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Links: Hippodice 2011, Another Eric Martin & More

W. Eric Martin
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Another edition of links for weekend reading:

• Designer Reiner Knizia has started a Twitter page, with tweeting to commence on April 4, 2011. The good doctor can turn out new games in a flash, but good tweets take time, I suppose...

• Designer Alexander Pfister offers a new two- and three-player variant for The Mines of Zavandor.

• Speaking of Herr Pfister, his Africa 1830 design took first place in the 2011 Hippodice design contest. Head to the Hippodice site for a complete rundown of winners, a listing of the jury members, and pics of the best-ranked games.

• Solve the four "hex-aches" presented from the about-to-be-released Neuroshima Hex Puzzles app, and you'll have a chance to win one of ten copies of the app. Deadline for entry is March 18, 2011.

• Issue #27 (PDF) of the Z-Man Games newsletter has been released, featuring overviews of Yggdrasil and Mermaid Rain.

• On Illuminating Games, Chris Farrell writes about the problem of creating narratives in board games:

Quote:
Mansions of Madness is trying to tell stories that are narratively mysteries while using the standard boardgame tools of conflict, risk, and resource management. In my opinion, this is a case of "when the only tool you have is a hammer, everything looks like a nail". The common core mechanics we have in boardgames (and RPGs) are simply not amenable to mystery stories, and Mansions of Madness ends up being a nail, in this case a glorified dungeon crawl.

• In his blog Death of Monopoly, Eric Martin – no, not me; another Eric Martin – pushes back against the negativity directed at Friedemann Friese's Black Friday – "a great game, brilliant even, and one of the most cunning market simulations I've ever seen" – while agreeing that the game is unplayable with the rulebook provided.

• On the "iOS Board Games" blog here on BGG, Brad Cummings writes about why board game publishers must embrace digital media. I know to whom Cummings refers to in his "one of the largest board game publishers" anecdote and can practically hear the sound of those executives laughing at the need to digitize and repackage the games they publish. The publisher's record of success is solid, though, so perhaps they have reason to laugh.

• DiceHateMe features an interview with Trollhalla designer Alf Seegert, who drops word of his next release – The Road to Canterbury, from Gryphon Games in 2011 – in addition to talking about being a literature professor and guitarist.

• In other cardboard-to-digits announcements, Christian Freeling's abstract strategy game Crossfire is now playable online at Boardspace.net; Martin Schlegel's Bangkok Klongs has been added to online game site Yucata.de; and Earth Reborn can now not be played on Vassal. (Update, March 18: Gaëtan Beaujannot from the Vassalforge team informed me that the author of the Earth Reborn module did not get approval from the editor, so links to this module have been removed. In other news, Gaëtan says, "VassalForge will do the module of Québec from Le Scorpion Masqué for Essen.")

• G4 reports on the tabletop gaming that took place at PAX East in March 2011.

• Game historian and translator Bruce Whitehill has overhauled his Big Game Hunter website.
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Subscribe sub options Fri Mar 18, 2011 9:17 pm
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Richard Linnell
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I'd be interested to know about the Mines of Zavandor 2-player variant, but I'm not so good with the language.....
 
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  • Posted Fri Mar 18, 2011 9:27 pm
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Lee Fisher
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wedgeex wrote:
DAMN! Where is the info on Troyes, Z-man!?!

I'm gettin' ancy.


Troyes is in the newsletter too!
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  • Posted Fri Mar 18, 2011 9:55 pm
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Gérard Kraus
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Here's a quick translation:
The two and three player variants both use all four auction tracks, but introduces 1 (3 player) or 2 (2 player) "blocking-stones" that prevent the players from bidding on 1 resp. 2 of the tracks.
The "stones" move from turn to turn so that the players are no longer limited to the first two or three auction tracks.
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  • Posted Fri Mar 18, 2011 9:59 pm
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Thanks for the linkage! thumbsup
 
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  • Posted Fri Mar 18, 2011 10:06 pm
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Alexander Pfister


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solidhavok wrote:
I'd be interested to know about the Mines of Zavandor 2-player variant, but I'm not so good with the language.....


It's the german translation of the variant of the 4th post of the following thread:
http://boardgamegeek.com/article/5970648#5970648
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  • Edited Sat Mar 19, 2011 1:23 am
  • Posted Sat Mar 19, 2011 1:22 am
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Rick Vinyard
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lfisher wrote:
wedgeex wrote:
DAMN! Where is the info on Troyes, Z-man!?!

I'm gettin' ancy.


Troyes is in the newsletter too!

And Spectral Rails is now in the May-July column!!!
 
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  • Posted Sat Mar 19, 2011 6:12 am
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rvinyard wrote:
lfisher wrote:
wedgeex wrote:
DAMN! Where is the info on Troyes, Z-man!?!

I'm gettin' ancy.


Troyes is in the newsletter too!

And Spectral Rails is now in the May-July column!!!


Wait, Spectral Rails is finally getting published??
 
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  • Posted Sat Mar 19, 2011 6:32 am
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I didn't know Zev picked up Wok Star!
 
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  • Posted Sat Mar 19, 2011 11:58 am
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Randy McKinney
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One would assume that "one of the largest board game publishers" would be Fantasy Flight. Especially since the information lends itself (They have one app for one of their biggest games - Arkham Horror). To be fair to them, their games might be a bit complicated for the transition to digital play. But at the same time I have to say, "Who is talking about bluffing computers?" Give good multiplayer options, and then you have an alternative to playing against computers. Then your properties can be played the way they were intended. They should at least consider their lighter games. The Silver Line, their Reiner Knizia games, etc.
 
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  • Posted Sat Mar 19, 2011 2:52 pm
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Eric Martin
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Thanks for the mention, Eric! I was wondering where all those blog hits were coming from....
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  • Posted Sun Mar 20, 2011 12:25 am
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fightcitymayor
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e9martin wrote:
Thanks for the mention, Eric! I was wondering where all those blog hits were coming from....


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  • Posted Sun Mar 20, 2011 4:33 am
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Saberj wrote:
One would assume that "one of the largest board game publishers" would be Fantasy Flight.


It's not.

A little digging around proved my memory of who it was correct. (Despite the coyness of all involved, the clues in the original anecdote are pretty definitive.)

Despite what Eric says above, a lot people who've been in the hobby long enough feel that far from being "solid", the company in question's record of success is in spite of themselves, rather than because of it. Evidence and anecdotes abound in their history (though they have been getting (mostly, sort of, kind of) better over the past few years).

 
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  • Edited Mon Mar 21, 2011 1:38 am
  • Posted Mon Mar 21, 2011 1:36 am
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fightcitymayor wrote:
e9martin wrote:
Thanks for the mention, Eric! I was wondering where all those blog hits were coming from....




Yes, Eric Martins are everywhere. We're like weeds on a lawn, pledge drives on public radio, nitrogen in the atmosphere...
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  • Posted Mon Mar 21, 2011 2:38 am
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JayRa wrote:
Here's a quick translation:
The two and three player variants both use all four auction tracks, but introduces 1 (3 player) or 2 (2 player) "blocking-stones" that prevent the players from bidding on 1 resp. 2 of the tracks.
The "stones" move from turn to turn so that the players are no longer limited to the first two or three auction tracks.


Thanks for the translation!
One thing to add:
2 player: The stone starts on row 2(emerald) and row 4(ruby) and moves to 1/3 in round 2, back to 2/4 in round 3 etc.
3 player: The blocking stone moves from row 4(ruby) in the first round to row 3 in the second round to row 2, row 1, row 4 etc.

Blocked cards may not be bought and are removed from the game after the round.

Have fun with the game!
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  • Posted Mon Mar 21, 2011 12:37 pm
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I can not wait for Yggdrasil.
 
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  • Posted Wed Mar 23, 2011 8:37 pm
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