Thunder Alley

A behind the scenes look at a new take on racing. Follow the progress of this brand new game right here.
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Replay Turn 1: Green Car 1

Jeff Horger
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Green Card 1
Green chooses to activate car #33 using an Oversteer card. The card gives green 5 Movement points to use. By selecting the Pursuit Movement card, green will leave all cars behind it and only follow those cars in front of it. #33 begins with a lateral displacement of Car #2 which costs 2 Movement Points. This forces Yellow #2 back one space since it is against the wall and cannot be pushed further out. When #2 has to go back it also forces all cars behind it back 1 space. #33 then continues its move by moving forward 3 spaces and pushing the entire line ahead its remaining 3 spaces.

At the end of the movement, #33 is required (by the card text) to move inside 1 lane for free. However the space is blocked by an opposing car. #33 may not move inside and the turn is over.

Pursuit Movement: A car linked with cars in front of it (only) it may move all of those cars in a continuous line at a cost of 1 Movement Point per space. Cars behind the active car are ignored completely. Once a draft line is started, the active car may not leave that line.

Car #33 will receive a blue wear token as the color strip across the top is blue.

I have set up a Facebook page for Thunder Alley here: http://www.facebook.com/pages/Thunder-Alley/128422033924619

As always you can pre-order this game from the GMT P500 page: http://www.gmtgames.com/p-359-thunder-alley.aspx
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Subscribe sub options Mon Aug 6, 2012 4:36 pm
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