Surya Van Lierde is pure Eurosnoot and proud of it!(Surya)Belgium
Man, I am WAY behind on my writings
Here's a couple of first impressions from games I played in the last month, more to come soon
Mage Knight Board Game is a game which isn't entirely up my alley, as I normally play euros, but I have played a couple of fantasy adventure games, like Prophecy, Runebound (Second Edition) and World of Warcraft: The Boardgame. Most of these have interesting elements to them but outstay their welcome, especially that last one
Mage Knight had quite a lot of buzz going on as soon as it was released, so I was interested to see what all the enthusiasm was about.
This game has most of the standard ingredients, but is very well executed. It seems like it is intended to be quite hard from the beginning on. That makes the start quite slow. But it keeps you on edge, which is good.
I liked most of it, but it does again, like the other games in the genre, take quite a while, and there is a certain luck factor that can potentially be devastating when you have bad luck with the quests. I'm also not sure the player with the best warrior/team will win, as you are going to win with points.
Initial rating 7.3
Indigo is the first new Knizia game I've played in AGES. His recent stuff just is too samey and recycled and family friendly to be of any interest to me. It's not like I avoid playing his games, but I don't seek them out. But this one looked fine. And it is. There are some interesting decisions to make, there is some nice turn angst, and there is, of course, some luck. I do feel like, especially with 3 players, there could be a problem if 2 players team up, and give each other points, while the 3rd player has to do all the work on his own. It's a fine abstract game that is enjoyable and doesn't outstay it's welcome, but it's nowhere near the greatness of Ingenious or Blox.
Initial rating 6.3
Rolling Freight is a game that is kind of like Ticket to Ride meets Railways of the World with dice. Which is a great idea. The rules are quite straight forward. Roll your dice and see how you can use the result to your advantage the most efficient. The 3 stages built into the game are also nice as more routes and resources open up, and you can plan ahead for them.
I've since played the game second time. The first time I found it hard to plan and get the result I wanted to get. The second time around though, I had a better grasp on the game and knew what I was doing, with a far better score as a result.
The biggest problem I have with the game is that it did outstay it's welcome on both plays by at least 30 or 45 minutes. And it's not like we where playing slowly. There should be a couple of contracts less in each stage of the game, and it would be perfect.
That being said, I like the game and would happily play it again to explore it more.
Initial rating 6.8