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Burma: Campaign Scenario #2

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Ben and I have finished the second session of our ongoing Burma campaign game and have made it just over a quarter of the way through, finishing 11 of 41 turns. So far the weather has been fairly decent with just a couple of turns of light rain with restricted air operations, which other than not allowing some airdrops for the Chindits, has had no effect on the game.


IMPHAL
 
 
 
 

The Japanese have started to put the pressure on around Imphal, with elements of the 31st, 33rd, and 15th IJA Divisions all banging on the door. I'm not feeling too worried at this point, as it's tough for those little 2 strength battalions to do much damage across the river and into the city itself. Of course all it takes is a couple of good rolls and the Japanese will get into the city (winning the game), so it's about time for the Allied units in the area to start counter attacking a bit. There's plenty of supply to handle the job, but attacking those 5 AR Japanese battalions has been rough so far, and I'm not looking forward to the amount of damage they're going to cause when the counter attacks start.

The road to Imphal has remained open for all but a few turns so far, but it is costing me a lot of man power to keep it that way. The Japanese have been able to sneak a few battalions onto the road itself on occasion and clearing them has been costly. In order to ensure any sort of success in the mountainous terrain when attacking the dug in Japanese I've had to attack with at least three of four brigades at a time, and the brigade providing the AR for the attack has a always ended up in the dead pile (I need to force those options in order to clear the road). I'd much rather have all of those forces that are strung out along the road near Imphal helping to clear out the enemy, but those few IJA battalions north of the city are enough to threaten to cut off supply.

South of Imphal two battalions of the 17th Indian division have been cut from trace supply since the first turn of the game. While the rest of the division has long since been starved out, these guys have been hanging on, and have enough supply to hold their position for another two or three weeks. They're not really accomplishing much of anything, but they're a threat to be a bit of a pain in the ass if allowed to move freely, so I'll happily keep feeding them just to tie up a few Japanese battalions for a while. They may even get an air drop or two if things work out.


CHINDITS
 
 
 

The Chindits have been having a good time out in the west where they've had the Japanese rail line into Myitkyina cut since the beginning of the game. Currently two columns are sitting directly on the rail line (the OOS units in the above picture surrounded by the Japanese hedges) with several more waiting for their chance to strike on the other side of the Gangaw Range near the air strip. Just south of Myitkyina two more columns of Chindits, along with the two battalions from Galahad have cut river trace and the main road leading into Myitkyina preventing any more supply from being trucked in.

It's a weird feeling having units like that out of trace supply for the entire game, but the ability to air drop supply in, and muling supply around have kept them all going strong. At one point they even captured the Myitkyina air field and had supply flown into them there. After realizing they were not going to be capture the city itself, they've decided to move south to wreak havoc down there instead. I'm not really sure what I'm supposed to be doing with these guys as far as objectives, but I'm having a hell of a lot of fun with them!


LEDO ROAD
 
 
 

The construction of the Ledo road has gone absolutely no where! The IJA 3rd battalion of the 138th regiment has cut the road from the source and has been there for the last six turns. The Chinese have lost four regiments in their attempts to clear the battalion from its stranglehold on the road by force (AR 1 units attacking an AR 5 unit just doesn't work), and several more due to attrition. I've managed to keep a small force of Chinese and the road engineers in the area alive by flying in supply, but need that damned battalion to die before I can make any progress. The road that needs to be converted isn't all that heavily defended, but without any supply coming in the engineers can't do their thing. Two tactical blunders on my part have led to this situation and I'm paying the price. Still, it's been a good learning experience on just what one can do even when very low on supply.


The fun continues in a couple weeks...
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9 Comments
Subscribe sub options Sat Mar 5, 2011 7:28 pm
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Colin Hunter
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How the hell is the Ledo Road doing so terribly? Don't you normally have about 1 million chinese units? It is almost unbelieavable to me that such little progress has been made. I guess you are spending your supply around imphal, but still. wow!
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  • Posted Sat Mar 5, 2011 9:09 pm
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ibn_ul_khattab wrote:
How the hell is the Ledo Road doing so terribly? Don't you normally have about 1 million chinese units? It is almost unbelieavable to me that such little progress has been made. I guess you are spending your supply around imphal, but still. wow!

Japanese cut the road early on and I haven't been able to clear them out. There were actually two battalions who were causing the issues, one of them eventually starved out, but I haven't been able to clear the other one. The road has actually progressed three or four hexes since the beginning of the game, but with the supply coming in being used to keep people alive, no road building has occurred in the last six or seven turns.

A total of 6-8 Chinese regiments have been wiped in trying to clear the harassing Japanese battalions (AL2 results will do that) and a bunch have been sacrificed in order to save supply for units that I've deemed more important. There are plenty of Chinese in Ledo, just need that last battalion cleared before they can enter.
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  • Posted Sat Mar 5, 2011 9:26 pm
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Tony Clifton
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ibn_ul_khattab wrote:
hell


Holy shit! That is the crudest thing I have ever heard\read coming from Colin.

Get cracking on that road goddammit!
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  • Posted Sat Mar 5, 2011 9:45 pm
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Colin Hunter
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kiraly wrote:
ibn_ul_khattab wrote:
How the hell is the Ledo Road doing so terribly? Don't you normally have about 1 million chinese units? It is almost unbelieavable to me that such little progress has been made. I guess you are spending your supply around imphal, but still. wow!

Japanese cut the road early on and I haven't been able to clear them out. There were actually two battalions who were causing the issues, one of them eventually starved out, but I haven't been able to clear the other one. The road has actually progressed three or four hexes since the beginning of the game, but with the supply coming in being used to keep people alive, no road building has occurred in the last six or seven turns.

A total of 6-8 Chinese regiments have been wiped in trying to clear the harassing Japanese battalions (AL2 results will do that) and a bunch have been sacrificed in order to save supply for units that I've deemed more important. There are plenty of Chinese in Ledo, just need that last battalion cleared before they can enter.
Ok fair enough. In my current burma game, I've cut the road twice, but chinese have easily cleared me off without a problem. I guess if rolled terribly, well that happens, especially if you can't DG them aircraft first (and a surprise dice roll goes against you).
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  • Posted Sat Mar 5, 2011 9:53 pm
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Great AAR Jim. To bad about the Ledo road
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and Moscow! he he he
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  • Posted Sat Mar 5, 2011 10:08 pm
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James Lowry
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  • Posted Mon Mar 7, 2011 12:56 am
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Antonio B-D
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Quote:
The road to Imphal has remained open for all but a few turns so far, but it is costing me a lot of man power to keep it that way.


According to Slim, he let the road be blocked and sent supplies by air, not bothering fighting the japanese on the road until other, more pressing matters, had been taken care of. Maybe you should allow the road to be cut, and use your troops for the defence of Imphal (just a thought).
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  • Posted Mon Mar 7, 2011 10:52 am
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abendoso wrote:
According to Slim, he let the road be blocked and sent supplies by air, not bothering fighting the japanese on the road until other, more pressing matters, had been taken care of. Maybe you should allow the road to be cut, and use your troops for the defence of Imphal (just a thought).


Definitely an approach worth considering the next time around. Right now it's probably a little too late though, as the Japanese have been able to take several of the airfields close to Imphal and most of my air supply is heading out towards the Ledo Road to help with that situation. I'm pretty happy with how things around Imphal are going, I've just got to straighten out that other mess...

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  • Posted Mon Mar 7, 2011 1:16 pm
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We called the game after tonight's session playing 21 of 41 turns. The Ledo road never got going, the Chindits had a whole lot of fun, but never really accomplished anything other than slightly annoying the Japanese in the area, and the Japanese were parked just outside of Imphal, but could never keep the road cut, and had almost no change to actually taking Imphal itself.

I think we're both eager to explore this game a little more, as each side did some things early that they'd like another chance at!

For my part I'd like to take better advantage of the Chindits. I should have made a go at Katha and Indaw right at the start with those guys but backed off for some reason. It would have given me a nice airbase and sits right at the crossroads of the railroad and a fair weather road. I could have loaded up on supply and flown some more columns in and then headed east towards Bhamo.

I'd also like to handle the Ledo road situation better next time, as I just screwed that up royally!! I think I'm going to set up one of the smaller scenarios that covers just that part of the game and see what I can do.

As far as Imphal, I think I put too much emphasis on keeping the road open, and need to get comfortable with letting the city be cut off for a while. The majority of my forces in the west were strung out along most of the length of the road and were kept there by a force of three or four Japanese battalion who were always threatening to cut the road. Next time, build up defenses in and around Imphal (emphasis on protecting the airfields), let the Japanese cut the road, and work to destroy them once they're on it. Will that work? Who knows, but I think that's how I'm going to play it.

Great game!!
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  • Posted Sat Mar 26, 2011 4:55 am
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