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Why Religious People Shouldn't Design Board Games

Mark Jackson
United States
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From a patent application:

Quote:
A game board apparatus having a game board horizontally divided into two sectors representing heaven and hell. The start position is at the bottom of the hell and the finish winning position is situated at the top of the heaven. The players use playing pieces to traverse spaces in the heaven and hell sectors, the amount of advancement being dictated by indicia provided on decks of question cards and answer cards.


Read farther down in the patent proposal and it becomes clear that the game is Candyland with religious overtones. Draw a Hell Card or Heaven Card (depending on where you are on the board)... then draw a "yes/no" card - and move accordingly. As Frank Branham, who pointed this silly thing out to me, said: "Apparently, there is no free will."

And just because I can, here's a few sample cards for you to ponder:

Quote:
* Would you make a deal with Satan? Yes: Remain on spot. No: Advance 5 spaces.
* Do you have unclean habits? Yes: Remain on spot. No: Advance 4 spaces.
* Would you sell your country's defense secrets? Yes: Go back to start. No: Advance 6 spaces.
* Are you a self righteous person? Yes: Remain on spot. No: Advance 2 spaces.
* Do you have ulterior motives for whatever you do for someone? Yes: Go back 10 spaces.
* Do you sin constantly and ask for forgiveness? Yes: Go back to hell or satan red star. No: Advance 6 spaces.
* Do you honor your parents? Yes: Advance 2 heaven stars. No: Go back to start.
* Are you a procrastinator? Yes: Go back 7 spaces. No: Advance 7 spaces.
* Are you an atheist or communist? Yes: Go back to start. No: Advance to next heaven blue star.
* Would you give your life in the name of Christ? Yes: Advance to gold star and enter into the kingdom of heaven. No: Go back to start.
* Do you despise the poor? Yes: Go back to hell or satan red star. No: Advance 6 spaces.
* Is Christ first in your life? Yes: Advance to next heaven blue star. No: Go back to hell or satan green star.


So, evidently procrastinating is worse than being self-righteous. And sinning & asking for God's grace is a bad thing. And nothing says gaming fun like being told to "go back to hell." (Though I'll be the first to admit that I have been told to do that while playing Settlers of Catan - along with a couple of other things that are physically impossible.)

In addition, there is a "mercy" deck, which evidently dispenses 2nd chances as well as death (immediately getting tossed out of the game) and "rapture" (immediately win the game). The guys who wrote the Left Behind series are evidently getting a cut on the profits here.

Look, although I'm having fun at the design/designers' expense, that's not my real problem with this game - or any "Christian" game, for that matter. Most "religious" game designs are not only bad designs (taking the worst elements of Candyland or Monopoly and layering them with moral themes) but they're bad theology as well.

If the heart of the Gospel is the grace of God - that "while we were yet sinnners, Christ died for us" (Romans 5:8), then the legalistic "stick & carrot"/reward & punishment designs of so many "religious" games are seriously flawed.

Perhaps the very structure of a competitive game is antithetical to communicating Bibilical theology. I dunno - I'm gonna have to think about this one some more.

Addendum: The only "successful" (and I use that word in quotes on purpose!) religious games that I know of are retreads of good basic game designs with "bathrobe pageant" trappings:

* Ark of the Covenant (which is a Carcassonne variant)
* Settlers of Canaan (which is a Catan variant)
* Bible Outburst (which is, obviously, Outburst with Bible topics)

Anyone know of anything that actually is enjoyable & good game design? I'm all ears!

A version of this post originally appeared on my personal blog on December 2, 2005.
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18 Comments
Subscribe sub options Wed Mar 16, 2011 11:00 am
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Gergely CZUPPON
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OMG, I think any of us could design a better one. Sound awful. And not because I am not religious. It will not skyrocket to the top here on the geek, for sure...

* Would you make a deal with Satan? Yes: Remain on spot. No: Advance 5 spaces.
--> Depends on the deal
* Do you have unclean habits? Yes: Remain on spot. No: Advance 4 spaces.
--> unclean habits? Define. had some unclean rabbits, does that count?
* Would you sell your country's defense secrets? Yes: Go back to start. No: Advance 6 spaces.
--> not much to sell...
* Are you a procrastinator? Yes: Go back 7 spaces. No: Advance 7 spaces.
--> Sure
* Are you an atheist or communist? Yes: Go back to start. No: Advance to next heaven blue star.
--> This game is definitely broken...
* Is Christ first in your life? Yes: Advance to next heaven blue star. No: Go back to hell or satan green star.
--> moving my meeple (cri-eeple) back to hell...
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  • Edited Wed Mar 16, 2011 11:13 am
  • Posted Wed Mar 16, 2011 11:12 am
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Tom Pender
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I don't necessarily think that a religious game and competition are mutually exclusive, but it also depends on the theme or goal. Trying to be the most righteous or the first to heaven? Bad theology and quite counterproductive. Trying to reach the most missionary destinations? (i.e. Journeys of Paul) Not a bad idea.

Most religious games run into the same problem as educational games. Most have an educational/religious point and try to cram a game into it, which usually 1) is not a good game and 2) therefore doesn't teach anything. It's hard to do masterfully, which is probably why game designers should be doing it and not (ahem) laypeople.*

*I'm sure there are many that can do both, but as we've seen, game design is harder than it looks.

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  • Posted Wed Mar 16, 2011 11:34 am
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Jeff Warrender
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Hi Mark,

A good game about Christianity has to be a good game first and foremost, and someone who is applying for a patent for a board game probably doesn't have much exposure to the gaming world and probably, by extension, doesn't have much of a chance of designing a great game. But that's not to say it can't be done. I'm in the beginning stages of putting together a company to attempt this very thing; our games will be a combination of rebuilds and original games. But I don't think our games will try to communicate Biblical theology so much as Biblical/church history, and they'll only do the latter in a slightly indirect way -- hopefully they'd act as a jumping-off point for people to learn more about the game's subject. It's the same as any historically-based game, really; you don't learn about the Thirty Years War playing Wallenstein, but the game may interest you to want to investigate the underlying history more fully. I don't think there's much purpose in a game beating the players over the head with theology. Like you, I question whether a game can do that, mainly because I question whether you can simulate such consequential decisions in a situation that is deliberately artificial. And more importantly, for Christians, the history really is the message, so exposing believers and non-believers to moments in history that they might be unaware of hopefully has value above and beyond the intrinsic value of gaming time spent with family and friends.

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  • Posted Wed Mar 16, 2011 11:43 am
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Darrell Hanning
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As man mangles faith, with the use of religion, so, too, he makes religion even more tragically comic, in game design.

Or, to put in more generalized terms, there is no length of stupidity to which some people will aspire to reach.
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  • Posted Wed Mar 16, 2011 12:00 pm
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Eric Brosius
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I've thought about this question, and I think the critical question is "how do you incorporate faith in a game?" As I see it, one inherent property of faith is that it doesn't fully understand the rules of the game, but acts despite that lack of full understanding.

In a boardgame, if you you don't fully understand the rules, it's hard to play. Maybe it's possible in a videogame (though I'm not sure how to do it there either.)
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  • Posted Wed Mar 16, 2011 12:01 pm
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I've dabbled in my head about a Christian Themed boardgame, and you are right it is hard to get the right feel of Christianity (mercy, compassion, faith, grace, etc) to really work in a competitive board game. I think maybe if you tried to do a co-p game instead you would have a much better chance at it.

But we Christians have this same problem in the movie industry too. I find it hard to understand why we who Worship the most Creative being ever in existence have such a hard time really being creative... most of the stuff we put out is just a copy/reworking of something someone else has done or is so heavy handed that it nobody (even Christians) want anything to do with it.
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  • Posted Wed Mar 16, 2011 1:06 pm
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Steve Cates
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My best gaming experience with a religously themed game is Dogs in the Vineyard. It's a rpg game loosely based on the Mormon expansion to Utah. You play a sort of paladin where you go to towns throughout the territory to deliver mail and every town has some spiritual dilemma that you've been given authority by the elders to solve. They use different terms I suppose in an effort to avoid controversy, which is fine, like the "Book of Life" is the name of their religous text.

It's really a lot of fun. I played it with two atheists and they enjoyed it as well.
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  • Posted Wed Mar 16, 2011 1:29 pm
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Mark Jackson
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Guys, thanks for all the comments... keep 'em coming!
 
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  • Posted Wed Mar 16, 2011 4:45 pm
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Kevin B. Smith
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The one that cracks me up there is that procrastination is worse than making a deal with Satan!!! In other words, if he shows up and offers you a deal, you are better off saying YES immediately than procrastinating a while before you eventually say no. Sheesh.

I'm not Christian, so it's a bit hard for me to relate to most religious games. Well, unless you count all the games rooted in authentic "mythologies", many of which were, in their time, religion.

For a Christian game, I'm inclined to agree that a co-op framework might be best. Or maybe one vs. many, where one player controls Satan, trying to corrupt and deceive everyone else.

Does Luna count as a well-done religious game?
Two by Two is rated pretty high, for a simple game.
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  • Posted Wed Mar 16, 2011 5:26 pm
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Joe Aguayo
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This isn't just a problem with Christian themed games. I think anytime you try and teach some moral lesson in a game it's going to be virtually impossible to come off as anything other than self righteous.

Imagine me showing up to game night with the vegan game! Gawd! Even I have to shudder at that.
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  • Posted Wed Mar 16, 2011 5:44 pm
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Kevin B. Smith
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middleclassjoe wrote:
This isn't just a problem with Christian themed games. I think anytime you try and teach some moral lesson in a game it's going to be virtually impossible to come off as anything other than self righteous.

Imagine me showing up to game night with the vegan game! Gawd! Even I have to shudder at that.

I think bringing a vegan game to a vegan meetup would be fine, just as a Christian youth group playing (good) Christian games would make sense. Trying to use games to convert the uninterested seems like a bad idea, whether religious or not.
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  • Posted Wed Mar 16, 2011 5:58 pm
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Joe Aguayo
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peakhope wrote:
middleclassjoe wrote:
This isn't just a problem with Christian themed games. I think anytime you try and teach some moral lesson in a game it's going to be virtually impossible to come off as anything other than self righteous.

Imagine me showing up to game night with the vegan game! Gawd! Even I have to shudder at that.

I think bringing a vegan game to a vegan meetup would be fine, just as a Christian youth group playing (good) Christian games would make sense. Trying to use games to convert the uninterested seems like a bad idea, whether religious or not.

It might be good one time, for a laugh. But as Mark and others have pointed out, the game would still have the problem of attempting to condense all of the complexities of a world view into a board game box. It seems unlikely that a game could present all of that honestly and accurately.
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  • Posted Wed Mar 16, 2011 6:35 pm
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It seems to me, like others have said, there are real challenges that have yet to be overcome to make a successful "Christian Themed" game that succeeds beyond the cheap imitations I've seen.

I too struggle with the poor theolgy some games have used. It seems to me that the best we can hope for or have achieved so far is a pure "Trivia" based game to test and perhaps expand ones Biblical knowledge.

I like the idea of perhaps church history themed games (mentioned by jwarrend), not so much to directly teach, but perhaps indirectly to interest the player to further explore some period/event in history where man wrestled with some important aspect of his relationship and understanding of God where the "theology" was an output and attempt of man to put in words his understanding.

I do hope that at some point in time that someone gifted in creativity and gaming will come up with better Christian-themed games. In the meantime, we can use our games as a means to an end--to spend quality time with others where we certainly can engage in meaningful conversation and relationships.

meeple Keep playing...
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  • Posted Wed Mar 16, 2011 7:17 pm
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Mark Jackson
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middleclassjoe wrote:
Imagine me showing up to game night with the vegan game! Gawd! Even I have to shudder at that.


Though I'm still impressed that you tried a vegan strategy for Agricola.cool
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  • Posted Wed Mar 16, 2011 10:06 pm
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Rick Vinyard
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I think the greatest sin is that something like this is being patented. Copyright protection... sure. But patented???
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  • Posted Thu Mar 17, 2011 1:20 am
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Scott Manns
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Well the important thing is to make a good game then you tack the theme on. Lets face it sometimes the theme of a game does seem a little thin (Samurai) but it can still be a great game.
I love Carcassonne and I think Ark of the Covenant makes a good stand alone Carcassonne style game. Does it teach much about the bible...well no, but does Carcassonne teach much about knights, castles and it's theme?
As one poster has already said, if one likes a game then is curious about the background he can always do research. I love Alhambra so I did research on the real Alhambra. I found the info interesting,
As far as good games with a Christian theme I like:
Ark of Covenant, Tower of Babel, Babel and Settlers of Canan.
I don't like them just cause the theme is Christian anymore then I like Ticket to Ride because it's theme is trains!!
I like them because they are good games with good mechanics.
The christian theme games that make me flinch are the ones you see in Christian stores:
Bible Outburst, Bibleopoly, Apples to Apples:Bible edition etc.
These games are completely unneccassary!!!
For one thing they are based on mainstream games I can't stand to begin with!!!
A monopoly game with a bible theme is just as bad as a monopoly game with a Beatles theme, or an Animal theme, or a Simpson theme, or a Chicago theme. Anyways you get the idea
 
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  • Edited Tue Jun 28, 2011 7:21 pm
  • Posted Tue Jun 28, 2011 7:18 pm
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Bret Clifton
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Genesis I found to be a very interesting and well designed game. Sure, the Biblical theme isn't essential it's well integrated in a way that makes the game more fun than a straight abstract.

I'm terribly fascinated by this. I think Jeff is spot on with how to approach the subject. Much of the morality can come through just by following the text accurately without having to be heavy handed.

For example (from something I've brainstormed a bit but haven't really fleshed out at all) Say the players are Israelites suffering 40 years in the wilderness and you have to collect manna each day/turn. If you collect too much than it spoils, just as the text says, thus the metaphor is intact about relying upon our 'Daily Bread' of Jesus Christ without actually saying it. That's up to the players (or their parents or pastors) to make the connection and use it as a teaching point or to just ignore it---Now the problem I find is how do you create a balanced, fun, well made game without losing that. There needs to be motivation to collect too much manna or else why have it in there? But you don't want to reward that behavior or else you're not teaching the text as written.

Anyway, just some of the ramblings in my head on the subject
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  • Posted Fri Jan 13, 2012 9:17 pm
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George Husted
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We enjoy Redemption: City of Bondage and DragonRaid, just got The Settlers of Canaan and have enjoyed Narnia Risk Junior and Champions of Faith. The collectible card game Redemption is also quite playable. I am eyeing The Journeys of Paul and thinking about adding it to my collection. It seems to marry game play with a Christian theme very well. I think a fusion between game play and religion is possible, if carefully done.

Did you know Snakes and Ladders (a.k.a. Chutes and Ladders) was originally paramapada sopaanam (the ladder to salvation). It was designed in India as a morality game. Your Karma was in the dice. The game is globally popular (not my cup of tea, mind you) so perhaps there is something to it? At least for the Hindu, the game design seems to reflect their religion nicely. Not being Hindu, I cannot offer a more definitive conclusion.

There are other games that are tangentially connected to religion as well. I cannot play The Royal Game of Ur without thinking about Abraham, Isaac, and Jacob...wondering if they too played and enjoyed this game. There is an old tradition that Haman used the game to fix the date for the destruction of Israel (Esther and the Feast of Purim are intimately linked to this game, if it is true). When I play Hounds and Jackals: Game of the Pharaohs or Senet I cannot help but think of Joseph and Moses and Aaron.

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  • Edited Thu Jan 26, 2012 6:53 pm
  • Posted Thu Jan 26, 2012 6:27 pm
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