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Brass - March 6, 2011

William Lindsey
United States
Marion
Indiana
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We just finished playing a four player game of Brass, which I won 130-114-104-103. This game really intrigues me. I never feel like I have enough time to finish everything I want to do. So this time I focused on building as many level 2 and 3 buildings in the canal phase, and then building my two ships in the rail phase.

I only was able to get a few buildings out in the canal phase: one port, two level 2 mills, one level 2 coal mine and one level 2 ironworks. This was a lot less than I hoped for; I only built 2 canals and was using mostly city cards to build. I spent a lot of time (including my first action) developing my stacks. I have read other people's session reports where they are able to get level 3 mills out in the canal phase, and I have no idea how this is even possible.

In order to flip my second mill at the end of the canal era I had to use my wife's port. The distant market had already been exhausted, so she wasn't able to flip her level 1 mill. I felt terrible for her, but it really was the only move. I almost didn't do it because it ruined her plans, but she convinced me that I had to.

I also took out a couple of loans right at the end of the canal phase, giving me a lot of money and letting me go first in the rail era. Jamie had left some coal on the board, so I built two rails first and then built some coal (that got flipped very quickly). After this, I focused on quickly expanding my rail network so that I was connected to Liverpool and the two ships there, and guaranteeing myself connection points at the end. The rest of the rail era was spent building up the income to build the two ships. I only took two actions in my last two turns, one of which was building a single rail for 1 point (the other was building the second shipyard).

Every time I play this game, I enjoy it more. The computations are not quite as involved as in Power Grid, which makes it flow better. The cards are not too limiting, but they restrict it enough that you have to be careful and plan based on the cards you're dealt. This gives it a nice balance between long-term strategy and tactics that I enjoy quite a bit. This play has convinced me to bump my rating up, and hopefully we'll get the chance to play it more.
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Subscribe sub options Mon Mar 7, 2011 3:37 am
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Philip Eve
United Kingdom

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It's generally a good thing to not build too many canals. They're cheap in terms of money; but for the action you spend, the return in terms of VPs isn't very great.
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  • Posted Mon Mar 7, 2011 1:14 pm
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Jamie Seebald


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Glad to hear that you're getting into Brass! I always wish we played it more- maybe now we will if we gang up on Paul and Melissa!
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  • Posted Tue Mar 8, 2011 11:42 pm
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Paul S
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Hammerite wrote:
It's generally a good thing to not build too many canals. They're cheap in terms of money; but for the action you spend, the return in terms of VPs isn't very great.


That's interesting. I was a participant in this game (the 114). The canals seemed to not be worth the time this particular game since people were spread out all over and very few canals had more than 3 total points. Usually, however, I feel they're worth the time and effort, especially if you need them to build.

I'm guessing your conclusion (which is probably right, and we just haven't played enough to know for sure) is based partially on the fact that each person can only build once in each city, so there's a good chance that there will be a limited development vs. the rail phase?
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  • Posted Wed Mar 9, 2011 8:49 pm
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