounded Stryker. I was going to win so we called the game.

Tony’s other big mistake was using the Centurion to screen Stryker and nothing else. It was a waste of points in the middle of the army. He could have used it to charge in and try and break my line, and probably should have. I would have left the Lancer to shield-guard Stryker and used the Centurion to attack. We talked about how he might tweak the list to make it better.

I was happy with how my list worked and it really was a very good choice against the army Tony chose. I did not know what he was playing when I chose it, just that it was a Cygnar list. When I get my figures back from Ken of Rogues Gallery Productions, my painter, I would probably switch out the monk or the Vassal for a Mechanik or two and tweak the list a little that way.

I still had problems activating things in order. There were times when I want to activate Durant and cast a spell that helped the warjacks with melee attacks, but forgot. I had other minor issues during the game, but never asked for a take back. I wanted to learn by enforcing the consequences of the mistakes.

I do not like building 50-point armies in MK3. While they match up with the 35-point lists I liked in MKII, the relative point reduction of the warjacks makes it really, really hard to take a unit that takes up 16 to 20+ points in the list. That can be two heavy-hitting warjacks, and I always want to take a pair of units: one to hit hard and one to support/protect the other. I guess I need to get used to the new design strategy?

Now to re-read the rules and see what I may have done wrong and discover things I should have tried.
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4 Comments
Sun Sep 11, 2016 6:39 am
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Games Played in August 2016

Bobby Warren
United States
Glendale
Arizona
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It was a month of longer games and fewer fillers, so I played a fewer number of games than I usually play. Mike and Damian went to GenCon and brought back some new ones, which were fun.

I tried to get in at least one game of Warmachine, with the Mark 3 rules being out since July (but still not approved in the BGG database), but that didn’t happen. Neither the group at Mike’s nor the group at the store played Shadows of Brimstone this month, which is a first for the year.

The collection has swollen beyond the storage and I definitely need to get rid of some games. I probably should get some games on the BGG marketplace but that takes effort and time I would rather be doing other things. Dang, I am so lazy!

In August I played 18 games a total of 31 times and one expansion one time. Five of the games and none of the expansions were new to me, and I played three of the games in July. That’s a bit surprising.

That’s it’s for the pointless meanderings and now on to the complete drivel!


51st State: Master Set
Times Played: 2
Last Month Played: 7/2016
My Rating: 7

We played the first game with the New Era cards and it was odd. I couldn’t pull actions and kept getting features. T. had actions but didn’t pull a single feature (though he might have had one late.) Nick looked to be the easy winner, having jumped out to an early lead by playing two buildings that gave him VPs for types he had in his state, getting the maximum out of them both for a total of 10 VPs. I was still managing to generate a point here and there, and after he and T. passed on the last turn, I was able to generate just enough to be in a tie with Nick before we counted buildings. I had a couple more than him and ended with a slight win.

The card distribution was wonky as hell. Like I said, I didn’t see but one or two actions until the last turn and T. was feature starved the whole game. I doubt we’ll see another game like that anytime soon.

The second game was with four players and ran more in-line with normal probabilities. T. won this game.


7 Wonders
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

Nick had said he was interested in playing, so I brought this along and we played two games without any of the expansions. I was also a new game for both T. and Rylan.

Michael and I each won once, but the others improved their scores in the second game. The new guys were surprised at how quickly the game played and seemed to enjoy it enough that I will likely keep bringing it. I might add in one of the first two expansions next time, though I seem to be the one who likes Leaders the most and I recall others not liking it, so maybe we’ll just stick to the base game?


Beyond Baker Street
Times Played: 1
Last Month Played: New to me
My Rating: 8

Mike picked this up at GenCon and said it was a fixed Hanabi. I wouldn’t call it fixed, but it is definitely a better game. I picked one up a couple of weeks later at the Game Depot.


Dark Gothic
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

A close three-player game.


D-Day Dice
Times Played: 1
Last Month Played: 7/2015
My Rating: 6

This was the first time that T. has played and he, Michael, and I stormed Gold Beach, but only with a silver, or even bronze, effort as we failed to make it to a single bunker.


Elder Sign
Times Played: 1
Last Month Played: 6/2016
My Rating: 8

Expansion Played: Unseen Forces.

Nick wanted to play, so we faced off against Glaaki, who has a face even a mother can’t love, and kicked his butt into the next dimension.


High Score
Times Played: 1
Last Month Played: 12/2012
My Rating: 8

Wow, I can’t believe I haven’t brought this out to play in almost four years. It was fun, but I have to say I much prefer rolling the dice. I don’t have a chance to second-guess my placement when I do. In the third round this game, I erased a number, and changed its position, but also partially-erased another one which I thought was a nine. It wasn’t. Not that it would have mattered what number it ended up being because I so screwed up the last round that there was no way for me to win.

At least I was in the running until the last round, unlike most of the losers playing! devil


Isle of Skye
Times Played: 1
Last Month Played: 6/2016
My Rating: 7

T. wanted to play this since he picked it up and wanted a rules refresher, so Michael pulled it out and we played a five-player game.

Seriously, people, pay attention to the scoring tiles. Not only is a verbal description given, but the way the tile scores is pretty obvious after the verbal/written description. Not that I ever have that problem! Sheesh!


Masmorra
Times Played: 7
Last Month Played: New to me
My Rating: 8

Mike picked it up at GenCon even though he backed it on Kickstarter because he wanted to play it right away, and I am not complaining. It was a lot of fun, though I can see it not working with groups where players use the cards to attack other players just to pick on one another instead of actually trying to slow down the potential winner. This won’t happen in our groups, so I expect it will be a favorite for a while.

Nico, T., Nick, and I played two more games the following Saturday. Nico picked up his copy from eBay. Like Mike, he was also a backer but wanted to get it right away. So he broke it out and we played. The game is slower than with two. We finished the two games in about three hours which was fine. The first game took longer than the second, which is to be expected since everyone else was playing for the first time.

Then Mike, Jerry and I played later in the month. The first time was a normal game and the second was the cooperative variant. Then the following day, Nico broke it out and we played a couple of five-player cooperative games. I was pleasantly surprised how well the game played with five players. I am not sure I would want to play the basic game with five, but it worked just fine when playing the cooperative version.

I am looking forward to giving it a whirl in the future with more heroes and more monster dice. So the Kickstarter can’t arrive soon enough for me.


Mystic Vale
Times Played: 1
Last Month Played: 7/2015
My Rating: 6

Dave was demoing it during board game day at the Game Depot and he must have played six or seven times over the course of the day. I played with Matthew, who I haven’t seen in ages, Zach, and Dave.

This game suffers the same issue as any of the deck builders with random cards being available. It is possible that games will happen where a player never sees a card they want because they will be bought up by other players before it comes to their turn. This happened to me this game. I would rather play it with fewer players.


Others: 7 Sins
Times Played: 2
Last Month Played: New to me
My Rating: 6

Mike and I took on this game with him reading the rules. I hadn’t read the rules or looked at anything to do with the game play since the Kickstarter.

He set up the basic “Haven’s Last Stand” scenario and ran the forces of Sloth with the Corrupted Nuns helping out the extra-dimensional horrors, and I played the heroes of Alpha Team. About half the way through the game I felt like there was nothing I was going to be able to do to win as Mike kept rolling more and more dice as the sins overwhelmed the heroes.

Most of the map felt pointless and I never got beyond the second tile from the base.

The second game was the same scenario with the other map layout. I like it better because the map allowed us to move around if we chose to. We ended up winning this game, in large part because Thorley was very maxed out on the gear and was nigh-invulnerable, even to huge amounts of dice the sins were throwing at him.

After skimming the forums, I suspect our approach was a little too combat-oriented. I am looking forward to playing the game some more and hope Mike plays a sin other than Sloth with the Corrupted Nuns because I would like to see some more of the options with the game.

I am still likely going to be selling off my pledge when it arrives. I can’t see bringing this on a Saturday and getting it played all that often and it is going to take up a lot of space, which is at a premium right now. It’s the sort of game that might see more play if Michael owned it because he is more aggressive at suggesting games than I am, and he would enjoy playing the sins and beating down everyone else.


Pandemic: Reign of Cthulhu
Times Played: 1
Last Month Played: New to me
My Rating: 7

Another GenCon pick-up by Mike. He, Hilary, and I tried it out and failed most miserably. It will take some getting used to the different strategy necessary to beat this, but it will be fun to explore the game. It is in many ways a simpler, more streamlined design, that works with the theme of the game. Not that it is a deep, thematic game, but it represents what the players are trying to do quite well.


Qwixx
Times Played: 3
Last Month Played: 7/2016
My Rating: 8

Qwixx, quickly played by a quirky quartet. Not quietly.

Nick and I also played one game when I taught it to him and he bought it.


Salvation Road
Times Played: 2
Last Month Played: New to me
My Rating: 6

Another GenCon game for Mike. It’s a decent cooperative game and we lost both times we played.


San Juan
Times Played: 1
Last Month Played: 2/2015
My Rating: 8

This was another game that T. hadn’t played which Michael and I taught him. They got the two Guild Halls and T. was able to get the Library as well. I didn’t see a single six-point building until the end of the game and it wasn’t one that would help me. Still, I was close to the final score that Michael was able to generate with the Guild Hall and might have been able to pull out the game if I had an end-game scoring building.


Welcome to the Dungeon
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Rylan would have won the game if he hadn’t looked at the remaining cards after forgetting to properly use a vorpal weapon. He still ended up with the win a couple of rounds later.

Yeah, Rylan won. We tried to stop it from happening, but failed.

Don’t get cocky, kid!


Würfel Bohnanza
Times Played: 2
Last Month Played: 5/2016
My Rating: 8

More dice rolled, more beans collected, and more hopes dashed by the fickle fate of the bean.


Zombie Dice
Times Played: 1
Last Month Played: 6/2013
My Rating: 8

It was in the bag and we were looking for a quick game to play as others arrived. It fit the bill and hit the table.

As is the case of all these high-skill games, I dominated the rest and came out with a runaway win. shake
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Wed Aug 31, 2016 3:25 am
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Games Played in July 2016

Bobby Warren
United States
Glendale
Arizona
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Mike and Damian are off to GenCon so we’ll be playing a little less in August. I also didn’t get to start playing the new Warmachine in July and hope to start playing it again in August. (And I hope the new edition finally gets added to the database!) There just isn’t enough time to play everything that I want to play.

The lowest rated games of the month were three new fives. My highest rating this month was a classic card game that is rated a solid 10.

I played 24 different games a total of 42 times and recorded playing six expansions seven times. Six of the games and four of the expansions were new to me. In June, I played eight of the games and one of the expansions.

51st State: Master Set
Times Played: 5
Last Month Played: 6/2016
My Rating: 7

I picked the game up and taught it to Michael and Brent. We played one game with just the basic set and then added the Winter expansion for the second game. I had a crazy combo of cards that let me generate a store workers and I never ran of meeples to convert and uses at needed.

The next time we played was with Nico’s pre-order set with the New Era cards mixed in. He drew the Hegemony, T. had the Merchants Guild, I had the Appalachian Federation, and Michael drew Texas. By the end of the game I had five or six deals generating victory points, which really paid off. Michael agreed that the Texas board sucked and he felt out of the running for the game during the second turn.

Then we thought I broke the game. At the end of the third round, I was upgrading buildings, drawing two cards and a wild resource, and scoring a point. If you know the rules, you know where I went wrong and no one else caught it until afterwards when thinking about the game. Upgrading an existing building is not razing, so cards that trigger off it do not happen. I still would have ended the game because I was about to trigger to 25 points when I started the insane recursion which would have had me holding the entire deck and maxing out possible points. I am 99% sure I wasn’t breaking the rules this way until the end.

Maybe 98% sure???

The last game was with three players using the Winter expansion again. This time Nico used it to generate lots and lots of points and scored his highest score to date. It’s not near T.’s high score or mine, which is one point behind T.’s, but he was proud of his little accomplishment. devil

In that last game I was able to play the Hegemony and liked it better than Texas. It’s not a great faction, but playable.


Big Book of Madness
Times Played: 1
Last Month Played: 2/2016
My Rating: 6

Five players. We beat the game.


Bluff
Times Played: 1
Last Month Played: 4/2015
My Rating: 8

Ashley had a hard time getting the best way to bid, which meant she was conservative, and that led to her winning. Maybe I need to rethink how I play?


Broom Service
Times Played: 1
Last Month Played: 6/2016
My Rating: 7

I taught this to Michael and Nick and they appeared to like it as well. I will need to look over some of the additional rules and see if I want to use them.


Cribbage
Times Played: 1
Last Month Played: 11/2014
My Rating: 10

Mike and I played for the first time in a while. I play this a lot on my phone, so it’s not something I think to ask to play in person when there are so many other games to play.


Deus
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

This was the first time that T. and Nick played this, and T. had lots of military cards and ran all over the board picking up victory points, but also doing two things which made it miserable for me, one of which was did the same to everyone else, including him. He inadvertently blocked off my progression and the point engine I was going to work on, meaning I spent much of the game trying to recover and find a military card I could play that would let me migrate. I never found one. The second was isolating one of the barbarian villages so no one, including him, could end the game because no one could get a boat next to it without sacrificing points. Of course, they would have had to draw a boat card, but I kept drawing them and I suspect they were drawing military cards. Building enough temples wasn’t going to work because most of us focused on some buildings and not others. Two, or so, excruciating hours after we started, the game ended.


Diamant
Times Played: 2
Last Month Played: 5/2016
My Rating: 9

A couple of game when we had a larger crowd, using the inferior Incan Gold version.


Dice Heist
Times Played: 1
Last Month Played: New to me
My Rating: 5

This was about as I expected it to play, though I had more fun than I thought I would. It is by no means a good game, but it is quick enough and causes just a hint of anxiety to be worth playing from time to time when there are a few minutes to kill.


Eldritch Horror
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: All the available ones but neither additional board was used.

Abhoth was tough. There were large stacks of monsters on the gates that we were pretty much avoiding. I started off the game with a couple of awesome rolls, only to realize they were for the wrong thing, so we started the turn over and my luck went downhill from that point. I did have an artifact that would have made me a killing machine, but I ended up losing it just as I was about to go monster hunting. Things got worse from there. Mike also had a hard time accomplishing anything and it was the man who dice hate, Jerry, who ended up being our savior for most of the game. In the end, we lost when we went to gang-assault the Child of Abhoth and the papa Abhoth decided to appear. Two of us died and the other two were in bad shape so we let the world burn.


Flash Point: Fire Rescue
Times Played: 2
Last Month Played: 6/2016
My Rating: 8

Jerry hadn’t played before, so in an off-Brimstone week we played a couple games of this, losing both times on the harder side of the original board.


Heckmeck am Bratwurmeck
Times Played: 2
Last Month Played: 6/2016
My Rating: 8

One playing with four players and single set of dice. How do people manage to play this with just one set? Oh, the humanity! Wormanity? shake


Histrio
Times Played: 1
Last Month Played: New to me
My Rating: 5

We played with five and that was too many. It’s inherantly random unless you want to spend a lot of time analyzing everyone else’s possible moves, and even then you’re likely to be wrong because they might not see what you see. It’s also greatly over-produced. It culd have been a small card game with a few wooden tokens in a smaller box at a much lower price point and it would still have worked.

I’ll play it again, but definitely won’t be asking to being it out and I will actively avoid playing it with five.


Imhotep
Times Played: 2
Last Month Played: New to me
My Rating: 5

We played this with four players and it wasn’t very fun and, in my experience with the game, it didn’t reward the best player.

I decided that I was going to play a denial game by shipping ships before people were ready to have their ships sail. I probably had the fewest number of bricks on the board, but because I had the highest obelisk I tied Michael for the victory. I wasn’t even trying to win!

I thought it might be a better game with fewer than four, and it was a little better with three than with four. This time I tried to win and came in second. If T. hadn’t send the last ship where he did or done something else and let me sail it, I would have ended up with the win.

I don’t understand why this was a nominee for the SdJ and think it would be decent as a two-player game, but with more it’s just frustrating and not fun.


Manhattan Project: Chain Reaction
Times Played: 1
Last Month Played: New to me
My Rating: 6

This is not a bad little game. Mike picked it up from the Kickstarter and it played quickly with two players. I thought it was a little too quick with two players because it was so easy to get the two-point cards. I ended up with three of them and four-point bomb and I won on the tiebreaker. Mike and I will probably play to 12 points the next time we play.


Mystic Vale
Times Played: 5
Last Month Played: New to me
My Rating: 6

Nico bought this (which should be an abbreviation by now, “NBT”) and we gave it a whirl with four players. The fiddliness of putting the game away was annoying, as was not explaining which cards were which level until way after explaining setting the game up which requires, of course, knowing how to tell the level of a card. I also didn’t like that the cards are readable when they are face down. There was once where I did not buy a card in the level two area because I didn’t want the next card showing until the end of the next player or two’s turns so I would have a better chance at acquiring it.

Mike also bought it and we played a couple of games since he got it. It played a lot faster with two players, though that might mean we were grabbing VPs sooner than we did in the four-player game. I tried focusing on the Vale cards the second and managed to grab only two before the game ended. Hopefully, this strategy is still viable with two players and our four-player game wasn’t the outlier.

Then we played two more four-player games with Nico’s set the following Saturday. They do last longer and allow for more of the vale cards to show up, but the individual players are less likely to be able to tune their decks because the cards they want to buy won’t stay around long enough for it to get back to them. With four players it is a decent game, and it is better with two players and I suspect it will be somewhere between the two with three.

I do think a lot of people will go gaga over the “innovation” of clear cards and modifying cards in a deck, but in practice it’s just a decent game that would better be implemented in an electronic format. Of course, I say that but look forward to playing it again in the near future.


OctoDice
Times Played: 4
Last Month Played: New to me
My Rating: 6

It’s a cute, quick game. The score pad really helps keep the various rules straight and I like using the two colors of dice to create pairs which are used to score. The down side is the wooden dice. One of Mike’s is seriously damaged on one edge. They also chose a really bad color for the octopods on the black dice: the sides look blank because the purple is so dark.

I’m afraid that the only path to victory might be racing to the end of the technology tracks. Every victor in the games we played, other than the first two-player game, was won by the player that pursued that strategy.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Expansion Played: Demon’s Heresy for both games.

Michael and I had the chance to play a couple of games and get through the Demon’s Heresy adventure pack.


Qwixx
Times Played: 1
Last Month Played: 6/2016
My Rating: 8

We played Qwixx.

There was dice rolling and score pad-marking. There was even some math at the end.

Go figure.


Rolling America
Times Played: 1
Last Month Played: 6/2016
My Rating: 7

Played with Michael and T. and my having the most experience led me to the victory. Anyone who played 10 Days in the USA knows which states connect to more states than most of the others, which are the ones that you want to place an “X” in or a guarded number. That’s right, I’m looking at you, Tennessee!


Saint Malo
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

We were ravaged by pirates, with Mike taking hits every time they attacked and my only defending once. In the meantime, he score more points than me and while we expected there might be negative score, there weren’t any. This light dice chucker is still fun to play.


Shadows of Brimstone
Times Played: 3
Last Month Played: 6/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

Three games at Mike’s over two Fridays. The scenarios played were, “Cracks in Reality,” “Cursed Idol,” and “Search Party.” The first scenario was a success.

The second scenario had us trying to get to Jargono and put the cursed idol back where it belonged. But a funny thing happened on the way to the gate...

We ran into some Scafford flunkies and were battling them, but then a Void Sorcerer appeared along with the extremely random, fun-sucking, “Undead Gunslinger Challenge” from the Undead Gunslinger and Undead Outlaws enemies. At this point, both the Indian Scout and the Saloon Girl were beaten down in the endless, boring, and pointless randomness included in the middle of the adventure, and the others ran at that point. The “challenge” is rolling dice and seeing if a player beat the undead gunslinger, ad-nausem, rotating around the table until success or failure. No choices are made and nothing the players decide has any impact on the game. It’s like adding the random activity that is Fluxx into the middle of a game.

It was unanimous. That has to be the stupidest, most pointless and frustrating threat in the game. There is no thought to it, just chucking dice. We won’t be using them and I might even shred my copies on principle.

The next time we got together we succeeded in rescuing the town doctor and in the end the heroes that needed medical attention got it and the nightmare of the poor threat design from the last adventure began to fade away.


Snow Tails
Times Played: 1
Last Month Played: 3/2015
My Rating: 8

A quick five-player race. I fell behind early and couldn’t pull ahead, so I shot through the big corner near the end and ended up with four dents. If I drew a “5” card the next turn, I would stand a chance at a win. I did, but Michael was in a better position and ended up crossing the line just before me.


Splendor
Times Played: 1
Last Month Played: 6/2016
My Rating: 8

It’s seeing fairly-regular playing time since I have been keeping it in the bag.


Zombicide: Black Plague
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

We played Quest 8, “The Evil Temple” with four characters: Grom (me), Glynda (Michael), Julian (Nico), and Sylvia (T.). I made a bad tactical choice about half way through the game when I was next to four walkers. I figured they would walk into my square, I would handily kill them all on my next turn, then move out the door and rejoin the others. The walkers got an extra activation and Grom had no armor, so he died. Luckily, the others were able to complete the mission without the muscle-bound nincompoop.

Since I had the Kickstarter extras, we included the NPC 1 box and the KS exclusive NPCs, the Abominalpha and Ratbominations from the exclusives, as well as new necromancers Medea and Grin. All the characters drawn for the group were from the Hero Box, except for the barbarian rat food.

The characters were ones I had painted. Even though I died, I had fun watching the last part of the game as they managed to pull out victory with just a little help from the equipment deck.
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Thu Aug 4, 2016 2:25 am
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Help Bobby learn to play Menoth, or “Forcing an idiot focus!”

Bobby Warren
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Since I am getting back into playing Warmachine and trying a new faction, I thought I would ask for some help. I posted the following on the Privateer Press forums and thought I would cross-post here with some minor edits.

Help Bobby learn to play Menoth, or “Forcing an idiot focus!”

I’m looking for advice on how to best learn to be an effective Protectorate of Menoth player. They look like the best faction to learn the intricacies of playing of the game and for recognizing and using the synergies of the game. I've never been good at staying with one faction or warcaster to really learn how to play and hope I can use the launch of the new edition to get better experience and learn how to make the game work for me.

About my experience.

I never played Warmachine MK1. I bought some mercenary figures, but after having some issues with building some of the warjacks, I opened the infantry models and was completely irritated by the sheer number of parts for the grunts that I gave up painting and building minis for a long time.

By the time of Warmachine MK2, I had come back into minis for smaller games, like Malifaux (speaking of difficult minis). A friend mentioned how most of the warjacks were now plastic. I got sucked in and we played it occasionally. I focused on Khador, with some Rhulics, then picked up some Gatormen and then a lot of Trolls.

I picked up the two-player box and was going to give the Protectorate figures to a friend out of state when I visited but he wasn’t interested. I ended up giving them, with a Choir and Vassal, to a friend here while another friend gave a bunch of old Cryx to someone else to try and get some in the board game group interested. It worked a little. The Menoth player’s family growth led to us seeing him less and less, and the others just weren’t as committed. That meant I played games against one guy who had played since MK1 most of the time and usually got my rear handed to me. Not that I am complaining. Well, except about Thagrosh 2 and MK2 Everblight. Khador I was happy to lose to, but I hated seeing him bring the Legion.

When the all-in-one boxes came out, I had extra hobby money available and ended up getting all of them. I got the core eight built and painted and ran out of steam at the Retribution which is mostly built. The idea was to have full armies that would get some of the slightly interested parties to play. (Protectorate-related, I also grabbed the two-player figures again because they were cheap and used the extra bits from the all-in-one to make Templar instead of a second Vanquisher.)

In the end I managed to get in six whole games with the boxes.

I recorded all my plays on the Board Game Geek.

All my Warmachine games played:
https://www.boardgamegeek.com/plays/thing/67254?userid=1269

All my Hordes plays:
https://www.boardgamegeek.com/plays/thing/74771?userid=1269

A new edition

Now is Warmachine MK3 (which is still not approved and in the database). I am ready to play with people outside of my group. This might fail because I generally have a problem playing against tournament players because of their bad behavior. I just want to have fun. I also am easily irritated by a lot of people. I am not a real social person.

My problems learning the game and playing it well was the limited pool of players. I never learned how to best use the tricks of the system to my advantage. I really wanted to like the Trollbloods, but couldn’t make them work for me. I found the Krielstone to be a huge area of irritant in the middle of my forces that didn’t feel like it gave enough benefit for the points. But all the Troll players love it always take it. Trolls looked like the Protectorate of the Hordes side of things to me, which is another reason why I am going to try Menoth.

Since I already had a good start with the all-in-one and two-player figures, I thought it would be a good learning experience to play Menoth in a Journeyman league since they were all about the stacking buffs. Plus, I already had a bunch of warjacks, the Choir and a Vassal, and their awesome Exemplar Errants. I had also picked up a unit of the Knights Exemplar.

I picked up some extra figures for the league and because I can’t always help myself on eBay, but am at a spending stand-still for a little while. I’d like to use what I have for now. I’d also like to stay with Malekus when I have the chance to switch casters, just so I am forces to work out better strategies with him. One of my issues with the game is it is easy to drop one caster to move onto another because there is always something greener over the fence.

Some thoughts on the Protectorate of Menoth

Not having a lot of accurate range seems to be the biggest issue facing the faction, especially with Cygnar and the good guns that Khador has in MK3. While there are some good Protectorate warjacks with ranged weapons, they look to be hard to integrate in the Journeyman league because of the way the points are added. I suspect that having a character warjack or two might also be important for the faction down the road. Overall, I like the MK2 box over the new one but believe Malekus can be a useful warcaster and the Castigator is a decent second heavy for him to have in his battle group.

The Journeyman League


The battlebox game looks a little tough. I have a slow heavy that is not as good as the other factions’ heavies. Malekus is not a big spell caster so the arc node (which Khador and the Rhules have not prepared me to play) isn’t much of a help, but he looks like he might be one of the better melee casters in the group from the battleboxes.

I have limited experience using light warjacks other than the gun bunnies that are position and shoot.

After skimming the forums, it looks like I would want to use the terrain to force the other players to move into me, hopefully goading them into a funnel so I can take on one at a time. Or have a free-for-all and engage their jacks/beasts and hope Malekus can eliminate their caster.

Khador looks like the toughest match in Week 1. I have their battlebox and Koslov is not a good one-on-one match-up with Malekus. My thought would be running Repenter around the heavies to try and do some damage (or kill him outright) before Makekus could take him on.

Week 2

I was initially going to add a Devout, but looking at the box and the challenges, I am leaning towards adding the Crusader for some punch. I’ll still be slow, but only Cryx looks like they can add a heavy.

Week 3

The Choir and a unit of Knights Exemplar look like my best option. I thought about adding a minimum unit of Exemplar Errants, but they just aren’t as useful as they used to be. This is when the army starts to feel like it is meant to. I have the Choir to help the warjacks.

Week 4

I plan to reduce the Choir to a minimum unit, add the Exemplar Cinerators, the Vassal, the Vassal Mechanik, and the Covenant.

Week 5

I was originally planning to add the Reckoner. I was running a point short because of the Devout but since replacing it with the Crusader, I now have 15 points to work with instead of 16. Unfortunately, 15 points doesn’t seem to be enough to work with to deal with my dearth of ranged attacks, unless I want to toss in a Redeemer for 11 to get the inaccurate ranged attacks. Luckily, I will have some time to see what is being played before making the final decision.

Week 6

I was going to add a minimum unit of Exemplar Errants but now I am not sure and will probably have a better idea after a couple of weeks of the league.


Advice?

This is where you come in. Any advice on playing the box? Are there tricks I should use and traps I can avoid? I plan on posting my experiences and what I learned, so hopefully the experienced folks will tell me how I am being a huge idiot and how I am doing it wrong or how I could improve on what I am doing.

Thanks in advance to anyone who has read this and is even thinking about offering advice.


Available Forces

Just as a reference for anyone who cares, here are the forces I have to work with here in the desert.

Unpainted figures are in italics. I just picked up another battlegroup from the two-player box for less than the cost of a new heavy – these are not included and are unassembled.

I don’t want to spend more money unless I really have to. Things I am currently willing to buy and might on a whim in the near future are some Wracks, a second Mechanik, and maybe a second Vassal. If I make it through the league and am still playing, I will look at other ways to expand as well. I picked up Amon because of all the jack-heavy lists I’ve seen with him and because the store had him and he was not too expensive. I am a little impulsive on my purchases.

Warcasters: Malakus, Kreoss1, Severius1, Amon.

Light Warjacks: Devout, Redeemer, Repenter x2 (1 unpainted), Revenger.

Heavy Warjacks: Castigator, Crusader, Reckoner, Templar, Vanquisher.

Units: Choir of Menoth, Daughters of the Flame, Exemplar Cinerators, Exemplar Errants w/Officer & Standard, Knights Exemplar x2 (one unpainted).

Solos: Covenant of Menoth, Exemplar Errant Seneschal, Hierophant, Knights Exemplar Seneschal, Paladin of the Order of the Wall, Vassal Mechanik, Vassal of Menoth.

Mercenaries

Units: Dannon Blythe & Bull, Herne and Jonne, Horgenhold Artillery Corps, Horgenhold Forge Guard, Lady Aiyanna & Master Holt, Ogrun Assault Corps.

Solos: Eiryss1, Eiryss2, Gorman Di Wulfe, Lord Rockbottom, Rhupert Carvolo.
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Mon Jul 25, 2016 2:56 am
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The return of steam and fury!

Bobby Warren
United States
Glendale
Arizona
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Warmachine and Hordes are back on my radar. (The latest editions are not yet in the database.)

Privateer Press released new editions late last month, retooling the game. Besides the core rulebooks for each game, they released a battle group starter box for each of the main armies that includes a warcaster or warlock and their battle groups and decks of army stat cards, which update all the released models to the new edition.

The awesome thing about these starters is they literally come with everything a new player would need to learn to play the game and have a small starter force with which to use when playing. Included in the box is a digest-size rulebook, which has all the rules. The book doesn’t include the fluff that the full book has nor does it include the huge chunk of army stats included in each book.

The box also has 10 focus/fury tokens and three spell tokens that are the same quality as the tokens they sell for each faction, though these are generic. The down side is they are a dark gray and any writing on the spell tokens with an erasable marker is going to be hard to read. There is also four dice (a nice quality), a laminated paper ruler, a 2’ x 2’ map that can be used when playing a smaller game (like battle box against battle box), a training manual which has a bunch of scenarios laid out to teach game concepts, and a faction-specific booklet.

The map is two-sided and has marks on one side that correspond to the training manual scenarios so it can be used to walk through the training using the models. The training manual has paper templates spray and area effect in it that are used in the game. These can be copied or cut out.

The faction booklet has a short story, tactics advice for using the figures in the box, a recommended army list to grow the force into, and a second army list using many of the same figures with a different warcaster/warlock. There is also a section on how to paint the figures to match the official studio style.

The starters retail for $40, which is 20% less than the previous starters which really only included the figures and none of the other goodies. I know a lot of people that would pay $15 or $20 just to have the rules digest. They are an amazing deal and really do included everything someone would need to learn to play the game.

I’ve picked up five of the faction decks and broke down and bought the Khador starter because I wanted to get their new warcaster. I built the figures the day I got them and they are in the mail to be painted.

Mike and I have been talking and e-mailing about the new edition, just as he’s also been reinvigorated to play Guild Ball and has bought another faction for that game to try. So it looks like I will be playing some miniatures in the future. From famine to feast.

I’m even considering playing with the unwashed masses (i.e., you and the rest of the public shake) if the Game Depot runs events.

One thing I learned which might interest experienced players. If your store ordered the pre-order launch kit they received a box of cards for the units that they can give out when they sell a figure so people buying the figures which were produced before the current release can get the current cards for the models. So when buying from your FLGS, ask if they have the current cards for figures.
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Fri Jul 8, 2016 3:10 am
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Games Played in June 2016

Bobby Warren
United States
Glendale
Arizona
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June may not be over just yet, but I know my gaming for the month is. Mike and I missed playing two-player games a couple of times and one Friday was given up to vacations, but other than that it was a pretty normal month. We had a week of 115 degree temperatures, but that’s Phoenix in the summer. I pity those of you who had 90+ degree heat with real humidity: you people really suffer in comparison!

The lowest rated game of the month was a single six, which is probably more of a seven, so that is great news. My highest rating this month was a tie between two games which both rated a nine.

I played only 26 different games a total of 42 times and recorded playing four expansions five times. Nine(!) of the games and none of the expansions were new to me. In May, I played four of the games and one of the expansions.


51st State: Master Set
Times Played: 3
Last Month Played: New to me
My Rating: 7

Mike taught this to me. He played the Merchant’s Guild and I played New York. We used only the base game cards. I liked this updated version of the game which felt much more like Imperial Settlers than the original version, which I wasn’t a fan of. I ended up with the win, though we played one rule wrong: we converted resources on our cards more than once per turn.

Game two was against Nico, who pre-ordered it and has the extra factions, we also included the New Era cards. I drew Texas to play and, this is something I never thought I would say, Texas sucks. All three of their actions are a one-to-one trade so there is nothing they are exceptional at trading and thus they have no focus. I was also hurt by not drawing many production cards. Nico played the Mutants and he overwhelmed my puny Texans.

The last time of the month was once again against Mike using just the base cards. This time we ended up swapping factions from the previous game. It was also Mike’s third time playing and he still hasn’t played with the right rules. He was not producing with his open production buildings and I was, but we didn’t realize it until near the end of the game. That gave me a huge advantage and I won. Hopefully, the next time he and I play, he’ll play with the right rules.


7 Wonders
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

We played a five-player game with just the base game. I was the only one focused on the green Science cards and managed enough of them, along with a little of everything else to have the best civilization of the bunch.


Animals on Board
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike picked up this portion-splitting game and he, Hilary, and I played it. It was light and fun.


Broom Service
Times Played: 1
Last Month Played: New to me
My Rating: 7

It was one of those days when the temperature was going to settle in around 115 degrees, so not everyone brought games to play since I usually have my bag of games and someone else usually has their games with them. But Nico and Michael weren’t there. Mike was running errands before making to the store and didn’t want his games damaged by the heat*, and Alex didn’t bring anything with him. So the choice in games was limited and I had already pulled out the ones in my bag that would work for three. The Game Depot had a copy of this on sale for $30. I had eyed the game for a while and since we were looking for something to play, I pulled the trigger and bought it.

Mike went over the rules, and he, Rob, and I played using just the basic rules without any of the expanded variants. I liked it, though neither more or less than Witch’s Brew and would like to play it again soon, though I bet I will like it best with three players.

*Yes, extreme heat will warp paper products, melt and warp plastics, and break down glue bonds. Kids, watch your games around heat!


Castles of Burgundy: The Card Game
Times Played: 1
Last Month Played: New to me
My Rating: 8

Nico taught this to Rylan and I. It felt a lot like the original game and takes up a lot more space thank the original. Unfortunately, my FLGS ordered their copies from a distributor that hasn’t come delivered on the order, so I haven’t been able to get a copy of it. I’ll likely pick it up once they get it and I suspect they won’t be using that distributor for board game preorders for a while, if ever.


Elder Sign
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Unseen Forces.

Nico and I played Ashcan Pete and Amanda Sharpe and were quickly devoured by Yig. Yig is freaking everywhere…


Eldritch Horror
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Forsaken Lore for one of the games.

The last two times I played this, we won. But Yig was a terror to face off against, we lost two investigators during the game and didn’t finish even the second mystery before we died. Mike is getting the other small-box expansions to add to his set and I’m looking forward to what they are adding to the game.

Yig should retire.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

We lost because the building crumbled around us before we could rescue enough people.


Gold West
Times Played: 1
Last Month Played: New to me
My Rating: 7

Nico taught this to Nick the New and I. I liked the variable board and ways to collect victory points, but overall there was nothing to make this game stand out. I will play it any time Nico brings it, but can’t see buying or trading for it.


Guildhall Fantasy: Fellowship
Times Played: 1
Last Month Played: New to me
My Rating: 8

We hadn’t played the original game in quite a while and it took some time for us to familiarize ourselves with the rules again. The reference cards are not the best, since the print is so small on them, and that is one down-side to the small footprint of the box. We also had a hard time figuring out what one of the victory point cards meant. There was no key as to what to do with the “X” cards to the player’s guild. We only found it in an example in the rulebook. Sloppy.

I don’t know if I will be picking this, and the other two “new” sets up these sets since I own both the original sets. I can’t see myself plopping down almost $75 (retail) for six new roles and 12 duplicates.


Heckmeck am Bratwurmeck
Times Played: 3
Last Month Played: 4/2016
My Rating: 8

I didn’t pull out the expansion for any of the games since at least one person was new each time. The first game new player was to T. Both he and Michael were dominating early on, but as they started to fail rolls, I was able to make enough to be in the running and eventually pull out the game as it ended.

Game two was teaching it to the new Nick (not to be confused with Nick R. or Nico R.). That game I gathered a huge stack of worms and refused to give them up, as I because the biggest rooster, or cock, if you will, at the table. shake

The third time was with Mike, Paul, and Alex. This game I was putting my worm dominance on the table for all to see. The dice gods are apparently favoring me once again as I won every time this month. In other words, I’m due for a losing streak!


Isle of Skye
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

We were looking for a five-player game, and Michael pulled this out. As I recall, neither T., Alex, nor Brent had played the game in the past. T. ended up with the victory. Michael and I scored close to him until the extra points were counted for the tile bonuses, and he jumped way ahead of us.

I’d play this again with five, but it really is better with fewer people.


La Isla
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike picked this up and we played it. I had heard it was very similar to Bruges, which I thought was a hot mess because the cards could royally screw you. This is a better design and I enjoyed it, though it seemed to end a little quickly with just two players.


Modern Art
Times Played: 1
Last Month Played: 9/2012
My Rating: 9

Rob H. returned from his “exile” in the Bahamas so I had to bring along one of his favorites as he graced us with his presence. I am always happy to play this, and he went over the rules for Nico and Nick. Nick fell prey to the inexperienced player’s trap by buying a few too many of his own paintings, otherwise he might have had the win.

I ended up winning and I think it was because I might have done the better job playing the auctioneer, getting the weak-willed (i.e., everyone else) to bid more on my paintings up for auction that they did on others. Not that I’m conceited, or anything. Nooooo...

This is one of those games that I should try and get played more often than once every four years. Maybe now we’ll see Rob on occasion as he looks for the next weather hot spot to move to, this will happen.


Notre Dame
Times Played: 1
Last Month Played: 2/2014
My Rating: 8

I taught the game without refreshing myself on the rules and I guess my explanation of the Doctor person card wasn’t clear because several people thought it moved the rat token to zero instead of reducing the rats for the round to zero. Michael also thought that and he was the only other who had played before, so I can blame him for this.


Orléans
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Four players, with two new to the game. We had the map fill up way more than I have seen in the past, though there were several available towns in the north at the end of the game. We had all migrated south through various routes and that made it hard for anyone to get all of their guild halls on the board.

I really would like to get my hands on the limited edition, but the price is more than I am willing to pay and I suspect it will continue to rise.


Palaces of Carrara
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

My second playing was just not a fair game. I played against Nick and Nico, who had not played. Nico had watched a play-through of the game and had an idea of how it played, and I explained the game to them, with Nico helping out when I stumbled. I highlighted it was a race to complete various tasks because the game ended quickly and that five points for announcing end game could be very important. It turns out that it wasn’t.

When I called the end of the game, it took them both by surprise. I scored a whopping 148 points, Nico came in second at 67 and he just about doubled Nick, who scored in the neighborhood of 35 points but really didn’t count everything at the end. We played with the three basic goals and drew one of the end-game cards (which allowed each of us to score any two cities at the end).

Luckily, Nico liked the game and I think Nick would play it again.


Pandemic
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Expansion Played: On the Brink.

Usually, when I play at Mike’s he has me set up the decks. This month he did it and both times he put in six epidemic cards. With three players it is usually a losing proposition with six, and with four the chances of winning are slim. Still, I was game and we did lose both games. After playing the second time, I mentioned that it’s always hard to win with six epidemics and Mike said that was the suggested set-up. “No,” I said. “That’s the hardest set-up.” Oops. At least this time it was someone else with the slightly faulty memory. It’s usually me.

It’s still an awesome game and we had fun losing both times, though I suspect we’ll play with five epidemics with four players in the future.


Quarriors!
Times Played: 3
Last Month Played: 6/2014
My Rating: 8

It had been a couple of years since Mike and I had played. We played three games with the same cards.


Qwirkle
Times Played: 1
Last Month Played: 5/2015
My Rating: 8

Mike and I played this and it was great to get it to the table again, especially since I had [played a few games on my phone recently. I need to get it played again.


Roll for the Galaxy
Times Played: 1
Last Month Played: 11/2015
My Rating: 6

Expansion Played: Ambition.

Nico and I sat down to play a game while waiting for others to show on a Saturday, and Nick arrived just as we were setting up, so Nico explained things and we played once. The insert from Broken Token really helps expedite the game set-up and tear down. In the end, Nico had the best galactic empire as the dice were kind to him and he made the best decisions with them.


Rolling America
Times Played: 6
Last Month Played: New to me
My Rating: 7

I learned this from Mike and played it five more times this month, teaching to those who might be interested. I will likely print out the Japan map and maybe some of the others.


Shadows of Brimstone
Times Played: 4
Last Month Played: 5/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

Jerry, Damian, Mike, and I started a new group at Mike’s. We played using the Indian Scout, Saloon Girl, Law Man, and a Bandido. We played the “For a Few Dark Stone More” scenario and won the game. They got to face the Undead Gunslinger for the first time and saw how tough he was. I was just glad not to see the Burrower at the first level. That would have been very bad. Very, very bad.

The second time we played we were tasked with blowing up a mine which had been spitting out horrors that were harassing the local town. We marched into the mine, dynamite charges in hand. There wasn’t too much resistance in the mine, but as we were leaving we were confronted by the Scafford Gang, with the old man at the head of them. That was a tough fight, but we prevailed and got away just as the mine blew.

Meanwhile, at the Game Depot, Arjun, Narani, and Rylan joined me playing the “Swamps of Death” scenario using the Law Man, Bandido, Preacher, and Rancher. We faced only five total enemies during the game in two battles. In our march to and through the swamp-world of Jargono, we only faced a Serpentmen Shaman with a single Serpentmen Guard. When we found the end point, we faced a Goliath and two Swamp Slugs and finished them off for the win.

The following weekend I forgot all the other character sheets, so Arjun, Narani, Alex, and I played using the same group as we went on a “Frozen Expedition” to the Targa Plateau. It was a difficult journey as we were unable to find any clues to what happened to the last expedition until trekking far into that frozen world. When we finally reached out goal, all hell broke loose and the darkness escaped and destroyed the nearest town.

I expect I’ll play this at least four more times in July. We’ll probably play two games at Mike’s and the Game Depot group will probably get in another couple of games, hopefully getting all the characters up to third level.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player when playing at the Game Depot. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Splendor
Times Played: 2
Last Month Played: 5/2016
My Rating: 8

I got in two plays of this during the month and it was nice getting it played a couple of times during the month.


Temporum
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

It’s been a year since we played this and I remember why I didn’t buy it. It’s a solid game, that is well-designed, but now that I am (finally) trying to be more selective in my purchases, this missed out. That being said, I thought for sure there was going to be an expansion for it, but I guess any expansions are lost in the time stream...


World’s Fair 1893
Times Played: 1
Last Month Played: New to me
My Rating: 7

Both Mike and Nick the New bought this the Saturday we didn’t have many games to choose from to play, and Mike also read the rules and explained it to the three of us. It’s another game placing cubes for influence and gathering resources to convert to victory points. Again, nothing special and not something I would buy these days. When anyone suggests it, I will happily play it.
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Wed Jun 29, 2016 10:36 pm
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Games Played in May 2016

Bobby Warren
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Glendale
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May was a slow month. I played on only one of the four Thursday evenings and missed a couple of Fridays. We had the plague going around. Unlike most of the U.S., we tend to hole up inside in the summer and not the winter because it's freaking hot out.

The lowest rated game of the month was a new one which rated a five and the highest rated game was a nine.

I played only 18 different games a total of 29 times and seven expansions a total of eight times. None of the games were new to me, but two of the expansions were ones I played for the first time. In April, I played seven of the games and one of the expansions which saw table time in May.


Diamant
Times Played: 1
Last Month Played: 6/2015
My Rating: 9

We played the inferior version with tents. I blame the components for my not being on the top of my game.

Yeah, that’s it. The components are to blame.


Dice City
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

Expansion Played: All that Glitters.

Mike and I played with the expansion, which was his first time using it. I ended up winning.


Elder Sign
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

I taught the game to T. Michael and Rylan (who owned the copy), and they, Michael, and I went up against Yig with a crew composed of Dexter Drake, the Magician; Michael McGlen, the Gangster; Harvey Walters, the Professor; and Kate Winthrop, the Scientist. It was Yig and the original game without the expansions, so it was an easy win.


Eldritch Horror
Times Played: 2
Last Month Played: 5/2014
My Rating: 7

Expansion Played: Forsaken Lore for one of the games.

Mike, Jerry, Damian and I played using the Forsaken Lore expansion. Expedition leader, Leo Anderson; Jacqueline Fine, the psychic; Charlie Kane, the politician; and Akachi Onyele, the shaman combined forces on their world-wide trek to beat the forces of the evil Azathoth. They were very successful and it was the first time in five tries that I played the game on the winning side.

The next day at the Game Depot, I pulled out the store’s copy and was joined by Alex, T., Nico, and Rob as we faced off against the great squid face himself! We had Mark Harrigan, the soldier; Akachi Onyele, the shaman; Silas Marsh, the sailor; Trish Scarborough, the spy; and Norman Withers, the astronomer going against the fishy one and his minions. Things looked bleak as we had a hard time gaining traction. Then Scarborough went mad and we recruited former cultist Diana Stanley to our side and we ended up pulling out a close victory and dined on fish and chips to celebrate!

So I was able to play in two victories in a row. I guess this means a dozen losses in a row are in my future?


Fireteam Zero
Times Played: 6
Last Month Played: 4/2016
My Rating: 8

Jerry, Mike, Damian, and I tried three times to successfully complete the Village Recon mission from the “Typhon’s Children” children operation and failed each time.

Later in the month I played it three more times, this time with Alex and Michael and we lost the first two times we tried it, but managed to win the third time in large thanks to timely playing of tactics cards and a little luck.

After playing this really well-designed game so many time over the past five or six weeks, I am a little done with it for a while.


Flip City
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

This might be reaching the played out category here. I didn’t even think about pulling in the Reuse expansion this time since I didn’t want to review the rules and all that were playing had played the base game but not necessarily the expansion.


Imperial Settlers
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

Expansions Played: Why Cant We Be Friends and the Atlanteans.

This is a new favorite for Alex, and we played with all the current cards mixed together because I didn’t remember enough to even think about deck construction. I played the Romans and he played the Barbarians. The tech markers from the Atlanteans sure means a lot more resources end up being available and it helped me cruise to a fairly easy victory because I was able to generate so much stone and coins that building was not difficult at all.


King of Tokyo
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Expansion Played: Power Up! and Halloween.

I hovered around two or three life for much of the game, gaining some more just before being hit and managed to pull out the win.


Quadropolis
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

Mike and I played the basic game, and it was his first game. I ended up with a fairly easy win but that was because I was experienced and focused on the buildings that gave extra VP and that was just a few points less than the margin of victory.


Qwixx
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

Just the base game. I may end up getting a second set since I am almost out of score sheets from the original set. I could use the extra box to store the sheets from the two expansions.


Ra: The Dice Game
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

It might be time to bring out the original game and get it played on a Saturday.


Race for the Galaxy
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Xeno Invasion.

Two games with Michael and Rylan, who hadn’t played before.


Shadows of Brimstone
Times Played: 3
Last Month Played: 4/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

The month started off with Alex and I being the only ones around and so we played a couple of two-player scenarios, with him playing the cantankerous Ol’ Petey, prospector and me playing the mysterious Drifter.

First up was a foray into the mines to stop some fiendish townsman from selling out the locals to a demon from the world of Cynder. We were able to track him down in time to stop the dark deal from being sealed, and the demon slaughtered the miscreant before fleeing back to where he originated.

When we got to the next town, we found a group of corrupt marshals trying to hang an innocent man who they blamed for their nefarious deeds. We decided to save he man. These marshals were tough, but we were able to put down two of the four of them, but before we could free their victim, the floor dropped from the gallows and there was one chance to save him. The Drifter took a shot at the rope and hit it.

Side note: To free the victim, one character could shoot at the rope getting one chance to hit it. Then they had to do six points of damage – usually meaning they needed to roll a six on a standard die. The Prospector can’t use guns and the Drifter didn’t have any way to increase the damage on his shot. The damage roll was a one, but I was able to re-roll the die and it came up a 6!

The victim was freed, but still had to escape without being killed by the remaining varmints. We were able to hold off the marshals while he escaped into the crowd and made it out of town.

Game three was the “Stop the Ritual” fixed-map scenario with Alex again playing Ol’ Petey; me playing Sheriff Roy Coffee, the Law Man; Rylan playing Father Mulcahy, the Preacher; and Michael playing the Orphan we are now calling Wolverine. It wasn’t a quick adventure and things were looking bleak but we prevailed against the horrors in the mines and faced off against the Undead Outlaws for the first time.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Splendor
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

BGG had a contest for Splendor, which got me to thinking about it and I brought it along and got it played one Saturday. I wish it were in a smaller box so it would be easier to pack along, like some of the smaller card games I regularly bring and don’t play. at least I would have it with me.


Take it Easy
Times Played: 2
Last Month Played: 3/2013
My Rating: 7

I taught this version of Geek Bingo to T. Michael, Nico (who I think has played before), and Rob with the Dog. We played twice and easily could have played more but it was time to move on to other games once some others finished their lunch.


Tiny Epic Galaxies
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Michael brought out his copy and we played. I felt the dice were against me, which is not the way things are supposed to happen, so someone obviously had to have done something to taint my dice karma for the game. I need to find a charm to stop that from happening. That, or stop being delusional... shake


Valeria Card Kingdoms
Times Played: 1
Last Month Played: 3/2016
My Rating: 9

It was good to get this to the table again. One of the reasons it didn’t get played last month and the first weekends of May is Alex isn’t a fan. He prefers the simplicity of Machi Koro and I try not to suggest games that I know people don’t like to play. Even if they are wrong-headed and/or delusional.

Once again I included the events and cards from the two mini expansions.


Würfel Bohnanza
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Ugh. What to say, what to say? It’s always difficult coming up with something to say about such a simple game that I’ve played 94 times. So, again, let’s just end the recap with, “Beans!”
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Games Played in April 2016

Bobby Warren
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Glendale
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Yet another cooperative combat game with miniatures was the rage by the end of April. The mutating cowboys saw their world expand tremendously and some old Euro buddies made a come back.

The lowest rated game of the month was a new one which rated a five and the highest rated game was a nine.

I played 24 games a total of 40 times and six expansions a total of eight times. I played three of the games and two of the expansions for the first time. In March I played five of the games and one of the expansions which saw table time this month.

Arcadia Quest
Times Played: 1
Last Month Played: 3/2015
My Rating: 8

We finished the campaign at Mike’s. As a lot of people have said, the last scenario is completely different from the rest of the game and it isn’t a good thing. Oh, it is still fun, but “The Temple of Dawning Twilight” has only one goal and it really eliminates the PvP to a large degree and makes it a race to survive the punishment and get to Lord Fang.

I haven’t read the scenario and don’t know what the other two titles from the second ring give to the player that gets them, but the Warden of Fire from “The Alchemist’s District” and the Rebel Leader from “Red Dawn Square” are both useful. I was the Warden of Fire and was able to freely pick up treasures that the others had to be cautious of because they could would them. It helped a lot, though not enough for me to pull off the win. (In large part because Wisp died while carrying two potions and a high-value treasure chest).

Damian won the last scenario. Mike made a go of it, but Greensleeves had ‘Amnesia’ and thus lost his special ability, which would have let him pull off the win. Instead, Fang was wounded and didn’t recover enough wounds when counter-attacking, so Damian moved in and pounded the pointy-toothed one into the ground for the win. I ended up the campaign being tied with one of the others in claiming each medal, so I feel like I had a very successful campaign.

One thing I would change is my selection of gear. Mike and Damian were rolling insane amounts of defense dice and it might have helped me some in the last scenario if I could have had a few more points. Also, never, ever pass bows to the person playing Greensleeves. Never!


Augustus
Times Played: 1
Last Month Played: 3/2015
My Rating: 8

Super geek bingo!


Automobiles
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Michael, Nico and I played a quick, three-lap race on the Daytona board. Later in the month, the three of us played again, this time with Harrison joining us.


Bottlecap Vikings
Times Played: 1
Last Month Played: New to me
My Rating: 5

Dion got this in the Kickstarter for Orléans and wanted to play. He went over the rules and he and I went through it. It’s a decent enough game, but I don’t know how well it will work with more than two players. With more it feels like it might degenerate into a series of ‘take-that’ moves that will do little more than delay the game.


B-Sieged
Times Played: 1
Last Month Played: 2/2016
My Rating: 7

The group at the Game Depot won the first time we played it. Alex played Kador, the Sorcerer; Michael played Eileen, the Archer; Nico played Osvith, the Paladin; and I played Eivor, the Noble. The game seemed to go over well with the three of them and I hope to have it played semi-regularly at the store.


Castles of Burgundy
Times Played: 1
Last Month Played: 11/2014
My Rating: 8

Nico, Michael and I played this. I had one of the boards from Spielbox and focused on animals, for once, and pretty much ignored the science tiles for most of the game. In the end, I completed all the areas except for one of the animal tiles and the two science areas. I ended up with the win and this is always a really good game to play.


Clocktowers
Times Played: 1
Last Month Played: 2/2006
My Rating: 6

Dion recently acquired this. I hadn’t played it in a long, long time, and remembered that it played really well with two players. I skimmed over the rules, explained it, and we played a game. Dion ended up with the close victory over me and it was a blast playing this again.


Dark Gothic
Times Played: 2
Last Month Played: 8/2015
My Rating: 7

I picked this up after playing the next game. I taught this to the Saturday group and we played it on consecutive weekends. I taught it to Michael, Nico, Alex, and Nick and it went over fairly well with them. I guess I will have to pick up Colonial Horror.


Dark Gothic: Colonial Horror
Times Played: 2
Last Month Played: New / 8/2015
My Rating: 7

Mike and I played Dark Gothic last August and it hasn’t been played since then even though we both liked it quite a bit. This month he broke out this stand-alone/expansion and we got in a couple of games of it as well.

I enjoyed playing the system again and ended up getting the original game at a good price so I could take it along on a Saturday on occasion and if you read just before this, I played that as well.

Dice City
Times Played: 2
Last Month Played: 1/2016
My Rating: 7

Expansion Played: All that Glitters for one of the games.

I didn’t want to integrate the expansion into the game, especially since Alex hadn't played it before.

Later in the day, I was the last one at the store and mixed in the cards from the expansion so the next time we will play with all the buildings from it and some of the ones from the original game.

Later in the month, I was able to play it with the cards I set up after playing last time. I liked the new stuff, though no one really focused on getting gold.


Fireteam Zero
Times Played: 8
Last Month Played: New to me
My Rating: 8

Mike picked up this game which we both looked at when it was on Kickstarter and we played it. After losing the first scenario, we played it again two more times, losing both.

The following weekend, we won the first scenario, then lost the second one twice.

The next day, Alex bought the game. We played twice at the Game Depot then Michael picked it up.

I think it might be a little bit of a hit around here.


Grand Austria Hotel
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

Mike and I played a second time. This time I made sure to concentrate on the Emperor track and scoring at least one of the three Politics cards. Mike got stuck without money like I did in the previous game and I completely dominated the score track.

Mike’s opinion is that the cards can really screw you quite a bit. I don’t think is the case, but can see why he might think that after a couple of games. We’ll see if we play enough for either of us to change our opinions.


Heckmeck am Bratwurmeck
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Heckmeck Extrawurm for one of the games.

We played it once on a Saturday without the new expansion and then again the following weekend with the expansion. We played it slightly wrong, counting the Canned Worm as a worm even when Harrison rolled and saved worms. Still, I think I got enough from out playing to see how it plays. I do like what it adds to the game, though probably with more than three players.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

A game about stones with wood dice? Really? laugh


Nations: The Dice Game
Times Played: 1
Last Month Played: 7/2015
My Rating: 6

Nico brought this along and it was nice to play this again. In the end, I had several re-rolls and needed to get enough food for the bonus points at the end of the last age, but I didn’t get enough for the points. If I did, I would have scored enough points to win.


Pandemic
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

Expansion Played: On the Brink.

After finishing up the Arcadia Quest campaign at Mike’s, we had time to play this. Jerry hadn’t played before, so we explained it and dove into the game. We had three outbreaks almost immediately and things looked really bad. We rallied and managed to control most of the board and find several cures. But all was not well in Whoville that night.

As we approached the end of the game with maybe five or six player turns to go, the purple disease had an outbreak and we ran out of cubes and the world collapsed into virally-induced wasteland.

I am sure glad I have the original edition with the wooden cubes. I have a really hard time telling some of the different translucent cube colors apart while they are on the board, especially black and purple. Red can also be difficult to see when mixed with either of those colors.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Demon’s Heresy for both games.

Michael and I played through, and won, “The Demon’s Redoubt” and “The Fallen Fane” scenarios with Kyra, the Cleric and Crowe, the Bloodrager.


Quadropolis
Times Played: 2
Last Month Played: New to me
My Rating: 7

In the long run, I think the choices are too limited and it might quickly disappear from the tables.


Qwixx
Times Played: 2
Last Month Played: 3/2016
My Rating: 8

Expansion Played: Big Points.

Nico, Michael and I played with his expansion and had a great time playing with the newest score sheets. I did quite well filling in the extra line of the blue and green and scored huge for an easy win. The second game was with Michael, Alex, and Nick and was also a blast. I really like the Big Points expansion.


Ra: The Dice Game
Times Played: 1
Last Month Played: 2/2016
My Rating: 8

This was a quick, low-scoring game that ended up with a one-point difference between the two of us. If my last die I was rolling was a color I could add to a column of monuments I would have won by four points.


Shadows of Brimstone
Times Played: 3
Last Month Played: 3/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as every pack released so far.

The first time was using the new characters which I hadn’t received, but was able to gather all the needed info to play them. It was Alex, Michael, and I, and the characters were hired to explore a mine. We saw a mixture of monsters, both old and new and had a good time with the new characters. It made me even more excited to get my wave 1.5 shipment.

The shipment arrived in time for the second game of the month and Alex and Michael played the Prospector and Orphan again, but I played the Gunslinger instead of the Drifter. The characters ended up in the swamp world of Jargono, looking for a dreaded temple. We did not see any Serpentmen, but did face off against some slugs and ended up being successful. This was the first time we used the new travelling and town rules from the Frontier Town and I think there might be too many encounters designed to solely punish the characters that aren’t part of the normal game play.

By the time the third game came around we had access to all the monster groups from wave 1.5 between what Alex and I were able to assemble. Once again, Alex played the Prospector, while Michael played the Bandido, T. played the U.S. Marshal, and I played the Preacher. This time we were in Jargono and came up against a quite a few Targa Pylons, which was the first time either Alex or I remember facing off against them, and ended against a Guardian of Targa supported by a squad of Custodian robots. We were short on time, so we decided to modify the encounters for travelling to town. Instead of the rules from the Frontier Town we had each character roll a D6 and have an encounter for each 1 to 3 they get. The number of D6s rolled is based on the size of the town: small is one, medium is two, and large is three. Between the four of us we still had five or six encounters on the way to the large town.

I hope to play several times in May and hope to see some more of the new monster types.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Thunderstone Advance
Times Played: 1
Last Month Played: 2/2016 (Thunderstone Advance) and 7/2013 (for the Towers of Ruin and Caverns of Bane sets)
My Rating: 7

Sets used: Towers of Ruin and Caverns of Bane.

I grabbed this off the shelf instead of the World’s Collide box. I wish I owned Root of Corruption to mix in with these cards, but I won’t pay the price it is getting right now.


To Court the King
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

I like this so much more than newer Favor of the Pharaoh and it was fun to play it once again. I should keep it in my game bag since it doesn’t take up that much space.


Würfel Bohnanza
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

The Game Depot needed someone to play a game beginning with a “W” in their attempt to get every game played beginning with every letter of the alphabet during International Tabletop Day, so I pulled this out and we played the game.
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Wed May 4, 2016 7:29 pm
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Games Played in March 2016

Bobby Warren
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Glendale
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Zombies getting medieval were the rage in January. Last month it was tower defense. This month it was freeing a city from invaders. Each of them is a Cool Mini or Not game and I don’t know exactly what that says about me or my gaming habits.

The lowest rated game of the month was a five and I played one of my mythical tens as well this month.

I played 29 games a total of 43 times and eight expansions only once each. I played five of the games and three of the expansions for the first time. In February, I played six of the games I played this month.


7 Wonders: Duel
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Mike and I played twice. The second time I won by a military victory, which is always a rewarding way to win.


Arcadia Quest
Times Played: 7
Last Month Played: 1/2016
My Rating: 8

Michael, T., Nico and I started a new campaign with the “Brightsun Arena” scenario and then played the “The Moon Gate” scenario.

Michael won both scenarios with his guild of Grom, Seth, and Zazu. My guild is Hobsbawm, Wisp, and Zahra; T’s is Leeroy, Tiaret, and Yun; and Nico’s is McHammer, Nibbles, and Jøhan.

Mike, Jerry, Damian and I also started a campaign. We played the “District of Hammers” scenario, “The Rookery” scenario, and “The Manor” scenario. I won the first two scenarios and Jerry won the third.

Later in the month we played the “Alchemist’s District” and “Red Dawn Square” scenarios, with Damian winning the first and Mike winning the second. We’re all set to play the last scenario in early April

My guild for this campaign is Sting, Queen of the Beggars, and Wisp; Jerry’s is Lydia, Mittens, and the Monkey Queen; Damian’s is Jøhan, the Nameless, and Scarlet; and Mike’s guild is Greensleeves, King of the Thieves, and Smiley Faceless.


Carcassonne
Times Played: 1
Last Month Played: 11/2015
My Rating: 10

Expansion Played: Inns & Cathedrals.

Rylan hadn’t played and it was suggested this would be a good game for he and Ashley, so I pulled out the copy from the Game Depot’s back room which has Inns and Cathedrals included. He picked up on the game quickly and Nico and I got into a pissing match over a largish city and had our figures, including the super meeple, locked out for most of the game. Rylan pulled out the victory and I suspect this classic will end up in another collection at some point.


Citadels
Times Played: 1
Last Month Played: 6/2013
My Rating: 8

I managed to build quite a few large buildings, avoid both the thief and the assassin and pull out an easy win.


Elder Sign
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

Expansions Played: Omens of Ice, Unseen Forces, and Gates of Arkham.

Charlie Kane, the Politician; Lily Chen, the Martial Artist; and Tony Morgan, the Bounty Hunter undertook the threat of Rlim-Shaikorth in the summer. We failed to prevent the end of the world.

I really liked the additions in Omens of Ice and we played a few of the new things a incorrectly but not so much that we would have won this time.


Fast & Furious: Full Throttle
Times Played: 2
Last Month Played: New to me
My Rating: 6

This was quick and light. The real complaint is the tiny spaces on the board and really, really small cars.


Finstere Flure
Times Played: 1
Last Month Played: 8/2015
My Rating: 7

Six of us played and ran from the monster. My purple priests managed to escape first, being naturally disposed to avoiding monsters from the abyss.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

We lost another close game on one of the earlier boards.


Flip City
Times Played: 1
Last Month Played: 2/2016
My Rating: 7

Expansion Played: Reuse expansion.

Well I completely played the Renewal Agency wrong, thinking it gave the three bonus coins when you flipped it from the Renewal Agency back to the Plumber Shop. I don’t know how I messed it up, other than the typical brain damage...


Geschenkt
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

We played with six players for the first time. Reducing the number of chips that players start with really does impact how the game starts. I am not sure I like it with that many and will likely try to find something else to play with six.


Grand Austria Hotel
Times Played: 1
Last Month Played: New to me
My Rating: 7

This is one that I had been interested in. Mike picked it up and we both liked it, even though he totally kicked my ass. It definitely has a learning curve and some people will tend towards severe AP, but it works well as a two player game and we both tend to play quickly.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Dice rolling for mystical stones. Mike’s dice are getting dirty!


Kemet
Times Played: 1
Last Month Played: 10/2013
My Rating: 5

Alex broke this out again and other than he and I, no one had played before. Alex ended up winning fairly easily, though Nico really was close enough that another turn might have had him in a position to contest the game.


King of Tokyo
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Expansion Played: Power Up! and Halloween.

I got greedy and tried staying in Tokyo too long and was the first to die.


Kraftwagen
Times Played: 1
Last Month Played: 1/2016
My Rating: 7

I taught Mike and Damian how to play and it was still a lot of fun. A few years ago I would have bought this, but I can play it enough with Mike and Nico owning it and my full shelves are bursting as it.


Machi Koro
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

I played this once without the expansions. Rylan and Ashley had just bought it so I explained the game and we played.


Medici
Times Played: 1
Last Month Played: 8/2013
My Rating: 9

Nico had said he hadn’t played this, but later said he thought he might have. I decided to bring it along anyway and it worked out because we had five players and this works well for that many.

I was, by far, the most experienced at this game and was cautious buying at the beginning, trying to get a good cargo and focus on two or three goods. I ended up getting the last three items for free at the end of the first year and ended up with the best ship value and scoring points in two or three goods.

Year two was much the same, as I received a successful random lot when I was the last without goods and scored big for the ship value. Year three was successful as I actually bid on some goods and won, but it was enough to keep the lead and win.

The misstep a lot of players make is being too willing to just draw new goods until they get to the maximum number and then send it around for the bid. While it is an auction game, knowing when to stop revealing more goods is as much a part of the game as knowing what to bid.

I am on my third version of the game, having the Rio Grande version with the red box. I replaced the over-sized goods markers with cubes. I might consider replacing it with the Grail Games edition if it is graphically superior as I like having cards instead of drawing the tiles from the bag. The tiles are more difficult to pull the ones which aren’t available for the day without seeing what they are.


Porta Nigra
Times Played: 1
Last Month Played: New to me
My Rating: 6

Mike picked up this Kramer & Kiesling game and we gave a whirl. I thought it was decent enough game, though not as good as I hoped it would be. I think it would be better with more than two of us.


Qwixx
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Big Points.

The Big Points expansion is a lot of fun. It allows the players to duplicate a number that will add to the score of that color and its neighbor (red and yellow or blue and green). I am looking forward to playing it again.


Raj
Times Played: 1
Last Month Played: 4/2014
My Rating: 8

As you might have noticed from the picture, we played the Beat the Buzzard version. It’s easier to carry around because the box is so much smaller from Raj. Maybe I should start referring to the game as Beat the Buzzard since that is the one I am more likely to play?


Shadows of Brimstone
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions and the miniature expansions.

Mike, Damian, and I played a couple of three-player games starting new characters using Mike’s sets with my expansion monsters since Mike is a total slacker and hasn’t built any of them.

Bandido, U.S. Marshal, and Saloon Girl went hunting for Dark Stone and were quite successful. The second mission was a search for a missing Farmer’s son. That one saw the darkness moving steadily towards to the opening of the Mine. It was one step away and we were sure we would lose before finding the end, but had some bad things happen which we were able to weather (i.e., doubles on the hold back the darkness roll), found the child in the presence of a Harbinger and some Hungry Dead. So it became a race to defeat the worst-designed model from the original sets (the wings are unwieldy) against the darkness escaping. Alas, we lost when the darkness escaped.

We faced several of the new monsters, some of them were the first time I’ve seen them. They are all really nice, add variety and are a little tougher. The Void Hounds are especially tough because their defense is equal to the initiative order, so the faster the characters are the harder they are to hurt. I didn’t think about the Dark Stone Shivs I picked up for the Saloon Girl which would have helped beat them down.

The Swamp Slugs were fun to face. It’s too bad that there aren’t more encounter cards for them in the mines. This was also the first time I faced more than one Void Sorcerer. They work quite well and are a nasty, nasty enemy. The only one of the retail-available monsters I don’t recall seeing when playing is the Hell Vermin.


Tiny Epic Galaxies
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

The beginnings of a Tiny Epic month start here with two playings of the best of the games in the series.


Tiny Epic Kingdoms
Times Played: 2
Last Month Played: 11/2014
My Rating: 7

Mike received the second edition from Kickstarter and we tried it a couple of times: once with two players and once with three. I enjoyed this more than the first time we played back in 2014.


Tiny Epic Western
Times Played: 1
Last Month Played: New to me
My Rating: 6

I backed this locally-produced game on Kickstarter and they had a tournament at my FLGS (not that I played) and T got to the finals in the caboose of the Verde Canyon Railroad, which he won. He has production prototypes of all the cards and brought it along to play one Saturday.

I was a little disappointed in it for a few reasons.

1. The wanted card is a random two points at the end of the game that goes to the last player to activate, or the person that beats them in a shootout.

2. The constantly changing buildings make it hard to keep track of the actions available.

3. The print on the cards is small. We played on a 4’ x 4’ area and it was almost impossible to see what the buildings on the other side of the table did.

Some of these issues caused the game to take 90 minutes, which is way too long. I’m still glad I am getting it, but I don’t think it will be something that gets a lot of play from my suggesting it.


Tokaido
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s a quick set-collection game which I think will work a little better with more than three players since some of the locations will have multiple spaces so more than one player will be able to take the action at the same time.


Valeria Card Kingdoms
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

We used the events from the two small expansions for the first time and they worked out really well. They can add a little to the game, but don’t change the game that much. I’m looking forward to using them more.


Vegas
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

Vegas is the name on my copy of the game and that is what I am going to call it! So, there!


Viticulture
Times Played: 1
Last Month Played: 3/2015
My Rating: 7

Argh. Is Stonemaier games trying to copy George Lucas’ meddling in the original series by constantly changing the rules for the game? First there is the original then they decide to change the rules with the second version Kickstarted with the expansion box, and then changed again with the Viticulture Essential Edition, which is what we played this time. So now if you play the game with someone, you might get taught one of three versions of the rules. I don’t see why anyone would ever want to buy one of their games if this is going to be the standard operating procedure with their games.


Zombicide: Black Plague
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Five of us played the “The Shepherds” scenario and we used some of the characters from B-Sieged: Sons of the Abyss thanks to the crossover cards from the Kickstarter for that game.
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Fri Apr 1, 2016 9:40 pm
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