The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
Recommend
94 
 Thumb up
 tip
 Thumb up

Preview: Philippe Keyaerts, Ystari Invite Players to Mount Olympos

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
Avatar
Designer Philippe Keyaerts scored a success with Vinci, which he later transformed into an even bigger hit with gamers, namely Small World from Days of Wonder. Small World has seen a handful of expansions since its debut in 2009, and the system can accommodate many more additions that challenge players to re-evaluate the game each time they play, but at heart each turn in both Small World and Vinci boils down to a simple choice for players:

Expand or decline?

Use your civilization's special abilities to claim new territory and dislodge opponents, or else step away from that civilization and prepare to launch a new empire on the following turn. For all the details about where to expand, how best to use your abilities, who needs to be attacked, which territory will be easy to defend or not counter-attacked, and so on, each turn starts with a (sometimes) simple binary choice.

Keyaerts follows that same design model with Olympos, coming in April 2011 from French publisher Ystari Games, with each turn inviting a player to either expand or develop, expand or develop, expand or develop. As in Vinci and Small World, random elements come into play in Olympos – specifically in the revelation of Olympos cards and the use of Desinty cards – but for the most part everything is determined via player actions, with the board open to expansion in all directions and the developments waiting to be claimed by those who profit well from expansion.

Expand

As you might expect from a game titled Olympos, the action is set in Greece, with players representing tribes who are trying to control certain territories in order to gain resources with which to develop their culture and build wondrous structures.


If you choose to expand, you either add a new settler token to the game board for a cost of 2 action points – in the Northern region or a territory you already control – then move it, or move one of your existing settlers. You can move as far as you like, passing through occupied territories if needed, with movement into a land space costing 1 action point and movement into water costing 2. Land on an unoccupied space, and you can claim it; land on a territory owned by someone else, and you take it away from that player at a cost of 1-3 action points depending on the relative strength of your military. In either case, you then take possession of the appropriate territory token, which shows one of four resources in the game.

Certain territories are marked with a star; by defeating the tribes that start in these lands (or taking control of the territory later in the game), you receive a tribe token showing one star.

At the end of your turn, you move your marker ahead on the time track equal to the total number of action points spent. You can spend as many or as few as you like, with the player who has spent the fewest over the course of the game taking the next turn.

Develop

Why expand – or rather why expand into one territory over another? Because you want to develop particular abilities for your tribe. In Vinci and Small World, players draft special abilities in combination with a civilization or tribe, and your success or failure in the game will often depend on your skill at valuing a certain ability at a certain time in the game based on what everyone else is doing.

In Olympos, every tribe starts with nothing more than four settler tokens that have all the power inherent in being a plain colored wooden disc – that is, they have nothing. They can change that, however, by developing and making a discovery of astronomy, religion, surgery, metallurgy or other skills.


At the start of the game, discovery tiles are laid out semi-randomly on the development board. (All red-backed discoveries are placed in the top row, for example, but in random order; all yellow-backed discoveries are placed randomly in the second row; and so on down to the wonders in the sixth row.) The development board has costs printed on it, so the discovery tiles will cost different combinations of goods each game. Each territory token you hold provides a particular resource whenever you want to develop; during the game you might also acquire resource cubes that provide a one-shot resource.

To develop, you pay the cost of the tile you want to acquire, then claim one of the bonuses (if any) underneath the tile, with the bonuses being points, resource cubes, time (hourglasses) and additional settler tokens. Making a discovery costs 7 action points. (If you hold hourglasses, you must spend them instead of advancing on the time track. Time stands still, possibly allowing you to take two turns in a row.)

Instead of making a discovery, you can develop by founding a wonder, which requires 4-6 stars. You claim stars during the game by controlling particular territories, and you can acquire additional stars by discovering architecture or engineering or by claiming discoveries in the same column on the development board as the wonder itself. (In the image above, for example, claiming engineering in the fifth row on the left both earns you a star from the tile and provides a star toward the Lion Gate wonder in that column. Halfway there!) Founding a wonder also costs 7 action points.

Destiny, the Gods and You

Expansion and development are under your control – well, as much as they can be given the actions of other players – which means that you advance on the time track on your own schedule. But not everything is in the hands of the players. At various points during the game, the gods will step in to reward or smite players based on their piety.


The time track includes positions with one or two lightning bolts on them, and when any player reaches one of these spaces, an Olympos card is drawn and its effects carried out. Half the gods reward the player or players with the most lightning bolts – which are acquired by controlling Olympos on the board or making certain discoveries – while the other half punish those with the fewest lightning bolts. On the plus side, players might earn resources, military strength, and settlers; fail to show proper obeisance, and you might lose points, time or the ability to cross the ocean. (For spaces with two bolts, a second Olympos card is revealed when the last player reaches this space.)

Each time a player reaches or crosses a lightning space, he receives a destiny card that can be used immediately or on any later turn. Destiny cards provide resources, hourglasses, points, stars and lightning bolts.

Once a player passes the final lightning space on the time track, on his next turn he can either pass (and take no further actions in the game) or take one final action. Once everyone has passed or taken their final action, the game ends and players tally their scores, earning points for their position on the time track, prestige earned during the game, the number of territories held, wonders and discovery tiles acquired, and destiny cards still in hand.

Civilization simplified – that's Keyaerts' specialty...
Twitter Facebook
19 Comments
Subscribe sub options Mon Mar 21, 2011 4:54 am
Post Comment
Stefan Lopuszanski
United States
North Wales
Pennsylvania
So hear me roar! RAWR!
badge
Her Serenity, The Lady of Pain.
Avatar
mbmbmbmbmb
Oh boy. Round two for "nudity in my board games" ... shake

Why can't we all just get along and accept that nudity was an integral part of ancient Roman/Greek culture!

Also, awesome write up, I'm really looking forward to playing this game as I'm a huge civilization-games fan.
8 
 Thumb up
 tip
 Thumb up
  • Edited Mon Mar 21, 2011 6:04 am
  • Posted Mon Mar 21, 2011 6:03 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
Avatar
Yes, publishers should perhaps add a lightning rod to every game to attract more attention...
8 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 6:09 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Curt Carpenter
United States

Washington
flag msg tools
Avatar
mbmbmbmbmb
Stexe wrote:
Oh boy. Round two for "nudity in my board games" ... shake

I don't understand the headshake, when restarting that conversation appears to be your motive for posting. For those interested, the conversation is here.
16 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 8:02 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Craig Liken
New Zealand
Christchurch
Avatar
mbmbmbmbmb
It is not clear from your write-up, but do the various "developments" provide bonuses that are consistent with their name (eg engineering or whatever)? or are they fairly generic and just give extra tokens, points etc.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 10:38 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Finland
Turku
20100 Turku
flag msg tools
Avatar
mbmbmbmbmb
Great mechanic, poor map.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 12:49 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Stefan Lopuszanski
United States
North Wales
Pennsylvania
So hear me roar! RAWR!
badge
Her Serenity, The Lady of Pain.
Avatar
mbmbmbmbmb
curtc wrote:
Stexe wrote:
Oh boy. Round two for "nudity in my board games" ... shake

I don't understand the headshake, when restarting that conversation appears to be your motive for posting. For those interested, the conversation is here.


It isn't my intention to restart the conversation at all, but even if I didn't mention anything I'm sure someone would. Also, I wasn't talking about that specific conversation, I was just talking about it in general -- there is also comments posted on the picture itself dealing with it.

Anyway, I'm looking forward to trying this game out. Seems weird with the "take as many actions as you want" mechanic.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 2:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
Avatar
liken@xtra.co.nz wrote:
It is not clear from your write-up, but do the various "developments" provide bonuses that are consistent with their name (eg engineering or whatever)? or are they fairly generic and just give extra tokens, points etc.


The discovery tiles are all themed to match their bonus ability: Architecture gives you a star toward building wonders and cuts the time spent from 7 to 5 action points; Democracy lets you win ties in all situations; Astronomy makes travel across water cheaper; and so on.

When you claim a discovery tile, you can take one of the bonuses printed on the development board located below that tile, claiming it by placing a settler token from the general supply (not your personal supply) on that bonus. Claim Religion in the upper left, for example, and you can add a settler to your personal supply or take two hourglasses. If someone takes the second Religion, that person claims the other bonus. (The gray spot is available only in a five-player game.)

The discovery tiles are in a different location each game, so the bonuses associated with a tile will differ. The bonuses are all generic improvements – you get more time, people, prestige, resources – reflecting the general improvement in your society.
2 
 Thumb up
 tip
 Thumb up
  • Edited Mon Mar 21, 2011 4:07 pm
  • Posted Mon Mar 21, 2011 2:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Scott B
United States
San Diego
California
Avatar
mbmbmbmbmb
kreikkaturkulainen wrote:
Great mechanic, poor map.

Disagree. I can at least look at this map and not get eye strain, as opposed to the awful Small World map.
4 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 5:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Brian Cherry
Canada
North Bay
Ontario
Obligitory Smart-Ass Comment Here
badge
Shhhhhhhh!
Avatar
mbmbmbmbmb
3-5 players? Pass. Had to pass on Sylla too. Its a shame, I love the Ystari brand, but cant justify buying a game I cant play with my wife.
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 6:53 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Steve Duff
Canada
Ottawa
Ontario
Avatar
mbmbmbmbmb
the1jugg wrote:
3-5 players? Pass. Had to pass on Sylla too. Its a shame, I love the Ystari brand, but cant justify buying a game I cant play with my wife.


Sylla plays 2 player.

http://www.ystari.com/sylla/Sylla2.pdf
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 8:44 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Łukasz Woźniak
Poland

designer
Avatar
mbmbmbmbmb
Looks nice, I can't see nothing great here but the hourglass mechanism (although it seems like a idea from Horus Heresy/Glen More ) can make this game fantastic for my collection. There is one place there for simple game with lots of decisions set in Ancient/Mythological Greece near Cyclades
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Mar 21, 2011 11:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Brett
United States
Clarkston
Michigan
flag msg tools
Avatar
mbmbmbmb
the1jugg wrote:
3-5 players? Pass. Had to pass on Sylla too. Its a shame, I love the Ystari brand, but cant justify buying a game I cant play with my wife.


Ditto. That does make it tough. soblue
2 player variants are HUGE.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Mar 22, 2011 5:46 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kevin Gordon
United States
Meridian
Idaho
Avatar
mbmbmbmbmb
the1jugg wrote:
3-5 players? Pass. Had to pass on Sylla too. Its a shame, I love the Ystari brand, but cant justify buying a game I cant play with my wife.


But you CAN play it with your wife...you just need one other person too whistle
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Mar 22, 2011 6:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Steve Duff
Canada
Ottawa
Ontario
Avatar
mbmbmbmbmb
kevster wrote:
But you CAN play it with your wife...you just need one other person too whistle


Or, click that handy link I posted instead. cool
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Mar 22, 2011 10:05 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gavin Wynford-Jones
France
Ferney-Voltaire
Just across the border from Geneva, Switzerland
Avatar
mbmbmbmbmb
Wot, no comments about the extra islands at the bottom of the map? whistle
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Mar 29, 2011 12:47 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Steve Duff
Canada
Ottawa
Ontario
Avatar
mbmbmbmbmb
gavingva wrote:
Wot, no comments about the extra islands at the bottom of the map? whistle


They're not extra, they're Atlantis.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Mar 29, 2011 3:52 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gavin Wynford-Jones
France
Ferney-Voltaire
Just across the border from Geneva, Switzerland
Avatar
mbmbmbmbmb
UnknownParkerBrother wrote:
gavingva wrote:
Wot, no comments about the extra islands at the bottom of the map? whistle


They're not extra, they're Atlantis.


I know. Hence the whistle

I was just surprised that no-one had commented on their inclusion.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Mar 29, 2011 10:06 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Steve Duff
Canada
Ottawa
Ontario
Avatar
mbmbmbmbmb
If you click on the map and read the comments, there's some discussion there.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Mar 29, 2011 6:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nicol Stéphane
France
chateaugiron FRANCE
mbmbmbmbmb
the1jugg wrote:
3-5 players? Pass. Had to pass on Sylla too. Its a shame, I love the Ystari brand, but cant justify buying a game I cant play with my wife.


The boss of ystari said on french forum that they will be a 2 players variant.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Mar 30, 2011 5:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.