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Every Man Needs A Shed

Life and games, but mostly games, from Tony Boydell: Independent UK games designer, self-confessed Agricola-holic and Carl Chudyk fan-boy www.surprisedstaregames.co.uk
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Power To The People

Anthony Boydell
United Kingdom
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Behold! The sun doth rise in the morning!

I told 'em sacrificing that virgin would work.

Last night saw us tootling over to Carl's palatial abode (and dining room*) for an evening of cerebral delights - which turned out, not unexpectedly, to be Power Grid: China/Korea and 7 Wonders (with a side order of delicious beer and spicy, hot shredded chilli beef).

With six of us, we decided to have a go at the Korea map and a great, close game ensued. I'm a relative PG newbie and the rest of the guys are much more au fait with it's subtleties and procedures. Of course, such familiarity breeds lots of in-game debate - who's able to do what? who wants THAT power station? Can X build more cities than Y this turn? etc etc ad infinitum. This, for a newbie, can be quite overwhelming when one is trying to get a solid grasp of the under-lying basics.

At one point in the game, the available power plants (the market?) were of no use to any player - at least, they might have been bigger than stations we already had but were FAR SHORT of the levels needed to prepare for that end-game rush. As a consequence, the market clogged and I found myself a) wanting to get a better station to replace a [1] I'd picked up at game start but b) unable to buy one because they were rubbish (comparatively) and it would bring a better station in to play for the other players. Damned if you do, damned if you don't. In the end, I passed and we all waited...

I was pleased to come third out of six in what was a very tight finish (and, to some extent, I had been 'written off' in the mid-game because of being stymied by the market clog!)

Anyway, several beers and the sweaty effects of one hot Chinese meal later, we progressed to the more genteel world of 7 Wonders-style Civ building. We've all played this a lot (certainly getting our purchase costs worth) but I feel it's beginning to jade a little - here's hoping that the Leaders expansion will re-invigorate this smashing little game.

On the development front, I've pasted up a first play-test copy if Ticket To Ride: Ivor the Engine! I hope I can get a game this coming weekend, though 'first ever' tests are often utterly disastrous! Things play out in your head far differently than in real life...

...that's why I have to return that ladies' underwear to the washing line and my case comes up next Tuesday

Now wash your hands,
Tony

* Though a damp cloth run over here and there wouldn't go amiss
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3 Comments
Subscribe sub options Thu Mar 24, 2011 12:29 pm
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Ben Bateson
United Kingdom
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Owner of original 'crappy art' GtR and pleased about it.
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I'm willing to playtest it, but possibly not on a Friday night while there are other people watching.
 
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  • Posted Thu Mar 24, 2011 1:36 pm
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Lee Fisher
United States
Downingtown
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Is it A Quick One?
 
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  • Posted Thu Mar 24, 2011 11:34 pm
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Andrew Glassop
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I don't understand people not liking Power Grid because it introduces a mechanic (the turn order primarily) that screws with your head. Would they prefer a simple mechanical math fest where the quickest iPad wins? I think it is the turn order that makes it a great game.

Ivor the Engine? I must learn how this Google thing works.
 
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  • Posted Fri Mar 25, 2011 8:56 am
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