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Geoff Thomas
United Kingdom Enfield London
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My gaming time has been at a premium recently so when I do get a chance to sit down and play some games, I try to play games that I really like. Unfortunately as a gaming group we have eclectic tastes and while we mostly enjoy the same games, some stuff just doesn't go over at all well with some of the group. For example, I really enjoy Cosmic Encounter but one of my friends really doesn't like it. Consequently, I don't often suggest it since I know he doesn't like it.
Now there are a few games that I don't really like to play and most of them are shared by my group, but there are some that my friends really like and I don't. Glenn Drover's Empires: The Age of Discovery is one of those games. Unfortunately, as a gaming group we're quite an undecisive bunch and since one of my friends suggested a preference towards playing Age of Empires I reluctantly agreed to play. Now Age of Empires does a lot of things right and would be a great worker placement game except for two fatal flaws. The discovery mechanic and the initial turn order.
Now I'm not trying to use these as an excuse for my poor gameplay since I didn't lose because of them, but I feel my friend did. He was last on the first turn whereby almost everyone's first action is to take a building. Now in subsequent turns you can move yourself up the turn order to get first pick, but randomly choosing the turn order to begin the game just seems like a unfair advantage for getting the best buildings. Why they couldn't have implemented some sort of bidding system to allow you to bid to go first is beyond me.
Secondly is the horrid discovery mechanic. For a game built around completely open information, Age of Empires decided to implement a huge luck based element. So yes, while I can appreciate that there is an element of risk/reward, it just doesn't fit into the rest of the game whereby the only risk you take is not grabbing a set action first. We already play with an adjusted rule whereby you only lose half your points worth of troops it still feels like Lady Luck is playing too much of a part. My friend must have missed 4 discoveries by only 1 person each time and lost 10 or so VP because of it which may have won him. Not only that, some of the discoveries are simply better than others while equally difficult (I appreciate there is a difference between the cards and chits, but each subset has ones which are better than others in it). If you are going to have random elements, at least balance out the gain from the similarly difficult elements so one discovery isn't clearly better than another.
The more I play Age of Empires, the more I dislike the game. I feel bad "vetoing" it and refusing to play because I just feel like I'm a small child throwing my toys out of the pram but equally I really don't enjoy playing it and would rather be doing something else. But it would be hypocritical to veto a game I don't want to play and then be upset when others veto games they don't like. I don't know what the answer is, all I know is that the black ships in Cosmic Encounter: Cosmic Conflict look really cool and I want to play with them...
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